
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.4%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (exp (/ -2.0 v)))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + expf((-2.0f / v)))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + exp(((-2.0e0) / v)))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + exp(Float32(Float32(-2.0) / v)))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + exp((single(-2.0) / v))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.4%
Taylor expanded in u around 0 96.0%
(FPCore (u v)
:precision binary32
(if (<= v 0.30000001192092896)
1.0
(+
1.0
(+
(* (- 1.0 u) -2.0)
(/
(-
(* -0.5 (- (* 4.0 (+ u -1.0)) (* -4.0 (pow (- 1.0 u) 2.0))))
(* 0.16666666666666666 (/ (* u (- (* u (+ 24.0 (* u -16.0))) 8.0)) v)))
v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.30000001192092896f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (((1.0f - u) * -2.0f) + (((-0.5f * ((4.0f * (u + -1.0f)) - (-4.0f * powf((1.0f - u), 2.0f)))) - (0.16666666666666666f * ((u * ((u * (24.0f + (u * -16.0f))) - 8.0f)) / v))) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.30000001192092896e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (((1.0e0 - u) * (-2.0e0)) + ((((-0.5e0) * ((4.0e0 * (u + (-1.0e0))) - ((-4.0e0) * ((1.0e0 - u) ** 2.0e0)))) - (0.16666666666666666e0 * ((u * ((u * (24.0e0 + (u * (-16.0e0)))) - 8.0e0)) / v))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.30000001192092896)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(1.0) - u) * Float32(-2.0)) + Float32(Float32(Float32(Float32(-0.5) * Float32(Float32(Float32(4.0) * Float32(u + Float32(-1.0))) - Float32(Float32(-4.0) * (Float32(Float32(1.0) - u) ^ Float32(2.0))))) - Float32(Float32(0.16666666666666666) * Float32(Float32(u * Float32(Float32(u * Float32(Float32(24.0) + Float32(u * Float32(-16.0)))) - Float32(8.0))) / v))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.30000001192092896)) tmp = single(1.0); else tmp = single(1.0) + (((single(1.0) - u) * single(-2.0)) + (((single(-0.5) * ((single(4.0) * (u + single(-1.0))) - (single(-4.0) * ((single(1.0) - u) ^ single(2.0))))) - (single(0.16666666666666666) * ((u * ((u * (single(24.0) + (u * single(-16.0)))) - single(8.0))) / v))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.30000001192092896:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\left(1 - u\right) \cdot -2 + \frac{-0.5 \cdot \left(4 \cdot \left(u + -1\right) - -4 \cdot {\left(1 - u\right)}^{2}\right) - 0.16666666666666666 \cdot \frac{u \cdot \left(u \cdot \left(24 + u \cdot -16\right) - 8\right)}{v}}{v}\right)\\
\end{array}
\end{array}
if v < 0.300000012Initial program 100.0%
+-commutative100.0%
*-commutative100.0%
add-sqr-sqrt100.0%
associate-*r*100.0%
fma-define99.9%
+-commutative99.9%
fma-undefine99.9%
Applied egg-rr99.9%
Taylor expanded in v around 0 93.3%
if 0.300000012 < v Initial program 91.8%
+-commutative91.8%
fma-define91.8%
+-commutative91.8%
fma-define91.2%
Simplified91.2%
Taylor expanded in v around -inf 68.1%
Taylor expanded in u around 0 68.2%
Final simplification91.6%
(FPCore (u v) :precision binary32 (if (<= v 0.30000001192092896) 1.0 (+ -1.0 (* v (* u (expm1 (/ 2.0 v)))))))
float code(float u, float v) {
float tmp;
if (v <= 0.30000001192092896f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (v * (u * expm1f((2.0f / v))));
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.30000001192092896)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(v * Float32(u * expm1(Float32(Float32(2.0) / v))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.30000001192092896:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + v \cdot \left(u \cdot \mathsf{expm1}\left(\frac{2}{v}\right)\right)\\
\end{array}
\end{array}
if v < 0.300000012Initial program 100.0%
+-commutative100.0%
*-commutative100.0%
add-sqr-sqrt100.0%
associate-*r*100.0%
fma-define99.9%
+-commutative99.9%
fma-undefine99.9%
Applied egg-rr99.9%
Taylor expanded in v around 0 93.3%
if 0.300000012 < v Initial program 91.8%
Taylor expanded in u around 0 66.2%
+-commutative66.2%
associate-+l-66.6%
*-commutative66.6%
associate-*r*66.6%
rec-exp66.6%
expm1-define66.6%
distribute-neg-frac66.6%
metadata-eval66.6%
metadata-eval66.6%
Applied egg-rr66.6%
Final simplification91.5%
(FPCore (u v)
:precision binary32
(if (<= v 0.15000000596046448)
1.0
(+
-1.0
(+
(/
(-
(/ (+ (* 0.6666666666666666 (/ u v)) (* u 1.3333333333333333)) v)
(* u -2.0))
v)
(* u 2.0)))))
float code(float u, float v) {
float tmp;
if (v <= 0.15000000596046448f) {
tmp = 1.0f;
} else {
tmp = -1.0f + ((((((0.6666666666666666f * (u / v)) + (u * 1.3333333333333333f)) / v) - (u * -2.0f)) / v) + (u * 2.0f));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.15000000596046448e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + ((((((0.6666666666666666e0 * (u / v)) + (u * 1.3333333333333333e0)) / v) - (u * (-2.0e0))) / v) + (u * 2.0e0))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.15000000596046448)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(Float32(Float32(Float32(Float32(Float32(0.6666666666666666) * Float32(u / v)) + Float32(u * Float32(1.3333333333333333))) / v) - Float32(u * Float32(-2.0))) / v) + Float32(u * Float32(2.0)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.15000000596046448)) tmp = single(1.0); else tmp = single(-1.0) + ((((((single(0.6666666666666666) * (u / v)) + (u * single(1.3333333333333333))) / v) - (u * single(-2.0))) / v) + (u * single(2.0))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.15000000596046448:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(\frac{\frac{0.6666666666666666 \cdot \frac{u}{v} + u \cdot 1.3333333333333333}{v} - u \cdot -2}{v} + u \cdot 2\right)\\
\end{array}
\end{array}
if v < 0.150000006Initial program 100.0%
+-commutative100.0%
*-commutative100.0%
add-sqr-sqrt100.0%
associate-*r*100.0%
fma-define100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 93.9%
if 0.150000006 < v Initial program 92.2%
Taylor expanded in u around 0 60.4%
Taylor expanded in v around -inf 60.1%
Final simplification91.4%
(FPCore (u v)
:precision binary32
(if (<= v 0.15000000596046448)
1.0
(+
1.0
(-
(*
u
(+
2.0
(/
(+ 2.0 (/ (+ 1.3333333333333333 (* 0.6666666666666666 (/ 1.0 v))) v))
v)))
2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.15000000596046448f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((u * (2.0f + ((2.0f + ((1.3333333333333333f + (0.6666666666666666f * (1.0f / v))) / v)) / v))) - 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.15000000596046448e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((u * (2.0e0 + ((2.0e0 + ((1.3333333333333333e0 + (0.6666666666666666e0 * (1.0e0 / v))) / v)) / v))) - 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.15000000596046448)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) + Float32(Float32(Float32(1.3333333333333333) + Float32(Float32(0.6666666666666666) * Float32(Float32(1.0) / v))) / v)) / v))) - Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.15000000596046448)) tmp = single(1.0); else tmp = single(1.0) + ((u * (single(2.0) + ((single(2.0) + ((single(1.3333333333333333) + (single(0.6666666666666666) * (single(1.0) / v))) / v)) / v))) - single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.15000000596046448:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(u \cdot \left(2 + \frac{2 + \frac{1.3333333333333333 + 0.6666666666666666 \cdot \frac{1}{v}}{v}}{v}\right) - 2\right)\\
\end{array}
\end{array}
if v < 0.150000006Initial program 100.0%
+-commutative100.0%
*-commutative100.0%
add-sqr-sqrt100.0%
associate-*r*100.0%
fma-define100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 93.9%
if 0.150000006 < v Initial program 92.2%
Taylor expanded in u around 0 60.4%
Taylor expanded in v around -inf 59.9%
Final simplification91.4%
(FPCore (u v)
:precision binary32
(if (<= v 0.30000001192092896)
1.0
(+
1.0
(-
(- (* u 2.0) (/ (+ (* u -2.0) (* (/ u v) -1.3333333333333333)) v))
2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.30000001192092896f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (((u * 2.0f) - (((u * -2.0f) + ((u / v) * -1.3333333333333333f)) / v)) - 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.30000001192092896e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (((u * 2.0e0) - (((u * (-2.0e0)) + ((u / v) * (-1.3333333333333333e0))) / v)) - 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.30000001192092896)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(u * Float32(2.0)) - Float32(Float32(Float32(u * Float32(-2.0)) + Float32(Float32(u / v) * Float32(-1.3333333333333333))) / v)) - Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.30000001192092896)) tmp = single(1.0); else tmp = single(1.0) + (((u * single(2.0)) - (((u * single(-2.0)) + ((u / v) * single(-1.3333333333333333))) / v)) - single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.30000001192092896:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\left(u \cdot 2 - \frac{u \cdot -2 + \frac{u}{v} \cdot -1.3333333333333333}{v}\right) - 2\right)\\
\end{array}
\end{array}
if v < 0.300000012Initial program 100.0%
+-commutative100.0%
*-commutative100.0%
add-sqr-sqrt100.0%
associate-*r*100.0%
fma-define99.9%
+-commutative99.9%
fma-undefine99.9%
Applied egg-rr99.9%
Taylor expanded in v around 0 93.3%
if 0.300000012 < v Initial program 91.8%
Taylor expanded in u around 0 66.2%
Taylor expanded in v around -inf 61.3%
Final simplification91.2%
(FPCore (u v)
:precision binary32
(if (<= v 0.30000001192092896)
1.0
(+
-1.0
(- (* u 2.0) (/ (+ (* u -2.0) (* (/ u v) -1.3333333333333333)) v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.30000001192092896f) {
tmp = 1.0f;
} else {
tmp = -1.0f + ((u * 2.0f) - (((u * -2.0f) + ((u / v) * -1.3333333333333333f)) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.30000001192092896e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + ((u * 2.0e0) - (((u * (-2.0e0)) + ((u / v) * (-1.3333333333333333e0))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.30000001192092896)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(u * Float32(2.0)) - Float32(Float32(Float32(u * Float32(-2.0)) + Float32(Float32(u / v) * Float32(-1.3333333333333333))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.30000001192092896)) tmp = single(1.0); else tmp = single(-1.0) + ((u * single(2.0)) - (((u * single(-2.0)) + ((u / v) * single(-1.3333333333333333))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.30000001192092896:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(u \cdot 2 - \frac{u \cdot -2 + \frac{u}{v} \cdot -1.3333333333333333}{v}\right)\\
\end{array}
\end{array}
if v < 0.300000012Initial program 100.0%
+-commutative100.0%
*-commutative100.0%
add-sqr-sqrt100.0%
associate-*r*100.0%
fma-define99.9%
+-commutative99.9%
fma-undefine99.9%
Applied egg-rr99.9%
Taylor expanded in v around 0 93.3%
if 0.300000012 < v Initial program 91.8%
Taylor expanded in u around 0 66.2%
Taylor expanded in v around -inf 61.1%
Final simplification91.1%
(FPCore (u v) :precision binary32 (if (<= v 0.30000001192092896) 1.0 (+ 1.0 (- (* u (+ 2.0 (/ 2.0 v))) 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.30000001192092896f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((u * (2.0f + (2.0f / v))) - 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.30000001192092896e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((u * (2.0e0 + (2.0e0 / v))) - 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.30000001192092896)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(u * Float32(Float32(2.0) + Float32(Float32(2.0) / v))) - Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.30000001192092896)) tmp = single(1.0); else tmp = single(1.0) + ((u * (single(2.0) + (single(2.0) / v))) - single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.30000001192092896:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(u \cdot \left(2 + \frac{2}{v}\right) - 2\right)\\
\end{array}
\end{array}
if v < 0.300000012Initial program 100.0%
+-commutative100.0%
*-commutative100.0%
add-sqr-sqrt100.0%
associate-*r*100.0%
fma-define99.9%
+-commutative99.9%
fma-undefine99.9%
Applied egg-rr99.9%
Taylor expanded in v around 0 93.3%
if 0.300000012 < v Initial program 91.8%
Taylor expanded in u around 0 66.2%
Taylor expanded in v around inf 58.1%
associate-*r/58.1%
metadata-eval58.1%
Simplified58.1%
(FPCore (u v) :precision binary32 (if (<= v 0.30000001192092896) 1.0 (+ -1.0 (* 2.0 (+ u (/ u v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.30000001192092896f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (2.0f * (u + (u / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.30000001192092896e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (2.0e0 * (u + (u / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.30000001192092896)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(2.0) * Float32(u + Float32(u / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.30000001192092896)) tmp = single(1.0); else tmp = single(-1.0) + (single(2.0) * (u + (u / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.30000001192092896:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + 2 \cdot \left(u + \frac{u}{v}\right)\\
\end{array}
\end{array}
if v < 0.300000012Initial program 100.0%
+-commutative100.0%
*-commutative100.0%
add-sqr-sqrt100.0%
associate-*r*100.0%
fma-define99.9%
+-commutative99.9%
fma-undefine99.9%
Applied egg-rr99.9%
Taylor expanded in v around 0 93.3%
if 0.300000012 < v Initial program 91.8%
Taylor expanded in u around 0 66.2%
Taylor expanded in v around inf 57.9%
sub-neg57.9%
distribute-lft-out57.9%
metadata-eval57.9%
Simplified57.9%
Final simplification90.9%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.4%
+-commutative99.4%
*-commutative99.4%
add-sqr-sqrt99.4%
associate-*r*99.4%
fma-define99.3%
+-commutative99.3%
fma-undefine99.3%
Applied egg-rr99.3%
Taylor expanded in v around 0 87.5%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.4%
+-commutative99.4%
fma-define99.4%
+-commutative99.4%
fma-define99.4%
Simplified99.4%
Taylor expanded in u around 0 5.7%
herbie shell --seed 2024160
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))