
(FPCore (a b_2 c) :precision binary64 (/ (- (- b_2) (sqrt (- (* b_2 b_2) (* a c)))) a))
double code(double a, double b_2, double c) {
return (-b_2 - sqrt(((b_2 * b_2) - (a * c)))) / a;
}
real(8) function code(a, b_2, c)
real(8), intent (in) :: a
real(8), intent (in) :: b_2
real(8), intent (in) :: c
code = (-b_2 - sqrt(((b_2 * b_2) - (a * c)))) / a
end function
public static double code(double a, double b_2, double c) {
return (-b_2 - Math.sqrt(((b_2 * b_2) - (a * c)))) / a;
}
def code(a, b_2, c): return (-b_2 - math.sqrt(((b_2 * b_2) - (a * c)))) / a
function code(a, b_2, c) return Float64(Float64(Float64(-b_2) - sqrt(Float64(Float64(b_2 * b_2) - Float64(a * c)))) / a) end
function tmp = code(a, b_2, c) tmp = (-b_2 - sqrt(((b_2 * b_2) - (a * c)))) / a; end
code[a_, b$95$2_, c_] := N[(N[((-b$95$2) - N[Sqrt[N[(N[(b$95$2 * b$95$2), $MachinePrecision] - N[(a * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\_2\right) - \sqrt{b\_2 \cdot b\_2 - a \cdot c}}{a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b_2 c) :precision binary64 (/ (- (- b_2) (sqrt (- (* b_2 b_2) (* a c)))) a))
double code(double a, double b_2, double c) {
return (-b_2 - sqrt(((b_2 * b_2) - (a * c)))) / a;
}
real(8) function code(a, b_2, c)
real(8), intent (in) :: a
real(8), intent (in) :: b_2
real(8), intent (in) :: c
code = (-b_2 - sqrt(((b_2 * b_2) - (a * c)))) / a
end function
public static double code(double a, double b_2, double c) {
return (-b_2 - Math.sqrt(((b_2 * b_2) - (a * c)))) / a;
}
def code(a, b_2, c): return (-b_2 - math.sqrt(((b_2 * b_2) - (a * c)))) / a
function code(a, b_2, c) return Float64(Float64(Float64(-b_2) - sqrt(Float64(Float64(b_2 * b_2) - Float64(a * c)))) / a) end
function tmp = code(a, b_2, c) tmp = (-b_2 - sqrt(((b_2 * b_2) - (a * c)))) / a; end
code[a_, b$95$2_, c_] := N[(N[((-b$95$2) - N[Sqrt[N[(N[(b$95$2 * b$95$2), $MachinePrecision] - N[(a * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\_2\right) - \sqrt{b\_2 \cdot b\_2 - a \cdot c}}{a}
\end{array}
(FPCore (a b_2 c)
:precision binary64
(let* ((t_0 (sqrt (- (* b_2 b_2) (* c a)))))
(if (<= b_2 -1.75e+72)
(/ (* c -0.5) b_2)
(if (<= b_2 -1.25e-148)
(/ (/ (* c a) (- t_0 b_2)) a)
(if (<= b_2 60000.0) (/ (- (- 0.0 b_2) t_0) a) (/ (* b_2 -2.0) a))))))
double code(double a, double b_2, double c) {
double t_0 = sqrt(((b_2 * b_2) - (c * a)));
double tmp;
if (b_2 <= -1.75e+72) {
tmp = (c * -0.5) / b_2;
} else if (b_2 <= -1.25e-148) {
tmp = ((c * a) / (t_0 - b_2)) / a;
} else if (b_2 <= 60000.0) {
tmp = ((0.0 - b_2) - t_0) / a;
} else {
tmp = (b_2 * -2.0) / a;
}
return tmp;
}
real(8) function code(a, b_2, c)
real(8), intent (in) :: a
real(8), intent (in) :: b_2
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt(((b_2 * b_2) - (c * a)))
if (b_2 <= (-1.75d+72)) then
tmp = (c * (-0.5d0)) / b_2
else if (b_2 <= (-1.25d-148)) then
tmp = ((c * a) / (t_0 - b_2)) / a
else if (b_2 <= 60000.0d0) then
tmp = ((0.0d0 - b_2) - t_0) / a
else
tmp = (b_2 * (-2.0d0)) / a
end if
code = tmp
end function
public static double code(double a, double b_2, double c) {
double t_0 = Math.sqrt(((b_2 * b_2) - (c * a)));
double tmp;
if (b_2 <= -1.75e+72) {
tmp = (c * -0.5) / b_2;
} else if (b_2 <= -1.25e-148) {
tmp = ((c * a) / (t_0 - b_2)) / a;
} else if (b_2 <= 60000.0) {
tmp = ((0.0 - b_2) - t_0) / a;
} else {
tmp = (b_2 * -2.0) / a;
}
return tmp;
}
def code(a, b_2, c): t_0 = math.sqrt(((b_2 * b_2) - (c * a))) tmp = 0 if b_2 <= -1.75e+72: tmp = (c * -0.5) / b_2 elif b_2 <= -1.25e-148: tmp = ((c * a) / (t_0 - b_2)) / a elif b_2 <= 60000.0: tmp = ((0.0 - b_2) - t_0) / a else: tmp = (b_2 * -2.0) / a return tmp
function code(a, b_2, c) t_0 = sqrt(Float64(Float64(b_2 * b_2) - Float64(c * a))) tmp = 0.0 if (b_2 <= -1.75e+72) tmp = Float64(Float64(c * -0.5) / b_2); elseif (b_2 <= -1.25e-148) tmp = Float64(Float64(Float64(c * a) / Float64(t_0 - b_2)) / a); elseif (b_2 <= 60000.0) tmp = Float64(Float64(Float64(0.0 - b_2) - t_0) / a); else tmp = Float64(Float64(b_2 * -2.0) / a); end return tmp end
function tmp_2 = code(a, b_2, c) t_0 = sqrt(((b_2 * b_2) - (c * a))); tmp = 0.0; if (b_2 <= -1.75e+72) tmp = (c * -0.5) / b_2; elseif (b_2 <= -1.25e-148) tmp = ((c * a) / (t_0 - b_2)) / a; elseif (b_2 <= 60000.0) tmp = ((0.0 - b_2) - t_0) / a; else tmp = (b_2 * -2.0) / a; end tmp_2 = tmp; end
code[a_, b$95$2_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b$95$2 * b$95$2), $MachinePrecision] - N[(c * a), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[b$95$2, -1.75e+72], N[(N[(c * -0.5), $MachinePrecision] / b$95$2), $MachinePrecision], If[LessEqual[b$95$2, -1.25e-148], N[(N[(N[(c * a), $MachinePrecision] / N[(t$95$0 - b$95$2), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], If[LessEqual[b$95$2, 60000.0], N[(N[(N[(0.0 - b$95$2), $MachinePrecision] - t$95$0), $MachinePrecision] / a), $MachinePrecision], N[(N[(b$95$2 * -2.0), $MachinePrecision] / a), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b\_2 \cdot b\_2 - c \cdot a}\\
\mathbf{if}\;b\_2 \leq -1.75 \cdot 10^{+72}:\\
\;\;\;\;\frac{c \cdot -0.5}{b\_2}\\
\mathbf{elif}\;b\_2 \leq -1.25 \cdot 10^{-148}:\\
\;\;\;\;\frac{\frac{c \cdot a}{t\_0 - b\_2}}{a}\\
\mathbf{elif}\;b\_2 \leq 60000:\\
\;\;\;\;\frac{\left(0 - b\_2\right) - t\_0}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{b\_2 \cdot -2}{a}\\
\end{array}
\end{array}
if b_2 < -1.75000000000000005e72Initial program 3.9%
Taylor expanded in b_2 around -inf
associate-*r/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f6497.0%
Simplified97.0%
if -1.75000000000000005e72 < b_2 < -1.25e-148Initial program 49.2%
Applied egg-rr49.3%
Taylor expanded in b_2 around 0
mul-1-negN/A
neg-sub0N/A
--lowering--.f64N/A
*-commutativeN/A
*-lowering-*.f6487.1%
Simplified87.1%
if -1.25e-148 < b_2 < 6e4Initial program 82.2%
if 6e4 < b_2 Initial program 71.4%
Taylor expanded in b_2 around inf
*-commutativeN/A
*-lowering-*.f6495.8%
Simplified95.8%
Final simplification90.2%
(FPCore (a b_2 c)
:precision binary64
(if (<= b_2 -4.8e-85)
(/ (* c -0.5) b_2)
(if (<= b_2 60000.0)
(/ (- (- 0.0 b_2) (sqrt (- (* b_2 b_2) (* c a)))) a)
(/ (* b_2 -2.0) a))))
double code(double a, double b_2, double c) {
double tmp;
if (b_2 <= -4.8e-85) {
tmp = (c * -0.5) / b_2;
} else if (b_2 <= 60000.0) {
tmp = ((0.0 - b_2) - sqrt(((b_2 * b_2) - (c * a)))) / a;
} else {
tmp = (b_2 * -2.0) / a;
}
return tmp;
}
real(8) function code(a, b_2, c)
real(8), intent (in) :: a
real(8), intent (in) :: b_2
real(8), intent (in) :: c
real(8) :: tmp
if (b_2 <= (-4.8d-85)) then
tmp = (c * (-0.5d0)) / b_2
else if (b_2 <= 60000.0d0) then
tmp = ((0.0d0 - b_2) - sqrt(((b_2 * b_2) - (c * a)))) / a
else
tmp = (b_2 * (-2.0d0)) / a
end if
code = tmp
end function
public static double code(double a, double b_2, double c) {
double tmp;
if (b_2 <= -4.8e-85) {
tmp = (c * -0.5) / b_2;
} else if (b_2 <= 60000.0) {
tmp = ((0.0 - b_2) - Math.sqrt(((b_2 * b_2) - (c * a)))) / a;
} else {
tmp = (b_2 * -2.0) / a;
}
return tmp;
}
def code(a, b_2, c): tmp = 0 if b_2 <= -4.8e-85: tmp = (c * -0.5) / b_2 elif b_2 <= 60000.0: tmp = ((0.0 - b_2) - math.sqrt(((b_2 * b_2) - (c * a)))) / a else: tmp = (b_2 * -2.0) / a return tmp
function code(a, b_2, c) tmp = 0.0 if (b_2 <= -4.8e-85) tmp = Float64(Float64(c * -0.5) / b_2); elseif (b_2 <= 60000.0) tmp = Float64(Float64(Float64(0.0 - b_2) - sqrt(Float64(Float64(b_2 * b_2) - Float64(c * a)))) / a); else tmp = Float64(Float64(b_2 * -2.0) / a); end return tmp end
function tmp_2 = code(a, b_2, c) tmp = 0.0; if (b_2 <= -4.8e-85) tmp = (c * -0.5) / b_2; elseif (b_2 <= 60000.0) tmp = ((0.0 - b_2) - sqrt(((b_2 * b_2) - (c * a)))) / a; else tmp = (b_2 * -2.0) / a; end tmp_2 = tmp; end
code[a_, b$95$2_, c_] := If[LessEqual[b$95$2, -4.8e-85], N[(N[(c * -0.5), $MachinePrecision] / b$95$2), $MachinePrecision], If[LessEqual[b$95$2, 60000.0], N[(N[(N[(0.0 - b$95$2), $MachinePrecision] - N[Sqrt[N[(N[(b$95$2 * b$95$2), $MachinePrecision] - N[(c * a), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[(N[(b$95$2 * -2.0), $MachinePrecision] / a), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b\_2 \leq -4.8 \cdot 10^{-85}:\\
\;\;\;\;\frac{c \cdot -0.5}{b\_2}\\
\mathbf{elif}\;b\_2 \leq 60000:\\
\;\;\;\;\frac{\left(0 - b\_2\right) - \sqrt{b\_2 \cdot b\_2 - c \cdot a}}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{b\_2 \cdot -2}{a}\\
\end{array}
\end{array}
if b_2 < -4.8000000000000001e-85Initial program 17.4%
Taylor expanded in b_2 around -inf
associate-*r/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f6486.7%
Simplified86.7%
if -4.8000000000000001e-85 < b_2 < 6e4Initial program 82.3%
if 6e4 < b_2 Initial program 71.4%
Taylor expanded in b_2 around inf
*-commutativeN/A
*-lowering-*.f6495.8%
Simplified95.8%
Final simplification87.5%
(FPCore (a b_2 c)
:precision binary64
(if (<= b_2 -3.2e-81)
(/ (* c -0.5) b_2)
(if (<= b_2 1.4e-36)
(/ (- (- 0.0 b_2) (sqrt (* c (- 0.0 a)))) a)
(/ (* b_2 -2.0) a))))
double code(double a, double b_2, double c) {
double tmp;
if (b_2 <= -3.2e-81) {
tmp = (c * -0.5) / b_2;
} else if (b_2 <= 1.4e-36) {
tmp = ((0.0 - b_2) - sqrt((c * (0.0 - a)))) / a;
} else {
tmp = (b_2 * -2.0) / a;
}
return tmp;
}
real(8) function code(a, b_2, c)
real(8), intent (in) :: a
real(8), intent (in) :: b_2
real(8), intent (in) :: c
real(8) :: tmp
if (b_2 <= (-3.2d-81)) then
tmp = (c * (-0.5d0)) / b_2
else if (b_2 <= 1.4d-36) then
tmp = ((0.0d0 - b_2) - sqrt((c * (0.0d0 - a)))) / a
else
tmp = (b_2 * (-2.0d0)) / a
end if
code = tmp
end function
public static double code(double a, double b_2, double c) {
double tmp;
if (b_2 <= -3.2e-81) {
tmp = (c * -0.5) / b_2;
} else if (b_2 <= 1.4e-36) {
tmp = ((0.0 - b_2) - Math.sqrt((c * (0.0 - a)))) / a;
} else {
tmp = (b_2 * -2.0) / a;
}
return tmp;
}
def code(a, b_2, c): tmp = 0 if b_2 <= -3.2e-81: tmp = (c * -0.5) / b_2 elif b_2 <= 1.4e-36: tmp = ((0.0 - b_2) - math.sqrt((c * (0.0 - a)))) / a else: tmp = (b_2 * -2.0) / a return tmp
function code(a, b_2, c) tmp = 0.0 if (b_2 <= -3.2e-81) tmp = Float64(Float64(c * -0.5) / b_2); elseif (b_2 <= 1.4e-36) tmp = Float64(Float64(Float64(0.0 - b_2) - sqrt(Float64(c * Float64(0.0 - a)))) / a); else tmp = Float64(Float64(b_2 * -2.0) / a); end return tmp end
function tmp_2 = code(a, b_2, c) tmp = 0.0; if (b_2 <= -3.2e-81) tmp = (c * -0.5) / b_2; elseif (b_2 <= 1.4e-36) tmp = ((0.0 - b_2) - sqrt((c * (0.0 - a)))) / a; else tmp = (b_2 * -2.0) / a; end tmp_2 = tmp; end
code[a_, b$95$2_, c_] := If[LessEqual[b$95$2, -3.2e-81], N[(N[(c * -0.5), $MachinePrecision] / b$95$2), $MachinePrecision], If[LessEqual[b$95$2, 1.4e-36], N[(N[(N[(0.0 - b$95$2), $MachinePrecision] - N[Sqrt[N[(c * N[(0.0 - a), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[(N[(b$95$2 * -2.0), $MachinePrecision] / a), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b\_2 \leq -3.2 \cdot 10^{-81}:\\
\;\;\;\;\frac{c \cdot -0.5}{b\_2}\\
\mathbf{elif}\;b\_2 \leq 1.4 \cdot 10^{-36}:\\
\;\;\;\;\frac{\left(0 - b\_2\right) - \sqrt{c \cdot \left(0 - a\right)}}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{b\_2 \cdot -2}{a}\\
\end{array}
\end{array}
if b_2 < -3.2e-81Initial program 17.4%
Taylor expanded in b_2 around -inf
associate-*r/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f6486.7%
Simplified86.7%
if -3.2e-81 < b_2 < 1.4000000000000001e-36Initial program 81.1%
Taylor expanded in b_2 around 0
mul-1-negN/A
neg-sub0N/A
--lowering--.f64N/A
*-commutativeN/A
*-lowering-*.f6472.9%
Simplified72.9%
if 1.4000000000000001e-36 < b_2 Initial program 74.2%
Taylor expanded in b_2 around inf
*-commutativeN/A
*-lowering-*.f6491.8%
Simplified91.8%
Final simplification83.8%
(FPCore (a b_2 c) :precision binary64 (if (<= b_2 -5e-310) (/ (* c -0.5) b_2) (/ (* b_2 -2.0) a)))
double code(double a, double b_2, double c) {
double tmp;
if (b_2 <= -5e-310) {
tmp = (c * -0.5) / b_2;
} else {
tmp = (b_2 * -2.0) / a;
}
return tmp;
}
real(8) function code(a, b_2, c)
real(8), intent (in) :: a
real(8), intent (in) :: b_2
real(8), intent (in) :: c
real(8) :: tmp
if (b_2 <= (-5d-310)) then
tmp = (c * (-0.5d0)) / b_2
else
tmp = (b_2 * (-2.0d0)) / a
end if
code = tmp
end function
public static double code(double a, double b_2, double c) {
double tmp;
if (b_2 <= -5e-310) {
tmp = (c * -0.5) / b_2;
} else {
tmp = (b_2 * -2.0) / a;
}
return tmp;
}
def code(a, b_2, c): tmp = 0 if b_2 <= -5e-310: tmp = (c * -0.5) / b_2 else: tmp = (b_2 * -2.0) / a return tmp
function code(a, b_2, c) tmp = 0.0 if (b_2 <= -5e-310) tmp = Float64(Float64(c * -0.5) / b_2); else tmp = Float64(Float64(b_2 * -2.0) / a); end return tmp end
function tmp_2 = code(a, b_2, c) tmp = 0.0; if (b_2 <= -5e-310) tmp = (c * -0.5) / b_2; else tmp = (b_2 * -2.0) / a; end tmp_2 = tmp; end
code[a_, b$95$2_, c_] := If[LessEqual[b$95$2, -5e-310], N[(N[(c * -0.5), $MachinePrecision] / b$95$2), $MachinePrecision], N[(N[(b$95$2 * -2.0), $MachinePrecision] / a), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b\_2 \leq -5 \cdot 10^{-310}:\\
\;\;\;\;\frac{c \cdot -0.5}{b\_2}\\
\mathbf{else}:\\
\;\;\;\;\frac{b\_2 \cdot -2}{a}\\
\end{array}
\end{array}
if b_2 < -4.999999999999985e-310Initial program 31.8%
Taylor expanded in b_2 around -inf
associate-*r/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f6470.5%
Simplified70.5%
if -4.999999999999985e-310 < b_2 Initial program 77.0%
Taylor expanded in b_2 around inf
*-commutativeN/A
*-lowering-*.f6464.1%
Simplified64.1%
(FPCore (a b_2 c) :precision binary64 (if (<= b_2 -4e-5) (/ (* c 0.5) b_2) (/ (* b_2 -2.0) a)))
double code(double a, double b_2, double c) {
double tmp;
if (b_2 <= -4e-5) {
tmp = (c * 0.5) / b_2;
} else {
tmp = (b_2 * -2.0) / a;
}
return tmp;
}
real(8) function code(a, b_2, c)
real(8), intent (in) :: a
real(8), intent (in) :: b_2
real(8), intent (in) :: c
real(8) :: tmp
if (b_2 <= (-4d-5)) then
tmp = (c * 0.5d0) / b_2
else
tmp = (b_2 * (-2.0d0)) / a
end if
code = tmp
end function
public static double code(double a, double b_2, double c) {
double tmp;
if (b_2 <= -4e-5) {
tmp = (c * 0.5) / b_2;
} else {
tmp = (b_2 * -2.0) / a;
}
return tmp;
}
def code(a, b_2, c): tmp = 0 if b_2 <= -4e-5: tmp = (c * 0.5) / b_2 else: tmp = (b_2 * -2.0) / a return tmp
function code(a, b_2, c) tmp = 0.0 if (b_2 <= -4e-5) tmp = Float64(Float64(c * 0.5) / b_2); else tmp = Float64(Float64(b_2 * -2.0) / a); end return tmp end
function tmp_2 = code(a, b_2, c) tmp = 0.0; if (b_2 <= -4e-5) tmp = (c * 0.5) / b_2; else tmp = (b_2 * -2.0) / a; end tmp_2 = tmp; end
code[a_, b$95$2_, c_] := If[LessEqual[b$95$2, -4e-5], N[(N[(c * 0.5), $MachinePrecision] / b$95$2), $MachinePrecision], N[(N[(b$95$2 * -2.0), $MachinePrecision] / a), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b\_2 \leq -4 \cdot 10^{-5}:\\
\;\;\;\;\frac{c \cdot 0.5}{b\_2}\\
\mathbf{else}:\\
\;\;\;\;\frac{b\_2 \cdot -2}{a}\\
\end{array}
\end{array}
if b_2 < -4.00000000000000033e-5Initial program 14.6%
Taylor expanded in c around 0
fma-defineN/A
metadata-evalN/A
distribute-lft-neg-inN/A
fmm-undefN/A
--lowering--.f64N/A
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
associate-*r/N/A
*-lowering-*.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
/-lowering-/.f64N/A
associate-*r/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f642.7%
Simplified2.7%
Taylor expanded in b_2 around 0
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f6428.6%
Simplified28.6%
if -4.00000000000000033e-5 < b_2 Initial program 75.2%
Taylor expanded in b_2 around inf
*-commutativeN/A
*-lowering-*.f6450.2%
Simplified50.2%
Final simplification43.0%
(FPCore (a b_2 c) :precision binary64 (if (<= b_2 -1.6e-5) (/ (* c 0.5) b_2) (* b_2 (/ -2.0 a))))
double code(double a, double b_2, double c) {
double tmp;
if (b_2 <= -1.6e-5) {
tmp = (c * 0.5) / b_2;
} else {
tmp = b_2 * (-2.0 / a);
}
return tmp;
}
real(8) function code(a, b_2, c)
real(8), intent (in) :: a
real(8), intent (in) :: b_2
real(8), intent (in) :: c
real(8) :: tmp
if (b_2 <= (-1.6d-5)) then
tmp = (c * 0.5d0) / b_2
else
tmp = b_2 * ((-2.0d0) / a)
end if
code = tmp
end function
public static double code(double a, double b_2, double c) {
double tmp;
if (b_2 <= -1.6e-5) {
tmp = (c * 0.5) / b_2;
} else {
tmp = b_2 * (-2.0 / a);
}
return tmp;
}
def code(a, b_2, c): tmp = 0 if b_2 <= -1.6e-5: tmp = (c * 0.5) / b_2 else: tmp = b_2 * (-2.0 / a) return tmp
function code(a, b_2, c) tmp = 0.0 if (b_2 <= -1.6e-5) tmp = Float64(Float64(c * 0.5) / b_2); else tmp = Float64(b_2 * Float64(-2.0 / a)); end return tmp end
function tmp_2 = code(a, b_2, c) tmp = 0.0; if (b_2 <= -1.6e-5) tmp = (c * 0.5) / b_2; else tmp = b_2 * (-2.0 / a); end tmp_2 = tmp; end
code[a_, b$95$2_, c_] := If[LessEqual[b$95$2, -1.6e-5], N[(N[(c * 0.5), $MachinePrecision] / b$95$2), $MachinePrecision], N[(b$95$2 * N[(-2.0 / a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b\_2 \leq -1.6 \cdot 10^{-5}:\\
\;\;\;\;\frac{c \cdot 0.5}{b\_2}\\
\mathbf{else}:\\
\;\;\;\;b\_2 \cdot \frac{-2}{a}\\
\end{array}
\end{array}
if b_2 < -1.59999999999999993e-5Initial program 14.6%
Taylor expanded in c around 0
fma-defineN/A
metadata-evalN/A
distribute-lft-neg-inN/A
fmm-undefN/A
--lowering--.f64N/A
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
associate-*r/N/A
*-lowering-*.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
/-lowering-/.f64N/A
associate-*r/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f642.7%
Simplified2.7%
Taylor expanded in b_2 around 0
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f6428.6%
Simplified28.6%
if -1.59999999999999993e-5 < b_2 Initial program 75.2%
Taylor expanded in b_2 around inf
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
associate-*r/N/A
*-lowering-*.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
/-lowering-/.f6450.1%
Simplified50.1%
Final simplification42.9%
(FPCore (a b_2 c) :precision binary64 (* b_2 (/ -2.0 a)))
double code(double a, double b_2, double c) {
return b_2 * (-2.0 / a);
}
real(8) function code(a, b_2, c)
real(8), intent (in) :: a
real(8), intent (in) :: b_2
real(8), intent (in) :: c
code = b_2 * ((-2.0d0) / a)
end function
public static double code(double a, double b_2, double c) {
return b_2 * (-2.0 / a);
}
def code(a, b_2, c): return b_2 * (-2.0 / a)
function code(a, b_2, c) return Float64(b_2 * Float64(-2.0 / a)) end
function tmp = code(a, b_2, c) tmp = b_2 * (-2.0 / a); end
code[a_, b$95$2_, c_] := N[(b$95$2 * N[(-2.0 / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
b\_2 \cdot \frac{-2}{a}
\end{array}
Initial program 55.1%
Taylor expanded in b_2 around inf
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
associate-*r/N/A
*-lowering-*.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
/-lowering-/.f6434.3%
Simplified34.3%
(FPCore (a b_2 c) :precision binary64 (/ b_2 a))
double code(double a, double b_2, double c) {
return b_2 / a;
}
real(8) function code(a, b_2, c)
real(8), intent (in) :: a
real(8), intent (in) :: b_2
real(8), intent (in) :: c
code = b_2 / a
end function
public static double code(double a, double b_2, double c) {
return b_2 / a;
}
def code(a, b_2, c): return b_2 / a
function code(a, b_2, c) return Float64(b_2 / a) end
function tmp = code(a, b_2, c) tmp = b_2 / a; end
code[a_, b$95$2_, c_] := N[(b$95$2 / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{b\_2}{a}
\end{array}
Initial program 55.1%
Applied egg-rr32.7%
Taylor expanded in b_2 around 0
mul-1-negN/A
neg-sub0N/A
--lowering--.f64N/A
*-lowering-*.f6427.6%
Simplified27.6%
Taylor expanded in b_2 around inf
/-lowering-/.f642.4%
Simplified2.4%
(FPCore (a b_2 c)
:precision binary64
(let* ((t_0 (* (sqrt (fabs a)) (sqrt (fabs c))))
(t_1
(if (== (copysign a c) a)
(* (sqrt (- (fabs b_2) t_0)) (sqrt (+ (fabs b_2) t_0)))
(hypot b_2 t_0))))
(if (< b_2 0.0) (/ c (- t_1 b_2)) (/ (+ b_2 t_1) (- a)))))
double code(double a, double b_2, double c) {
double t_0 = sqrt(fabs(a)) * sqrt(fabs(c));
double tmp;
if (copysign(a, c) == a) {
tmp = sqrt((fabs(b_2) - t_0)) * sqrt((fabs(b_2) + t_0));
} else {
tmp = hypot(b_2, t_0);
}
double t_1 = tmp;
double tmp_1;
if (b_2 < 0.0) {
tmp_1 = c / (t_1 - b_2);
} else {
tmp_1 = (b_2 + t_1) / -a;
}
return tmp_1;
}
public static double code(double a, double b_2, double c) {
double t_0 = Math.sqrt(Math.abs(a)) * Math.sqrt(Math.abs(c));
double tmp;
if (Math.copySign(a, c) == a) {
tmp = Math.sqrt((Math.abs(b_2) - t_0)) * Math.sqrt((Math.abs(b_2) + t_0));
} else {
tmp = Math.hypot(b_2, t_0);
}
double t_1 = tmp;
double tmp_1;
if (b_2 < 0.0) {
tmp_1 = c / (t_1 - b_2);
} else {
tmp_1 = (b_2 + t_1) / -a;
}
return tmp_1;
}
def code(a, b_2, c): t_0 = math.sqrt(math.fabs(a)) * math.sqrt(math.fabs(c)) tmp = 0 if math.copysign(a, c) == a: tmp = math.sqrt((math.fabs(b_2) - t_0)) * math.sqrt((math.fabs(b_2) + t_0)) else: tmp = math.hypot(b_2, t_0) t_1 = tmp tmp_1 = 0 if b_2 < 0.0: tmp_1 = c / (t_1 - b_2) else: tmp_1 = (b_2 + t_1) / -a return tmp_1
function code(a, b_2, c) t_0 = Float64(sqrt(abs(a)) * sqrt(abs(c))) tmp = 0.0 if (copysign(a, c) == a) tmp = Float64(sqrt(Float64(abs(b_2) - t_0)) * sqrt(Float64(abs(b_2) + t_0))); else tmp = hypot(b_2, t_0); end t_1 = tmp tmp_1 = 0.0 if (b_2 < 0.0) tmp_1 = Float64(c / Float64(t_1 - b_2)); else tmp_1 = Float64(Float64(b_2 + t_1) / Float64(-a)); end return tmp_1 end
function tmp_3 = code(a, b_2, c) t_0 = sqrt(abs(a)) * sqrt(abs(c)); tmp = 0.0; if ((sign(c) * abs(a)) == a) tmp = sqrt((abs(b_2) - t_0)) * sqrt((abs(b_2) + t_0)); else tmp = hypot(b_2, t_0); end t_1 = tmp; tmp_2 = 0.0; if (b_2 < 0.0) tmp_2 = c / (t_1 - b_2); else tmp_2 = (b_2 + t_1) / -a; end tmp_3 = tmp_2; end
code[a_, b$95$2_, c_] := Block[{t$95$0 = N[(N[Sqrt[N[Abs[a], $MachinePrecision]], $MachinePrecision] * N[Sqrt[N[Abs[c], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = If[Equal[N[With[{TMP1 = Abs[a], TMP2 = Sign[c]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision], a], N[(N[Sqrt[N[(N[Abs[b$95$2], $MachinePrecision] - t$95$0), $MachinePrecision]], $MachinePrecision] * N[Sqrt[N[(N[Abs[b$95$2], $MachinePrecision] + t$95$0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[Sqrt[b$95$2 ^ 2 + t$95$0 ^ 2], $MachinePrecision]]}, If[Less[b$95$2, 0.0], N[(c / N[(t$95$1 - b$95$2), $MachinePrecision]), $MachinePrecision], N[(N[(b$95$2 + t$95$1), $MachinePrecision] / (-a)), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{\left|a\right|} \cdot \sqrt{\left|c\right|}\\
t_1 := \begin{array}{l}
\mathbf{if}\;\mathsf{copysign}\left(a, c\right) = a:\\
\;\;\;\;\sqrt{\left|b\_2\right| - t\_0} \cdot \sqrt{\left|b\_2\right| + t\_0}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{hypot}\left(b\_2, t\_0\right)\\
\end{array}\\
\mathbf{if}\;b\_2 < 0:\\
\;\;\;\;\frac{c}{t\_1 - b\_2}\\
\mathbf{else}:\\
\;\;\;\;\frac{b\_2 + t\_1}{-a}\\
\end{array}
\end{array}
herbie shell --seed 2024161
(FPCore (a b_2 c)
:name "quad2m (problem 3.2.1, negative)"
:precision binary64
:herbie-expected 10
:alt
(! :herbie-platform default (let ((sqtD (let ((x (* (sqrt (fabs a)) (sqrt (fabs c))))) (if (== (copysign a c) a) (* (sqrt (- (fabs b_2) x)) (sqrt (+ (fabs b_2) x))) (hypot b_2 x))))) (if (< b_2 0) (/ c (- sqtD b_2)) (/ (+ b_2 sqtD) (- a)))))
(/ (- (- b_2) (sqrt (- (* b_2 b_2) (* a c)))) a))