
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (pow (+ (/ 1.0 u1) -1.0) -0.5) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return powf(((1.0f / u1) + -1.0f), -0.5f) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (((1.0e0 / u1) + (-1.0e0)) ** (-0.5e0)) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32((Float32(Float32(Float32(1.0) / u1) + Float32(-1.0)) ^ Float32(-0.5)) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = (((single(1.0) / u1) + single(-1.0)) ^ single(-0.5)) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
{\left(\frac{1}{u1} + -1\right)}^{-0.5} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Initial program 98.4%
clear-num98.4%
inv-pow98.4%
Applied egg-rr98.4%
sqrt-pow198.4%
*-un-lft-identity98.4%
div-sub98.4%
*-inverses98.4%
sub-neg98.4%
metadata-eval98.4%
+-commutative98.4%
metadata-eval98.4%
Applied egg-rr98.4%
*-lft-identity98.4%
+-commutative98.4%
Simplified98.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* 6.28318530718 u2) 0.0026000000070780516) (* (pow (+ (/ 1.0 u1) -1.0) -0.5) (* 6.28318530718 u2)) (* (sin (* 6.28318530718 u2)) (sqrt (* u1 (+ 1.0 u1))))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.0026000000070780516f) {
tmp = powf(((1.0f / u1) + -1.0f), -0.5f) * (6.28318530718f * u2);
} else {
tmp = sinf((6.28318530718f * u2)) * sqrtf((u1 * (1.0f + u1)));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.0026000000070780516e0) then
tmp = (((1.0e0 / u1) + (-1.0e0)) ** (-0.5e0)) * (6.28318530718e0 * u2)
else
tmp = sin((6.28318530718e0 * u2)) * sqrt((u1 * (1.0e0 + u1)))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.0026000000070780516)) tmp = Float32((Float32(Float32(Float32(1.0) / u1) + Float32(-1.0)) ^ Float32(-0.5)) * Float32(Float32(6.28318530718) * u2)); else tmp = Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(Float32(u1 * Float32(Float32(1.0) + u1)))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.0026000000070780516)) tmp = (((single(1.0) / u1) + single(-1.0)) ^ single(-0.5)) * (single(6.28318530718) * u2); else tmp = sin((single(6.28318530718) * u2)) * sqrt((u1 * (single(1.0) + u1))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.0026000000070780516:\\
\;\;\;\;{\left(\frac{1}{u1} + -1\right)}^{-0.5} \cdot \left(6.28318530718 \cdot u2\right)\\
\mathbf{else}:\\
\;\;\;\;\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{u1 \cdot \left(1 + u1\right)}\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.00260000001Initial program 98.5%
clear-num98.6%
inv-pow98.6%
Applied egg-rr98.6%
sqrt-pow198.7%
*-un-lft-identity98.7%
div-sub98.7%
*-inverses98.7%
sub-neg98.7%
metadata-eval98.7%
+-commutative98.7%
metadata-eval98.7%
Applied egg-rr98.7%
*-lft-identity98.7%
+-commutative98.7%
Simplified98.7%
Taylor expanded in u2 around 0 98.0%
if 0.00260000001 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 98.1%
Taylor expanded in u1 around 0 87.1%
+-commutative87.1%
Simplified87.1%
Final simplification93.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* 6.28318530718 u2) 0.010850000195205212) (* (pow (+ (/ 1.0 u1) -1.0) -0.5) (* 6.28318530718 u2)) (* (sin (* 6.28318530718 u2)) (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.010850000195205212f) {
tmp = powf(((1.0f / u1) + -1.0f), -0.5f) * (6.28318530718f * u2);
} else {
tmp = sinf((6.28318530718f * u2)) * sqrtf(u1);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.010850000195205212e0) then
tmp = (((1.0e0 / u1) + (-1.0e0)) ** (-0.5e0)) * (6.28318530718e0 * u2)
else
tmp = sin((6.28318530718e0 * u2)) * sqrt(u1)
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.010850000195205212)) tmp = Float32((Float32(Float32(Float32(1.0) / u1) + Float32(-1.0)) ^ Float32(-0.5)) * Float32(Float32(6.28318530718) * u2)); else tmp = Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(u1)); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.010850000195205212)) tmp = (((single(1.0) / u1) + single(-1.0)) ^ single(-0.5)) * (single(6.28318530718) * u2); else tmp = sin((single(6.28318530718) * u2)) * sqrt(u1); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.010850000195205212:\\
\;\;\;\;{\left(\frac{1}{u1} + -1\right)}^{-0.5} \cdot \left(6.28318530718 \cdot u2\right)\\
\mathbf{else}:\\
\;\;\;\;\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{u1}\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.0108500002Initial program 98.5%
clear-num98.6%
inv-pow98.6%
Applied egg-rr98.6%
sqrt-pow198.7%
*-un-lft-identity98.7%
div-sub98.7%
*-inverses98.7%
sub-neg98.7%
metadata-eval98.7%
+-commutative98.7%
metadata-eval98.7%
Applied egg-rr98.7%
*-lft-identity98.7%
+-commutative98.7%
Simplified98.7%
Taylor expanded in u2 around 0 96.8%
if 0.0108500002 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 98.0%
Taylor expanded in u1 around 0 74.6%
Final simplification89.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sin (* 6.28318530718 u2)) (sqrt (/ u1 (- 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
return sinf((6.28318530718f * u2)) * sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sin((6.28318530718e0 * u2)) * sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sin((single(6.28318530718) * u2)) * sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 98.4%
Final simplification98.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (pow (+ (/ 1.0 u1) -1.0) -0.5) (* 6.28318530718 u2)))
float code(float cosTheta_i, float u1, float u2) {
return powf(((1.0f / u1) + -1.0f), -0.5f) * (6.28318530718f * u2);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (((1.0e0 / u1) + (-1.0e0)) ** (-0.5e0)) * (6.28318530718e0 * u2)
end function
function code(cosTheta_i, u1, u2) return Float32((Float32(Float32(Float32(1.0) / u1) + Float32(-1.0)) ^ Float32(-0.5)) * Float32(Float32(6.28318530718) * u2)) end
function tmp = code(cosTheta_i, u1, u2) tmp = (((single(1.0) / u1) + single(-1.0)) ^ single(-0.5)) * (single(6.28318530718) * u2); end
\begin{array}{l}
\\
{\left(\frac{1}{u1} + -1\right)}^{-0.5} \cdot \left(6.28318530718 \cdot u2\right)
\end{array}
Initial program 98.4%
clear-num98.4%
inv-pow98.4%
Applied egg-rr98.4%
sqrt-pow198.4%
*-un-lft-identity98.4%
div-sub98.4%
*-inverses98.4%
sub-neg98.4%
metadata-eval98.4%
+-commutative98.4%
metadata-eval98.4%
Applied egg-rr98.4%
*-lft-identity98.4%
+-commutative98.4%
Simplified98.4%
Taylor expanded in u2 around 0 79.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (* 6.28318530718 u2) (sqrt (/ u1 (- 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
return (6.28318530718f * u2) * sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (6.28318530718e0 * u2) * sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(Float32(6.28318530718) * u2) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = (single(6.28318530718) * u2) * sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\left(6.28318530718 \cdot u2\right) \cdot \sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 78.9%
*-commutative78.9%
associate-*r*78.9%
Simplified78.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt (/ u1 (- 1.0 u1))))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf((u1 / (1.0f - u1))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt((u1 / (1.0e0 - u1))))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(Float32(u1 / Float32(Float32(1.0) - u1))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt((u1 / (single(1.0) - u1)))); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{\frac{u1}{1 - u1}}\right)
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 78.9%
Final simplification78.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt (* u1 (+ 1.0 u1))))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf((u1 * (1.0f + u1))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt((u1 * (1.0e0 + u1))))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(Float32(u1 * Float32(Float32(1.0) + u1))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt((u1 * (single(1.0) + u1)))); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{u1 \cdot \left(1 + u1\right)}\right)
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 78.9%
Taylor expanded in u1 around 0 71.0%
+-commutative86.4%
Simplified71.0%
Final simplification71.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (* 6.28318530718 u2) (pow u1 0.5)))
float code(float cosTheta_i, float u1, float u2) {
return (6.28318530718f * u2) * powf(u1, 0.5f);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (6.28318530718e0 * u2) * (u1 ** 0.5e0)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(Float32(6.28318530718) * u2) * (u1 ^ Float32(0.5))) end
function tmp = code(cosTheta_i, u1, u2) tmp = (single(6.28318530718) * u2) * (u1 ^ single(0.5)); end
\begin{array}{l}
\\
\left(6.28318530718 \cdot u2\right) \cdot {u1}^{0.5}
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 78.9%
Taylor expanded in u1 around 0 62.8%
Taylor expanded in u1 around -inf -0.0%
*-commutative-0.0%
*-commutative-0.0%
*-commutative-0.0%
unpow2-0.0%
rem-square-sqrt62.8%
associate-*l*62.8%
*-commutative62.8%
associate-*l*62.8%
metadata-eval62.8%
*-commutative62.8%
associate-*r*62.8%
*-commutative62.8%
Simplified62.8%
pow1/262.8%
Applied egg-rr62.8%
Final simplification62.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (* 6.28318530718 u2) (sqrt u1)))
float code(float cosTheta_i, float u1, float u2) {
return (6.28318530718f * u2) * sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (6.28318530718e0 * u2) * sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(Float32(6.28318530718) * u2) * sqrt(u1)) end
function tmp = code(cosTheta_i, u1, u2) tmp = (single(6.28318530718) * u2) * sqrt(u1); end
\begin{array}{l}
\\
\left(6.28318530718 \cdot u2\right) \cdot \sqrt{u1}
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 78.9%
Taylor expanded in u1 around 0 62.8%
Taylor expanded in u1 around -inf -0.0%
*-commutative-0.0%
*-commutative-0.0%
*-commutative-0.0%
unpow2-0.0%
rem-square-sqrt62.8%
associate-*l*62.8%
*-commutative62.8%
associate-*l*62.8%
metadata-eval62.8%
*-commutative62.8%
associate-*r*62.8%
*-commutative62.8%
Simplified62.8%
Final simplification62.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf(u1));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt(u1))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt(u1)); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{u1}\right)
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 78.9%
Taylor expanded in u1 around 0 62.8%
Final simplification62.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (* u2 (sqrt u1)) -6.28318530718))
float code(float cosTheta_i, float u1, float u2) {
return (u2 * sqrtf(u1)) * -6.28318530718f;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (u2 * sqrt(u1)) * (-6.28318530718e0)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(u2 * sqrt(u1)) * Float32(-6.28318530718)) end
function tmp = code(cosTheta_i, u1, u2) tmp = (u2 * sqrt(u1)) * single(-6.28318530718); end
\begin{array}{l}
\\
\left(u2 \cdot \sqrt{u1}\right) \cdot -6.28318530718
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 78.9%
Taylor expanded in u1 around 0 62.8%
add-sqr-sqrt62.5%
sqrt-unprod62.8%
*-commutative62.8%
*-commutative62.8%
swap-sqr62.8%
swap-sqr62.8%
add-sqr-sqrt62.8%
pow262.8%
metadata-eval62.7%
Applied egg-rr62.7%
Taylor expanded in u2 around -inf 4.8%
Final simplification4.8%
herbie shell --seed 2024160
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_y"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))