
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ a (* 3.0 b))) (t_2 (* 2.0 (sqrt x))))
(if (<= (- (* t_2 (cos (- y (/ (* z t) 3.0)))) t_1) 1e+249)
(-
(*
t_2
(+
(* (cos y) (cos (* z (pow (cbrt (* t 0.3333333333333333)) 3.0))))
(* (sin y) (sin (* z (* t 0.3333333333333333))))))
t_1)
(+ (* a (/ -0.3333333333333333 b)) (* x (* 2.0 (pow x -0.5)))))))assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double t_2 = 2.0 * sqrt(x);
double tmp;
if (((t_2 * cos((y - ((z * t) / 3.0)))) - t_1) <= 1e+249) {
tmp = (t_2 * ((cos(y) * cos((z * pow(cbrt((t * 0.3333333333333333)), 3.0)))) + (sin(y) * sin((z * (t * 0.3333333333333333)))))) - t_1;
} else {
tmp = (a * (-0.3333333333333333 / b)) + (x * (2.0 * pow(x, -0.5)));
}
return tmp;
}
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double t_2 = 2.0 * Math.sqrt(x);
double tmp;
if (((t_2 * Math.cos((y - ((z * t) / 3.0)))) - t_1) <= 1e+249) {
tmp = (t_2 * ((Math.cos(y) * Math.cos((z * Math.pow(Math.cbrt((t * 0.3333333333333333)), 3.0)))) + (Math.sin(y) * Math.sin((z * (t * 0.3333333333333333)))))) - t_1;
} else {
tmp = (a * (-0.3333333333333333 / b)) + (x * (2.0 * Math.pow(x, -0.5)));
}
return tmp;
}
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) t_1 = Float64(a / Float64(3.0 * b)) t_2 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (Float64(Float64(t_2 * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - t_1) <= 1e+249) tmp = Float64(Float64(t_2 * Float64(Float64(cos(y) * cos(Float64(z * (cbrt(Float64(t * 0.3333333333333333)) ^ 3.0)))) + Float64(sin(y) * sin(Float64(z * Float64(t * 0.3333333333333333)))))) - t_1); else tmp = Float64(Float64(a * Float64(-0.3333333333333333 / b)) + Float64(x * Float64(2.0 * (x ^ -0.5)))); end return tmp end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(t$95$2 * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$1), $MachinePrecision], 1e+249], N[(N[(t$95$2 * N[(N[(N[Cos[y], $MachinePrecision] * N[Cos[N[(z * N[Power[N[Power[N[(t * 0.3333333333333333), $MachinePrecision], 1/3], $MachinePrecision], 3.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] + N[(N[Sin[y], $MachinePrecision] * N[Sin[N[(z * N[(t * 0.3333333333333333), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - t$95$1), $MachinePrecision], N[(N[(a * N[(-0.3333333333333333 / b), $MachinePrecision]), $MachinePrecision] + N[(x * N[(2.0 * N[Power[x, -0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\begin{array}{l}
t_1 := \frac{a}{3 \cdot b}\\
t_2 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;t\_2 \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - t\_1 \leq 10^{+249}:\\
\;\;\;\;t\_2 \cdot \left(\cos y \cdot \cos \left(z \cdot {\left(\sqrt[3]{t \cdot 0.3333333333333333}\right)}^{3}\right) + \sin y \cdot \sin \left(z \cdot \left(t \cdot 0.3333333333333333\right)\right)\right) - t\_1\\
\mathbf{else}:\\
\;\;\;\;a \cdot \frac{-0.3333333333333333}{b} + x \cdot \left(2 \cdot {x}^{-0.5}\right)\\
\end{array}
\end{array}
if (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) (/.f64 a (*.f64 b #s(literal 3 binary64)))) < 9.9999999999999992e248Initial program 75.8%
*-commutative75.8%
*-commutative75.8%
*-commutative75.8%
*-commutative75.8%
associate-/l*75.8%
*-commutative75.8%
Simplified75.8%
clear-num76.0%
inv-pow76.0%
Applied egg-rr76.0%
cos-diff78.0%
unpow-178.0%
clear-num77.8%
div-inv77.8%
metadata-eval77.8%
unpow-177.8%
clear-num77.9%
div-inv78.1%
metadata-eval78.1%
Applied egg-rr78.1%
add-cube-cbrt78.3%
pow378.1%
Applied egg-rr78.1%
if 9.9999999999999992e248 < (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) (/.f64 a (*.f64 b #s(literal 3 binary64)))) Initial program 33.3%
Simplified33.3%
Taylor expanded in x around inf 33.3%
Taylor expanded in t around 0 57.9%
*-commutative57.9%
rem-exp-log57.9%
exp-neg57.9%
unpow1/257.9%
exp-prod57.9%
distribute-lft-neg-out57.9%
exp-neg57.9%
exp-to-pow57.9%
unpow1/257.9%
Simplified57.9%
Taylor expanded in y around 0 59.5%
distribute-lft-in59.4%
associate-*r/59.5%
*-commutative59.5%
associate-*r/60.4%
times-frac65.8%
*-inverses65.8%
associate-*l/65.9%
*-lft-identity65.9%
*-commutative65.9%
rem-exp-log65.9%
exp-neg65.9%
unpow1/265.9%
exp-prod65.9%
distribute-lft-neg-out65.9%
distribute-rgt-neg-in65.9%
metadata-eval65.9%
exp-to-pow65.9%
Simplified65.9%
Final simplification75.9%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ a (* 3.0 b))))
(if (<= (cos (- y (/ (* z t) 3.0))) 0.99)
(-
(*
(* 2.0 (sqrt x))
(+
(* (sin y) (sin (* z (* t 0.3333333333333333))))
(* (cos y) (cos (* 0.3333333333333333 (* z t))))))
t_1)
(- (fabs (* (cos y) (sqrt (* x 4.0)))) t_1))))assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double tmp;
if (cos((y - ((z * t) / 3.0))) <= 0.99) {
tmp = ((2.0 * sqrt(x)) * ((sin(y) * sin((z * (t * 0.3333333333333333)))) + (cos(y) * cos((0.3333333333333333 * (z * t)))))) - t_1;
} else {
tmp = fabs((cos(y) * sqrt((x * 4.0)))) - t_1;
}
return tmp;
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = a / (3.0d0 * b)
if (cos((y - ((z * t) / 3.0d0))) <= 0.99d0) then
tmp = ((2.0d0 * sqrt(x)) * ((sin(y) * sin((z * (t * 0.3333333333333333d0)))) + (cos(y) * cos((0.3333333333333333d0 * (z * t)))))) - t_1
else
tmp = abs((cos(y) * sqrt((x * 4.0d0)))) - t_1
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double tmp;
if (Math.cos((y - ((z * t) / 3.0))) <= 0.99) {
tmp = ((2.0 * Math.sqrt(x)) * ((Math.sin(y) * Math.sin((z * (t * 0.3333333333333333)))) + (Math.cos(y) * Math.cos((0.3333333333333333 * (z * t)))))) - t_1;
} else {
tmp = Math.abs((Math.cos(y) * Math.sqrt((x * 4.0)))) - t_1;
}
return tmp;
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): t_1 = a / (3.0 * b) tmp = 0 if math.cos((y - ((z * t) / 3.0))) <= 0.99: tmp = ((2.0 * math.sqrt(x)) * ((math.sin(y) * math.sin((z * (t * 0.3333333333333333)))) + (math.cos(y) * math.cos((0.3333333333333333 * (z * t)))))) - t_1 else: tmp = math.fabs((math.cos(y) * math.sqrt((x * 4.0)))) - t_1 return tmp
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) t_1 = Float64(a / Float64(3.0 * b)) tmp = 0.0 if (cos(Float64(y - Float64(Float64(z * t) / 3.0))) <= 0.99) tmp = Float64(Float64(Float64(2.0 * sqrt(x)) * Float64(Float64(sin(y) * sin(Float64(z * Float64(t * 0.3333333333333333)))) + Float64(cos(y) * cos(Float64(0.3333333333333333 * Float64(z * t)))))) - t_1); else tmp = Float64(abs(Float64(cos(y) * sqrt(Float64(x * 4.0)))) - t_1); end return tmp end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp_2 = code(x, y, z, t, a, b)
t_1 = a / (3.0 * b);
tmp = 0.0;
if (cos((y - ((z * t) / 3.0))) <= 0.99)
tmp = ((2.0 * sqrt(x)) * ((sin(y) * sin((z * (t * 0.3333333333333333)))) + (cos(y) * cos((0.3333333333333333 * (z * t)))))) - t_1;
else
tmp = abs((cos(y) * sqrt((x * 4.0)))) - t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 0.99], N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(N[(N[Sin[y], $MachinePrecision] * N[Sin[N[(z * N[(t * 0.3333333333333333), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] + N[(N[Cos[y], $MachinePrecision] * N[Cos[N[(0.3333333333333333 * N[(z * t), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - t$95$1), $MachinePrecision], N[(N[Abs[N[(N[Cos[y], $MachinePrecision] * N[Sqrt[N[(x * 4.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - t$95$1), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\begin{array}{l}
t_1 := \frac{a}{3 \cdot b}\\
\mathbf{if}\;\cos \left(y - \frac{z \cdot t}{3}\right) \leq 0.99:\\
\;\;\;\;\left(2 \cdot \sqrt{x}\right) \cdot \left(\sin y \cdot \sin \left(z \cdot \left(t \cdot 0.3333333333333333\right)\right) + \cos y \cdot \cos \left(0.3333333333333333 \cdot \left(z \cdot t\right)\right)\right) - t\_1\\
\mathbf{else}:\\
\;\;\;\;\left|\cos y \cdot \sqrt{x \cdot 4}\right| - t\_1\\
\end{array}
\end{array}
if (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64)))) < 0.98999999999999999Initial program 68.0%
*-commutative68.0%
*-commutative68.0%
*-commutative68.0%
*-commutative68.0%
associate-/l*68.1%
*-commutative68.1%
Simplified68.1%
clear-num68.3%
inv-pow68.3%
Applied egg-rr68.3%
cos-diff71.1%
unpow-171.1%
clear-num70.8%
div-inv70.8%
metadata-eval70.8%
unpow-170.8%
clear-num71.0%
div-inv71.2%
metadata-eval71.2%
Applied egg-rr71.2%
Taylor expanded in y around inf 71.5%
if 0.98999999999999999 < (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64)))) Initial program 68.8%
*-commutative68.8%
*-commutative68.8%
*-commutative68.8%
*-commutative68.8%
associate-/l*68.8%
*-commutative68.8%
Simplified68.8%
Taylor expanded in z around 0 82.9%
associate-*r*82.9%
*-commutative82.9%
*-commutative82.9%
Simplified82.9%
add-sqr-sqrt80.6%
sqrt-unprod83.4%
*-commutative83.4%
*-commutative83.4%
swap-sqr83.4%
pow283.4%
*-commutative83.4%
*-commutative83.4%
swap-sqr83.4%
add-sqr-sqrt83.4%
metadata-eval83.4%
Applied egg-rr83.4%
unpow283.4%
rem-square-sqrt83.4%
swap-sqr83.4%
rem-sqrt-square83.4%
Simplified83.4%
Final simplification76.1%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (if (<= b 8.5e+234) (- (* 2.0 (sqrt x)) (/ a (* 3.0 b))) (* 2.0 (* (sqrt x) (cos (+ y (* -0.3333333333333333 (* z t))))))))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (b <= 8.5e+234) {
tmp = (2.0 * sqrt(x)) - (a / (3.0 * b));
} else {
tmp = 2.0 * (sqrt(x) * cos((y + (-0.3333333333333333 * (z * t)))));
}
return tmp;
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (b <= 8.5d+234) then
tmp = (2.0d0 * sqrt(x)) - (a / (3.0d0 * b))
else
tmp = 2.0d0 * (sqrt(x) * cos((y + ((-0.3333333333333333d0) * (z * t)))))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (b <= 8.5e+234) {
tmp = (2.0 * Math.sqrt(x)) - (a / (3.0 * b));
} else {
tmp = 2.0 * (Math.sqrt(x) * Math.cos((y + (-0.3333333333333333 * (z * t)))));
}
return tmp;
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): tmp = 0 if b <= 8.5e+234: tmp = (2.0 * math.sqrt(x)) - (a / (3.0 * b)) else: tmp = 2.0 * (math.sqrt(x) * math.cos((y + (-0.3333333333333333 * (z * t))))) return tmp
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) tmp = 0.0 if (b <= 8.5e+234) tmp = Float64(Float64(2.0 * sqrt(x)) - Float64(a / Float64(3.0 * b))); else tmp = Float64(2.0 * Float64(sqrt(x) * cos(Float64(y + Float64(-0.3333333333333333 * Float64(z * t)))))); end return tmp end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp_2 = code(x, y, z, t, a, b)
tmp = 0.0;
if (b <= 8.5e+234)
tmp = (2.0 * sqrt(x)) - (a / (3.0 * b));
else
tmp = 2.0 * (sqrt(x) * cos((y + (-0.3333333333333333 * (z * t)))));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := If[LessEqual[b, 8.5e+234], N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * N[Cos[N[(y + N[(-0.3333333333333333 * N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\begin{array}{l}
\mathbf{if}\;b \leq 8.5 \cdot 10^{+234}:\\
\;\;\;\;2 \cdot \sqrt{x} - \frac{a}{3 \cdot b}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\sqrt{x} \cdot \cos \left(y + -0.3333333333333333 \cdot \left(z \cdot t\right)\right)\right)\\
\end{array}
\end{array}
if b < 8.49999999999999989e234Initial program 68.4%
*-commutative68.4%
*-commutative68.4%
*-commutative68.4%
*-commutative68.4%
associate-/l*68.4%
*-commutative68.4%
Simplified68.4%
Taylor expanded in z around 0 74.2%
associate-*r*74.2%
*-commutative74.2%
*-commutative74.2%
Simplified74.2%
Taylor expanded in y around 0 63.3%
if 8.49999999999999989e234 < b Initial program 67.1%
Simplified68.4%
Taylor expanded in x around inf 67.0%
Final simplification63.6%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos y)) (/ a (* 3.0 b))))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos(y)) - (a / (3.0 * b));
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos(y)) - (a / (3.0d0 * b))
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos(y)) - (a / (3.0 * b));
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos(y)) - (a / (3.0 * b))
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(y)) - Float64(a / Float64(3.0 * b))) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = ((2.0 * sqrt(x)) * cos(y)) - (a / (3.0 * b));
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{3 \cdot b}
\end{array}
Initial program 68.3%
*-commutative68.3%
*-commutative68.3%
*-commutative68.3%
*-commutative68.3%
associate-/l*68.4%
*-commutative68.4%
Simplified68.4%
Taylor expanded in z around 0 73.5%
associate-*r*73.5%
*-commutative73.5%
*-commutative73.5%
Simplified73.5%
Final simplification73.5%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (- (* 2.0 (sqrt x)) (/ a (* 3.0 b))))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * sqrt(x)) - (a / (3.0 * b));
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (2.0d0 * sqrt(x)) - (a / (3.0d0 * b))
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * Math.sqrt(x)) - (a / (3.0 * b));
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return (2.0 * math.sqrt(x)) - (a / (3.0 * b))
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(Float64(2.0 * sqrt(x)) - Float64(a / Float64(3.0 * b))) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = (2.0 * sqrt(x)) - (a / (3.0 * b));
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
2 \cdot \sqrt{x} - \frac{a}{3 \cdot b}
\end{array}
Initial program 68.3%
*-commutative68.3%
*-commutative68.3%
*-commutative68.3%
*-commutative68.3%
associate-/l*68.4%
*-commutative68.4%
Simplified68.4%
Taylor expanded in z around 0 73.5%
associate-*r*73.5%
*-commutative73.5%
*-commutative73.5%
Simplified73.5%
Taylor expanded in y around 0 62.0%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (* -0.3333333333333333 (/ a b)))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return -0.3333333333333333 * (a / b);
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (-0.3333333333333333d0) * (a / b)
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return -0.3333333333333333 * (a / b);
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return -0.3333333333333333 * (a / b)
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(-0.3333333333333333 * Float64(a / b)) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = -0.3333333333333333 * (a / b);
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(-0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
-0.3333333333333333 \cdot \frac{a}{b}
\end{array}
Initial program 68.3%
Simplified68.3%
Taylor expanded in a around inf 45.2%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (/ 0.3333333333333333 z) t))
(t_2 (/ (/ a 3.0) b))
(t_3 (* 2.0 (sqrt x))))
(if (< z -1.3793337487235141e+129)
(- (* t_3 (cos (- (/ 1.0 y) t_1))) t_2)
(if (< z 3.516290613555987e+106)
(- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) t_2)
(- (* (cos (- y t_1)) t_3) (/ (/ a b) 3.0))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (0.3333333333333333d0 / z) / t
t_2 = (a / 3.0d0) / b
t_3 = 2.0d0 * sqrt(x)
if (z < (-1.3793337487235141d+129)) then
tmp = (t_3 * cos(((1.0d0 / y) - t_1))) - t_2
else if (z < 3.516290613555987d+106) then
tmp = ((sqrt(x) * 2.0d0) * cos((y - ((t / 3.0d0) * z)))) - t_2
else
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * Math.sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * Math.cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((Math.sqrt(x) * 2.0) * Math.cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (Math.cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (0.3333333333333333 / z) / t t_2 = (a / 3.0) / b t_3 = 2.0 * math.sqrt(x) tmp = 0 if z < -1.3793337487235141e+129: tmp = (t_3 * math.cos(((1.0 / y) - t_1))) - t_2 elif z < 3.516290613555987e+106: tmp = ((math.sqrt(x) * 2.0) * math.cos((y - ((t / 3.0) * z)))) - t_2 else: tmp = (math.cos((y - t_1)) * t_3) - ((a / b) / 3.0) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(0.3333333333333333 / z) / t) t_2 = Float64(Float64(a / 3.0) / b) t_3 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (z < -1.3793337487235141e+129) tmp = Float64(Float64(t_3 * cos(Float64(Float64(1.0 / y) - t_1))) - t_2); elseif (z < 3.516290613555987e+106) tmp = Float64(Float64(Float64(sqrt(x) * 2.0) * cos(Float64(y - Float64(Float64(t / 3.0) * z)))) - t_2); else tmp = Float64(Float64(cos(Float64(y - t_1)) * t_3) - Float64(Float64(a / b) / 3.0)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (0.3333333333333333 / z) / t; t_2 = (a / 3.0) / b; t_3 = 2.0 * sqrt(x); tmp = 0.0; if (z < -1.3793337487235141e+129) tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2; elseif (z < 3.516290613555987e+106) tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2; else tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(0.3333333333333333 / z), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]}, Block[{t$95$3 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[Less[z, -1.3793337487235141e+129], N[(N[(t$95$3 * N[Cos[N[(N[(1.0 / y), $MachinePrecision] - t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], If[Less[z, 3.516290613555987e+106], N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[N[(y - N[(N[(t / 3.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(N[Cos[N[(y - t$95$1), $MachinePrecision]], $MachinePrecision] * t$95$3), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\
t_2 := \frac{\frac{a}{3}}{b}\\
t_3 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\
\;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\
\mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\
\;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\
\mathbf{else}:\\
\;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\
\end{array}
\end{array}
herbie shell --seed 2024160
(FPCore (x y z t a b)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, K"
:precision binary64
:alt
(! :herbie-platform default (if (< z -1379333748723514100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* 2 (sqrt x)) (cos (- (/ 1 y) (/ (/ 3333333333333333/10000000000000000 z) t)))) (/ (/ a 3) b)) (if (< z 35162906135559870000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* (sqrt x) 2) (cos (- y (* (/ t 3) z)))) (/ (/ a 3) b)) (- (* (cos (- y (/ (/ 3333333333333333/10000000000000000 z) t))) (* 2 (sqrt x))) (/ (/ a b) 3)))))
(- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))