
(FPCore (x y z) :precision binary64 (+ x (/ (* y y) z)))
double code(double x, double y, double z) {
return x + ((y * y) / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y * y) / z)
end function
public static double code(double x, double y, double z) {
return x + ((y * y) / z);
}
def code(x, y, z): return x + ((y * y) / z)
function code(x, y, z) return Float64(x + Float64(Float64(y * y) / z)) end
function tmp = code(x, y, z) tmp = x + ((y * y) / z); end
code[x_, y_, z_] := N[(x + N[(N[(y * y), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y \cdot y}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (/ (* y y) z)))
double code(double x, double y, double z) {
return x + ((y * y) / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y * y) / z)
end function
public static double code(double x, double y, double z) {
return x + ((y * y) / z);
}
def code(x, y, z): return x + ((y * y) / z)
function code(x, y, z) return Float64(x + Float64(Float64(y * y) / z)) end
function tmp = code(x, y, z) tmp = x + ((y * y) / z); end
code[x_, y_, z_] := N[(x + N[(N[(y * y), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y \cdot y}{z}
\end{array}
(FPCore (x y z) :precision binary64 (+ (/ y (/ z y)) x))
double code(double x, double y, double z) {
return (y / (z / y)) + x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y / (z / y)) + x
end function
public static double code(double x, double y, double z) {
return (y / (z / y)) + x;
}
def code(x, y, z): return (y / (z / y)) + x
function code(x, y, z) return Float64(Float64(y / Float64(z / y)) + x) end
function tmp = code(x, y, z) tmp = (y / (z / y)) + x; end
code[x_, y_, z_] := N[(N[(y / N[(z / y), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\frac{y}{\frac{z}{y}} + x
\end{array}
Initial program 93.4%
+-lowering-+.f64N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f6499.9%
Simplified99.9%
+-commutativeN/A
+-lowering-+.f64N/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f6499.9%
Applied egg-rr99.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (* y y) z))) (if (<= t_0 -4e+102) (* y (/ y z)) (if (<= t_0 1e+20) x (/ y (/ z y))))))
double code(double x, double y, double z) {
double t_0 = (y * y) / z;
double tmp;
if (t_0 <= -4e+102) {
tmp = y * (y / z);
} else if (t_0 <= 1e+20) {
tmp = x;
} else {
tmp = y / (z / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (y * y) / z
if (t_0 <= (-4d+102)) then
tmp = y * (y / z)
else if (t_0 <= 1d+20) then
tmp = x
else
tmp = y / (z / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y * y) / z;
double tmp;
if (t_0 <= -4e+102) {
tmp = y * (y / z);
} else if (t_0 <= 1e+20) {
tmp = x;
} else {
tmp = y / (z / y);
}
return tmp;
}
def code(x, y, z): t_0 = (y * y) / z tmp = 0 if t_0 <= -4e+102: tmp = y * (y / z) elif t_0 <= 1e+20: tmp = x else: tmp = y / (z / y) return tmp
function code(x, y, z) t_0 = Float64(Float64(y * y) / z) tmp = 0.0 if (t_0 <= -4e+102) tmp = Float64(y * Float64(y / z)); elseif (t_0 <= 1e+20) tmp = x; else tmp = Float64(y / Float64(z / y)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y * y) / z; tmp = 0.0; if (t_0 <= -4e+102) tmp = y * (y / z); elseif (t_0 <= 1e+20) tmp = x; else tmp = y / (z / y); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y * y), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[t$95$0, -4e+102], N[(y * N[(y / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 1e+20], x, N[(y / N[(z / y), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y \cdot y}{z}\\
\mathbf{if}\;t\_0 \leq -4 \cdot 10^{+102}:\\
\;\;\;\;y \cdot \frac{y}{z}\\
\mathbf{elif}\;t\_0 \leq 10^{+20}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{\frac{z}{y}}\\
\end{array}
\end{array}
if (/.f64 (*.f64 y y) z) < -3.99999999999999991e102Initial program 86.2%
+-lowering-+.f64N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f6499.8%
Simplified99.8%
Taylor expanded in x around 0
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6482.6%
Simplified82.6%
associate-*l/N/A
*-lowering-*.f64N/A
/-lowering-/.f6492.9%
Applied egg-rr92.9%
if -3.99999999999999991e102 < (/.f64 (*.f64 y y) z) < 1e20Initial program 98.2%
+-lowering-+.f64N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f6499.9%
Simplified99.9%
Taylor expanded in x around inf
Simplified86.3%
if 1e20 < (/.f64 (*.f64 y y) z) Initial program 88.0%
+-lowering-+.f64N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f6499.9%
Simplified99.9%
Taylor expanded in x around 0
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6480.9%
Simplified80.9%
associate-*l/N/A
associate-/r/N/A
/-lowering-/.f64N/A
/-lowering-/.f6491.1%
Applied egg-rr91.1%
Final simplification88.7%
(FPCore (x y z) :precision binary64 (if (<= y 62.0) x (* y (/ y z))))
double code(double x, double y, double z) {
double tmp;
if (y <= 62.0) {
tmp = x;
} else {
tmp = y * (y / z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 62.0d0) then
tmp = x
else
tmp = y * (y / z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 62.0) {
tmp = x;
} else {
tmp = y * (y / z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 62.0: tmp = x else: tmp = y * (y / z) return tmp
function code(x, y, z) tmp = 0.0 if (y <= 62.0) tmp = x; else tmp = Float64(y * Float64(y / z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 62.0) tmp = x; else tmp = y * (y / z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 62.0], x, N[(y * N[(y / z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 62:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{y}{z}\\
\end{array}
\end{array}
if y < 62Initial program 95.3%
+-lowering-+.f64N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f6499.9%
Simplified99.9%
Taylor expanded in x around inf
Simplified63.8%
if 62 < y Initial program 87.3%
+-lowering-+.f64N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f6499.8%
Simplified99.8%
Taylor expanded in x around 0
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6474.3%
Simplified74.3%
associate-*l/N/A
*-lowering-*.f64N/A
/-lowering-/.f6482.2%
Applied egg-rr82.2%
Final simplification68.1%
(FPCore (x y z) :precision binary64 (+ x (* y (/ y z))))
double code(double x, double y, double z) {
return x + (y * (y / z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (y / z))
end function
public static double code(double x, double y, double z) {
return x + (y * (y / z));
}
def code(x, y, z): return x + (y * (y / z))
function code(x, y, z) return Float64(x + Float64(y * Float64(y / z))) end
function tmp = code(x, y, z) tmp = x + (y * (y / z)); end
code[x_, y_, z_] := N[(x + N[(y * N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \frac{y}{z}
\end{array}
Initial program 93.4%
+-lowering-+.f64N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f6499.9%
Simplified99.9%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 93.4%
+-lowering-+.f64N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f6499.9%
Simplified99.9%
Taylor expanded in x around inf
Simplified53.1%
(FPCore (x y z) :precision binary64 (+ x (* y (/ y z))))
double code(double x, double y, double z) {
return x + (y * (y / z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (y / z))
end function
public static double code(double x, double y, double z) {
return x + (y * (y / z));
}
def code(x, y, z): return x + (y * (y / z))
function code(x, y, z) return Float64(x + Float64(y * Float64(y / z))) end
function tmp = code(x, y, z) tmp = x + (y * (y / z)); end
code[x_, y_, z_] := N[(x + N[(y * N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \frac{y}{z}
\end{array}
herbie shell --seed 2024161
(FPCore (x y z)
:name "Crypto.Random.Test:calculate from crypto-random-0.0.9"
:precision binary64
:alt
(! :herbie-platform default (+ x (* y (/ y z))))
(+ x (/ (* y y) z)))