
(FPCore (x y z t) :precision binary64 (+ (* (+ (* x y) z) y) t))
double code(double x, double y, double z, double t) {
return (((x * y) + z) * y) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((x * y) + z) * y) + t
end function
public static double code(double x, double y, double z, double t) {
return (((x * y) + z) * y) + t;
}
def code(x, y, z, t): return (((x * y) + z) * y) + t
function code(x, y, z, t) return Float64(Float64(Float64(Float64(x * y) + z) * y) + t) end
function tmp = code(x, y, z, t) tmp = (((x * y) + z) * y) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(N[(x * y), $MachinePrecision] + z), $MachinePrecision] * y), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y + z\right) \cdot y + t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (* (+ (* x y) z) y) t))
double code(double x, double y, double z, double t) {
return (((x * y) + z) * y) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((x * y) + z) * y) + t
end function
public static double code(double x, double y, double z, double t) {
return (((x * y) + z) * y) + t;
}
def code(x, y, z, t): return (((x * y) + z) * y) + t
function code(x, y, z, t) return Float64(Float64(Float64(Float64(x * y) + z) * y) + t) end
function tmp = code(x, y, z, t) tmp = (((x * y) + z) * y) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(N[(x * y), $MachinePrecision] + z), $MachinePrecision] * y), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y + z\right) \cdot y + t
\end{array}
(FPCore (x y z t) :precision binary64 (+ t (* y (+ z (* x y)))))
double code(double x, double y, double z, double t) {
return t + (y * (z + (x * y)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t + (y * (z + (x * y)))
end function
public static double code(double x, double y, double z, double t) {
return t + (y * (z + (x * y)));
}
def code(x, y, z, t): return t + (y * (z + (x * y)))
function code(x, y, z, t) return Float64(t + Float64(y * Float64(z + Float64(x * y)))) end
function tmp = code(x, y, z, t) tmp = t + (y * (z + (x * y))); end
code[x_, y_, z_, t_] := N[(t + N[(y * N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
t + y \cdot \left(z + x \cdot y\right)
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* y (+ z (* x y))))) (if (<= y -2e+35) t_1 (if (<= y 9.6e-31) (+ t (* y z)) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = y * (z + (x * y));
double tmp;
if (y <= -2e+35) {
tmp = t_1;
} else if (y <= 9.6e-31) {
tmp = t + (y * z);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = y * (z + (x * y))
if (y <= (-2d+35)) then
tmp = t_1
else if (y <= 9.6d-31) then
tmp = t + (y * z)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = y * (z + (x * y));
double tmp;
if (y <= -2e+35) {
tmp = t_1;
} else if (y <= 9.6e-31) {
tmp = t + (y * z);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = y * (z + (x * y)) tmp = 0 if y <= -2e+35: tmp = t_1 elif y <= 9.6e-31: tmp = t + (y * z) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(y * Float64(z + Float64(x * y))) tmp = 0.0 if (y <= -2e+35) tmp = t_1; elseif (y <= 9.6e-31) tmp = Float64(t + Float64(y * z)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = y * (z + (x * y)); tmp = 0.0; if (y <= -2e+35) tmp = t_1; elseif (y <= 9.6e-31) tmp = t + (y * z); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(y * N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -2e+35], t$95$1, If[LessEqual[y, 9.6e-31], N[(t + N[(y * z), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := y \cdot \left(z + x \cdot y\right)\\
\mathbf{if}\;y \leq -2 \cdot 10^{+35}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 9.6 \cdot 10^{-31}:\\
\;\;\;\;t + y \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if y < -1.9999999999999999e35 or 9.6000000000000001e-31 < y Initial program 99.9%
Taylor expanded in y around inf
distribute-rgt-inN/A
+-commutativeN/A
unpow2N/A
associate-*r*N/A
fma-defineN/A
associate-*l/N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
fma-defineN/A
*-commutativeN/A
unpow2N/A
associate-*r*N/A
*-commutativeN/A
distribute-lft-inN/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f6493.2%
Simplified93.2%
if -1.9999999999999999e35 < y < 9.6000000000000001e-31Initial program 100.0%
Taylor expanded in x around 0
Simplified93.1%
Final simplification93.2%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* y (* x y)))) (if (<= y -1.16e+54) t_1 (if (<= y 3100000000.0) (+ t (* y z)) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = y * (x * y);
double tmp;
if (y <= -1.16e+54) {
tmp = t_1;
} else if (y <= 3100000000.0) {
tmp = t + (y * z);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = y * (x * y)
if (y <= (-1.16d+54)) then
tmp = t_1
else if (y <= 3100000000.0d0) then
tmp = t + (y * z)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = y * (x * y);
double tmp;
if (y <= -1.16e+54) {
tmp = t_1;
} else if (y <= 3100000000.0) {
tmp = t + (y * z);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = y * (x * y) tmp = 0 if y <= -1.16e+54: tmp = t_1 elif y <= 3100000000.0: tmp = t + (y * z) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(y * Float64(x * y)) tmp = 0.0 if (y <= -1.16e+54) tmp = t_1; elseif (y <= 3100000000.0) tmp = Float64(t + Float64(y * z)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = y * (x * y); tmp = 0.0; if (y <= -1.16e+54) tmp = t_1; elseif (y <= 3100000000.0) tmp = t + (y * z); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(y * N[(x * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.16e+54], t$95$1, If[LessEqual[y, 3100000000.0], N[(t + N[(y * z), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := y \cdot \left(x \cdot y\right)\\
\mathbf{if}\;y \leq -1.16 \cdot 10^{+54}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 3100000000:\\
\;\;\;\;t + y \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if y < -1.1600000000000001e54 or 3.1e9 < y Initial program 99.9%
Taylor expanded in x around inf
unpow2N/A
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f6479.0%
Simplified79.0%
if -1.1600000000000001e54 < y < 3.1e9Initial program 99.9%
Taylor expanded in x around 0
Simplified90.9%
Final simplification85.6%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* y (* x y)))) (if (<= y -2.65e+39) t_1 (if (<= y 2.95e-30) t t_1))))
double code(double x, double y, double z, double t) {
double t_1 = y * (x * y);
double tmp;
if (y <= -2.65e+39) {
tmp = t_1;
} else if (y <= 2.95e-30) {
tmp = t;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = y * (x * y)
if (y <= (-2.65d+39)) then
tmp = t_1
else if (y <= 2.95d-30) then
tmp = t
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = y * (x * y);
double tmp;
if (y <= -2.65e+39) {
tmp = t_1;
} else if (y <= 2.95e-30) {
tmp = t;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = y * (x * y) tmp = 0 if y <= -2.65e+39: tmp = t_1 elif y <= 2.95e-30: tmp = t else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(y * Float64(x * y)) tmp = 0.0 if (y <= -2.65e+39) tmp = t_1; elseif (y <= 2.95e-30) tmp = t; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = y * (x * y); tmp = 0.0; if (y <= -2.65e+39) tmp = t_1; elseif (y <= 2.95e-30) tmp = t; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(y * N[(x * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -2.65e+39], t$95$1, If[LessEqual[y, 2.95e-30], t, t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := y \cdot \left(x \cdot y\right)\\
\mathbf{if}\;y \leq -2.65 \cdot 10^{+39}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 2.95 \cdot 10^{-30}:\\
\;\;\;\;t\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if y < -2.64999999999999989e39 or 2.9499999999999999e-30 < y Initial program 99.9%
Taylor expanded in x around inf
unpow2N/A
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f6476.7%
Simplified76.7%
if -2.64999999999999989e39 < y < 2.9499999999999999e-30Initial program 100.0%
Taylor expanded in y around 0
Simplified70.4%
Final simplification73.4%
(FPCore (x y z t) :precision binary64 (if (<= z -2.9e+107) (* y z) (if (<= z 1.15e+216) t (* y z))))
double code(double x, double y, double z, double t) {
double tmp;
if (z <= -2.9e+107) {
tmp = y * z;
} else if (z <= 1.15e+216) {
tmp = t;
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (z <= (-2.9d+107)) then
tmp = y * z
else if (z <= 1.15d+216) then
tmp = t
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (z <= -2.9e+107) {
tmp = y * z;
} else if (z <= 1.15e+216) {
tmp = t;
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if z <= -2.9e+107: tmp = y * z elif z <= 1.15e+216: tmp = t else: tmp = y * z return tmp
function code(x, y, z, t) tmp = 0.0 if (z <= -2.9e+107) tmp = Float64(y * z); elseif (z <= 1.15e+216) tmp = t; else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (z <= -2.9e+107) tmp = y * z; elseif (z <= 1.15e+216) tmp = t; else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[z, -2.9e+107], N[(y * z), $MachinePrecision], If[LessEqual[z, 1.15e+216], t, N[(y * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.9 \cdot 10^{+107}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;z \leq 1.15 \cdot 10^{+216}:\\
\;\;\;\;t\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if z < -2.89999999999999988e107 or 1.14999999999999998e216 < z Initial program 100.0%
Taylor expanded in z around inf
*-lowering-*.f6471.4%
Simplified71.4%
if -2.89999999999999988e107 < z < 1.14999999999999998e216Initial program 99.9%
Taylor expanded in y around 0
Simplified47.9%
(FPCore (x y z t) :precision binary64 t)
double code(double x, double y, double z, double t) {
return t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t
end function
public static double code(double x, double y, double z, double t) {
return t;
}
def code(x, y, z, t): return t
function code(x, y, z, t) return t end
function tmp = code(x, y, z, t) tmp = t; end
code[x_, y_, z_, t_] := t
\begin{array}{l}
\\
t
\end{array}
Initial program 99.9%
Taylor expanded in y around 0
Simplified41.0%
herbie shell --seed 2024161
(FPCore (x y z t)
:name "Language.Haskell.HsColour.ColourHighlight:unbase from hscolour-1.23"
:precision binary64
(+ (* (+ (* x y) z) y) t))