
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y y)))
double code(double x, double y) {
return (x + y) / (y + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + y)
end function
public static double code(double x, double y) {
return (x + y) / (y + y);
}
def code(x, y): return (x + y) / (y + y)
function code(x, y) return Float64(Float64(x + y) / Float64(y + y)) end
function tmp = code(x, y) tmp = (x + y) / (y + y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y y)))
double code(double x, double y) {
return (x + y) / (y + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + y)
end function
public static double code(double x, double y) {
return (x + y) / (y + y);
}
def code(x, y): return (x + y) / (y + y)
function code(x, y) return Float64(Float64(x + y) / Float64(y + y)) end
function tmp = code(x, y) tmp = (x + y) / (y + y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + y}
\end{array}
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y y)))
double code(double x, double y) {
return (x + y) / (y + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + y)
end function
public static double code(double x, double y) {
return (x + y) / (y + y);
}
def code(x, y): return (x + y) / (y + y)
function code(x, y) return Float64(Float64(x + y) / Float64(y + y)) end
function tmp = code(x, y) tmp = (x + y) / (y + y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + y}
\end{array}
Initial program 100.0%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ x (+ y y)))) (if (<= x -2.9e+49) t_0 (if (<= x 5.5e-52) 0.5 t_0))))
double code(double x, double y) {
double t_0 = x / (y + y);
double tmp;
if (x <= -2.9e+49) {
tmp = t_0;
} else if (x <= 5.5e-52) {
tmp = 0.5;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = x / (y + y)
if (x <= (-2.9d+49)) then
tmp = t_0
else if (x <= 5.5d-52) then
tmp = 0.5d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = x / (y + y);
double tmp;
if (x <= -2.9e+49) {
tmp = t_0;
} else if (x <= 5.5e-52) {
tmp = 0.5;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = x / (y + y) tmp = 0 if x <= -2.9e+49: tmp = t_0 elif x <= 5.5e-52: tmp = 0.5 else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(x / Float64(y + y)) tmp = 0.0 if (x <= -2.9e+49) tmp = t_0; elseif (x <= 5.5e-52) tmp = 0.5; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = x / (y + y); tmp = 0.0; if (x <= -2.9e+49) tmp = t_0; elseif (x <= 5.5e-52) tmp = 0.5; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(x / N[(y + y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -2.9e+49], t$95$0, If[LessEqual[x, 5.5e-52], 0.5, t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y + y}\\
\mathbf{if}\;x \leq -2.9 \cdot 10^{+49}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 5.5 \cdot 10^{-52}:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -2.9e49 or 5.5e-52 < x Initial program 100.0%
Taylor expanded in x around inf
Simplified80.6%
if -2.9e49 < x < 5.5e-52Initial program 100.0%
Taylor expanded in x around 0
Simplified79.9%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ 0.5 (/ y x)))) (if (<= x -8.6e+50) t_0 (if (<= x 1.95e-50) 0.5 t_0))))
double code(double x, double y) {
double t_0 = 0.5 / (y / x);
double tmp;
if (x <= -8.6e+50) {
tmp = t_0;
} else if (x <= 1.95e-50) {
tmp = 0.5;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = 0.5d0 / (y / x)
if (x <= (-8.6d+50)) then
tmp = t_0
else if (x <= 1.95d-50) then
tmp = 0.5d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = 0.5 / (y / x);
double tmp;
if (x <= -8.6e+50) {
tmp = t_0;
} else if (x <= 1.95e-50) {
tmp = 0.5;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = 0.5 / (y / x) tmp = 0 if x <= -8.6e+50: tmp = t_0 elif x <= 1.95e-50: tmp = 0.5 else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(0.5 / Float64(y / x)) tmp = 0.0 if (x <= -8.6e+50) tmp = t_0; elseif (x <= 1.95e-50) tmp = 0.5; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = 0.5 / (y / x); tmp = 0.0; if (x <= -8.6e+50) tmp = t_0; elseif (x <= 1.95e-50) tmp = 0.5; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(0.5 / N[(y / x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -8.6e+50], t$95$0, If[LessEqual[x, 1.95e-50], 0.5, t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{0.5}{\frac{y}{x}}\\
\mathbf{if}\;x \leq -8.6 \cdot 10^{+50}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1.95 \cdot 10^{-50}:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -8.5999999999999994e50 or 1.9500000000000001e-50 < x Initial program 100.0%
Taylor expanded in x around inf
associate-*r/N/A
*-rgt-identityN/A
lft-mult-inverseN/A
associate-*l*N/A
associate-/l*N/A
*-rgt-identityN/A
*-commutativeN/A
associate-/r*N/A
associate-/l*N/A
*-rgt-identityN/A
associate-*r/N/A
rgt-mult-inverseN/A
metadata-evalN/A
/-lowering-/.f64N/A
/-lowering-/.f6480.3%
Simplified80.3%
if -8.5999999999999994e50 < x < 1.9500000000000001e-50Initial program 100.0%
Taylor expanded in x around 0
Simplified79.9%
(FPCore (x y) :precision binary64 (- 0.5 (* -0.5 (/ x y))))
double code(double x, double y) {
return 0.5 - (-0.5 * (x / y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 0.5d0 - ((-0.5d0) * (x / y))
end function
public static double code(double x, double y) {
return 0.5 - (-0.5 * (x / y));
}
def code(x, y): return 0.5 - (-0.5 * (x / y))
function code(x, y) return Float64(0.5 - Float64(-0.5 * Float64(x / y))) end
function tmp = code(x, y) tmp = 0.5 - (-0.5 * (x / y)); end
code[x_, y_] := N[(0.5 - N[(-0.5 * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 - -0.5 \cdot \frac{x}{y}
\end{array}
Initial program 100.0%
Taylor expanded in x around 0
metadata-evalN/A
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
*-commutativeN/A
fma-undefineN/A
associate-*r/N/A
metadata-evalN/A
associate-*r/N/A
*-commutativeN/A
*-lft-identityN/A
metadata-evalN/A
associate-*r*N/A
times-fracN/A
mul-1-negN/A
distribute-neg-frac2N/A
distribute-rgt-neg-outN/A
fmm-undefN/A
metadata-evalN/A
--lowering--.f64N/A
*-lowering-*.f64N/A
metadata-evalN/A
/-lowering-/.f6499.7%
Simplified99.7%
(FPCore (x y) :precision binary64 0.5)
double code(double x, double y) {
return 0.5;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 0.5d0
end function
public static double code(double x, double y) {
return 0.5;
}
def code(x, y): return 0.5
function code(x, y) return 0.5 end
function tmp = code(x, y) tmp = 0.5; end
code[x_, y_] := 0.5
\begin{array}{l}
\\
0.5
\end{array}
Initial program 100.0%
Taylor expanded in x around 0
Simplified51.1%
(FPCore (x y) :precision binary64 (+ (* 0.5 (/ x y)) 0.5))
double code(double x, double y) {
return (0.5 * (x / y)) + 0.5;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 * (x / y)) + 0.5d0
end function
public static double code(double x, double y) {
return (0.5 * (x / y)) + 0.5;
}
def code(x, y): return (0.5 * (x / y)) + 0.5
function code(x, y) return Float64(Float64(0.5 * Float64(x / y)) + 0.5) end
function tmp = code(x, y) tmp = (0.5 * (x / y)) + 0.5; end
code[x_, y_] := N[(N[(0.5 * N[(x / y), $MachinePrecision]), $MachinePrecision] + 0.5), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \frac{x}{y} + 0.5
\end{array}
herbie shell --seed 2024161
(FPCore (x y)
:name "Data.Random.Distribution.T:$ccdf from random-fu-0.2.6.2"
:precision binary64
:alt
(! :herbie-platform default (+ (* 1/2 (/ x y)) 1/2))
(/ (+ x y) (+ y y)))