
(FPCore (x y) :precision binary64 (/ (- x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
def code(x, y): return (x - y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x - y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x - y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{\left(x \cdot 2\right) \cdot y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
def code(x, y): return (x - y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x - y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x - y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{\left(x \cdot 2\right) \cdot y}
\end{array}
(FPCore (x y) :precision binary64 (+ (/ 0.5 y) (/ -0.5 x)))
double code(double x, double y) {
return (0.5 / y) + (-0.5 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / y) + ((-0.5d0) / x)
end function
public static double code(double x, double y) {
return (0.5 / y) + (-0.5 / x);
}
def code(x, y): return (0.5 / y) + (-0.5 / x)
function code(x, y) return Float64(Float64(0.5 / y) + Float64(-0.5 / x)) end
function tmp = code(x, y) tmp = (0.5 / y) + (-0.5 / x); end
code[x_, y_] := N[(N[(0.5 / y), $MachinePrecision] + N[(-0.5 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{y} + \frac{-0.5}{x}
\end{array}
Initial program 78.0%
div-subN/A
sub-negN/A
+-lowering-+.f64N/A
associate-/r*N/A
/-lowering-/.f64N/A
associate-/r*N/A
*-inversesN/A
metadata-evalN/A
distribute-neg-fracN/A
associate-/l/N/A
distribute-frac-negN/A
*-inversesN/A
metadata-evalN/A
*-commutativeN/A
associate-/r*N/A
/-lowering-/.f64N/A
metadata-eval100.0%
Simplified100.0%
(FPCore (x y) :precision binary64 (if (<= y -7.2e-7) (/ -0.5 x) (if (<= y 1.15e-19) (/ 0.5 y) (/ -0.5 x))))
double code(double x, double y) {
double tmp;
if (y <= -7.2e-7) {
tmp = -0.5 / x;
} else if (y <= 1.15e-19) {
tmp = 0.5 / y;
} else {
tmp = -0.5 / x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-7.2d-7)) then
tmp = (-0.5d0) / x
else if (y <= 1.15d-19) then
tmp = 0.5d0 / y
else
tmp = (-0.5d0) / x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -7.2e-7) {
tmp = -0.5 / x;
} else if (y <= 1.15e-19) {
tmp = 0.5 / y;
} else {
tmp = -0.5 / x;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -7.2e-7: tmp = -0.5 / x elif y <= 1.15e-19: tmp = 0.5 / y else: tmp = -0.5 / x return tmp
function code(x, y) tmp = 0.0 if (y <= -7.2e-7) tmp = Float64(-0.5 / x); elseif (y <= 1.15e-19) tmp = Float64(0.5 / y); else tmp = Float64(-0.5 / x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -7.2e-7) tmp = -0.5 / x; elseif (y <= 1.15e-19) tmp = 0.5 / y; else tmp = -0.5 / x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -7.2e-7], N[(-0.5 / x), $MachinePrecision], If[LessEqual[y, 1.15e-19], N[(0.5 / y), $MachinePrecision], N[(-0.5 / x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -7.2 \cdot 10^{-7}:\\
\;\;\;\;\frac{-0.5}{x}\\
\mathbf{elif}\;y \leq 1.15 \cdot 10^{-19}:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{-0.5}{x}\\
\end{array}
\end{array}
if y < -7.19999999999999989e-7 or 1.1499999999999999e-19 < y Initial program 80.0%
div-subN/A
sub-negN/A
+-lowering-+.f64N/A
associate-/r*N/A
/-lowering-/.f64N/A
associate-/r*N/A
*-inversesN/A
metadata-evalN/A
distribute-neg-fracN/A
associate-/l/N/A
distribute-frac-negN/A
*-inversesN/A
metadata-evalN/A
*-commutativeN/A
associate-/r*N/A
/-lowering-/.f64N/A
metadata-eval100.0%
Simplified100.0%
Taylor expanded in y around inf
/-lowering-/.f6481.4%
Simplified81.4%
if -7.19999999999999989e-7 < y < 1.1499999999999999e-19Initial program 76.1%
div-subN/A
sub-negN/A
+-lowering-+.f64N/A
associate-/r*N/A
/-lowering-/.f64N/A
associate-/r*N/A
*-inversesN/A
metadata-evalN/A
distribute-neg-fracN/A
associate-/l/N/A
distribute-frac-negN/A
*-inversesN/A
metadata-evalN/A
*-commutativeN/A
associate-/r*N/A
/-lowering-/.f64N/A
metadata-eval100.0%
Simplified100.0%
Taylor expanded in y around 0
/-lowering-/.f6474.9%
Simplified74.9%
(FPCore (x y) :precision binary64 (/ -0.5 x))
double code(double x, double y) {
return -0.5 / x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (-0.5d0) / x
end function
public static double code(double x, double y) {
return -0.5 / x;
}
def code(x, y): return -0.5 / x
function code(x, y) return Float64(-0.5 / x) end
function tmp = code(x, y) tmp = -0.5 / x; end
code[x_, y_] := N[(-0.5 / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{-0.5}{x}
\end{array}
Initial program 78.0%
div-subN/A
sub-negN/A
+-lowering-+.f64N/A
associate-/r*N/A
/-lowering-/.f64N/A
associate-/r*N/A
*-inversesN/A
metadata-evalN/A
distribute-neg-fracN/A
associate-/l/N/A
distribute-frac-negN/A
*-inversesN/A
metadata-evalN/A
*-commutativeN/A
associate-/r*N/A
/-lowering-/.f64N/A
metadata-eval100.0%
Simplified100.0%
Taylor expanded in y around inf
/-lowering-/.f6453.2%
Simplified53.2%
(FPCore (x y) :precision binary64 (- (/ 0.5 y) (/ 0.5 x)))
double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / y) - (0.5d0 / x)
end function
public static double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
def code(x, y): return (0.5 / y) - (0.5 / x)
function code(x, y) return Float64(Float64(0.5 / y) - Float64(0.5 / x)) end
function tmp = code(x, y) tmp = (0.5 / y) - (0.5 / x); end
code[x_, y_] := N[(N[(0.5 / y), $MachinePrecision] - N[(0.5 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{y} - \frac{0.5}{x}
\end{array}
herbie shell --seed 2024161
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:precision binary64
:alt
(! :herbie-platform default (- (/ 1/2 y) (/ 1/2 x)))
(/ (- x y) (* (* x 2.0) y)))