
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma (* (/ normAngle (sin normAngle)) u) n1_i (* (/ n0_i (sin normAngle)) (sin (* normAngle (- 1.0 u))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(((normAngle / sinf(normAngle)) * u), n1_i, ((n0_i / sinf(normAngle)) * sinf((normAngle * (1.0f - u)))));
}
function code(normAngle, u, n0_i, n1_i) return fma(Float32(Float32(normAngle / sin(normAngle)) * u), n1_i, Float32(Float32(n0_i / sin(normAngle)) * sin(Float32(normAngle * Float32(Float32(1.0) - u))))) end
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{normAngle}{\sin normAngle} \cdot u, n1\_i, \frac{n0\_i}{\sin normAngle} \cdot \sin \left(normAngle \cdot \left(1 - u\right)\right)\right)
\end{array}
Initial program 96.9%
Taylor expanded in u around 0 96.9%
associate-/l*98.3%
Simplified98.3%
+-commutative98.3%
fma-define98.5%
clear-num98.3%
un-div-inv98.5%
un-div-inv99.0%
*-commutative99.0%
*-commutative99.0%
clear-num98.9%
un-div-inv98.9%
*-commutative98.9%
Applied egg-rr98.9%
associate-/r/99.1%
associate-/r/99.1%
*-commutative99.1%
Simplified99.1%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* n1_i (/ normAngle (/ (sin normAngle) u))) (* n0_i (- 1.0 u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (n1_i * (normAngle / (sinf(normAngle) / u))) + (n0_i * (1.0f - u));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (n1_i * (normangle / (sin(normangle) / u))) + (n0_i * (1.0e0 - u))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(n1_i * Float32(normAngle / Float32(sin(normAngle) / u))) + Float32(n0_i * Float32(Float32(1.0) - u))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (n1_i * (normAngle / (sin(normAngle) / u))) + (n0_i * (single(1.0) - u)); end
\begin{array}{l}
\\
n1\_i \cdot \frac{normAngle}{\frac{\sin normAngle}{u}} + n0\_i \cdot \left(1 - u\right)
\end{array}
Initial program 96.9%
Taylor expanded in u around 0 96.9%
associate-/l*98.3%
Simplified98.3%
Taylor expanded in normAngle around 0 98.4%
clear-num98.2%
un-div-inv98.4%
Applied egg-rr98.4%
Final simplification98.4%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* n1_i (* normAngle (/ u (sin normAngle)))) (* n0_i (- 1.0 u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (n1_i * (normAngle * (u / sinf(normAngle)))) + (n0_i * (1.0f - u));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (n1_i * (normangle * (u / sin(normangle)))) + (n0_i * (1.0e0 - u))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(n1_i * Float32(normAngle * Float32(u / sin(normAngle)))) + Float32(n0_i * Float32(Float32(1.0) - u))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (n1_i * (normAngle * (u / sin(normAngle)))) + (n0_i * (single(1.0) - u)); end
\begin{array}{l}
\\
n1\_i \cdot \left(normAngle \cdot \frac{u}{\sin normAngle}\right) + n0\_i \cdot \left(1 - u\right)
\end{array}
Initial program 96.9%
Taylor expanded in u around 0 96.9%
associate-/l*98.3%
Simplified98.3%
Taylor expanded in normAngle around 0 98.4%
Final simplification98.4%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma n0_i (- 1.0 u) (* u n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(n0_i, (1.0f - u), (u * n1_i));
}
function code(normAngle, u, n0_i, n1_i) return fma(n0_i, Float32(Float32(1.0) - u), Float32(u * n1_i)) end
\begin{array}{l}
\\
\mathsf{fma}\left(n0\_i, 1 - u, u \cdot n1\_i\right)
\end{array}
Initial program 96.9%
Taylor expanded in normAngle around 0 97.5%
fma-define97.6%
*-commutative97.6%
Simplified97.6%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n0_i -2.4249999320343114e-14)
(not (<= n0_i 3.99999992980668e-13)))
(- n0_i (* u n0_i))
(+ n0_i (* u n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n0_i <= -2.4249999320343114e-14f) || !(n0_i <= 3.99999992980668e-13f)) {
tmp = n0_i - (u * n0_i);
} else {
tmp = n0_i + (u * n1_i);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n0_i <= (-2.4249999320343114e-14)) .or. (.not. (n0_i <= 3.99999992980668e-13))) then
tmp = n0_i - (u * n0_i)
else
tmp = n0_i + (u * n1_i)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n0_i <= Float32(-2.4249999320343114e-14)) || !(n0_i <= Float32(3.99999992980668e-13))) tmp = Float32(n0_i - Float32(u * n0_i)); else tmp = Float32(n0_i + Float32(u * n1_i)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n0_i <= single(-2.4249999320343114e-14)) || ~((n0_i <= single(3.99999992980668e-13)))) tmp = n0_i - (u * n0_i); else tmp = n0_i + (u * n1_i); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -2.4249999320343114 \cdot 10^{-14} \lor \neg \left(n0\_i \leq 3.99999992980668 \cdot 10^{-13}\right):\\
\;\;\;\;n0\_i - u \cdot n0\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i + u \cdot n1\_i\\
\end{array}
\end{array}
if n0_i < -2.42499993e-14 or 3.99999993e-13 < n0_i Initial program 97.6%
Taylor expanded in n0_i around inf 88.7%
associate-/l*94.9%
Simplified94.9%
Taylor expanded in normAngle around 0 94.4%
sub-neg94.4%
distribute-rgt-in94.8%
*-un-lft-identity94.8%
Applied egg-rr94.8%
if -2.42499993e-14 < n0_i < 3.99999993e-13Initial program 96.5%
Taylor expanded in u around 0 81.7%
Taylor expanded in normAngle around 0 82.7%
*-commutative82.7%
Simplified82.7%
Final simplification87.0%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n0_i -2.4249999320343114e-14)
(not (<= n0_i 3.99999992980668e-13)))
(* n0_i (- 1.0 u))
(+ n0_i (* u n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n0_i <= -2.4249999320343114e-14f) || !(n0_i <= 3.99999992980668e-13f)) {
tmp = n0_i * (1.0f - u);
} else {
tmp = n0_i + (u * n1_i);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n0_i <= (-2.4249999320343114e-14)) .or. (.not. (n0_i <= 3.99999992980668e-13))) then
tmp = n0_i * (1.0e0 - u)
else
tmp = n0_i + (u * n1_i)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n0_i <= Float32(-2.4249999320343114e-14)) || !(n0_i <= Float32(3.99999992980668e-13))) tmp = Float32(n0_i * Float32(Float32(1.0) - u)); else tmp = Float32(n0_i + Float32(u * n1_i)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n0_i <= single(-2.4249999320343114e-14)) || ~((n0_i <= single(3.99999992980668e-13)))) tmp = n0_i * (single(1.0) - u); else tmp = n0_i + (u * n1_i); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -2.4249999320343114 \cdot 10^{-14} \lor \neg \left(n0\_i \leq 3.99999992980668 \cdot 10^{-13}\right):\\
\;\;\;\;n0\_i \cdot \left(1 - u\right)\\
\mathbf{else}:\\
\;\;\;\;n0\_i + u \cdot n1\_i\\
\end{array}
\end{array}
if n0_i < -2.42499993e-14 or 3.99999993e-13 < n0_i Initial program 97.6%
Taylor expanded in n0_i around inf 88.7%
associate-/l*94.9%
Simplified94.9%
Taylor expanded in normAngle around 0 94.4%
if -2.42499993e-14 < n0_i < 3.99999993e-13Initial program 96.5%
Taylor expanded in u around 0 81.7%
Taylor expanded in normAngle around 0 82.7%
*-commutative82.7%
Simplified82.7%
Final simplification86.8%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* u n1_i) (* n0_i (- 1.0 u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (u * n1_i) + (n0_i * (1.0f - u));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (u * n1_i) + (n0_i * (1.0e0 - u))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(u * n1_i) + Float32(n0_i * Float32(Float32(1.0) - u))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (u * n1_i) + (n0_i * (single(1.0) - u)); end
\begin{array}{l}
\\
u \cdot n1\_i + n0\_i \cdot \left(1 - u\right)
\end{array}
Initial program 96.9%
Taylor expanded in normAngle around 0 97.5%
Final simplification97.5%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (* n0_i (- 1.0 u)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i * (1.0f - u);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i * (1.0e0 - u)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i * Float32(Float32(1.0) - u)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i * (single(1.0) - u); end
\begin{array}{l}
\\
n0\_i \cdot \left(1 - u\right)
\end{array}
Initial program 96.9%
Taylor expanded in n0_i around inf 49.8%
associate-/l*59.5%
Simplified59.5%
Taylor expanded in normAngle around 0 59.1%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0\_i
\end{array}
Initial program 96.9%
Taylor expanded in u around 0 46.8%
herbie shell --seed 2024160
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))