
(FPCore (x y z) :precision binary64 (+ (* x (+ y z)) (* z 5.0)))
double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y + z)) + (z * 5.0d0)
end function
public static double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
def code(x, y, z): return (x * (y + z)) + (z * 5.0)
function code(x, y, z) return Float64(Float64(x * Float64(y + z)) + Float64(z * 5.0)) end
function tmp = code(x, y, z) tmp = (x * (y + z)) + (z * 5.0); end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] + N[(z * 5.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(y + z\right) + z \cdot 5
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (+ y z)) (* z 5.0)))
double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y + z)) + (z * 5.0d0)
end function
public static double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
def code(x, y, z): return (x * (y + z)) + (z * 5.0)
function code(x, y, z) return Float64(Float64(x * Float64(y + z)) + Float64(z * 5.0)) end
function tmp = code(x, y, z) tmp = (x * (y + z)) + (z * 5.0); end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] + N[(z * 5.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(y + z\right) + z \cdot 5
\end{array}
(FPCore (x y z) :precision binary64 (+ (* x (+ y z)) (* z 5.0)))
double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y + z)) + (z * 5.0d0)
end function
public static double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
def code(x, y, z): return (x * (y + z)) + (z * 5.0)
function code(x, y, z) return Float64(Float64(x * Float64(y + z)) + Float64(z * 5.0)) end
function tmp = code(x, y, z) tmp = (x * (y + z)) + (z * 5.0); end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] + N[(z * 5.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(y + z\right) + z \cdot 5
\end{array}
Initial program 99.9%
(FPCore (x y z) :precision binary64 (if (<= x -0.05) (* x y) (if (<= x 5.0) (* z 5.0) (if (<= x 4.5e+135) (* x z) (* x y)))))
double code(double x, double y, double z) {
double tmp;
if (x <= -0.05) {
tmp = x * y;
} else if (x <= 5.0) {
tmp = z * 5.0;
} else if (x <= 4.5e+135) {
tmp = x * z;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-0.05d0)) then
tmp = x * y
else if (x <= 5.0d0) then
tmp = z * 5.0d0
else if (x <= 4.5d+135) then
tmp = x * z
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -0.05) {
tmp = x * y;
} else if (x <= 5.0) {
tmp = z * 5.0;
} else if (x <= 4.5e+135) {
tmp = x * z;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -0.05: tmp = x * y elif x <= 5.0: tmp = z * 5.0 elif x <= 4.5e+135: tmp = x * z else: tmp = x * y return tmp
function code(x, y, z) tmp = 0.0 if (x <= -0.05) tmp = Float64(x * y); elseif (x <= 5.0) tmp = Float64(z * 5.0); elseif (x <= 4.5e+135) tmp = Float64(x * z); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -0.05) tmp = x * y; elseif (x <= 5.0) tmp = z * 5.0; elseif (x <= 4.5e+135) tmp = x * z; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -0.05], N[(x * y), $MachinePrecision], If[LessEqual[x, 5.0], N[(z * 5.0), $MachinePrecision], If[LessEqual[x, 4.5e+135], N[(x * z), $MachinePrecision], N[(x * y), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.05:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq 5:\\
\;\;\;\;z \cdot 5\\
\mathbf{elif}\;x \leq 4.5 \cdot 10^{+135}:\\
\;\;\;\;x \cdot z\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if x < -0.050000000000000003 or 4.50000000000000007e135 < x Initial program 100.0%
distribute-rgt-inN/A
associate-+l+N/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
distribute-lft-outN/A
*-lowering-*.f64N/A
+-lowering-+.f6494.7%
Simplified94.7%
Taylor expanded in y around inf
*-lowering-*.f6461.1%
Simplified61.1%
if -0.050000000000000003 < x < 5Initial program 99.8%
distribute-rgt-inN/A
associate-+l+N/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
distribute-lft-outN/A
*-lowering-*.f64N/A
+-lowering-+.f6499.8%
Simplified99.8%
Taylor expanded in x around 0
*-lowering-*.f6473.6%
Simplified73.6%
if 5 < x < 4.50000000000000007e135Initial program 100.0%
distribute-rgt-inN/A
associate-+l+N/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
distribute-lft-outN/A
*-lowering-*.f64N/A
+-lowering-+.f6499.9%
Simplified99.9%
Taylor expanded in x around inf
*-lowering-*.f64N/A
+-commutativeN/A
+-lowering-+.f6496.4%
Simplified96.4%
Taylor expanded in z around inf
*-lowering-*.f6462.8%
Simplified62.8%
Final simplification67.8%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* x (+ y z)))) (if (<= x -5.0) t_0 (if (<= x 5.0) (+ (* x y) (* z 5.0)) t_0))))
double code(double x, double y, double z) {
double t_0 = x * (y + z);
double tmp;
if (x <= -5.0) {
tmp = t_0;
} else if (x <= 5.0) {
tmp = (x * y) + (z * 5.0);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * (y + z)
if (x <= (-5.0d0)) then
tmp = t_0
else if (x <= 5.0d0) then
tmp = (x * y) + (z * 5.0d0)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (y + z);
double tmp;
if (x <= -5.0) {
tmp = t_0;
} else if (x <= 5.0) {
tmp = (x * y) + (z * 5.0);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * (y + z) tmp = 0 if x <= -5.0: tmp = t_0 elif x <= 5.0: tmp = (x * y) + (z * 5.0) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(y + z)) tmp = 0.0 if (x <= -5.0) tmp = t_0; elseif (x <= 5.0) tmp = Float64(Float64(x * y) + Float64(z * 5.0)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (y + z); tmp = 0.0; if (x <= -5.0) tmp = t_0; elseif (x <= 5.0) tmp = (x * y) + (z * 5.0); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -5.0], t$95$0, If[LessEqual[x, 5.0], N[(N[(x * y), $MachinePrecision] + N[(z * 5.0), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(y + z\right)\\
\mathbf{if}\;x \leq -5:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 5:\\
\;\;\;\;x \cdot y + z \cdot 5\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -5 or 5 < x Initial program 100.0%
distribute-rgt-inN/A
associate-+l+N/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
distribute-lft-outN/A
*-lowering-*.f64N/A
+-lowering-+.f6495.9%
Simplified95.9%
Taylor expanded in x around inf
*-lowering-*.f64N/A
+-commutativeN/A
+-lowering-+.f6498.0%
Simplified98.0%
if -5 < x < 5Initial program 99.8%
distribute-rgt-inN/A
associate-+l+N/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
distribute-lft-outN/A
*-lowering-*.f64N/A
+-lowering-+.f6499.8%
Simplified99.8%
Taylor expanded in x around 0
Simplified98.5%
Final simplification98.3%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* x (+ y z)))) (if (<= x -1250.0) t_0 (if (<= x 3.8e-17) (* z (+ x 5.0)) t_0))))
double code(double x, double y, double z) {
double t_0 = x * (y + z);
double tmp;
if (x <= -1250.0) {
tmp = t_0;
} else if (x <= 3.8e-17) {
tmp = z * (x + 5.0);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * (y + z)
if (x <= (-1250.0d0)) then
tmp = t_0
else if (x <= 3.8d-17) then
tmp = z * (x + 5.0d0)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (y + z);
double tmp;
if (x <= -1250.0) {
tmp = t_0;
} else if (x <= 3.8e-17) {
tmp = z * (x + 5.0);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * (y + z) tmp = 0 if x <= -1250.0: tmp = t_0 elif x <= 3.8e-17: tmp = z * (x + 5.0) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(y + z)) tmp = 0.0 if (x <= -1250.0) tmp = t_0; elseif (x <= 3.8e-17) tmp = Float64(z * Float64(x + 5.0)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (y + z); tmp = 0.0; if (x <= -1250.0) tmp = t_0; elseif (x <= 3.8e-17) tmp = z * (x + 5.0); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -1250.0], t$95$0, If[LessEqual[x, 3.8e-17], N[(z * N[(x + 5.0), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(y + z\right)\\
\mathbf{if}\;x \leq -1250:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 3.8 \cdot 10^{-17}:\\
\;\;\;\;z \cdot \left(x + 5\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1250 or 3.8000000000000001e-17 < x Initial program 100.0%
distribute-rgt-inN/A
associate-+l+N/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
distribute-lft-outN/A
*-lowering-*.f64N/A
+-lowering-+.f6495.9%
Simplified95.9%
Taylor expanded in x around inf
*-lowering-*.f64N/A
+-commutativeN/A
+-lowering-+.f6498.3%
Simplified98.3%
if -1250 < x < 3.8000000000000001e-17Initial program 99.8%
distribute-rgt-inN/A
associate-+l+N/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
distribute-lft-outN/A
*-lowering-*.f64N/A
+-lowering-+.f6499.8%
Simplified99.8%
Taylor expanded in y around 0
*-lowering-*.f64N/A
+-lowering-+.f6476.7%
Simplified76.7%
Final simplification87.2%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* x (+ y z)))) (if (<= x -0.05) t_0 (if (<= x 8e-16) (* z 5.0) t_0))))
double code(double x, double y, double z) {
double t_0 = x * (y + z);
double tmp;
if (x <= -0.05) {
tmp = t_0;
} else if (x <= 8e-16) {
tmp = z * 5.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * (y + z)
if (x <= (-0.05d0)) then
tmp = t_0
else if (x <= 8d-16) then
tmp = z * 5.0d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (y + z);
double tmp;
if (x <= -0.05) {
tmp = t_0;
} else if (x <= 8e-16) {
tmp = z * 5.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * (y + z) tmp = 0 if x <= -0.05: tmp = t_0 elif x <= 8e-16: tmp = z * 5.0 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(y + z)) tmp = 0.0 if (x <= -0.05) tmp = t_0; elseif (x <= 8e-16) tmp = Float64(z * 5.0); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (y + z); tmp = 0.0; if (x <= -0.05) tmp = t_0; elseif (x <= 8e-16) tmp = z * 5.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -0.05], t$95$0, If[LessEqual[x, 8e-16], N[(z * 5.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(y + z\right)\\
\mathbf{if}\;x \leq -0.05:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 8 \cdot 10^{-16}:\\
\;\;\;\;z \cdot 5\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -0.050000000000000003 or 7.9999999999999998e-16 < x Initial program 100.0%
distribute-rgt-inN/A
associate-+l+N/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
distribute-lft-outN/A
*-lowering-*.f64N/A
+-lowering-+.f6496.0%
Simplified96.0%
Taylor expanded in x around inf
*-lowering-*.f64N/A
+-commutativeN/A
+-lowering-+.f6497.2%
Simplified97.2%
if -0.050000000000000003 < x < 7.9999999999999998e-16Initial program 99.8%
distribute-rgt-inN/A
associate-+l+N/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
distribute-lft-outN/A
*-lowering-*.f64N/A
+-lowering-+.f6499.8%
Simplified99.8%
Taylor expanded in x around 0
*-lowering-*.f6475.6%
Simplified75.6%
Final simplification86.2%
(FPCore (x y z) :precision binary64 (if (<= x -0.05) (* x y) (if (<= x 1.9e-16) (* z 5.0) (* x y))))
double code(double x, double y, double z) {
double tmp;
if (x <= -0.05) {
tmp = x * y;
} else if (x <= 1.9e-16) {
tmp = z * 5.0;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-0.05d0)) then
tmp = x * y
else if (x <= 1.9d-16) then
tmp = z * 5.0d0
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -0.05) {
tmp = x * y;
} else if (x <= 1.9e-16) {
tmp = z * 5.0;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -0.05: tmp = x * y elif x <= 1.9e-16: tmp = z * 5.0 else: tmp = x * y return tmp
function code(x, y, z) tmp = 0.0 if (x <= -0.05) tmp = Float64(x * y); elseif (x <= 1.9e-16) tmp = Float64(z * 5.0); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -0.05) tmp = x * y; elseif (x <= 1.9e-16) tmp = z * 5.0; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -0.05], N[(x * y), $MachinePrecision], If[LessEqual[x, 1.9e-16], N[(z * 5.0), $MachinePrecision], N[(x * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.05:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq 1.9 \cdot 10^{-16}:\\
\;\;\;\;z \cdot 5\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if x < -0.050000000000000003 or 1.90000000000000006e-16 < x Initial program 100.0%
distribute-rgt-inN/A
associate-+l+N/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
distribute-lft-outN/A
*-lowering-*.f64N/A
+-lowering-+.f6496.0%
Simplified96.0%
Taylor expanded in y around inf
*-lowering-*.f6456.1%
Simplified56.1%
if -0.050000000000000003 < x < 1.90000000000000006e-16Initial program 99.8%
distribute-rgt-inN/A
associate-+l+N/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
distribute-lft-outN/A
*-lowering-*.f64N/A
+-lowering-+.f6499.8%
Simplified99.8%
Taylor expanded in x around 0
*-lowering-*.f6475.6%
Simplified75.6%
Final simplification66.0%
(FPCore (x y z) :precision binary64 (+ (* x y) (* z (+ x 5.0))))
double code(double x, double y, double z) {
return (x * y) + (z * (x + 5.0));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + (z * (x + 5.0d0))
end function
public static double code(double x, double y, double z) {
return (x * y) + (z * (x + 5.0));
}
def code(x, y, z): return (x * y) + (z * (x + 5.0))
function code(x, y, z) return Float64(Float64(x * y) + Float64(z * Float64(x + 5.0))) end
function tmp = code(x, y, z) tmp = (x * y) + (z * (x + 5.0)); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(z * N[(x + 5.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot \left(x + 5\right)
\end{array}
Initial program 99.9%
distribute-rgt-inN/A
associate-+l+N/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
distribute-lft-outN/A
*-lowering-*.f64N/A
+-lowering-+.f6497.9%
Simplified97.9%
(FPCore (x y z) :precision binary64 (* z 5.0))
double code(double x, double y, double z) {
return z * 5.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z * 5.0d0
end function
public static double code(double x, double y, double z) {
return z * 5.0;
}
def code(x, y, z): return z * 5.0
function code(x, y, z) return Float64(z * 5.0) end
function tmp = code(x, y, z) tmp = z * 5.0; end
code[x_, y_, z_] := N[(z * 5.0), $MachinePrecision]
\begin{array}{l}
\\
z \cdot 5
\end{array}
Initial program 99.9%
distribute-rgt-inN/A
associate-+l+N/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
distribute-lft-outN/A
*-lowering-*.f64N/A
+-lowering-+.f6497.9%
Simplified97.9%
Taylor expanded in x around 0
*-lowering-*.f6439.9%
Simplified39.9%
Final simplification39.9%
(FPCore (x y z) :precision binary64 (+ (* (+ x 5.0) z) (* x y)))
double code(double x, double y, double z) {
return ((x + 5.0) * z) + (x * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x + 5.0d0) * z) + (x * y)
end function
public static double code(double x, double y, double z) {
return ((x + 5.0) * z) + (x * y);
}
def code(x, y, z): return ((x + 5.0) * z) + (x * y)
function code(x, y, z) return Float64(Float64(Float64(x + 5.0) * z) + Float64(x * y)) end
function tmp = code(x, y, z) tmp = ((x + 5.0) * z) + (x * y); end
code[x_, y_, z_] := N[(N[(N[(x + 5.0), $MachinePrecision] * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + 5\right) \cdot z + x \cdot y
\end{array}
herbie shell --seed 2024161
(FPCore (x y z)
:name "Graphics.Rendering.Plot.Render.Plot.Legend:renderLegendOutside from plot-0.2.3.4, C"
:precision binary64
:alt
(! :herbie-platform default (+ (* (+ x 5) z) (* x y)))
(+ (* x (+ y z)) (* z 5.0)))