
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* y z))))
double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - (y * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
def code(x, y, z): return x * (1.0 - (y * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(y * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - (y * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - y \cdot z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* y z))))
double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - (y * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
def code(x, y, z): return x * (1.0 - (y * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(y * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - (y * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - y \cdot z\right)
\end{array}
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= (* y z) -1e+147) (/ y (/ (/ -1.0 x) z)) (if (<= (* y z) 5e+117) (* x (- 1.0 (* y z))) (* y (- 0.0 (* z x))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if ((y * z) <= -1e+147) {
tmp = y / ((-1.0 / x) / z);
} else if ((y * z) <= 5e+117) {
tmp = x * (1.0 - (y * z));
} else {
tmp = y * (0.0 - (z * x));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y * z) <= (-1d+147)) then
tmp = y / (((-1.0d0) / x) / z)
else if ((y * z) <= 5d+117) then
tmp = x * (1.0d0 - (y * z))
else
tmp = y * (0.0d0 - (z * x))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if ((y * z) <= -1e+147) {
tmp = y / ((-1.0 / x) / z);
} else if ((y * z) <= 5e+117) {
tmp = x * (1.0 - (y * z));
} else {
tmp = y * (0.0 - (z * x));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if (y * z) <= -1e+147: tmp = y / ((-1.0 / x) / z) elif (y * z) <= 5e+117: tmp = x * (1.0 - (y * z)) else: tmp = y * (0.0 - (z * x)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (Float64(y * z) <= -1e+147) tmp = Float64(y / Float64(Float64(-1.0 / x) / z)); elseif (Float64(y * z) <= 5e+117) tmp = Float64(x * Float64(1.0 - Float64(y * z))); else tmp = Float64(y * Float64(0.0 - Float64(z * x))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if ((y * z) <= -1e+147)
tmp = y / ((-1.0 / x) / z);
elseif ((y * z) <= 5e+117)
tmp = x * (1.0 - (y * z));
else
tmp = y * (0.0 - (z * x));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[N[(y * z), $MachinePrecision], -1e+147], N[(y / N[(N[(-1.0 / x), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(y * z), $MachinePrecision], 5e+117], N[(x * N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y * N[(0.0 - N[(z * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \cdot z \leq -1 \cdot 10^{+147}:\\
\;\;\;\;\frac{y}{\frac{\frac{-1}{x}}{z}}\\
\mathbf{elif}\;y \cdot z \leq 5 \cdot 10^{+117}:\\
\;\;\;\;x \cdot \left(1 - y \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(0 - z \cdot x\right)\\
\end{array}
\end{array}
if (*.f64 y z) < -9.9999999999999998e146Initial program 86.9%
Taylor expanded in y around inf
mul-1-negN/A
neg-sub0N/A
--lowering--.f64N/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f6494.4%
Simplified94.4%
sub0-negN/A
associate-*r*N/A
distribute-lft-neg-inN/A
*-lowering-*.f64N/A
neg-lowering-neg.f64N/A
*-commutativeN/A
*-lowering-*.f6499.8%
Applied egg-rr99.8%
*-commutativeN/A
distribute-lft-neg-inN/A
associate-*r*N/A
remove-double-divN/A
metadata-evalN/A
frac-2negN/A
div-invN/A
clear-numN/A
associate-*l/N/A
*-lft-identityN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f6497.1%
Applied egg-rr97.1%
if -9.9999999999999998e146 < (*.f64 y z) < 4.99999999999999983e117Initial program 99.9%
if 4.99999999999999983e117 < (*.f64 y z) Initial program 86.2%
Taylor expanded in y around inf
mul-1-negN/A
neg-sub0N/A
--lowering--.f64N/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f6498.0%
Simplified98.0%
sub0-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
*-lowering-*.f64N/A
neg-lowering-neg.f64N/A
*-lowering-*.f6498.0%
Applied egg-rr98.0%
Final simplification99.1%
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- 0.0 (* (* y z) x))) (t_1 (* z (- 0.0 (* y x)))))
(if (<= (* y z) -1e+194)
t_1
(if (<= (* y z) -50.0)
t_0
(if (<= (* y z) 4e-13) x (if (<= (* y z) 2e+269) t_0 t_1))))))assert(x < y && y < z);
double code(double x, double y, double z) {
double t_0 = 0.0 - ((y * z) * x);
double t_1 = z * (0.0 - (y * x));
double tmp;
if ((y * z) <= -1e+194) {
tmp = t_1;
} else if ((y * z) <= -50.0) {
tmp = t_0;
} else if ((y * z) <= 4e-13) {
tmp = x;
} else if ((y * z) <= 2e+269) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = 0.0d0 - ((y * z) * x)
t_1 = z * (0.0d0 - (y * x))
if ((y * z) <= (-1d+194)) then
tmp = t_1
else if ((y * z) <= (-50.0d0)) then
tmp = t_0
else if ((y * z) <= 4d-13) then
tmp = x
else if ((y * z) <= 2d+269) then
tmp = t_0
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double t_0 = 0.0 - ((y * z) * x);
double t_1 = z * (0.0 - (y * x));
double tmp;
if ((y * z) <= -1e+194) {
tmp = t_1;
} else if ((y * z) <= -50.0) {
tmp = t_0;
} else if ((y * z) <= 4e-13) {
tmp = x;
} else if ((y * z) <= 2e+269) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): t_0 = 0.0 - ((y * z) * x) t_1 = z * (0.0 - (y * x)) tmp = 0 if (y * z) <= -1e+194: tmp = t_1 elif (y * z) <= -50.0: tmp = t_0 elif (y * z) <= 4e-13: tmp = x elif (y * z) <= 2e+269: tmp = t_0 else: tmp = t_1 return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) t_0 = Float64(0.0 - Float64(Float64(y * z) * x)) t_1 = Float64(z * Float64(0.0 - Float64(y * x))) tmp = 0.0 if (Float64(y * z) <= -1e+194) tmp = t_1; elseif (Float64(y * z) <= -50.0) tmp = t_0; elseif (Float64(y * z) <= 4e-13) tmp = x; elseif (Float64(y * z) <= 2e+269) tmp = t_0; else tmp = t_1; end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
t_0 = 0.0 - ((y * z) * x);
t_1 = z * (0.0 - (y * x));
tmp = 0.0;
if ((y * z) <= -1e+194)
tmp = t_1;
elseif ((y * z) <= -50.0)
tmp = t_0;
elseif ((y * z) <= 4e-13)
tmp = x;
elseif ((y * z) <= 2e+269)
tmp = t_0;
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function.
code[x_, y_, z_] := Block[{t$95$0 = N[(0.0 - N[(N[(y * z), $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(z * N[(0.0 - N[(y * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(y * z), $MachinePrecision], -1e+194], t$95$1, If[LessEqual[N[(y * z), $MachinePrecision], -50.0], t$95$0, If[LessEqual[N[(y * z), $MachinePrecision], 4e-13], x, If[LessEqual[N[(y * z), $MachinePrecision], 2e+269], t$95$0, t$95$1]]]]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
t_0 := 0 - \left(y \cdot z\right) \cdot x\\
t_1 := z \cdot \left(0 - y \cdot x\right)\\
\mathbf{if}\;y \cdot z \leq -1 \cdot 10^{+194}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \cdot z \leq -50:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \cdot z \leq 4 \cdot 10^{-13}:\\
\;\;\;\;x\\
\mathbf{elif}\;y \cdot z \leq 2 \cdot 10^{+269}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 y z) < -9.99999999999999945e193 or 2.0000000000000001e269 < (*.f64 y z) Initial program 78.9%
Taylor expanded in y around inf
mul-1-negN/A
neg-sub0N/A
--lowering--.f64N/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f6498.2%
Simplified98.2%
sub0-negN/A
associate-*r*N/A
distribute-lft-neg-inN/A
*-lowering-*.f64N/A
neg-lowering-neg.f64N/A
*-commutativeN/A
*-lowering-*.f6499.9%
Applied egg-rr99.9%
if -9.99999999999999945e193 < (*.f64 y z) < -50 or 4.0000000000000001e-13 < (*.f64 y z) < 2.0000000000000001e269Initial program 99.6%
Taylor expanded in y around inf
mul-1-negN/A
neg-sub0N/A
--lowering--.f64N/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f6479.4%
Simplified79.4%
Applied egg-rr95.4%
if -50 < (*.f64 y z) < 4.0000000000000001e-13Initial program 100.0%
Taylor expanded in y around 0
Simplified99.3%
Final simplification98.3%
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(if (<= (* y z) -1e+194)
(* z (- 0.0 (* y x)))
(if (<= (* y z) -50.0)
(- 0.0 (* (* y z) x))
(if (<= (* y z) 4e-13) x (* y (- 0.0 (* z x)))))))assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if ((y * z) <= -1e+194) {
tmp = z * (0.0 - (y * x));
} else if ((y * z) <= -50.0) {
tmp = 0.0 - ((y * z) * x);
} else if ((y * z) <= 4e-13) {
tmp = x;
} else {
tmp = y * (0.0 - (z * x));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y * z) <= (-1d+194)) then
tmp = z * (0.0d0 - (y * x))
else if ((y * z) <= (-50.0d0)) then
tmp = 0.0d0 - ((y * z) * x)
else if ((y * z) <= 4d-13) then
tmp = x
else
tmp = y * (0.0d0 - (z * x))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if ((y * z) <= -1e+194) {
tmp = z * (0.0 - (y * x));
} else if ((y * z) <= -50.0) {
tmp = 0.0 - ((y * z) * x);
} else if ((y * z) <= 4e-13) {
tmp = x;
} else {
tmp = y * (0.0 - (z * x));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if (y * z) <= -1e+194: tmp = z * (0.0 - (y * x)) elif (y * z) <= -50.0: tmp = 0.0 - ((y * z) * x) elif (y * z) <= 4e-13: tmp = x else: tmp = y * (0.0 - (z * x)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (Float64(y * z) <= -1e+194) tmp = Float64(z * Float64(0.0 - Float64(y * x))); elseif (Float64(y * z) <= -50.0) tmp = Float64(0.0 - Float64(Float64(y * z) * x)); elseif (Float64(y * z) <= 4e-13) tmp = x; else tmp = Float64(y * Float64(0.0 - Float64(z * x))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if ((y * z) <= -1e+194)
tmp = z * (0.0 - (y * x));
elseif ((y * z) <= -50.0)
tmp = 0.0 - ((y * z) * x);
elseif ((y * z) <= 4e-13)
tmp = x;
else
tmp = y * (0.0 - (z * x));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[N[(y * z), $MachinePrecision], -1e+194], N[(z * N[(0.0 - N[(y * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(y * z), $MachinePrecision], -50.0], N[(0.0 - N[(N[(y * z), $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(y * z), $MachinePrecision], 4e-13], x, N[(y * N[(0.0 - N[(z * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \cdot z \leq -1 \cdot 10^{+194}:\\
\;\;\;\;z \cdot \left(0 - y \cdot x\right)\\
\mathbf{elif}\;y \cdot z \leq -50:\\
\;\;\;\;0 - \left(y \cdot z\right) \cdot x\\
\mathbf{elif}\;y \cdot z \leq 4 \cdot 10^{-13}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(0 - z \cdot x\right)\\
\end{array}
\end{array}
if (*.f64 y z) < -9.99999999999999945e193Initial program 84.4%
Taylor expanded in y around inf
mul-1-negN/A
neg-sub0N/A
--lowering--.f64N/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f6496.6%
Simplified96.6%
sub0-negN/A
associate-*r*N/A
distribute-lft-neg-inN/A
*-lowering-*.f64N/A
neg-lowering-neg.f64N/A
*-commutativeN/A
*-lowering-*.f6499.8%
Applied egg-rr99.8%
if -9.99999999999999945e193 < (*.f64 y z) < -50Initial program 99.6%
Taylor expanded in y around inf
mul-1-negN/A
neg-sub0N/A
--lowering--.f64N/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f6476.1%
Simplified76.1%
Applied egg-rr92.9%
if -50 < (*.f64 y z) < 4.0000000000000001e-13Initial program 100.0%
Taylor expanded in y around 0
Simplified99.3%
if 4.0000000000000001e-13 < (*.f64 y z) Initial program 89.6%
Taylor expanded in y around inf
mul-1-negN/A
neg-sub0N/A
--lowering--.f64N/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f6488.4%
Simplified88.4%
sub0-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
*-lowering-*.f64N/A
neg-lowering-neg.f64N/A
*-lowering-*.f6488.4%
Applied egg-rr88.4%
Final simplification95.5%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= (* y z) -1e+194) (* z (- 0.0 (* y x))) (if (<= (* y z) 5e+117) (* x (- 1.0 (* y z))) (* y (- 0.0 (* z x))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if ((y * z) <= -1e+194) {
tmp = z * (0.0 - (y * x));
} else if ((y * z) <= 5e+117) {
tmp = x * (1.0 - (y * z));
} else {
tmp = y * (0.0 - (z * x));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y * z) <= (-1d+194)) then
tmp = z * (0.0d0 - (y * x))
else if ((y * z) <= 5d+117) then
tmp = x * (1.0d0 - (y * z))
else
tmp = y * (0.0d0 - (z * x))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if ((y * z) <= -1e+194) {
tmp = z * (0.0 - (y * x));
} else if ((y * z) <= 5e+117) {
tmp = x * (1.0 - (y * z));
} else {
tmp = y * (0.0 - (z * x));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if (y * z) <= -1e+194: tmp = z * (0.0 - (y * x)) elif (y * z) <= 5e+117: tmp = x * (1.0 - (y * z)) else: tmp = y * (0.0 - (z * x)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (Float64(y * z) <= -1e+194) tmp = Float64(z * Float64(0.0 - Float64(y * x))); elseif (Float64(y * z) <= 5e+117) tmp = Float64(x * Float64(1.0 - Float64(y * z))); else tmp = Float64(y * Float64(0.0 - Float64(z * x))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if ((y * z) <= -1e+194)
tmp = z * (0.0 - (y * x));
elseif ((y * z) <= 5e+117)
tmp = x * (1.0 - (y * z));
else
tmp = y * (0.0 - (z * x));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[N[(y * z), $MachinePrecision], -1e+194], N[(z * N[(0.0 - N[(y * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(y * z), $MachinePrecision], 5e+117], N[(x * N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y * N[(0.0 - N[(z * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \cdot z \leq -1 \cdot 10^{+194}:\\
\;\;\;\;z \cdot \left(0 - y \cdot x\right)\\
\mathbf{elif}\;y \cdot z \leq 5 \cdot 10^{+117}:\\
\;\;\;\;x \cdot \left(1 - y \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(0 - z \cdot x\right)\\
\end{array}
\end{array}
if (*.f64 y z) < -9.99999999999999945e193Initial program 84.4%
Taylor expanded in y around inf
mul-1-negN/A
neg-sub0N/A
--lowering--.f64N/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f6496.6%
Simplified96.6%
sub0-negN/A
associate-*r*N/A
distribute-lft-neg-inN/A
*-lowering-*.f64N/A
neg-lowering-neg.f64N/A
*-commutativeN/A
*-lowering-*.f6499.8%
Applied egg-rr99.8%
if -9.99999999999999945e193 < (*.f64 y z) < 4.99999999999999983e117Initial program 99.9%
if 4.99999999999999983e117 < (*.f64 y z) Initial program 86.2%
Taylor expanded in y around inf
mul-1-negN/A
neg-sub0N/A
--lowering--.f64N/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f6498.0%
Simplified98.0%
sub0-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
*-lowering-*.f64N/A
neg-lowering-neg.f64N/A
*-lowering-*.f6498.0%
Applied egg-rr98.0%
Final simplification99.5%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (let* ((t_0 (- 0.0 (* (* y z) x)))) (if (<= (* y z) -50.0) t_0 (if (<= (* y z) 4e-13) x t_0))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double t_0 = 0.0 - ((y * z) * x);
double tmp;
if ((y * z) <= -50.0) {
tmp = t_0;
} else if ((y * z) <= 4e-13) {
tmp = x;
} else {
tmp = t_0;
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = 0.0d0 - ((y * z) * x)
if ((y * z) <= (-50.0d0)) then
tmp = t_0
else if ((y * z) <= 4d-13) then
tmp = x
else
tmp = t_0
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double t_0 = 0.0 - ((y * z) * x);
double tmp;
if ((y * z) <= -50.0) {
tmp = t_0;
} else if ((y * z) <= 4e-13) {
tmp = x;
} else {
tmp = t_0;
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): t_0 = 0.0 - ((y * z) * x) tmp = 0 if (y * z) <= -50.0: tmp = t_0 elif (y * z) <= 4e-13: tmp = x else: tmp = t_0 return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) t_0 = Float64(0.0 - Float64(Float64(y * z) * x)) tmp = 0.0 if (Float64(y * z) <= -50.0) tmp = t_0; elseif (Float64(y * z) <= 4e-13) tmp = x; else tmp = t_0; end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
t_0 = 0.0 - ((y * z) * x);
tmp = 0.0;
if ((y * z) <= -50.0)
tmp = t_0;
elseif ((y * z) <= 4e-13)
tmp = x;
else
tmp = t_0;
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function.
code[x_, y_, z_] := Block[{t$95$0 = N[(0.0 - N[(N[(y * z), $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(y * z), $MachinePrecision], -50.0], t$95$0, If[LessEqual[N[(y * z), $MachinePrecision], 4e-13], x, t$95$0]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
t_0 := 0 - \left(y \cdot z\right) \cdot x\\
\mathbf{if}\;y \cdot z \leq -50:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \cdot z \leq 4 \cdot 10^{-13}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (*.f64 y z) < -50 or 4.0000000000000001e-13 < (*.f64 y z) Initial program 90.6%
Taylor expanded in y around inf
mul-1-negN/A
neg-sub0N/A
--lowering--.f64N/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f6487.6%
Simplified87.6%
Applied egg-rr88.2%
if -50 < (*.f64 y z) < 4.0000000000000001e-13Initial program 100.0%
Taylor expanded in y around 0
Simplified99.3%
Final simplification93.5%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 x)
assert(x < y && y < z);
double code(double x, double y, double z) {
return x;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return x;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return x
x, y, z = sort([x, y, z]) function code(x, y, z) return x end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = x;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := x
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
x
\end{array}
Initial program 95.1%
Taylor expanded in y around 0
Simplified49.4%
herbie shell --seed 2024161
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, I"
:precision binary64
(* x (- 1.0 (* y z))))