
(FPCore (x y) :precision binary64 (/ (* x 100.0) (+ x y)))
double code(double x, double y) {
return (x * 100.0) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 100.0d0) / (x + y)
end function
public static double code(double x, double y) {
return (x * 100.0) / (x + y);
}
def code(x, y): return (x * 100.0) / (x + y)
function code(x, y) return Float64(Float64(x * 100.0) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x * 100.0) / (x + y); end
code[x_, y_] := N[(N[(x * 100.0), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot 100}{x + y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* x 100.0) (+ x y)))
double code(double x, double y) {
return (x * 100.0) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 100.0d0) / (x + y)
end function
public static double code(double x, double y) {
return (x * 100.0) / (x + y);
}
def code(x, y): return (x * 100.0) / (x + y)
function code(x, y) return Float64(Float64(x * 100.0) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x * 100.0) / (x + y); end
code[x_, y_] := N[(N[(x * 100.0), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot 100}{x + y}
\end{array}
(FPCore (x y) :precision binary64 (/ x (/ (+ x y) 100.0)))
double code(double x, double y) {
return x / ((x + y) / 100.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / ((x + y) / 100.0d0)
end function
public static double code(double x, double y) {
return x / ((x + y) / 100.0);
}
def code(x, y): return x / ((x + y) / 100.0)
function code(x, y) return Float64(x / Float64(Float64(x + y) / 100.0)) end
function tmp = code(x, y) tmp = x / ((x + y) / 100.0); end
code[x_, y_] := N[(x / N[(N[(x + y), $MachinePrecision] / 100.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{\frac{x + y}{100}}
\end{array}
Initial program 99.3%
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f6499.7%
Simplified99.7%
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f6499.7%
Applied egg-rr99.7%
(FPCore (x y) :precision binary64 (if (<= x -2.2e+16) 100.0 (if (<= x 46000000000000.0) (/ (* x 100.0) y) 100.0)))
double code(double x, double y) {
double tmp;
if (x <= -2.2e+16) {
tmp = 100.0;
} else if (x <= 46000000000000.0) {
tmp = (x * 100.0) / y;
} else {
tmp = 100.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-2.2d+16)) then
tmp = 100.0d0
else if (x <= 46000000000000.0d0) then
tmp = (x * 100.0d0) / y
else
tmp = 100.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -2.2e+16) {
tmp = 100.0;
} else if (x <= 46000000000000.0) {
tmp = (x * 100.0) / y;
} else {
tmp = 100.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -2.2e+16: tmp = 100.0 elif x <= 46000000000000.0: tmp = (x * 100.0) / y else: tmp = 100.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -2.2e+16) tmp = 100.0; elseif (x <= 46000000000000.0) tmp = Float64(Float64(x * 100.0) / y); else tmp = 100.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -2.2e+16) tmp = 100.0; elseif (x <= 46000000000000.0) tmp = (x * 100.0) / y; else tmp = 100.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -2.2e+16], 100.0, If[LessEqual[x, 46000000000000.0], N[(N[(x * 100.0), $MachinePrecision] / y), $MachinePrecision], 100.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.2 \cdot 10^{+16}:\\
\;\;\;\;100\\
\mathbf{elif}\;x \leq 46000000000000:\\
\;\;\;\;\frac{x \cdot 100}{y}\\
\mathbf{else}:\\
\;\;\;\;100\\
\end{array}
\end{array}
if x < -2.2e16 or 4.6e13 < x Initial program 98.9%
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f6499.9%
Simplified99.9%
Taylor expanded in x around inf
Simplified79.7%
if -2.2e16 < x < 4.6e13Initial program 99.7%
Taylor expanded in x around 0
Simplified77.9%
(FPCore (x y) :precision binary64 (if (<= x -8e+16) 100.0 (if (<= x 5e+14) (/ x (/ y 100.0)) 100.0)))
double code(double x, double y) {
double tmp;
if (x <= -8e+16) {
tmp = 100.0;
} else if (x <= 5e+14) {
tmp = x / (y / 100.0);
} else {
tmp = 100.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-8d+16)) then
tmp = 100.0d0
else if (x <= 5d+14) then
tmp = x / (y / 100.0d0)
else
tmp = 100.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -8e+16) {
tmp = 100.0;
} else if (x <= 5e+14) {
tmp = x / (y / 100.0);
} else {
tmp = 100.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -8e+16: tmp = 100.0 elif x <= 5e+14: tmp = x / (y / 100.0) else: tmp = 100.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -8e+16) tmp = 100.0; elseif (x <= 5e+14) tmp = Float64(x / Float64(y / 100.0)); else tmp = 100.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -8e+16) tmp = 100.0; elseif (x <= 5e+14) tmp = x / (y / 100.0); else tmp = 100.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -8e+16], 100.0, If[LessEqual[x, 5e+14], N[(x / N[(y / 100.0), $MachinePrecision]), $MachinePrecision], 100.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -8 \cdot 10^{+16}:\\
\;\;\;\;100\\
\mathbf{elif}\;x \leq 5 \cdot 10^{+14}:\\
\;\;\;\;\frac{x}{\frac{y}{100}}\\
\mathbf{else}:\\
\;\;\;\;100\\
\end{array}
\end{array}
if x < -8e16 or 5e14 < x Initial program 98.9%
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f6499.9%
Simplified99.9%
Taylor expanded in x around inf
Simplified79.7%
if -8e16 < x < 5e14Initial program 99.7%
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f6499.5%
Simplified99.5%
Taylor expanded in x around 0
*-lowering-*.f64N/A
/-lowering-/.f6477.7%
Simplified77.7%
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f6477.9%
Applied egg-rr77.9%
(FPCore (x y) :precision binary64 (if (<= x -2.05e+17) 100.0 (if (<= x 1.06e+14) (* 100.0 (/ x y)) 100.0)))
double code(double x, double y) {
double tmp;
if (x <= -2.05e+17) {
tmp = 100.0;
} else if (x <= 1.06e+14) {
tmp = 100.0 * (x / y);
} else {
tmp = 100.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-2.05d+17)) then
tmp = 100.0d0
else if (x <= 1.06d+14) then
tmp = 100.0d0 * (x / y)
else
tmp = 100.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -2.05e+17) {
tmp = 100.0;
} else if (x <= 1.06e+14) {
tmp = 100.0 * (x / y);
} else {
tmp = 100.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -2.05e+17: tmp = 100.0 elif x <= 1.06e+14: tmp = 100.0 * (x / y) else: tmp = 100.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -2.05e+17) tmp = 100.0; elseif (x <= 1.06e+14) tmp = Float64(100.0 * Float64(x / y)); else tmp = 100.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -2.05e+17) tmp = 100.0; elseif (x <= 1.06e+14) tmp = 100.0 * (x / y); else tmp = 100.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -2.05e+17], 100.0, If[LessEqual[x, 1.06e+14], N[(100.0 * N[(x / y), $MachinePrecision]), $MachinePrecision], 100.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.05 \cdot 10^{+17}:\\
\;\;\;\;100\\
\mathbf{elif}\;x \leq 1.06 \cdot 10^{+14}:\\
\;\;\;\;100 \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;100\\
\end{array}
\end{array}
if x < -2.05e17 or 1.06e14 < x Initial program 98.9%
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f6499.9%
Simplified99.9%
Taylor expanded in x around inf
Simplified79.7%
if -2.05e17 < x < 1.06e14Initial program 99.7%
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f6499.5%
Simplified99.5%
Taylor expanded in x around 0
*-lowering-*.f64N/A
/-lowering-/.f6477.7%
Simplified77.7%
(FPCore (x y) :precision binary64 (* 100.0 (/ x (+ x y))))
double code(double x, double y) {
return 100.0 * (x / (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 100.0d0 * (x / (x + y))
end function
public static double code(double x, double y) {
return 100.0 * (x / (x + y));
}
def code(x, y): return 100.0 * (x / (x + y))
function code(x, y) return Float64(100.0 * Float64(x / Float64(x + y))) end
function tmp = code(x, y) tmp = 100.0 * (x / (x + y)); end
code[x_, y_] := N[(100.0 * N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
100 \cdot \frac{x}{x + y}
\end{array}
Initial program 99.3%
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f6499.7%
Simplified99.7%
(FPCore (x y) :precision binary64 100.0)
double code(double x, double y) {
return 100.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 100.0d0
end function
public static double code(double x, double y) {
return 100.0;
}
def code(x, y): return 100.0
function code(x, y) return 100.0 end
function tmp = code(x, y) tmp = 100.0; end
code[x_, y_] := 100.0
\begin{array}{l}
\\
100
\end{array}
Initial program 99.3%
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f6499.7%
Simplified99.7%
Taylor expanded in x around inf
Simplified51.2%
(FPCore (x y) :precision binary64 (* (/ x 1.0) (/ 100.0 (+ x y))))
double code(double x, double y) {
return (x / 1.0) * (100.0 / (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / 1.0d0) * (100.0d0 / (x + y))
end function
public static double code(double x, double y) {
return (x / 1.0) * (100.0 / (x + y));
}
def code(x, y): return (x / 1.0) * (100.0 / (x + y))
function code(x, y) return Float64(Float64(x / 1.0) * Float64(100.0 / Float64(x + y))) end
function tmp = code(x, y) tmp = (x / 1.0) * (100.0 / (x + y)); end
code[x_, y_] := N[(N[(x / 1.0), $MachinePrecision] * N[(100.0 / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1} \cdot \frac{100}{x + y}
\end{array}
herbie shell --seed 2024161
(FPCore (x y)
:name "Development.Shake.Progress:message from shake-0.15.5"
:precision binary64
:alt
(! :herbie-platform default (* (/ x 1) (/ 100 (+ x y))))
(/ (* x 100.0) (+ x y)))