
(FPCore (x y) :precision binary64 (+ x (/ y 500.0)))
double code(double x, double y) {
return x + (y / 500.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + (y / 500.0d0)
end function
public static double code(double x, double y) {
return x + (y / 500.0);
}
def code(x, y): return x + (y / 500.0)
function code(x, y) return Float64(x + Float64(y / 500.0)) end
function tmp = code(x, y) tmp = x + (y / 500.0); end
code[x_, y_] := N[(x + N[(y / 500.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y}{500}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ x (/ y 500.0)))
double code(double x, double y) {
return x + (y / 500.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + (y / 500.0d0)
end function
public static double code(double x, double y) {
return x + (y / 500.0);
}
def code(x, y): return x + (y / 500.0)
function code(x, y) return Float64(x + Float64(y / 500.0)) end
function tmp = code(x, y) tmp = x + (y / 500.0); end
code[x_, y_] := N[(x + N[(y / 500.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y}{500}
\end{array}
(FPCore (x y) :precision binary64 (+ x (/ y 500.0)))
double code(double x, double y) {
return x + (y / 500.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + (y / 500.0d0)
end function
public static double code(double x, double y) {
return x + (y / 500.0);
}
def code(x, y): return x + (y / 500.0)
function code(x, y) return Float64(x + Float64(y / 500.0)) end
function tmp = code(x, y) tmp = x + (y / 500.0); end
code[x_, y_] := N[(x + N[(y / 500.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y}{500}
\end{array}
Initial program 100.0%
(FPCore (x y) :precision binary64 (if (<= x -4.2e-63) x (if (<= x 1.65e+19) (/ y 500.0) x)))
double code(double x, double y) {
double tmp;
if (x <= -4.2e-63) {
tmp = x;
} else if (x <= 1.65e+19) {
tmp = y / 500.0;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-4.2d-63)) then
tmp = x
else if (x <= 1.65d+19) then
tmp = y / 500.0d0
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -4.2e-63) {
tmp = x;
} else if (x <= 1.65e+19) {
tmp = y / 500.0;
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -4.2e-63: tmp = x elif x <= 1.65e+19: tmp = y / 500.0 else: tmp = x return tmp
function code(x, y) tmp = 0.0 if (x <= -4.2e-63) tmp = x; elseif (x <= 1.65e+19) tmp = Float64(y / 500.0); else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -4.2e-63) tmp = x; elseif (x <= 1.65e+19) tmp = y / 500.0; else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -4.2e-63], x, If[LessEqual[x, 1.65e+19], N[(y / 500.0), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.2 \cdot 10^{-63}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 1.65 \cdot 10^{+19}:\\
\;\;\;\;\frac{y}{500}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -4.2e-63 or 1.65e19 < x Initial program 100.0%
Taylor expanded in x around inf
Simplified80.9%
if -4.2e-63 < x < 1.65e19Initial program 100.0%
Taylor expanded in x around 0
*-lowering-*.f6477.4%
Simplified77.4%
metadata-evalN/A
associate-/r/N/A
clear-numN/A
div-invN/A
associate-/r*N/A
remove-double-divN/A
/-lowering-/.f64N/A
metadata-eval77.6%
Applied egg-rr77.6%
(FPCore (x y) :precision binary64 (if (<= x -1.8e-62) x (if (<= x 4.6e+19) (* y 0.002) x)))
double code(double x, double y) {
double tmp;
if (x <= -1.8e-62) {
tmp = x;
} else if (x <= 4.6e+19) {
tmp = y * 0.002;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.8d-62)) then
tmp = x
else if (x <= 4.6d+19) then
tmp = y * 0.002d0
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.8e-62) {
tmp = x;
} else if (x <= 4.6e+19) {
tmp = y * 0.002;
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.8e-62: tmp = x elif x <= 4.6e+19: tmp = y * 0.002 else: tmp = x return tmp
function code(x, y) tmp = 0.0 if (x <= -1.8e-62) tmp = x; elseif (x <= 4.6e+19) tmp = Float64(y * 0.002); else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.8e-62) tmp = x; elseif (x <= 4.6e+19) tmp = y * 0.002; else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.8e-62], x, If[LessEqual[x, 4.6e+19], N[(y * 0.002), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.8 \cdot 10^{-62}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 4.6 \cdot 10^{+19}:\\
\;\;\;\;y \cdot 0.002\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -1.8e-62 or 4.6e19 < x Initial program 100.0%
Taylor expanded in x around inf
Simplified80.9%
if -1.8e-62 < x < 4.6e19Initial program 100.0%
Taylor expanded in x around 0
*-lowering-*.f6477.4%
Simplified77.4%
Final simplification79.3%
(FPCore (x y) :precision binary64 x)
double code(double x, double y) {
return x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x
end function
public static double code(double x, double y) {
return x;
}
def code(x, y): return x
function code(x, y) return x end
function tmp = code(x, y) tmp = x; end
code[x_, y_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf
Simplified54.8%
herbie shell --seed 2024161
(FPCore (x y)
:name "Data.Colour.CIE:cieLAB from colour-2.3.3, C"
:precision binary64
(+ x (/ y 500.0)))