
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma z z (fma x y (* 2.0 (* z z)))))
double code(double x, double y, double z) {
return fma(z, z, fma(x, y, (2.0 * (z * z))));
}
function code(x, y, z) return fma(z, z, fma(x, y, Float64(2.0 * Float64(z * z)))) end
code[x_, y_, z_] := N[(z * z + N[(x * y + N[(2.0 * N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, z, \mathsf{fma}\left(x, y, 2 \cdot \left(z \cdot z\right)\right)\right)
\end{array}
Initial program 98.3%
+-commutative98.3%
fma-define98.4%
associate-+l+98.4%
fma-define100.0%
count-2100.0%
Simplified100.0%
(FPCore (x y z) :precision binary64 (fma x y (* z (* z 3.0))))
double code(double x, double y, double z) {
return fma(x, y, (z * (z * 3.0)));
}
function code(x, y, z) return fma(x, y, Float64(z * Float64(z * 3.0))) end
code[x_, y_, z_] := N[(x * y + N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, y, z \cdot \left(z \cdot 3\right)\right)
\end{array}
Initial program 98.3%
associate-+l+98.3%
associate-+l+98.3%
fma-define99.9%
distribute-lft-out99.9%
distribute-lft-out99.9%
count-299.9%
distribute-rgt1-in99.9%
metadata-eval99.9%
*-commutative99.9%
metadata-eval99.9%
metadata-eval99.9%
Simplified99.9%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 1e+294) (+ (* z z) (+ (* z z) (+ (* z z) (* x y)))) (* x (+ y (* 3.0 (* z (/ z x)))))))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 1e+294) {
tmp = (z * z) + ((z * z) + ((z * z) + (x * y)));
} else {
tmp = x * (y + (3.0 * (z * (z / x))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 1d+294) then
tmp = (z * z) + ((z * z) + ((z * z) + (x * y)))
else
tmp = x * (y + (3.0d0 * (z * (z / x))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 1e+294) {
tmp = (z * z) + ((z * z) + ((z * z) + (x * y)));
} else {
tmp = x * (y + (3.0 * (z * (z / x))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 1e+294: tmp = (z * z) + ((z * z) + ((z * z) + (x * y))) else: tmp = x * (y + (3.0 * (z * (z / x)))) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 1e+294) tmp = Float64(Float64(z * z) + Float64(Float64(z * z) + Float64(Float64(z * z) + Float64(x * y)))); else tmp = Float64(x * Float64(y + Float64(3.0 * Float64(z * Float64(z / x))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 1e+294) tmp = (z * z) + ((z * z) + ((z * z) + (x * y))); else tmp = x * (y + (3.0 * (z * (z / x)))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 1e+294], N[(N[(z * z), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[(y + N[(3.0 * N[(z * N[(z / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 10^{+294}:\\
\;\;\;\;z \cdot z + \left(z \cdot z + \left(z \cdot z + x \cdot y\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(y + 3 \cdot \left(z \cdot \frac{z}{x}\right)\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 1.00000000000000007e294Initial program 99.9%
if 1.00000000000000007e294 < (*.f64 z z) Initial program 94.7%
Taylor expanded in x around inf 98.9%
Simplified98.9%
unpow298.9%
associate-/l*98.9%
Applied egg-rr98.9%
Final simplification99.6%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 2e+171) (* x (+ y (/ (* z 3.0) (/ x z)))) (* (* z z) 3.0)))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 2e+171) {
tmp = x * (y + ((z * 3.0) / (x / z)));
} else {
tmp = (z * z) * 3.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 2d+171) then
tmp = x * (y + ((z * 3.0d0) / (x / z)))
else
tmp = (z * z) * 3.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 2e+171) {
tmp = x * (y + ((z * 3.0) / (x / z)));
} else {
tmp = (z * z) * 3.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 2e+171: tmp = x * (y + ((z * 3.0) / (x / z))) else: tmp = (z * z) * 3.0 return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 2e+171) tmp = Float64(x * Float64(y + Float64(Float64(z * 3.0) / Float64(x / z)))); else tmp = Float64(Float64(z * z) * 3.0); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 2e+171) tmp = x * (y + ((z * 3.0) / (x / z))); else tmp = (z * z) * 3.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 2e+171], N[(x * N[(y + N[(N[(z * 3.0), $MachinePrecision] / N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(z * z), $MachinePrecision] * 3.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2 \cdot 10^{+171}:\\
\;\;\;\;x \cdot \left(y + \frac{z \cdot 3}{\frac{x}{z}}\right)\\
\mathbf{else}:\\
\;\;\;\;\left(z \cdot z\right) \cdot 3\\
\end{array}
\end{array}
if (*.f64 z z) < 1.99999999999999991e171Initial program 99.9%
Taylor expanded in x around inf 95.9%
Simplified95.9%
div-inv96.0%
unpow296.0%
associate-*l*96.0%
Applied egg-rr96.0%
div-inv95.9%
clear-num95.9%
un-div-inv96.0%
Applied egg-rr96.0%
associate-*l/96.0%
Applied egg-rr96.0%
if 1.99999999999999991e171 < (*.f64 z z) Initial program 96.2%
Taylor expanded in x around 0 93.6%
Simplified93.6%
unpow293.6%
Applied egg-rr93.6%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 1e+164) (* x (+ y (* 3.0 (/ z (/ x z))))) (* (* z z) 3.0)))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 1e+164) {
tmp = x * (y + (3.0 * (z / (x / z))));
} else {
tmp = (z * z) * 3.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 1d+164) then
tmp = x * (y + (3.0d0 * (z / (x / z))))
else
tmp = (z * z) * 3.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 1e+164) {
tmp = x * (y + (3.0 * (z / (x / z))));
} else {
tmp = (z * z) * 3.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 1e+164: tmp = x * (y + (3.0 * (z / (x / z)))) else: tmp = (z * z) * 3.0 return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 1e+164) tmp = Float64(x * Float64(y + Float64(3.0 * Float64(z / Float64(x / z))))); else tmp = Float64(Float64(z * z) * 3.0); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 1e+164) tmp = x * (y + (3.0 * (z / (x / z)))); else tmp = (z * z) * 3.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 1e+164], N[(x * N[(y + N[(3.0 * N[(z / N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(z * z), $MachinePrecision] * 3.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 10^{+164}:\\
\;\;\;\;x \cdot \left(y + 3 \cdot \frac{z}{\frac{x}{z}}\right)\\
\mathbf{else}:\\
\;\;\;\;\left(z \cdot z\right) \cdot 3\\
\end{array}
\end{array}
if (*.f64 z z) < 1e164Initial program 99.9%
Taylor expanded in x around inf 97.2%
Simplified97.2%
div-inv97.2%
unpow297.2%
associate-*l*97.2%
Applied egg-rr97.2%
div-inv97.2%
clear-num97.2%
un-div-inv97.2%
Applied egg-rr97.2%
if 1e164 < (*.f64 z z) Initial program 96.3%
Taylor expanded in x around 0 93.7%
Simplified93.7%
unpow293.7%
Applied egg-rr93.7%
Final simplification95.7%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 2e+171) (* x (+ y (* 3.0 (* z (/ z x))))) (* (* z z) 3.0)))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 2e+171) {
tmp = x * (y + (3.0 * (z * (z / x))));
} else {
tmp = (z * z) * 3.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 2d+171) then
tmp = x * (y + (3.0d0 * (z * (z / x))))
else
tmp = (z * z) * 3.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 2e+171) {
tmp = x * (y + (3.0 * (z * (z / x))));
} else {
tmp = (z * z) * 3.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 2e+171: tmp = x * (y + (3.0 * (z * (z / x)))) else: tmp = (z * z) * 3.0 return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 2e+171) tmp = Float64(x * Float64(y + Float64(3.0 * Float64(z * Float64(z / x))))); else tmp = Float64(Float64(z * z) * 3.0); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 2e+171) tmp = x * (y + (3.0 * (z * (z / x)))); else tmp = (z * z) * 3.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 2e+171], N[(x * N[(y + N[(3.0 * N[(z * N[(z / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(z * z), $MachinePrecision] * 3.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2 \cdot 10^{+171}:\\
\;\;\;\;x \cdot \left(y + 3 \cdot \left(z \cdot \frac{z}{x}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(z \cdot z\right) \cdot 3\\
\end{array}
\end{array}
if (*.f64 z z) < 1.99999999999999991e171Initial program 99.9%
Taylor expanded in x around inf 95.9%
Simplified95.9%
unpow295.9%
associate-/l*95.9%
Applied egg-rr95.9%
if 1.99999999999999991e171 < (*.f64 z z) Initial program 96.2%
Taylor expanded in x around 0 93.6%
Simplified93.6%
unpow293.6%
Applied egg-rr93.6%
Final simplification95.0%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 1.8e+63) (* x y) (* (* z z) 3.0)))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 1.8e+63) {
tmp = x * y;
} else {
tmp = (z * z) * 3.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 1.8d+63) then
tmp = x * y
else
tmp = (z * z) * 3.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 1.8e+63) {
tmp = x * y;
} else {
tmp = (z * z) * 3.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 1.8e+63: tmp = x * y else: tmp = (z * z) * 3.0 return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 1.8e+63) tmp = Float64(x * y); else tmp = Float64(Float64(z * z) * 3.0); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 1.8e+63) tmp = x * y; else tmp = (z * z) * 3.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 1.8e+63], N[(x * y), $MachinePrecision], N[(N[(z * z), $MachinePrecision] * 3.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 1.8 \cdot 10^{+63}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;\left(z \cdot z\right) \cdot 3\\
\end{array}
\end{array}
if (*.f64 z z) < 1.79999999999999999e63Initial program 99.9%
Taylor expanded in x around inf 83.8%
if 1.79999999999999999e63 < (*.f64 z z) Initial program 96.9%
Taylor expanded in x around 0 87.8%
Simplified87.8%
unpow287.8%
Applied egg-rr87.8%
(FPCore (x y z) :precision binary64 (* x y))
double code(double x, double y, double z) {
return x * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * y
end function
public static double code(double x, double y, double z) {
return x * y;
}
def code(x, y, z): return x * y
function code(x, y, z) return Float64(x * y) end
function tmp = code(x, y, z) tmp = x * y; end
code[x_, y_, z_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 98.3%
Taylor expanded in x around inf 48.7%
(FPCore (x y z) :precision binary64 (+ (* (* 3.0 z) z) (* y x)))
double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((3.0d0 * z) * z) + (y * x)
end function
public static double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
def code(x, y, z): return ((3.0 * z) * z) + (y * x)
function code(x, y, z) return Float64(Float64(Float64(3.0 * z) * z) + Float64(y * x)) end
function tmp = code(x, y, z) tmp = ((3.0 * z) * z) + (y * x); end
code[x_, y_, z_] := N[(N[(N[(3.0 * z), $MachinePrecision] * z), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot z\right) \cdot z + y \cdot x
\end{array}
herbie shell --seed 2024160
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:precision binary64
:alt
(! :herbie-platform default (+ (* (* 3 z) z) (* y x)))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))