
(FPCore (x y) :precision binary64 (* x (exp (* y y))))
double code(double x, double y) {
return x * exp((y * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * exp((y * y))
end function
public static double code(double x, double y) {
return x * Math.exp((y * y));
}
def code(x, y): return x * math.exp((y * y))
function code(x, y) return Float64(x * exp(Float64(y * y))) end
function tmp = code(x, y) tmp = x * exp((y * y)); end
code[x_, y_] := N[(x * N[Exp[N[(y * y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot e^{y \cdot y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 15 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* x (exp (* y y))))
double code(double x, double y) {
return x * exp((y * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * exp((y * y))
end function
public static double code(double x, double y) {
return x * Math.exp((y * y));
}
def code(x, y): return x * math.exp((y * y))
function code(x, y) return Float64(x * exp(Float64(y * y))) end
function tmp = code(x, y) tmp = x * exp((y * y)); end
code[x_, y_] := N[(x * N[Exp[N[(y * y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot e^{y \cdot y}
\end{array}
(FPCore (x y) :precision binary64 (* x (exp (* y y))))
double code(double x, double y) {
return x * exp((y * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * exp((y * y))
end function
public static double code(double x, double y) {
return x * Math.exp((y * y));
}
def code(x, y): return x * math.exp((y * y))
function code(x, y) return Float64(x * exp(Float64(y * y))) end
function tmp = code(x, y) tmp = x * exp((y * y)); end
code[x_, y_] := N[(x * N[Exp[N[(y * y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot e^{y \cdot y}
\end{array}
Initial program 100.0%
(FPCore (x y) :precision binary64 (* x (exp y)))
double code(double x, double y) {
return x * exp(y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * exp(y)
end function
public static double code(double x, double y) {
return x * Math.exp(y);
}
def code(x, y): return x * math.exp(y)
function code(x, y) return Float64(x * exp(y)) end
function tmp = code(x, y) tmp = x * exp(y); end
code[x_, y_] := N[(x * N[Exp[y], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot e^{y}
\end{array}
Initial program 100.0%
*-rgt-identityN/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
distribute-lft-outN/A
div-invN/A
div-invN/A
flip-+N/A
+-inversesN/A
+-inversesN/A
associate-*r/N/A
*-rgt-identityN/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
distribute-lft-outN/A
div-invN/A
div-invN/A
+-inversesN/A
difference-of-squaresN/A
+-inversesN/A
flip-+N/A
count-2N/A
Applied egg-rr73.4%
(FPCore (x y)
:precision binary64
(*
x
(+
1.0
(*
y
(*
y
(+
1.0
(*
y
(*
(* y (+ 4.0 (* (* y y) 1.3333333333333333)))
(+
0.125
(* (* y y) (* (* y (* y (* y y))) 0.004629629629629629)))))))))))
double code(double x, double y) {
return x * (1.0 + (y * (y * (1.0 + (y * ((y * (4.0 + ((y * y) * 1.3333333333333333))) * (0.125 + ((y * y) * ((y * (y * (y * y))) * 0.004629629629629629)))))))));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (1.0d0 + (y * (y * (1.0d0 + (y * ((y * (4.0d0 + ((y * y) * 1.3333333333333333d0))) * (0.125d0 + ((y * y) * ((y * (y * (y * y))) * 0.004629629629629629d0)))))))))
end function
public static double code(double x, double y) {
return x * (1.0 + (y * (y * (1.0 + (y * ((y * (4.0 + ((y * y) * 1.3333333333333333))) * (0.125 + ((y * y) * ((y * (y * (y * y))) * 0.004629629629629629)))))))));
}
def code(x, y): return x * (1.0 + (y * (y * (1.0 + (y * ((y * (4.0 + ((y * y) * 1.3333333333333333))) * (0.125 + ((y * y) * ((y * (y * (y * y))) * 0.004629629629629629)))))))))
function code(x, y) return Float64(x * Float64(1.0 + Float64(y * Float64(y * Float64(1.0 + Float64(y * Float64(Float64(y * Float64(4.0 + Float64(Float64(y * y) * 1.3333333333333333))) * Float64(0.125 + Float64(Float64(y * y) * Float64(Float64(y * Float64(y * Float64(y * y))) * 0.004629629629629629)))))))))) end
function tmp = code(x, y) tmp = x * (1.0 + (y * (y * (1.0 + (y * ((y * (4.0 + ((y * y) * 1.3333333333333333))) * (0.125 + ((y * y) * ((y * (y * (y * y))) * 0.004629629629629629))))))))); end
code[x_, y_] := N[(x * N[(1.0 + N[(y * N[(y * N[(1.0 + N[(y * N[(N[(y * N[(4.0 + N[(N[(y * y), $MachinePrecision] * 1.3333333333333333), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(0.125 + N[(N[(y * y), $MachinePrecision] * N[(N[(y * N[(y * N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * 0.004629629629629629), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 + y \cdot \left(y \cdot \left(1 + y \cdot \left(\left(y \cdot \left(4 + \left(y \cdot y\right) \cdot 1.3333333333333333\right)\right) \cdot \left(0.125 + \left(y \cdot y\right) \cdot \left(\left(y \cdot \left(y \cdot \left(y \cdot y\right)\right)\right) \cdot 0.004629629629629629\right)\right)\right)\right)\right)\right)
\end{array}
Initial program 100.0%
Taylor expanded in y around 0
Simplified95.4%
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6495.4%
Applied egg-rr95.4%
Applied egg-rr59.9%
Taylor expanded in y around 0
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6497.4%
Simplified97.4%
Final simplification97.4%
(FPCore (x y)
:precision binary64
(*
x
(+
1.0
(*
y
(*
y
(+
1.0
(*
y
(*
(+ 0.125 (* (* y y) (* (* y (* y (* y y))) 0.004629629629629629)))
(* y 4.0)))))))))
double code(double x, double y) {
return x * (1.0 + (y * (y * (1.0 + (y * ((0.125 + ((y * y) * ((y * (y * (y * y))) * 0.004629629629629629))) * (y * 4.0)))))));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (1.0d0 + (y * (y * (1.0d0 + (y * ((0.125d0 + ((y * y) * ((y * (y * (y * y))) * 0.004629629629629629d0))) * (y * 4.0d0)))))))
end function
public static double code(double x, double y) {
return x * (1.0 + (y * (y * (1.0 + (y * ((0.125 + ((y * y) * ((y * (y * (y * y))) * 0.004629629629629629))) * (y * 4.0)))))));
}
def code(x, y): return x * (1.0 + (y * (y * (1.0 + (y * ((0.125 + ((y * y) * ((y * (y * (y * y))) * 0.004629629629629629))) * (y * 4.0)))))))
function code(x, y) return Float64(x * Float64(1.0 + Float64(y * Float64(y * Float64(1.0 + Float64(y * Float64(Float64(0.125 + Float64(Float64(y * y) * Float64(Float64(y * Float64(y * Float64(y * y))) * 0.004629629629629629))) * Float64(y * 4.0)))))))) end
function tmp = code(x, y) tmp = x * (1.0 + (y * (y * (1.0 + (y * ((0.125 + ((y * y) * ((y * (y * (y * y))) * 0.004629629629629629))) * (y * 4.0))))))); end
code[x_, y_] := N[(x * N[(1.0 + N[(y * N[(y * N[(1.0 + N[(y * N[(N[(0.125 + N[(N[(y * y), $MachinePrecision] * N[(N[(y * N[(y * N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * 0.004629629629629629), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 + y \cdot \left(y \cdot \left(1 + y \cdot \left(\left(0.125 + \left(y \cdot y\right) \cdot \left(\left(y \cdot \left(y \cdot \left(y \cdot y\right)\right)\right) \cdot 0.004629629629629629\right)\right) \cdot \left(y \cdot 4\right)\right)\right)\right)\right)
\end{array}
Initial program 100.0%
Taylor expanded in y around 0
Simplified95.4%
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6495.4%
Applied egg-rr95.4%
Applied egg-rr59.9%
Taylor expanded in y around 0
*-commutativeN/A
*-lowering-*.f6496.5%
Simplified96.5%
Final simplification96.5%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* y (* y y))))
(if (<= (* y y) 4.0)
(+ x (* x (* y y)))
(* x (* 0.16666666666666666 (* t_0 t_0))))))
double code(double x, double y) {
double t_0 = y * (y * y);
double tmp;
if ((y * y) <= 4.0) {
tmp = x + (x * (y * y));
} else {
tmp = x * (0.16666666666666666 * (t_0 * t_0));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = y * (y * y)
if ((y * y) <= 4.0d0) then
tmp = x + (x * (y * y))
else
tmp = x * (0.16666666666666666d0 * (t_0 * t_0))
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = y * (y * y);
double tmp;
if ((y * y) <= 4.0) {
tmp = x + (x * (y * y));
} else {
tmp = x * (0.16666666666666666 * (t_0 * t_0));
}
return tmp;
}
def code(x, y): t_0 = y * (y * y) tmp = 0 if (y * y) <= 4.0: tmp = x + (x * (y * y)) else: tmp = x * (0.16666666666666666 * (t_0 * t_0)) return tmp
function code(x, y) t_0 = Float64(y * Float64(y * y)) tmp = 0.0 if (Float64(y * y) <= 4.0) tmp = Float64(x + Float64(x * Float64(y * y))); else tmp = Float64(x * Float64(0.16666666666666666 * Float64(t_0 * t_0))); end return tmp end
function tmp_2 = code(x, y) t_0 = y * (y * y); tmp = 0.0; if ((y * y) <= 4.0) tmp = x + (x * (y * y)); else tmp = x * (0.16666666666666666 * (t_0 * t_0)); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(y * N[(y * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(y * y), $MachinePrecision], 4.0], N[(x + N[(x * N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[(0.16666666666666666 * N[(t$95$0 * t$95$0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(y \cdot y\right)\\
\mathbf{if}\;y \cdot y \leq 4:\\
\;\;\;\;x + x \cdot \left(y \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(0.16666666666666666 \cdot \left(t\_0 \cdot t\_0\right)\right)\\
\end{array}
\end{array}
if (*.f64 y y) < 4Initial program 100.0%
Taylor expanded in y around 0
*-rgt-identityN/A
distribute-lft-inN/A
*-lowering-*.f64N/A
+-commutativeN/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f6498.3%
Simplified98.3%
distribute-rgt-inN/A
*-lft-identityN/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f6498.3%
Applied egg-rr98.3%
if 4 < (*.f64 y y) Initial program 100.0%
Taylor expanded in y around 0
Simplified91.6%
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f6491.6%
Applied egg-rr91.6%
Taylor expanded in y around inf
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
metadata-evalN/A
pow-sqrN/A
*-lowering-*.f64N/A
cube-multN/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
cube-multN/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6491.6%
Simplified91.6%
Final simplification95.3%
(FPCore (x y) :precision binary64 (* x (+ 1.0 (* (* y y) (+ 1.0 (* y (* y (+ 0.5 (* y (* y 0.16666666666666666))))))))))
double code(double x, double y) {
return x * (1.0 + ((y * y) * (1.0 + (y * (y * (0.5 + (y * (y * 0.16666666666666666))))))));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (1.0d0 + ((y * y) * (1.0d0 + (y * (y * (0.5d0 + (y * (y * 0.16666666666666666d0))))))))
end function
public static double code(double x, double y) {
return x * (1.0 + ((y * y) * (1.0 + (y * (y * (0.5 + (y * (y * 0.16666666666666666))))))));
}
def code(x, y): return x * (1.0 + ((y * y) * (1.0 + (y * (y * (0.5 + (y * (y * 0.16666666666666666))))))))
function code(x, y) return Float64(x * Float64(1.0 + Float64(Float64(y * y) * Float64(1.0 + Float64(y * Float64(y * Float64(0.5 + Float64(y * Float64(y * 0.16666666666666666))))))))) end
function tmp = code(x, y) tmp = x * (1.0 + ((y * y) * (1.0 + (y * (y * (0.5 + (y * (y * 0.16666666666666666)))))))); end
code[x_, y_] := N[(x * N[(1.0 + N[(N[(y * y), $MachinePrecision] * N[(1.0 + N[(y * N[(y * N[(0.5 + N[(y * N[(y * 0.16666666666666666), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 + \left(y \cdot y\right) \cdot \left(1 + y \cdot \left(y \cdot \left(0.5 + y \cdot \left(y \cdot 0.16666666666666666\right)\right)\right)\right)\right)
\end{array}
Initial program 100.0%
Taylor expanded in y around 0
Simplified95.4%
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f6495.4%
Applied egg-rr95.4%
Final simplification95.4%
(FPCore (x y) :precision binary64 (if (<= (* y y) 0.4) (+ x (* x (* y y))) (* x (* y (* y (+ 1.0 (* (* y y) 0.5)))))))
double code(double x, double y) {
double tmp;
if ((y * y) <= 0.4) {
tmp = x + (x * (y * y));
} else {
tmp = x * (y * (y * (1.0 + ((y * y) * 0.5))));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y * y) <= 0.4d0) then
tmp = x + (x * (y * y))
else
tmp = x * (y * (y * (1.0d0 + ((y * y) * 0.5d0))))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y * y) <= 0.4) {
tmp = x + (x * (y * y));
} else {
tmp = x * (y * (y * (1.0 + ((y * y) * 0.5))));
}
return tmp;
}
def code(x, y): tmp = 0 if (y * y) <= 0.4: tmp = x + (x * (y * y)) else: tmp = x * (y * (y * (1.0 + ((y * y) * 0.5)))) return tmp
function code(x, y) tmp = 0.0 if (Float64(y * y) <= 0.4) tmp = Float64(x + Float64(x * Float64(y * y))); else tmp = Float64(x * Float64(y * Float64(y * Float64(1.0 + Float64(Float64(y * y) * 0.5))))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y * y) <= 0.4) tmp = x + (x * (y * y)); else tmp = x * (y * (y * (1.0 + ((y * y) * 0.5)))); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(y * y), $MachinePrecision], 0.4], N[(x + N[(x * N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[(y * N[(y * N[(1.0 + N[(N[(y * y), $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \cdot y \leq 0.4:\\
\;\;\;\;x + x \cdot \left(y \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(y \cdot \left(y \cdot \left(1 + \left(y \cdot y\right) \cdot 0.5\right)\right)\right)\\
\end{array}
\end{array}
if (*.f64 y y) < 0.40000000000000002Initial program 100.0%
Taylor expanded in y around 0
*-rgt-identityN/A
distribute-lft-inN/A
*-lowering-*.f64N/A
+-commutativeN/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f6499.5%
Simplified99.5%
distribute-rgt-inN/A
*-lft-identityN/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f6499.5%
Applied egg-rr99.5%
if 0.40000000000000002 < (*.f64 y y) Initial program 100.0%
Taylor expanded in y around 0
Simplified90.4%
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f6490.4%
Applied egg-rr90.4%
Taylor expanded in y around inf
Simplified90.4%
Taylor expanded in y around 0
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6487.8%
Simplified87.8%
Final simplification94.2%
(FPCore (x y) :precision binary64 (* x (+ 1.0 (* (* y y) (+ 1.0 (* y (* y (* (* y y) 0.16666666666666666))))))))
double code(double x, double y) {
return x * (1.0 + ((y * y) * (1.0 + (y * (y * ((y * y) * 0.16666666666666666))))));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (1.0d0 + ((y * y) * (1.0d0 + (y * (y * ((y * y) * 0.16666666666666666d0))))))
end function
public static double code(double x, double y) {
return x * (1.0 + ((y * y) * (1.0 + (y * (y * ((y * y) * 0.16666666666666666))))));
}
def code(x, y): return x * (1.0 + ((y * y) * (1.0 + (y * (y * ((y * y) * 0.16666666666666666))))))
function code(x, y) return Float64(x * Float64(1.0 + Float64(Float64(y * y) * Float64(1.0 + Float64(y * Float64(y * Float64(Float64(y * y) * 0.16666666666666666))))))) end
function tmp = code(x, y) tmp = x * (1.0 + ((y * y) * (1.0 + (y * (y * ((y * y) * 0.16666666666666666)))))); end
code[x_, y_] := N[(x * N[(1.0 + N[(N[(y * y), $MachinePrecision] * N[(1.0 + N[(y * N[(y * N[(N[(y * y), $MachinePrecision] * 0.16666666666666666), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 + \left(y \cdot y\right) \cdot \left(1 + y \cdot \left(y \cdot \left(\left(y \cdot y\right) \cdot 0.16666666666666666\right)\right)\right)\right)
\end{array}
Initial program 100.0%
Taylor expanded in y around 0
Simplified95.4%
Taylor expanded in y around inf
cube-multN/A
unpow2N/A
associate-*r*N/A
*-commutativeN/A
unpow2N/A
associate-*r*N/A
*-lowering-*.f64N/A
*-commutativeN/A
associate-*r*N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6495.3%
Simplified95.3%
Final simplification95.3%
(FPCore (x y) :precision binary64 (if (<= (* y y) 4.0) (+ x (* x (* y y))) (* x (* y (* (* y (* y y)) 0.5)))))
double code(double x, double y) {
double tmp;
if ((y * y) <= 4.0) {
tmp = x + (x * (y * y));
} else {
tmp = x * (y * ((y * (y * y)) * 0.5));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y * y) <= 4.0d0) then
tmp = x + (x * (y * y))
else
tmp = x * (y * ((y * (y * y)) * 0.5d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y * y) <= 4.0) {
tmp = x + (x * (y * y));
} else {
tmp = x * (y * ((y * (y * y)) * 0.5));
}
return tmp;
}
def code(x, y): tmp = 0 if (y * y) <= 4.0: tmp = x + (x * (y * y)) else: tmp = x * (y * ((y * (y * y)) * 0.5)) return tmp
function code(x, y) tmp = 0.0 if (Float64(y * y) <= 4.0) tmp = Float64(x + Float64(x * Float64(y * y))); else tmp = Float64(x * Float64(y * Float64(Float64(y * Float64(y * y)) * 0.5))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y * y) <= 4.0) tmp = x + (x * (y * y)); else tmp = x * (y * ((y * (y * y)) * 0.5)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(y * y), $MachinePrecision], 4.0], N[(x + N[(x * N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[(y * N[(N[(y * N[(y * y), $MachinePrecision]), $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \cdot y \leq 4:\\
\;\;\;\;x + x \cdot \left(y \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(y \cdot \left(\left(y \cdot \left(y \cdot y\right)\right) \cdot 0.5\right)\right)\\
\end{array}
\end{array}
if (*.f64 y y) < 4Initial program 100.0%
Taylor expanded in y around 0
*-rgt-identityN/A
distribute-lft-inN/A
*-lowering-*.f64N/A
+-commutativeN/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f6498.3%
Simplified98.3%
distribute-rgt-inN/A
*-lft-identityN/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f6498.3%
Applied egg-rr98.3%
if 4 < (*.f64 y y) Initial program 100.0%
Taylor expanded in y around 0
*-rgt-identityN/A
distribute-rgt-inN/A
*-commutativeN/A
associate-*l*N/A
associate-*l*N/A
distribute-lft-outN/A
*-rgt-identityN/A
distribute-lft-inN/A
distribute-lft-inN/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6489.0%
Simplified89.0%
Taylor expanded in y around inf
metadata-evalN/A
pow-sqrN/A
associate-*l*N/A
*-commutativeN/A
unpow2N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-commutativeN/A
associate-*r*N/A
unpow2N/A
unpow3N/A
*-lowering-*.f64N/A
cube-multN/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6489.0%
Simplified89.0%
Final simplification94.2%
(FPCore (x y) :precision binary64 (* x (+ 1.0 (* (* y y) (+ 1.0 (* (* y y) 0.5))))))
double code(double x, double y) {
return x * (1.0 + ((y * y) * (1.0 + ((y * y) * 0.5))));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (1.0d0 + ((y * y) * (1.0d0 + ((y * y) * 0.5d0))))
end function
public static double code(double x, double y) {
return x * (1.0 + ((y * y) * (1.0 + ((y * y) * 0.5))));
}
def code(x, y): return x * (1.0 + ((y * y) * (1.0 + ((y * y) * 0.5))))
function code(x, y) return Float64(x * Float64(1.0 + Float64(Float64(y * y) * Float64(1.0 + Float64(Float64(y * y) * 0.5))))) end
function tmp = code(x, y) tmp = x * (1.0 + ((y * y) * (1.0 + ((y * y) * 0.5)))); end
code[x_, y_] := N[(x * N[(1.0 + N[(N[(y * y), $MachinePrecision] * N[(1.0 + N[(N[(y * y), $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 + \left(y \cdot y\right) \cdot \left(1 + \left(y \cdot y\right) \cdot 0.5\right)\right)
\end{array}
Initial program 100.0%
Taylor expanded in y around 0
*-rgt-identityN/A
distribute-rgt-inN/A
*-commutativeN/A
associate-*l*N/A
associate-*l*N/A
distribute-lft-outN/A
*-rgt-identityN/A
distribute-lft-inN/A
distribute-lft-inN/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6494.2%
Simplified94.2%
(FPCore (x y) :precision binary64 (if (<= (* y y) 0.4) x (* x (* y y))))
double code(double x, double y) {
double tmp;
if ((y * y) <= 0.4) {
tmp = x;
} else {
tmp = x * (y * y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y * y) <= 0.4d0) then
tmp = x
else
tmp = x * (y * y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y * y) <= 0.4) {
tmp = x;
} else {
tmp = x * (y * y);
}
return tmp;
}
def code(x, y): tmp = 0 if (y * y) <= 0.4: tmp = x else: tmp = x * (y * y) return tmp
function code(x, y) tmp = 0.0 if (Float64(y * y) <= 0.4) tmp = x; else tmp = Float64(x * Float64(y * y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y * y) <= 0.4) tmp = x; else tmp = x * (y * y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(y * y), $MachinePrecision], 0.4], x, N[(x * N[(y * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \cdot y \leq 0.4:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(y \cdot y\right)\\
\end{array}
\end{array}
if (*.f64 y y) < 0.40000000000000002Initial program 100.0%
Taylor expanded in y around 0
Simplified99.1%
if 0.40000000000000002 < (*.f64 y y) Initial program 100.0%
Taylor expanded in y around 0
*-rgt-identityN/A
distribute-lft-inN/A
*-lowering-*.f64N/A
+-commutativeN/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f6464.1%
Simplified64.1%
Taylor expanded in y around inf
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6464.1%
Simplified64.1%
(FPCore (x y) :precision binary64 (if (<= y 1.0) x (* x y)))
double code(double x, double y) {
double tmp;
if (y <= 1.0) {
tmp = x;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 1.0d0) then
tmp = x
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 1.0) {
tmp = x;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 1.0: tmp = x else: tmp = x * y return tmp
function code(x, y) tmp = 0.0 if (y <= 1.0) tmp = x; else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 1.0) tmp = x; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 1.0], x, N[(x * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if y < 1Initial program 100.0%
Taylor expanded in y around 0
Simplified69.4%
if 1 < y Initial program 100.0%
*-rgt-identityN/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
distribute-lft-outN/A
div-invN/A
div-invN/A
flip-+N/A
+-inversesN/A
+-inversesN/A
associate-*r/N/A
*-rgt-identityN/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
distribute-lft-outN/A
div-invN/A
div-invN/A
+-inversesN/A
difference-of-squaresN/A
+-inversesN/A
flip-+N/A
count-2N/A
Applied egg-rr96.6%
Taylor expanded in y around 0
*-rgt-identityN/A
distribute-lft-outN/A
*-lowering-*.f64N/A
+-commutativeN/A
+-lowering-+.f6430.2%
Simplified30.2%
Taylor expanded in y around inf
*-lowering-*.f6430.2%
Simplified30.2%
(FPCore (x y) :precision binary64 (+ x (* x (* y y))))
double code(double x, double y) {
return x + (x * (y * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + (x * (y * y))
end function
public static double code(double x, double y) {
return x + (x * (y * y));
}
def code(x, y): return x + (x * (y * y))
function code(x, y) return Float64(x + Float64(x * Float64(y * y))) end
function tmp = code(x, y) tmp = x + (x * (y * y)); end
code[x_, y_] := N[(x + N[(x * N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + x \cdot \left(y \cdot y\right)
\end{array}
Initial program 100.0%
Taylor expanded in y around 0
*-rgt-identityN/A
distribute-lft-inN/A
*-lowering-*.f64N/A
+-commutativeN/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f6483.5%
Simplified83.5%
distribute-rgt-inN/A
*-lft-identityN/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f6483.5%
Applied egg-rr83.5%
Final simplification83.5%
(FPCore (x y) :precision binary64 (* x (+ (* y y) 1.0)))
double code(double x, double y) {
return x * ((y * y) + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * ((y * y) + 1.0d0)
end function
public static double code(double x, double y) {
return x * ((y * y) + 1.0);
}
def code(x, y): return x * ((y * y) + 1.0)
function code(x, y) return Float64(x * Float64(Float64(y * y) + 1.0)) end
function tmp = code(x, y) tmp = x * ((y * y) + 1.0); end
code[x_, y_] := N[(x * N[(N[(y * y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(y \cdot y + 1\right)
\end{array}
Initial program 100.0%
Taylor expanded in y around 0
*-rgt-identityN/A
distribute-lft-inN/A
*-lowering-*.f64N/A
+-commutativeN/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f6483.5%
Simplified83.5%
(FPCore (x y) :precision binary64 x)
double code(double x, double y) {
return x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x
end function
public static double code(double x, double y) {
return x;
}
def code(x, y): return x
function code(x, y) return x end
function tmp = code(x, y) tmp = x; end
code[x_, y_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in y around 0
Simplified56.1%
(FPCore (x y) :precision binary64 (* x (pow (exp y) y)))
double code(double x, double y) {
return x * pow(exp(y), y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (exp(y) ** y)
end function
public static double code(double x, double y) {
return x * Math.pow(Math.exp(y), y);
}
def code(x, y): return x * math.pow(math.exp(y), y)
function code(x, y) return Float64(x * (exp(y) ^ y)) end
function tmp = code(x, y) tmp = x * (exp(y) ^ y); end
code[x_, y_] := N[(x * N[Power[N[Exp[y], $MachinePrecision], y], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot {\left(e^{y}\right)}^{y}
\end{array}
herbie shell --seed 2024161
(FPCore (x y)
:name "Data.Number.Erf:$dmerfcx from erf-2.0.0.0"
:precision binary64
:alt
(! :herbie-platform default (* x (pow (exp y) y)))
(* x (exp (* y y))))