
(FPCore (x y) :precision binary64 (* 2.0 (+ (* x x) (* x y))))
double code(double x, double y) {
return 2.0 * ((x * x) + (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * ((x * x) + (x * y))
end function
public static double code(double x, double y) {
return 2.0 * ((x * x) + (x * y));
}
def code(x, y): return 2.0 * ((x * x) + (x * y))
function code(x, y) return Float64(2.0 * Float64(Float64(x * x) + Float64(x * y))) end
function tmp = code(x, y) tmp = 2.0 * ((x * x) + (x * y)); end
code[x_, y_] := N[(2.0 * N[(N[(x * x), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot x + x \cdot y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* 2.0 (+ (* x x) (* x y))))
double code(double x, double y) {
return 2.0 * ((x * x) + (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * ((x * x) + (x * y))
end function
public static double code(double x, double y) {
return 2.0 * ((x * x) + (x * y));
}
def code(x, y): return 2.0 * ((x * x) + (x * y))
function code(x, y) return Float64(2.0 * Float64(Float64(x * x) + Float64(x * y))) end
function tmp = code(x, y) tmp = 2.0 * ((x * x) + (x * y)); end
code[x_, y_] := N[(2.0 * N[(N[(x * x), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot x + x \cdot y\right)
\end{array}
(FPCore (x y) :precision binary64 (* (+ x y) (* x 2.0)))
double code(double x, double y) {
return (x + y) * (x * 2.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) * (x * 2.0d0)
end function
public static double code(double x, double y) {
return (x + y) * (x * 2.0);
}
def code(x, y): return (x + y) * (x * 2.0)
function code(x, y) return Float64(Float64(x + y) * Float64(x * 2.0)) end
function tmp = code(x, y) tmp = (x + y) * (x * 2.0); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] * N[(x * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(x \cdot 2\right)
\end{array}
Initial program 95.7%
*-lowering-*.f64N/A
distribute-lft-outN/A
*-lowering-*.f64N/A
+-lowering-+.f64100.0%
Simplified100.0%
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (let* ((t_0 (* 2.0 (* x y)))) (if (<= y -4.5e+77) t_0 (if (<= y 1150000000000.0) (* 2.0 (* x x)) t_0))))
double code(double x, double y) {
double t_0 = 2.0 * (x * y);
double tmp;
if (y <= -4.5e+77) {
tmp = t_0;
} else if (y <= 1150000000000.0) {
tmp = 2.0 * (x * x);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = 2.0d0 * (x * y)
if (y <= (-4.5d+77)) then
tmp = t_0
else if (y <= 1150000000000.0d0) then
tmp = 2.0d0 * (x * x)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = 2.0 * (x * y);
double tmp;
if (y <= -4.5e+77) {
tmp = t_0;
} else if (y <= 1150000000000.0) {
tmp = 2.0 * (x * x);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = 2.0 * (x * y) tmp = 0 if y <= -4.5e+77: tmp = t_0 elif y <= 1150000000000.0: tmp = 2.0 * (x * x) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(2.0 * Float64(x * y)) tmp = 0.0 if (y <= -4.5e+77) tmp = t_0; elseif (y <= 1150000000000.0) tmp = Float64(2.0 * Float64(x * x)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = 2.0 * (x * y); tmp = 0.0; if (y <= -4.5e+77) tmp = t_0; elseif (y <= 1150000000000.0) tmp = 2.0 * (x * x); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(2.0 * N[(x * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -4.5e+77], t$95$0, If[LessEqual[y, 1150000000000.0], N[(2.0 * N[(x * x), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 2 \cdot \left(x \cdot y\right)\\
\mathbf{if}\;y \leq -4.5 \cdot 10^{+77}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1150000000000:\\
\;\;\;\;2 \cdot \left(x \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -4.50000000000000024e77 or 1.15e12 < y Initial program 89.0%
*-lowering-*.f64N/A
distribute-lft-outN/A
*-lowering-*.f64N/A
+-lowering-+.f64100.0%
Simplified100.0%
Taylor expanded in x around 0
*-lowering-*.f64N/A
*-lowering-*.f6488.2%
Simplified88.2%
if -4.50000000000000024e77 < y < 1.15e12Initial program 99.9%
*-lowering-*.f64N/A
distribute-lft-outN/A
*-lowering-*.f64N/A
+-lowering-+.f6499.9%
Simplified99.9%
Taylor expanded in x around inf
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6485.9%
Simplified85.9%
(FPCore (x y) :precision binary64 (* 2.0 (* x (+ x y))))
double code(double x, double y) {
return 2.0 * (x * (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * (x * (x + y))
end function
public static double code(double x, double y) {
return 2.0 * (x * (x + y));
}
def code(x, y): return 2.0 * (x * (x + y))
function code(x, y) return Float64(2.0 * Float64(x * Float64(x + y))) end
function tmp = code(x, y) tmp = 2.0 * (x * (x + y)); end
code[x_, y_] := N[(2.0 * N[(x * N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot \left(x + y\right)\right)
\end{array}
Initial program 95.7%
*-lowering-*.f64N/A
distribute-lft-outN/A
*-lowering-*.f64N/A
+-lowering-+.f64100.0%
Simplified100.0%
(FPCore (x y) :precision binary64 (* 2.0 (* x x)))
double code(double x, double y) {
return 2.0 * (x * x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * (x * x)
end function
public static double code(double x, double y) {
return 2.0 * (x * x);
}
def code(x, y): return 2.0 * (x * x)
function code(x, y) return Float64(2.0 * Float64(x * x)) end
function tmp = code(x, y) tmp = 2.0 * (x * x); end
code[x_, y_] := N[(2.0 * N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot x\right)
\end{array}
Initial program 95.7%
*-lowering-*.f64N/A
distribute-lft-outN/A
*-lowering-*.f64N/A
+-lowering-+.f64100.0%
Simplified100.0%
Taylor expanded in x around inf
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6464.0%
Simplified64.0%
(FPCore (x y) :precision binary64 (* (* x 2.0) (+ x y)))
double code(double x, double y) {
return (x * 2.0) * (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 2.0d0) * (x + y)
end function
public static double code(double x, double y) {
return (x * 2.0) * (x + y);
}
def code(x, y): return (x * 2.0) * (x + y)
function code(x, y) return Float64(Float64(x * 2.0) * Float64(x + y)) end
function tmp = code(x, y) tmp = (x * 2.0) * (x + y); end
code[x_, y_] := N[(N[(x * 2.0), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 2\right) \cdot \left(x + y\right)
\end{array}
herbie shell --seed 2024161
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, B"
:precision binary64
:alt
(! :herbie-platform default (* (* x 2) (+ x y)))
(* 2.0 (+ (* x x) (* x y))))