
(FPCore (x) :precision binary64 (/ x (+ 1.0 (sqrt (+ x 1.0)))))
double code(double x) {
return x / (1.0 + sqrt((x + 1.0)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = x / (1.0d0 + sqrt((x + 1.0d0)))
end function
public static double code(double x) {
return x / (1.0 + Math.sqrt((x + 1.0)));
}
def code(x): return x / (1.0 + math.sqrt((x + 1.0)))
function code(x) return Float64(x / Float64(1.0 + sqrt(Float64(x + 1.0)))) end
function tmp = code(x) tmp = x / (1.0 + sqrt((x + 1.0))); end
code[x_] := N[(x / N[(1.0 + N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1 + \sqrt{x + 1}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ x (+ 1.0 (sqrt (+ x 1.0)))))
double code(double x) {
return x / (1.0 + sqrt((x + 1.0)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = x / (1.0d0 + sqrt((x + 1.0d0)))
end function
public static double code(double x) {
return x / (1.0 + Math.sqrt((x + 1.0)));
}
def code(x): return x / (1.0 + math.sqrt((x + 1.0)))
function code(x) return Float64(x / Float64(1.0 + sqrt(Float64(x + 1.0)))) end
function tmp = code(x) tmp = x / (1.0 + sqrt((x + 1.0))); end
code[x_] := N[(x / N[(1.0 + N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1 + \sqrt{x + 1}}
\end{array}
(FPCore (x) :precision binary64 (if (<= x 8.5e-6) (* x (+ 0.5 (* x -0.125))) (+ (sqrt (+ x 1.0)) -1.0)))
double code(double x) {
double tmp;
if (x <= 8.5e-6) {
tmp = x * (0.5 + (x * -0.125));
} else {
tmp = sqrt((x + 1.0)) + -1.0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 8.5d-6) then
tmp = x * (0.5d0 + (x * (-0.125d0)))
else
tmp = sqrt((x + 1.0d0)) + (-1.0d0)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 8.5e-6) {
tmp = x * (0.5 + (x * -0.125));
} else {
tmp = Math.sqrt((x + 1.0)) + -1.0;
}
return tmp;
}
def code(x): tmp = 0 if x <= 8.5e-6: tmp = x * (0.5 + (x * -0.125)) else: tmp = math.sqrt((x + 1.0)) + -1.0 return tmp
function code(x) tmp = 0.0 if (x <= 8.5e-6) tmp = Float64(x * Float64(0.5 + Float64(x * -0.125))); else tmp = Float64(sqrt(Float64(x + 1.0)) + -1.0); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 8.5e-6) tmp = x * (0.5 + (x * -0.125)); else tmp = sqrt((x + 1.0)) + -1.0; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 8.5e-6], N[(x * N[(0.5 + N[(x * -0.125), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] + -1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 8.5 \cdot 10^{-6}:\\
\;\;\;\;x \cdot \left(0.5 + x \cdot -0.125\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x + 1} + -1\\
\end{array}
\end{array}
if x < 8.4999999999999999e-6Initial program 100.0%
Taylor expanded in x around 0 100.0%
*-commutative100.0%
Simplified100.0%
if 8.4999999999999999e-6 < x Initial program 99.2%
add-log-exp4.8%
*-un-lft-identity4.8%
log-prod4.8%
metadata-eval4.8%
add-log-exp99.2%
frac-2neg99.2%
distribute-frac-neg299.2%
neg-sub099.2%
metadata-eval99.2%
associate--r+99.2%
metadata-eval99.2%
+-commutative99.2%
add-sqr-sqrt99.8%
flip--100.0%
Applied egg-rr100.0%
unsub-neg100.0%
associate--r-100.0%
metadata-eval100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x) :precision binary64 (if (<= x 3.4) (* x (+ 0.5 (* x (- (* x 0.03125) 0.125)))) (+ -1.0 (sqrt x))))
double code(double x) {
double tmp;
if (x <= 3.4) {
tmp = x * (0.5 + (x * ((x * 0.03125) - 0.125)));
} else {
tmp = -1.0 + sqrt(x);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 3.4d0) then
tmp = x * (0.5d0 + (x * ((x * 0.03125d0) - 0.125d0)))
else
tmp = (-1.0d0) + sqrt(x)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 3.4) {
tmp = x * (0.5 + (x * ((x * 0.03125) - 0.125)));
} else {
tmp = -1.0 + Math.sqrt(x);
}
return tmp;
}
def code(x): tmp = 0 if x <= 3.4: tmp = x * (0.5 + (x * ((x * 0.03125) - 0.125))) else: tmp = -1.0 + math.sqrt(x) return tmp
function code(x) tmp = 0.0 if (x <= 3.4) tmp = Float64(x * Float64(0.5 + Float64(x * Float64(Float64(x * 0.03125) - 0.125)))); else tmp = Float64(-1.0 + sqrt(x)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 3.4) tmp = x * (0.5 + (x * ((x * 0.03125) - 0.125))); else tmp = -1.0 + sqrt(x); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 3.4], N[(x * N[(0.5 + N[(x * N[(N[(x * 0.03125), $MachinePrecision] - 0.125), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-1.0 + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 3.4:\\
\;\;\;\;x \cdot \left(0.5 + x \cdot \left(x \cdot 0.03125 - 0.125\right)\right)\\
\mathbf{else}:\\
\;\;\;\;-1 + \sqrt{x}\\
\end{array}
\end{array}
if x < 3.39999999999999991Initial program 100.0%
Taylor expanded in x around 0 99.5%
+-commutative99.5%
Simplified99.5%
Taylor expanded in x around 0 99.6%
if 3.39999999999999991 < x Initial program 99.2%
Taylor expanded in x around inf 98.9%
Final simplification99.4%
(FPCore (x) :precision binary64 (/ x (+ 1.0 (sqrt (+ x 1.0)))))
double code(double x) {
return x / (1.0 + sqrt((x + 1.0)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = x / (1.0d0 + sqrt((x + 1.0d0)))
end function
public static double code(double x) {
return x / (1.0 + Math.sqrt((x + 1.0)));
}
def code(x): return x / (1.0 + math.sqrt((x + 1.0)))
function code(x) return Float64(x / Float64(1.0 + sqrt(Float64(x + 1.0)))) end
function tmp = code(x) tmp = x / (1.0 + sqrt((x + 1.0))); end
code[x_] := N[(x / N[(1.0 + N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1 + \sqrt{x + 1}}
\end{array}
Initial program 99.7%
(FPCore (x) :precision binary64 (if (<= x 4.0) (* x (+ 0.5 (* x (- (* x 0.03125) 0.125)))) (sqrt x)))
double code(double x) {
double tmp;
if (x <= 4.0) {
tmp = x * (0.5 + (x * ((x * 0.03125) - 0.125)));
} else {
tmp = sqrt(x);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 4.0d0) then
tmp = x * (0.5d0 + (x * ((x * 0.03125d0) - 0.125d0)))
else
tmp = sqrt(x)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 4.0) {
tmp = x * (0.5 + (x * ((x * 0.03125) - 0.125)));
} else {
tmp = Math.sqrt(x);
}
return tmp;
}
def code(x): tmp = 0 if x <= 4.0: tmp = x * (0.5 + (x * ((x * 0.03125) - 0.125))) else: tmp = math.sqrt(x) return tmp
function code(x) tmp = 0.0 if (x <= 4.0) tmp = Float64(x * Float64(0.5 + Float64(x * Float64(Float64(x * 0.03125) - 0.125)))); else tmp = sqrt(x); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 4.0) tmp = x * (0.5 + (x * ((x * 0.03125) - 0.125))); else tmp = sqrt(x); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 4.0], N[(x * N[(0.5 + N[(x * N[(N[(x * 0.03125), $MachinePrecision] - 0.125), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[Sqrt[x], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 4:\\
\;\;\;\;x \cdot \left(0.5 + x \cdot \left(x \cdot 0.03125 - 0.125\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x}\\
\end{array}
\end{array}
if x < 4Initial program 100.0%
Taylor expanded in x around 0 99.5%
+-commutative99.5%
Simplified99.5%
Taylor expanded in x around 0 99.6%
if 4 < x Initial program 99.2%
Taylor expanded in x around inf 95.5%
Final simplification98.1%
(FPCore (x) :precision binary64 (/ x (+ (* x 0.5) 2.0)))
double code(double x) {
return x / ((x * 0.5) + 2.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = x / ((x * 0.5d0) + 2.0d0)
end function
public static double code(double x) {
return x / ((x * 0.5) + 2.0);
}
def code(x): return x / ((x * 0.5) + 2.0)
function code(x) return Float64(x / Float64(Float64(x * 0.5) + 2.0)) end
function tmp = code(x) tmp = x / ((x * 0.5) + 2.0); end
code[x_] := N[(x / N[(N[(x * 0.5), $MachinePrecision] + 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x \cdot 0.5 + 2}
\end{array}
Initial program 99.7%
Taylor expanded in x around 0 66.0%
+-commutative66.0%
Simplified66.0%
Final simplification66.0%
(FPCore (x) :precision binary64 (/ x 2.0))
double code(double x) {
return x / 2.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = x / 2.0d0
end function
public static double code(double x) {
return x / 2.0;
}
def code(x): return x / 2.0
function code(x) return Float64(x / 2.0) end
function tmp = code(x) tmp = x / 2.0; end
code[x_] := N[(x / 2.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{2}
\end{array}
Initial program 99.7%
Taylor expanded in x around 0 65.8%
(FPCore (x) :precision binary64 2.0)
double code(double x) {
return 2.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = 2.0d0
end function
public static double code(double x) {
return 2.0;
}
def code(x): return 2.0
function code(x) return 2.0 end
function tmp = code(x) tmp = 2.0; end
code[x_] := 2.0
\begin{array}{l}
\\
2
\end{array}
Initial program 99.7%
Taylor expanded in x around 0 66.0%
+-commutative66.0%
Simplified66.0%
Taylor expanded in x around inf 4.8%
herbie shell --seed 2024160
(FPCore (x)
:name "Numeric.Log:$clog1p from log-domain-0.10.2.1, B"
:precision binary64
(/ x (+ 1.0 (sqrt (+ x 1.0)))))