
(FPCore (x y z) :precision binary64 (/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))
double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / x) / (y * (1.0d0 + (z * z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
def code(x, y, z): return (1.0 / x) / (y * (1.0 + (z * z)))
function code(x, y, z) return Float64(Float64(1.0 / x) / Float64(y * Float64(1.0 + Float64(z * z)))) end
function tmp = code(x, y, z) tmp = (1.0 / x) / (y * (1.0 + (z * z))); end
code[x_, y_, z_] := N[(N[(1.0 / x), $MachinePrecision] / N[(y * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))
double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / x) / (y * (1.0d0 + (z * z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
def code(x, y, z): return (1.0 / x) / (y * (1.0 + (z * z)))
function code(x, y, z) return Float64(Float64(1.0 / x) / Float64(y * Float64(1.0 + Float64(z * z)))) end
function tmp = code(x, y, z) tmp = (1.0 / x) / (y * (1.0 + (z * z))); end
code[x_, y_, z_] := N[(N[(1.0 / x), $MachinePrecision] / N[(y * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}
\end{array}
z_m = (fabs.f64 z)
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z_m)
:precision binary64
(*
y_s
(*
x_s
(if (<= z_m 0.42)
(/ (/ (- 1.0 (* z_m z_m)) y_m) x_m)
(if (<= z_m 3.6e+228)
(/ (/ 1.0 (* z_m (* z_m x_m))) y_m)
(/ (/ (/ 1.0 x_m) z_m) (* z_m y_m)))))))z_m = fabs(z);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z_m);
double code(double y_s, double x_s, double x_m, double y_m, double z_m) {
double tmp;
if (z_m <= 0.42) {
tmp = ((1.0 - (z_m * z_m)) / y_m) / x_m;
} else if (z_m <= 3.6e+228) {
tmp = (1.0 / (z_m * (z_m * x_m))) / y_m;
} else {
tmp = ((1.0 / x_m) / z_m) / (z_m * y_m);
}
return y_s * (x_s * tmp);
}
z_m = abs(z)
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z_m)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
real(8) :: tmp
if (z_m <= 0.42d0) then
tmp = ((1.0d0 - (z_m * z_m)) / y_m) / x_m
else if (z_m <= 3.6d+228) then
tmp = (1.0d0 / (z_m * (z_m * x_m))) / y_m
else
tmp = ((1.0d0 / x_m) / z_m) / (z_m * y_m)
end if
code = y_s * (x_s * tmp)
end function
z_m = Math.abs(z);
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z_m;
public static double code(double y_s, double x_s, double x_m, double y_m, double z_m) {
double tmp;
if (z_m <= 0.42) {
tmp = ((1.0 - (z_m * z_m)) / y_m) / x_m;
} else if (z_m <= 3.6e+228) {
tmp = (1.0 / (z_m * (z_m * x_m))) / y_m;
} else {
tmp = ((1.0 / x_m) / z_m) / (z_m * y_m);
}
return y_s * (x_s * tmp);
}
z_m = math.fabs(z) x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z_m] = sort([x_m, y_m, z_m]) def code(y_s, x_s, x_m, y_m, z_m): tmp = 0 if z_m <= 0.42: tmp = ((1.0 - (z_m * z_m)) / y_m) / x_m elif z_m <= 3.6e+228: tmp = (1.0 / (z_m * (z_m * x_m))) / y_m else: tmp = ((1.0 / x_m) / z_m) / (z_m * y_m) return y_s * (x_s * tmp)
z_m = abs(z) x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z_m = sort([x_m, y_m, z_m]) function code(y_s, x_s, x_m, y_m, z_m) tmp = 0.0 if (z_m <= 0.42) tmp = Float64(Float64(Float64(1.0 - Float64(z_m * z_m)) / y_m) / x_m); elseif (z_m <= 3.6e+228) tmp = Float64(Float64(1.0 / Float64(z_m * Float64(z_m * x_m))) / y_m); else tmp = Float64(Float64(Float64(1.0 / x_m) / z_m) / Float64(z_m * y_m)); end return Float64(y_s * Float64(x_s * tmp)) end
z_m = abs(z);
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z_m = num2cell(sort([x_m, y_m, z_m])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z_m)
tmp = 0.0;
if (z_m <= 0.42)
tmp = ((1.0 - (z_m * z_m)) / y_m) / x_m;
elseif (z_m <= 3.6e+228)
tmp = (1.0 / (z_m * (z_m * x_m))) / y_m;
else
tmp = ((1.0 / x_m) / z_m) / (z_m * y_m);
end
tmp_2 = y_s * (x_s * tmp);
end
z_m = N[Abs[z], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z$95$m_] := N[(y$95$s * N[(x$95$s * If[LessEqual[z$95$m, 0.42], N[(N[(N[(1.0 - N[(z$95$m * z$95$m), $MachinePrecision]), $MachinePrecision] / y$95$m), $MachinePrecision] / x$95$m), $MachinePrecision], If[LessEqual[z$95$m, 3.6e+228], N[(N[(1.0 / N[(z$95$m * N[(z$95$m * x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / y$95$m), $MachinePrecision], N[(N[(N[(1.0 / x$95$m), $MachinePrecision] / z$95$m), $MachinePrecision] / N[(z$95$m * y$95$m), $MachinePrecision]), $MachinePrecision]]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z\_m \leq 0.42:\\
\;\;\;\;\frac{\frac{1 - z\_m \cdot z\_m}{y\_m}}{x\_m}\\
\mathbf{elif}\;z\_m \leq 3.6 \cdot 10^{+228}:\\
\;\;\;\;\frac{\frac{1}{z\_m \cdot \left(z\_m \cdot x\_m\right)}}{y\_m}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{\frac{1}{x\_m}}{z\_m}}{z\_m \cdot y\_m}\\
\end{array}\right)
\end{array}
if z < 0.419999999999999984Initial program 89.9%
associate-/l/N/A
associate-/r*N/A
/-lowering-/.f64N/A
associate-/l/N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f6489.9%
Simplified89.9%
Taylor expanded in z around 0
mul-1-negN/A
unsub-negN/A
--lowering--.f64N/A
unpow2N/A
*-lowering-*.f6464.0%
Simplified64.0%
if 0.419999999999999984 < z < 3.6e228Initial program 81.6%
Taylor expanded in z around inf
associate-/r*N/A
associate-/l/N/A
/-lowering-/.f64N/A
associate-/l/N/A
*-commutativeN/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6480.2%
Simplified80.2%
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f6488.2%
Applied egg-rr88.2%
if 3.6e228 < z Initial program 89.9%
Taylor expanded in z around inf
associate-/r*N/A
associate-/l/N/A
/-lowering-/.f64N/A
associate-/l/N/A
*-commutativeN/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6489.9%
Simplified89.9%
div-invN/A
*-commutativeN/A
associate-*r*N/A
associate-/r*N/A
frac-timesN/A
div-invN/A
inv-powN/A
unpow-prod-downN/A
inv-powN/A
inv-powN/A
div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64100.0%
Applied egg-rr100.0%
Final simplification71.3%
z_m = (fabs.f64 z)
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z_m)
:precision binary64
(*
y_s
(*
x_s
(if (<= z_m 0.42)
(/ (/ 1.0 x_m) y_m)
(if (<= z_m 1.35e+154)
(/ (/ 1.0 y_m) (* (* z_m z_m) x_m))
(/ (/ 1.0 (* z_m (* y_m x_m))) z_m))))))z_m = fabs(z);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z_m);
double code(double y_s, double x_s, double x_m, double y_m, double z_m) {
double tmp;
if (z_m <= 0.42) {
tmp = (1.0 / x_m) / y_m;
} else if (z_m <= 1.35e+154) {
tmp = (1.0 / y_m) / ((z_m * z_m) * x_m);
} else {
tmp = (1.0 / (z_m * (y_m * x_m))) / z_m;
}
return y_s * (x_s * tmp);
}
z_m = abs(z)
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z_m)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
real(8) :: tmp
if (z_m <= 0.42d0) then
tmp = (1.0d0 / x_m) / y_m
else if (z_m <= 1.35d+154) then
tmp = (1.0d0 / y_m) / ((z_m * z_m) * x_m)
else
tmp = (1.0d0 / (z_m * (y_m * x_m))) / z_m
end if
code = y_s * (x_s * tmp)
end function
z_m = Math.abs(z);
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z_m;
public static double code(double y_s, double x_s, double x_m, double y_m, double z_m) {
double tmp;
if (z_m <= 0.42) {
tmp = (1.0 / x_m) / y_m;
} else if (z_m <= 1.35e+154) {
tmp = (1.0 / y_m) / ((z_m * z_m) * x_m);
} else {
tmp = (1.0 / (z_m * (y_m * x_m))) / z_m;
}
return y_s * (x_s * tmp);
}
z_m = math.fabs(z) x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z_m] = sort([x_m, y_m, z_m]) def code(y_s, x_s, x_m, y_m, z_m): tmp = 0 if z_m <= 0.42: tmp = (1.0 / x_m) / y_m elif z_m <= 1.35e+154: tmp = (1.0 / y_m) / ((z_m * z_m) * x_m) else: tmp = (1.0 / (z_m * (y_m * x_m))) / z_m return y_s * (x_s * tmp)
z_m = abs(z) x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z_m = sort([x_m, y_m, z_m]) function code(y_s, x_s, x_m, y_m, z_m) tmp = 0.0 if (z_m <= 0.42) tmp = Float64(Float64(1.0 / x_m) / y_m); elseif (z_m <= 1.35e+154) tmp = Float64(Float64(1.0 / y_m) / Float64(Float64(z_m * z_m) * x_m)); else tmp = Float64(Float64(1.0 / Float64(z_m * Float64(y_m * x_m))) / z_m); end return Float64(y_s * Float64(x_s * tmp)) end
z_m = abs(z);
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z_m = num2cell(sort([x_m, y_m, z_m])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z_m)
tmp = 0.0;
if (z_m <= 0.42)
tmp = (1.0 / x_m) / y_m;
elseif (z_m <= 1.35e+154)
tmp = (1.0 / y_m) / ((z_m * z_m) * x_m);
else
tmp = (1.0 / (z_m * (y_m * x_m))) / z_m;
end
tmp_2 = y_s * (x_s * tmp);
end
z_m = N[Abs[z], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z$95$m_] := N[(y$95$s * N[(x$95$s * If[LessEqual[z$95$m, 0.42], N[(N[(1.0 / x$95$m), $MachinePrecision] / y$95$m), $MachinePrecision], If[LessEqual[z$95$m, 1.35e+154], N[(N[(1.0 / y$95$m), $MachinePrecision] / N[(N[(z$95$m * z$95$m), $MachinePrecision] * x$95$m), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 / N[(z$95$m * N[(y$95$m * x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z$95$m), $MachinePrecision]]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z\_m \leq 0.42:\\
\;\;\;\;\frac{\frac{1}{x\_m}}{y\_m}\\
\mathbf{elif}\;z\_m \leq 1.35 \cdot 10^{+154}:\\
\;\;\;\;\frac{\frac{1}{y\_m}}{\left(z\_m \cdot z\_m\right) \cdot x\_m}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{z\_m \cdot \left(y\_m \cdot x\_m\right)}}{z\_m}\\
\end{array}\right)
\end{array}
if z < 0.419999999999999984Initial program 89.9%
Taylor expanded in z around 0
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f6467.3%
Simplified67.3%
if 0.419999999999999984 < z < 1.35000000000000003e154Initial program 91.6%
Taylor expanded in z around inf
associate-/r*N/A
associate-/l/N/A
/-lowering-/.f64N/A
associate-/l/N/A
*-commutativeN/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6489.6%
Simplified89.6%
associate-/l/N/A
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6489.7%
Applied egg-rr89.7%
if 1.35000000000000003e154 < z Initial program 75.8%
Taylor expanded in z around inf
associate-/r*N/A
associate-/l/N/A
/-lowering-/.f64N/A
associate-/l/N/A
*-commutativeN/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6475.8%
Simplified75.8%
/-lowering-/.f64N/A
associate-/r*N/A
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f6493.4%
Applied egg-rr93.4%
div-invN/A
associate-/l*N/A
frac-2negN/A
metadata-evalN/A
frac-timesN/A
div-invN/A
frac-2negN/A
metadata-evalN/A
inv-powN/A
metadata-evalN/A
pow-powN/A
pow2N/A
sqr-negN/A
pow-prod-downN/A
pow-prod-upN/A
metadata-evalN/A
inv-powN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
remove-double-divN/A
associate-*r/N/A
inv-powN/A
metadata-evalN/A
pow-powN/A
pow2N/A
sqr-negN/A
pow2N/A
Applied egg-rr93.3%
div-invN/A
associate-/r*N/A
associate-/l*N/A
associate-/r/N/A
clear-numN/A
/-lowering-/.f64N/A
clear-numN/A
/-lowering-/.f64N/A
*-lft-identityN/A
associate-*l/N/A
clear-numN/A
associate-/r/N/A
/-rgt-identityN/A
associate-*l*N/A
remove-double-divN/A
associate-/r/N/A
clear-numN/A
*-lowering-*.f64N/A
clear-numN/A
associate-/r/N/A
remove-double-divN/A
*-lowering-*.f6485.3%
Applied egg-rr85.3%
Final simplification72.7%
z_m = (fabs.f64 z)
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z_m)
:precision binary64
(*
y_s
(*
x_s
(if (<= (* z_m z_m) INFINITY)
(/ (/ 1.0 y_m) (* x_m (+ (* z_m z_m) 1.0)))
(/ (/ (/ 1.0 x_m) z_m) (* z_m y_m))))))z_m = fabs(z);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z_m);
double code(double y_s, double x_s, double x_m, double y_m, double z_m) {
double tmp;
if ((z_m * z_m) <= ((double) INFINITY)) {
tmp = (1.0 / y_m) / (x_m * ((z_m * z_m) + 1.0));
} else {
tmp = ((1.0 / x_m) / z_m) / (z_m * y_m);
}
return y_s * (x_s * tmp);
}
z_m = Math.abs(z);
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z_m;
public static double code(double y_s, double x_s, double x_m, double y_m, double z_m) {
double tmp;
if ((z_m * z_m) <= Double.POSITIVE_INFINITY) {
tmp = (1.0 / y_m) / (x_m * ((z_m * z_m) + 1.0));
} else {
tmp = ((1.0 / x_m) / z_m) / (z_m * y_m);
}
return y_s * (x_s * tmp);
}
z_m = math.fabs(z) x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z_m] = sort([x_m, y_m, z_m]) def code(y_s, x_s, x_m, y_m, z_m): tmp = 0 if (z_m * z_m) <= math.inf: tmp = (1.0 / y_m) / (x_m * ((z_m * z_m) + 1.0)) else: tmp = ((1.0 / x_m) / z_m) / (z_m * y_m) return y_s * (x_s * tmp)
z_m = abs(z) x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z_m = sort([x_m, y_m, z_m]) function code(y_s, x_s, x_m, y_m, z_m) tmp = 0.0 if (Float64(z_m * z_m) <= Inf) tmp = Float64(Float64(1.0 / y_m) / Float64(x_m * Float64(Float64(z_m * z_m) + 1.0))); else tmp = Float64(Float64(Float64(1.0 / x_m) / z_m) / Float64(z_m * y_m)); end return Float64(y_s * Float64(x_s * tmp)) end
z_m = abs(z);
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z_m = num2cell(sort([x_m, y_m, z_m])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z_m)
tmp = 0.0;
if ((z_m * z_m) <= Inf)
tmp = (1.0 / y_m) / (x_m * ((z_m * z_m) + 1.0));
else
tmp = ((1.0 / x_m) / z_m) / (z_m * y_m);
end
tmp_2 = y_s * (x_s * tmp);
end
z_m = N[Abs[z], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z$95$m_] := N[(y$95$s * N[(x$95$s * If[LessEqual[N[(z$95$m * z$95$m), $MachinePrecision], Infinity], N[(N[(1.0 / y$95$m), $MachinePrecision] / N[(x$95$m * N[(N[(z$95$m * z$95$m), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(1.0 / x$95$m), $MachinePrecision] / z$95$m), $MachinePrecision] / N[(z$95$m * y$95$m), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z\_m \cdot z\_m \leq \infty:\\
\;\;\;\;\frac{\frac{1}{y\_m}}{x\_m \cdot \left(z\_m \cdot z\_m + 1\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{\frac{1}{x\_m}}{z\_m}}{z\_m \cdot y\_m}\\
\end{array}\right)
\end{array}
if (*.f64 z z) < +inf.0Initial program 88.3%
associate-/l/N/A
associate-*l*N/A
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f6487.5%
Applied egg-rr87.5%
if +inf.0 < (*.f64 z z) Initial program 88.3%
Taylor expanded in z around inf
associate-/r*N/A
associate-/l/N/A
/-lowering-/.f64N/A
associate-/l/N/A
*-commutativeN/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6451.6%
Simplified51.6%
div-invN/A
*-commutativeN/A
associate-*r*N/A
associate-/r*N/A
frac-timesN/A
div-invN/A
inv-powN/A
unpow-prod-downN/A
inv-powN/A
inv-powN/A
div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6461.6%
Applied egg-rr61.6%
Final simplification87.5%
z_m = (fabs.f64 z)
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z_m)
:precision binary64
(*
y_s
(*
x_s
(if (<= (* z_m z_m) 2e+229)
(/ (/ -1.0 (* y_m x_m)) (- -1.0 (* z_m z_m)))
(/ (/ (/ 1.0 x_m) z_m) (* z_m y_m))))))z_m = fabs(z);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z_m);
double code(double y_s, double x_s, double x_m, double y_m, double z_m) {
double tmp;
if ((z_m * z_m) <= 2e+229) {
tmp = (-1.0 / (y_m * x_m)) / (-1.0 - (z_m * z_m));
} else {
tmp = ((1.0 / x_m) / z_m) / (z_m * y_m);
}
return y_s * (x_s * tmp);
}
z_m = abs(z)
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z_m)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
real(8) :: tmp
if ((z_m * z_m) <= 2d+229) then
tmp = ((-1.0d0) / (y_m * x_m)) / ((-1.0d0) - (z_m * z_m))
else
tmp = ((1.0d0 / x_m) / z_m) / (z_m * y_m)
end if
code = y_s * (x_s * tmp)
end function
z_m = Math.abs(z);
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z_m;
public static double code(double y_s, double x_s, double x_m, double y_m, double z_m) {
double tmp;
if ((z_m * z_m) <= 2e+229) {
tmp = (-1.0 / (y_m * x_m)) / (-1.0 - (z_m * z_m));
} else {
tmp = ((1.0 / x_m) / z_m) / (z_m * y_m);
}
return y_s * (x_s * tmp);
}
z_m = math.fabs(z) x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z_m] = sort([x_m, y_m, z_m]) def code(y_s, x_s, x_m, y_m, z_m): tmp = 0 if (z_m * z_m) <= 2e+229: tmp = (-1.0 / (y_m * x_m)) / (-1.0 - (z_m * z_m)) else: tmp = ((1.0 / x_m) / z_m) / (z_m * y_m) return y_s * (x_s * tmp)
z_m = abs(z) x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z_m = sort([x_m, y_m, z_m]) function code(y_s, x_s, x_m, y_m, z_m) tmp = 0.0 if (Float64(z_m * z_m) <= 2e+229) tmp = Float64(Float64(-1.0 / Float64(y_m * x_m)) / Float64(-1.0 - Float64(z_m * z_m))); else tmp = Float64(Float64(Float64(1.0 / x_m) / z_m) / Float64(z_m * y_m)); end return Float64(y_s * Float64(x_s * tmp)) end
z_m = abs(z);
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z_m = num2cell(sort([x_m, y_m, z_m])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z_m)
tmp = 0.0;
if ((z_m * z_m) <= 2e+229)
tmp = (-1.0 / (y_m * x_m)) / (-1.0 - (z_m * z_m));
else
tmp = ((1.0 / x_m) / z_m) / (z_m * y_m);
end
tmp_2 = y_s * (x_s * tmp);
end
z_m = N[Abs[z], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z$95$m_] := N[(y$95$s * N[(x$95$s * If[LessEqual[N[(z$95$m * z$95$m), $MachinePrecision], 2e+229], N[(N[(-1.0 / N[(y$95$m * x$95$m), $MachinePrecision]), $MachinePrecision] / N[(-1.0 - N[(z$95$m * z$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(1.0 / x$95$m), $MachinePrecision] / z$95$m), $MachinePrecision] / N[(z$95$m * y$95$m), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z\_m \cdot z\_m \leq 2 \cdot 10^{+229}:\\
\;\;\;\;\frac{\frac{-1}{y\_m \cdot x\_m}}{-1 - z\_m \cdot z\_m}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{\frac{1}{x\_m}}{z\_m}}{z\_m \cdot y\_m}\\
\end{array}\right)
\end{array}
if (*.f64 z z) < 2e229Initial program 98.1%
associate-/r*N/A
frac-2negN/A
/-lowering-/.f64N/A
clear-numN/A
distribute-neg-fracN/A
metadata-evalN/A
/-lowering-/.f64N/A
div-invN/A
remove-double-divN/A
*-commutativeN/A
*-lowering-*.f64N/A
distribute-neg-inN/A
metadata-evalN/A
unsub-negN/A
--lowering--.f64N/A
*-lowering-*.f6498.5%
Applied egg-rr98.5%
if 2e229 < (*.f64 z z) Initial program 69.4%
Taylor expanded in z around inf
associate-/r*N/A
associate-/l/N/A
/-lowering-/.f64N/A
associate-/l/N/A
*-commutativeN/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6470.5%
Simplified70.5%
div-invN/A
*-commutativeN/A
associate-*r*N/A
associate-/r*N/A
frac-timesN/A
div-invN/A
inv-powN/A
unpow-prod-downN/A
inv-powN/A
inv-powN/A
div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6498.3%
Applied egg-rr98.3%
Final simplification98.4%
z_m = (fabs.f64 z)
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z_m)
:precision binary64
(*
y_s
(*
x_s
(if (<= (* z_m z_m) 0.0001)
(/ (/ 1.0 x_m) y_m)
(/ (/ 1.0 (* z_m (* z_m x_m))) y_m)))))z_m = fabs(z);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z_m);
double code(double y_s, double x_s, double x_m, double y_m, double z_m) {
double tmp;
if ((z_m * z_m) <= 0.0001) {
tmp = (1.0 / x_m) / y_m;
} else {
tmp = (1.0 / (z_m * (z_m * x_m))) / y_m;
}
return y_s * (x_s * tmp);
}
z_m = abs(z)
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z_m)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
real(8) :: tmp
if ((z_m * z_m) <= 0.0001d0) then
tmp = (1.0d0 / x_m) / y_m
else
tmp = (1.0d0 / (z_m * (z_m * x_m))) / y_m
end if
code = y_s * (x_s * tmp)
end function
z_m = Math.abs(z);
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z_m;
public static double code(double y_s, double x_s, double x_m, double y_m, double z_m) {
double tmp;
if ((z_m * z_m) <= 0.0001) {
tmp = (1.0 / x_m) / y_m;
} else {
tmp = (1.0 / (z_m * (z_m * x_m))) / y_m;
}
return y_s * (x_s * tmp);
}
z_m = math.fabs(z) x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z_m] = sort([x_m, y_m, z_m]) def code(y_s, x_s, x_m, y_m, z_m): tmp = 0 if (z_m * z_m) <= 0.0001: tmp = (1.0 / x_m) / y_m else: tmp = (1.0 / (z_m * (z_m * x_m))) / y_m return y_s * (x_s * tmp)
z_m = abs(z) x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z_m = sort([x_m, y_m, z_m]) function code(y_s, x_s, x_m, y_m, z_m) tmp = 0.0 if (Float64(z_m * z_m) <= 0.0001) tmp = Float64(Float64(1.0 / x_m) / y_m); else tmp = Float64(Float64(1.0 / Float64(z_m * Float64(z_m * x_m))) / y_m); end return Float64(y_s * Float64(x_s * tmp)) end
z_m = abs(z);
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z_m = num2cell(sort([x_m, y_m, z_m])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z_m)
tmp = 0.0;
if ((z_m * z_m) <= 0.0001)
tmp = (1.0 / x_m) / y_m;
else
tmp = (1.0 / (z_m * (z_m * x_m))) / y_m;
end
tmp_2 = y_s * (x_s * tmp);
end
z_m = N[Abs[z], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z$95$m_] := N[(y$95$s * N[(x$95$s * If[LessEqual[N[(z$95$m * z$95$m), $MachinePrecision], 0.0001], N[(N[(1.0 / x$95$m), $MachinePrecision] / y$95$m), $MachinePrecision], N[(N[(1.0 / N[(z$95$m * N[(z$95$m * x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / y$95$m), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z\_m \cdot z\_m \leq 0.0001:\\
\;\;\;\;\frac{\frac{1}{x\_m}}{y\_m}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{z\_m \cdot \left(z\_m \cdot x\_m\right)}}{y\_m}\\
\end{array}\right)
\end{array}
if (*.f64 z z) < 1.00000000000000005e-4Initial program 99.8%
Taylor expanded in z around 0
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f6499.3%
Simplified99.3%
if 1.00000000000000005e-4 < (*.f64 z z) Initial program 78.4%
Taylor expanded in z around inf
associate-/r*N/A
associate-/l/N/A
/-lowering-/.f64N/A
associate-/l/N/A
*-commutativeN/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6476.0%
Simplified76.0%
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f6485.1%
Applied egg-rr85.1%
Final simplification91.7%
z_m = (fabs.f64 z)
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z_m)
:precision binary64
(*
y_s
(*
x_s
(if (<= z_m 0.42)
(/ (/ (- 1.0 (* z_m z_m)) y_m) x_m)
(/ (/ 1.0 (* z_m (* z_m x_m))) y_m)))))z_m = fabs(z);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z_m);
double code(double y_s, double x_s, double x_m, double y_m, double z_m) {
double tmp;
if (z_m <= 0.42) {
tmp = ((1.0 - (z_m * z_m)) / y_m) / x_m;
} else {
tmp = (1.0 / (z_m * (z_m * x_m))) / y_m;
}
return y_s * (x_s * tmp);
}
z_m = abs(z)
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z_m)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
real(8) :: tmp
if (z_m <= 0.42d0) then
tmp = ((1.0d0 - (z_m * z_m)) / y_m) / x_m
else
tmp = (1.0d0 / (z_m * (z_m * x_m))) / y_m
end if
code = y_s * (x_s * tmp)
end function
z_m = Math.abs(z);
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z_m;
public static double code(double y_s, double x_s, double x_m, double y_m, double z_m) {
double tmp;
if (z_m <= 0.42) {
tmp = ((1.0 - (z_m * z_m)) / y_m) / x_m;
} else {
tmp = (1.0 / (z_m * (z_m * x_m))) / y_m;
}
return y_s * (x_s * tmp);
}
z_m = math.fabs(z) x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z_m] = sort([x_m, y_m, z_m]) def code(y_s, x_s, x_m, y_m, z_m): tmp = 0 if z_m <= 0.42: tmp = ((1.0 - (z_m * z_m)) / y_m) / x_m else: tmp = (1.0 / (z_m * (z_m * x_m))) / y_m return y_s * (x_s * tmp)
z_m = abs(z) x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z_m = sort([x_m, y_m, z_m]) function code(y_s, x_s, x_m, y_m, z_m) tmp = 0.0 if (z_m <= 0.42) tmp = Float64(Float64(Float64(1.0 - Float64(z_m * z_m)) / y_m) / x_m); else tmp = Float64(Float64(1.0 / Float64(z_m * Float64(z_m * x_m))) / y_m); end return Float64(y_s * Float64(x_s * tmp)) end
z_m = abs(z);
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z_m = num2cell(sort([x_m, y_m, z_m])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z_m)
tmp = 0.0;
if (z_m <= 0.42)
tmp = ((1.0 - (z_m * z_m)) / y_m) / x_m;
else
tmp = (1.0 / (z_m * (z_m * x_m))) / y_m;
end
tmp_2 = y_s * (x_s * tmp);
end
z_m = N[Abs[z], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z$95$m_] := N[(y$95$s * N[(x$95$s * If[LessEqual[z$95$m, 0.42], N[(N[(N[(1.0 - N[(z$95$m * z$95$m), $MachinePrecision]), $MachinePrecision] / y$95$m), $MachinePrecision] / x$95$m), $MachinePrecision], N[(N[(1.0 / N[(z$95$m * N[(z$95$m * x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / y$95$m), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z\_m \leq 0.42:\\
\;\;\;\;\frac{\frac{1 - z\_m \cdot z\_m}{y\_m}}{x\_m}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{z\_m \cdot \left(z\_m \cdot x\_m\right)}}{y\_m}\\
\end{array}\right)
\end{array}
if z < 0.419999999999999984Initial program 89.9%
associate-/l/N/A
associate-/r*N/A
/-lowering-/.f64N/A
associate-/l/N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f6489.9%
Simplified89.9%
Taylor expanded in z around 0
mul-1-negN/A
unsub-negN/A
--lowering--.f64N/A
unpow2N/A
*-lowering-*.f6464.0%
Simplified64.0%
if 0.419999999999999984 < z Initial program 83.9%
Taylor expanded in z around inf
associate-/r*N/A
associate-/l/N/A
/-lowering-/.f64N/A
associate-/l/N/A
*-commutativeN/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6482.9%
Simplified82.9%
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f6491.5%
Applied egg-rr91.5%
Final simplification71.3%
z_m = (fabs.f64 z)
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z_m)
:precision binary64
(*
y_s
(*
x_s
(if (<= z_m 0.42)
(/ (/ 1.0 x_m) y_m)
(/ (/ 1.0 y_m) (* (* z_m z_m) x_m))))))z_m = fabs(z);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z_m);
double code(double y_s, double x_s, double x_m, double y_m, double z_m) {
double tmp;
if (z_m <= 0.42) {
tmp = (1.0 / x_m) / y_m;
} else {
tmp = (1.0 / y_m) / ((z_m * z_m) * x_m);
}
return y_s * (x_s * tmp);
}
z_m = abs(z)
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z_m)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
real(8) :: tmp
if (z_m <= 0.42d0) then
tmp = (1.0d0 / x_m) / y_m
else
tmp = (1.0d0 / y_m) / ((z_m * z_m) * x_m)
end if
code = y_s * (x_s * tmp)
end function
z_m = Math.abs(z);
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z_m;
public static double code(double y_s, double x_s, double x_m, double y_m, double z_m) {
double tmp;
if (z_m <= 0.42) {
tmp = (1.0 / x_m) / y_m;
} else {
tmp = (1.0 / y_m) / ((z_m * z_m) * x_m);
}
return y_s * (x_s * tmp);
}
z_m = math.fabs(z) x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z_m] = sort([x_m, y_m, z_m]) def code(y_s, x_s, x_m, y_m, z_m): tmp = 0 if z_m <= 0.42: tmp = (1.0 / x_m) / y_m else: tmp = (1.0 / y_m) / ((z_m * z_m) * x_m) return y_s * (x_s * tmp)
z_m = abs(z) x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z_m = sort([x_m, y_m, z_m]) function code(y_s, x_s, x_m, y_m, z_m) tmp = 0.0 if (z_m <= 0.42) tmp = Float64(Float64(1.0 / x_m) / y_m); else tmp = Float64(Float64(1.0 / y_m) / Float64(Float64(z_m * z_m) * x_m)); end return Float64(y_s * Float64(x_s * tmp)) end
z_m = abs(z);
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z_m = num2cell(sort([x_m, y_m, z_m])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z_m)
tmp = 0.0;
if (z_m <= 0.42)
tmp = (1.0 / x_m) / y_m;
else
tmp = (1.0 / y_m) / ((z_m * z_m) * x_m);
end
tmp_2 = y_s * (x_s * tmp);
end
z_m = N[Abs[z], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z$95$m_] := N[(y$95$s * N[(x$95$s * If[LessEqual[z$95$m, 0.42], N[(N[(1.0 / x$95$m), $MachinePrecision] / y$95$m), $MachinePrecision], N[(N[(1.0 / y$95$m), $MachinePrecision] / N[(N[(z$95$m * z$95$m), $MachinePrecision] * x$95$m), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z\_m \leq 0.42:\\
\;\;\;\;\frac{\frac{1}{x\_m}}{y\_m}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{y\_m}}{\left(z\_m \cdot z\_m\right) \cdot x\_m}\\
\end{array}\right)
\end{array}
if z < 0.419999999999999984Initial program 89.9%
Taylor expanded in z around 0
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f6467.3%
Simplified67.3%
if 0.419999999999999984 < z Initial program 83.9%
Taylor expanded in z around inf
associate-/r*N/A
associate-/l/N/A
/-lowering-/.f64N/A
associate-/l/N/A
*-commutativeN/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6482.9%
Simplified82.9%
associate-/l/N/A
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6483.0%
Applied egg-rr83.0%
Final simplification71.5%
z_m = (fabs.f64 z)
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z_m)
:precision binary64
(*
y_s
(*
x_s
(if (<= z_m 0.42)
(/ (/ 1.0 x_m) y_m)
(/ (/ 1.0 x_m) (* (* z_m z_m) y_m))))))z_m = fabs(z);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z_m);
double code(double y_s, double x_s, double x_m, double y_m, double z_m) {
double tmp;
if (z_m <= 0.42) {
tmp = (1.0 / x_m) / y_m;
} else {
tmp = (1.0 / x_m) / ((z_m * z_m) * y_m);
}
return y_s * (x_s * tmp);
}
z_m = abs(z)
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z_m)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
real(8) :: tmp
if (z_m <= 0.42d0) then
tmp = (1.0d0 / x_m) / y_m
else
tmp = (1.0d0 / x_m) / ((z_m * z_m) * y_m)
end if
code = y_s * (x_s * tmp)
end function
z_m = Math.abs(z);
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z_m;
public static double code(double y_s, double x_s, double x_m, double y_m, double z_m) {
double tmp;
if (z_m <= 0.42) {
tmp = (1.0 / x_m) / y_m;
} else {
tmp = (1.0 / x_m) / ((z_m * z_m) * y_m);
}
return y_s * (x_s * tmp);
}
z_m = math.fabs(z) x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z_m] = sort([x_m, y_m, z_m]) def code(y_s, x_s, x_m, y_m, z_m): tmp = 0 if z_m <= 0.42: tmp = (1.0 / x_m) / y_m else: tmp = (1.0 / x_m) / ((z_m * z_m) * y_m) return y_s * (x_s * tmp)
z_m = abs(z) x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z_m = sort([x_m, y_m, z_m]) function code(y_s, x_s, x_m, y_m, z_m) tmp = 0.0 if (z_m <= 0.42) tmp = Float64(Float64(1.0 / x_m) / y_m); else tmp = Float64(Float64(1.0 / x_m) / Float64(Float64(z_m * z_m) * y_m)); end return Float64(y_s * Float64(x_s * tmp)) end
z_m = abs(z);
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z_m = num2cell(sort([x_m, y_m, z_m])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z_m)
tmp = 0.0;
if (z_m <= 0.42)
tmp = (1.0 / x_m) / y_m;
else
tmp = (1.0 / x_m) / ((z_m * z_m) * y_m);
end
tmp_2 = y_s * (x_s * tmp);
end
z_m = N[Abs[z], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z$95$m_] := N[(y$95$s * N[(x$95$s * If[LessEqual[z$95$m, 0.42], N[(N[(1.0 / x$95$m), $MachinePrecision] / y$95$m), $MachinePrecision], N[(N[(1.0 / x$95$m), $MachinePrecision] / N[(N[(z$95$m * z$95$m), $MachinePrecision] * y$95$m), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z\_m \leq 0.42:\\
\;\;\;\;\frac{\frac{1}{x\_m}}{y\_m}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{x\_m}}{\left(z\_m \cdot z\_m\right) \cdot y\_m}\\
\end{array}\right)
\end{array}
if z < 0.419999999999999984Initial program 89.9%
Taylor expanded in z around 0
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f6467.3%
Simplified67.3%
if 0.419999999999999984 < z Initial program 83.9%
Taylor expanded in z around inf
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6483.0%
Simplified83.0%
Final simplification71.5%
z_m = (fabs.f64 z) x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function. (FPCore (y_s x_s x_m y_m z_m) :precision binary64 (* y_s (* x_s (/ 1.0 (* y_m x_m)))))
z_m = fabs(z);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z_m);
double code(double y_s, double x_s, double x_m, double y_m, double z_m) {
return y_s * (x_s * (1.0 / (y_m * x_m)));
}
z_m = abs(z)
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z_m)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
code = y_s * (x_s * (1.0d0 / (y_m * x_m)))
end function
z_m = Math.abs(z);
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z_m;
public static double code(double y_s, double x_s, double x_m, double y_m, double z_m) {
return y_s * (x_s * (1.0 / (y_m * x_m)));
}
z_m = math.fabs(z) x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z_m] = sort([x_m, y_m, z_m]) def code(y_s, x_s, x_m, y_m, z_m): return y_s * (x_s * (1.0 / (y_m * x_m)))
z_m = abs(z) x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z_m = sort([x_m, y_m, z_m]) function code(y_s, x_s, x_m, y_m, z_m) return Float64(y_s * Float64(x_s * Float64(1.0 / Float64(y_m * x_m)))) end
z_m = abs(z);
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z_m = num2cell(sort([x_m, y_m, z_m])){:}
function tmp = code(y_s, x_s, x_m, y_m, z_m)
tmp = y_s * (x_s * (1.0 / (y_m * x_m)));
end
z_m = N[Abs[z], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z$95$m_] := N[(y$95$s * N[(x$95$s * N[(1.0 / N[(y$95$m * x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
\\
y\_s \cdot \left(x\_s \cdot \frac{1}{y\_m \cdot x\_m}\right)
\end{array}
Initial program 88.3%
Taylor expanded in z around 0
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f6453.9%
Simplified53.9%
associate-/r*N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f6454.1%
Applied egg-rr54.1%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ 1.0 (* z z))) (t_1 (* y t_0)) (t_2 (/ (/ 1.0 y) (* t_0 x))))
(if (< t_1 (- INFINITY))
t_2
(if (< t_1 8.680743250567252e+305) (/ (/ 1.0 x) (* t_0 y)) t_2))))
double code(double x, double y, double z) {
double t_0 = 1.0 + (z * z);
double t_1 = y * t_0;
double t_2 = (1.0 / y) / (t_0 * x);
double tmp;
if (t_1 < -((double) INFINITY)) {
tmp = t_2;
} else if (t_1 < 8.680743250567252e+305) {
tmp = (1.0 / x) / (t_0 * y);
} else {
tmp = t_2;
}
return tmp;
}
public static double code(double x, double y, double z) {
double t_0 = 1.0 + (z * z);
double t_1 = y * t_0;
double t_2 = (1.0 / y) / (t_0 * x);
double tmp;
if (t_1 < -Double.POSITIVE_INFINITY) {
tmp = t_2;
} else if (t_1 < 8.680743250567252e+305) {
tmp = (1.0 / x) / (t_0 * y);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z): t_0 = 1.0 + (z * z) t_1 = y * t_0 t_2 = (1.0 / y) / (t_0 * x) tmp = 0 if t_1 < -math.inf: tmp = t_2 elif t_1 < 8.680743250567252e+305: tmp = (1.0 / x) / (t_0 * y) else: tmp = t_2 return tmp
function code(x, y, z) t_0 = Float64(1.0 + Float64(z * z)) t_1 = Float64(y * t_0) t_2 = Float64(Float64(1.0 / y) / Float64(t_0 * x)) tmp = 0.0 if (t_1 < Float64(-Inf)) tmp = t_2; elseif (t_1 < 8.680743250567252e+305) tmp = Float64(Float64(1.0 / x) / Float64(t_0 * y)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z) t_0 = 1.0 + (z * z); t_1 = y * t_0; t_2 = (1.0 / y) / (t_0 * x); tmp = 0.0; if (t_1 < -Inf) tmp = t_2; elseif (t_1 < 8.680743250567252e+305) tmp = (1.0 / x) / (t_0 * y); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(y * t$95$0), $MachinePrecision]}, Block[{t$95$2 = N[(N[(1.0 / y), $MachinePrecision] / N[(t$95$0 * x), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, (-Infinity)], t$95$2, If[Less[t$95$1, 8.680743250567252e+305], N[(N[(1.0 / x), $MachinePrecision] / N[(t$95$0 * y), $MachinePrecision]), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 + z \cdot z\\
t_1 := y \cdot t\_0\\
t_2 := \frac{\frac{1}{y}}{t\_0 \cdot x}\\
\mathbf{if}\;t\_1 < -\infty:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 < 8.680743250567252 \cdot 10^{+305}:\\
\;\;\;\;\frac{\frac{1}{x}}{t\_0 \cdot y}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024161
(FPCore (x y z)
:name "Statistics.Distribution.CauchyLorentz:$cdensity from math-functions-0.1.5.2"
:precision binary64
:alt
(! :herbie-platform default (if (< (* y (+ 1 (* z z))) -inf.0) (/ (/ 1 y) (* (+ 1 (* z z)) x)) (if (< (* y (+ 1 (* z z))) 868074325056725200000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (/ 1 x) (* (+ 1 (* z z)) y)) (/ (/ 1 y) (* (+ 1 (* z z)) x)))))
(/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))