
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y 1.0)))
double code(double x, double y) {
return (x + y) / (y + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + 1.0d0)
end function
public static double code(double x, double y) {
return (x + y) / (y + 1.0);
}
def code(x, y): return (x + y) / (y + 1.0)
function code(x, y) return Float64(Float64(x + y) / Float64(y + 1.0)) end
function tmp = code(x, y) tmp = (x + y) / (y + 1.0); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y 1.0)))
double code(double x, double y) {
return (x + y) / (y + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + 1.0d0)
end function
public static double code(double x, double y) {
return (x + y) / (y + 1.0);
}
def code(x, y): return (x + y) / (y + 1.0)
function code(x, y) return Float64(Float64(x + y) / Float64(y + 1.0)) end
function tmp = code(x, y) tmp = (x + y) / (y + 1.0); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + 1}
\end{array}
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y 1.0)))
double code(double x, double y) {
return (x + y) / (y + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + 1.0d0)
end function
public static double code(double x, double y) {
return (x + y) / (y + 1.0);
}
def code(x, y): return (x + y) / (y + 1.0)
function code(x, y) return Float64(Float64(x + y) / Float64(y + 1.0)) end
function tmp = code(x, y) tmp = (x + y) / (y + 1.0); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + 1}
\end{array}
Initial program 100.0%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (+ x y) y))) (if (<= y -1.0) t_0 (if (<= y 1.0) (+ x y) t_0))))
double code(double x, double y) {
double t_0 = (x + y) / y;
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 1.0) {
tmp = x + y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x + y) / y
if (y <= (-1.0d0)) then
tmp = t_0
else if (y <= 1.0d0) then
tmp = x + y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x + y) / y;
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 1.0) {
tmp = x + y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = (x + y) / y tmp = 0 if y <= -1.0: tmp = t_0 elif y <= 1.0: tmp = x + y else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(Float64(x + y) / y) tmp = 0.0 if (y <= -1.0) tmp = t_0; elseif (y <= 1.0) tmp = Float64(x + y); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = (x + y) / y; tmp = 0.0; if (y <= -1.0) tmp = t_0; elseif (y <= 1.0) tmp = x + y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x + y), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[y, -1.0], t$95$0, If[LessEqual[y, 1.0], N[(x + y), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x + y}{y}\\
\mathbf{if}\;y \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 100.0%
Taylor expanded in y around inf
Simplified99.2%
if -1 < y < 1Initial program 100.0%
Taylor expanded in y around 0
Simplified98.6%
/-rgt-identityN/A
+-commutativeN/A
+-lowering-+.f6498.6%
Applied egg-rr98.6%
Final simplification98.9%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ y (+ y 1.0)))) (if (<= y -2.5e-5) t_0 (if (<= y 3.7e-6) (+ x y) t_0))))
double code(double x, double y) {
double t_0 = y / (y + 1.0);
double tmp;
if (y <= -2.5e-5) {
tmp = t_0;
} else if (y <= 3.7e-6) {
tmp = x + y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = y / (y + 1.0d0)
if (y <= (-2.5d-5)) then
tmp = t_0
else if (y <= 3.7d-6) then
tmp = x + y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = y / (y + 1.0);
double tmp;
if (y <= -2.5e-5) {
tmp = t_0;
} else if (y <= 3.7e-6) {
tmp = x + y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = y / (y + 1.0) tmp = 0 if y <= -2.5e-5: tmp = t_0 elif y <= 3.7e-6: tmp = x + y else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(y / Float64(y + 1.0)) tmp = 0.0 if (y <= -2.5e-5) tmp = t_0; elseif (y <= 3.7e-6) tmp = Float64(x + y); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = y / (y + 1.0); tmp = 0.0; if (y <= -2.5e-5) tmp = t_0; elseif (y <= 3.7e-6) tmp = x + y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(y / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -2.5e-5], t$95$0, If[LessEqual[y, 3.7e-6], N[(x + y), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y}{y + 1}\\
\mathbf{if}\;y \leq -2.5 \cdot 10^{-5}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 3.7 \cdot 10^{-6}:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -2.50000000000000012e-5 or 3.7000000000000002e-6 < y Initial program 100.0%
Taylor expanded in x around 0
/-lowering-/.f64N/A
+-commutativeN/A
+-lowering-+.f6473.6%
Simplified73.6%
if -2.50000000000000012e-5 < y < 3.7000000000000002e-6Initial program 100.0%
Taylor expanded in y around 0
Simplified98.6%
/-rgt-identityN/A
+-commutativeN/A
+-lowering-+.f6498.6%
Applied egg-rr98.6%
Final simplification87.3%
(FPCore (x y) :precision binary64 (if (<= y -1.0) 1.0 (if (<= y 24.0) (+ x y) 1.0)))
double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = 1.0;
} else if (y <= 24.0) {
tmp = x + y;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.0d0)) then
tmp = 1.0d0
else if (y <= 24.0d0) then
tmp = x + y
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = 1.0;
} else if (y <= 24.0) {
tmp = x + y;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.0: tmp = 1.0 elif y <= 24.0: tmp = x + y else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -1.0) tmp = 1.0; elseif (y <= 24.0) tmp = Float64(x + y); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.0) tmp = 1.0; elseif (y <= 24.0) tmp = x + y; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.0], 1.0, If[LessEqual[y, 24.0], N[(x + y), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 24:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if y < -1 or 24 < y Initial program 100.0%
Taylor expanded in y around inf
Simplified72.9%
if -1 < y < 24Initial program 100.0%
Taylor expanded in y around 0
Simplified98.6%
/-rgt-identityN/A
+-commutativeN/A
+-lowering-+.f6498.6%
Applied egg-rr98.6%
Final simplification87.0%
(FPCore (x y) :precision binary64 (if (<= y -1.0) 1.0 (if (<= y 7.7) x 1.0)))
double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = 1.0;
} else if (y <= 7.7) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.0d0)) then
tmp = 1.0d0
else if (y <= 7.7d0) then
tmp = x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = 1.0;
} else if (y <= 7.7) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.0: tmp = 1.0 elif y <= 7.7: tmp = x else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -1.0) tmp = 1.0; elseif (y <= 7.7) tmp = x; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.0) tmp = 1.0; elseif (y <= 7.7) tmp = x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.0], 1.0, If[LessEqual[y, 7.7], x, 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 7.7:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if y < -1 or 7.70000000000000018 < y Initial program 100.0%
Taylor expanded in y around inf
Simplified72.9%
if -1 < y < 7.70000000000000018Initial program 100.0%
Taylor expanded in y around 0
Simplified69.4%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in y around inf
Simplified35.2%
herbie shell --seed 2024161
(FPCore (x y)
:name "Data.Colour.SRGB:invTransferFunction from colour-2.3.3"
:precision binary64
(/ (+ x y) (+ y 1.0)))