
(FPCore (x y z) :precision binary64 (* (/ 1.0 2.0) (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / 2.0d0) * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return (1.0 / 2.0) * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(Float64(1.0 / 2.0) * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = (1.0 / 2.0) * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (/ 1.0 2.0) (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / 2.0d0) * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return (1.0 / 2.0) * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(Float64(1.0 / 2.0) * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = (1.0 / 2.0) * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
(FPCore (x y z) :precision binary64 (* 0.5 (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return 0.5 * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.5d0 * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return 0.5 * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return 0.5 * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(0.5 * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = 0.5 * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(0.5 * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
Initial program 99.5%
*-lowering-*.f64N/A
metadata-evalN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.5%
Simplified99.5%
(FPCore (x y z) :precision binary64 (if (<= y -3.2e+49) (/ (* 0.5 y) (pow z -0.5)) (if (<= y 1.05e+22) (* 0.5 x) (* y (* 0.5 (sqrt z))))))
double code(double x, double y, double z) {
double tmp;
if (y <= -3.2e+49) {
tmp = (0.5 * y) / pow(z, -0.5);
} else if (y <= 1.05e+22) {
tmp = 0.5 * x;
} else {
tmp = y * (0.5 * sqrt(z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-3.2d+49)) then
tmp = (0.5d0 * y) / (z ** (-0.5d0))
else if (y <= 1.05d+22) then
tmp = 0.5d0 * x
else
tmp = y * (0.5d0 * sqrt(z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -3.2e+49) {
tmp = (0.5 * y) / Math.pow(z, -0.5);
} else if (y <= 1.05e+22) {
tmp = 0.5 * x;
} else {
tmp = y * (0.5 * Math.sqrt(z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -3.2e+49: tmp = (0.5 * y) / math.pow(z, -0.5) elif y <= 1.05e+22: tmp = 0.5 * x else: tmp = y * (0.5 * math.sqrt(z)) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -3.2e+49) tmp = Float64(Float64(0.5 * y) / (z ^ -0.5)); elseif (y <= 1.05e+22) tmp = Float64(0.5 * x); else tmp = Float64(y * Float64(0.5 * sqrt(z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -3.2e+49) tmp = (0.5 * y) / (z ^ -0.5); elseif (y <= 1.05e+22) tmp = 0.5 * x; else tmp = y * (0.5 * sqrt(z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -3.2e+49], N[(N[(0.5 * y), $MachinePrecision] / N[Power[z, -0.5], $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 1.05e+22], N[(0.5 * x), $MachinePrecision], N[(y * N[(0.5 * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.2 \cdot 10^{+49}:\\
\;\;\;\;\frac{0.5 \cdot y}{{z}^{-0.5}}\\
\mathbf{elif}\;y \leq 1.05 \cdot 10^{+22}:\\
\;\;\;\;0.5 \cdot x\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(0.5 \cdot \sqrt{z}\right)\\
\end{array}
\end{array}
if y < -3.20000000000000014e49Initial program 99.8%
*-lowering-*.f64N/A
metadata-evalN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.8%
Simplified99.8%
Taylor expanded in x around 0
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6477.4%
Simplified77.4%
*-commutativeN/A
metadata-evalN/A
associate-/r/N/A
metadata-evalN/A
sqrt-divN/A
associate-*l/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
sqrt-divN/A
metadata-evalN/A
pow1/2N/A
pow-flipN/A
pow-lowering-pow.f64N/A
metadata-eval77.5%
Applied egg-rr77.5%
if -3.20000000000000014e49 < y < 1.0499999999999999e22Initial program 99.9%
*-lowering-*.f64N/A
metadata-evalN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.9%
Simplified99.9%
Taylor expanded in x around inf
*-lowering-*.f6476.4%
Simplified76.4%
if 1.0499999999999999e22 < y Initial program 97.9%
*-lowering-*.f64N/A
metadata-evalN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6497.9%
Simplified97.9%
Taylor expanded in x around 0
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6480.7%
Simplified80.7%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* y (* 0.5 (sqrt z))))) (if (<= y -4.1e+49) t_0 (if (<= y 1.05e+22) (* 0.5 x) t_0))))
double code(double x, double y, double z) {
double t_0 = y * (0.5 * sqrt(z));
double tmp;
if (y <= -4.1e+49) {
tmp = t_0;
} else if (y <= 1.05e+22) {
tmp = 0.5 * x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * (0.5d0 * sqrt(z))
if (y <= (-4.1d+49)) then
tmp = t_0
else if (y <= 1.05d+22) then
tmp = 0.5d0 * x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * (0.5 * Math.sqrt(z));
double tmp;
if (y <= -4.1e+49) {
tmp = t_0;
} else if (y <= 1.05e+22) {
tmp = 0.5 * x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = y * (0.5 * math.sqrt(z)) tmp = 0 if y <= -4.1e+49: tmp = t_0 elif y <= 1.05e+22: tmp = 0.5 * x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(y * Float64(0.5 * sqrt(z))) tmp = 0.0 if (y <= -4.1e+49) tmp = t_0; elseif (y <= 1.05e+22) tmp = Float64(0.5 * x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * (0.5 * sqrt(z)); tmp = 0.0; if (y <= -4.1e+49) tmp = t_0; elseif (y <= 1.05e+22) tmp = 0.5 * x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[(0.5 * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -4.1e+49], t$95$0, If[LessEqual[y, 1.05e+22], N[(0.5 * x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(0.5 \cdot \sqrt{z}\right)\\
\mathbf{if}\;y \leq -4.1 \cdot 10^{+49}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1.05 \cdot 10^{+22}:\\
\;\;\;\;0.5 \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -4.1e49 or 1.0499999999999999e22 < y Initial program 99.0%
*-lowering-*.f64N/A
metadata-evalN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.0%
Simplified99.0%
Taylor expanded in x around 0
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6478.8%
Simplified78.8%
if -4.1e49 < y < 1.0499999999999999e22Initial program 99.9%
*-lowering-*.f64N/A
metadata-evalN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.9%
Simplified99.9%
Taylor expanded in x around inf
*-lowering-*.f6476.4%
Simplified76.4%
(FPCore (x y z) :precision binary64 (* 0.5 x))
double code(double x, double y, double z) {
return 0.5 * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.5d0 * x
end function
public static double code(double x, double y, double z) {
return 0.5 * x;
}
def code(x, y, z): return 0.5 * x
function code(x, y, z) return Float64(0.5 * x) end
function tmp = code(x, y, z) tmp = 0.5 * x; end
code[x_, y_, z_] := N[(0.5 * x), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot x
\end{array}
Initial program 99.5%
*-lowering-*.f64N/A
metadata-evalN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.5%
Simplified99.5%
Taylor expanded in x around inf
*-lowering-*.f6454.2%
Simplified54.2%
herbie shell --seed 2024161
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, B"
:precision binary64
(* (/ 1.0 2.0) (+ x (* y (sqrt z)))))