
(FPCore (x y z) :precision binary64 (/ (+ x (* y (- z x))) z))
double code(double x, double y, double z) {
return (x + (y * (z - x))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + (y * (z - x))) / z
end function
public static double code(double x, double y, double z) {
return (x + (y * (z - x))) / z;
}
def code(x, y, z): return (x + (y * (z - x))) / z
function code(x, y, z) return Float64(Float64(x + Float64(y * Float64(z - x))) / z) end
function tmp = code(x, y, z) tmp = (x + (y * (z - x))) / z; end
code[x_, y_, z_] := N[(N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y \cdot \left(z - x\right)}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (+ x (* y (- z x))) z))
double code(double x, double y, double z) {
return (x + (y * (z - x))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + (y * (z - x))) / z
end function
public static double code(double x, double y, double z) {
return (x + (y * (z - x))) / z;
}
def code(x, y, z): return (x + (y * (z - x))) / z
function code(x, y, z) return Float64(Float64(x + Float64(y * Float64(z - x))) / z) end
function tmp = code(x, y, z) tmp = (x + (y * (z - x))) / z; end
code[x_, y_, z_] := N[(N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y \cdot \left(z - x\right)}{z}
\end{array}
(FPCore (x y z) :precision binary64 (+ y (* (- 1.0 y) (/ x z))))
double code(double x, double y, double z) {
return y + ((1.0 - y) * (x / z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y + ((1.0d0 - y) * (x / z))
end function
public static double code(double x, double y, double z) {
return y + ((1.0 - y) * (x / z));
}
def code(x, y, z): return y + ((1.0 - y) * (x / z))
function code(x, y, z) return Float64(y + Float64(Float64(1.0 - y) * Float64(x / z))) end
function tmp = code(x, y, z) tmp = y + ((1.0 - y) * (x / z)); end
code[x_, y_, z_] := N[(y + N[(N[(1.0 - y), $MachinePrecision] * N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y + \left(1 - y\right) \cdot \frac{x}{z}
\end{array}
Initial program 89.7%
+-commutativeN/A
distribute-rgt-out--N/A
associate-+l-N/A
div-subN/A
*-commutativeN/A
associate-/l*N/A
fmm-defN/A
*-inversesN/A
fma-defineN/A
*-rgt-identityN/A
+-lowering-+.f64N/A
distribute-neg-fracN/A
sub0-negN/A
associate-+l-N/A
neg-sub0N/A
distribute-lft-neg-outN/A
*-commutativeN/A
neg-mul-1N/A
associate-*r*N/A
distribute-lft1-inN/A
associate-/l*N/A
*-lowering-*.f64N/A
Simplified100.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* y (- 1.0 (/ x z))))) (if (<= y -1.0) t_0 (if (<= y 1.0) (+ y (/ x z)) t_0))))
double code(double x, double y, double z) {
double t_0 = y * (1.0 - (x / z));
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 1.0) {
tmp = y + (x / z);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * (1.0d0 - (x / z))
if (y <= (-1.0d0)) then
tmp = t_0
else if (y <= 1.0d0) then
tmp = y + (x / z)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * (1.0 - (x / z));
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 1.0) {
tmp = y + (x / z);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = y * (1.0 - (x / z)) tmp = 0 if y <= -1.0: tmp = t_0 elif y <= 1.0: tmp = y + (x / z) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(y * Float64(1.0 - Float64(x / z))) tmp = 0.0 if (y <= -1.0) tmp = t_0; elseif (y <= 1.0) tmp = Float64(y + Float64(x / z)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * (1.0 - (x / z)); tmp = 0.0; if (y <= -1.0) tmp = t_0; elseif (y <= 1.0) tmp = y + (x / z); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[(1.0 - N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.0], t$95$0, If[LessEqual[y, 1.0], N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(1 - \frac{x}{z}\right)\\
\mathbf{if}\;y \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;y + \frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 78.5%
+-commutativeN/A
distribute-rgt-out--N/A
associate-+l-N/A
div-subN/A
*-commutativeN/A
associate-/l*N/A
fmm-defN/A
*-inversesN/A
fma-defineN/A
*-rgt-identityN/A
+-lowering-+.f64N/A
distribute-neg-fracN/A
sub0-negN/A
associate-+l-N/A
neg-sub0N/A
distribute-lft-neg-outN/A
*-commutativeN/A
neg-mul-1N/A
associate-*r*N/A
distribute-lft1-inN/A
associate-/l*N/A
*-lowering-*.f64N/A
Simplified100.0%
Taylor expanded in y around inf
mul-1-negN/A
*-inversesN/A
sub-negN/A
div-subN/A
*-lowering-*.f64N/A
div-subN/A
*-inversesN/A
--lowering--.f64N/A
/-lowering-/.f6498.6%
Simplified98.6%
if -1 < y < 1Initial program 100.0%
+-commutativeN/A
distribute-rgt-out--N/A
associate-+l-N/A
div-subN/A
*-commutativeN/A
associate-/l*N/A
fmm-defN/A
*-inversesN/A
fma-defineN/A
*-rgt-identityN/A
+-lowering-+.f64N/A
distribute-neg-fracN/A
sub0-negN/A
associate-+l-N/A
neg-sub0N/A
distribute-lft-neg-outN/A
*-commutativeN/A
neg-mul-1N/A
associate-*r*N/A
distribute-lft1-inN/A
associate-/l*N/A
*-lowering-*.f64N/A
Simplified100.0%
Taylor expanded in y around 0
/-lowering-/.f6497.9%
Simplified97.9%
(FPCore (x y z) :precision binary64 (if (<= y -1.6e-5) (* z (/ y z)) (if (<= y 2.5e-5) (/ x z) y)))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.6e-5) {
tmp = z * (y / z);
} else if (y <= 2.5e-5) {
tmp = x / z;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.6d-5)) then
tmp = z * (y / z)
else if (y <= 2.5d-5) then
tmp = x / z
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.6e-5) {
tmp = z * (y / z);
} else if (y <= 2.5e-5) {
tmp = x / z;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1.6e-5: tmp = z * (y / z) elif y <= 2.5e-5: tmp = x / z else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1.6e-5) tmp = Float64(z * Float64(y / z)); elseif (y <= 2.5e-5) tmp = Float64(x / z); else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1.6e-5) tmp = z * (y / z); elseif (y <= 2.5e-5) tmp = x / z; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1.6e-5], N[(z * N[(y / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 2.5e-5], N[(x / z), $MachinePrecision], y]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.6 \cdot 10^{-5}:\\
\;\;\;\;z \cdot \frac{y}{z}\\
\mathbf{elif}\;y \leq 2.5 \cdot 10^{-5}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if y < -1.59999999999999993e-5Initial program 77.3%
Taylor expanded in x around 0
*-commutativeN/A
*-lowering-*.f6430.2%
Simplified30.2%
associate-/l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f6456.2%
Applied egg-rr56.2%
if -1.59999999999999993e-5 < y < 2.50000000000000012e-5Initial program 100.0%
+-commutativeN/A
distribute-rgt-out--N/A
associate-+l-N/A
div-subN/A
*-commutativeN/A
associate-/l*N/A
fmm-defN/A
*-inversesN/A
fma-defineN/A
*-rgt-identityN/A
+-lowering-+.f64N/A
distribute-neg-fracN/A
sub0-negN/A
associate-+l-N/A
neg-sub0N/A
distribute-lft-neg-outN/A
*-commutativeN/A
neg-mul-1N/A
associate-*r*N/A
distribute-lft1-inN/A
associate-/l*N/A
*-lowering-*.f64N/A
Simplified100.0%
Taylor expanded in y around 0
/-lowering-/.f6478.0%
Simplified78.0%
if 2.50000000000000012e-5 < y Initial program 80.1%
+-commutativeN/A
distribute-rgt-out--N/A
associate-+l-N/A
div-subN/A
*-commutativeN/A
associate-/l*N/A
fmm-defN/A
*-inversesN/A
fma-defineN/A
*-rgt-identityN/A
+-lowering-+.f64N/A
distribute-neg-fracN/A
sub0-negN/A
associate-+l-N/A
neg-sub0N/A
distribute-lft-neg-outN/A
*-commutativeN/A
neg-mul-1N/A
associate-*r*N/A
distribute-lft1-inN/A
associate-/l*N/A
*-lowering-*.f64N/A
Simplified99.9%
Taylor expanded in x around 0
Simplified45.7%
Final simplification65.0%
(FPCore (x y z) :precision binary64 (if (<= y -4.2e-5) y (if (<= y 2.5e-5) (/ x z) y)))
double code(double x, double y, double z) {
double tmp;
if (y <= -4.2e-5) {
tmp = y;
} else if (y <= 2.5e-5) {
tmp = x / z;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-4.2d-5)) then
tmp = y
else if (y <= 2.5d-5) then
tmp = x / z
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -4.2e-5) {
tmp = y;
} else if (y <= 2.5e-5) {
tmp = x / z;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -4.2e-5: tmp = y elif y <= 2.5e-5: tmp = x / z else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if (y <= -4.2e-5) tmp = y; elseif (y <= 2.5e-5) tmp = Float64(x / z); else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -4.2e-5) tmp = y; elseif (y <= 2.5e-5) tmp = x / z; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -4.2e-5], y, If[LessEqual[y, 2.5e-5], N[(x / z), $MachinePrecision], y]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.2 \cdot 10^{-5}:\\
\;\;\;\;y\\
\mathbf{elif}\;y \leq 2.5 \cdot 10^{-5}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if y < -4.19999999999999977e-5 or 2.50000000000000012e-5 < y Initial program 78.7%
+-commutativeN/A
distribute-rgt-out--N/A
associate-+l-N/A
div-subN/A
*-commutativeN/A
associate-/l*N/A
fmm-defN/A
*-inversesN/A
fma-defineN/A
*-rgt-identityN/A
+-lowering-+.f64N/A
distribute-neg-fracN/A
sub0-negN/A
associate-+l-N/A
neg-sub0N/A
distribute-lft-neg-outN/A
*-commutativeN/A
neg-mul-1N/A
associate-*r*N/A
distribute-lft1-inN/A
associate-/l*N/A
*-lowering-*.f64N/A
Simplified100.0%
Taylor expanded in x around 0
Simplified47.6%
if -4.19999999999999977e-5 < y < 2.50000000000000012e-5Initial program 100.0%
+-commutativeN/A
distribute-rgt-out--N/A
associate-+l-N/A
div-subN/A
*-commutativeN/A
associate-/l*N/A
fmm-defN/A
*-inversesN/A
fma-defineN/A
*-rgt-identityN/A
+-lowering-+.f64N/A
distribute-neg-fracN/A
sub0-negN/A
associate-+l-N/A
neg-sub0N/A
distribute-lft-neg-outN/A
*-commutativeN/A
neg-mul-1N/A
associate-*r*N/A
distribute-lft1-inN/A
associate-/l*N/A
*-lowering-*.f64N/A
Simplified100.0%
Taylor expanded in y around 0
/-lowering-/.f6478.0%
Simplified78.0%
(FPCore (x y z) :precision binary64 (+ y (/ x z)))
double code(double x, double y, double z) {
return y + (x / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y + (x / z)
end function
public static double code(double x, double y, double z) {
return y + (x / z);
}
def code(x, y, z): return y + (x / z)
function code(x, y, z) return Float64(y + Float64(x / z)) end
function tmp = code(x, y, z) tmp = y + (x / z); end
code[x_, y_, z_] := N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y + \frac{x}{z}
\end{array}
Initial program 89.7%
+-commutativeN/A
distribute-rgt-out--N/A
associate-+l-N/A
div-subN/A
*-commutativeN/A
associate-/l*N/A
fmm-defN/A
*-inversesN/A
fma-defineN/A
*-rgt-identityN/A
+-lowering-+.f64N/A
distribute-neg-fracN/A
sub0-negN/A
associate-+l-N/A
neg-sub0N/A
distribute-lft-neg-outN/A
*-commutativeN/A
neg-mul-1N/A
associate-*r*N/A
distribute-lft1-inN/A
associate-/l*N/A
*-lowering-*.f64N/A
Simplified100.0%
Taylor expanded in y around 0
/-lowering-/.f6476.3%
Simplified76.3%
(FPCore (x y z) :precision binary64 y)
double code(double x, double y, double z) {
return y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y
end function
public static double code(double x, double y, double z) {
return y;
}
def code(x, y, z): return y
function code(x, y, z) return y end
function tmp = code(x, y, z) tmp = y; end
code[x_, y_, z_] := y
\begin{array}{l}
\\
y
\end{array}
Initial program 89.7%
+-commutativeN/A
distribute-rgt-out--N/A
associate-+l-N/A
div-subN/A
*-commutativeN/A
associate-/l*N/A
fmm-defN/A
*-inversesN/A
fma-defineN/A
*-rgt-identityN/A
+-lowering-+.f64N/A
distribute-neg-fracN/A
sub0-negN/A
associate-+l-N/A
neg-sub0N/A
distribute-lft-neg-outN/A
*-commutativeN/A
neg-mul-1N/A
associate-*r*N/A
distribute-lft1-inN/A
associate-/l*N/A
*-lowering-*.f64N/A
Simplified100.0%
Taylor expanded in x around 0
Simplified34.1%
(FPCore (x y z) :precision binary64 (- (+ y (/ x z)) (/ y (/ z x))))
double code(double x, double y, double z) {
return (y + (x / z)) - (y / (z / x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y + (x / z)) - (y / (z / x))
end function
public static double code(double x, double y, double z) {
return (y + (x / z)) - (y / (z / x));
}
def code(x, y, z): return (y + (x / z)) - (y / (z / x))
function code(x, y, z) return Float64(Float64(y + Float64(x / z)) - Float64(y / Float64(z / x))) end
function tmp = code(x, y, z) tmp = (y + (x / z)) - (y / (z / x)); end
code[x_, y_, z_] := N[(N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision] - N[(y / N[(z / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(y + \frac{x}{z}\right) - \frac{y}{\frac{z}{x}}
\end{array}
herbie shell --seed 2024161
(FPCore (x y z)
:name "Diagrams.Backend.Rasterific:rasterificRadialGradient from diagrams-rasterific-1.3.1.3"
:precision binary64
:alt
(! :herbie-platform default (- (+ y (/ x z)) (/ y (/ z x))))
(/ (+ x (* y (- z x))) z))