
(FPCore (x y z) :precision binary64 (- (- (* x (log y)) z) y))
double code(double x, double y, double z) {
return ((x * log(y)) - z) - y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * log(y)) - z) - y
end function
public static double code(double x, double y, double z) {
return ((x * Math.log(y)) - z) - y;
}
def code(x, y, z): return ((x * math.log(y)) - z) - y
function code(x, y, z) return Float64(Float64(Float64(x * log(y)) - z) - y) end
function tmp = code(x, y, z) tmp = ((x * log(y)) - z) - y; end
code[x_, y_, z_] := N[(N[(N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision] - y), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \log y - z\right) - y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (- (* x (log y)) z) y))
double code(double x, double y, double z) {
return ((x * log(y)) - z) - y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * log(y)) - z) - y
end function
public static double code(double x, double y, double z) {
return ((x * Math.log(y)) - z) - y;
}
def code(x, y, z): return ((x * math.log(y)) - z) - y
function code(x, y, z) return Float64(Float64(Float64(x * log(y)) - z) - y) end
function tmp = code(x, y, z) tmp = ((x * log(y)) - z) - y; end
code[x_, y_, z_] := N[(N[(N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision] - y), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \log y - z\right) - y
\end{array}
(FPCore (x y z) :precision binary64 (fma (log y) x (- (- 0.0 y) z)))
double code(double x, double y, double z) {
return fma(log(y), x, ((0.0 - y) - z));
}
function code(x, y, z) return fma(log(y), x, Float64(Float64(0.0 - y) - z)) end
code[x_, y_, z_] := N[(N[Log[y], $MachinePrecision] * x + N[(N[(0.0 - y), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\log y, x, \left(0 - y\right) - z\right)
\end{array}
Initial program 99.9%
associate--l-N/A
*-commutativeN/A
fmm-defN/A
fma-lowering-fma.f64N/A
log-lowering-log.f64N/A
distribute-neg-inN/A
sub-negN/A
--lowering--.f64N/A
neg-sub0N/A
--lowering--.f6499.9%
Applied egg-rr99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (- (- 0.0 y) z))) (if (<= z -4.2e-26) t_0 (if (<= z 4.6e+17) (- (* (log y) x) y) t_0))))
double code(double x, double y, double z) {
double t_0 = (0.0 - y) - z;
double tmp;
if (z <= -4.2e-26) {
tmp = t_0;
} else if (z <= 4.6e+17) {
tmp = (log(y) * x) - y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (0.0d0 - y) - z
if (z <= (-4.2d-26)) then
tmp = t_0
else if (z <= 4.6d+17) then
tmp = (log(y) * x) - y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (0.0 - y) - z;
double tmp;
if (z <= -4.2e-26) {
tmp = t_0;
} else if (z <= 4.6e+17) {
tmp = (Math.log(y) * x) - y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (0.0 - y) - z tmp = 0 if z <= -4.2e-26: tmp = t_0 elif z <= 4.6e+17: tmp = (math.log(y) * x) - y else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(0.0 - y) - z) tmp = 0.0 if (z <= -4.2e-26) tmp = t_0; elseif (z <= 4.6e+17) tmp = Float64(Float64(log(y) * x) - y); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (0.0 - y) - z; tmp = 0.0; if (z <= -4.2e-26) tmp = t_0; elseif (z <= 4.6e+17) tmp = (log(y) * x) - y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(0.0 - y), $MachinePrecision] - z), $MachinePrecision]}, If[LessEqual[z, -4.2e-26], t$95$0, If[LessEqual[z, 4.6e+17], N[(N[(N[Log[y], $MachinePrecision] * x), $MachinePrecision] - y), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(0 - y\right) - z\\
\mathbf{if}\;z \leq -4.2 \cdot 10^{-26}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 4.6 \cdot 10^{+17}:\\
\;\;\;\;\log y \cdot x - y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -4.20000000000000016e-26 or 4.6e17 < z Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-inN/A
+-commutativeN/A
sub-negN/A
--lowering--.f64N/A
neg-sub0N/A
--lowering--.f6485.2%
Simplified85.2%
sub0-negN/A
neg-lowering-neg.f6485.2%
Applied egg-rr85.2%
if -4.20000000000000016e-26 < z < 4.6e17Initial program 99.9%
Taylor expanded in z around 0
--lowering--.f64N/A
*-lowering-*.f64N/A
log-lowering-log.f6494.8%
Simplified94.8%
Final simplification89.6%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (log y) x))) (if (<= x -8.5e+40) t_0 (if (<= x 1.06e+130) (- (- 0.0 y) z) t_0))))
double code(double x, double y, double z) {
double t_0 = log(y) * x;
double tmp;
if (x <= -8.5e+40) {
tmp = t_0;
} else if (x <= 1.06e+130) {
tmp = (0.0 - y) - z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = log(y) * x
if (x <= (-8.5d+40)) then
tmp = t_0
else if (x <= 1.06d+130) then
tmp = (0.0d0 - y) - z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = Math.log(y) * x;
double tmp;
if (x <= -8.5e+40) {
tmp = t_0;
} else if (x <= 1.06e+130) {
tmp = (0.0 - y) - z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = math.log(y) * x tmp = 0 if x <= -8.5e+40: tmp = t_0 elif x <= 1.06e+130: tmp = (0.0 - y) - z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(log(y) * x) tmp = 0.0 if (x <= -8.5e+40) tmp = t_0; elseif (x <= 1.06e+130) tmp = Float64(Float64(0.0 - y) - z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = log(y) * x; tmp = 0.0; if (x <= -8.5e+40) tmp = t_0; elseif (x <= 1.06e+130) tmp = (0.0 - y) - z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[Log[y], $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[x, -8.5e+40], t$95$0, If[LessEqual[x, 1.06e+130], N[(N[(0.0 - y), $MachinePrecision] - z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \log y \cdot x\\
\mathbf{if}\;x \leq -8.5 \cdot 10^{+40}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1.06 \cdot 10^{+130}:\\
\;\;\;\;\left(0 - y\right) - z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -8.49999999999999996e40 or 1.06e130 < x Initial program 99.8%
Taylor expanded in x around inf
*-lowering-*.f64N/A
log-lowering-log.f6472.1%
Simplified72.1%
if -8.49999999999999996e40 < x < 1.06e130Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-inN/A
+-commutativeN/A
sub-negN/A
--lowering--.f64N/A
neg-sub0N/A
--lowering--.f6486.1%
Simplified86.1%
sub0-negN/A
neg-lowering-neg.f6486.1%
Applied egg-rr86.1%
Final simplification81.9%
(FPCore (x y z) :precision binary64 (if (<= y 2.4e+63) (- (* (log y) x) z) (- (- 0.0 y) z)))
double code(double x, double y, double z) {
double tmp;
if (y <= 2.4e+63) {
tmp = (log(y) * x) - z;
} else {
tmp = (0.0 - y) - z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 2.4d+63) then
tmp = (log(y) * x) - z
else
tmp = (0.0d0 - y) - z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 2.4e+63) {
tmp = (Math.log(y) * x) - z;
} else {
tmp = (0.0 - y) - z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 2.4e+63: tmp = (math.log(y) * x) - z else: tmp = (0.0 - y) - z return tmp
function code(x, y, z) tmp = 0.0 if (y <= 2.4e+63) tmp = Float64(Float64(log(y) * x) - z); else tmp = Float64(Float64(0.0 - y) - z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 2.4e+63) tmp = (log(y) * x) - z; else tmp = (0.0 - y) - z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 2.4e+63], N[(N[(N[Log[y], $MachinePrecision] * x), $MachinePrecision] - z), $MachinePrecision], N[(N[(0.0 - y), $MachinePrecision] - z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 2.4 \cdot 10^{+63}:\\
\;\;\;\;\log y \cdot x - z\\
\mathbf{else}:\\
\;\;\;\;\left(0 - y\right) - z\\
\end{array}
\end{array}
if y < 2.4e63Initial program 99.9%
Taylor expanded in y around 0
--lowering--.f64N/A
*-lowering-*.f64N/A
log-lowering-log.f6491.4%
Simplified91.4%
if 2.4e63 < y Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-inN/A
+-commutativeN/A
sub-negN/A
--lowering--.f64N/A
neg-sub0N/A
--lowering--.f6489.9%
Simplified89.9%
sub0-negN/A
neg-lowering-neg.f6489.9%
Applied egg-rr89.9%
Final simplification90.9%
(FPCore (x y z) :precision binary64 (- (- (* (log y) x) z) y))
double code(double x, double y, double z) {
return ((log(y) * x) - z) - y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((log(y) * x) - z) - y
end function
public static double code(double x, double y, double z) {
return ((Math.log(y) * x) - z) - y;
}
def code(x, y, z): return ((math.log(y) * x) - z) - y
function code(x, y, z) return Float64(Float64(Float64(log(y) * x) - z) - y) end
function tmp = code(x, y, z) tmp = ((log(y) * x) - z) - y; end
code[x_, y_, z_] := N[(N[(N[(N[Log[y], $MachinePrecision] * x), $MachinePrecision] - z), $MachinePrecision] - y), $MachinePrecision]
\begin{array}{l}
\\
\left(\log y \cdot x - z\right) - y
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (if (<= y 1600000000000.0) (- 0.0 z) (- 0.0 y)))
double code(double x, double y, double z) {
double tmp;
if (y <= 1600000000000.0) {
tmp = 0.0 - z;
} else {
tmp = 0.0 - y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 1600000000000.0d0) then
tmp = 0.0d0 - z
else
tmp = 0.0d0 - y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 1600000000000.0) {
tmp = 0.0 - z;
} else {
tmp = 0.0 - y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 1600000000000.0: tmp = 0.0 - z else: tmp = 0.0 - y return tmp
function code(x, y, z) tmp = 0.0 if (y <= 1600000000000.0) tmp = Float64(0.0 - z); else tmp = Float64(0.0 - y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 1600000000000.0) tmp = 0.0 - z; else tmp = 0.0 - y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 1600000000000.0], N[(0.0 - z), $MachinePrecision], N[(0.0 - y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1600000000000:\\
\;\;\;\;0 - z\\
\mathbf{else}:\\
\;\;\;\;0 - y\\
\end{array}
\end{array}
if y < 1.6e12Initial program 99.9%
Taylor expanded in z around inf
mul-1-negN/A
neg-sub0N/A
--lowering--.f6453.1%
Simplified53.1%
if 1.6e12 < y Initial program 100.0%
Taylor expanded in y around inf
mul-1-negN/A
neg-sub0N/A
--lowering--.f6466.4%
Simplified66.4%
sub0-negN/A
neg-lowering-neg.f6466.4%
Applied egg-rr66.4%
Final simplification58.6%
(FPCore (x y z) :precision binary64 (- (- 0.0 y) z))
double code(double x, double y, double z) {
return (0.0 - y) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (0.0d0 - y) - z
end function
public static double code(double x, double y, double z) {
return (0.0 - y) - z;
}
def code(x, y, z): return (0.0 - y) - z
function code(x, y, z) return Float64(Float64(0.0 - y) - z) end
function tmp = code(x, y, z) tmp = (0.0 - y) - z; end
code[x_, y_, z_] := N[(N[(0.0 - y), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
\left(0 - y\right) - z
\end{array}
Initial program 99.9%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-inN/A
+-commutativeN/A
sub-negN/A
--lowering--.f64N/A
neg-sub0N/A
--lowering--.f6468.8%
Simplified68.8%
sub0-negN/A
neg-lowering-neg.f6468.8%
Applied egg-rr68.8%
Final simplification68.8%
(FPCore (x y z) :precision binary64 (- 0.0 y))
double code(double x, double y, double z) {
return 0.0 - y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.0d0 - y
end function
public static double code(double x, double y, double z) {
return 0.0 - y;
}
def code(x, y, z): return 0.0 - y
function code(x, y, z) return Float64(0.0 - y) end
function tmp = code(x, y, z) tmp = 0.0 - y; end
code[x_, y_, z_] := N[(0.0 - y), $MachinePrecision]
\begin{array}{l}
\\
0 - y
\end{array}
Initial program 99.9%
Taylor expanded in y around inf
mul-1-negN/A
neg-sub0N/A
--lowering--.f6431.6%
Simplified31.6%
sub0-negN/A
neg-lowering-neg.f6431.6%
Applied egg-rr31.6%
Final simplification31.6%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 99.9%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-inN/A
+-commutativeN/A
sub-negN/A
--lowering--.f64N/A
neg-sub0N/A
--lowering--.f6468.8%
Simplified68.8%
Applied egg-rr7.2%
Taylor expanded in z around inf
Simplified2.2%
herbie shell --seed 2024161
(FPCore (x y z)
:name "Statistics.Distribution.Poisson:$clogProbability from math-functions-0.1.5.2"
:precision binary64
(- (- (* x (log y)) z) y))