
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 15 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (fma (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))) v 1.0))
float code(float u, float v) {
return fmaf(logf((u + ((1.0f - u) * expf((-2.0f / v))))), v, 1.0f);
}
function code(u, v) return fma(log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))), v, Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(\log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right), v, 1\right)
\end{array}
Initial program 99.5%
+-commutativeN/A
*-commutativeN/A
fma-defineN/A
fma-lowering-fma.f32N/A
log-lowering-log.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
--lowering--.f32N/A
exp-lowering-exp.f32N/A
/-lowering-/.f3299.5%
Applied egg-rr99.5%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.5%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (exp (/ -2.0 v)))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + expf((-2.0f / v)))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + exp(((-2.0e0) / v)))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + exp(Float32(Float32(-2.0) / v)))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + exp((single(-2.0) / v))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.5%
Taylor expanded in u around 0
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
associate-*r/N/A
exp-lowering-exp.f32N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
/-lowering-/.f3296.6%
Simplified96.6%
(FPCore (u v)
:precision binary32
(let* ((t_0 (* (- 1.0 u) (- 1.0 u))) (t_1 (* (- 1.0 u) 16.0)))
(if (<= v 0.10000000149011612)
1.0
(+
(- -1.0 (* u -2.0))
(/
(+
(/
(+
(* (+ (* (- 1.0 u) 8.0) (* t_0 (+ t_1 -24.0))) -0.16666666666666666)
(/
(*
0.041666666666666664
(+
(* -96.0 (pow (- 1.0 u) 4.0))
(+ t_1 (* t_0 (+ -112.0 (* (- 1.0 u) 192.0))))))
v))
v)
(* -0.5 (* (- 1.0 u) (- (* -4.0 (+ u -1.0)) 4.0))))
v)))))
float code(float u, float v) {
float t_0 = (1.0f - u) * (1.0f - u);
float t_1 = (1.0f - u) * 16.0f;
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = (-1.0f - (u * -2.0f)) + ((((((((1.0f - u) * 8.0f) + (t_0 * (t_1 + -24.0f))) * -0.16666666666666666f) + ((0.041666666666666664f * ((-96.0f * powf((1.0f - u), 4.0f)) + (t_1 + (t_0 * (-112.0f + ((1.0f - u) * 192.0f)))))) / v)) / v) + (-0.5f * ((1.0f - u) * ((-4.0f * (u + -1.0f)) - 4.0f)))) / v);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: t_0
real(4) :: t_1
real(4) :: tmp
t_0 = (1.0e0 - u) * (1.0e0 - u)
t_1 = (1.0e0 - u) * 16.0e0
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = ((-1.0e0) - (u * (-2.0e0))) + ((((((((1.0e0 - u) * 8.0e0) + (t_0 * (t_1 + (-24.0e0)))) * (-0.16666666666666666e0)) + ((0.041666666666666664e0 * (((-96.0e0) * ((1.0e0 - u) ** 4.0e0)) + (t_1 + (t_0 * ((-112.0e0) + ((1.0e0 - u) * 192.0e0)))))) / v)) / v) + ((-0.5e0) * ((1.0e0 - u) * (((-4.0e0) * (u + (-1.0e0))) - 4.0e0)))) / v)
end if
code = tmp
end function
function code(u, v) t_0 = Float32(Float32(Float32(1.0) - u) * Float32(Float32(1.0) - u)) t_1 = Float32(Float32(Float32(1.0) - u) * Float32(16.0)) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(-1.0) - Float32(u * Float32(-2.0))) + Float32(Float32(Float32(Float32(Float32(Float32(Float32(Float32(Float32(1.0) - u) * Float32(8.0)) + Float32(t_0 * Float32(t_1 + Float32(-24.0)))) * Float32(-0.16666666666666666)) + Float32(Float32(Float32(0.041666666666666664) * Float32(Float32(Float32(-96.0) * (Float32(Float32(1.0) - u) ^ Float32(4.0))) + Float32(t_1 + Float32(t_0 * Float32(Float32(-112.0) + Float32(Float32(Float32(1.0) - u) * Float32(192.0))))))) / v)) / v) + Float32(Float32(-0.5) * Float32(Float32(Float32(1.0) - u) * Float32(Float32(Float32(-4.0) * Float32(u + Float32(-1.0))) - Float32(4.0))))) / v)); end return tmp end
function tmp_2 = code(u, v) t_0 = (single(1.0) - u) * (single(1.0) - u); t_1 = (single(1.0) - u) * single(16.0); tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = (single(-1.0) - (u * single(-2.0))) + ((((((((single(1.0) - u) * single(8.0)) + (t_0 * (t_1 + single(-24.0)))) * single(-0.16666666666666666)) + ((single(0.041666666666666664) * ((single(-96.0) * ((single(1.0) - u) ^ single(4.0))) + (t_1 + (t_0 * (single(-112.0) + ((single(1.0) - u) * single(192.0))))))) / v)) / v) + (single(-0.5) * ((single(1.0) - u) * ((single(-4.0) * (u + single(-1.0))) - single(4.0))))) / v); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 - u\right) \cdot \left(1 - u\right)\\
t_1 := \left(1 - u\right) \cdot 16\\
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\left(-1 - u \cdot -2\right) + \frac{\frac{\left(\left(1 - u\right) \cdot 8 + t\_0 \cdot \left(t\_1 + -24\right)\right) \cdot -0.16666666666666666 + \frac{0.041666666666666664 \cdot \left(-96 \cdot {\left(1 - u\right)}^{4} + \left(t\_1 + t\_0 \cdot \left(-112 + \left(1 - u\right) \cdot 192\right)\right)\right)}{v}}{v} + -0.5 \cdot \left(\left(1 - u\right) \cdot \left(-4 \cdot \left(u + -1\right) - 4\right)\right)}{v}\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0
Simplified93.0%
if 0.100000001 < v Initial program 93.0%
Taylor expanded in v around -inf
Simplified88.0%
Final simplification92.7%
(FPCore (u v)
:precision binary32
(let* ((t_0 (* (- 1.0 u) (- 1.0 u))))
(if (<= v 0.10000000149011612)
1.0
(+
1.0
(+
(+ -2.0 (* u 2.0))
(/
(+
(/
(+
(*
-0.16666666666666666
(* (- 1.0 u) (+ 8.0 (* (- 1.0 u) (+ (* (- 1.0 u) 16.0) -24.0)))))
(*
(+
(*
(- 1.0 u)
(+ 16.0 (* (- 1.0 u) (+ -112.0 (* (- 1.0 u) 192.0)))))
(* t_0 (* t_0 -96.0)))
(/ 0.041666666666666664 v)))
v)
(* (- 1.0 u) (* -0.5 (- (* -4.0 (+ u -1.0)) 4.0))))
v))))))
float code(float u, float v) {
float t_0 = (1.0f - u) * (1.0f - u);
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((-2.0f + (u * 2.0f)) + (((((-0.16666666666666666f * ((1.0f - u) * (8.0f + ((1.0f - u) * (((1.0f - u) * 16.0f) + -24.0f))))) + ((((1.0f - u) * (16.0f + ((1.0f - u) * (-112.0f + ((1.0f - u) * 192.0f))))) + (t_0 * (t_0 * -96.0f))) * (0.041666666666666664f / v))) / v) + ((1.0f - u) * (-0.5f * ((-4.0f * (u + -1.0f)) - 4.0f)))) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: t_0
real(4) :: tmp
t_0 = (1.0e0 - u) * (1.0e0 - u)
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (((-2.0e0) + (u * 2.0e0)) + ((((((-0.16666666666666666e0) * ((1.0e0 - u) * (8.0e0 + ((1.0e0 - u) * (((1.0e0 - u) * 16.0e0) + (-24.0e0)))))) + ((((1.0e0 - u) * (16.0e0 + ((1.0e0 - u) * ((-112.0e0) + ((1.0e0 - u) * 192.0e0))))) + (t_0 * (t_0 * (-96.0e0)))) * (0.041666666666666664e0 / v))) / v) + ((1.0e0 - u) * ((-0.5e0) * (((-4.0e0) * (u + (-1.0e0))) - 4.0e0)))) / v))
end if
code = tmp
end function
function code(u, v) t_0 = Float32(Float32(Float32(1.0) - u) * Float32(Float32(1.0) - u)) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(-2.0) + Float32(u * Float32(2.0))) + Float32(Float32(Float32(Float32(Float32(Float32(-0.16666666666666666) * Float32(Float32(Float32(1.0) - u) * Float32(Float32(8.0) + Float32(Float32(Float32(1.0) - u) * Float32(Float32(Float32(Float32(1.0) - u) * Float32(16.0)) + Float32(-24.0)))))) + Float32(Float32(Float32(Float32(Float32(1.0) - u) * Float32(Float32(16.0) + Float32(Float32(Float32(1.0) - u) * Float32(Float32(-112.0) + Float32(Float32(Float32(1.0) - u) * Float32(192.0)))))) + Float32(t_0 * Float32(t_0 * Float32(-96.0)))) * Float32(Float32(0.041666666666666664) / v))) / v) + Float32(Float32(Float32(1.0) - u) * Float32(Float32(-0.5) * Float32(Float32(Float32(-4.0) * Float32(u + Float32(-1.0))) - Float32(4.0))))) / v))); end return tmp end
function tmp_2 = code(u, v) t_0 = (single(1.0) - u) * (single(1.0) - u); tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(1.0) + ((single(-2.0) + (u * single(2.0))) + (((((single(-0.16666666666666666) * ((single(1.0) - u) * (single(8.0) + ((single(1.0) - u) * (((single(1.0) - u) * single(16.0)) + single(-24.0)))))) + ((((single(1.0) - u) * (single(16.0) + ((single(1.0) - u) * (single(-112.0) + ((single(1.0) - u) * single(192.0)))))) + (t_0 * (t_0 * single(-96.0)))) * (single(0.041666666666666664) / v))) / v) + ((single(1.0) - u) * (single(-0.5) * ((single(-4.0) * (u + single(-1.0))) - single(4.0))))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 - u\right) \cdot \left(1 - u\right)\\
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\left(-2 + u \cdot 2\right) + \frac{\frac{-0.16666666666666666 \cdot \left(\left(1 - u\right) \cdot \left(8 + \left(1 - u\right) \cdot \left(\left(1 - u\right) \cdot 16 + -24\right)\right)\right) + \left(\left(1 - u\right) \cdot \left(16 + \left(1 - u\right) \cdot \left(-112 + \left(1 - u\right) \cdot 192\right)\right) + t\_0 \cdot \left(t\_0 \cdot -96\right)\right) \cdot \frac{0.041666666666666664}{v}}{v} + \left(1 - u\right) \cdot \left(-0.5 \cdot \left(-4 \cdot \left(u + -1\right) - 4\right)\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0
Simplified93.0%
if 0.100000001 < v Initial program 93.0%
Taylor expanded in v around -inf
Simplified86.6%
Applied egg-rr86.9%
Final simplification92.7%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
1.0
(+
1.0
(+
(* (- 1.0 u) -2.0)
(/
(+
(/
(+
(*
(+
(* (- 1.0 u) 8.0)
(* (* (- 1.0 u) (- 1.0 u)) (+ (* (- 1.0 u) 16.0) -24.0)))
-0.16666666666666666)
(/
(*
0.041666666666666664
(* u (+ 16.0 (* u (+ -112.0 (* u (+ 192.0 (* u -96.0))))))))
v))
v)
(* -0.5 (* (- 1.0 u) (- (* -4.0 (+ u -1.0)) 4.0))))
v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (((1.0f - u) * -2.0f) + ((((((((1.0f - u) * 8.0f) + (((1.0f - u) * (1.0f - u)) * (((1.0f - u) * 16.0f) + -24.0f))) * -0.16666666666666666f) + ((0.041666666666666664f * (u * (16.0f + (u * (-112.0f + (u * (192.0f + (u * -96.0f)))))))) / v)) / v) + (-0.5f * ((1.0f - u) * ((-4.0f * (u + -1.0f)) - 4.0f)))) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (((1.0e0 - u) * (-2.0e0)) + ((((((((1.0e0 - u) * 8.0e0) + (((1.0e0 - u) * (1.0e0 - u)) * (((1.0e0 - u) * 16.0e0) + (-24.0e0)))) * (-0.16666666666666666e0)) + ((0.041666666666666664e0 * (u * (16.0e0 + (u * ((-112.0e0) + (u * (192.0e0 + (u * (-96.0e0))))))))) / v)) / v) + ((-0.5e0) * ((1.0e0 - u) * (((-4.0e0) * (u + (-1.0e0))) - 4.0e0)))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(1.0) - u) * Float32(-2.0)) + Float32(Float32(Float32(Float32(Float32(Float32(Float32(Float32(Float32(1.0) - u) * Float32(8.0)) + Float32(Float32(Float32(Float32(1.0) - u) * Float32(Float32(1.0) - u)) * Float32(Float32(Float32(Float32(1.0) - u) * Float32(16.0)) + Float32(-24.0)))) * Float32(-0.16666666666666666)) + Float32(Float32(Float32(0.041666666666666664) * Float32(u * Float32(Float32(16.0) + Float32(u * Float32(Float32(-112.0) + Float32(u * Float32(Float32(192.0) + Float32(u * Float32(-96.0))))))))) / v)) / v) + Float32(Float32(-0.5) * Float32(Float32(Float32(1.0) - u) * Float32(Float32(Float32(-4.0) * Float32(u + Float32(-1.0))) - Float32(4.0))))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(1.0) + (((single(1.0) - u) * single(-2.0)) + ((((((((single(1.0) - u) * single(8.0)) + (((single(1.0) - u) * (single(1.0) - u)) * (((single(1.0) - u) * single(16.0)) + single(-24.0)))) * single(-0.16666666666666666)) + ((single(0.041666666666666664) * (u * (single(16.0) + (u * (single(-112.0) + (u * (single(192.0) + (u * single(-96.0))))))))) / v)) / v) + (single(-0.5) * ((single(1.0) - u) * ((single(-4.0) * (u + single(-1.0))) - single(4.0))))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\left(1 - u\right) \cdot -2 + \frac{\frac{\left(\left(1 - u\right) \cdot 8 + \left(\left(1 - u\right) \cdot \left(1 - u\right)\right) \cdot \left(\left(1 - u\right) \cdot 16 + -24\right)\right) \cdot -0.16666666666666666 + \frac{0.041666666666666664 \cdot \left(u \cdot \left(16 + u \cdot \left(-112 + u \cdot \left(192 + u \cdot -96\right)\right)\right)\right)}{v}}{v} + -0.5 \cdot \left(\left(1 - u\right) \cdot \left(-4 \cdot \left(u + -1\right) - 4\right)\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0
Simplified93.0%
if 0.100000001 < v Initial program 93.0%
Taylor expanded in v around -inf
Simplified86.6%
Taylor expanded in u around 0
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
sub-negN/A
metadata-evalN/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f3286.6%
Simplified86.6%
Final simplification92.6%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
1.0
(+
(- -1.0 (* u -2.0))
(/
(+
(* -0.5 (* (- 1.0 u) (- (* -4.0 (+ u -1.0)) 4.0)))
(*
(/ 0.16666666666666666 v)
(+
(* 8.0 (+ u -1.0))
(* (* (- 1.0 u) (- 1.0 u)) (- (* 16.0 (+ u -1.0)) -24.0)))))
v))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = (-1.0f - (u * -2.0f)) + (((-0.5f * ((1.0f - u) * ((-4.0f * (u + -1.0f)) - 4.0f))) + ((0.16666666666666666f / v) * ((8.0f * (u + -1.0f)) + (((1.0f - u) * (1.0f - u)) * ((16.0f * (u + -1.0f)) - -24.0f))))) / v);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = ((-1.0e0) - (u * (-2.0e0))) + ((((-0.5e0) * ((1.0e0 - u) * (((-4.0e0) * (u + (-1.0e0))) - 4.0e0))) + ((0.16666666666666666e0 / v) * ((8.0e0 * (u + (-1.0e0))) + (((1.0e0 - u) * (1.0e0 - u)) * ((16.0e0 * (u + (-1.0e0))) - (-24.0e0)))))) / v)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(-1.0) - Float32(u * Float32(-2.0))) + Float32(Float32(Float32(Float32(-0.5) * Float32(Float32(Float32(1.0) - u) * Float32(Float32(Float32(-4.0) * Float32(u + Float32(-1.0))) - Float32(4.0)))) + Float32(Float32(Float32(0.16666666666666666) / v) * Float32(Float32(Float32(8.0) * Float32(u + Float32(-1.0))) + Float32(Float32(Float32(Float32(1.0) - u) * Float32(Float32(1.0) - u)) * Float32(Float32(Float32(16.0) * Float32(u + Float32(-1.0))) - Float32(-24.0)))))) / v)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = (single(-1.0) - (u * single(-2.0))) + (((single(-0.5) * ((single(1.0) - u) * ((single(-4.0) * (u + single(-1.0))) - single(4.0)))) + ((single(0.16666666666666666) / v) * ((single(8.0) * (u + single(-1.0))) + (((single(1.0) - u) * (single(1.0) - u)) * ((single(16.0) * (u + single(-1.0))) - single(-24.0)))))) / v); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\left(-1 - u \cdot -2\right) + \frac{-0.5 \cdot \left(\left(1 - u\right) \cdot \left(-4 \cdot \left(u + -1\right) - 4\right)\right) + \frac{0.16666666666666666}{v} \cdot \left(8 \cdot \left(u + -1\right) + \left(\left(1 - u\right) \cdot \left(1 - u\right)\right) \cdot \left(16 \cdot \left(u + -1\right) - -24\right)\right)}{v}\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0
Simplified93.0%
if 0.100000001 < v Initial program 93.0%
Taylor expanded in v around -inf
Simplified83.6%
Final simplification92.5%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
1.0
(+
-1.0
(*
u
(+
(+ (/ 2.0 v) (+ 2.0 (/ 1.3333333333333333 (* v v))))
(*
u
(-
(/ (* u 2.6666666666666665) (* v v))
(+ (/ 2.0 v) (/ 4.0 (* v v))))))))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (((2.0f / v) + (2.0f + (1.3333333333333333f / (v * v)))) + (u * (((u * 2.6666666666666665f) / (v * v)) - ((2.0f / v) + (4.0f / (v * v)))))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (((2.0e0 / v) + (2.0e0 + (1.3333333333333333e0 / (v * v)))) + (u * (((u * 2.6666666666666665e0) / (v * v)) - ((2.0e0 / v) + (4.0e0 / (v * v)))))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(Float32(Float32(2.0) / v) + Float32(Float32(2.0) + Float32(Float32(1.3333333333333333) / Float32(v * v)))) + Float32(u * Float32(Float32(Float32(u * Float32(2.6666666666666665)) / Float32(v * v)) - Float32(Float32(Float32(2.0) / v) + Float32(Float32(4.0) / Float32(v * v)))))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(-1.0) + (u * (((single(2.0) / v) + (single(2.0) + (single(1.3333333333333333) / (v * v)))) + (u * (((u * single(2.6666666666666665)) / (v * v)) - ((single(2.0) / v) + (single(4.0) / (v * v))))))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(\left(\frac{2}{v} + \left(2 + \frac{1.3333333333333333}{v \cdot v}\right)\right) + u \cdot \left(\frac{u \cdot 2.6666666666666665}{v \cdot v} - \left(\frac{2}{v} + \frac{4}{v \cdot v}\right)\right)\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0
Simplified93.0%
if 0.100000001 < v Initial program 93.0%
Taylor expanded in v around inf
Simplified82.8%
Taylor expanded in u around inf
*-lowering-*.f32N/A
unpow2N/A
*-lowering-*.f32N/A
associate--l+N/A
+-lowering-+.f32N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f32N/A
associate--r+N/A
metadata-evalN/A
associate-*r/N/A
--lowering--.f32N/A
Simplified82.7%
Taylor expanded in u around 0
sub-negN/A
metadata-evalN/A
+-lowering-+.f32N/A
Simplified83.6%
Final simplification92.5%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
1.0
(+
-1.0
(* u (+ 2.0 (+ (/ 2.0 v) (/ (- (/ 1.3333333333333333 v) (* u 2.0)) v)))))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f + ((2.0f / v) + (((1.3333333333333333f / v) - (u * 2.0f)) / v))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 + ((2.0e0 / v) + (((1.3333333333333333e0 / v) - (u * 2.0e0)) / v))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) / v) + Float32(Float32(Float32(Float32(1.3333333333333333) / v) - Float32(u * Float32(2.0))) / v))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) + ((single(2.0) / v) + (((single(1.3333333333333333) / v) - (u * single(2.0))) / v)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \left(\frac{2}{v} + \frac{\frac{1.3333333333333333}{v} - u \cdot 2}{v}\right)\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0
Simplified93.0%
if 0.100000001 < v Initial program 93.0%
Taylor expanded in v around inf
Simplified82.8%
Taylor expanded in u around 0
sub-negN/A
metadata-evalN/A
+-lowering-+.f32N/A
Simplified80.3%
Taylor expanded in v around inf
associate-*r/N/A
/-lowering-/.f32N/A
*-commutativeN/A
*-lowering-*.f3280.6%
Simplified80.6%
+-commutativeN/A
associate-+l+N/A
metadata-evalN/A
+-lowering-+.f32N/A
Applied egg-rr81.0%
Final simplification92.3%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ -1.0 (* u (+ (/ 2.0 v) (+ 2.0 (/ 1.3333333333333333 (* v v))))))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * ((2.0f / v) + (2.0f + (1.3333333333333333f / (v * v)))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * ((2.0e0 / v) + (2.0e0 + (1.3333333333333333e0 / (v * v)))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(Float32(2.0) / v) + Float32(Float32(2.0) + Float32(Float32(1.3333333333333333) / Float32(v * v)))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(-1.0) + (u * ((single(2.0) / v) + (single(2.0) + (single(1.3333333333333333) / (v * v))))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(\frac{2}{v} + \left(2 + \frac{1.3333333333333333}{v \cdot v}\right)\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0
Simplified93.0%
if 0.100000001 < v Initial program 93.0%
Taylor expanded in v around inf
Simplified82.8%
Taylor expanded in u around 0
sub-negN/A
metadata-evalN/A
+-lowering-+.f32N/A
Simplified80.3%
Taylor expanded in u around 0
sub-negN/A
metadata-evalN/A
+-lowering-+.f32N/A
Simplified78.4%
Final simplification92.1%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ -1.0 (* u (+ 2.0 (/ (+ 2.0 (* u -2.0)) v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f + ((2.0f + (u * -2.0f)) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 + ((2.0e0 + (u * (-2.0e0))) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) + Float32(u * Float32(-2.0))) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) + ((single(2.0) + (u * single(-2.0))) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \frac{2 + u \cdot -2}{v}\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0
Simplified93.0%
if 0.100000001 < v Initial program 93.0%
Taylor expanded in v around inf
Simplified82.8%
Taylor expanded in u around 0
sub-negN/A
metadata-evalN/A
+-lowering-+.f32N/A
Simplified80.3%
Taylor expanded in v around inf
sub-negN/A
metadata-evalN/A
+-lowering-+.f32N/A
Simplified74.8%
Final simplification91.9%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ -1.0 (* u (+ 2.0 (/ 2.0 v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f + (2.0f / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 + (2.0e0 / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(2.0) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) + (single(2.0) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \frac{2}{v}\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0
Simplified93.0%
if 0.100000001 < v Initial program 93.0%
Taylor expanded in v around inf
associate-+r+N/A
+-lowering-+.f32N/A
sub-negN/A
distribute-lft-inN/A
metadata-evalN/A
associate-+r+N/A
metadata-evalN/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
neg-lowering-neg.f32N/A
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f32N/A
Simplified74.7%
Taylor expanded in u around 0
sub-negN/A
metadata-evalN/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f3272.6%
Simplified72.6%
Final simplification91.8%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ -1.0 (* u 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(-1.0) + (u * single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot 2\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0
Simplified93.0%
if 0.100000001 < v Initial program 93.0%
Taylor expanded in v around inf
associate-+r+N/A
+-lowering-+.f32N/A
sub-negN/A
distribute-lft-inN/A
metadata-evalN/A
associate-+r+N/A
metadata-evalN/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
neg-lowering-neg.f32N/A
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f32N/A
Simplified74.7%
Taylor expanded in v around inf
sub-negN/A
metadata-evalN/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f3262.1%
Simplified62.1%
Final simplification91.1%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.5%
Taylor expanded in v around 0
Simplified87.7%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.5%
Taylor expanded in u around 0
Simplified5.9%
herbie shell --seed 2024161
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))