
(FPCore (x) :precision binary64 (- (/ 1.0 (+ x 1.0)) (/ 1.0 x)))
double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / (x + 1.0d0)) - (1.0d0 / x)
end function
public static double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / x);
}
def code(x): return (1.0 / (x + 1.0)) - (1.0 / x)
function code(x) return Float64(Float64(1.0 / Float64(x + 1.0)) - Float64(1.0 / x)) end
function tmp = code(x) tmp = (1.0 / (x + 1.0)) - (1.0 / x); end
code[x_] := N[(N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(1.0 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x + 1} - \frac{1}{x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (/ 1.0 (+ x 1.0)) (/ 1.0 x)))
double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / (x + 1.0d0)) - (1.0d0 / x)
end function
public static double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / x);
}
def code(x): return (1.0 / (x + 1.0)) - (1.0 / x)
function code(x) return Float64(Float64(1.0 / Float64(x + 1.0)) - Float64(1.0 / x)) end
function tmp = code(x) tmp = (1.0 / (x + 1.0)) - (1.0 / x); end
code[x_] := N[(N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(1.0 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x + 1} - \frac{1}{x}
\end{array}
(FPCore (x) :precision binary64 (/ (/ -1.0 (+ 1.0 x)) x))
double code(double x) {
return (-1.0 / (1.0 + x)) / x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = ((-1.0d0) / (1.0d0 + x)) / x
end function
public static double code(double x) {
return (-1.0 / (1.0 + x)) / x;
}
def code(x): return (-1.0 / (1.0 + x)) / x
function code(x) return Float64(Float64(-1.0 / Float64(1.0 + x)) / x) end
function tmp = code(x) tmp = (-1.0 / (1.0 + x)) / x; end
code[x_] := N[(N[(-1.0 / N[(1.0 + x), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{-1}{1 + x}}{x}
\end{array}
Initial program 76.3%
clear-numN/A
frac-subN/A
div-invN/A
metadata-evalN/A
*-rgt-identityN/A
associate-/r*N/A
/-lowering-/.f64N/A
Applied egg-rr77.5%
Taylor expanded in x around 0
Simplified99.9%
(FPCore (x) :precision binary64 (let* ((t_0 (/ (/ -1.0 x) x))) (if (<= x -1.0) t_0 (if (<= x 1.0) (+ (- 1.0 x) (/ -1.0 x)) t_0))))
double code(double x) {
double t_0 = (-1.0 / x) / x;
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= 1.0) {
tmp = (1.0 - x) + (-1.0 / x);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = ((-1.0d0) / x) / x
if (x <= (-1.0d0)) then
tmp = t_0
else if (x <= 1.0d0) then
tmp = (1.0d0 - x) + ((-1.0d0) / x)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x) {
double t_0 = (-1.0 / x) / x;
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= 1.0) {
tmp = (1.0 - x) + (-1.0 / x);
} else {
tmp = t_0;
}
return tmp;
}
def code(x): t_0 = (-1.0 / x) / x tmp = 0 if x <= -1.0: tmp = t_0 elif x <= 1.0: tmp = (1.0 - x) + (-1.0 / x) else: tmp = t_0 return tmp
function code(x) t_0 = Float64(Float64(-1.0 / x) / x) tmp = 0.0 if (x <= -1.0) tmp = t_0; elseif (x <= 1.0) tmp = Float64(Float64(1.0 - x) + Float64(-1.0 / x)); else tmp = t_0; end return tmp end
function tmp_2 = code(x) t_0 = (-1.0 / x) / x; tmp = 0.0; if (x <= -1.0) tmp = t_0; elseif (x <= 1.0) tmp = (1.0 - x) + (-1.0 / x); else tmp = t_0; end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(N[(-1.0 / x), $MachinePrecision] / x), $MachinePrecision]}, If[LessEqual[x, -1.0], t$95$0, If[LessEqual[x, 1.0], N[(N[(1.0 - x), $MachinePrecision] + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\frac{-1}{x}}{x}\\
\mathbf{if}\;x \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;\left(1 - x\right) + \frac{-1}{x}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 52.9%
Taylor expanded in x around inf
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6496.5%
Simplified96.5%
associate-/r*N/A
div-invN/A
neg-mul-1N/A
/-lowering-/.f64N/A
neg-mul-1N/A
div-invN/A
/-lowering-/.f6496.7%
Applied egg-rr96.7%
if -1 < x < 1Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
unsub-negN/A
--lowering--.f6499.3%
Simplified99.3%
Final simplification98.0%
(FPCore (x) :precision binary64 (let* ((t_0 (/ (/ -1.0 x) x))) (if (<= x -1.0) t_0 (if (<= x 0.75) (+ 1.0 (/ -1.0 x)) t_0))))
double code(double x) {
double t_0 = (-1.0 / x) / x;
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= 0.75) {
tmp = 1.0 + (-1.0 / x);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = ((-1.0d0) / x) / x
if (x <= (-1.0d0)) then
tmp = t_0
else if (x <= 0.75d0) then
tmp = 1.0d0 + ((-1.0d0) / x)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x) {
double t_0 = (-1.0 / x) / x;
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= 0.75) {
tmp = 1.0 + (-1.0 / x);
} else {
tmp = t_0;
}
return tmp;
}
def code(x): t_0 = (-1.0 / x) / x tmp = 0 if x <= -1.0: tmp = t_0 elif x <= 0.75: tmp = 1.0 + (-1.0 / x) else: tmp = t_0 return tmp
function code(x) t_0 = Float64(Float64(-1.0 / x) / x) tmp = 0.0 if (x <= -1.0) tmp = t_0; elseif (x <= 0.75) tmp = Float64(1.0 + Float64(-1.0 / x)); else tmp = t_0; end return tmp end
function tmp_2 = code(x) t_0 = (-1.0 / x) / x; tmp = 0.0; if (x <= -1.0) tmp = t_0; elseif (x <= 0.75) tmp = 1.0 + (-1.0 / x); else tmp = t_0; end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(N[(-1.0 / x), $MachinePrecision] / x), $MachinePrecision]}, If[LessEqual[x, -1.0], t$95$0, If[LessEqual[x, 0.75], N[(1.0 + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\frac{-1}{x}}{x}\\
\mathbf{if}\;x \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 0.75:\\
\;\;\;\;1 + \frac{-1}{x}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1 or 0.75 < x Initial program 52.9%
Taylor expanded in x around inf
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6496.5%
Simplified96.5%
associate-/r*N/A
div-invN/A
neg-mul-1N/A
/-lowering-/.f64N/A
neg-mul-1N/A
div-invN/A
/-lowering-/.f6496.7%
Applied egg-rr96.7%
if -1 < x < 0.75Initial program 100.0%
Taylor expanded in x around 0
Simplified98.9%
Final simplification97.8%
(FPCore (x) :precision binary64 (let* ((t_0 (/ -1.0 (* x x)))) (if (<= x -1.0) t_0 (if (<= x 0.75) (+ 1.0 (/ -1.0 x)) t_0))))
double code(double x) {
double t_0 = -1.0 / (x * x);
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= 0.75) {
tmp = 1.0 + (-1.0 / x);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = (-1.0d0) / (x * x)
if (x <= (-1.0d0)) then
tmp = t_0
else if (x <= 0.75d0) then
tmp = 1.0d0 + ((-1.0d0) / x)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x) {
double t_0 = -1.0 / (x * x);
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= 0.75) {
tmp = 1.0 + (-1.0 / x);
} else {
tmp = t_0;
}
return tmp;
}
def code(x): t_0 = -1.0 / (x * x) tmp = 0 if x <= -1.0: tmp = t_0 elif x <= 0.75: tmp = 1.0 + (-1.0 / x) else: tmp = t_0 return tmp
function code(x) t_0 = Float64(-1.0 / Float64(x * x)) tmp = 0.0 if (x <= -1.0) tmp = t_0; elseif (x <= 0.75) tmp = Float64(1.0 + Float64(-1.0 / x)); else tmp = t_0; end return tmp end
function tmp_2 = code(x) t_0 = -1.0 / (x * x); tmp = 0.0; if (x <= -1.0) tmp = t_0; elseif (x <= 0.75) tmp = 1.0 + (-1.0 / x); else tmp = t_0; end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(-1.0 / N[(x * x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -1.0], t$95$0, If[LessEqual[x, 0.75], N[(1.0 + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-1}{x \cdot x}\\
\mathbf{if}\;x \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 0.75:\\
\;\;\;\;1 + \frac{-1}{x}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1 or 0.75 < x Initial program 52.9%
Taylor expanded in x around inf
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6496.5%
Simplified96.5%
if -1 < x < 0.75Initial program 100.0%
Taylor expanded in x around 0
Simplified98.9%
Final simplification97.7%
(FPCore (x) :precision binary64 (/ -1.0 x))
double code(double x) {
return -1.0 / x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (-1.0d0) / x
end function
public static double code(double x) {
return -1.0 / x;
}
def code(x): return -1.0 / x
function code(x) return Float64(-1.0 / x) end
function tmp = code(x) tmp = -1.0 / x; end
code[x_] := N[(-1.0 / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{-1}{x}
\end{array}
Initial program 76.3%
Taylor expanded in x around 0
/-lowering-/.f6451.5%
Simplified51.5%
(FPCore (x) :precision binary64 1.0)
double code(double x) {
return 1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0
end function
public static double code(double x) {
return 1.0;
}
def code(x): return 1.0
function code(x) return 1.0 end
function tmp = code(x) tmp = 1.0; end
code[x_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 76.3%
Taylor expanded in x around 0
Simplified50.4%
Taylor expanded in x around inf
Simplified3.0%
herbie shell --seed 2024161
(FPCore (x)
:name "2frac (problem 3.3.1)"
:precision binary64
(- (/ 1.0 (+ x 1.0)) (/ 1.0 x)))