
Time bar (total: 15.6s)
| 1× | search |
| Probability | Valid | Unknown | Precondition | Infinite | Domain | Can't | Iter |
|---|---|---|---|---|---|---|---|
| 0% | 0% | 99.9% | 0.1% | 0% | 0% | 0% | 0 |
| 100% | 99.9% | 0% | 0.1% | 0% | 0% | 0% | 1 |
Compiled 25 to 16 computations (36% saved)
ival-pi: 0.0ms (0% of total)ival-div: 0.0ms (0% of total)ival-add: 0.0ms (0% of total)ival-mult: 0.0ms (0% of total)ival-sin: 0.0ms (0% of total)ival-cos: 0.0ms (0% of total)const: 0.0ms (0% of total)backward-pass: 0.0ms (0% of total)ival-pow: 0.0ms (0% of total)| 1.6s | 3618× | 1 | valid |
| 630.0ms | 4638× | 0 | valid |
ival-sin: 387.0ms (22.5% of total)ival-cos: 345.0ms (20.1% of total)ival-mult: 317.0ms (18.4% of total)ival-pow: 282.0ms (16.4% of total)ival-div: 145.0ms (8.4% of total)backward-pass: 89.0ms (5.2% of total)ival-pi: 67.0ms (3.9% of total)ival-add: 63.0ms (3.7% of total)const: 23.0ms (1.3% of total)| 2× | egg-herbie |
| 1884× | fma-define |
| 1860× | fnmadd-define |
| 1568× | sum5-define |
| 1026× | sum3-define |
| 944× | sum4-define |
Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 59 | 216 |
| 1 | 128 | 133 |
| 2 | 390 | 130 |
| 3 | 1410 | 130 |
| 4 | 2746 | 130 |
| 5 | 5491 | 130 |
| 6 | 7978 | 130 |
| 0 | 15 | 21 |
| 1 | 23 | 13 |
| 2 | 56 | 13 |
| 3 | 91 | 13 |
| 0 | 91 | 13 |
| 1× | iter limit |
| 1× | saturated |
| 1× | node limit |
| Inputs |
|---|
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
| Outputs |
|---|
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| Inputs |
|---|
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
(+ (pow (* (neg a) (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* (neg b) (cos (* (/ angle 180) (PI)))) 2)) |
(+ (pow (* a (sin (* (/ (neg angle) 180) (PI)))) 2) (pow (* b (cos (* (/ (neg angle) 180) (PI)))) 2)) |
(neg (+ (pow (* (neg a) (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2))) |
(neg (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* (neg b) (cos (* (/ angle 180) (PI)))) 2))) |
(neg (+ (pow (* a (sin (* (/ (neg angle) 180) (PI)))) 2) (pow (* b (cos (* (/ (neg angle) 180) (PI)))) 2))) |
(+ (pow (* b (sin (* (/ angle 180) (PI)))) 2) (pow (* a (cos (* (/ angle 180) (PI)))) 2)) |
(+ (pow (* angle (sin (* (/ a 180) (PI)))) 2) (pow (* b (cos (* (/ a 180) (PI)))) 2)) |
(+ (pow (* a (sin (* (/ b 180) (PI)))) 2) (pow (* angle (cos (* (/ b 180) (PI)))) 2)) |
| Outputs |
|---|
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
(+ (square (* a (sin (deg2rad angle)))) (square (* b (cos (deg2rad angle))))) |
(+ (pow (* (neg a) (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
(+ (square (* a (sin (deg2rad angle)))) (square (* b (cos (deg2rad angle))))) |
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* (neg b) (cos (* (/ angle 180) (PI)))) 2)) |
(+ (square (* a (sin (deg2rad angle)))) (square (* b (cos (deg2rad angle))))) |
(+ (pow (* a (sin (* (/ (neg angle) 180) (PI)))) 2) (pow (* b (cos (* (/ (neg angle) 180) (PI)))) 2)) |
(+ (square (* a (sin (deg2rad angle)))) (square (* b (cos (deg2rad angle))))) |
(neg (+ (pow (* (neg a) (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2))) |
(fnmsub (square (sin (deg2rad angle))) (square a) (square (* b (cos (deg2rad angle))))) |
(neg (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* (neg b) (cos (* (/ angle 180) (PI)))) 2))) |
(fnmsub (square (sin (deg2rad angle))) (square a) (square (* b (cos (deg2rad angle))))) |
(neg (+ (pow (* a (sin (* (/ (neg angle) 180) (PI)))) 2) (pow (* b (cos (* (/ (neg angle) 180) (PI)))) 2))) |
(fnmsub (square (sin (deg2rad angle))) (square a) (square (* b (cos (deg2rad angle))))) |
(+ (pow (* b (sin (* (/ angle 180) (PI)))) 2) (pow (* a (cos (* (/ angle 180) (PI)))) 2)) |
(+ (square (* (sin (deg2rad angle)) b)) (square (* a (cos (deg2rad angle))))) |
(+ (pow (* angle (sin (* (/ a 180) (PI)))) 2) (pow (* b (cos (* (/ a 180) (PI)))) 2)) |
(fma (square b) (square (cos (deg2rad a))) (square (* angle (sin (deg2rad a))))) |
(+ (pow (* a (sin (* (/ b 180) (PI)))) 2) (pow (* angle (cos (* (/ b 180) (PI)))) 2)) |
(+ (square (* a (sin (deg2rad b)))) (square (* angle (cos (deg2rad b))))) |
(abs a)
(abs b)
(abs angle)
| Ground Truth | Overpredictions | Example | Underpredictions | Example | Subexpression |
|---|---|---|---|---|---|
| 145 | 0 | - | 0 | - | (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| 145 | 0 | - | 0 | - | (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| 0 | 0 | - | 0 | - | (PI.f64) |
| 0 | 0 | - | 0 | - | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 0 | 0 | - | 0 | - | b |
| 0 | 0 | - | 0 | - | (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
| 0 | 0 | - | 0 | - | #s(literal 2 binary64) |
| 0 | 0 | - | 0 | - | angle |
| 0 | 0 | - | 0 | - | #s(literal 180 binary64) |
| 0 | 92 | (3.0902778562410254e-115 3.215419315986636e-138 1.3990978986934357e+50) | 0 | - | (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
| 0 | 0 | - | 0 | - | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 0 | 0 | - | 0 | - | (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
| 0 | 61 | (2.1588603472643803e-159 1.56834733334824e+195 60141234751038810.0) | 0 | - | (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
| 0 | 0 | - | 0 | - | a |
| 0 | 0 | - | 0 | - | (/.f64 angle #s(literal 180 binary64)) |
| 167.0ms | 286× | 1 | valid |
| 47.0ms | 226× | 0 | valid |
Compiled 198 to 47 computations (76.3% saved)
ival-sin: 25.0ms (21.3% of total)ival-pow: 22.0ms (18.7% of total)ival-cos: 21.0ms (17.9% of total)ival-mult: 19.0ms (16.2% of total)backward-pass: 11.0ms (9.4% of total)ival-div: 8.0ms (6.8% of total)ival-pi: 6.0ms (5.1% of total)ival-add: 4.0ms (3.4% of total)const: 2.0ms (1.7% of total)Compiled 24 to 15 computations (37.5% saved)
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 78.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| ▶ | 79.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
Compiled 48 to 30 computations (37.5% saved)
| 1× | egg-herbie |
Found 8 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | cost-diff | 0 | (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
| ✓ | cost-diff | 0 | (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 0 | (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| ✓ | cost-diff | 0 | (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 88× | *-lowering-*.f32 |
| 88× | *-lowering-*.f64 |
| 32× | associate-*r* |
| 28× | fma-lowering-fma.f32 |
| 28× | fma-define |
Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 24 | 112 |
| 1 | 41 | 104 |
| 2 | 70 | 104 |
| 3 | 104 | 104 |
| 0 | 104 | 104 |
| 1× | iter limit |
| 1× | saturated |
| Inputs |
|---|
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
(pow (* a (sin (* (/ angle 180) (PI)))) 2) |
(* a (sin (* (/ angle 180) (PI)))) |
a |
(sin (* (/ angle 180) (PI))) |
(* (/ angle 180) (PI)) |
(/ angle 180) |
angle |
180 |
(PI) |
2 |
(pow (* b (cos (* (/ angle 180) (PI)))) 2) |
(* b (cos (* (/ angle 180) (PI)))) |
b |
(cos (* (/ angle 180) (PI))) |
(+ (pow (* a (sin (/ (* angle (PI)) 180))) 2) (pow (* b (cos (/ (* angle (PI)) 180))) 2)) |
(pow (* a (sin (/ (* angle (PI)) 180))) 2) |
(* a (sin (/ (* angle (PI)) 180))) |
a |
(sin (/ (* angle (PI)) 180)) |
(/ (* angle (PI)) 180) |
(* angle (PI)) |
angle |
(PI) |
180 |
2 |
(pow (* b (cos (/ (* angle (PI)) 180))) 2) |
(* b (cos (/ (* angle (PI)) 180))) |
b |
(cos (/ (* angle (PI)) 180)) |
| Outputs |
|---|
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow (* a (sin (* (/ angle 180) (PI)))) 2) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(* a (sin (* (/ angle 180) (PI)))) |
(*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) |
a |
(sin (* (/ angle 180) (PI))) |
(sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))) |
(* (/ angle 180) (PI)) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(/ angle 180) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
180 |
#s(literal 180 binary64) |
(PI) |
(PI.f64) |
2 |
#s(literal 2 binary64) |
(pow (* b (cos (* (/ angle 180) (PI)))) 2) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(* b (cos (* (/ angle 180) (PI)))) |
(*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) |
b |
(cos (* (/ angle 180) (PI))) |
(cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))) |
(+ (pow (* a (sin (/ (* angle (PI)) 180))) 2) (pow (* b (cos (/ (* angle (PI)) 180))) 2)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow (* a (sin (/ (* angle (PI)) 180))) 2) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(* a (sin (/ (* angle (PI)) 180))) |
(*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) |
a |
(sin (/ (* angle (PI)) 180)) |
(sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))) |
(/ (* angle (PI)) 180) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
angle |
(PI) |
(PI.f64) |
180 |
#s(literal 180 binary64) |
2 |
#s(literal 2 binary64) |
(pow (* b (cos (/ (* angle (PI)) 180))) 2) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(* b (cos (/ (* angle (PI)) 180))) |
(*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) |
b |
(cos (/ (* angle (PI)) 180)) |
(cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))) |
Found 8 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 99.6% | (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
| ✓ | accuracy | 99.3% | (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
| ✓ | accuracy | 50.3% | (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
| ✓ | accuracy | 49.3% | (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
| ✓ | accuracy | 99.6% | (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
| ✓ | accuracy | 99.5% | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| ✓ | accuracy | 50.3% | (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| ✓ | accuracy | 49.3% | (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| 149.0ms | 143× | 1 | valid |
| 65.0ms | 113× | 0 | valid |
Compiled 170 to 25 computations (85.3% saved)
ival-sin: 26.0ms (24.4% of total)ival-cos: 21.0ms (19.7% of total)ival-mult: 18.0ms (16.9% of total)ival-pow: 17.0ms (16% of total)backward-pass: 10.0ms (9.4% of total)ival-div: 8.0ms (7.5% of total)ival-add: 4.0ms (3.8% of total)ival-pi: 2.0ms (1.9% of total)const: 1.0ms (0.9% of total)| Inputs |
|---|
#<alt (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2))> |
#<alt (pow (* a (sin (* (/ angle 180) (PI)))) 2)> |
#<alt (* a (sin (* (/ angle 180) (PI))))> |
#<alt (sin (* (/ angle 180) (PI)))> |
#<alt (+ (pow (* a (sin (/ (* angle (PI)) 180))) 2) (pow (* b (cos (/ (* angle (PI)) 180))) 2))> |
#<alt (pow (* a (sin (/ (* angle (PI)) 180))) 2)> |
#<alt (* a (sin (/ (* angle (PI)) 180)))> |
#<alt (sin (/ (* angle (PI)) 180))> |
#<alt (cos (* (/ angle 180) (PI)))> |
#<alt (* (/ angle 180) (PI))> |
#<alt (cos (/ (* angle (PI)) 180))> |
#<alt (/ (* angle (PI)) 180)> |
| Outputs |
|---|
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (pow b 2)> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* 1/180 (* a (* angle (PI))))> |
#<alt (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))> |
#<alt (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))> |
#<alt (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (pow b 2)> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* 1/180 (* a (* angle (PI))))> |
#<alt (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))> |
#<alt (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))> |
#<alt (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
60 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 4.0ms | b | @ | 0 | (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
| 2.0ms | a | @ | 0 | (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
| 2.0ms | angle | @ | 0 | (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
| 2.0ms | angle | @ | inf | (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
| 1.0ms | angle | @ | -inf | (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
| 1× | batch-egg-rewrite |
| 3974× | *-lowering-*.f32 |
| 3974× | *-lowering-*.f64 |
| 1852× | sum3-define |
| 1534× | +-lowering-+.f64 |
| 1534× | +-lowering-+.f32 |
Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 24 | 70 |
| 1 | 138 | 64 |
| 2 | 626 | 64 |
| 3 | 5964 | 64 |
| 0 | 8345 | 64 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
(pow (* a (sin (* (/ angle 180) (PI)))) 2) |
(* a (sin (* (/ angle 180) (PI)))) |
(sin (* (/ angle 180) (PI))) |
(+ (pow (* a (sin (/ (* angle (PI)) 180))) 2) (pow (* b (cos (/ (* angle (PI)) 180))) 2)) |
(pow (* a (sin (/ (* angle (PI)) 180))) 2) |
(* a (sin (/ (* angle (PI)) 180))) |
(sin (/ (* angle (PI)) 180)) |
(cos (* (/ angle 180) (PI))) |
(* (/ angle 180) (PI)) |
(cos (/ (* angle (PI)) 180)) |
(/ (* angle (PI)) 180) |
| Outputs |
|---|
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))))) |
(+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))) |
(+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))))))) |
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(*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -1/2 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -1/2 binary64))) |
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (-.f64 #s(literal 0 binary64) angle)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 angle (cbrt.f64 (PI.f64)))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (*.f64 angle (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) #s(literal 1 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1/3 binary64))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/3 binary64))) |
(*.f64 (*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) #s(literal 1 binary64)) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) |
(*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64))) |
| 1× | egg-herbie |
| 5148× | *-lowering-*.f32 |
| 5148× | *-lowering-*.f64 |
| 3520× | +-lowering-+.f64 |
| 3520× | +-lowering-+.f32 |
| 1068× | /-lowering-/.f32 |
Useful iterations: 3 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 179 | 3504 |
| 1 | 596 | 3032 |
| 2 | 2601 | 2874 |
| 3 | 5223 | 2872 |
| 4 | 5925 | 2872 |
| 5 | 6313 | 2872 |
| 6 | 7428 | 2872 |
| 0 | 8041 | 2872 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(pow b 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* a (* angle (PI)))) |
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(pow b 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* a (* angle (PI)))) |
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
| Outputs |
|---|
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(pow b 2) |
(*.f64 b b) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (+.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 a a)) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 b b)))))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (+.f64 (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) (*.f64 (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64))))) (*.f64 angle angle)))))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* 1/180 (* a (* angle (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) a))) |
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))) |
(*.f64 angle (*.f64 a (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (*.f64 (*.f64 angle angle) (*.f64 a (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (*.f64 a #s(literal -1/34992000 binary64)) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle (*.f64 angle (*.f64 a (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(pow b 2) |
(*.f64 b b) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (+.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 a a)) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 b b)))))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
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(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (+.f64 (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) (*.f64 (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64))))) (*.f64 angle angle)))))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* 1/180 (* a (* angle (PI)))) |
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(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))) |
(*.f64 angle (*.f64 a (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (*.f64 (*.f64 angle angle) (*.f64 a (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (*.f64 a #s(literal -1/34992000 binary64)) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle (*.f64 angle (*.f64 a (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
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(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
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(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))) |
(cos (* 1/180 (* angle (PI)))) |
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(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
Compiled 26047 to 1337 computations (94.9% saved)
44 alts after pruning (44 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 690 | 44 | 734 |
| Fresh | 0 | 0 | 0 |
| Picked | 2 | 0 | 2 |
| Done | 0 | 0 | 0 |
| Total | 692 | 44 | 736 |
| Status | Accuracy | Program |
|---|---|---|
| 56.8% | (/.f64 (/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64))) (+.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) (-.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) | |
| 9.5% | (/.f64 (-.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))))) | |
| 3.6% | (/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 8 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 8 binary64))) (*.f64 (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64))))) | |
| 64.8% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))))))) | |
| 60.5% | (+.f64 (pow.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 59.5% | (+.f64 (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))) (exp.f64 (log.f64 a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 78.6% | (+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| ▶ | 74.6% | (+.f64 (pow.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| 78.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 64.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (pow.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal 1/2 binary64)) (pow.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) | |
| 78.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) | |
| 78.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) | |
| 78.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| ▶ | 78.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) |
| 78.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))) | |
| 78.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64))) | |
| 79.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 78.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| ▶ | 78.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| 78.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 73.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64))))) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| ▶ | 79.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
| 78.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 78.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 78.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 77.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 74.5% | (+.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 59.9% | (+.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 59.9% | (+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 60.5% | (+.f64 (*.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (sqrt.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) (sqrt.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 73.0% | (+.f64 (*.f64 (*.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) (*.f64 a a)) (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 66.4% | (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 69.1% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) a) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 64.9% | (+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))))) | |
| 40.0% | (+.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) | |
| 27.1% | (+.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))))))) | |
| 59.9% | (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 7.4% | (*.f64 (/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 6 binary64)))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))) (+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))))))) | |
| 55.1% | (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) | |
| 34.3% | (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) | |
| ▶ | 55.8% | (*.f64 b b) |
Compiled 2880 to 1752 computations (39.2% saved)
| 1× | egg-herbie |
Found 17 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | cost-diff | 12928 | (cos.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (sqrt.f64 (PI.f64)))) |
| ✓ | cost-diff | 12928 | (*.f64 b (cos.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) |
| ✓ | cost-diff | 12928 | (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 12928 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 384 | (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | cost-diff | 384 | (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | cost-diff | 384 | (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 384 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 0 | (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
| ✓ | cost-diff | 0 | (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
| ✓ | cost-diff | 6080 | (pow.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 6080 | (+.f64 (pow.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 0 | (*.f64 b b) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 128 | (*.f64 b #s(literal 1 binary64)) |
| ✓ | cost-diff | 6464 | (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)) |
| ✓ | cost-diff | 6464 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
| 2974× | *-lowering-*.f32 |
| 2974× | *-lowering-*.f64 |
| 2254× | sum4-define |
| 1954× | sum3-define |
| 1484× | fma-lowering-fma.f32 |
Useful iterations: 6 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 46 | 271 |
| 1 | 92 | 255 |
| 2 | 226 | 255 |
| 3 | 652 | 252 |
| 4 | 1540 | 247 |
| 5 | 2048 | 229 |
| 6 | 2662 | 228 |
| 7 | 5978 | 228 |
| 0 | 8315 | 228 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b 1) 2)) |
(pow (* a (sin (* (/ angle 180) (PI)))) 2) |
(* a (sin (* (/ angle 180) (PI)))) |
a |
(sin (* (/ angle 180) (PI))) |
(* (/ angle 180) (PI)) |
(/ angle 180) |
angle |
180 |
(PI) |
2 |
(pow (* b 1) 2) |
(* b 1) |
b |
1 |
(* b b) |
b |
(+ (pow (* a (* angle (* 1/180 (PI)))) 2) (pow (* b (cos (/ (* angle (PI)) 180))) 2)) |
(pow (* a (* angle (* 1/180 (PI)))) 2) |
(* a (* angle (* 1/180 (PI)))) |
a |
(* angle (* 1/180 (PI))) |
angle |
(* 1/180 (PI)) |
1/180 |
(PI) |
2 |
(pow (* b (cos (/ (* angle (PI)) 180))) 2) |
(* b (cos (/ (* angle (PI)) 180))) |
b |
(cos (/ (* angle (PI)) 180)) |
(/ (* angle (PI)) 180) |
(* angle (PI)) |
180 |
(+ (pow (* a (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))) 2) (pow (* b (cos (/ (* angle (PI)) 180))) 2)) |
(pow (* a (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))) 2) |
(* a (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))) |
a |
(sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180))) |
(- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)) |
(/ (+ (PI) 1) (/ 180 angle)) |
(+ (PI) 1) |
(PI) |
1 |
(/ 180 angle) |
180 |
angle |
(/ angle 180) |
2 |
(pow (* b (cos (/ (* angle (PI)) 180))) 2) |
(* b (cos (/ (* angle (PI)) 180))) |
b |
(cos (/ (* angle (PI)) 180)) |
(/ (* angle (PI)) 180) |
(* angle (PI)) |
(+ (pow (* a (sin (/ (* angle (PI)) 180))) 2) (pow (* b (cos (* (/ (* angle (sqrt (PI))) 180) (sqrt (PI))))) 2)) |
(pow (* a (sin (/ (* angle (PI)) 180))) 2) |
(* a (sin (/ (* angle (PI)) 180))) |
a |
(sin (/ (* angle (PI)) 180)) |
(/ (* angle (PI)) 180) |
(* angle (PI)) |
angle |
(PI) |
180 |
2 |
(pow (* b (cos (* (/ (* angle (sqrt (PI))) 180) (sqrt (PI))))) 2) |
(* b (cos (* (/ (* angle (sqrt (PI))) 180) (sqrt (PI))))) |
b |
(cos (* (/ (* angle (sqrt (PI))) 180) (sqrt (PI)))) |
(* (/ (* angle (sqrt (PI))) 180) (sqrt (PI))) |
(/ (* angle (sqrt (PI))) 180) |
(* angle (sqrt (PI))) |
(sqrt (PI)) |
| Outputs |
|---|
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b 1) 2)) |
(+.f64 (*.f64 b b) (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(pow (* a (sin (* (/ angle 180) (PI)))) 2) |
(pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(* a (sin (* (/ angle 180) (PI)))) |
(*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
a |
(sin (* (/ angle 180) (PI))) |
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(* (/ angle 180) (PI)) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(/ angle 180) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
180 |
#s(literal 180 binary64) |
(PI) |
(PI.f64) |
2 |
#s(literal 2 binary64) |
(pow (* b 1) 2) |
(*.f64 b b) |
(* b 1) |
b |
b |
1 |
#s(literal 1 binary64) |
(* b b) |
(*.f64 b b) |
b |
(+ (pow (* a (* angle (* 1/180 (PI)))) 2) (pow (* b (cos (/ (* angle (PI)) 180))) 2)) |
(+.f64 (*.f64 a (*.f64 angle (*.f64 (PI.f64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(pow (* a (* angle (* 1/180 (PI)))) 2) |
(*.f64 a (*.f64 angle (*.f64 (PI.f64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))) |
(* a (* angle (* 1/180 (PI)))) |
(/.f64 (*.f64 a (*.f64 angle (PI.f64))) #s(literal 180 binary64)) |
a |
(* angle (* 1/180 (PI))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
angle |
(* 1/180 (PI)) |
(*.f64 (PI.f64) #s(literal 1/180 binary64)) |
1/180 |
#s(literal 1/180 binary64) |
(PI) |
(PI.f64) |
2 |
#s(literal 2 binary64) |
(pow (* b (cos (/ (* angle (PI)) 180))) 2) |
(pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(* b (cos (/ (* angle (PI)) 180))) |
(*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
b |
(cos (/ (* angle (PI)) 180)) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(/ (* angle (PI)) 180) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
180 |
#s(literal 180 binary64) |
(+ (pow (* a (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))) 2) (pow (* b (cos (/ (* angle (PI)) 180))) 2)) |
(+.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(pow (* a (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))) 2) |
(pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(* a (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))) |
(*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
a |
(sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180))) |
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(/ (+ (PI) 1) (/ 180 angle)) |
(/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) |
(+ (PI) 1) |
(+.f64 (PI.f64) #s(literal 1 binary64)) |
(PI) |
(PI.f64) |
1 |
#s(literal 1 binary64) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
180 |
#s(literal 180 binary64) |
angle |
(/ angle 180) |
(/.f64 angle #s(literal 180 binary64)) |
2 |
#s(literal 2 binary64) |
(pow (* b (cos (/ (* angle (PI)) 180))) 2) |
(pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(* b (cos (/ (* angle (PI)) 180))) |
(*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
b |
(cos (/ (* angle (PI)) 180)) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(/ (* angle (PI)) 180) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(+ (pow (* a (sin (/ (* angle (PI)) 180))) 2) (pow (* b (cos (* (/ (* angle (sqrt (PI))) 180) (sqrt (PI))))) 2)) |
(+.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(pow (* a (sin (/ (* angle (PI)) 180))) 2) |
(pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(* a (sin (/ (* angle (PI)) 180))) |
(*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
a |
(sin (/ (* angle (PI)) 180)) |
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(/ (* angle (PI)) 180) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
angle |
(PI) |
(PI.f64) |
180 |
#s(literal 180 binary64) |
2 |
#s(literal 2 binary64) |
(pow (* b (cos (* (/ (* angle (sqrt (PI))) 180) (sqrt (PI))))) 2) |
(pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(* b (cos (* (/ (* angle (sqrt (PI))) 180) (sqrt (PI))))) |
(*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
b |
(cos (* (/ (* angle (sqrt (PI))) 180) (sqrt (PI)))) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(* (/ (* angle (sqrt (PI))) 180) (sqrt (PI))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(/ (* angle (sqrt (PI))) 180) |
(*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) |
(* angle (sqrt (PI))) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(sqrt (PI)) |
(sqrt.f64 (PI.f64)) |
Found 17 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 99.2% | (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) |
| ✓ | accuracy | 98.4% | (sqrt.f64 (PI.f64)) |
| ✓ | accuracy | 50.3% | (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
| ✓ | accuracy | 49.3% | (cos.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (sqrt.f64 (PI.f64)))) |
| ✓ | accuracy | 99.3% | (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
| ✓ | accuracy | 99.2% | (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) |
| ✓ | accuracy | 50.3% | (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 49.3% | (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
| ✓ | accuracy | 99.7% | (pow.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) |
| ✓ | accuracy | 99.6% | (*.f64 angle (PI.f64)) |
| ✓ | accuracy | 99.3% | (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
| ✓ | accuracy | 49.3% | (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
| ✓ | accuracy | 100.0% | (*.f64 b b) |
| ✓ | accuracy | 99.6% | (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
| ✓ | accuracy | 99.6% | (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
| ✓ | accuracy | 99.5% | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| ✓ | accuracy | 50.3% | (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| 540.0ms | 141× | 1 | valid |
| 93.0ms | 113× | 0 | valid |
| 12.0ms | 2× | 2 | valid |
Compiled 409 to 47 computations (88.5% saved)
backward-pass: 278.0ms (61.1% of total)ival-sin: 40.0ms (8.8% of total)ival-mult: 37.0ms (8.1% of total)ival-pow: 30.0ms (6.6% of total)ival-cos: 21.0ms (4.6% of total)ival-div: 16.0ms (3.5% of total)...c/correct-round.rkt:119:19: 16.0ms (3.5% of total)ival-add: 9.0ms (2% of total)ival-sqrt: 3.0ms (0.7% of total)ival-sub: 2.0ms (0.4% of total)ival-pi: 2.0ms (0.4% of total)const: 1.0ms (0.2% of total)| Inputs |
|---|
#<alt (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b 1) 2))> |
#<alt (pow (* b 1) 2)> |
#<alt (* b 1)> |
#<alt (pow (* a (sin (* (/ angle 180) (PI)))) 2)> |
#<alt (* b b)> |
#<alt (+ (pow (* a (* angle (* 1/180 (PI)))) 2) (pow (* b (cos (/ (* angle (PI)) 180))) 2))> |
#<alt (pow (* a (* angle (* 1/180 (PI)))) 2)> |
#<alt (* a (* angle (* 1/180 (PI))))> |
#<alt (* angle (* 1/180 (PI)))> |
#<alt (+ (pow (* a (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))) 2) (pow (* b (cos (/ (* angle (PI)) 180))) 2))> |
#<alt (pow (* a (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))) 2)> |
#<alt (* a (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180))))> |
#<alt (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))> |
#<alt (+ (pow (* a (sin (/ (* angle (PI)) 180))) 2) (pow (* b (cos (* (/ (* angle (sqrt (PI))) 180) (sqrt (PI))))) 2))> |
#<alt (pow (* b (cos (* (/ (* angle (sqrt (PI))) 180) (sqrt (PI))))) 2)> |
#<alt (* b (cos (* (/ (* angle (sqrt (PI))) 180) (sqrt (PI)))))> |
#<alt (cos (* (/ (* angle (sqrt (PI))) 180) (sqrt (PI))))> |
#<alt (sin (* (/ angle 180) (PI)))> |
#<alt (* (/ angle 180) (PI))> |
#<alt (* a (sin (* (/ angle 180) (PI))))> |
#<alt (cos (/ (* angle (PI)) 180))> |
#<alt (/ (* angle (PI)) 180)> |
#<alt (* angle (PI))> |
#<alt (/ (+ (PI) 1) (/ 180 angle))> |
#<alt (sin (/ (* angle (PI)) 180))> |
#<alt (sqrt (PI))> |
#<alt (/ (* angle (sqrt (PI))) 180)> |
| Outputs |
|---|
#<alt (pow b 2)> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (pow b 2)> |
#<alt (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))> |
#<alt (+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow b 2))> |
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#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (sqrt (PI))))> |
#<alt (* 1/180 (* angle (sqrt (PI))))> |
#<alt (* 1/180 (* angle (sqrt (PI))))> |
#<alt (* 1/180 (* angle (sqrt (PI))))> |
#<alt (* 1/180 (* angle (sqrt (PI))))> |
#<alt (* 1/180 (* angle (sqrt (PI))))> |
#<alt (* 1/180 (* angle (sqrt (PI))))> |
#<alt (* 1/180 (* angle (sqrt (PI))))> |
#<alt (* 1/180 (* angle (sqrt (PI))))> |
#<alt (* 1/180 (* angle (sqrt (PI))))> |
#<alt (* 1/180 (* angle (sqrt (PI))))> |
#<alt (* 1/180 (* angle (sqrt (PI))))> |
126 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 18.0ms | a | @ | inf | (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b 1) 2)) |
| 6.0ms | angle | @ | -inf | (* a (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))) |
| 3.0ms | b | @ | 0 | (+ (pow (* a (* angle (* 1/180 (PI)))) 2) (pow (* b (cos (/ (* angle (PI)) 180))) 2)) |
| 1.0ms | a | @ | 0 | (+ (pow (* a (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))) 2) (pow (* b (cos (/ (* angle (PI)) 180))) 2)) |
| 1.0ms | angle | @ | 0 | (+ (pow (* a (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))) 2) (pow (* b (cos (/ (* angle (PI)) 180))) 2)) |
| 1× | batch-egg-rewrite |
| 4998× | *-lowering-*.f32 |
| 4998× | *-lowering-*.f64 |
| 2370× | /-lowering-/.f32 |
| 2370× | /-lowering-/.f64 |
| 1778× | pow-lowering-pow.f64 |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 46 | 235 |
| 1 | 280 | 182 |
| 2 | 2292 | 133 |
| 0 | 10528 | 133 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b 1) 2)) |
(pow (* b 1) 2) |
(* b 1) |
(pow (* a (sin (* (/ angle 180) (PI)))) 2) |
(* b b) |
(+ (pow (* a (* angle (* 1/180 (PI)))) 2) (pow (* b (cos (/ (* angle (PI)) 180))) 2)) |
(pow (* a (* angle (* 1/180 (PI)))) 2) |
(* a (* angle (* 1/180 (PI)))) |
(* angle (* 1/180 (PI))) |
(+ (pow (* a (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))) 2) (pow (* b (cos (/ (* angle (PI)) 180))) 2)) |
(pow (* a (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))) 2) |
(* a (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))) |
(sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180))) |
(+ (pow (* a (sin (/ (* angle (PI)) 180))) 2) (pow (* b (cos (* (/ (* angle (sqrt (PI))) 180) (sqrt (PI))))) 2)) |
(pow (* b (cos (* (/ (* angle (sqrt (PI))) 180) (sqrt (PI))))) 2) |
(* b (cos (* (/ (* angle (sqrt (PI))) 180) (sqrt (PI))))) |
(cos (* (/ (* angle (sqrt (PI))) 180) (sqrt (PI)))) |
(sin (* (/ angle 180) (PI))) |
(* (/ angle 180) (PI)) |
(* a (sin (* (/ angle 180) (PI)))) |
(cos (/ (* angle (PI)) 180)) |
(/ (* angle (PI)) 180) |
(* angle (PI)) |
(/ (+ (PI) 1) (/ 180 angle)) |
(sin (/ (* angle (PI)) 180)) |
(sqrt (PI)) |
(/ (* angle (sqrt (PI))) 180) |
| Outputs |
|---|
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b b)) |
(-.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b b))) (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b b)))) |
(fma.f64 a (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 b b)) |
(fma.f64 b b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 #s(literal 1 binary64) (*.f64 b b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (*.f64 b b) #s(literal 1 binary64) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 b b)) |
(fma.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b b)) |
(fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b b)) |
(fma.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) |
(fma.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a (*.f64 b b)) |
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b b)) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b b))) |
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))))) (neg.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b))))) (neg.f64 (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b b)))) |
(/.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 b b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(/.f64 (-.f64 (*.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b b))) (*.f64 (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b b)) (*.f64 b (*.f64 b (*.f64 b b))))) (*.f64 (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b b)) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b b)))) |
(pow.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))))) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b b)) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b))))) #s(literal -1 binary64)) |
(*.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))) |
(*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b b)))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)) #s(literal 1 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
(pow.f64 (*.f64 b b) #s(literal 1 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) |
(*.f64 b b) |
(*.f64 #s(literal 1 binary64) (*.f64 b b)) |
(*.f64 (*.f64 b b) #s(literal 1 binary64)) |
b |
(exp.f64 (log.f64 b)) |
(pow.f64 b #s(literal 1 binary64)) |
(pow.f64 (*.f64 b b) #s(literal 1/2 binary64)) |
(pow.f64 (sqrt.f64 b) #s(literal 2 binary64)) |
(*.f64 b #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) b) |
(*.f64 (sqrt.f64 b) (sqrt.f64 b)) |
(*.f64 (pow.f64 (sqrt.f64 b) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 b) #s(literal 1 binary64))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64))) |
(exp.f64 (+.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)) (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))) |
(exp.f64 (+.f64 (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
(pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 a (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 a (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64))) |
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (pow.f64 (*.f64 a (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64))) |
(*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) |
(*.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) |
(*.f64 (pow.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) #s(literal 1 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (pow.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)) a) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)) #s(literal 1 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
(pow.f64 (*.f64 b b) #s(literal 1 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) |
(*.f64 b b) |
(*.f64 #s(literal 1 binary64) (*.f64 b b)) |
(*.f64 (*.f64 b b) #s(literal 1 binary64)) |
(+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (/.f64 (*.f64 angle angle) #s(literal 32400 binary64))))) |
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(+.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal -180 binary64))) |
(+.f64 (/.f64 angle #s(literal -180 binary64)) (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))) |
(exp.f64 (*.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64))) |
(-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))) |
(-.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle)) (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle))) |
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(fma.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 angle #s(literal -180 binary64))) |
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(fma.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 angle #s(literal -180 binary64))) |
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(fma.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(fma.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(fma.f64 (*.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (*.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(/.f64 (-.f64 (*.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (*.f64 (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) (*.f64 (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) |
(pow.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) #s(literal -1 binary64)) |
(*.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))) |
(*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64))) |
(exp.f64 (+.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)) (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))) |
(exp.f64 (+.f64 (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
(pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 a (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 a (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64))) |
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (pow.f64 (*.f64 a (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64))) |
(*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) |
(*.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) |
(*.f64 (pow.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) #s(literal 1 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (pow.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)) a) |
(exp.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1/2 binary64)) |
(pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) |
(*.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64))) |
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (exp.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (exp.f64 (log.f64 a))) |
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(exp.f64 (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64))) |
(-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) |
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(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(fma.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(fma.f64 (*.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (*.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
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(*.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))) |
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(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64))) |
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(*.f64 (*.f64 b b) (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) |
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(*.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
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(pow.f64 (sqrt.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
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(*.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64)) #s(literal 1 binary64)) b) |
(*.f64 (exp.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) b) |
(exp.f64 (*.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) |
(pow.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64)) |
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(+.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal -180 binary64))))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64)))))) |
(+.f64 (*.f64 (sin.f64 (/.f64 angle #s(literal -180 binary64))) (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64))))) |
(exp.f64 (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64))) |
(-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) |
(-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (cos.f64 (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle)))) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (sin.f64 (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle))))) |
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(fma.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 angle #s(literal -180 binary64))) |
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(fma.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 angle #s(literal -180 binary64))) |
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(fma.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 angle #s(literal -180 binary64))) |
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(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
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(/.f64 (*.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))) |
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(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) |
(pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64)) |
(exp.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64)))) |
(exp.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 1 binary64))) |
(fabs.f64 (sqrt.f64 (PI.f64))) |
(fabs.f64 (neg.f64 (sqrt.f64 (PI.f64)))) |
(sqrt.f64 (PI.f64)) |
(pow.f64 (PI.f64) #s(literal 1/2 binary64)) |
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64)) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3/2 binary64)) |
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/4 binary64)) |
(pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/6 binary64)) |
(pow.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) #s(literal 2 binary64)) |
(*.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64)) |
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 1 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) (fabs.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) #s(literal 1 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (sqrt.f64 (PI.f64)))) #s(literal -1 binary64))) |
(neg.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal -180 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (sqrt.f64 (PI.f64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (sqrt.f64 (PI.f64))) #s(literal 1 binary64))) |
(/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) |
(/.f64 (*.f64 (sqrt.f64 (PI.f64)) (-.f64 #s(literal 0 binary64) angle)) #s(literal -180 binary64)) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (sqrt.f64 (PI.f64))))) |
(/.f64 (neg.f64 (*.f64 (sqrt.f64 (PI.f64)) (-.f64 #s(literal 0 binary64) angle))) #s(literal 180 binary64)) |
(pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (sqrt.f64 (PI.f64))) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) #s(literal -1 binary64)) |
(*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) |
(*.f64 #s(literal 1 binary64) (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) |
(*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal -1 binary64))) |
(*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) (-.f64 #s(literal 0 binary64) angle)) #s(literal -1/180 binary64)) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) angle) |
| 1× | egg-herbie |
| 6116× | *-lowering-*.f32 |
| 6116× | *-lowering-*.f64 |
| 2018× | +-lowering-+.f64 |
| 2018× | +-lowering-+.f32 |
| 1792× | sum4-define |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 381 | 7073 |
| 1 | 1305 | 5992 |
| 2 | 5638 | 5709 |
| 0 | 8339 | 5709 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(pow b 2) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(pow b 2) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(pow b 2) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(pow b 2) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
b |
b |
b |
b |
b |
b |
b |
b |
b |
b |
b |
b |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
(pow b 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/180 (* a (* angle (PI)))) |
(* 1/180 (* a (* angle (PI)))) |
(* 1/180 (* a (* angle (PI)))) |
(* 1/180 (* a (* angle (PI)))) |
(* 1/180 (* a (* angle (PI)))) |
(* 1/180 (* a (* angle (PI)))) |
(* 1/180 (* a (* angle (PI)))) |
(* 1/180 (* a (* angle (PI)))) |
(* 1/180 (* a (* angle (PI)))) |
(* 1/180 (* a (* angle (PI)))) |
(* 1/180 (* a (* angle (PI)))) |
(* 1/180 (* a (* angle (PI)))) |
(* 1/180 (* a (* angle (PI)))) |
(* 1/180 (* a (* angle (PI)))) |
(* 1/180 (* a (* angle (PI)))) |
(* 1/180 (* a (* angle (PI)))) |
(* 1/180 (* a (* angle (PI)))) |
(* 1/180 (* a (* angle (PI)))) |
(* 1/180 (* a (* angle (PI)))) |
(* 1/180 (* a (* angle (PI)))) |
(* 1/180 (* a (* angle (PI)))) |
(* 1/180 (* a (* angle (PI)))) |
(* 1/180 (* a (* angle (PI)))) |
(* 1/180 (* a (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))) |
(pow b 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)) (* (pow angle 2) (+ (* -1/3 (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)) (* (pow angle 2) (+ (* -1/3 (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/60 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6)) (* 1/36 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow a 2) (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2))) |
(* (pow angle 2) (+ (* -1/3 (* (pow a 2) (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4)))) (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)))) |
(* (pow angle 2) (+ (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)) (* (pow angle 2) (+ (* -1/3 (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/60 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6)) (* 1/36 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6))))))))) |
(* (pow angle 2) (+ (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)) (* (pow angle 2) (+ (* -1/3 (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/360 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 8)) (* -1/2520 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 8))))) (* (pow a 2) (+ (* 1/60 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6)) (* 1/36 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6)))))))))) |
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(* (pow a 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(* (pow a 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(* (pow a 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(* (pow a 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* a (* angle (- (* 1/180 (+ 1 (PI))) 1/180))) |
(* angle (+ (* -1/6 (* a (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3)))) (* a (- (* 1/180 (+ 1 (PI))) 1/180)))) |
(* angle (+ (* a (- (* 1/180 (+ 1 (PI))) 1/180)) (* (pow angle 2) (+ (* -1/6 (* a (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3))) (* 1/120 (* a (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5)))))))) |
(* angle (+ (* a (- (* 1/180 (+ 1 (PI))) 1/180)) (* (pow angle 2) (+ (* -1/6 (* a (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3))) (* (pow angle 2) (+ (* -1/5040 (* a (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 7)))) (* 1/120 (* a (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5))))))))) |
(* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(* a (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))) |
(* a (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))) |
(* a (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))) |
(* a (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(* angle (- (+ (* -1/6 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3))) (* 1/180 (+ 1 (PI)))) 1/180)) |
(* angle (- (+ (* 1/180 (+ 1 (PI))) (* (pow angle 2) (+ (* -1/6 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3)) (* 1/120 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5)))))) 1/180)) |
(* angle (- (+ (* 1/180 (+ 1 (PI))) (* (pow angle 2) (+ (* -1/6 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3)) (* (pow angle 2) (+ (* -1/5040 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 7))) (* 1/120 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5))))))) 1/180)) |
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) |
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) |
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) |
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) |
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) |
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) |
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) |
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(pow b 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(pow b 2) |
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2)) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* b (cos (* 1/180 (* angle (PI))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
b |
(+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2))))) |
(+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4))))))) |
(+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4)))))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* a (* angle (PI)))) |
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (sqrt (PI)))) |
(* 1/180 (* angle (sqrt (PI)))) |
(* 1/180 (* angle (sqrt (PI)))) |
(* 1/180 (* angle (sqrt (PI)))) |
(* 1/180 (* angle (sqrt (PI)))) |
(* 1/180 (* angle (sqrt (PI)))) |
(* 1/180 (* angle (sqrt (PI)))) |
(* 1/180 (* angle (sqrt (PI)))) |
(* 1/180 (* angle (sqrt (PI)))) |
(* 1/180 (* angle (sqrt (PI)))) |
(* 1/180 (* angle (sqrt (PI)))) |
(* 1/180 (* angle (sqrt (PI)))) |
| Outputs |
|---|
(pow b 2) |
(*.f64 b b) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(pow b 2) |
(*.f64 b b) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))) |
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64)))))) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
b |
b |
b |
b |
b |
b |
b |
b |
b |
b |
b |
b |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) (*.f64 (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 angle angle)))) (*.f64 angle angle))))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) |
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) |
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(pow b 2) |
(*.f64 b b) |
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(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 angle angle)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 angle angle)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 angle angle)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 angle angle)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 angle angle)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 angle angle)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
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(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) (*.f64 b b)))) |
(* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) (*.f64 b b)))) |
(* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) (*.f64 b b)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) (*.f64 b b)))) |
(* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) (*.f64 b b)))) |
(* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) (*.f64 b b)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) |
(* 1/180 (* a (* angle (PI)))) |
(*.f64 angle (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* 1/180 (* a (* angle (PI)))) |
(*.f64 angle (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* 1/180 (* a (* angle (PI)))) |
(*.f64 angle (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* 1/180 (* a (* angle (PI)))) |
(*.f64 angle (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* 1/180 (* a (* angle (PI)))) |
(*.f64 angle (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* 1/180 (* a (* angle (PI)))) |
(*.f64 angle (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* 1/180 (* a (* angle (PI)))) |
(*.f64 angle (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* 1/180 (* a (* angle (PI)))) |
(*.f64 angle (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* 1/180 (* a (* angle (PI)))) |
(*.f64 angle (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* 1/180 (* a (* angle (PI)))) |
(*.f64 angle (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* 1/180 (* a (* angle (PI)))) |
(*.f64 angle (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* 1/180 (* a (* angle (PI)))) |
(*.f64 angle (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* 1/180 (* a (* angle (PI)))) |
(*.f64 angle (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* 1/180 (* a (* angle (PI)))) |
(*.f64 angle (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* 1/180 (* a (* angle (PI)))) |
(*.f64 angle (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* 1/180 (* a (* angle (PI)))) |
(*.f64 angle (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* 1/180 (* a (* angle (PI)))) |
(*.f64 angle (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* 1/180 (* a (* angle (PI)))) |
(*.f64 angle (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* 1/180 (* a (* angle (PI)))) |
(*.f64 angle (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* 1/180 (* a (* angle (PI)))) |
(*.f64 angle (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* 1/180 (* a (* angle (PI)))) |
(*.f64 angle (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* 1/180 (* a (* angle (PI)))) |
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(pow b 2) |
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(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
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(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
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(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(*.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(*.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(*.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(*.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(*.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(*.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(*.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(*.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(*.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(*.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(*.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(*.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(* (pow a 2) (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2))) |
(*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 a angle)) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 a angle))) |
(* (pow angle 2) (+ (* -1/3 (* (pow a 2) (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4)))) (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) (*.f64 (*.f64 (*.f64 angle angle) (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 4 binary64))) #s(literal -1/3 binary64))))) |
(* (pow angle 2) (+ (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)) (* (pow angle 2) (+ (* -1/3 (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/60 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6)) (* 1/36 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6))))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 a a))) (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (+.f64 (*.f64 (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 4 binary64)) #s(literal -1/3 binary64)) (*.f64 (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 6 binary64)) (*.f64 #s(literal 2/45 binary64) (*.f64 angle angle))))))) |
(* (pow angle 2) (+ (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)) (* (pow angle 2) (+ (* -1/3 (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/360 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 8)) (* -1/2520 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 8))))) (* (pow a 2) (+ (* 1/60 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6)) (* 1/36 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6)))))))))) |
(*.f64 angle (*.f64 angle (+.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 a a))) (*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 4 binary64)) #s(literal -1/3 binary64)) (*.f64 (+.f64 (*.f64 (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 6 binary64)) #s(literal 2/45 binary64)) (*.f64 (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 8 binary64)) (*.f64 #s(literal -1/315 binary64) (*.f64 angle angle)))) (*.f64 angle angle))))))))) |
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(*.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(*.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(*.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) |
(*.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(*.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(*.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(*.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) |
(*.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 a (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) |
(* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 a (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) |
(* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 a (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) |
(* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 a (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) |
(* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 a (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) |
(* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 a (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) |
(* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 a (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) |
(* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 a (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) |
(* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 a (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) |
(* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 a (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) |
(* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 a (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) |
(* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 a (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) |
(* a (* angle (- (* 1/180 (+ 1 (PI))) 1/180))) |
(*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 a angle)) |
(* angle (+ (* -1/6 (* a (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3)))) (* a (- (* 1/180 (+ 1 (PI))) 1/180)))) |
(*.f64 angle (*.f64 a (+.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/6 binary64)) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))))) |
(* angle (+ (* a (- (* 1/180 (+ 1 (PI))) 1/180)) (* (pow angle 2) (+ (* -1/6 (* a (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3))) (* 1/120 (* a (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 a (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 a (+.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal -1/6 binary64))) (*.f64 (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/120 binary64)))))))) |
(* angle (+ (* a (- (* 1/180 (+ 1 (PI))) 1/180)) (* (pow angle 2) (+ (* -1/6 (* a (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3))) (* (pow angle 2) (+ (* -1/5040 (* a (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 7)))) (* 1/120 (* a (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5))))))))) |
(*.f64 angle (+.f64 (*.f64 a (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (*.f64 a #s(literal -1/6 binary64)) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) (*.f64 angle (*.f64 angle (*.f64 a (+.f64 (*.f64 (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 7 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/5040 binary64))) (*.f64 #s(literal 1/120 binary64) (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 5 binary64))))))))))) |
(* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 a (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) |
(* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 a (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) |
(* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 a (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) |
(* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))) |
(*.f64 a (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) |
(* a (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))) |
(*.f64 a (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) |
(* a (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))) |
(*.f64 a (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) |
(* a (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))) |
(*.f64 a (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) |
(* a (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))) |
(*.f64 a (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))) |
(* angle (- (* 1/180 (+ 1 (PI))) 1/180)) |
(*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) |
(* angle (- (+ (* -1/6 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3))) (* 1/180 (+ 1 (PI)))) 1/180)) |
(*.f64 angle (+.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/6 binary64)) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))))) |
(* angle (- (+ (* 1/180 (+ 1 (PI))) (* (pow angle 2) (+ (* -1/6 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3)) (* 1/120 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5)))))) 1/180)) |
(*.f64 angle (+.f64 (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal -1/6 binary64))) (*.f64 (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/120 binary64))))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) |
(* angle (- (+ (* 1/180 (+ 1 (PI))) (* (pow angle 2) (+ (* -1/6 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3)) (* (pow angle 2) (+ (* -1/5040 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 7))) (* 1/120 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5))))))) 1/180)) |
(*.f64 angle (+.f64 (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal -1/6 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 7 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/5040 binary64))) (*.f64 #s(literal 1/120 binary64) (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 5 binary64))))))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) |
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) |
(sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) |
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) |
(sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) |
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) |
(sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) |
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) |
(sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) |
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) |
(sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) |
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) |
(sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) |
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) |
(sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) |
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) |
(sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(pow b 2) |
(*.f64 b b) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (+.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 a a)) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 b b)))))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow b 2) |
(*.f64 b b) |
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))))) |
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(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 angle angle))))))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* b (cos (* 1/180 (* angle (PI))))) |
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(* b (cos (* 1/180 (* angle (PI))))) |
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(* b (cos (* 1/180 (* angle (PI))))) |
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(* b (cos (* 1/180 (* angle (PI))))) |
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(* b (cos (* 1/180 (* angle (PI))))) |
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(* b (cos (* 1/180 (* angle (PI))))) |
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(* b (cos (* 1/180 (* angle (PI))))) |
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(* b (cos (* 1/180 (* angle (PI))))) |
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(* b (cos (* 1/180 (* angle (PI))))) |
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(* b (cos (* 1/180 (* angle (PI))))) |
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(* b (cos (* 1/180 (* angle (PI))))) |
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(* b (cos (* 1/180 (* angle (PI))))) |
(*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
b |
(+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2))))) |
(+.f64 b (*.f64 (*.f64 b (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64)))) |
(+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4))))))) |
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(+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4)))))))) |
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(* b (cos (* 1/180 (* angle (PI))))) |
(*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
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(* b (cos (* 1/180 (* angle (PI))))) |
(*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
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(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
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(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
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(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 angle (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* 1/180 (* angle (PI))) |
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(* 1/180 (* angle (PI))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* 1/180 (* a (* angle (PI)))) |
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(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))) |
(*.f64 angle (*.f64 a (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 a (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))) |
(*.f64 angle (+.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 a (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 angle angle) (*.f64 a (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64))) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) |
(* 1/180 (* angle (+ 1 (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 angle (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* 1/180 (* angle (sqrt (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) |
(* 1/180 (* angle (sqrt (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) |
(* 1/180 (* angle (sqrt (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) |
(* 1/180 (* angle (sqrt (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) |
(* 1/180 (* angle (sqrt (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) |
(* 1/180 (* angle (sqrt (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) |
(* 1/180 (* angle (sqrt (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) |
(* 1/180 (* angle (sqrt (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) |
(* 1/180 (* angle (sqrt (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) |
(* 1/180 (* angle (sqrt (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) |
(* 1/180 (* angle (sqrt (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) |
(* 1/180 (* angle (sqrt (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) |
Compiled 78852 to 5896 computations (92.5% saved)
100 alts after pruning (99 fresh and 1 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 2180 | 78 | 2258 |
| Fresh | 18 | 21 | 39 |
| Picked | 4 | 1 | 5 |
| Done | 0 | 0 | 0 |
| Total | 2202 | 100 | 2302 |
| Status | Accuracy | Program |
|---|---|---|
| 73.1% | (fma.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (*.f64 a (*.f64 a (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) | |
| 79.7% | (fma.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a (*.f64 b b)) | |
| ▶ | 54.1% | (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) |
| 9.6% | (/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b b))) | |
| 3.6% | (/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 8 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 8 binary64))) (*.f64 (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64))))) | |
| 65.8% | (+.f64 (pow.f64 (pow.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 61.9% | (+.f64 (pow.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 60.5% | (+.f64 (pow.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))) #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| ▶ | 79.9% | (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
| 61.8% | (+.f64 (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (exp.f64 (log.f64 a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 59.5% | (+.f64 (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))) (exp.f64 (log.f64 a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 74.9% | (+.f64 (pow.f64 (*.f64 angle (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 54.9% | (+.f64 (pow.f64 (*.f64 a (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 76.4% | (+.f64 (pow.f64 (*.f64 a (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 79.7% | (+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 59.2% | (+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 79.7% | (+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (cos.f64 (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle)))) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (sin.f64 (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 79.8% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 61.4% | (+.f64 (pow.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))) | |
| 74.2% | (+.f64 (pow.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))) #s(literal 2 binary64))) | |
| 74.2% | (+.f64 (pow.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) (PI.f64)) #s(literal 1 binary64))) (*.f64 (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))) | |
| 74.5% | (+.f64 (pow.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64))))) #s(literal 2 binary64))) | |
| 79.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 61.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 61.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 61.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1/180 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 60.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 79.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| ▶ | 79.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
| 79.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 78.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 79.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 1 binary64) angle)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 79.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) angle)) #s(literal 32400 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 79.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) (PI.f64)) #s(literal 1 binary64))) (*.f64 (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 79.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 79.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) (PI.f64)) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) (PI.f64)) #s(literal 180 binary64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 60.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle)) (*.f64 (/.f64 #s(literal 32400 binary64) angle) #s(literal 180 binary64))) (*.f64 (/.f64 #s(literal 32400 binary64) angle) (/.f64 #s(literal 32400 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 59.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 78.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) #s(literal 1/2 binary64)) #s(literal 2 binary64))) | |
| 78.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 78.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) | |
| 78.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 78.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))) | |
| 78.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (sqrt.f64 (PI.f64)))) #s(literal -1 binary64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 78.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64))) | |
| 79.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b)) | |
| 61.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (exp.f64 (+.f64 (*.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (log.f64 b))))) | |
| 79.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 32400 binary64) angle) (+.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal -180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 78.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 63.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1/180 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 63.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal 1 binary64))) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))) | |
| 63.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 78.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 1 binary64) angle)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) | |
| 78.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) angle)) #s(literal 32400 binary64)))) #s(literal 2 binary64))) | |
| 78.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) (PI.f64)) angle)) (*.f64 (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) (PI.f64)) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) (PI.f64)) #s(literal 180 binary64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 77.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) #s(literal -1 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 73.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64))))) #s(literal 2 binary64))) | |
| 79.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b)) | |
| 79.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (+.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 32400 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 78.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 79.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 78.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 77.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 79.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| ▶ | 62.1% | (+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
| 74.6% | (+.f64 (*.f64 (pow.f64 (*.f64 (*.f64 a angle) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 74.6% | (+.f64 (*.f64 (pow.f64 (*.f64 (*.f64 a angle) #s(literal 1/180 binary64)) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 64.7% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 74.6% | (+.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 a angle)) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 a angle))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 77.3% | (+.f64 (*.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 66.4% | (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 69.1% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) a) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 74.6% | (+.f64 (*.f64 (*.f64 a angle) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 a (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 65.2% | (+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) | |
| 65.8% | (+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b b)) | |
| 64.9% | (+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))))) | |
| 66.4% | (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) | |
| 40.0% | (+.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) | |
| 41.9% | (+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64)))))) | |
| 66.4% | (+.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))) | |
| 27.1% | (+.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))))))) | |
| 61.0% | (+.f64 (exp.f64 (+.f64 (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 62.1% | (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 55.1% | (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) | |
| 54.7% | (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 51.6% | (*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) | |
| ▶ | 37.0% | (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) |
| 34.3% | (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) | |
| 34.0% | (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 48.6% | (*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))) | |
| 48.2% | (*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) | |
| ✓ | 55.8% | (*.f64 b b) |
| 35.2% | (*.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) | |
| 54.1% | (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b))) |
Compiled 6642 to 4092 computations (38.4% saved)
| 1× | egg-herbie |
Found 19 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | cost-diff | 0 | (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
| ✓ | cost-diff | 128 | (*.f64 b #s(literal 1 binary64)) |
| ✓ | cost-diff | 6464 | (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)) |
| ✓ | cost-diff | 6464 | (+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
| ✓ | cost-diff | 1152 | (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) angle))))) |
| ✓ | cost-diff | 1152 | (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 6464 | (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)) |
| ✓ | cost-diff | 7616 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
| ✓ | cost-diff | 0 | (log.f64 b) |
| ✓ | cost-diff | 0 | (exp.f64 #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) |
| ✓ | cost-diff | 0 | (*.f64 (PI.f64) (PI.f64)) |
| ✓ | cost-diff | 0 | (*.f64 a (*.f64 (PI.f64) (PI.f64))) |
| ✓ | cost-diff | 0 | (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 2 binary64)) |
| ✓ | cost-diff | 128 | (*.f64 b #s(literal 1 binary64)) |
| ✓ | cost-diff | 6464 | (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)) |
| ✓ | cost-diff | 6464 | (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
| 2670× | *-lowering-*.f32 |
| 2670× | *-lowering-*.f64 |
| 1946× | /-lowering-/.f32 |
| 1946× | /-lowering-/.f64 |
| 1530× | sum3-define |
Useful iterations: 4 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 45 | 379 |
| 1 | 107 | 360 |
| 2 | 334 | 282 |
| 3 | 1473 | 241 |
| 4 | 5025 | 240 |
| 0 | 8008 | 240 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(+ (pow (* (sin (/ (PI) (/ 180 angle))) a) 2) (pow (* b 1) 2)) |
(pow (* (sin (/ (PI) (/ 180 angle))) a) 2) |
(* (sin (/ (PI) (/ 180 angle))) a) |
(sin (/ (PI) (/ 180 angle))) |
(/ (PI) (/ 180 angle)) |
(PI) |
(/ 180 angle) |
180 |
angle |
a |
2 |
(pow (* b 1) 2) |
(* b 1) |
b |
1 |
(* (* a (* a (* (PI) (PI)))) (* 1/32400 (* angle angle))) |
(* a (* a (* (PI) (PI)))) |
a |
(* a (* (PI) (PI))) |
(* (PI) (PI)) |
(PI) |
(* 1/32400 (* angle angle)) |
1/32400 |
(* angle angle) |
angle |
(pow (exp 2) (log b)) |
(exp 2) |
2 |
(log b) |
b |
(+ (pow (* a (sin (/ (- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) (/ 1 angle)) (* (+ (PI) -1) 1/180)) (* (+ (PI) -1) (/ 1 angle))))) 2) (pow (* b 1) 2)) |
(pow (* a (sin (/ (- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) (/ 1 angle)) (* (+ (PI) -1) 1/180)) (* (+ (PI) -1) (/ 1 angle))))) 2) |
(* a (sin (/ (- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) (/ 1 angle)) (* (+ (PI) -1) 1/180)) (* (+ (PI) -1) (/ 1 angle))))) |
a |
(sin (/ (- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) (/ 1 angle)) (* (+ (PI) -1) 1/180)) (* (+ (PI) -1) (/ 1 angle)))) |
(/ (- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) (/ 1 angle)) (* (+ (PI) -1) 1/180)) (* (+ (PI) -1) (/ 1 angle))) |
(- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) (/ 1 angle)) (* (+ (PI) -1) 1/180)) |
(* (* (+ (* (PI) (PI)) -1) (/ angle 180)) (/ 1 angle)) |
(* (+ (* (PI) (PI)) -1) (/ angle 180)) |
(+ (* (PI) (PI)) -1) |
(* (PI) (PI)) |
(PI) |
-1 |
(/ angle 180) |
angle |
180 |
(/ 1 angle) |
1 |
(* (+ (PI) -1) 1/180) |
(+ (PI) -1) |
1/180 |
(* (+ (PI) -1) (/ 1 angle)) |
2 |
(pow (* b 1) 2) |
(* b 1) |
b |
(+ (pow (exp 2) (log (* a (sin (/ (PI) (/ 180 angle)))))) (pow (* b 1) 2)) |
(pow (exp 2) (log (* a (sin (/ (PI) (/ 180 angle)))))) |
(exp 2) |
2 |
(log (* a (sin (/ (PI) (/ 180 angle))))) |
(* a (sin (/ (PI) (/ 180 angle)))) |
a |
(sin (/ (PI) (/ 180 angle))) |
(/ (PI) (/ 180 angle)) |
(PI) |
(/ 180 angle) |
180 |
angle |
(pow (* b 1) 2) |
(* b 1) |
b |
1 |
| Outputs |
|---|
(+ (pow (* (sin (/ (PI) (/ 180 angle))) a) 2) (pow (* b 1) 2)) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 2 binary64)) (*.f64 b b)) |
(pow (* (sin (/ (PI) (/ 180 angle))) a) 2) |
(pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 2 binary64)) |
(* (sin (/ (PI) (/ 180 angle))) a) |
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) |
(sin (/ (PI) (/ 180 angle))) |
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(/ (PI) (/ 180 angle)) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(PI) |
(PI.f64) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
180 |
#s(literal 180 binary64) |
angle |
a |
2 |
#s(literal 2 binary64) |
(pow (* b 1) 2) |
(*.f64 b b) |
(* b 1) |
b |
b |
1 |
#s(literal 1 binary64) |
(* (* a (* a (* (PI) (PI)))) (* 1/32400 (* angle angle))) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))))) |
(* a (* a (* (PI) (PI)))) |
(*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) |
a |
(* a (* (PI) (PI))) |
(*.f64 a (*.f64 (PI.f64) (PI.f64))) |
(* (PI) (PI)) |
(*.f64 (PI.f64) (PI.f64)) |
(PI) |
(PI.f64) |
(* 1/32400 (* angle angle)) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) |
1/32400 |
#s(literal 1/32400 binary64) |
(* angle angle) |
(*.f64 angle angle) |
angle |
(pow (exp 2) (log b)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) |
(exp 2) |
(exp.f64 #s(literal 2 binary64)) |
2 |
#s(literal 2 binary64) |
(log b) |
(log.f64 b) |
b |
(+ (pow (* a (sin (/ (- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) (/ 1 angle)) (* (+ (PI) -1) 1/180)) (* (+ (PI) -1) (/ 1 angle))))) 2) (pow (* b 1) 2)) |
(+.f64 (*.f64 b b) (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (+.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(pow (* a (sin (/ (- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) (/ 1 angle)) (* (+ (PI) -1) 1/180)) (* (+ (PI) -1) (/ 1 angle))))) 2) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (+.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) |
(* a (sin (/ (- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) (/ 1 angle)) (* (+ (PI) -1) 1/180)) (* (+ (PI) -1) (/ 1 angle))))) |
(*.f64 a (sin.f64 (*.f64 angle (+.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal -1/180 binary64))))) |
a |
(sin (/ (- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) (/ 1 angle)) (* (+ (PI) -1) 1/180)) (* (+ (PI) -1) (/ 1 angle)))) |
(sin.f64 (*.f64 angle (+.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal -1/180 binary64)))) |
(/ (- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) (/ 1 angle)) (* (+ (PI) -1) 1/180)) (* (+ (PI) -1) (/ 1 angle))) |
(*.f64 angle (+.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal -1/180 binary64))) |
(- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) (/ 1 angle)) (* (+ (PI) -1) 1/180)) |
(*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (+.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal -1/180 binary64))) |
(* (* (+ (* (PI) (PI)) -1) (/ angle 180)) (/ 1 angle)) |
(+.f64 #s(literal -1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))) |
(* (+ (* (PI) (PI)) -1) (/ angle 180)) |
(/.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) |
(+ (* (PI) (PI)) -1) |
(+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) |
(* (PI) (PI)) |
(*.f64 (PI.f64) (PI.f64)) |
(PI) |
(PI.f64) |
-1 |
#s(literal -1 binary64) |
(/ angle 180) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
180 |
#s(literal 180 binary64) |
(/ 1 angle) |
(/.f64 #s(literal 1 binary64) angle) |
1 |
#s(literal 1 binary64) |
(* (+ (PI) -1) 1/180) |
(+.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(+ (PI) -1) |
(+.f64 (PI.f64) #s(literal -1 binary64)) |
1/180 |
#s(literal 1/180 binary64) |
(* (+ (PI) -1) (/ 1 angle)) |
(/.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle) |
2 |
#s(literal 2 binary64) |
(pow (* b 1) 2) |
(*.f64 b b) |
(* b 1) |
b |
b |
(+ (pow (exp 2) (log (* a (sin (/ (PI) (/ 180 angle)))))) (pow (* b 1) 2)) |
(+.f64 (*.f64 b b) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a)))) |
(pow (exp 2) (log (* a (sin (/ (PI) (/ 180 angle)))))) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a))) |
(exp 2) |
(exp.f64 #s(literal 2 binary64)) |
2 |
#s(literal 2 binary64) |
(log (* a (sin (/ (PI) (/ 180 angle))))) |
(log.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a)) |
(* a (sin (/ (PI) (/ 180 angle)))) |
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) |
a |
(sin (/ (PI) (/ 180 angle))) |
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(/ (PI) (/ 180 angle)) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(PI) |
(PI.f64) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
180 |
#s(literal 180 binary64) |
angle |
(pow (* b 1) 2) |
(*.f64 b b) |
(* b 1) |
b |
b |
1 |
#s(literal 1 binary64) |
Found 19 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 97.5% | (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
| ✓ | accuracy | 88.4% | (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
| ✓ | accuracy | 77.9% | (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
| ✓ | accuracy | 69.7% | (PI.f64) |
| ✓ | accuracy | 99.5% | (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) |
| ✓ | accuracy | 99.5% | (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) angle))) |
| ✓ | accuracy | 77.9% | (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) angle)))) |
| ✓ | accuracy | 69.7% | (PI.f64) |
| ✓ | accuracy | 100.0% | (log.f64 b) |
| ✓ | accuracy | 100.0% | (exp.f64 #s(literal 2 binary64)) |
| ✓ | accuracy | 96.7% | (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) |
| ✓ | accuracy | 99.6% | (*.f64 a (*.f64 (PI.f64) (PI.f64))) |
| ✓ | accuracy | 98.8% | (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) |
| ✓ | accuracy | 85.1% | (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) |
| ✓ | accuracy | 69.7% | (PI.f64) |
| ✓ | accuracy | 99.7% | (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) |
| ✓ | accuracy | 99.4% | (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
| ✓ | accuracy | 77.9% | (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
| ✓ | accuracy | 69.7% | (PI.f64) |
| 207.0ms | 64× | 1 | valid |
| 190.0ms | 70× | 1 | invalid |
| 124.0ms | 3× | 5 | exit |
| 115.0ms | 112× | 0 | valid |
| 6.0ms | 7× | 0 | invalid |
Compiled 438 to 46 computations (89.5% saved)
ival-pow: 124.0ms (33.9% of total)ival-sin: 69.0ms (18.9% of total)ival-log: 49.0ms (13.4% of total)ival-mult: 41.0ms (11.2% of total)backward-pass: 20.0ms (5.5% of total)ival-div: 17.0ms (4.6% of total)...c/correct-round.rkt:119:19: 16.0ms (4.4% of total)ival-add: 13.0ms (3.6% of total)ival-exp: 12.0ms (3.3% of total)ival-sub: 2.0ms (0.5% of total)ival-pi: 2.0ms (0.5% of total)const: 1.0ms (0.3% of total)| Inputs |
|---|
#<alt (+ (pow (* (sin (/ (PI) (/ 180 angle))) a) 2) (pow (* b 1) 2))> |
#<alt (pow (* b 1) 2)> |
#<alt (* b 1)> |
#<alt (pow (* (sin (/ (PI) (/ 180 angle))) a) 2)> |
#<alt (* (* a (* a (* (PI) (PI)))) (* 1/32400 (* angle angle)))> |
#<alt (* a (* a (* (PI) (PI))))> |
#<alt (* a (* (PI) (PI)))> |
#<alt (* (PI) (PI))> |
#<alt (pow (exp 2) (log b))> |
#<alt (exp 2)> |
#<alt (log b)> |
#<alt (+ (pow (* a (sin (/ (- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) (/ 1 angle)) (* (+ (PI) -1) 1/180)) (* (+ (PI) -1) (/ 1 angle))))) 2) (pow (* b 1) 2))> |
#<alt (pow (* a (sin (/ (- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) (/ 1 angle)) (* (+ (PI) -1) 1/180)) (* (+ (PI) -1) (/ 1 angle))))) 2)> |
#<alt (* a (sin (/ (- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) (/ 1 angle)) (* (+ (PI) -1) 1/180)) (* (+ (PI) -1) (/ 1 angle)))))> |
#<alt (+ (pow (exp 2) (log (* a (sin (/ (PI) (/ 180 angle)))))) (pow (* b 1) 2))> |
#<alt (pow (exp 2) (log (* a (sin (/ (PI) (/ 180 angle))))))> |
#<alt (PI)> |
#<alt (sin (/ (PI) (/ 180 angle)))> |
#<alt (/ (PI) (/ 180 angle))> |
#<alt (* (sin (/ (PI) (/ 180 angle))) a)> |
#<alt (* 1/32400 (* angle angle))> |
#<alt (sin (/ (- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) (/ 1 angle)) (* (+ (PI) -1) 1/180)) (* (+ (PI) -1) (/ 1 angle))))> |
#<alt (/ (- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) (/ 1 angle)) (* (+ (PI) -1) 1/180)) (* (+ (PI) -1) (/ 1 angle)))> |
#<alt (* (+ (* (PI) (PI)) -1) (/ angle 180))> |
#<alt (log (* a (sin (/ (PI) (/ 180 angle)))))> |
| Outputs |
|---|
#<alt (pow b 2)> |
#<alt (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))> |
#<alt (+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (pow b 2)> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (pow b 2)> |
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))> |
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))> |
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))> |
#<alt (pow b 2)> |
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))> |
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))> |
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt b> |
#<alt b> |
#<alt b> |
#<alt b> |
#<alt b> |
#<alt b> |
#<alt b> |
#<alt b> |
#<alt b> |
#<alt b> |
#<alt b> |
#<alt b> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* (pow a 2) (pow (PI) 2))> |
#<alt (* (pow a 2) (pow (PI) 2))> |
#<alt (* (pow a 2) (pow (PI) 2))> |
#<alt (* (pow a 2) (pow (PI) 2))> |
#<alt (* (pow a 2) (pow (PI) 2))> |
#<alt (* (pow a 2) (pow (PI) 2))> |
#<alt (* (pow a 2) (pow (PI) 2))> |
#<alt (* (pow a 2) (pow (PI) 2))> |
#<alt (* (pow a 2) (pow (PI) 2))> |
#<alt (* (pow a 2) (pow (PI) 2))> |
#<alt (* (pow a 2) (pow (PI) 2))> |
#<alt (* (pow a 2) (pow (PI) 2))> |
#<alt (* a (pow (PI) 2))> |
#<alt (* a (pow (PI) 2))> |
#<alt (* a (pow (PI) 2))> |
#<alt (* a (pow (PI) 2))> |
#<alt (* a (pow (PI) 2))> |
#<alt (* a (pow (PI) 2))> |
#<alt (* a (pow (PI) 2))> |
#<alt (* a (pow (PI) 2))> |
#<alt (* a (pow (PI) 2))> |
#<alt (* a (pow (PI) 2))> |
#<alt (* a (pow (PI) 2))> |
#<alt (* a (pow (PI) 2))> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (exp (* 2 (+ (log -1) (* -1 (log (/ -1 b))))))> |
#<alt (exp (* 2 (+ (log -1) (* -1 (log (/ -1 b))))))> |
#<alt (exp (* 2 (+ (log -1) (* -1 (log (/ -1 b))))))> |
#<alt (exp (* 2 (+ (log -1) (* -1 (log (/ -1 b))))))> |
#<alt (log b)> |
#<alt (log b)> |
#<alt (log b)> |
#<alt (log b)> |
#<alt (* -1 (log (/ 1 b)))> |
#<alt (* -1 (log (/ 1 b)))> |
#<alt (* -1 (log (/ 1 b)))> |
#<alt (* -1 (log (/ 1 b)))> |
#<alt (+ (log -1) (* -1 (log (/ -1 b))))> |
#<alt (+ (log -1) (* -1 (log (/ -1 b))))> |
#<alt (+ (log -1) (* -1 (log (/ -1 b))))> |
#<alt (+ (log -1) (* -1 (log (/ -1 b))))> |
#<alt (pow b 2)> |
#<alt (+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2))> |
#<alt (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2))> |
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)))> |
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)))> |
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)))> |
#<alt (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2))> |
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)))> |
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)))> |
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)))> |
#<alt (pow b 2)> |
#<alt (+ (* (pow a 2) (* (pow angle 2) (pow (- (* 1/180 (/ (- (pow (PI) 2) 1) (- (PI) 1))) 1/180) 2))) (pow b 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/3 (/ (* (pow a 2) (* (pow angle 2) (* (pow (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1))) 3) (- (* 1/180 (/ (- (pow (PI) 2) 1) (- (PI) 1))) 1/180)))) (pow (- (PI) 1) 3))) (* (pow a 2) (pow (- (* 1/180 (/ (- (pow (PI) 2) 1) (- (PI) 1))) 1/180) 2)))) (pow b 2))> |
#<alt (+ (* (pow angle 2) (+ (* (pow a 2) (pow (- (* 1/180 (/ (- (pow (PI) 2) 1) (- (PI) 1))) 1/180) 2)) (* (pow angle 2) (+ (* -1/3 (/ (* (pow a 2) (* (pow (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1))) 3) (- (* 1/180 (/ (- (pow (PI) 2) 1) (- (PI) 1))) 1/180))) (pow (- (PI) 1) 3))) (* (pow a 2) (* (pow angle 2) (+ (* 1/60 (/ (* (pow (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1))) 5) (- (* 1/180 (/ (- (pow (PI) 2) 1) (- (PI) 1))) 1/180)) (pow (- (PI) 1) 5))) (* 1/36 (/ (pow (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1))) 6) (pow (- (PI) 1) 6)))))))))) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2))> |
#<alt (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2))> |
#<alt (+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2))> |
#<alt (pow b 2)> |
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2))))> |
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2))))> |
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#<alt (* angle (- (* 1/180 (/ (- (pow (PI) 2) 1) (- (PI) 1))) 1/180))> |
#<alt (* angle (- (+ (* -1/6 (/ (* (pow angle 2) (pow (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1))) 3)) (pow (- (PI) 1) 3))) (* 1/180 (/ (- (pow (PI) 2) 1) (- (PI) 1)))) 1/180))> |
#<alt (* angle (- (+ (* 1/180 (/ (- (pow (PI) 2) 1) (- (PI) 1))) (* (pow angle 2) (+ (* -1/6 (/ (pow (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1))) 3) (pow (- (PI) 1) 3))) (* 1/120 (/ (* (pow angle 2) (pow (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1))) 5)) (pow (- (PI) 1) 5)))))) 1/180))> |
#<alt (* angle (- (+ (* 1/180 (/ (- (pow (PI) 2) 1) (- (PI) 1))) (* (pow angle 2) (+ (* -1/6 (/ (pow (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1))) 3) (pow (- (PI) 1) 3))) (* (pow angle 2) (+ (* -1/5040 (/ (* (pow angle 2) (pow (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1))) 7)) (pow (- (PI) 1) 7))) (* 1/120 (/ (pow (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1))) 5) (pow (- (PI) 1) 5)))))))) 1/180))> |
#<alt (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)))> |
#<alt (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)))> |
#<alt (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)))> |
#<alt (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)))> |
#<alt (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)))> |
#<alt (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)))> |
#<alt (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)))> |
#<alt (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)))> |
#<alt (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))> |
#<alt (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))> |
#<alt (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))> |
#<alt (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))> |
#<alt (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))> |
#<alt (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))> |
#<alt (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))> |
#<alt (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))> |
#<alt (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))> |
#<alt (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))> |
#<alt (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))> |
#<alt (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))> |
#<alt (* 1/180 (* angle (- (pow (PI) 2) 1)))> |
#<alt (* 1/180 (* angle (- (pow (PI) 2) 1)))> |
#<alt (* 1/180 (* angle (- (pow (PI) 2) 1)))> |
#<alt (* 1/180 (* angle (- (pow (PI) 2) 1)))> |
#<alt (* 1/180 (* angle (- (pow (PI) 2) 1)))> |
#<alt (* 1/180 (* angle (- (pow (PI) 2) 1)))> |
#<alt (* 1/180 (* angle (- (pow (PI) 2) 1)))> |
#<alt (* 1/180 (* angle (- (pow (PI) 2) 1)))> |
#<alt (* 1/180 (* angle (- (pow (PI) 2) 1)))> |
#<alt (* 1/180 (* angle (- (pow (PI) 2) 1)))> |
#<alt (* 1/180 (* angle (- (pow (PI) 2) 1)))> |
#<alt (* 1/180 (* angle (- (pow (PI) 2) 1)))> |
#<alt (+ (log a) (log (sin (* 1/180 (* angle (PI))))))> |
#<alt (+ (log a) (log (sin (* 1/180 (* angle (PI))))))> |
#<alt (+ (log a) (log (sin (* 1/180 (* angle (PI))))))> |
#<alt (+ (log a) (log (sin (* 1/180 (* angle (PI))))))> |
#<alt (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))> |
#<alt (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))> |
#<alt (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))> |
#<alt (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))> |
#<alt (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))> |
#<alt (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))> |
#<alt (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))> |
#<alt (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))> |
#<alt (+ (log angle) (log (* 1/180 (* a (PI)))))> |
#<alt (+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* -1/194400 (* (pow angle 2) (pow (PI) 2)))))> |
#<alt (+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))> |
#<alt (+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))> |
#<alt (log (* a (sin (* 1/180 (* angle (PI))))))> |
#<alt (log (* a (sin (* 1/180 (* angle (PI))))))> |
#<alt (log (* a (sin (* 1/180 (* angle (PI))))))> |
#<alt (log (* a (sin (* 1/180 (* angle (PI))))))> |
#<alt (log (* a (sin (* 1/180 (* angle (PI))))))> |
#<alt (log (* a (sin (* 1/180 (* angle (PI))))))> |
#<alt (log (* a (sin (* 1/180 (* angle (PI))))))> |
#<alt (log (* a (sin (* 1/180 (* angle (PI))))))> |
105 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 64.0ms | b | @ | 0 | (pow (exp 2) (log b)) |
| 33.0ms | b | @ | -inf | (pow (exp 2) (log b)) |
| 31.0ms | angle | @ | inf | (+ (pow (exp 2) (log (* a (sin (/ (PI) (/ 180 angle)))))) (pow (* b 1) 2)) |
| 25.0ms | a | @ | -inf | (* a (sin (/ (- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) (/ 1 angle)) (* (+ (PI) -1) 1/180)) (* (+ (PI) -1) (/ 1 angle))))) |
| 25.0ms | a | @ | 0 | (+ (pow (exp 2) (log (* a (sin (/ (PI) (/ 180 angle)))))) (pow (* b 1) 2)) |
| 1× | batch-egg-rewrite |
| 3178× | *-lowering-*.f32 |
| 3178× | *-lowering-*.f64 |
| 2712× | /-lowering-/.f32 |
| 2712× | /-lowering-/.f64 |
| 1764× | pow-lowering-pow.f64 |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 45 | 251 |
| 1 | 274 | 220 |
| 2 | 2231 | 218 |
| 0 | 8455 | 218 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(+ (pow (* (sin (/ (PI) (/ 180 angle))) a) 2) (pow (* b 1) 2)) |
(pow (* b 1) 2) |
(* b 1) |
(pow (* (sin (/ (PI) (/ 180 angle))) a) 2) |
(* (* a (* a (* (PI) (PI)))) (* 1/32400 (* angle angle))) |
(* a (* a (* (PI) (PI)))) |
(* a (* (PI) (PI))) |
(* (PI) (PI)) |
(pow (exp 2) (log b)) |
(exp 2) |
(log b) |
(+ (pow (* a (sin (/ (- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) (/ 1 angle)) (* (+ (PI) -1) 1/180)) (* (+ (PI) -1) (/ 1 angle))))) 2) (pow (* b 1) 2)) |
(pow (* a (sin (/ (- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) (/ 1 angle)) (* (+ (PI) -1) 1/180)) (* (+ (PI) -1) (/ 1 angle))))) 2) |
(* a (sin (/ (- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) (/ 1 angle)) (* (+ (PI) -1) 1/180)) (* (+ (PI) -1) (/ 1 angle))))) |
(+ (pow (exp 2) (log (* a (sin (/ (PI) (/ 180 angle)))))) (pow (* b 1) 2)) |
(pow (exp 2) (log (* a (sin (/ (PI) (/ 180 angle)))))) |
(PI) |
(sin (/ (PI) (/ 180 angle))) |
(/ (PI) (/ 180 angle)) |
(* (sin (/ (PI) (/ 180 angle))) a) |
(* 1/32400 (* angle angle)) |
(sin (/ (- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) (/ 1 angle)) (* (+ (PI) -1) 1/180)) (* (+ (PI) -1) (/ 1 angle)))) |
(/ (- (* (* (+ (* (PI) (PI)) -1) (/ angle 180)) (/ 1 angle)) (* (+ (PI) -1) 1/180)) (* (+ (PI) -1) (/ 1 angle))) |
(* (+ (* (PI) (PI)) -1) (/ angle 180)) |
(log (* a (sin (/ (PI) (/ 180 angle))))) |
| Outputs |
|---|
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) (*.f64 b b)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))) |
(-.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) (*.f64 b b))) (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) (*.f64 b b)))) |
(-.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (-.f64 (*.f64 b b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))))) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (*.f64 b b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))))) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (*.f64 b b)) |
(fma.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (*.f64 b b)) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 b b)) |
(fma.f64 #s(literal 1 binary64) (*.f64 b b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))) |
(fma.f64 b b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))) |
(fma.f64 (*.f64 b b) #s(literal 1 binary64) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))) |
(fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 b b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 a a) (*.f64 b b)) |
(fma.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 b b)) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a (*.f64 b b)) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 b b)) |
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))))) (+.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) (*.f64 b b)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))))) (+.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)))))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) (*.f64 b b)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b))))))) |
(/.f64 (+.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))))))) |
(/.f64 (+.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 (*.f64 a a) (*.f64 b b)))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) (*.f64 b b))) |
(/.f64 (neg.f64 (+.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))))))) |
(/.f64 (neg.f64 (+.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)))) (neg.f64 (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 (*.f64 a a) (*.f64 b b))))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b))))) (neg.f64 (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) (*.f64 b b)))) |
(/.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))) (-.f64 (*.f64 b b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))))) |
(/.f64 (-.f64 (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) (*.f64 b b))) (*.f64 (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) (*.f64 b b)) (*.f64 b (*.f64 b (*.f64 b b))))) (*.f64 (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) (*.f64 b b)) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) (*.f64 b b)))) |
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(*.f64 (+.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))))))) |
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(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)) #s(literal 1 binary64))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 (log.f64 b) #s(literal 2 binary64))))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (+.f64 (/.f64 (log.f64 b) #s(literal 2 binary64)) (/.f64 (log.f64 b) #s(literal 2 binary64))))) |
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 4 binary64))) (/.f64 (log.f64 b) #s(literal 2 binary64)))) |
(exp.f64 (+.f64 (*.f64 #s(literal 2 binary64) (/.f64 (log.f64 b) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 (log.f64 b) #s(literal 2 binary64))))) |
(pow.f64 b #s(literal 2 binary64)) |
(pow.f64 (*.f64 b b) #s(literal 1 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (/.f64 (log.f64 b) #s(literal 2 binary64)))) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (+.f64 (/.f64 (log.f64 b) #s(literal 2 binary64)) (/.f64 (log.f64 b) #s(literal 2 binary64)))) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (log.f64 b) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (*.f64 (+.f64 (/.f64 (log.f64 b) #s(literal 2 binary64)) (/.f64 (log.f64 b) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (*.f64 (/.f64 (log.f64 b) #s(literal 2 binary64)) #s(literal 2 binary64))) |
(pow.f64 (*.f64 b (*.f64 b (*.f64 b b))) #s(literal 1/2 binary64)) |
(pow.f64 (exp.f64 #s(literal 4 binary64)) (/.f64 (log.f64 b) #s(literal 2 binary64))) |
(pow.f64 (exp.f64 #s(literal 4 binary64)) (*.f64 (/.f64 (log.f64 b) #s(literal 2 binary64)) #s(literal 1 binary64))) |
(*.f64 #s(literal 1 binary64) (*.f64 b b)) |
(*.f64 b b) |
(*.f64 (*.f64 b b) #s(literal 1 binary64)) |
b |
(exp.f64 (log.f64 b)) |
(exp.f64 (*.f64 #s(literal 2 binary64) (/.f64 (log.f64 b) #s(literal 2 binary64)))) |
(pow.f64 b #s(literal 1 binary64)) |
(pow.f64 (*.f64 b b) #s(literal 1/2 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (/.f64 (log.f64 b) #s(literal 2 binary64))) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (+.f64 (/.f64 (/.f64 (log.f64 b) #s(literal 2 binary64)) #s(literal 2 binary64)) (/.f64 (/.f64 (log.f64 b) #s(literal 2 binary64)) #s(literal 2 binary64)))) |
(pow.f64 (exp.f64 #s(literal 4 binary64)) (/.f64 (/.f64 (log.f64 b) #s(literal 2 binary64)) #s(literal 2 binary64))) |
(pow.f64 (sqrt.f64 b) #s(literal 2 binary64)) |
(pow.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (/.f64 (/.f64 (log.f64 b) #s(literal 2 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)) |
(*.f64 #s(literal 1 binary64) b) |
(*.f64 b #s(literal 1 binary64)) |
(*.f64 (sqrt.f64 b) (sqrt.f64 b)) |
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(*.f64 (pow.f64 (sqrt.f64 b) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 b) #s(literal 1 binary64))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) #s(literal 1 binary64))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (+.f64 (/.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64)) (/.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))))) |
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 4 binary64))) (/.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64)))) |
(exp.f64 (+.f64 (*.f64 #s(literal 2 binary64) (/.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))))) |
(exp.f64 (+.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 1 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (/.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64)))) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (+.f64 (/.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64)) (/.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64)))) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (*.f64 (/.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64)) #s(literal 2 binary64))) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (*.f64 (+.f64 (/.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64)) (/.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) #s(literal 1/2 binary64)) |
(pow.f64 (exp.f64 #s(literal 4 binary64)) (/.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) |
(pow.f64 (exp.f64 #s(literal 4 binary64)) (*.f64 (/.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64)) #s(literal 1 binary64))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64))) |
(*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) |
(*.f64 a (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) |
(*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 a a)) |
(*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) |
(*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (pow.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) #s(literal 1 binary64)) (pow.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) a) |
(*.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a) #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 a (*.f64 (*.f64 a (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))) |
(*.f64 (*.f64 a (*.f64 (PI.f64) (PI.f64))) (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle angle) (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (*.f64 angle angle) (*.f64 a (*.f64 (*.f64 a (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))) |
(*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (*.f64 a (*.f64 (*.f64 a (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) (*.f64 angle angle)) |
(*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) a) |
(*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)) #s(literal 1/32400 binary64)) |
(*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/32400 binary64))) angle) |
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) a) (*.f64 a (*.f64 (PI.f64) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64))) |
(*.f64 (*.f64 (*.f64 a (*.f64 (*.f64 a (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) angle) angle) |
(exp.f64 (+.f64 (*.f64 #s(literal 2 binary64) (log.f64 (PI.f64))) (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
(exp.f64 (+.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (log.f64 (PI.f64))))) |
(pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) |
(*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) |
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) |
(*.f64 (*.f64 a (*.f64 (PI.f64) (PI.f64))) a) |
(*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) |
(*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) |
(*.f64 (*.f64 a (*.f64 (PI.f64) a)) (PI.f64)) |
(*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)) |
(*.f64 (PI.f64) (*.f64 (PI.f64) a)) |
(*.f64 a (*.f64 (PI.f64) (PI.f64))) |
(*.f64 (*.f64 (PI.f64) (PI.f64)) a) |
(*.f64 (*.f64 (PI.f64) a) (PI.f64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1 binary64)) (PI.f64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) a) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) a) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (PI.f64)))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (PI.f64))) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64)))) #s(literal 3 binary64))) |
(sqrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) |
(cbrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) |
(pow.f64 (PI.f64) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 6 binary64)) |
(pow.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 3 binary64)) |
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(*.f64 (sin.f64 (*.f64 (-.f64 (/.f64 (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) (*.f64 angle #s(literal 180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))) (/.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))))) (*.f64 a (*.f64 a (sin.f64 (*.f64 (-.f64 (/.f64 (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) (*.f64 angle #s(literal 180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))) (/.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64)))))))) |
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(*.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (-.f64 (/.f64 (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) (*.f64 angle #s(literal 180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))) (/.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64)))))) a) (sin.f64 (*.f64 (-.f64 (/.f64 (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) (*.f64 angle #s(literal 180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))) (/.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64)))))) |
(*.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (-.f64 (/.f64 (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) (*.f64 angle #s(literal 180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))) (/.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64)))))) (sin.f64 (*.f64 (-.f64 (/.f64 (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) (*.f64 angle #s(literal 180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))) (/.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64)))))) a) |
(*.f64 (pow.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (-.f64 (/.f64 (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) (*.f64 angle #s(literal 180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))) (/.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64)))))) a) #s(literal 1 binary64)) (sin.f64 (*.f64 (-.f64 (/.f64 (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) (*.f64 angle #s(literal 180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))) (/.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64)))))) |
(*.f64 (pow.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (-.f64 (/.f64 (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) (*.f64 angle #s(literal 180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))) (/.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64)))))) (sin.f64 (*.f64 (-.f64 (/.f64 (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) (*.f64 angle #s(literal 180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))) (/.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64)))))) #s(literal 1 binary64)) a) |
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(pow.f64 (*.f64 a (sin.f64 (*.f64 (-.f64 (/.f64 (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) (*.f64 angle #s(literal 180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))) (/.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64)))))) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) (*.f64 angle #s(literal 180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))) (/.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))))))))) #s(literal 1/2 binary64)) |
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(*.f64 a (sin.f64 (*.f64 (-.f64 (/.f64 (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) (*.f64 angle #s(literal 180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))) (/.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64)))))) |
(*.f64 (sin.f64 (*.f64 (-.f64 (/.f64 (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) (*.f64 angle #s(literal 180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))) (/.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))))) a) |
(*.f64 (sqrt.f64 (*.f64 a (sin.f64 (*.f64 (-.f64 (/.f64 (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) (*.f64 angle #s(literal 180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))) (/.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))))))) (sqrt.f64 (*.f64 a (sin.f64 (*.f64 (-.f64 (/.f64 (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) (*.f64 angle #s(literal 180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))) (/.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64)))))))) |
(*.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (*.f64 (-.f64 (/.f64 (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) (*.f64 angle #s(literal 180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))) (/.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))))))) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (*.f64 (-.f64 (/.f64 (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) (*.f64 angle #s(literal 180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))) (/.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))))))) #s(literal 1 binary64))) |
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 (sin.f64 (*.f64 (-.f64 (/.f64 (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) (*.f64 angle #s(literal 180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))) (/.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64)))))))) |
(*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 (-.f64 (/.f64 (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) (*.f64 angle #s(literal 180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))) (/.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))))))) (exp.f64 (log.f64 a))) |
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) (*.f64 b b)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))) |
(-.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) (*.f64 b b))) (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) (*.f64 b b)))) |
(-.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (-.f64 (*.f64 b b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))))) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (*.f64 b b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))))) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (*.f64 b b)) |
(fma.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (*.f64 b b)) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 b b)) |
(fma.f64 #s(literal 1 binary64) (*.f64 b b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))) |
(fma.f64 b b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))) |
(fma.f64 (*.f64 b b) #s(literal 1 binary64) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))) |
(fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 b b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 a a) (*.f64 b b)) |
(fma.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 b b)) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a (*.f64 b b)) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 b b)) |
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))))) (+.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) (*.f64 b b)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))))) |
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(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))) |
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(exp.f64 (+.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 1 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (/.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64)))) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (+.f64 (/.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64)) (/.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64)))) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (*.f64 (/.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64)) #s(literal 2 binary64))) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (*.f64 (+.f64 (/.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64)) (/.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) #s(literal 1/2 binary64)) |
(pow.f64 (exp.f64 #s(literal 4 binary64)) (/.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) |
(pow.f64 (exp.f64 #s(literal 4 binary64)) (*.f64 (/.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64)) #s(literal 1 binary64))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64))) |
(*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) |
(*.f64 a (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) |
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(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 a a)) |
(*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) |
(*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
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(*.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) a) |
(*.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a) #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(PI.f64) |
(log.f64 (exp.f64 (PI.f64))) |
(exp.f64 (log.f64 (PI.f64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))) #s(literal 3 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/3 binary64))) |
(exp.f64 (*.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))) |
(fabs.f64 (PI.f64)) |
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(sqrt.f64 (*.f64 (PI.f64) (PI.f64))) |
(cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) |
(expm1.f64 (log1p.f64 (PI.f64))) |
(log1p.f64 (expm1.f64 (PI.f64))) |
(pow.f64 (PI.f64) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/2 binary64)) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3 binary64)) |
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3 binary64)) |
(pow.f64 (E.f64) (log.f64 (PI.f64))) |
(*.f64 (PI.f64) #s(literal 1 binary64)) |
(*.f64 (PI.f64) (log.f64 (E.f64))) |
(*.f64 #s(literal 1 binary64) (PI.f64)) |
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(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) |
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(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (PI.f64)) |
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(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) #s(literal 1 binary64))) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (neg.f64 (*.f64 (+.f64 #s(literal -1 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) angle)) (neg.f64 (*.f64 (-.f64 (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) (PI.f64)))) #s(literal 180 binary64)))) |
(/.f64 (neg.f64 (*.f64 (+.f64 #s(literal -1 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) #s(literal 1 binary64))) (neg.f64 (*.f64 (-.f64 (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) (PI.f64)))) (/.f64 #s(literal 180 binary64) angle)))) |
(/.f64 (neg.f64 (*.f64 (+.f64 #s(literal -1 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (-.f64 #s(literal 0 binary64) angle))) (neg.f64 (*.f64 (-.f64 (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) (PI.f64)))) #s(literal -180 binary64)))) |
(/.f64 (neg.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1 binary64)) angle)) (neg.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) #s(literal 180 binary64)))) |
(/.f64 (neg.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1 binary64)) #s(literal 1 binary64))) (neg.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) |
(/.f64 (neg.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1 binary64)) (-.f64 #s(literal 0 binary64) angle))) (neg.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) #s(literal -180 binary64)))) |
(/.f64 (neg.f64 (*.f64 angle (+.f64 #s(literal -1 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))) (neg.f64 (*.f64 #s(literal 180 binary64) (-.f64 (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) (PI.f64))))))) |
(/.f64 (neg.f64 (*.f64 angle (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1 binary64)))) (neg.f64 (*.f64 #s(literal 180 binary64) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))))) |
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (+.f64 #s(literal -1 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))) (neg.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (-.f64 (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) (PI.f64))))))) |
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1 binary64)))) (neg.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))))) |
(/.f64 (neg.f64 (*.f64 (-.f64 #s(literal 0 binary64) angle) (+.f64 #s(literal -1 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))) (neg.f64 (*.f64 #s(literal -180 binary64) (-.f64 (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) (PI.f64))))))) |
(/.f64 (neg.f64 (*.f64 (-.f64 #s(literal 0 binary64) angle) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1 binary64)))) (neg.f64 (*.f64 #s(literal -180 binary64) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))))) |
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)))) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (neg.f64 (*.f64 (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) #s(literal 1 binary64))) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (neg.f64 (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))))) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (-.f64 #s(literal 0 binary64) angle))) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal -1 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))) (neg.f64 (-.f64 (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) (PI.f64)))))) |
(/.f64 (neg.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1 binary64)))) (neg.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) |
(/.f64 (neg.f64 (*.f64 (+.f64 #s(literal -1 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 (-.f64 (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) (PI.f64)))))) |
(/.f64 (neg.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) |
(/.f64 (neg.f64 (*.f64 (-.f64 #s(literal 0 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)))) #s(literal 180 binary64)) |
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)))) #s(literal -1 binary64)) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)))) |
(*.f64 #s(literal 1 binary64) (/.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))) |
(*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) #s(literal 1 binary64))) |
(*.f64 (/.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) #s(literal 1 binary64)) |
(*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64))) |
(log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) |
(+.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(+.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (log.f64 a)) |
(+.f64 (log.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (log.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))) |
(-.f64 (/.f64 (pow.f64 (log.f64 a) #s(literal 2 binary64)) (log.f64 (/.f64 a (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (/.f64 (pow.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (log.f64 (/.f64 a (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) |
(/.f64 (+.f64 (pow.f64 (log.f64 a) #s(literal 3 binary64)) (pow.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 3 binary64))) (+.f64 (pow.f64 (log.f64 a) #s(literal 2 binary64)) (-.f64 (pow.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))) |
(/.f64 (-.f64 (pow.f64 (log.f64 a) #s(literal 2 binary64)) (pow.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (log.f64 (/.f64 a (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(/.f64 (neg.f64 (+.f64 (pow.f64 (log.f64 a) #s(literal 3 binary64)) (pow.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 3 binary64)))) (neg.f64 (+.f64 (pow.f64 (log.f64 a) #s(literal 2 binary64)) (-.f64 (pow.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 (log.f64 a) #s(literal 2 binary64)) (pow.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) (neg.f64 (log.f64 (/.f64 a (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) |
(*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) |
(*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64)) |
| 1× | egg-herbie |
| 6588× | *-lowering-*.f32 |
| 6588× | *-lowering-*.f64 |
| 3272× | +-lowering-+.f64 |
| 3272× | +-lowering-+.f32 |
| 1120× | associate-*r* |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 385 | 6875 |
| 1 | 1247 | 5969 |
| 2 | 5313 | 5410 |
| 0 | 8377 | 5410 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(pow b 2) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(pow b 2) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(pow b 2) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(pow b 2) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
b |
b |
b |
b |
b |
b |
b |
b |
b |
b |
b |
b |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow a 2) (pow (PI) 2)) |
(* (pow a 2) (pow (PI) 2)) |
(* (pow a 2) (pow (PI) 2)) |
(* (pow a 2) (pow (PI) 2)) |
(* (pow a 2) (pow (PI) 2)) |
(* (pow a 2) (pow (PI) 2)) |
(* (pow a 2) (pow (PI) 2)) |
(* (pow a 2) (pow (PI) 2)) |
(* (pow a 2) (pow (PI) 2)) |
(* (pow a 2) (pow (PI) 2)) |
(* (pow a 2) (pow (PI) 2)) |
(* (pow a 2) (pow (PI) 2)) |
(* a (pow (PI) 2)) |
(* a (pow (PI) 2)) |
(* a (pow (PI) 2)) |
(* a (pow (PI) 2)) |
(* a (pow (PI) 2)) |
(* a (pow (PI) 2)) |
(* a (pow (PI) 2)) |
(* a (pow (PI) 2)) |
(* a (pow (PI) 2)) |
(* a (pow (PI) 2)) |
(* a (pow (PI) 2)) |
(* a (pow (PI) 2)) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(exp (* 2 (+ (log -1) (* -1 (log (/ -1 b)))))) |
(exp (* 2 (+ (log -1) (* -1 (log (/ -1 b)))))) |
(exp (* 2 (+ (log -1) (* -1 (log (/ -1 b)))))) |
(exp (* 2 (+ (log -1) (* -1 (log (/ -1 b)))))) |
(log b) |
(log b) |
(log b) |
(log b) |
(* -1 (log (/ 1 b))) |
(* -1 (log (/ 1 b))) |
(* -1 (log (/ 1 b))) |
(* -1 (log (/ 1 b))) |
(+ (log -1) (* -1 (log (/ -1 b)))) |
(+ (log -1) (* -1 (log (/ -1 b)))) |
(+ (log -1) (* -1 (log (/ -1 b)))) |
(+ (log -1) (* -1 (log (/ -1 b)))) |
(pow b 2) |
(+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2))) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2))) |
(pow b 2) |
(+ (* (pow a 2) (* (pow angle 2) (pow (- (* 1/180 (/ (- (pow (PI) 2) 1) (- (PI) 1))) 1/180) 2))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/3 (/ (* (pow a 2) (* (pow angle 2) (* (pow (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1))) 3) (- (* 1/180 (/ (- (pow (PI) 2) 1) (- (PI) 1))) 1/180)))) (pow (- (PI) 1) 3))) (* (pow a 2) (pow (- (* 1/180 (/ (- (pow (PI) 2) 1) (- (PI) 1))) 1/180) 2)))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* (pow a 2) (pow (- (* 1/180 (/ (- (pow (PI) 2) 1) (- (PI) 1))) 1/180) 2)) (* (pow angle 2) (+ (* -1/3 (/ (* (pow a 2) (* (pow (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1))) 3) (- (* 1/180 (/ (- (pow (PI) 2) 1) (- (PI) 1))) 1/180))) (pow (- (PI) 1) 3))) (* (pow a 2) (* (pow angle 2) (+ (* 1/60 (/ (* (pow (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1))) 5) (- (* 1/180 (/ (- (pow (PI) 2) 1) (- (PI) 1))) 1/180)) (pow (- (PI) 1) 5))) (* 1/36 (/ (pow (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1))) 6) (pow (- (PI) 1) 6)))))))))) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)) |
(pow b 2) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)))) |
(pow b 2) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)))) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(* (pow a 2) (* (pow angle 2) (pow (- (* 1/180 (/ (- (pow (PI) 2) 1) (- (PI) 1))) 1/180) 2))) |
(* (pow angle 2) (+ (* -1/3 (/ (* (pow a 2) (* (pow angle 2) (* (pow (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1))) 3) (- (* 1/180 (/ (- (pow (PI) 2) 1) (- (PI) 1))) 1/180)))) (pow (- (PI) 1) 3))) (* (pow a 2) (pow (- (* 1/180 (/ (- (pow (PI) 2) 1) (- (PI) 1))) 1/180) 2)))) |
(* (pow angle 2) (+ (* (pow a 2) (pow (- (* 1/180 (/ (- (pow (PI) 2) 1) (- (PI) 1))) 1/180) 2)) (* (pow angle 2) (+ (* -1/3 (/ (* (pow a 2) (* (pow (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1))) 3) (- (* 1/180 (/ (- (pow (PI) 2) 1) (- (PI) 1))) 1/180))) (pow (- (PI) 1) 3))) (* (pow a 2) (* (pow angle 2) (+ (* 1/60 (/ (* (pow (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1))) 5) (- (* 1/180 (/ (- (pow (PI) 2) 1) (- (PI) 1))) 1/180)) (pow (- (PI) 1) 5))) (* 1/36 (/ (pow (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1))) 6) (pow (- (PI) 1) 6)))))))))) |
(* (pow angle 2) (+ (* (pow a 2) (pow (- (* 1/180 (/ (- (pow (PI) 2) 1) (- (PI) 1))) 1/180) 2)) (* (pow angle 2) (+ (* -1/3 (/ (* (pow a 2) (* (pow (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1))) 3) (- (* 1/180 (/ (- (pow (PI) 2) 1) (- (PI) 1))) 1/180))) (pow (- (PI) 1) 3))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/360 (/ (pow (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1))) 8) (pow (- (PI) 1) 8))) (* -1/2520 (/ (* (pow (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1))) 7) (- (* 1/180 (/ (- (pow (PI) 2) 1) (- (PI) 1))) 1/180)) (pow (- (PI) 1) 7)))))) (* (pow a 2) (+ (* 1/60 (/ (* (pow (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1))) 5) (- (* 1/180 (/ (- (pow (PI) 2) 1) (- (PI) 1))) 1/180)) (pow (- (PI) 1) 5))) (* 1/36 (/ (pow (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1))) 6) (pow (- (PI) 1) 6))))))))))) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(* a (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(* a (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(* a (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(* a (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(* a (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(* a (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(* a (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(* a (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(* a (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(* a (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(* a (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(* a (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(* a (* angle (- (* 1/180 (/ (- (pow (PI) 2) 1) (- (PI) 1))) 1/180))) |
(* angle (+ (* -1/6 (/ (* a (* (pow angle 2) (pow (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1))) 3))) (pow (- (PI) 1) 3))) (* a (- (* 1/180 (/ (- (pow (PI) 2) 1) (- (PI) 1))) 1/180)))) |
(* angle (+ (* a (- (* 1/180 (/ (- (pow (PI) 2) 1) (- (PI) 1))) 1/180)) (* (pow angle 2) (+ (* -1/6 (/ (* a (pow (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1))) 3)) (pow (- (PI) 1) 3))) (* 1/120 (/ (* a (* (pow angle 2) (pow (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1))) 5))) (pow (- (PI) 1) 5))))))) |
(* angle (+ (* a (- (* 1/180 (/ (- (pow (PI) 2) 1) (- (PI) 1))) 1/180)) (* (pow angle 2) (+ (* -1/6 (/ (* a (pow (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1))) 3)) (pow (- (PI) 1) 3))) (* (pow angle 2) (+ (* -1/5040 (/ (* a (* (pow angle 2) (pow (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1))) 7))) (pow (- (PI) 1) 7))) (* 1/120 (/ (* a (pow (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1))) 5)) (pow (- (PI) 1) 5))))))))) |
(* a (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(* a (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(* a (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(* a (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(* a (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(* a (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(* a (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(* a (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(+ (exp (* 2 (+ (log a) (log (sin (* 1/180 (* angle (PI)))))))) (pow b 2)) |
(+ (exp (* 2 (+ (log a) (log (sin (* 1/180 (* angle (PI)))))))) (pow b 2)) |
(+ (exp (* 2 (+ (log a) (log (sin (* 1/180 (* angle (PI)))))))) (pow b 2)) |
(+ (exp (* 2 (+ (log a) (log (sin (* 1/180 (* angle (PI)))))))) (pow b 2)) |
(+ (exp (* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) (pow b 2)) |
(+ (exp (* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) (pow b 2)) |
(+ (exp (* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) (pow b 2)) |
(+ (exp (* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) (pow b 2)) |
(+ (exp (* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) (pow b 2)) |
(+ (exp (* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) (pow b 2)) |
(+ (exp (* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) (pow b 2)) |
(+ (exp (* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) (pow b 2)) |
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (pow b 2)) |
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* -1/97200 (* (pow angle 2) (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))))))) (pow b 2))) |
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* (pow angle 2) (+ (* -1/97200 (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))))) (* (pow angle 2) (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))) (pow b 2))) |
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* (pow angle 2) (+ (* -1/97200 (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))))) (* (pow angle 2) (+ (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))) (* (pow angle 2) (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* -1/1166400 (* (pow (PI) 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))) (+ (* -1/5509980288000000 (pow (PI) 6)) (* 1/360 (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6))))))))))))) (pow b 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(pow b 2) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(pow b 2) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(exp (* 2 (+ (log a) (log (sin (* 1/180 (* angle (PI)))))))) |
(exp (* 2 (+ (log a) (log (sin (* 1/180 (* angle (PI)))))))) |
(exp (* 2 (+ (log a) (log (sin (* 1/180 (* angle (PI)))))))) |
(exp (* 2 (+ (log a) (log (sin (* 1/180 (* angle (PI)))))))) |
(exp (* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) |
(exp (* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) |
(exp (* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) |
(exp (* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) |
(exp (* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) |
(exp (* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) |
(exp (* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) |
(exp (* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) |
(exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) |
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (* -1/97200 (* (pow angle 2) (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))))))) |
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (* (pow angle 2) (+ (* -1/97200 (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))))) (* (pow angle 2) (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))) |
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (* (pow angle 2) (+ (* -1/97200 (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))))) (* (pow angle 2) (+ (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))) (* (pow angle 2) (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* -1/1166400 (* (pow (PI) 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))) (+ (* -1/5509980288000000 (pow (PI) 6)) (* 1/360 (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))))))))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* a (* angle (PI)))) |
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* 1/32400 (pow angle 2)) |
(* 1/32400 (pow angle 2)) |
(* 1/32400 (pow angle 2)) |
(* 1/32400 (pow angle 2)) |
(* 1/32400 (pow angle 2)) |
(* 1/32400 (pow angle 2)) |
(* 1/32400 (pow angle 2)) |
(* 1/32400 (pow angle 2)) |
(* 1/32400 (pow angle 2)) |
(* 1/32400 (pow angle 2)) |
(* 1/32400 (pow angle 2)) |
(* 1/32400 (pow angle 2)) |
(* angle (- (* 1/180 (/ (- (pow (PI) 2) 1) (- (PI) 1))) 1/180)) |
(* angle (- (+ (* -1/6 (/ (* (pow angle 2) (pow (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1))) 3)) (pow (- (PI) 1) 3))) (* 1/180 (/ (- (pow (PI) 2) 1) (- (PI) 1)))) 1/180)) |
(* angle (- (+ (* 1/180 (/ (- (pow (PI) 2) 1) (- (PI) 1))) (* (pow angle 2) (+ (* -1/6 (/ (pow (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1))) 3) (pow (- (PI) 1) 3))) (* 1/120 (/ (* (pow angle 2) (pow (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1))) 5)) (pow (- (PI) 1) 5)))))) 1/180)) |
(* angle (- (+ (* 1/180 (/ (- (pow (PI) 2) 1) (- (PI) 1))) (* (pow angle 2) (+ (* -1/6 (/ (pow (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1))) 3) (pow (- (PI) 1) 3))) (* (pow angle 2) (+ (* -1/5040 (/ (* (pow angle 2) (pow (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1))) 7)) (pow (- (PI) 1) 7))) (* 1/120 (/ (pow (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1))) 5) (pow (- (PI) 1) 5)))))))) 1/180)) |
(sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) |
(sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) |
(sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) |
(sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) |
(sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) |
(sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) |
(sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) |
(sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) |
(/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)) |
(/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)) |
(/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)) |
(/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)) |
(/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)) |
(/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)) |
(/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)) |
(/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)) |
(/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)) |
(/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)) |
(/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)) |
(/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)) |
(* 1/180 (* angle (- (pow (PI) 2) 1))) |
(* 1/180 (* angle (- (pow (PI) 2) 1))) |
(* 1/180 (* angle (- (pow (PI) 2) 1))) |
(* 1/180 (* angle (- (pow (PI) 2) 1))) |
(* 1/180 (* angle (- (pow (PI) 2) 1))) |
(* 1/180 (* angle (- (pow (PI) 2) 1))) |
(* 1/180 (* angle (- (pow (PI) 2) 1))) |
(* 1/180 (* angle (- (pow (PI) 2) 1))) |
(* 1/180 (* angle (- (pow (PI) 2) 1))) |
(* 1/180 (* angle (- (pow (PI) 2) 1))) |
(* 1/180 (* angle (- (pow (PI) 2) 1))) |
(* 1/180 (* angle (- (pow (PI) 2) 1))) |
(+ (log a) (log (sin (* 1/180 (* angle (PI)))))) |
(+ (log a) (log (sin (* 1/180 (* angle (PI)))))) |
(+ (log a) (log (sin (* 1/180 (* angle (PI)))))) |
(+ (log a) (log (sin (* 1/180 (* angle (PI)))))) |
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))) |
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))) |
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))) |
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))) |
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))) |
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))) |
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))) |
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))) |
(+ (log angle) (log (* 1/180 (* a (PI))))) |
(+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* -1/194400 (* (pow angle 2) (pow (PI) 2))))) |
(+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))) |
(+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))) |
(log (* a (sin (* 1/180 (* angle (PI)))))) |
(log (* a (sin (* 1/180 (* angle (PI)))))) |
(log (* a (sin (* 1/180 (* angle (PI)))))) |
(log (* a (sin (* 1/180 (* angle (PI)))))) |
(log (* a (sin (* 1/180 (* angle (PI)))))) |
(log (* a (sin (* 1/180 (* angle (PI)))))) |
(log (* a (sin (* 1/180 (* angle (PI)))))) |
(log (* a (sin (* 1/180 (* angle (PI)))))) |
| Outputs |
|---|
(pow b 2) |
(*.f64 b b) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64)))) |
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64))) (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(pow b 2) |
(*.f64 b b) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
b |
b |
b |
b |
b |
b |
b |
b |
b |
b |
b |
b |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64))) (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)))) (*.f64 angle angle))))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64))) |
(* (pow a 2) (pow (PI) 2)) |
(*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)) |
(* (pow a 2) (pow (PI) 2)) |
(*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)) |
(* (pow a 2) (pow (PI) 2)) |
(*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)) |
(* (pow a 2) (pow (PI) 2)) |
(*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)) |
(* (pow a 2) (pow (PI) 2)) |
(*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)) |
(* (pow a 2) (pow (PI) 2)) |
(*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)) |
(* (pow a 2) (pow (PI) 2)) |
(*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)) |
(* (pow a 2) (pow (PI) 2)) |
(*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)) |
(* (pow a 2) (pow (PI) 2)) |
(*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)) |
(* (pow a 2) (pow (PI) 2)) |
(*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)) |
(* (pow a 2) (pow (PI) 2)) |
(*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)) |
(* (pow a 2) (pow (PI) 2)) |
(*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)) |
(* a (pow (PI) 2)) |
(*.f64 a (*.f64 (PI.f64) (PI.f64))) |
(* a (pow (PI) 2)) |
(*.f64 a (*.f64 (PI.f64) (PI.f64))) |
(* a (pow (PI) 2)) |
(*.f64 a (*.f64 (PI.f64) (PI.f64))) |
(* a (pow (PI) 2)) |
(*.f64 a (*.f64 (PI.f64) (PI.f64))) |
(* a (pow (PI) 2)) |
(*.f64 a (*.f64 (PI.f64) (PI.f64))) |
(* a (pow (PI) 2)) |
(*.f64 a (*.f64 (PI.f64) (PI.f64))) |
(* a (pow (PI) 2)) |
(*.f64 a (*.f64 (PI.f64) (PI.f64))) |
(* a (pow (PI) 2)) |
(*.f64 a (*.f64 (PI.f64) (PI.f64))) |
(* a (pow (PI) 2)) |
(*.f64 a (*.f64 (PI.f64) (PI.f64))) |
(* a (pow (PI) 2)) |
(*.f64 a (*.f64 (PI.f64) (PI.f64))) |
(* a (pow (PI) 2)) |
(*.f64 a (*.f64 (PI.f64) (PI.f64))) |
(* a (pow (PI) 2)) |
(*.f64 a (*.f64 (PI.f64) (PI.f64))) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(exp (* 2 (+ (log -1) (* -1 (log (/ -1 b)))))) |
(*.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal -1 binary64) b) #s(literal -2 binary64))) |
(exp (* 2 (+ (log -1) (* -1 (log (/ -1 b)))))) |
(*.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal -1 binary64) b) #s(literal -2 binary64))) |
(exp (* 2 (+ (log -1) (* -1 (log (/ -1 b)))))) |
(*.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal -1 binary64) b) #s(literal -2 binary64))) |
(exp (* 2 (+ (log -1) (* -1 (log (/ -1 b)))))) |
(*.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal -1 binary64) b) #s(literal -2 binary64))) |
(log b) |
(log.f64 b) |
(log b) |
(log.f64 b) |
(log b) |
(log.f64 b) |
(log b) |
(log.f64 b) |
(* -1 (log (/ 1 b))) |
(log.f64 b) |
(* -1 (log (/ 1 b))) |
(log.f64 b) |
(* -1 (log (/ 1 b))) |
(log.f64 b) |
(* -1 (log (/ 1 b))) |
(log.f64 b) |
(+ (log -1) (* -1 (log (/ -1 b)))) |
(-.f64 (log.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal -1 binary64) b))) |
(+ (log -1) (* -1 (log (/ -1 b)))) |
(-.f64 (log.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal -1 binary64) b))) |
(+ (log -1) (* -1 (log (/ -1 b)))) |
(-.f64 (log.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal -1 binary64) b))) |
(+ (log -1) (* -1 (log (/ -1 b)))) |
(-.f64 (log.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal -1 binary64) b))) |
(pow b 2) |
(*.f64 b b) |
(+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(pow b 2) |
(*.f64 b b) |
(+ (* (pow a 2) (* (pow angle 2) (pow (- (* 1/180 (/ (- (pow (PI) 2) 1) (- (PI) 1))) 1/180) 2))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (+.f64 (/.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/180 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64)) (*.f64 a angle)) (*.f64 (+.f64 (/.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/180 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64)) (*.f64 a angle)))) |
(+ (* (pow angle 2) (+ (* -1/3 (/ (* (pow a 2) (* (pow angle 2) (* (pow (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1))) 3) (- (* 1/180 (/ (- (pow (PI) 2) 1) (- (PI) 1))) 1/180)))) (pow (- (PI) 1) 3))) (* (pow a 2) (pow (- (* 1/180 (/ (- (pow (PI) 2) 1) (- (PI) 1))) 1/180) 2)))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/5832000 binary64) (*.f64 (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64))) (*.f64 (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64))) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))))) (/.f64 (+.f64 (/.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/180 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))))))) #s(literal -1/3 binary64)) (*.f64 (+.f64 (/.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/180 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64)) (+.f64 (/.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/180 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64))))))) |
(+ (* (pow angle 2) (+ (* (pow a 2) (pow (- (* 1/180 (/ (- (pow (PI) 2) 1) (- (PI) 1))) 1/180) 2)) (* (pow angle 2) (+ (* -1/3 (/ (* (pow a 2) (* (pow (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1))) 3) (- (* 1/180 (/ (- (pow (PI) 2) 1) (- (PI) 1))) 1/180))) (pow (- (PI) 1) 3))) (* (pow a 2) (* (pow angle 2) (+ (* 1/60 (/ (* (pow (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1))) 5) (- (* 1/180 (/ (- (pow (PI) 2) 1) (- (PI) 1))) 1/180)) (pow (- (PI) 1) 5))) (* 1/36 (/ (pow (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1))) 6) (pow (- (PI) 1) 6)))))))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (+.f64 (/.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/180 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64)) (+.f64 (/.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/180 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64)))) (*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/5832000 binary64) (*.f64 (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64))) (*.f64 (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64))) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))))) (/.f64 (+.f64 (/.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/180 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64)))))) #s(literal -1/3 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal 1/60 binary64) (/.f64 (*.f64 (+.f64 (/.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/180 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) #s(literal 5 binary64))) (pow.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 5 binary64)))) (/.f64 (*.f64 #s(literal 1/36 binary64) (pow.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) #s(literal 6 binary64))) (pow.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 6 binary64)))))))))))) |
(+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (* (pow angle 2) (pow (- (* 1/180 (/ (- (pow (PI) 2) 1) (- (PI) 1))) 1/180) 2))) |
(*.f64 (*.f64 (+.f64 (/.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/180 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64)) (*.f64 a angle)) (*.f64 (+.f64 (/.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/180 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64)) (*.f64 a angle))) |
(* (pow angle 2) (+ (* -1/3 (/ (* (pow a 2) (* (pow angle 2) (* (pow (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1))) 3) (- (* 1/180 (/ (- (pow (PI) 2) 1) (- (PI) 1))) 1/180)))) (pow (- (PI) 1) 3))) (* (pow a 2) (pow (- (* 1/180 (/ (- (pow (PI) 2) 1) (- (PI) 1))) 1/180) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/5832000 binary64) (*.f64 (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64))) (*.f64 (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64))) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))))) (/.f64 (+.f64 (/.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/180 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))))))) #s(literal -1/3 binary64)) (*.f64 (+.f64 (/.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/180 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64)) (+.f64 (/.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/180 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64)))))) |
(* (pow angle 2) (+ (* (pow a 2) (pow (- (* 1/180 (/ (- (pow (PI) 2) 1) (- (PI) 1))) 1/180) 2)) (* (pow angle 2) (+ (* -1/3 (/ (* (pow a 2) (* (pow (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1))) 3) (- (* 1/180 (/ (- (pow (PI) 2) 1) (- (PI) 1))) 1/180))) (pow (- (PI) 1) 3))) (* (pow a 2) (* (pow angle 2) (+ (* 1/60 (/ (* (pow (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1))) 5) (- (* 1/180 (/ (- (pow (PI) 2) 1) (- (PI) 1))) 1/180)) (pow (- (PI) 1) 5))) (* 1/36 (/ (pow (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1))) 6) (pow (- (PI) 1) 6)))))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (+.f64 (/.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/180 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64)) (+.f64 (/.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/180 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64)))) (*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/5832000 binary64) (*.f64 (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64))) (*.f64 (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64))) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))))) (/.f64 (+.f64 (/.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/180 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64)))))) #s(literal -1/3 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal 1/60 binary64) (/.f64 (*.f64 (+.f64 (/.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/180 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) #s(literal 5 binary64))) (pow.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 5 binary64)))) (/.f64 (*.f64 #s(literal 1/36 binary64) (pow.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) #s(literal 6 binary64))) (pow.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 6 binary64))))))))))) |
(* (pow angle 2) (+ (* (pow a 2) (pow (- (* 1/180 (/ (- (pow (PI) 2) 1) (- (PI) 1))) 1/180) 2)) (* (pow angle 2) (+ (* -1/3 (/ (* (pow a 2) (* (pow (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1))) 3) (- (* 1/180 (/ (- (pow (PI) 2) 1) (- (PI) 1))) 1/180))) (pow (- (PI) 1) 3))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/360 (/ (pow (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1))) 8) (pow (- (PI) 1) 8))) (* -1/2520 (/ (* (pow (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1))) 7) (- (* 1/180 (/ (- (pow (PI) 2) 1) (- (PI) 1))) 1/180)) (pow (- (PI) 1) 7)))))) (* (pow a 2) (+ (* 1/60 (/ (* (pow (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1))) 5) (- (* 1/180 (/ (- (pow (PI) 2) 1) (- (PI) 1))) 1/180)) (pow (- (PI) 1) 5))) (* 1/36 (/ (pow (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1))) 6) (pow (- (PI) 1) 6))))))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (+.f64 (/.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/180 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64)) (+.f64 (/.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/180 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/5832000 binary64) (*.f64 (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64))) (*.f64 (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64))) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))))) (/.f64 (+.f64 (/.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/180 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64)))))) #s(literal -1/3 binary64)) (*.f64 (+.f64 (+.f64 (*.f64 #s(literal 1/60 binary64) (/.f64 (*.f64 (+.f64 (/.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/180 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) #s(literal 5 binary64))) (pow.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 5 binary64)))) (/.f64 (*.f64 #s(literal 1/36 binary64) (pow.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) #s(literal 6 binary64))) (pow.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 6 binary64)))) (*.f64 (*.f64 angle angle) (+.f64 (/.f64 (*.f64 #s(literal -1/360 binary64) (pow.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) #s(literal 8 binary64))) (pow.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 8 binary64))) (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) #s(literal 7 binary64)) (*.f64 (/.f64 (+.f64 (/.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/180 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64)) (pow.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 7 binary64))) #s(literal -1/2520 binary64)))))) (*.f64 angle angle))))))) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64))) |
(* a (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(*.f64 a (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64))))) |
(* a (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(*.f64 a (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64))))) |
(* a (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(*.f64 a (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64))))) |
(* a (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(*.f64 a (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64))))) |
(* a (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(*.f64 a (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64))))) |
(* a (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(*.f64 a (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64))))) |
(* a (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(*.f64 a (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64))))) |
(* a (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(*.f64 a (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64))))) |
(* a (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(*.f64 a (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64))))) |
(* a (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(*.f64 a (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64))))) |
(* a (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(*.f64 a (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64))))) |
(* a (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(*.f64 a (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64))))) |
(* a (* angle (- (* 1/180 (/ (- (pow (PI) 2) 1) (- (PI) 1))) 1/180))) |
(*.f64 (+.f64 (/.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/180 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64)) (*.f64 a angle)) |
(* angle (+ (* -1/6 (/ (* a (* (pow angle 2) (pow (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1))) 3))) (pow (- (PI) 1) 3))) (* a (- (* 1/180 (/ (- (pow (PI) 2) 1) (- (PI) 1))) 1/180)))) |
(*.f64 angle (*.f64 a (+.f64 (/.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/180 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 (*.f64 #s(literal -1/6 binary64) (/.f64 (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/5832000 binary64) (*.f64 (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64))) (*.f64 (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64))) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64))))))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64)))))) #s(literal -1/180 binary64))))) |
(* angle (+ (* a (- (* 1/180 (/ (- (pow (PI) 2) 1) (- (PI) 1))) 1/180)) (* (pow angle 2) (+ (* -1/6 (/ (* a (pow (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1))) 3)) (pow (- (PI) 1) 3))) (* 1/120 (/ (* a (* (pow angle 2) (pow (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1))) 5))) (pow (- (PI) 1) 5))))))) |
(*.f64 angle (+.f64 (*.f64 a (+.f64 (/.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/180 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64))) (*.f64 angle (*.f64 angle (*.f64 a (+.f64 (*.f64 #s(literal -1/6 binary64) (/.f64 (*.f64 #s(literal 1/5832000 binary64) (*.f64 (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64))) (*.f64 (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64))) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64)))))) (*.f64 (/.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) #s(literal 5 binary64)) (pow.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 5 binary64))) (*.f64 #s(literal 1/120 binary64) (*.f64 angle angle))))))))) |
(* angle (+ (* a (- (* 1/180 (/ (- (pow (PI) 2) 1) (- (PI) 1))) 1/180)) (* (pow angle 2) (+ (* -1/6 (/ (* a (pow (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1))) 3)) (pow (- (PI) 1) 3))) (* (pow angle 2) (+ (* -1/5040 (/ (* a (* (pow angle 2) (pow (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1))) 7))) (pow (- (PI) 1) 7))) (* 1/120 (/ (* a (pow (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1))) 5)) (pow (- (PI) 1) 5))))))))) |
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(* a (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
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(* a (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
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(* a (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
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(* a (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
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(* a (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
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(* a (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
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(* a (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
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(* a (sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
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(+ (exp (* 2 (+ (log a) (log (sin (* 1/180 (* angle (PI)))))))) (pow b 2)) |
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(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (pow b 2)) |
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(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* (pow angle 2) (+ (* -1/97200 (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))))) (* (pow angle 2) (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))) (pow b 2))) |
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(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* (pow angle 2) (+ (* -1/97200 (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))))) (* (pow angle 2) (+ (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))) (* (pow angle 2) (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* -1/1166400 (* (pow (PI) 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))) (+ (* -1/5509980288000000 (pow (PI) 6)) (* 1/360 (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6))))))))))))) (pow b 2))) |
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(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
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(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
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(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
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(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
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(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
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(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
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(exp (* 2 (+ (log a) (log (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(exp (* 2 (+ (log a) (log (sin (* 1/180 (* angle (PI)))))))) |
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(exp (* 2 (+ (log a) (log (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(exp (* 2 (+ (log a) (log (sin (* 1/180 (* angle (PI)))))))) |
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(exp (* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) |
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(exp (* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) |
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(exp (* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) |
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(exp (* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(exp (* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) |
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(exp (* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) |
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(exp (* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) |
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(exp (* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) |
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(exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) |
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
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(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* 1/180 (* angle (PI))) |
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(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
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(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
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(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
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(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
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(* 1/180 (* angle (PI))) |
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(* 1/180 (* a (* angle (PI)))) |
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(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))) |
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(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))) |
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(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))) |
(*.f64 angle (+.f64 (*.f64 a (*.f64 (PI.f64) #s(literal 1/180 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle (*.f64 angle (*.f64 a (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* 1/32400 (pow angle 2)) |
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(* 1/32400 (pow angle 2)) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) |
(* 1/32400 (pow angle 2)) |
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(* 1/32400 (pow angle 2)) |
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(* 1/32400 (pow angle 2)) |
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(* 1/32400 (pow angle 2)) |
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(* 1/32400 (pow angle 2)) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) |
(* 1/32400 (pow angle 2)) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) |
(* 1/32400 (pow angle 2)) |
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(* 1/32400 (pow angle 2)) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) |
(* 1/32400 (pow angle 2)) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) |
(* 1/32400 (pow angle 2)) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) |
(* angle (- (* 1/180 (/ (- (pow (PI) 2) 1) (- (PI) 1))) 1/180)) |
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(* angle (- (+ (* -1/6 (/ (* (pow angle 2) (pow (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1))) 3)) (pow (- (PI) 1) 3))) (* 1/180 (/ (- (pow (PI) 2) 1) (- (PI) 1)))) 1/180)) |
(*.f64 angle (+.f64 (/.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/180 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 (*.f64 #s(literal -1/6 binary64) (/.f64 (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/5832000 binary64) (*.f64 (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64))) (*.f64 (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64))) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64))))))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64)))))) #s(literal -1/180 binary64)))) |
(* angle (- (+ (* 1/180 (/ (- (pow (PI) 2) 1) (- (PI) 1))) (* (pow angle 2) (+ (* -1/6 (/ (pow (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1))) 3) (pow (- (PI) 1) 3))) (* 1/120 (/ (* (pow angle 2) (pow (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1))) 5)) (pow (- (PI) 1) 5)))))) 1/180)) |
(*.f64 angle (+.f64 (+.f64 (/.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/180 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/6 binary64) (/.f64 (*.f64 #s(literal 1/5832000 binary64) (*.f64 (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64))) (*.f64 (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64))) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64)))))) (*.f64 (/.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) #s(literal 5 binary64)) (pow.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 5 binary64))) (*.f64 #s(literal 1/120 binary64) (*.f64 angle angle))))))) |
(* angle (- (+ (* 1/180 (/ (- (pow (PI) 2) 1) (- (PI) 1))) (* (pow angle 2) (+ (* -1/6 (/ (pow (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1))) 3) (pow (- (PI) 1) 3))) (* (pow angle 2) (+ (* -1/5040 (/ (* (pow angle 2) (pow (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1))) 7)) (pow (- (PI) 1) 7))) (* 1/120 (/ (pow (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1))) 5) (pow (- (PI) 1) 5)))))))) 1/180)) |
(*.f64 angle (+.f64 (/.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/180 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/6 binary64) (/.f64 (*.f64 #s(literal 1/5832000 binary64) (*.f64 (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64))) (*.f64 (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64))) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64)))))) (*.f64 (*.f64 angle angle) (+.f64 (/.f64 (*.f64 (*.f64 #s(literal -1/5040 binary64) (*.f64 angle angle)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) #s(literal 7 binary64))) (pow.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 7 binary64))) (*.f64 #s(literal 1/120 binary64) (/.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) #s(literal 5 binary64)) (pow.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 5 binary64)))))))) #s(literal -1/180 binary64)))) |
(sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) |
(sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) |
(sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) |
(sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) |
(sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) |
(sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) |
(sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) |
(sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) |
(sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) |
(sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) |
(sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) |
(sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) |
(sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) |
(sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) |
(sin (/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1))) |
(sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) |
(/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)) |
(/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64))) |
(/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)) |
(/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64))) |
(/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)) |
(/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64))) |
(/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)) |
(/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64))) |
(/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)) |
(/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64))) |
(/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)) |
(/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64))) |
(/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)) |
(/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64))) |
(/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)) |
(/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64))) |
(/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)) |
(/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64))) |
(/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)) |
(/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64))) |
(/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)) |
(/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64))) |
(/ (* angle (- (* 1/180 (- (pow (PI) 2) 1)) (* 1/180 (- (PI) 1)))) (- (PI) 1)) |
(/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64))) |
(* 1/180 (* angle (- (pow (PI) 2) 1))) |
(*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (*.f64 angle #s(literal 1/180 binary64))) |
(* 1/180 (* angle (- (pow (PI) 2) 1))) |
(*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (*.f64 angle #s(literal 1/180 binary64))) |
(* 1/180 (* angle (- (pow (PI) 2) 1))) |
(*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (*.f64 angle #s(literal 1/180 binary64))) |
(* 1/180 (* angle (- (pow (PI) 2) 1))) |
(*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (*.f64 angle #s(literal 1/180 binary64))) |
(* 1/180 (* angle (- (pow (PI) 2) 1))) |
(*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (*.f64 angle #s(literal 1/180 binary64))) |
(* 1/180 (* angle (- (pow (PI) 2) 1))) |
(*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (*.f64 angle #s(literal 1/180 binary64))) |
(* 1/180 (* angle (- (pow (PI) 2) 1))) |
(*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (*.f64 angle #s(literal 1/180 binary64))) |
(* 1/180 (* angle (- (pow (PI) 2) 1))) |
(*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (*.f64 angle #s(literal 1/180 binary64))) |
(* 1/180 (* angle (- (pow (PI) 2) 1))) |
(*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (*.f64 angle #s(literal 1/180 binary64))) |
(* 1/180 (* angle (- (pow (PI) 2) 1))) |
(*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (*.f64 angle #s(literal 1/180 binary64))) |
(* 1/180 (* angle (- (pow (PI) 2) 1))) |
(*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (*.f64 angle #s(literal 1/180 binary64))) |
(* 1/180 (* angle (- (pow (PI) 2) 1))) |
(*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (*.f64 angle #s(literal 1/180 binary64))) |
(+ (log a) (log (sin (* 1/180 (* angle (PI)))))) |
(+.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) |
(+ (log a) (log (sin (* 1/180 (* angle (PI)))))) |
(+.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) |
(+ (log a) (log (sin (* 1/180 (* angle (PI)))))) |
(+.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) |
(+ (log a) (log (sin (* 1/180 (* angle (PI)))))) |
(+.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) |
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))) |
(+.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) |
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))) |
(+.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) |
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))) |
(+.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) |
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))) |
(+.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) |
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))) |
(-.f64 (log.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (log.f64 (/.f64 #s(literal -1 binary64) a))) |
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))) |
(-.f64 (log.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (log.f64 (/.f64 #s(literal -1 binary64) a))) |
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))) |
(-.f64 (log.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (log.f64 (/.f64 #s(literal -1 binary64) a))) |
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))) |
(-.f64 (log.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (log.f64 (/.f64 #s(literal -1 binary64) a))) |
(+ (log angle) (log (* 1/180 (* a (PI))))) |
(+.f64 (log.f64 angle) (log.f64 (*.f64 a (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* -1/194400 (* (pow angle 2) (pow (PI) 2))))) |
(+.f64 (log.f64 angle) (+.f64 (log.f64 (*.f64 a (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/194400 binary64)))))) |
(+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))) |
(+.f64 (log.f64 (*.f64 a (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (+.f64 (log.f64 angle) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/194400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/188956800000 binary64)))))))) |
(+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))) |
(+.f64 (+.f64 (log.f64 angle) (log.f64 (*.f64 a (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/194400 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/133923132000000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/720 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/188956800000 binary64))))))) |
(log (* a (sin (* 1/180 (* angle (PI)))))) |
(log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) |
(log (* a (sin (* 1/180 (* angle (PI)))))) |
(log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) |
(log (* a (sin (* 1/180 (* angle (PI)))))) |
(log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) |
(log (* a (sin (* 1/180 (* angle (PI)))))) |
(log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) |
(log (* a (sin (* 1/180 (* angle (PI)))))) |
(log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) |
(log (* a (sin (* 1/180 (* angle (PI)))))) |
(log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) |
(log (* a (sin (* 1/180 (* angle (PI)))))) |
(log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) |
(log (* a (sin (* 1/180 (* angle (PI)))))) |
(log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) |
Compiled 48733 to 5609 computations (88.5% saved)
114 alts after pruning (112 fresh and 2 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 1518 | 45 | 1563 |
| Fresh | 27 | 67 | 94 |
| Picked | 4 | 1 | 5 |
| Done | 0 | 1 | 1 |
| Total | 1549 | 114 | 1663 |
| Status | Accuracy | Program |
|---|---|---|
| 73.1% | (fma.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (*.f64 a (*.f64 a (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) | |
| 79.6% | (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a (*.f64 b b)) | |
| 79.2% | (fma.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (-.f64 (/.f64 (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) (*.f64 angle #s(literal 180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))) (/.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64)))))) (sin.f64 (*.f64 (-.f64 (/.f64 (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) (*.f64 angle #s(literal 180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))) (/.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64)))))) a (*.f64 b b)) | |
| ▶ | 54.1% | (pow.f64 (exp.f64 #s(literal 4 binary64)) (/.f64 (log.f64 b) #s(literal 2 binary64))) |
| ✓ | 54.1% | (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) |
| 9.6% | (/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b b))) | |
| 3.6% | (/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 8 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 8 binary64))) (*.f64 (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64))))) | |
| 9.6% | (/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (-.f64 (/.f64 (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) (*.f64 angle #s(literal 180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))) (/.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64)))))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) (*.f64 angle #s(literal 180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))) (/.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))))))))) (*.f64 b b))) | |
| 65.3% | (+.f64 (pow.f64 (pow.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) (*.f64 angle #s(literal 180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))) (/.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))))))))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 61.9% | (+.f64 (pow.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 79.5% | (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 78.2% | (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (/.f64 (log.f64 b) #s(literal 2 binary64))) #s(literal 2 binary64))) | |
| ▶ | 79.9% | (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 2 binary64)) (*.f64 b b)) |
| 79.5% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 79.0% | (+.f64 (pow.f64 (*.f64 (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 61.8% | (+.f64 (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (exp.f64 (log.f64 a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 54.9% | (+.f64 (pow.f64 (*.f64 a (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 76.4% | (+.f64 (pow.f64 (*.f64 a (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 79.7% | (+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 59.2% | (+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 79.7% | (+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (cos.f64 (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle)))) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (sin.f64 (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 79.8% | (+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (/.f64 (/.f64 angle #s(literal 180 binary64)) angle) (/.f64 #s(literal 1 binary64) angle)))) (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64)) (/.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)))) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (/.f64 (/.f64 angle #s(literal 180 binary64)) angle) (/.f64 #s(literal 1 binary64) angle)))) (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64)) (/.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 79.8% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 61.4% | (+.f64 (pow.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))) | |
| 74.2% | (+.f64 (pow.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))) #s(literal 2 binary64))) | |
| 74.2% | (+.f64 (pow.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) (PI.f64)) #s(literal 1 binary64))) (*.f64 (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))) | |
| ▶ | 74.5% | (+.f64 (pow.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64))))) #s(literal 2 binary64))) |
| 79.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (/.f64 (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) (*.f64 angle #s(literal 180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))) (/.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 61.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 79.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (/.f64 (/.f64 (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) (*.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (/.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 (/.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 61.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 61.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1/180 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| ▶ | 79.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1 binary64)) angle) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
| 79.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1 binary64)) #s(literal 1 binary64)) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 61.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (/.f64 (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) (*.f64 angle #s(literal 180 binary64))) (/.f64 (/.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64)))) (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle) #s(literal 1 binary64))) (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle) (/.f64 (/.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 60.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 79.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 79.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 6 binary64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 79.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 79.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))) (*.f64 (+.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 79.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))) (*.f64 (+.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 79.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (*.f64 b b)) | |
| 79.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (*.f64 angle #s(literal 1/180 binary64))) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 79.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 78.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 79.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 1 binary64) angle)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 79.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) angle)) #s(literal 32400 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 79.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) (PI.f64)) #s(literal 1 binary64))) (*.f64 (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 60.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle)) (*.f64 (/.f64 #s(literal 32400 binary64) angle) #s(literal 180 binary64))) (*.f64 (/.f64 #s(literal 32400 binary64) angle) (/.f64 #s(literal 32400 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 78.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) #s(literal 1/2 binary64)) #s(literal 2 binary64))) | |
| 78.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 78.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) | |
| 78.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 78.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))) | |
| 78.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (sqrt.f64 (PI.f64)))) #s(literal -1 binary64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 78.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64))) | |
| 79.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b)) | |
| 61.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (exp.f64 (+.f64 (*.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (log.f64 b))))) | |
| 79.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 32400 binary64) angle) (+.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal -180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 63.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1/180 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 63.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal 1 binary64))) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))) | |
| 63.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 78.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 1 binary64) angle)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) | |
| 78.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) angle)) #s(literal 32400 binary64)))) #s(literal 2 binary64))) | |
| 78.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) (PI.f64)) angle)) (*.f64 (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) (PI.f64)) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) (PI.f64)) #s(literal 180 binary64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (/.f64 (/.f64 angle #s(literal 180 binary64)) angle) (/.f64 #s(literal 1 binary64) angle))) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64)) (/.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 77.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) #s(literal -1 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 73.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64))))) #s(literal 2 binary64))) | |
| 79.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b)) | |
| 79.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (-.f64 #s(literal 0 binary64) (-.f64 (/.f64 (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) (*.f64 angle #s(literal 180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64)))) (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (-.f64 #s(literal 0 binary64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 61.7% | (+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 60.8% | (+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 62.1% | (+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b)) | |
| 61.9% | (+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 59.4% | (+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 74.6% | (+.f64 (*.f64 (pow.f64 (*.f64 (*.f64 a angle) #s(literal 1/180 binary64)) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 64.7% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 77.3% | (+.f64 (*.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 66.4% | (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 69.1% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) a) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 74.6% | (+.f64 (*.f64 (*.f64 a angle) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 a (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 65.2% | (+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) | |
| 65.8% | (+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b b)) | |
| 64.9% | (+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))))) | |
| 65.3% | (+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) (*.f64 angle #s(literal 180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))) (/.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))))))))) (*.f64 b b)) | |
| 65.7% | (+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) (*.f64 b b)) | |
| 66.4% | (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) | |
| 72.1% | (+.f64 (*.f64 b b) (*.f64 (pow.f64 (/.f64 #s(literal -1 binary64) a) #s(literal -2 binary64)) (pow.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))) | |
| 74.9% | (+.f64 (*.f64 b b) (*.f64 (*.f64 (+.f64 (/.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/180 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64)) (*.f64 a angle)) (*.f64 (+.f64 (/.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/180 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64)) (*.f64 a angle)))) | |
| 66.4% | (+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64)))) | |
| 61.0% | (+.f64 (exp.f64 (+.f64 (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 58.9% | (+.f64 (exp.f64 (+.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (-.f64 (/.f64 (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) (*.f64 angle #s(literal 180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))) (/.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64)))))) #s(literal 2 binary64)) (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 62.1% | (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 9.3% | (*.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) (*.f64 b b)))) | |
| 37.0% | (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) | |
| 38.8% | (*.f64 (*.f64 (*.f64 a (*.f64 (*.f64 a (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) angle) angle) | |
| 38.4% | (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) a) | |
| 38.8% | (*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/32400 binary64))) angle) | |
| 55.1% | (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) | |
| 54.7% | (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 51.6% | (*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) | |
| ▶ | 37.4% | (*.f64 (*.f64 angle angle) (*.f64 a (*.f64 (*.f64 a (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)))) |
| 34.4% | (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64))) | |
| 34.0% | (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 48.5% | (*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))) | |
| 48.2% | (*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) | |
| ✓ | 55.8% | (*.f64 b b) |
| 35.2% | (*.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) | |
| 55.6% | (*.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal -1 binary64) b) #s(literal -2 binary64))) | |
| 54.1% | (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b))) |
Compiled 7926 to 4815 computations (39.3% saved)
| 1× | egg-herbie |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | cost-diff | 12928 | (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64)))) |
| ✓ | cost-diff | 12928 | (*.f64 b (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64))))) |
| ✓ | cost-diff | 12928 | (pow.f64 (*.f64 b (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64))))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 19008 | (+.f64 (pow.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64))))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 1280 | (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1 binary64)) angle) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) angle))))) |
| ✓ | cost-diff | 1280 | (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1 binary64)) angle) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 6464 | (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)) |
| ✓ | cost-diff | 7744 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1 binary64)) angle) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
| ✓ | cost-diff | 0 | (log.f64 b) |
| ✓ | cost-diff | 0 | (/.f64 (log.f64 b) #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (exp.f64 #s(literal 4 binary64)) |
| ✓ | cost-diff | 0 | (pow.f64 (exp.f64 #s(literal 4 binary64)) (/.f64 (log.f64 b) #s(literal 2 binary64))) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 a (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)) |
| ✓ | cost-diff | 0 | (*.f64 a (*.f64 (*.f64 a (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) |
| ✓ | cost-diff | 0 | (*.f64 angle angle) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 angle angle) (*.f64 a (*.f64 (*.f64 a (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)))) |
| ✓ | cost-diff | 0 | (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
| ✓ | cost-diff | 0 | (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 2 binary64)) (*.f64 b b)) |
| 3072× | *-lowering-*.f32 |
| 3072× | *-lowering-*.f64 |
| 2494× | /-lowering-/.f32 |
| 2494× | /-lowering-/.f64 |
| 1870× | fma-lowering-fma.f32 |
Useful iterations: 4 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 59 | 504 |
| 1 | 148 | 470 |
| 2 | 459 | 410 |
| 3 | 1999 | 339 |
| 4 | 5306 | 321 |
| 0 | 8009 | 321 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(+ (pow (* (sin (/ (PI) (/ 180 angle))) a) 2) (* b b)) |
(pow (* (sin (/ (PI) (/ 180 angle))) a) 2) |
(* (sin (/ (PI) (/ 180 angle))) a) |
(sin (/ (PI) (/ 180 angle))) |
(/ (PI) (/ 180 angle)) |
(PI) |
(/ 180 angle) |
180 |
angle |
a |
2 |
(* b b) |
b |
(* (* angle angle) (* a (* (* a (* (PI) (PI))) 1/32400))) |
(* angle angle) |
angle |
(* a (* (* a (* (PI) (PI))) 1/32400)) |
a |
(* (* a (* (PI) (PI))) 1/32400) |
(* a (* (PI) (PI))) |
(* (PI) (PI)) |
(PI) |
1/32400 |
(pow (exp 4) (/ (log b) 2)) |
(exp 4) |
4 |
(/ (log b) 2) |
(log b) |
b |
2 |
(+ (pow (* a (sin (/ (- (* (/ (* (+ (* (PI) (* (PI) (* (PI) (PI)))) -1) angle) (* (+ (* (PI) (PI)) 1) 180)) (/ 1 angle)) (* (+ (PI) -1) 1/180)) (* (+ (PI) -1) (/ 1 angle))))) 2) (pow (* b 1) 2)) |
(pow (* a (sin (/ (- (* (/ (* (+ (* (PI) (* (PI) (* (PI) (PI)))) -1) angle) (* (+ (* (PI) (PI)) 1) 180)) (/ 1 angle)) (* (+ (PI) -1) 1/180)) (* (+ (PI) -1) (/ 1 angle))))) 2) |
(* a (sin (/ (- (* (/ (* (+ (* (PI) (* (PI) (* (PI) (PI)))) -1) angle) (* (+ (* (PI) (PI)) 1) 180)) (/ 1 angle)) (* (+ (PI) -1) 1/180)) (* (+ (PI) -1) (/ 1 angle))))) |
a |
(sin (/ (- (* (/ (* (+ (* (PI) (* (PI) (* (PI) (PI)))) -1) angle) (* (+ (* (PI) (PI)) 1) 180)) (/ 1 angle)) (* (+ (PI) -1) 1/180)) (* (+ (PI) -1) (/ 1 angle)))) |
(/ (- (* (/ (* (+ (* (PI) (* (PI) (* (PI) (PI)))) -1) angle) (* (+ (* (PI) (PI)) 1) 180)) (/ 1 angle)) (* (+ (PI) -1) 1/180)) (* (+ (PI) -1) (/ 1 angle))) |
(- (* (/ (* (+ (* (PI) (* (PI) (* (PI) (PI)))) -1) angle) (* (+ (* (PI) (PI)) 1) 180)) (/ 1 angle)) (* (+ (PI) -1) 1/180)) |
(* (/ (* (+ (* (PI) (* (PI) (* (PI) (PI)))) -1) angle) (* (+ (* (PI) (PI)) 1) 180)) (/ 1 angle)) |
(/ (* (+ (* (PI) (* (PI) (* (PI) (PI)))) -1) angle) (* (+ (* (PI) (PI)) 1) 180)) |
(* (+ (* (PI) (* (PI) (* (PI) (PI)))) -1) angle) |
(+ (* (PI) (* (PI) (* (PI) (PI)))) -1) |
(* (PI) (* (PI) (* (PI) (PI)))) |
(PI) |
(* (PI) (* (PI) (PI))) |
(* (PI) (PI)) |
-1 |
angle |
(* (+ (* (PI) (PI)) 1) 180) |
(+ (* (PI) (PI)) 1) |
1 |
180 |
(/ 1 angle) |
(* (+ (PI) -1) 1/180) |
(+ (PI) -1) |
1/180 |
(* (+ (PI) -1) (/ 1 angle)) |
2 |
(pow (* b 1) 2) |
(* b 1) |
b |
(+ (pow (* a (* angle (* 1/180 (PI)))) 2) (pow (* b (cos (exp (* (log (/ (PI) (/ 180 angle))) 1)))) 2)) |
(pow (* a (* angle (* 1/180 (PI)))) 2) |
(* a (* angle (* 1/180 (PI)))) |
a |
(* angle (* 1/180 (PI))) |
angle |
(* 1/180 (PI)) |
1/180 |
(PI) |
2 |
(pow (* b (cos (exp (* (log (/ (PI) (/ 180 angle))) 1)))) 2) |
(* b (cos (exp (* (log (/ (PI) (/ 180 angle))) 1)))) |
b |
(cos (exp (* (log (/ (PI) (/ 180 angle))) 1))) |
(exp (* (log (/ (PI) (/ 180 angle))) 1)) |
(* (log (/ (PI) (/ 180 angle))) 1) |
(log (/ (PI) (/ 180 angle))) |
(/ (PI) (/ 180 angle)) |
(/ 180 angle) |
180 |
1 |
| Outputs |
|---|
(+ (pow (* (sin (/ (PI) (/ 180 angle))) a) 2) (* b b)) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 2 binary64)) (*.f64 b b)) |
(pow (* (sin (/ (PI) (/ 180 angle))) a) 2) |
(pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 2 binary64)) |
(* (sin (/ (PI) (/ 180 angle))) a) |
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) |
(sin (/ (PI) (/ 180 angle))) |
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(/ (PI) (/ 180 angle)) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(PI) |
(PI.f64) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
180 |
#s(literal 180 binary64) |
angle |
a |
2 |
#s(literal 2 binary64) |
(* b b) |
(*.f64 b b) |
b |
(* (* angle angle) (* a (* (* a (* (PI) (PI))) 1/32400))) |
(*.f64 a (*.f64 angle (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) a))) #s(literal 1/32400 binary64)))) |
(* angle angle) |
(*.f64 angle angle) |
angle |
(* a (* (* a (* (PI) (PI))) 1/32400)) |
(*.f64 a (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
a |
(* (* a (* (PI) (PI))) 1/32400) |
(*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* a (* (PI) (PI))) |
(*.f64 (PI.f64) (*.f64 (PI.f64) a)) |
(* (PI) (PI)) |
(*.f64 (PI.f64) (PI.f64)) |
(PI) |
(PI.f64) |
1/32400 |
#s(literal 1/32400 binary64) |
(pow (exp 4) (/ (log b) 2)) |
(pow.f64 (exp.f64 #s(literal 4 binary64)) (/.f64 (log.f64 b) #s(literal 2 binary64))) |
(exp 4) |
(exp.f64 #s(literal 4 binary64)) |
4 |
#s(literal 4 binary64) |
(/ (log b) 2) |
(/.f64 (log.f64 b) #s(literal 2 binary64)) |
(log b) |
(log.f64 b) |
b |
2 |
#s(literal 2 binary64) |
(+ (pow (* a (sin (/ (- (* (/ (* (+ (* (PI) (* (PI) (* (PI) (PI)))) -1) angle) (* (+ (* (PI) (PI)) 1) 180)) (/ 1 angle)) (* (+ (PI) -1) 1/180)) (* (+ (PI) -1) (/ 1 angle))))) 2) (pow (* b 1) 2)) |
(+.f64 (*.f64 b b) (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (+.f64 (/.f64 (/.f64 (*.f64 #s(literal 1 binary64) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(pow (* a (sin (/ (- (* (/ (* (+ (* (PI) (* (PI) (* (PI) (PI)))) -1) angle) (* (+ (* (PI) (PI)) 1) 180)) (/ 1 angle)) (* (+ (PI) -1) 1/180)) (* (+ (PI) -1) (/ 1 angle))))) 2) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (+.f64 (/.f64 (/.f64 (*.f64 #s(literal 1 binary64) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) |
(* a (sin (/ (- (* (/ (* (+ (* (PI) (* (PI) (* (PI) (PI)))) -1) angle) (* (+ (* (PI) (PI)) 1) 180)) (/ 1 angle)) (* (+ (PI) -1) 1/180)) (* (+ (PI) -1) (/ 1 angle))))) |
(*.f64 a (sin.f64 (*.f64 angle (+.f64 (/.f64 (/.f64 (*.f64 #s(literal 1 binary64) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64))))) |
a |
(sin (/ (- (* (/ (* (+ (* (PI) (* (PI) (* (PI) (PI)))) -1) angle) (* (+ (* (PI) (PI)) 1) 180)) (/ 1 angle)) (* (+ (PI) -1) 1/180)) (* (+ (PI) -1) (/ 1 angle)))) |
(sin.f64 (*.f64 angle (+.f64 (/.f64 (/.f64 (*.f64 #s(literal 1 binary64) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64)))) |
(/ (- (* (/ (* (+ (* (PI) (* (PI) (* (PI) (PI)))) -1) angle) (* (+ (* (PI) (PI)) 1) 180)) (/ 1 angle)) (* (+ (PI) -1) 1/180)) (* (+ (PI) -1) (/ 1 angle))) |
(*.f64 angle (+.f64 (/.f64 (/.f64 (*.f64 #s(literal 1 binary64) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64))) |
(- (* (/ (* (+ (* (PI) (* (PI) (* (PI) (PI)))) -1) angle) (* (+ (* (PI) (PI)) 1) 180)) (/ 1 angle)) (* (+ (PI) -1) 1/180)) |
(+.f64 (/.f64 (*.f64 #s(literal 1 binary64) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) #s(literal 180 binary64)) (-.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* (/ (* (+ (* (PI) (* (PI) (* (PI) (PI)))) -1) angle) (* (+ (* (PI) (PI)) 1) 180)) (/ 1 angle)) |
(/.f64 (*.f64 #s(literal 1 binary64) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) #s(literal 180 binary64)) |
(/ (* (+ (* (PI) (* (PI) (* (PI) (PI)))) -1) angle) (* (+ (* (PI) (PI)) 1) 180)) |
(*.f64 angle (/.f64 (*.f64 #s(literal 1 binary64) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) #s(literal 180 binary64))) |
(* (+ (* (PI) (* (PI) (* (PI) (PI)))) -1) angle) |
(*.f64 angle (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1 binary64))) |
(+ (* (PI) (* (PI) (* (PI) (PI)))) -1) |
(+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1 binary64)) |
(* (PI) (* (PI) (* (PI) (PI)))) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) |
(PI) |
(PI.f64) |
(* (PI) (* (PI) (PI))) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) |
(* (PI) (PI)) |
(*.f64 (PI.f64) (PI.f64)) |
-1 |
#s(literal -1 binary64) |
angle |
(* (+ (* (PI) (PI)) 1) 180) |
(+.f64 #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) (PI.f64)))) |
(+ (* (PI) (PI)) 1) |
(+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) |
1 |
#s(literal 1 binary64) |
180 |
#s(literal 180 binary64) |
(/ 1 angle) |
(/.f64 #s(literal 1 binary64) angle) |
(* (+ (PI) -1) 1/180) |
(+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal -1/180 binary64)) |
(+ (PI) -1) |
(+.f64 (PI.f64) #s(literal -1 binary64)) |
1/180 |
#s(literal 1/180 binary64) |
(* (+ (PI) -1) (/ 1 angle)) |
(/.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle) |
2 |
#s(literal 2 binary64) |
(pow (* b 1) 2) |
(*.f64 b b) |
(* b 1) |
b |
b |
(+ (pow (* a (* angle (* 1/180 (PI)))) 2) (pow (* b (cos (exp (* (log (/ (PI) (/ 180 angle))) 1)))) 2)) |
(+.f64 (*.f64 a (*.f64 angle (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) a))) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) |
(pow (* a (* angle (* 1/180 (PI)))) 2) |
(*.f64 a (*.f64 angle (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) a))) #s(literal 1/32400 binary64)))) |
(* a (* angle (* 1/180 (PI)))) |
(*.f64 (PI.f64) (*.f64 a (*.f64 angle #s(literal 1/180 binary64)))) |
a |
(* angle (* 1/180 (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
angle |
(* 1/180 (PI)) |
(*.f64 (PI.f64) #s(literal 1/180 binary64)) |
1/180 |
#s(literal 1/180 binary64) |
(PI) |
(PI.f64) |
2 |
#s(literal 2 binary64) |
(pow (* b (cos (exp (* (log (/ (PI) (/ 180 angle))) 1)))) 2) |
(pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
(* b (cos (exp (* (log (/ (PI) (/ 180 angle))) 1)))) |
(*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
b |
(cos (exp (* (log (/ (PI) (/ 180 angle))) 1))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(exp (* (log (/ (PI) (/ 180 angle))) 1)) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(* (log (/ (PI) (/ 180 angle))) 1) |
(log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(log (/ (PI) (/ 180 angle))) |
(log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(/ (PI) (/ 180 angle)) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
180 |
#s(literal 180 binary64) |
1 |
#s(literal 1 binary64) |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 99.7% | (pow.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) |
| ✓ | accuracy | 99.2% | (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
| ✓ | accuracy | 90.8% | (exp.f64 (*.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64))) |
| ✓ | accuracy | 49.3% | (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64)))) |
| ✓ | accuracy | 98.4% | (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) #s(literal 180 binary64)) |
| ✓ | accuracy | 98.4% | (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) |
| ✓ | accuracy | 98.4% | (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) |
| ✓ | accuracy | 50.3% | (sin.f64 (/.f64 (-.f64 (*.f64 (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1 binary64)) angle) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) angle)))) |
| ✓ | accuracy | 100.0% | (/.f64 (log.f64 b) #s(literal 2 binary64)) |
| ✓ | accuracy | 100.0% | (log.f64 b) |
| ✓ | accuracy | 100.0% | (exp.f64 #s(literal 4 binary64)) |
| ✓ | accuracy | 95.1% | (pow.f64 (exp.f64 #s(literal 4 binary64)) (/.f64 (log.f64 b) #s(literal 2 binary64))) |
| ✓ | accuracy | 99.8% | (*.f64 a (*.f64 (*.f64 a (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) |
| ✓ | accuracy | 99.6% | (*.f64 (*.f64 a (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)) |
| ✓ | accuracy | 99.4% | (*.f64 a (*.f64 (PI.f64) (PI.f64))) |
| ✓ | accuracy | 78.4% | (*.f64 (*.f64 angle angle) (*.f64 a (*.f64 (*.f64 a (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)))) |
| ✓ | accuracy | 99.6% | (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 2 binary64)) |
| ✓ | accuracy | 99.6% | (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) |
| ✓ | accuracy | 99.2% | (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
| ✓ | accuracy | 50.3% | (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
| 399.0ms | 141× | 1 | valid |
| 168.0ms | 113× | 0 | valid |
| 12.0ms | 2× | 2 | valid |
Compiled 602 to 60 computations (90% saved)
ival-mult: 95.0ms (29.3% of total)ival-log: 48.0ms (14.8% of total)ival-pow: 40.0ms (12.3% of total)ival-sin: 26.0ms (8% of total)backward-pass: 22.0ms (6.8% of total)ival-div: 22.0ms (6.8% of total)ival-cos: 19.0ms (5.9% of total)ival-exp: 18.0ms (5.6% of total)...c/correct-round.rkt:119:19: 16.0ms (4.9% of total)ival-add: 12.0ms (3.7% of total)ival-sub: 2.0ms (0.6% of total)ival-pi: 2.0ms (0.6% of total)const: 1.0ms (0.3% of total)| Inputs |
|---|
#<alt (+ (pow (* (sin (/ (PI) (/ 180 angle))) a) 2) (* b b))> |
#<alt (pow (* (sin (/ (PI) (/ 180 angle))) a) 2)> |
#<alt (* (sin (/ (PI) (/ 180 angle))) a)> |
#<alt (sin (/ (PI) (/ 180 angle)))> |
#<alt (* (* angle angle) (* a (* (* a (* (PI) (PI))) 1/32400)))> |
#<alt (* angle angle)> |
#<alt (* a (* (* a (* (PI) (PI))) 1/32400))> |
#<alt (* (* a (* (PI) (PI))) 1/32400)> |
#<alt (pow (exp 4) (/ (log b) 2))> |
#<alt (exp 4)> |
#<alt (/ (log b) 2)> |
#<alt (log b)> |
#<alt (+ (pow (* a (sin (/ (- (* (/ (* (+ (* (PI) (* (PI) (* (PI) (PI)))) -1) angle) (* (+ (* (PI) (PI)) 1) 180)) (/ 1 angle)) (* (+ (PI) -1) 1/180)) (* (+ (PI) -1) (/ 1 angle))))) 2) (pow (* b 1) 2))> |
#<alt (pow (* b 1) 2)> |
#<alt (pow (* a (sin (/ (- (* (/ (* (+ (* (PI) (* (PI) (* (PI) (PI)))) -1) angle) (* (+ (* (PI) (PI)) 1) 180)) (/ 1 angle)) (* (+ (PI) -1) 1/180)) (* (+ (PI) -1) (/ 1 angle))))) 2)> |
#<alt (* a (sin (/ (- (* (/ (* (+ (* (PI) (* (PI) (* (PI) (PI)))) -1) angle) (* (+ (* (PI) (PI)) 1) 180)) (/ 1 angle)) (* (+ (PI) -1) 1/180)) (* (+ (PI) -1) (/ 1 angle)))))> |
#<alt (+ (pow (* a (* angle (* 1/180 (PI)))) 2) (pow (* b (cos (exp (* (log (/ (PI) (/ 180 angle))) 1)))) 2))> |
#<alt (pow (* b (cos (exp (* (log (/ (PI) (/ 180 angle))) 1)))) 2)> |
#<alt (* b (cos (exp (* (log (/ (PI) (/ 180 angle))) 1))))> |
#<alt (cos (exp (* (log (/ (PI) (/ 180 angle))) 1)))> |
#<alt (/ (PI) (/ 180 angle))> |
#<alt (* a (* (PI) (PI)))> |
#<alt (sin (/ (- (* (/ (* (+ (* (PI) (* (PI) (* (PI) (PI)))) -1) angle) (* (+ (* (PI) (PI)) 1) 180)) (/ 1 angle)) (* (+ (PI) -1) 1/180)) (* (+ (PI) -1) (/ 1 angle))))> |
#<alt (* (PI) (* (PI) (PI)))> |
#<alt (* (PI) (* (PI) (* (PI) (PI))))> |
#<alt (* (+ (* (PI) (PI)) 1) 180)> |
#<alt (exp (* (log (/ (PI) (/ 180 angle))) 1))> |
#<alt (pow (* a (* angle (* 1/180 (PI)))) 2)> |
| Outputs |
|---|
#<alt (pow b 2)> |
#<alt (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))> |
#<alt (+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (pow b 2)> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))> |
#<alt (pow b 2)> |
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))> |
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))> |
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))> |
#<alt (pow b 2)> |
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))> |
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))> |
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* 1/180 (* a (* angle (PI))))> |
#<alt (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))> |
#<alt (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))> |
#<alt (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (pow angle 2)> |
#<alt (pow angle 2)> |
#<alt (pow angle 2)> |
#<alt (pow angle 2)> |
#<alt (pow angle 2)> |
#<alt (pow angle 2)> |
#<alt (pow angle 2)> |
#<alt (pow angle 2)> |
#<alt (pow angle 2)> |
#<alt (pow angle 2)> |
#<alt (pow angle 2)> |
#<alt (pow angle 2)> |
#<alt (* 1/32400 (* (pow a 2) (pow (PI) 2)))> |
#<alt (* 1/32400 (* (pow a 2) (pow (PI) 2)))> |
#<alt (* 1/32400 (* (pow a 2) (pow (PI) 2)))> |
#<alt (* 1/32400 (* (pow a 2) (pow (PI) 2)))> |
#<alt (* 1/32400 (* (pow a 2) (pow (PI) 2)))> |
#<alt (* 1/32400 (* (pow a 2) (pow (PI) 2)))> |
#<alt (* 1/32400 (* (pow a 2) (pow (PI) 2)))> |
#<alt (* 1/32400 (* (pow a 2) (pow (PI) 2)))> |
#<alt (* 1/32400 (* (pow a 2) (pow (PI) 2)))> |
#<alt (* 1/32400 (* (pow a 2) (pow (PI) 2)))> |
#<alt (* 1/32400 (* (pow a 2) (pow (PI) 2)))> |
#<alt (* 1/32400 (* (pow a 2) (pow (PI) 2)))> |
#<alt (* 1/32400 (* a (pow (PI) 2)))> |
#<alt (* 1/32400 (* a (pow (PI) 2)))> |
#<alt (* 1/32400 (* a (pow (PI) 2)))> |
#<alt (* 1/32400 (* a (pow (PI) 2)))> |
#<alt (* 1/32400 (* a (pow (PI) 2)))> |
#<alt (* 1/32400 (* a (pow (PI) 2)))> |
#<alt (* 1/32400 (* a (pow (PI) 2)))> |
#<alt (* 1/32400 (* a (pow (PI) 2)))> |
#<alt (* 1/32400 (* a (pow (PI) 2)))> |
#<alt (* 1/32400 (* a (pow (PI) 2)))> |
#<alt (* 1/32400 (* a (pow (PI) 2)))> |
#<alt (* 1/32400 (* a (pow (PI) 2)))> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (exp (* 2 (+ (log -1) (* -1 (log (/ -1 b))))))> |
#<alt (exp (* 2 (+ (log -1) (* -1 (log (/ -1 b))))))> |
#<alt (exp (* 2 (+ (log -1) (* -1 (log (/ -1 b))))))> |
#<alt (exp (* 2 (+ (log -1) (* -1 (log (/ -1 b))))))> |
#<alt (* 1/2 (log b))> |
#<alt (* 1/2 (log b))> |
#<alt (* 1/2 (log b))> |
#<alt (* 1/2 (log b))> |
#<alt (* -1/2 (log (/ 1 b)))> |
#<alt (* -1/2 (log (/ 1 b)))> |
#<alt (* -1/2 (log (/ 1 b)))> |
#<alt (* -1/2 (log (/ 1 b)))> |
#<alt (* 1/2 (+ (log -1) (* -1 (log (/ -1 b)))))> |
#<alt (* 1/2 (+ (log -1) (* -1 (log (/ -1 b)))))> |
#<alt (* 1/2 (+ (log -1) (* -1 (log (/ -1 b)))))> |
#<alt (* 1/2 (+ (log -1) (* -1 (log (/ -1 b)))))> |
#<alt (log b)> |
#<alt (log b)> |
#<alt (log b)> |
#<alt (log b)> |
#<alt (* -1 (log (/ 1 b)))> |
#<alt (* -1 (log (/ 1 b)))> |
#<alt (* -1 (log (/ 1 b)))> |
#<alt (* -1 (log (/ 1 b)))> |
#<alt (+ (log -1) (* -1 (log (/ -1 b))))> |
#<alt (+ (log -1) (* -1 (log (/ -1 b))))> |
#<alt (+ (log -1) (* -1 (log (/ -1 b))))> |
#<alt (+ (log -1) (* -1 (log (/ -1 b))))> |
#<alt (pow b 2)> |
#<alt (+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2))> |
#<alt (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2))> |
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)))> |
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)))> |
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)))> |
#<alt (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2))> |
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)))> |
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)))> |
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)))> |
#<alt (pow b 2)> |
#<alt (+ (* (pow a 2) (* (pow angle 2) (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (* (+ 1 (pow (PI) 2)) (- (PI) 1)))) 1/180) 2))) (pow b 2))> |
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#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (pow b 2)> |
#<alt (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))> |
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* b (cos (* 1/180 (* angle (PI)))))> |
#<alt (* b (cos (* 1/180 (* angle (PI)))))> |
#<alt (* b (cos (* 1/180 (* angle (PI)))))> |
#<alt (* b (cos (* 1/180 (* angle (PI)))))> |
#<alt (* b (cos (* 1/180 (* angle (PI)))))> |
#<alt (* b (cos (* 1/180 (* angle (PI)))))> |
#<alt (* b (cos (* 1/180 (* angle (PI)))))> |
#<alt (* b (cos (* 1/180 (* angle (PI)))))> |
#<alt (* b (cos (* 1/180 (* angle (PI)))))> |
#<alt (* b (cos (* 1/180 (* angle (PI)))))> |
#<alt (* b (cos (* 1/180 (* angle (PI)))))> |
#<alt (* b (cos (* 1/180 (* angle (PI)))))> |
#<alt b> |
#<alt (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))> |
#<alt (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))> |
#<alt (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))> |
#<alt (* b (cos (* 1/180 (* angle (PI)))))> |
#<alt (* b (cos (* 1/180 (* angle (PI)))))> |
#<alt (* b (cos (* 1/180 (* angle (PI)))))> |
#<alt (* b (cos (* 1/180 (* angle (PI)))))> |
#<alt (* b (cos (* 1/180 (* angle (PI)))))> |
#<alt (* b (cos (* 1/180 (* angle (PI)))))> |
#<alt (* b (cos (* 1/180 (* angle (PI)))))> |
#<alt (* b (cos (* 1/180 (* angle (PI)))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* a (pow (PI) 2))> |
#<alt (* a (pow (PI) 2))> |
#<alt (* a (pow (PI) 2))> |
#<alt (* a (pow (PI) 2))> |
#<alt (* a (pow (PI) 2))> |
#<alt (* a (pow (PI) 2))> |
#<alt (* a (pow (PI) 2))> |
#<alt (* a (pow (PI) 2))> |
#<alt (* a (pow (PI) 2))> |
#<alt (* a (pow (PI) 2))> |
#<alt (* a (pow (PI) 2))> |
#<alt (* a (pow (PI) 2))> |
#<alt (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (* (+ 1 (pow (PI) 2)) (- (PI) 1)))) 1/180))> |
#<alt (* angle (- (+ (* -1/6 (/ (* (pow angle 2) (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1))) 3)) (pow (- (PI) 1) 3))) (* 1/180 (/ (- (pow (PI) 4) 1) (* (+ 1 (pow (PI) 2)) (- (PI) 1))))) 1/180))> |
#<alt (* angle (- (+ (* 1/180 (/ (- (pow (PI) 4) 1) (* (+ 1 (pow (PI) 2)) (- (PI) 1)))) (* (pow angle 2) (+ (* -1/6 (/ (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1))) 3) (pow (- (PI) 1) 3))) (* 1/120 (/ (* (pow angle 2) (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1))) 5)) (pow (- (PI) 1) 5)))))) 1/180))> |
#<alt (* angle (- (+ (* 1/180 (/ (- (pow (PI) 4) 1) (* (+ 1 (pow (PI) 2)) (- (PI) 1)))) (* (pow angle 2) (+ (* -1/6 (/ (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1))) 3) (pow (- (PI) 1) 3))) (* (pow angle 2) (+ (* -1/5040 (/ (* (pow angle 2) (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1))) 7)) (pow (- (PI) 1) 7))) (* 1/120 (/ (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1))) 5) (pow (- (PI) 1) 5)))))))) 1/180))> |
#<alt (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1)))> |
#<alt (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1)))> |
#<alt (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1)))> |
#<alt (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1)))> |
#<alt (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1)))> |
#<alt (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1)))> |
#<alt (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1)))> |
#<alt (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
114 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 81.0ms | b | @ | 0 | (pow (exp 4) (/ (log b) 2)) |
| 28.0ms | angle | @ | 0 | (+ (pow (* (sin (/ (PI) (/ 180 angle))) a) 2) (* b b)) |
| 4.0ms | b | @ | 0 | (+ (pow (* a (sin (/ (- (* (/ (* (+ (* (PI) (* (PI) (* (PI) (PI)))) -1) angle) (* (+ (* (PI) (PI)) 1) 180)) (/ 1 angle)) (* (+ (PI) -1) 1/180)) (* (+ (PI) -1) (/ 1 angle))))) 2) (pow (* b 1) 2)) |
| 2.0ms | a | @ | 0 | (+ (pow (* a (sin (/ (- (* (/ (* (+ (* (PI) (* (PI) (* (PI) (PI)))) -1) angle) (* (+ (* (PI) (PI)) 1) 180)) (/ 1 angle)) (* (+ (PI) -1) 1/180)) (* (+ (PI) -1) (/ 1 angle))))) 2) (pow (* b 1) 2)) |
| 2.0ms | angle | @ | 0 | (+ (pow (* a (sin (/ (- (* (/ (* (+ (* (PI) (* (PI) (* (PI) (PI)))) -1) angle) (* (+ (* (PI) (PI)) 1) 180)) (/ 1 angle)) (* (+ (PI) -1) 1/180)) (* (+ (PI) -1) (/ 1 angle))))) 2) (pow (* b 1) 2)) |
| 1× | batch-egg-rewrite |
| 3824× | *-lowering-*.f32 |
| 3824× | *-lowering-*.f64 |
| 2308× | pow-lowering-pow.f64 |
| 2308× | pow-lowering-pow.f32 |
| 2032× | fma-lowering-fma.f32 |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 59 | 303 |
| 1 | 356 | 241 |
| 2 | 2798 | 230 |
| 0 | 8497 | 230 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(+ (pow (* (sin (/ (PI) (/ 180 angle))) a) 2) (* b b)) |
(pow (* (sin (/ (PI) (/ 180 angle))) a) 2) |
(* (sin (/ (PI) (/ 180 angle))) a) |
(sin (/ (PI) (/ 180 angle))) |
(* (* angle angle) (* a (* (* a (* (PI) (PI))) 1/32400))) |
(* angle angle) |
(* a (* (* a (* (PI) (PI))) 1/32400)) |
(* (* a (* (PI) (PI))) 1/32400) |
(pow (exp 4) (/ (log b) 2)) |
(exp 4) |
(/ (log b) 2) |
(log b) |
(+ (pow (* a (sin (/ (- (* (/ (* (+ (* (PI) (* (PI) (* (PI) (PI)))) -1) angle) (* (+ (* (PI) (PI)) 1) 180)) (/ 1 angle)) (* (+ (PI) -1) 1/180)) (* (+ (PI) -1) (/ 1 angle))))) 2) (pow (* b 1) 2)) |
(pow (* b 1) 2) |
(pow (* a (sin (/ (- (* (/ (* (+ (* (PI) (* (PI) (* (PI) (PI)))) -1) angle) (* (+ (* (PI) (PI)) 1) 180)) (/ 1 angle)) (* (+ (PI) -1) 1/180)) (* (+ (PI) -1) (/ 1 angle))))) 2) |
(* a (sin (/ (- (* (/ (* (+ (* (PI) (* (PI) (* (PI) (PI)))) -1) angle) (* (+ (* (PI) (PI)) 1) 180)) (/ 1 angle)) (* (+ (PI) -1) 1/180)) (* (+ (PI) -1) (/ 1 angle))))) |
(+ (pow (* a (* angle (* 1/180 (PI)))) 2) (pow (* b (cos (exp (* (log (/ (PI) (/ 180 angle))) 1)))) 2)) |
(pow (* b (cos (exp (* (log (/ (PI) (/ 180 angle))) 1)))) 2) |
(* b (cos (exp (* (log (/ (PI) (/ 180 angle))) 1)))) |
(cos (exp (* (log (/ (PI) (/ 180 angle))) 1))) |
(/ (PI) (/ 180 angle)) |
(* a (* (PI) (PI))) |
(sin (/ (- (* (/ (* (+ (* (PI) (* (PI) (* (PI) (PI)))) -1) angle) (* (+ (* (PI) (PI)) 1) 180)) (/ 1 angle)) (* (+ (PI) -1) 1/180)) (* (+ (PI) -1) (/ 1 angle)))) |
(* (PI) (* (PI) (PI))) |
(* (PI) (* (PI) (* (PI) (PI)))) |
(* (+ (* (PI) (PI)) 1) 180) |
(exp (* (log (/ (PI) (/ 180 angle))) 1)) |
(pow (* a (* angle (* 1/180 (PI)))) 2) |
| Outputs |
|---|
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b b)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(-.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b b))) (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b b)))) |
(fma.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a)) (*.f64 b b)) |
(fma.f64 a (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a)) (*.f64 b b)) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 b b)) |
(fma.f64 b b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 #s(literal 1 binary64) (*.f64 b b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (*.f64 b b) #s(literal 1 binary64) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b b)) |
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a))) (exp.f64 (log.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a))) (*.f64 b b)) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a (*.f64 b b)) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) |
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b b)) (-.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))))) (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (-.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 4 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 (*.f64 a a) (*.f64 b b)))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b b))) |
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))))) (neg.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))) |
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(*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a)) |
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(exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a)) #s(literal 1 binary64)) #s(literal 1 binary64))) |
(pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 1 binary64)) |
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(pow.f64 (sqrt.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a)) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) |
(*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
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(exp.f64 (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64))) |
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle)))) |
(neg.f64 (sin.f64 (/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle)))) |
(pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64)) |
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(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) a)) (*.f64 #s(literal 1/32400 binary64) a))) |
(*.f64 (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle (*.f64 angle a))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) a)) (*.f64 #s(literal 1/32400 binary64) a)) (*.f64 angle angle)) |
(*.f64 (*.f64 angle (*.f64 angle a)) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 a (*.f64 (PI.f64) (*.f64 (PI.f64) a))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) a)) (*.f64 #s(literal 1/32400 binary64) a))) angle) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) a) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 a (*.f64 (PI.f64) (*.f64 (PI.f64) a)))) #s(literal 1/32400 binary64)) |
(*.f64 (*.f64 (*.f64 angle (*.f64 angle a)) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 angle a)) (*.f64 (PI.f64) (*.f64 (PI.f64) a))) #s(literal 1/32400 binary64)) |
(*.f64 (*.f64 (*.f64 angle (*.f64 angle a)) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) a))) |
(exp.f64 (*.f64 (log.f64 angle) #s(literal 2 binary64))) |
(pow.f64 angle #s(literal 2 binary64)) |
(pow.f64 (*.f64 angle angle) #s(literal 1 binary64)) |
(*.f64 angle angle) |
(*.f64 (*.f64 angle angle) #s(literal 1 binary64)) |
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(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) a)) (*.f64 #s(literal 1/32400 binary64) a)) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (*.f64 (PI.f64) a)))) |
(*.f64 (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) a) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 a (*.f64 (PI.f64) (*.f64 (PI.f64) a))) #s(literal 1/32400 binary64)) |
(*.f64 (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) a))) |
(*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) a)) #s(literal 1/32400 binary64)) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) a))) |
(*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) a) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) a) (*.f64 (PI.f64) (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) a)) (PI.f64)) |
(exp.f64 (/.f64 #s(literal 4 binary64) (/.f64 #s(literal 2 binary64) (log.f64 b)))) |
(exp.f64 (*.f64 #s(literal 4 binary64) (+.f64 (/.f64 (log.f64 b) #s(literal 4 binary64)) (/.f64 (log.f64 b) #s(literal 4 binary64))))) |
(exp.f64 (*.f64 #s(literal 4 binary64) (*.f64 #s(literal 2 binary64) (/.f64 (log.f64 b) #s(literal 4 binary64))))) |
(exp.f64 (*.f64 (log.f64 (exp.f64 (*.f64 #s(literal 4 binary64) (/.f64 (log.f64 b) #s(literal 4 binary64))))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (exp.f64 (*.f64 #s(literal 4 binary64) (log.f64 b)))) #s(literal 1/2 binary64))) |
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 8 binary64))) (/.f64 (log.f64 b) #s(literal 4 binary64)))) |
(exp.f64 (*.f64 (*.f64 #s(literal 4 binary64) (/.f64 (log.f64 b) #s(literal 4 binary64))) #s(literal 2 binary64))) |
(exp.f64 (+.f64 (*.f64 #s(literal 4 binary64) (/.f64 (log.f64 b) #s(literal 4 binary64))) (*.f64 #s(literal 4 binary64) (/.f64 (log.f64 b) #s(literal 4 binary64))))) |
(sqrt.f64 (exp.f64 (*.f64 #s(literal 4 binary64) (log.f64 b)))) |
(/.f64 #s(literal 1 binary64) (pow.f64 (exp.f64 #s(literal 4 binary64)) (/.f64 (log.f64 b) #s(literal -2 binary64)))) |
(pow.f64 (exp.f64 #s(literal 4 binary64)) (/.f64 (log.f64 b) #s(literal 2 binary64))) |
(pow.f64 (exp.f64 #s(literal 4 binary64)) (+.f64 (/.f64 (log.f64 b) #s(literal 4 binary64)) (/.f64 (log.f64 b) #s(literal 4 binary64)))) |
(pow.f64 (exp.f64 #s(literal 4 binary64)) (*.f64 #s(literal 2 binary64) (/.f64 (log.f64 b) #s(literal 4 binary64)))) |
(pow.f64 (exp.f64 #s(literal 4 binary64)) (*.f64 (/.f64 (log.f64 b) #s(literal 4 binary64)) #s(literal 2 binary64))) |
(pow.f64 (exp.f64 (*.f64 #s(literal 4 binary64) (/.f64 (log.f64 b) #s(literal 4 binary64)))) #s(literal 2 binary64)) |
(pow.f64 (exp.f64 (*.f64 #s(literal 4 binary64) (log.f64 b))) #s(literal 1/2 binary64)) |
(pow.f64 (exp.f64 #s(literal 8 binary64)) (/.f64 (log.f64 b) #s(literal 4 binary64))) |
(pow.f64 (pow.f64 (exp.f64 #s(literal 4 binary64)) #s(literal 1 binary64)) (/.f64 (log.f64 b) #s(literal 2 binary64))) |
(pow.f64 (pow.f64 (exp.f64 #s(literal 4 binary64)) (-.f64 #s(literal 0 binary64) (log.f64 b))) #s(literal -1/2 binary64)) |
(pow.f64 (pow.f64 (exp.f64 #s(literal 4 binary64)) #s(literal 1/2 binary64)) (log.f64 b)) |
(pow.f64 (pow.f64 (exp.f64 #s(literal 8 binary64)) (log.f64 b)) #s(literal 1/4 binary64)) |
(pow.f64 (pow.f64 (exp.f64 #s(literal 8 binary64)) (/.f64 (log.f64 b) #s(literal 2 binary64))) #s(literal 1/2 binary64)) |
(*.f64 (exp.f64 (*.f64 #s(literal 4 binary64) (/.f64 (log.f64 b) #s(literal 4 binary64)))) (exp.f64 (*.f64 #s(literal 4 binary64) (/.f64 (log.f64 b) #s(literal 4 binary64))))) |
(exp.f64 #s(literal 4 binary64)) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 2 binary64) (log.f64 b))) #s(literal -1 binary64))) |
(neg.f64 (/.f64 (log.f64 b) #s(literal -2 binary64))) |
(/.f64 (log.f64 b) #s(literal 2 binary64)) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 2 binary64) (log.f64 b)))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (log.f64 b))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 2 binary64) (log.f64 b)) #s(literal 1 binary64))) |
(/.f64 (-.f64 #s(literal 0 binary64) (log.f64 b)) #s(literal -2 binary64)) |
(/.f64 (log.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) b))) #s(literal 2 binary64)) |
(pow.f64 (/.f64 #s(literal 2 binary64) (log.f64 b)) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (/.f64 #s(literal 2 binary64) (log.f64 b)) #s(literal 1 binary64)) #s(literal -1 binary64)) |
(*.f64 (log.f64 b) #s(literal 1/2 binary64)) |
(*.f64 #s(literal 1 binary64) (/.f64 (log.f64 b) #s(literal 2 binary64))) |
(*.f64 (-.f64 #s(literal 0 binary64) (log.f64 b)) #s(literal -1/2 binary64)) |
(*.f64 #s(literal 1/2 binary64) (log.f64 b)) |
(*.f64 #s(literal 1/2 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (log.f64 b)) #s(literal -1 binary64))) |
(log.f64 b) |
(+.f64 (log.f64 b) #s(literal 0 binary64)) |
(+.f64 #s(literal 0 binary64) (log.f64 b)) |
(+.f64 (log.f64 (sqrt.f64 b)) (log.f64 (sqrt.f64 b))) |
(*.f64 #s(literal 1 binary64) (log.f64 b)) |
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(fma.f64 (exp.f64 (log.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (exp.f64 (log.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 (PI.f64) (*.f64 (PI.f64) a))))) |
(fma.f64 (exp.f64 (log.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 angle a)))) (exp.f64 (log.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 angle a)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
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(*.f64 (pow.f64 (*.f64 (PI.f64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(+.f64 #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) (PI.f64)))) |
(+.f64 #s(literal 180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 180 binary64))) |
(+.f64 (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 180 binary64)) |
(+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 180 binary64)) #s(literal 180 binary64)) |
(fma.f64 #s(literal 180 binary64) (*.f64 (PI.f64) (PI.f64)) #s(literal 180 binary64)) |
(fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 180 binary64) #s(literal 180 binary64)) |
(/.f64 (*.f64 #s(literal 180 binary64) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1 binary64))) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) |
(/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) #s(literal 180 binary64)) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (-.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1 binary64)) #s(literal 180 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) |
(*.f64 #s(literal 180 binary64) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) |
(*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) #s(literal 180 binary64)) |
(exp.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))) |
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 1 binary64))) (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(neg.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
(neg.f64 (/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (PI.f64) (exp.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64))) |
(/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (PI.f64))) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(/.f64 (pow.f64 (exp.f64 #s(literal 1 binary64)) (log.f64 (PI.f64))) (pow.f64 (exp.f64 #s(literal 1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) angle)))) |
(/.f64 (pow.f64 (exp.f64 #s(literal 1 binary64)) (log.f64 (-.f64 #s(literal 0 binary64) (PI.f64)))) (pow.f64 (exp.f64 #s(literal 1 binary64)) (log.f64 (/.f64 #s(literal -180 binary64) angle)))) |
(pow.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) #s(literal 1/2 binary64)) |
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)) |
(pow.f64 (exp.f64 #s(literal 1 binary64)) (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64)) #s(literal -1 binary64)) |
(pow.f64 (sqrt.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 2 binary64)) |
(pow.f64 (pow.f64 (exp.f64 #s(literal 1 binary64)) #s(literal 1 binary64)) (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 #s(literal 1 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)) #s(literal 1 binary64))) |
(*.f64 #s(literal 1/180 binary64) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64))) |
(*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)) #s(literal -1 binary64))) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (pow.f64 (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (pow.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) #s(literal 1 binary64))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (sqrt.f64 (PI.f64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) |
(*.f64 (sqrt.f64 (PI.f64)) (pow.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 1 binary64))) |
(*.f64 (sqrt.f64 (PI.f64)) (pow.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) #s(literal 1 binary64))) |
(*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (sqrt.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sqrt.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64)) (PI.f64)) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (-.f64 #s(literal 0 binary64) angle)) |
(*.f64 (pow.f64 (exp.f64 #s(literal 1 binary64)) (log.f64 (PI.f64))) (pow.f64 (exp.f64 #s(literal 1 binary64)) (log.f64 (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (pow.f64 (exp.f64 #s(literal 1 binary64)) (log.f64 (/.f64 (PI.f64) #s(literal 180 binary64)))) (pow.f64 (exp.f64 #s(literal 1 binary64)) (log.f64 angle))) |
(*.f64 (pow.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) #s(literal 1 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle)) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) #s(literal 1 binary64)) (pow.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) #s(literal 1 binary64)) (pow.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (sqrt.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) #s(literal 1/180 binary64)) |
(*.f64 (pow.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1 binary64)) #s(literal 1 binary64)) (PI.f64)) |
(*.f64 (pow.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 1 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) (sqrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (pow.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) #s(literal 1 binary64)) (pow.f64 (-.f64 #s(literal 0 binary64) angle) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal -1 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (cbrt.f64 (PI.f64))) #s(literal -1 binary64))) |
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))) #s(literal -1 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (sqrt.f64 (PI.f64))) #s(literal -1 binary64))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 angle a))))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 angle a)))) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (log.f64 (exp.f64 (log.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 angle a))))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 angle a))) #s(literal 1 binary64)) #s(literal 2 binary64))) |
(exp.f64 (+.f64 (*.f64 (log.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 angle a))) #s(literal 1 binary64)) (*.f64 (log.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 angle a))) #s(literal 1 binary64)))) |
(exp.f64 (+.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)) (*.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 2 binary64)))) |
(exp.f64 (+.f64 (*.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 2 binary64)) (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
(pow.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 angle a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 (PI.f64) (*.f64 (PI.f64) a)))) #s(literal 1 binary64)) |
(pow.f64 (exp.f64 (log.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 angle a)))) #s(literal 2 binary64)) |
(*.f64 a (*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 angle a)))) |
(*.f64 (*.f64 angle angle) (pow.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) a) #s(literal 2 binary64))) |
(*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (*.f64 a (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 angle a)))) |
(*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (pow.f64 (*.f64 a (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 angle a))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 angle a)) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 angle a))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a)) |
(*.f64 (*.f64 angle a) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 angle a)))) |
(*.f64 (*.f64 angle a) (pow.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 angle a))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 a a))) |
(*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 (PI.f64) (*.f64 (PI.f64) a)))) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(*.f64 (exp.f64 (log.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 angle a)))) (exp.f64 (log.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 angle a))))) |
(*.f64 (*.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 angle a)) a) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(*.f64 (*.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 angle a)) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) |
(*.f64 (*.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 angle a)) (*.f64 angle a)) (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 (pow.f64 (*.f64 a (/.f64 (PI.f64) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 angle angle)) |
(*.f64 (pow.f64 (*.f64 a (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) |
(*.f64 (pow.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) |
(*.f64 (pow.f64 (*.f64 (*.f64 angle a) #s(literal 1/180 binary64)) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) |
(*.f64 (pow.f64 (*.f64 (*.f64 angle angle) (*.f64 a a)) #s(literal 1 binary64)) (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 angle a)))) #s(literal 1 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 angle a)))) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (*.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 angle a)) a) #s(literal 1 binary64)) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(*.f64 (pow.f64 (*.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 angle a)) (*.f64 angle a)) #s(literal 1 binary64)) (/.f64 (PI.f64) #s(literal 180 binary64))) |
| 1× | egg-herbie |
| 7972× | *-lowering-*.f32 |
| 7972× | *-lowering-*.f64 |
| 2746× | +-lowering-+.f64 |
| 2746× | +-lowering-+.f32 |
| 1950× | distribute-lft-in |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 383 | 7853 |
| 1 | 1262 | 6817 |
| 2 | 5342 | 6570 |
| 0 | 8629 | 6570 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(pow b 2) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(pow b 2) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(pow b 2) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(pow b 2) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* 1/180 (* a (* angle (PI)))) |
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(* 1/32400 (* a (pow (PI) 2))) |
(* 1/32400 (* a (pow (PI) 2))) |
(* 1/32400 (* a (pow (PI) 2))) |
(* 1/32400 (* a (pow (PI) 2))) |
(* 1/32400 (* a (pow (PI) 2))) |
(* 1/32400 (* a (pow (PI) 2))) |
(* 1/32400 (* a (pow (PI) 2))) |
(* 1/32400 (* a (pow (PI) 2))) |
(* 1/32400 (* a (pow (PI) 2))) |
(* 1/32400 (* a (pow (PI) 2))) |
(* 1/32400 (* a (pow (PI) 2))) |
(* 1/32400 (* a (pow (PI) 2))) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(exp (* 2 (+ (log -1) (* -1 (log (/ -1 b)))))) |
(exp (* 2 (+ (log -1) (* -1 (log (/ -1 b)))))) |
(exp (* 2 (+ (log -1) (* -1 (log (/ -1 b)))))) |
(exp (* 2 (+ (log -1) (* -1 (log (/ -1 b)))))) |
(* 1/2 (log b)) |
(* 1/2 (log b)) |
(* 1/2 (log b)) |
(* 1/2 (log b)) |
(* -1/2 (log (/ 1 b))) |
(* -1/2 (log (/ 1 b))) |
(* -1/2 (log (/ 1 b))) |
(* -1/2 (log (/ 1 b))) |
(* 1/2 (+ (log -1) (* -1 (log (/ -1 b))))) |
(* 1/2 (+ (log -1) (* -1 (log (/ -1 b))))) |
(* 1/2 (+ (log -1) (* -1 (log (/ -1 b))))) |
(* 1/2 (+ (log -1) (* -1 (log (/ -1 b))))) |
(log b) |
(log b) |
(log b) |
(log b) |
(* -1 (log (/ 1 b))) |
(* -1 (log (/ 1 b))) |
(* -1 (log (/ 1 b))) |
(* -1 (log (/ 1 b))) |
(+ (log -1) (* -1 (log (/ -1 b)))) |
(+ (log -1) (* -1 (log (/ -1 b)))) |
(+ (log -1) (* -1 (log (/ -1 b)))) |
(+ (log -1) (* -1 (log (/ -1 b)))) |
(pow b 2) |
(+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2))) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2))) |
(pow b 2) |
(+ (* (pow a 2) (* (pow angle 2) (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (* (+ 1 (pow (PI) 2)) (- (PI) 1)))) 1/180) 2))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/3 (/ (* (pow a 2) (* (pow angle 2) (* (- (* 1/180 (/ (- (pow (PI) 4) 1) (* (+ 1 (pow (PI) 2)) (- (PI) 1)))) 1/180) (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1))) 3)))) (pow (- (PI) 1) 3))) (* (pow a 2) (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (* (+ 1 (pow (PI) 2)) (- (PI) 1)))) 1/180) 2)))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* (pow a 2) (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (* (+ 1 (pow (PI) 2)) (- (PI) 1)))) 1/180) 2)) (* (pow angle 2) (+ (* -1/3 (/ (* (pow a 2) (* (- (* 1/180 (/ (- (pow (PI) 4) 1) (* (+ 1 (pow (PI) 2)) (- (PI) 1)))) 1/180) (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1))) 3))) (pow (- (PI) 1) 3))) (* (pow a 2) (* (pow angle 2) (+ (* 1/60 (/ (* (- (* 1/180 (/ (- (pow (PI) 4) 1) (* (+ 1 (pow (PI) 2)) (- (PI) 1)))) 1/180) (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1))) 5)) (pow (- (PI) 1) 5))) (* 1/36 (/ (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1))) 6) (pow (- (PI) 1) 6)))))))))) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)) |
(pow b 2) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)))) |
(pow b 2) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)))) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(* (pow a 2) (* (pow angle 2) (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (* (+ 1 (pow (PI) 2)) (- (PI) 1)))) 1/180) 2))) |
(* (pow angle 2) (+ (* -1/3 (/ (* (pow a 2) (* (pow angle 2) (* (- (* 1/180 (/ (- (pow (PI) 4) 1) (* (+ 1 (pow (PI) 2)) (- (PI) 1)))) 1/180) (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1))) 3)))) (pow (- (PI) 1) 3))) (* (pow a 2) (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (* (+ 1 (pow (PI) 2)) (- (PI) 1)))) 1/180) 2)))) |
(* (pow angle 2) (+ (* (pow a 2) (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (* (+ 1 (pow (PI) 2)) (- (PI) 1)))) 1/180) 2)) (* (pow angle 2) (+ (* -1/3 (/ (* (pow a 2) (* (- (* 1/180 (/ (- (pow (PI) 4) 1) (* (+ 1 (pow (PI) 2)) (- (PI) 1)))) 1/180) (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1))) 3))) (pow (- (PI) 1) 3))) (* (pow a 2) (* (pow angle 2) (+ (* 1/60 (/ (* (- (* 1/180 (/ (- (pow (PI) 4) 1) (* (+ 1 (pow (PI) 2)) (- (PI) 1)))) 1/180) (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1))) 5)) (pow (- (PI) 1) 5))) (* 1/36 (/ (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1))) 6) (pow (- (PI) 1) 6)))))))))) |
(* (pow angle 2) (+ (* (pow a 2) (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (* (+ 1 (pow (PI) 2)) (- (PI) 1)))) 1/180) 2)) (* (pow angle 2) (+ (* -1/3 (/ (* (pow a 2) (* (- (* 1/180 (/ (- (pow (PI) 4) 1) (* (+ 1 (pow (PI) 2)) (- (PI) 1)))) 1/180) (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1))) 3))) (pow (- (PI) 1) 3))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/360 (/ (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1))) 8) (pow (- (PI) 1) 8))) (* -1/2520 (/ (* (- (* 1/180 (/ (- (pow (PI) 4) 1) (* (+ 1 (pow (PI) 2)) (- (PI) 1)))) 1/180) (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1))) 7)) (pow (- (PI) 1) 7)))))) (* (pow a 2) (+ (* 1/60 (/ (* (- (* 1/180 (/ (- (pow (PI) 4) 1) (* (+ 1 (pow (PI) 2)) (- (PI) 1)))) 1/180) (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1))) 5)) (pow (- (PI) 1) 5))) (* 1/36 (/ (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1))) 6) (pow (- (PI) 1) 6))))))))))) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(* a (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(* a (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(* a (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(* a (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(* a (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(* a (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(* a (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(* a (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(* a (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(* a (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(* a (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(* a (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(* a (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (* (+ 1 (pow (PI) 2)) (- (PI) 1)))) 1/180))) |
(* angle (+ (* -1/6 (/ (* a (* (pow angle 2) (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1))) 3))) (pow (- (PI) 1) 3))) (* a (- (* 1/180 (/ (- (pow (PI) 4) 1) (* (+ 1 (pow (PI) 2)) (- (PI) 1)))) 1/180)))) |
(* angle (+ (* a (- (* 1/180 (/ (- (pow (PI) 4) 1) (* (+ 1 (pow (PI) 2)) (- (PI) 1)))) 1/180)) (* (pow angle 2) (+ (* -1/6 (/ (* a (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1))) 3)) (pow (- (PI) 1) 3))) (* 1/120 (/ (* a (* (pow angle 2) (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1))) 5))) (pow (- (PI) 1) 5))))))) |
(* angle (+ (* a (- (* 1/180 (/ (- (pow (PI) 4) 1) (* (+ 1 (pow (PI) 2)) (- (PI) 1)))) 1/180)) (* (pow angle 2) (+ (* -1/6 (/ (* a (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1))) 3)) (pow (- (PI) 1) 3))) (* (pow angle 2) (+ (* -1/5040 (/ (* a (* (pow angle 2) (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1))) 7))) (pow (- (PI) 1) 7))) (* 1/120 (/ (* a (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1))) 5)) (pow (- (PI) 1) 5))))))))) |
(* a (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(* a (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(* a (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(* a (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(* a (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(* a (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(* a (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(* a (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
(pow b 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(pow b 2) |
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2)) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* b (cos (* 1/180 (* angle (PI))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
b |
(+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2))))) |
(+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4))))))) |
(+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4)))))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* a (pow (PI) 2)) |
(* a (pow (PI) 2)) |
(* a (pow (PI) 2)) |
(* a (pow (PI) 2)) |
(* a (pow (PI) 2)) |
(* a (pow (PI) 2)) |
(* a (pow (PI) 2)) |
(* a (pow (PI) 2)) |
(* a (pow (PI) 2)) |
(* a (pow (PI) 2)) |
(* a (pow (PI) 2)) |
(* a (pow (PI) 2)) |
(* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (* (+ 1 (pow (PI) 2)) (- (PI) 1)))) 1/180)) |
(* angle (- (+ (* -1/6 (/ (* (pow angle 2) (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1))) 3)) (pow (- (PI) 1) 3))) (* 1/180 (/ (- (pow (PI) 4) 1) (* (+ 1 (pow (PI) 2)) (- (PI) 1))))) 1/180)) |
(* angle (- (+ (* 1/180 (/ (- (pow (PI) 4) 1) (* (+ 1 (pow (PI) 2)) (- (PI) 1)))) (* (pow angle 2) (+ (* -1/6 (/ (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1))) 3) (pow (- (PI) 1) 3))) (* 1/120 (/ (* (pow angle 2) (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1))) 5)) (pow (- (PI) 1) 5)))))) 1/180)) |
(* angle (- (+ (* 1/180 (/ (- (pow (PI) 4) 1) (* (+ 1 (pow (PI) 2)) (- (PI) 1)))) (* (pow angle 2) (+ (* -1/6 (/ (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1))) 3) (pow (- (PI) 1) 3))) (* (pow angle 2) (+ (* -1/5040 (/ (* (pow angle 2) (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1))) 7)) (pow (- (PI) 1) 7))) (* 1/120 (/ (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1))) 5) (pow (- (PI) 1) 5)))))))) 1/180)) |
(sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) |
(sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) |
(sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) |
(sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) |
(sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) |
(sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) |
(sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) |
(sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
| Outputs |
|---|
(pow b 2) |
(*.f64 b b) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 a (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))))) |
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))) (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)))))) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 a a) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 a (*.f64 a (*.f64 angle angle)))))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(pow b 2) |
(*.f64 b b) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 a (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))) (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 a a) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 a (*.f64 a (*.f64 angle angle))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 (*.f64 a a) (*.f64 (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 angle angle)))) (*.f64 angle angle))))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* 1/180 (* a (* angle (PI)))) |
(*.f64 angle (*.f64 a (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))) |
(*.f64 angle (+.f64 (*.f64 a (*.f64 (PI.f64) #s(literal 1/180 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 a #s(literal -1/34992000 binary64)))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 a (*.f64 (PI.f64) #s(literal 1/180 binary64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 a #s(literal -1/34992000 binary64))) (*.f64 (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64)))))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))) |
(*.f64 angle (+.f64 (*.f64 a (*.f64 (PI.f64) #s(literal 1/180 binary64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 a #s(literal -1/34992000 binary64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 a (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
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(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
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(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 a (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 a (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
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(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
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(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 a (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 a (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 a (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 a (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 a (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 a (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 a (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))) |
(* 1/32400 (* (pow a 2) (pow (PI) 2))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))) |
(* 1/32400 (* a (pow (PI) 2))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64)))) |
(* 1/32400 (* a (pow (PI) 2))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64)))) |
(* 1/32400 (* a (pow (PI) 2))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64)))) |
(* 1/32400 (* a (pow (PI) 2))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64)))) |
(* 1/32400 (* a (pow (PI) 2))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64)))) |
(* 1/32400 (* a (pow (PI) 2))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64)))) |
(* 1/32400 (* a (pow (PI) 2))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64)))) |
(* 1/32400 (* a (pow (PI) 2))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64)))) |
(* 1/32400 (* a (pow (PI) 2))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64)))) |
(* 1/32400 (* a (pow (PI) 2))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64)))) |
(* 1/32400 (* a (pow (PI) 2))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64)))) |
(* 1/32400 (* a (pow (PI) 2))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (PI.f64) (PI.f64)))) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(exp (* 2 (+ (log -1) (* -1 (log (/ -1 b)))))) |
(*.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal -1 binary64) b) #s(literal -2 binary64))) |
(exp (* 2 (+ (log -1) (* -1 (log (/ -1 b)))))) |
(*.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal -1 binary64) b) #s(literal -2 binary64))) |
(exp (* 2 (+ (log -1) (* -1 (log (/ -1 b)))))) |
(*.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal -1 binary64) b) #s(literal -2 binary64))) |
(exp (* 2 (+ (log -1) (* -1 (log (/ -1 b)))))) |
(*.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal -1 binary64) b) #s(literal -2 binary64))) |
(* 1/2 (log b)) |
(*.f64 #s(literal 1/2 binary64) (log.f64 b)) |
(* 1/2 (log b)) |
(*.f64 #s(literal 1/2 binary64) (log.f64 b)) |
(* 1/2 (log b)) |
(*.f64 #s(literal 1/2 binary64) (log.f64 b)) |
(* 1/2 (log b)) |
(*.f64 #s(literal 1/2 binary64) (log.f64 b)) |
(* -1/2 (log (/ 1 b))) |
(*.f64 #s(literal 1/2 binary64) (log.f64 b)) |
(* -1/2 (log (/ 1 b))) |
(*.f64 #s(literal 1/2 binary64) (log.f64 b)) |
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(*.f64 #s(literal 1/2 binary64) (log.f64 b)) |
(* -1/2 (log (/ 1 b))) |
(*.f64 #s(literal 1/2 binary64) (log.f64 b)) |
(* 1/2 (+ (log -1) (* -1 (log (/ -1 b))))) |
(*.f64 (-.f64 (log.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal -1 binary64) b))) #s(literal 1/2 binary64)) |
(* 1/2 (+ (log -1) (* -1 (log (/ -1 b))))) |
(*.f64 (-.f64 (log.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal -1 binary64) b))) #s(literal 1/2 binary64)) |
(* 1/2 (+ (log -1) (* -1 (log (/ -1 b))))) |
(*.f64 (-.f64 (log.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal -1 binary64) b))) #s(literal 1/2 binary64)) |
(* 1/2 (+ (log -1) (* -1 (log (/ -1 b))))) |
(*.f64 (-.f64 (log.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal -1 binary64) b))) #s(literal 1/2 binary64)) |
(log b) |
(log.f64 b) |
(log b) |
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(log b) |
(log.f64 b) |
(log b) |
(log.f64 b) |
(* -1 (log (/ 1 b))) |
(log.f64 b) |
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(log.f64 b) |
(* -1 (log (/ 1 b))) |
(log.f64 b) |
(* -1 (log (/ 1 b))) |
(log.f64 b) |
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(-.f64 (log.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal -1 binary64) b))) |
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(-.f64 (log.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal -1 binary64) b))) |
(+ (log -1) (* -1 (log (/ -1 b)))) |
(-.f64 (log.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal -1 binary64) b))) |
(pow b 2) |
(*.f64 b b) |
(+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)) |
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(+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)) |
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(+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 a (*.f64 a (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64))))) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(*.f64 a (*.f64 a (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(*.f64 a (*.f64 a (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(pow b 2) |
(*.f64 b b) |
(+ (* (pow a 2) (* (pow angle 2) (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (* (+ 1 (pow (PI) 2)) (- (PI) 1)))) 1/180) 2))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (pow.f64 (+.f64 (/.f64 (/.f64 (+.f64 #s(literal -1/180 binary64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64)) #s(literal 2 binary64)) (*.f64 a (*.f64 a (*.f64 angle angle))))) |
(+ (* (pow angle 2) (+ (* -1/3 (/ (* (pow a 2) (* (pow angle 2) (* (- (* 1/180 (/ (- (pow (PI) 4) 1) (* (+ 1 (pow (PI) 2)) (- (PI) 1)))) 1/180) (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1))) 3)))) (pow (- (PI) 1) 3))) (* (pow a 2) (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (* (+ 1 (pow (PI) 2)) (- (PI) 1)))) 1/180) 2)))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/3 binary64) (*.f64 (/.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (+.f64 (/.f64 (/.f64 (+.f64 #s(literal -1/180 binary64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64))) (/.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 3 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64)))))) (*.f64 (*.f64 a a) (pow.f64 (+.f64 (/.f64 (/.f64 (+.f64 #s(literal -1/180 binary64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64)) #s(literal 2 binary64)))))) |
(+ (* (pow angle 2) (+ (* (pow a 2) (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (* (+ 1 (pow (PI) 2)) (- (PI) 1)))) 1/180) 2)) (* (pow angle 2) (+ (* -1/3 (/ (* (pow a 2) (* (- (* 1/180 (/ (- (pow (PI) 4) 1) (* (+ 1 (pow (PI) 2)) (- (PI) 1)))) 1/180) (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1))) 3))) (pow (- (PI) 1) 3))) (* (pow a 2) (* (pow angle 2) (+ (* 1/60 (/ (* (- (* 1/180 (/ (- (pow (PI) 4) 1) (* (+ 1 (pow (PI) 2)) (- (PI) 1)))) 1/180) (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1))) 5)) (pow (- (PI) 1) 5))) (* 1/36 (/ (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1))) 6) (pow (- (PI) 1) 6)))))))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (pow.f64 (+.f64 (/.f64 (/.f64 (+.f64 #s(literal -1/180 binary64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64)) #s(literal 2 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/3 binary64) (*.f64 (*.f64 (*.f64 a a) (+.f64 (/.f64 (/.f64 (+.f64 #s(literal -1/180 binary64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64))) (/.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 3 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))))))) (*.f64 (+.f64 (/.f64 (*.f64 #s(literal 1/60 binary64) (*.f64 (+.f64 (/.f64 (/.f64 (+.f64 #s(literal -1/180 binary64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 5 binary64)))) (pow.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 5 binary64))) (/.f64 (*.f64 #s(literal 1/36 binary64) (pow.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 6 binary64))) (pow.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 6 binary64)))) (*.f64 a (*.f64 a (*.f64 angle angle))))))))) |
(+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 a (*.f64 a (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64))))) |
(+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 a (*.f64 a (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64))))) |
(+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 a (*.f64 a (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64))))) |
(+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 a (*.f64 a (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64))))) |
(+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 a (*.f64 a (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64))))) |
(+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 a (*.f64 a (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64))))) |
(+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 a (*.f64 a (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64))))) |
(+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 a (*.f64 a (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64))))) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(*.f64 a (*.f64 a (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 a (*.f64 a (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64))))) |
(+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 a (*.f64 a (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64))))) |
(+ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 a (*.f64 a (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64))))) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 a a) (/.f64 (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)) (*.f64 b b))))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 a a) (/.f64 (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)) (*.f64 b b))))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 a a) (/.f64 (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)) (*.f64 b b))))) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 a a) (/.f64 (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)) (*.f64 b b))))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 a a) (/.f64 (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)) (*.f64 b b))))) |
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 a a) (/.f64 (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)) (*.f64 b b))))) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(*.f64 a (*.f64 a (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(*.f64 a (*.f64 a (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(*.f64 a (*.f64 a (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(*.f64 a (*.f64 a (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(*.f64 a (*.f64 a (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
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(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
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(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
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(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
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(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
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(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
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(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
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(* (pow a 2) (* (pow angle 2) (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (* (+ 1 (pow (PI) 2)) (- (PI) 1)))) 1/180) 2))) |
(*.f64 (pow.f64 (+.f64 (/.f64 (/.f64 (+.f64 #s(literal -1/180 binary64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64)) #s(literal 2 binary64)) (*.f64 a (*.f64 a (*.f64 angle angle)))) |
(* (pow angle 2) (+ (* -1/3 (/ (* (pow a 2) (* (pow angle 2) (* (- (* 1/180 (/ (- (pow (PI) 4) 1) (* (+ 1 (pow (PI) 2)) (- (PI) 1)))) 1/180) (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1))) 3)))) (pow (- (PI) 1) 3))) (* (pow a 2) (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (* (+ 1 (pow (PI) 2)) (- (PI) 1)))) 1/180) 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/3 binary64) (*.f64 (/.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (+.f64 (/.f64 (/.f64 (+.f64 #s(literal -1/180 binary64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64))) (/.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 3 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64)))))) (*.f64 (*.f64 a a) (pow.f64 (+.f64 (/.f64 (/.f64 (+.f64 #s(literal -1/180 binary64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64)) #s(literal 2 binary64))))) |
(* (pow angle 2) (+ (* (pow a 2) (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (* (+ 1 (pow (PI) 2)) (- (PI) 1)))) 1/180) 2)) (* (pow angle 2) (+ (* -1/3 (/ (* (pow a 2) (* (- (* 1/180 (/ (- (pow (PI) 4) 1) (* (+ 1 (pow (PI) 2)) (- (PI) 1)))) 1/180) (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1))) 3))) (pow (- (PI) 1) 3))) (* (pow a 2) (* (pow angle 2) (+ (* 1/60 (/ (* (- (* 1/180 (/ (- (pow (PI) 4) 1) (* (+ 1 (pow (PI) 2)) (- (PI) 1)))) 1/180) (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1))) 5)) (pow (- (PI) 1) 5))) (* 1/36 (/ (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1))) 6) (pow (- (PI) 1) 6)))))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (pow.f64 (+.f64 (/.f64 (/.f64 (+.f64 #s(literal -1/180 binary64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64)) #s(literal 2 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/3 binary64) (*.f64 (*.f64 (*.f64 a a) (+.f64 (/.f64 (/.f64 (+.f64 #s(literal -1/180 binary64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64))) (/.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 3 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))))))) (*.f64 (+.f64 (/.f64 (*.f64 #s(literal 1/60 binary64) (*.f64 (+.f64 (/.f64 (/.f64 (+.f64 #s(literal -1/180 binary64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 5 binary64)))) (pow.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 5 binary64))) (/.f64 (*.f64 #s(literal 1/36 binary64) (pow.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 6 binary64))) (pow.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 6 binary64)))) (*.f64 a (*.f64 a (*.f64 angle angle)))))))) |
(* (pow angle 2) (+ (* (pow a 2) (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (* (+ 1 (pow (PI) 2)) (- (PI) 1)))) 1/180) 2)) (* (pow angle 2) (+ (* -1/3 (/ (* (pow a 2) (* (- (* 1/180 (/ (- (pow (PI) 4) 1) (* (+ 1 (pow (PI) 2)) (- (PI) 1)))) 1/180) (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1))) 3))) (pow (- (PI) 1) 3))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/360 (/ (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1))) 8) (pow (- (PI) 1) 8))) (* -1/2520 (/ (* (- (* 1/180 (/ (- (pow (PI) 4) 1) (* (+ 1 (pow (PI) 2)) (- (PI) 1)))) 1/180) (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1))) 7)) (pow (- (PI) 1) 7)))))) (* (pow a 2) (+ (* 1/60 (/ (* (- (* 1/180 (/ (- (pow (PI) 4) 1) (* (+ 1 (pow (PI) 2)) (- (PI) 1)))) 1/180) (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1))) 5)) (pow (- (PI) 1) 5))) (* 1/36 (/ (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1))) 6) (pow (- (PI) 1) 6))))))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (pow.f64 (+.f64 (/.f64 (/.f64 (+.f64 #s(literal -1/180 binary64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64)) #s(literal 2 binary64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 #s(literal -1/3 binary64) (*.f64 (*.f64 (*.f64 a a) (+.f64 (/.f64 (/.f64 (+.f64 #s(literal -1/180 binary64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64))) (/.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 3 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))))))) (*.f64 (*.f64 a a) (*.f64 (+.f64 (+.f64 (/.f64 (*.f64 #s(literal 1/60 binary64) (*.f64 (+.f64 (/.f64 (/.f64 (+.f64 #s(literal -1/180 binary64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 5 binary64)))) (pow.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 5 binary64))) (/.f64 (*.f64 #s(literal 1/36 binary64) (pow.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 6 binary64))) (pow.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 6 binary64)))) (*.f64 (*.f64 angle angle) (+.f64 (/.f64 (*.f64 #s(literal -1/360 binary64) (pow.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 8 binary64))) (pow.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 8 binary64))) (*.f64 (*.f64 #s(literal -1/2520 binary64) (+.f64 (/.f64 (/.f64 (+.f64 #s(literal -1/180 binary64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64))) (/.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 7 binary64)) (pow.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 7 binary64))))))) (*.f64 angle angle)))))))) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(*.f64 a (*.f64 a (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(*.f64 a (*.f64 a (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(*.f64 a (*.f64 a (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(*.f64 a (*.f64 a (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(*.f64 a (*.f64 a (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(*.f64 a (*.f64 a (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(*.f64 a (*.f64 a (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) 2)) |
(*.f64 a (*.f64 a (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) |
(* a (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(*.f64 a (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64))))) |
(* a (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(*.f64 a (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64))))) |
(* a (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(*.f64 a (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64))))) |
(* a (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(*.f64 a (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64))))) |
(* a (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(*.f64 a (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64))))) |
(* a (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(*.f64 a (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64))))) |
(* a (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(*.f64 a (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64))))) |
(* a (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(*.f64 a (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64))))) |
(* a (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(*.f64 a (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64))))) |
(* a (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(*.f64 a (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64))))) |
(* a (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(*.f64 a (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64))))) |
(* a (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(*.f64 a (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64))))) |
(* a (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (* (+ 1 (pow (PI) 2)) (- (PI) 1)))) 1/180))) |
(*.f64 (+.f64 (/.f64 (/.f64 (+.f64 #s(literal -1/180 binary64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64)) (*.f64 a angle)) |
(* angle (+ (* -1/6 (/ (* a (* (pow angle 2) (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1))) 3))) (pow (- (PI) 1) 3))) (* a (- (* 1/180 (/ (- (pow (PI) 4) 1) (* (+ 1 (pow (PI) 2)) (- (PI) 1)))) 1/180)))) |
(*.f64 angle (+.f64 (*.f64 (/.f64 (*.f64 #s(literal -1/6 binary64) a) (+.f64 (PI.f64) #s(literal -1 binary64))) (/.f64 (*.f64 (*.f64 angle angle) (pow.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 3 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))))) (*.f64 a (+.f64 (/.f64 (/.f64 (+.f64 #s(literal -1/180 binary64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64))))) |
(* angle (+ (* a (- (* 1/180 (/ (- (pow (PI) 4) 1) (* (+ 1 (pow (PI) 2)) (- (PI) 1)))) 1/180)) (* (pow angle 2) (+ (* -1/6 (/ (* a (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1))) 3)) (pow (- (PI) 1) 3))) (* 1/120 (/ (* a (* (pow angle 2) (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1))) 5))) (pow (- (PI) 1) 5))))))) |
(*.f64 angle (+.f64 (*.f64 a (+.f64 (/.f64 (/.f64 (+.f64 #s(literal -1/180 binary64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (/.f64 (*.f64 (*.f64 #s(literal -1/6 binary64) a) (pow.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 3 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))))) (/.f64 (*.f64 (*.f64 #s(literal 1/120 binary64) (*.f64 a (*.f64 angle angle))) (pow.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 5 binary64))) (pow.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 5 binary64))))))) |
(* angle (+ (* a (- (* 1/180 (/ (- (pow (PI) 4) 1) (* (+ 1 (pow (PI) 2)) (- (PI) 1)))) 1/180)) (* (pow angle 2) (+ (* -1/6 (/ (* a (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1))) 3)) (pow (- (PI) 1) 3))) (* (pow angle 2) (+ (* -1/5040 (/ (* a (* (pow angle 2) (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1))) 7))) (pow (- (PI) 1) 7))) (* 1/120 (/ (* a (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1))) 5)) (pow (- (PI) 1) 5))))))))) |
(*.f64 angle (+.f64 (*.f64 a (+.f64 (/.f64 (/.f64 (+.f64 #s(literal -1/180 binary64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (/.f64 (*.f64 (*.f64 #s(literal -1/6 binary64) a) (pow.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 3 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))))) (*.f64 (*.f64 angle angle) (+.f64 (/.f64 (*.f64 (*.f64 #s(literal -1/5040 binary64) (*.f64 a (*.f64 angle angle))) (pow.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 7 binary64))) (pow.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 7 binary64))) (*.f64 #s(literal 1/120 binary64) (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 5 binary64)) (/.f64 a (pow.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 5 binary64))))))))))) |
(* a (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(*.f64 a (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64))))) |
(* a (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(*.f64 a (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64))))) |
(* a (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(*.f64 a (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64))))) |
(* a (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(*.f64 a (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64))))) |
(* a (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(*.f64 a (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64))))) |
(* a (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(*.f64 a (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64))))) |
(* a (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(*.f64 a (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64))))) |
(* a (sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1)))) |
(*.f64 a (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64))))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))))) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))))) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 a (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a)))) |
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a)))) |
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 a (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a)))) |
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a)))) |
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a)))) |
(pow b 2) |
(*.f64 b b) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 angle angle))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (*.f64 b b) (*.f64 angle angle)))))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 a (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 angle angle)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 angle angle)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 angle angle)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 a (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 angle angle)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 angle angle)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a)))) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 angle angle)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 a (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))))) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))))) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (/.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))) b) (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) b)))) |
(* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (/.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))) b) (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) b)))) |
(* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (/.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))) b) (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) b)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (/.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))) b) (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) b)))) |
(* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (/.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))) b) (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) b)))) |
(* (pow b 2) (+ (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (/.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))) b) (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) b)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(pow b 2) |
(*.f64 b b) |
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 angle angle)))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (*.f64 b b) (*.f64 angle angle)))))))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
b |
(+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2))))) |
(+.f64 b (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))))) |
(+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4))))))) |
(+.f64 b (*.f64 (*.f64 angle angle) (+.f64 (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4)))))))) |
(+.f64 b (*.f64 (*.f64 angle angle) (+.f64 (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64))) #s(literal -1/24488801280000000 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))) #s(literal -1/64800 binary64))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* a (pow (PI) 2)) |
(*.f64 a (*.f64 (PI.f64) (PI.f64))) |
(* a (pow (PI) 2)) |
(*.f64 a (*.f64 (PI.f64) (PI.f64))) |
(* a (pow (PI) 2)) |
(*.f64 a (*.f64 (PI.f64) (PI.f64))) |
(* a (pow (PI) 2)) |
(*.f64 a (*.f64 (PI.f64) (PI.f64))) |
(* a (pow (PI) 2)) |
(*.f64 a (*.f64 (PI.f64) (PI.f64))) |
(* a (pow (PI) 2)) |
(*.f64 a (*.f64 (PI.f64) (PI.f64))) |
(* a (pow (PI) 2)) |
(*.f64 a (*.f64 (PI.f64) (PI.f64))) |
(* a (pow (PI) 2)) |
(*.f64 a (*.f64 (PI.f64) (PI.f64))) |
(* a (pow (PI) 2)) |
(*.f64 a (*.f64 (PI.f64) (PI.f64))) |
(* a (pow (PI) 2)) |
(*.f64 a (*.f64 (PI.f64) (PI.f64))) |
(* a (pow (PI) 2)) |
(*.f64 a (*.f64 (PI.f64) (PI.f64))) |
(* a (pow (PI) 2)) |
(*.f64 a (*.f64 (PI.f64) (PI.f64))) |
(* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (* (+ 1 (pow (PI) 2)) (- (PI) 1)))) 1/180)) |
(*.f64 angle (+.f64 (/.f64 (/.f64 (+.f64 #s(literal -1/180 binary64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64))) |
(* angle (- (+ (* -1/6 (/ (* (pow angle 2) (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1))) 3)) (pow (- (PI) 1) 3))) (* 1/180 (/ (- (pow (PI) 4) 1) (* (+ 1 (pow (PI) 2)) (- (PI) 1))))) 1/180)) |
(*.f64 angle (+.f64 (+.f64 (/.f64 (/.f64 (+.f64 #s(literal -1/180 binary64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64)) (/.f64 (*.f64 #s(literal -1/6 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 3 binary64)))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))))))) |
(* angle (- (+ (* 1/180 (/ (- (pow (PI) 4) 1) (* (+ 1 (pow (PI) 2)) (- (PI) 1)))) (* (pow angle 2) (+ (* -1/6 (/ (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1))) 3) (pow (- (PI) 1) 3))) (* 1/120 (/ (* (pow angle 2) (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1))) 5)) (pow (- (PI) 1) 5)))))) 1/180)) |
(*.f64 angle (+.f64 (/.f64 (/.f64 (+.f64 #s(literal -1/180 binary64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 (*.f64 (*.f64 angle angle) (+.f64 (/.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 3 binary64)) #s(literal -1/6 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))))) (/.f64 (*.f64 (*.f64 #s(literal 1/120 binary64) (*.f64 angle angle)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 5 binary64))) (pow.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 5 binary64))))) #s(literal -1/180 binary64)))) |
(* angle (- (+ (* 1/180 (/ (- (pow (PI) 4) 1) (* (+ 1 (pow (PI) 2)) (- (PI) 1)))) (* (pow angle 2) (+ (* -1/6 (/ (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1))) 3) (pow (- (PI) 1) 3))) (* (pow angle 2) (+ (* -1/5040 (/ (* (pow angle 2) (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1))) 7)) (pow (- (PI) 1) 7))) (* 1/120 (/ (pow (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1))) 5) (pow (- (PI) 1) 5)))))))) 1/180)) |
(*.f64 angle (+.f64 (/.f64 (/.f64 (+.f64 #s(literal -1/180 binary64) (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64))) (+.f64 (*.f64 (*.f64 angle angle) (+.f64 (/.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 3 binary64)) #s(literal -1/6 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))))) (*.f64 (*.f64 angle angle) (+.f64 (/.f64 (*.f64 (*.f64 #s(literal -1/5040 binary64) (*.f64 angle angle)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 7 binary64))) (pow.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 7 binary64))) (/.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 5 binary64)) #s(literal 1/120 binary64)) (pow.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 5 binary64))))))) #s(literal -1/180 binary64)))) |
(sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) |
(sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) |
(sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) |
(sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) |
(sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) |
(sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) |
(sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) |
(sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) |
(sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) |
(sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) |
(sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) |
(sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) |
(sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) |
(sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) |
(sin (/ (* angle (- (* 1/180 (/ (- (pow (PI) 4) 1) (+ 1 (pow (PI) 2)))) (* 1/180 (- (PI) 1)))) (- (PI) 1))) |
(sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 a (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 a (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 a (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 a (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 a (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 a (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 a (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 a (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 a (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 a (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 a (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 a (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 a (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 a (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 a (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 a (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 a (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 a (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 a (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 a (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 a (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 a (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 a (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 a (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
Compiled 31505 to 3501 computations (88.9% saved)
125 alts after pruning (120 fresh and 5 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 1051 | 44 | 1095 |
| Fresh | 31 | 76 | 107 |
| Picked | 2 | 3 | 5 |
| Done | 0 | 2 | 2 |
| Total | 1084 | 125 | 1209 |
| Status | Accuracy | Program |
|---|---|---|
| 74.4% | (fma.f64 (*.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 angle a)) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) | |
| 79.6% | (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a (*.f64 b b)) | |
| 79.2% | (fma.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (-.f64 (/.f64 (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) (*.f64 angle #s(literal 180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))) (/.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64)))))) (sin.f64 (*.f64 (-.f64 (/.f64 (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) (*.f64 angle #s(literal 180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))) (/.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64)))))) a (*.f64 b b)) | |
| ✓ | 54.1% | (pow.f64 (exp.f64 #s(literal 4 binary64)) (/.f64 (log.f64 b) #s(literal 2 binary64))) |
| ✓ | 54.1% | (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) |
| 9.6% | (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b b))) | |
| 9.7% | (/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (+.f64 (/.f64 (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) (*.f64 angle #s(literal 180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal -1/180 binary64))) (/.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 (/.f64 (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) (*.f64 angle #s(literal 180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal -1/180 binary64))) (/.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle))))))) (*.f64 b b))) | |
| 3.6% | (/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 8 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 8 binary64))) (*.f64 (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64))))) | |
| 65.5% | (+.f64 (pow.f64 (pow.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 (/.f64 (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) (*.f64 angle #s(literal 180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal -1/180 binary64))) (/.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle))))))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 65.8% | (+.f64 (pow.f64 (pow.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) (*.f64 b b)) | |
| 78.9% | (+.f64 (pow.f64 (*.f64 (sin.f64 (pow.f64 (exp.f64 #s(literal 1 binary64)) (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) a) #s(literal 2 binary64)) (*.f64 b b)) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (pow.f64 (exp.f64 #s(literal 1 binary64)) (log.f64 (PI.f64))) (pow.f64 (exp.f64 #s(literal 1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) angle))))) a) #s(literal 2 binary64)) (*.f64 b b)) | |
| 79.5% | (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (/.f64 (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) (*.f64 angle #s(literal 180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal -1/180 binary64))) (/.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 79.5% | (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 79.3% | (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) | |
| 78.2% | (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (/.f64 (log.f64 b) #s(literal 2 binary64))) #s(literal 2 binary64))) | |
| ✓ | 79.9% | (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 2 binary64)) (*.f64 b b)) |
| 78.9% | (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (exp.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle))))) a) #s(literal 2 binary64)) (*.f64 b b)) | |
| 79.0% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (pow.f64 (exp.f64 #s(literal 1 binary64)) (log.f64 (/.f64 (PI.f64) #s(literal 180 binary64)))) (pow.f64 (exp.f64 #s(literal 1 binary64)) (log.f64 angle)))) a) #s(literal 2 binary64)) (*.f64 b b)) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (pow.f64 (exp.f64 #s(literal 1 binary64)) (log.f64 (PI.f64))) (pow.f64 (exp.f64 #s(literal 1 binary64)) (log.f64 (/.f64 angle #s(literal 180 binary64)))))) a) #s(literal 2 binary64)) (*.f64 b b)) | |
| 79.8% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (*.f64 b b)) | |
| 79.9% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle)))) a) #s(literal 2 binary64)) (*.f64 b b)) | |
| 79.5% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)) #s(literal -1 binary64)))) a) #s(literal 2 binary64)) (*.f64 b b)) | |
| 79.5% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) a) #s(literal 2 binary64)) (*.f64 b b)) | |
| 79.0% | (+.f64 (pow.f64 (*.f64 (sin.f64 (exp.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) a) #s(literal 2 binary64)) (*.f64 b b)) | |
| 61.8% | (+.f64 (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (exp.f64 (log.f64 a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 74.9% | (+.f64 (pow.f64 (*.f64 angle (*.f64 a (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b)) | |
| 79.4% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 #s(literal 1 binary64) (/.f64 (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))))) (cos.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal -1/180 binary64)) (/.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle))) (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1 binary64) (/.f64 (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))))) (sin.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal -1/180 binary64)) (/.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 76.4% | (+.f64 (pow.f64 (*.f64 a (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 79.7% | (+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 59.2% | (+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 32400 binary64) angle))) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 79.7% | (+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (cos.f64 (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle)))) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (sin.f64 (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 79.8% | (+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 (sin.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (/.f64 (/.f64 angle #s(literal 180 binary64)) angle) (/.f64 #s(literal 1 binary64) angle)))) (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64)) (/.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)))) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (/.f64 (/.f64 angle #s(literal 180 binary64)) angle) (/.f64 #s(literal 1 binary64) angle)))) (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64)) (/.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 79.4% | (+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1 binary64) (/.f64 (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))))) (cos.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal -1/180 binary64)) (/.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)))) (*.f64 (cos.f64 (*.f64 #s(literal 1 binary64) (/.f64 (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))))) (sin.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal -1/180 binary64)) (/.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 79.8% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 74.6% | (+.f64 (pow.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1/2 binary64)) #s(literal 2 binary64))) | |
| 73.0% | (+.f64 (pow.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (exp.f64 (log.f64 b)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) | |
| 74.6% | (+.f64 (pow.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (pow.f64 (exp.f64 #s(literal 1 binary64)) (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 2 binary64))) | |
| 74.6% | (+.f64 (pow.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal 1 binary64)) (log.f64 (PI.f64))) (pow.f64 (exp.f64 #s(literal 1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 2 binary64))) | |
| 61.4% | (+.f64 (pow.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))) | |
| 74.2% | (+.f64 (pow.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))) #s(literal 2 binary64))) | |
| 74.2% | (+.f64 (pow.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) (PI.f64)) #s(literal 1 binary64))) (*.f64 (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))) | |
| 74.6% | (+.f64 (pow.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (exp.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 2 binary64))) | |
| 74.5% | (+.f64 (pow.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (exp.f64 #s(literal 1 binary64)) (log.f64 (/.f64 (PI.f64) #s(literal 180 binary64)))) (pow.f64 (exp.f64 #s(literal 1 binary64)) (log.f64 angle))))) #s(literal 2 binary64))) | |
| 74.6% | (+.f64 (pow.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (PI.f64) (exp.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64))))) #s(literal 2 binary64))) | |
| 74.6% | (+.f64 (pow.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) | |
| 79.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (/.f64 (/.f64 (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) (*.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (/.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 (/.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 61.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 79.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (/.f64 (*.f64 (+.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 8 binary64)) #s(literal -1 binary64)) angle) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 78.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (/.f64 (*.f64 (+.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 12 binary64)) #s(literal -1 binary64)) angle) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 79.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1 binary64)) angle) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (*.f64 b b)) | |
| 79.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 3 binary64)))) #s(literal -1 binary64)) angle) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 61.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (/.f64 (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) (*.f64 angle #s(literal 180 binary64))) (/.f64 (/.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64)))) (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle) #s(literal 1 binary64))) (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle) (/.f64 (/.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 60.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 79.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 79.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 6 binary64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 79.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))) (*.f64 (+.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 79.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))) (*.f64 (+.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 79.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (*.f64 b b)) | |
| 79.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (*.f64 angle #s(literal 1/180 binary64))) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 79.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 1 binary64) angle)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 79.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) (PI.f64)) #s(literal 1 binary64))) (*.f64 (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 60.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle)) (*.f64 (/.f64 #s(literal 32400 binary64) angle) #s(literal 180 binary64))) (*.f64 (/.f64 #s(literal 32400 binary64) angle) (/.f64 #s(literal 32400 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 78.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) #s(literal 1/2 binary64)) #s(literal 2 binary64))) | |
| 78.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 78.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) | |
| 78.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 78.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (sqrt.f64 (PI.f64)))) #s(literal -1 binary64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 78.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64))) | |
| 61.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (exp.f64 (+.f64 (*.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (log.f64 b))))) | |
| 79.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 32400 binary64) angle) (+.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal -180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 63.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1/180 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 63.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal 1 binary64))) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))) | |
| 63.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 78.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 1 binary64) angle)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) | |
| 78.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) angle)) #s(literal 32400 binary64)))) #s(literal 2 binary64))) | |
| 78.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) (PI.f64)) angle)) (*.f64 (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 78.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) (PI.f64)) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (-.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) (PI.f64)) #s(literal 180 binary64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (/.f64 (/.f64 angle #s(literal 180 binary64)) angle) (/.f64 #s(literal 1 binary64) angle))) (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64)) (/.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 77.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) #s(literal -1 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 73.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64))))) #s(literal 2 binary64))) | |
| 61.7% | (+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 60.8% | (+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 62.1% | (+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b)) | |
| 61.9% | (+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 59.4% | (+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 64.7% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 65.8% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (*.f64 b b)) | |
| 79.7% | (+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (*.f64 b b)) | |
| 78.4% | (+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b b)) | |
| 66.4% | (+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 a a))) (pow.f64 (*.f64 b (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64))))) #s(literal 2 binary64))) | |
| 66.4% | (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 69.1% | (+.f64 (*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) a) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 65.5% | (+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 (/.f64 (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) (*.f64 angle #s(literal 180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal -1/180 binary64))) (/.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle))))))) (*.f64 b b)) | |
| 65.2% | (+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) | |
| 64.9% | (+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))))) | |
| 65.3% | (+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) (*.f64 angle #s(literal 180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))) (/.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))))))))) (*.f64 b b)) | |
| 65.7% | (+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) (*.f64 b b)) | |
| 66.4% | (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) | |
| 72.1% | (+.f64 (*.f64 b b) (*.f64 (pow.f64 (/.f64 #s(literal -1 binary64) a) #s(literal -2 binary64)) (pow.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))) | |
| 74.9% | (+.f64 (*.f64 b b) (*.f64 (*.f64 (+.f64 (/.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/180 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64)) (*.f64 a angle)) (*.f64 (+.f64 (/.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/180 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64)) (*.f64 a angle)))) | |
| 66.4% | (+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64)))) | |
| 58.9% | (+.f64 (exp.f64 (+.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (-.f64 (/.f64 (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) (*.f64 angle #s(literal 180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))) (/.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64)))))) #s(literal 2 binary64)) (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 62.1% | (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a)))) (*.f64 b b)) | |
| 58.5% | (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (+.f64 (/.f64 (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) (*.f64 angle #s(literal 180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal -1/180 binary64))) (/.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle))))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) | |
| 9.3% | (*.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) (*.f64 b b)))) | |
| 38.9% | (*.f64 (*.f64 (*.f64 angle (*.f64 angle a)) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) | |
| 38.8% | (*.f64 (*.f64 (*.f64 angle (*.f64 angle a)) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) a))) | |
| 38.4% | (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) a) | |
| 55.1% | (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 54.7% | (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 51.6% | (*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) | |
| 38.9% | (*.f64 (*.f64 angle (*.f64 angle a)) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) | |
| ✓ | 37.4% | (*.f64 (*.f64 angle angle) (*.f64 a (*.f64 (*.f64 a (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)))) |
| 34.4% | (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64))) | |
| 34.0% | (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 48.5% | (*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))) | |
| 48.2% | (*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) | |
| ✓ | 55.8% | (*.f64 b b) |
| 35.2% | (*.f64 a (*.f64 a (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1 binary64)) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64)))) | |
| 55.6% | (*.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal -1 binary64) b) #s(literal -2 binary64))) | |
| 54.1% | (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b))) |
Compiled 10632 to 3832 computations (64% saved)
| Inputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) |
(*.f64 (*.f64 angle angle) (*.f64 a (*.f64 (*.f64 a (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 angle (*.f64 angle a)) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/32400 binary64))) angle) |
(*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) a) |
(*.f64 (*.f64 (*.f64 a (*.f64 (*.f64 a (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) angle) angle) |
(*.f64 (*.f64 (*.f64 angle (*.f64 angle a)) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) a))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 angle a)) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (+.f64 (/.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/180 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64)) (*.f64 a angle)) (*.f64 (+.f64 (/.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/180 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64)) (*.f64 a angle)))) |
(*.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal -1 binary64) b) #s(literal -2 binary64))) |
(+.f64 (pow.f64 (*.f64 angle (*.f64 a (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b)) |
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) (*.f64 b b)) |
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b b)) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (*.f64 b b)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64)))))) |
(+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) (*.f64 angle #s(literal 180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))) (/.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))))))))) (*.f64 b b)) |
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 (/.f64 (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) (*.f64 angle #s(literal 180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal -1/180 binary64))) (/.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle))))))) (*.f64 b b)) |
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))))))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b))) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b)) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (*.f64 b b)) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 2 binary64)) (*.f64 b b)) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) |
(+.f64 (pow.f64 (*.f64 angle (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(*.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) a) #s(literal 2 binary64)) (*.f64 b b)) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle)))) a) #s(literal 2 binary64)) (*.f64 b b)) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b b)) |
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (*.f64 b b)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (-.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 #s(literal 0 binary64) (PI.f64)))) (+.f64 (PI.f64) #s(literal -1 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a angle) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 a (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
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(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (pow.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal 1/2 binary64)) (pow.f64 (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (sqrt.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) (sqrt.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))) (*.f64 (+.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 #s(literal 1 binary64) (/.f64 (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))))) (cos.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal -1/180 binary64)) (/.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle))) (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1 binary64) (/.f64 (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))))) (sin.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal -1/180 binary64)) (/.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (pow.f64 (exp.f64 #s(literal 1 binary64)) (log.f64 (PI.f64))) (pow.f64 (exp.f64 #s(literal 1 binary64)) (log.f64 (/.f64 angle #s(literal 180 binary64)))))) a) #s(literal 2 binary64)) (*.f64 b b)) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (pow.f64 (exp.f64 #s(literal 1 binary64)) (log.f64 (/.f64 (PI.f64) #s(literal 180 binary64)))) (pow.f64 (exp.f64 #s(literal 1 binary64)) (log.f64 angle)))) a) #s(literal 2 binary64)) (*.f64 b b)) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (pow.f64 (exp.f64 #s(literal 1 binary64)) (log.f64 (PI.f64))) (pow.f64 (exp.f64 #s(literal 1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) angle))))) a) #s(literal 2 binary64)) (*.f64 b b)) |
(+.f64 (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))) (exp.f64 (log.f64 a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (sqrt.f64 (PI.f64)))) #s(literal -1 binary64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) |
(/.f64 (/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64))) (+.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) (-.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))) |
(+.f64 (pow.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (exp.f64 #s(literal 1 binary64)) (log.f64 (/.f64 (PI.f64) #s(literal 180 binary64)))) (pow.f64 (exp.f64 #s(literal 1 binary64)) (log.f64 angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal 1 binary64)) (log.f64 (PI.f64))) (pow.f64 (exp.f64 #s(literal 1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 8 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 8 binary64))) (*.f64 (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64))))) |
(*.f64 (/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 6 binary64)))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))) (+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))))))))))) |
(+.f64 (pow.f64 (*.f64 a (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 2 binary64)) (*.f64 b b)) |
6 calls:
| 77.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 60.0ms | b |
| 59.0ms | a |
| 58.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 57.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 79.9% | 1 | a |
| 79.9% | 1 | b |
| 79.9% | 1 | angle |
| 79.9% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 79.9% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 79.9% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 50 to 36 computations (28% saved)
| Inputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) |
(*.f64 (*.f64 angle angle) (*.f64 a (*.f64 (*.f64 a (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 angle (*.f64 angle a)) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/32400 binary64))) angle) |
(*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) a) |
(*.f64 (*.f64 (*.f64 a (*.f64 (*.f64 a (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) angle) angle) |
(*.f64 (*.f64 (*.f64 angle (*.f64 angle a)) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) a))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 angle a)) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (+.f64 (/.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/180 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64)) (*.f64 a angle)) (*.f64 (+.f64 (/.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/180 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64)) (*.f64 a angle)))) |
(*.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal -1 binary64) b) #s(literal -2 binary64))) |
(+.f64 (pow.f64 (*.f64 angle (*.f64 a (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b)) |
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) (*.f64 b b)) |
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b b)) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (*.f64 b b)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64)))))) |
(+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) (*.f64 angle #s(literal 180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))) (/.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))))))))) (*.f64 b b)) |
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 (/.f64 (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) (*.f64 angle #s(literal 180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal -1/180 binary64))) (/.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle))))))) (*.f64 b b)) |
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))))))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b))) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b)) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (*.f64 b b)) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b)) |
5 calls:
| 10.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 10.0ms | b |
| 10.0ms | angle |
| 9.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 9.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 79.8% | 1 | b |
| 79.8% | 1 | a |
| 79.8% | 1 | angle |
| 79.8% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 79.8% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 26 to 21 computations (19.2% saved)
| Inputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) |
(*.f64 (*.f64 angle angle) (*.f64 a (*.f64 (*.f64 a (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 angle (*.f64 angle a)) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/32400 binary64))) angle) |
(*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) a) |
(*.f64 (*.f64 (*.f64 a (*.f64 (*.f64 a (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) angle) angle) |
(*.f64 (*.f64 (*.f64 angle (*.f64 angle a)) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) a))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 angle a)) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (+.f64 (/.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/180 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64)) (*.f64 a angle)) (*.f64 (+.f64 (/.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/180 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64)) (*.f64 a angle)))) |
(*.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal -1 binary64) b) #s(literal -2 binary64))) |
(+.f64 (pow.f64 (*.f64 angle (*.f64 a (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b)) |
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) (*.f64 b b)) |
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b b)) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (*.f64 b b)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64)))))) |
(+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (/.f64 (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) (*.f64 angle #s(literal 180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))) (/.f64 angle (+.f64 (PI.f64) #s(literal -1 binary64))))))))) (*.f64 b b)) |
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 (/.f64 (*.f64 angle (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) (*.f64 angle #s(literal 180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal -1/180 binary64))) (/.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle))))))) (*.f64 b b)) |
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))))))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b))) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 angle (*.f64 a (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b)) |
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b b)) |
4 calls:
| 11.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 10.0ms | b |
| 9.0ms | angle |
| 9.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 74.9% | 1 | b |
| 79.9% | 2 | angle |
| 79.9% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 77.3% | 2 | a |
Compiled 18 to 14 computations (22.2% saved)
| Inputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) |
(*.f64 (*.f64 angle angle) (*.f64 a (*.f64 (*.f64 a (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 angle (*.f64 angle a)) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/32400 binary64))) angle) |
(*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) a) |
(*.f64 (*.f64 (*.f64 a (*.f64 (*.f64 a (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) angle) angle) |
(*.f64 (*.f64 (*.f64 angle (*.f64 angle a)) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) a))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 angle a)) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (+.f64 (/.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/180 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64)) (*.f64 a angle)) (*.f64 (+.f64 (/.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/180 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64)) (*.f64 a angle)))) |
(*.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal -1 binary64) b) #s(literal -2 binary64))) |
(+.f64 (pow.f64 (*.f64 angle (*.f64 a (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b)) |
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) (*.f64 b b)) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 angle (*.f64 a (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b)) |
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) (*.f64 b b)) |
2 calls:
| 7.0ms | angle |
| 5.0ms | (/.f64 angle #s(literal 180 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 79.8% | 2 | angle |
| 79.8% | 2 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 10 to 8 computations (20% saved)
| Inputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) |
(*.f64 (*.f64 angle angle) (*.f64 a (*.f64 (*.f64 a (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 angle (*.f64 angle a)) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/32400 binary64))) angle) |
(*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) a) |
(*.f64 (*.f64 (*.f64 a (*.f64 (*.f64 a (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) angle) angle) |
(*.f64 (*.f64 (*.f64 angle (*.f64 angle a)) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) a))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 angle a)) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (+.f64 (/.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/180 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64)) (*.f64 a angle)) (*.f64 (+.f64 (/.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/180 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64)) (*.f64 a angle)))) |
(*.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal -1 binary64) b) #s(literal -2 binary64))) |
(+.f64 (pow.f64 (*.f64 angle (*.f64 a (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b)) |
| Outputs |
|---|
(*.f64 b b) |
(+.f64 (pow.f64 (*.f64 angle (*.f64 a (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b)) |
2 calls:
| 7.0ms | a |
| 5.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 77.2% | 2 | a |
| 74.9% | 1 | angle |
Compiled 8 to 6 computations (25% saved)
| Inputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) |
(*.f64 (*.f64 angle angle) (*.f64 a (*.f64 (*.f64 a (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 angle (*.f64 angle a)) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/32400 binary64))) angle) |
(*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) a) |
(*.f64 (*.f64 (*.f64 a (*.f64 (*.f64 a (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) angle) angle) |
(*.f64 (*.f64 (*.f64 angle (*.f64 angle a)) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) a))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 angle a)) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (+.f64 (/.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/180 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64)) (*.f64 a angle)) (*.f64 (+.f64 (/.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/180 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64)) (*.f64 a angle)))) |
(*.f64 #s(literal 1 binary64) (pow.f64 (/.f64 #s(literal -1 binary64) b) #s(literal -2 binary64))) |
| Outputs |
|---|
(*.f64 b b) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (+.f64 (/.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/180 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64)) (*.f64 a angle)) (*.f64 (+.f64 (/.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/180 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64)) (*.f64 a angle)))) |
1 calls:
| 5.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 77.2% | 2 | a |
Compiled 4 to 3 computations (25% saved)
| Inputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) |
(*.f64 (*.f64 angle angle) (*.f64 a (*.f64 (*.f64 a (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 angle (*.f64 angle a)) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/32400 binary64))) angle) |
(*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) a) |
(*.f64 (*.f64 (*.f64 a (*.f64 (*.f64 a (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) angle) angle) |
(*.f64 (*.f64 (*.f64 angle (*.f64 angle a)) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) a))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 angle a)) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) |
| Outputs |
|---|
(*.f64 b b) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))) |
(*.f64 (*.f64 angle (*.f64 angle a)) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
3 calls:
| 9.0ms | angle |
| 4.0ms | b |
| 4.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 70.7% | 3 | b |
| 69.6% | 2 | angle |
| 73.0% | 3 | a |
Compiled 12 to 9 computations (25% saved)
| Inputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) |
(*.f64 (*.f64 angle angle) (*.f64 a (*.f64 (*.f64 a (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 angle (*.f64 angle a)) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/32400 binary64))) angle) |
(*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) a) |
(*.f64 (*.f64 (*.f64 a (*.f64 (*.f64 a (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) angle) angle) |
(*.f64 (*.f64 (*.f64 angle (*.f64 angle a)) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) a))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 angle a)) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64)))) |
| Outputs |
|---|
(*.f64 b b) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 angle (*.f64 angle a)) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
1 calls:
| 4.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 73.0% | 3 | a |
Compiled 4 to 3 computations (25% saved)
| Inputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) |
(*.f64 (*.f64 angle angle) (*.f64 a (*.f64 (*.f64 a (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 angle (*.f64 angle a)) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/32400 binary64))) angle) |
(*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) a) |
(*.f64 (*.f64 (*.f64 a (*.f64 (*.f64 a (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) angle) angle) |
(*.f64 (*.f64 (*.f64 angle (*.f64 angle a)) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) a))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 angle a)) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) |
| Outputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 angle (*.f64 angle a)) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
1 calls:
| 4.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 70.2% | 2 | a |
Compiled 4 to 3 computations (25% saved)
| Inputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) |
(*.f64 (*.f64 angle angle) (*.f64 a (*.f64 (*.f64 a (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)))) |
| Outputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 angle angle) (*.f64 a (*.f64 (*.f64 a (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)))) |
3 calls:
| 2.0ms | a |
| 2.0ms | angle |
| 2.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 61.5% | 2 | b |
| 59.1% | 2 | angle |
| 67.2% | 2 | a |
Compiled 12 to 9 computations (25% saved)
| Inputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) |
| Outputs |
|---|
(*.f64 b b) |
(*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) |
1 calls:
| 1.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 66.8% | 2 | a |
Compiled 4 to 3 computations (25% saved)
Total 0.0b remaining (0%)
Threshold costs 0b (0%)
| Inputs |
|---|
(*.f64 b b) |
| Outputs |
|---|
(*.f64 b b) |
3 calls:
| 1.0ms | angle |
| 1.0ms | a |
| 1.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 55.8% | 1 | angle |
| 55.8% | 1 | b |
| 55.8% | 1 | a |
Compiled 12 to 9 computations (25% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 1.9187828728899265e-11 | 0.00040543227455474537 |
Compiled 28 to 20 computations (28.6% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 1.9187828728899265e-11 | 0.00040543227455474537 |
Compiled 28 to 20 computations (28.6% saved)
| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 28.0ms | 9.000893186421476e-103 | 4.161765994754777e-102 |
| 19.0ms | 44× | 1 | valid |
| 6.0ms | 52× | 0 | valid |
Compiled 174 to 128 computations (26.4% saved)
ival-cos: 6.0ms (31.2% of total)ival-pow: 4.0ms (20.8% of total)ival-mult: 3.0ms (15.6% of total)ival-sin: 3.0ms (15.6% of total)ival-div: 1.0ms (5.2% of total)ival-pi: 1.0ms (5.2% of total)backward-pass: 1.0ms (5.2% of total)ival-add: 1.0ms (5.2% of total)const: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 33.0ms | 9.000893186421476e-103 | 4.161765994754777e-102 |
| 25.0ms | 56× | 1 | valid |
| 5.0ms | 40× | 0 | valid |
Compiled 330 to 164 computations (50.3% saved)
ival-sin: 9.0ms (37.5% of total)ival-cos: 4.0ms (16.7% of total)ival-mult: 3.0ms (12.5% of total)ival-pow: 3.0ms (12.5% of total)ival-div: 1.0ms (4.2% of total)ival-pi: 1.0ms (4.2% of total)backward-pass: 1.0ms (4.2% of total)ival-add: 1.0ms (4.2% of total)const: 0.0ms (0% of total)| 2× | binary-search |
| 1× | narrow-enough |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 50.0ms | 3.7616276468242836e+152 | 1.572008089538891e+154 |
| 29.0ms | 9.000893186421476e-103 | 4.161765994754777e-102 |
| 61.0ms | 119× | 1 | valid |
| 11.0ms | 89× | 0 | valid |
Compiled 464 to 316 computations (31.9% saved)
ival-pi: 16.0ms (27.2% of total)ival-sin: 10.0ms (17% of total)ival-mult: 9.0ms (15.3% of total)ival-cos: 8.0ms (13.6% of total)ival-pow: 7.0ms (11.9% of total)backward-pass: 4.0ms (6.8% of total)ival-div: 3.0ms (5.1% of total)ival-add: 2.0ms (3.4% of total)const: 1.0ms (1.7% of total)| 2× | binary-search |
| 1× | narrow-enough |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 77.0ms | 3.7616276468242836e+152 | 1.572008089538891e+154 |
| 30.0ms | 9.000893186421476e-103 | 4.161765994754777e-102 |
| 60.0ms | 119× | 1 | valid |
| 10.0ms | 89× | 0 | valid |
Compiled 464 to 316 computations (31.9% saved)
ival-sin: 10.0ms (23% of total)ival-cos: 9.0ms (20.7% of total)ival-mult: 8.0ms (18.4% of total)ival-pow: 7.0ms (16.1% of total)ival-div: 3.0ms (6.9% of total)backward-pass: 3.0ms (6.9% of total)ival-add: 2.0ms (4.6% of total)const: 1.0ms (2.3% of total)ival-pi: 1.0ms (2.3% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 34.0ms | 8.100486222878067e+150 | 1.713419379539812e+152 |
| 22.0ms | 56× | 1 | valid |
| 8.0ms | 56× | 0 | valid |
Compiled 198 to 139 computations (29.8% saved)
ival-sin: 7.0ms (29.7% of total)ival-mult: 4.0ms (17% of total)ival-pow: 4.0ms (17% of total)ival-cos: 4.0ms (17% of total)ival-div: 2.0ms (8.5% of total)backward-pass: 1.0ms (4.2% of total)ival-pi: 1.0ms (4.2% of total)ival-add: 1.0ms (4.2% of total)const: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 30.0ms | 1.572008089538891e+154 | 5.0181243518241165e+154 |
| 23.0ms | 52× | 1 | valid |
| 3.0ms | 28× | 0 | valid |
Compiled 150 to 105 computations (30% saved)
ival-sin: 5.0ms (25.7% of total)ival-pow: 4.0ms (20.6% of total)ival-mult: 3.0ms (15.4% of total)ival-cos: 3.0ms (15.4% of total)ival-div: 1.0ms (5.1% of total)backward-pass: 1.0ms (5.1% of total)ival-pi: 1.0ms (5.1% of total)ival-add: 1.0ms (5.1% of total)const: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 23.0ms | 1.572008089538891e+154 | 5.0181243518241165e+154 |
| 15.0ms | 35× | 1 | valid |
| 5.0ms | 45× | 0 | valid |
Compiled 150 to 105 computations (30% saved)
ival-sin: 4.0ms (27.2% of total)ival-pow: 3.0ms (20.4% of total)ival-cos: 3.0ms (20.4% of total)ival-mult: 2.0ms (13.6% of total)ival-div: 1.0ms (6.8% of total)backward-pass: 1.0ms (6.8% of total)ival-add: 1.0ms (6.8% of total)const: 0.0ms (0% of total)ival-pi: 0.0ms (0% of total)| 1× | egg-herbie |
| 70× | *-commutative_binary64 |
| 36× | +-commutative_binary64 |
| 14× | sub-neg_binary64 |
| 10× | neg-sub0_binary64 |
| 10× | neg-mul-1_binary64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 103 | 317 |
| 1 | 153 | 317 |
| 2 | 172 | 317 |
| 3 | 182 | 317 |
| 4 | 189 | 317 |
| 5 | 191 | 317 |
| 1× | saturated |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 2 binary64)) (*.f64 b b)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b)) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 6189700196426901/309485009821345068724781056 binary64)) (+.f64 (pow.f64 (*.f64 angle (*.f64 a (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b)) (+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b b))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 6189700196426901/309485009821345068724781056 binary64)) (+.f64 (pow.f64 (*.f64 angle (*.f64 a (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b)) (+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) (*.f64 b b))) |
(if (<=.f64 a #s(literal 8573876548335439/2521728396569246669585858566409191283525103313309788586748690777871726193375821479130513040312634601011624191379636224 binary64)) (*.f64 b b) (+.f64 (pow.f64 (*.f64 angle (*.f64 a (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) |
(if (<=.f64 a #s(literal 5043456793138493/1260864198284623334792929283204595641762551656654894293374345388935863096687910739565256520156317300505812095689818112 binary64)) (*.f64 b b) (+.f64 (*.f64 b b) (*.f64 (*.f64 (+.f64 (/.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/180 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64)) (*.f64 a angle)) (*.f64 (+.f64 (/.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/180 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64)) (*.f64 a angle))))) |
(if (<=.f64 a #s(literal 6859101238668351/5043456793138493339171717132818382567050206626619577173497381555743452386751642958261026080625269202023248382759272448 binary64)) (*.f64 b b) (if (<=.f64 a #s(literal 4500000000000000091835670228391873842163372995697545485552375014086375273881652422649967796555486398748966696069865586869369439025651411483027579831582720 binary64)) (+.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))) (*.f64 (*.f64 angle (*.f64 angle a)) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) |
(if (<=.f64 a #s(literal 8674745684198209/5043456793138493339171717132818382567050206626619577173497381555743452386751642958261026080625269202023248382759272448 binary64)) (*.f64 b b) (if (<=.f64 a #s(literal 13199999999999999773196063550815192655340841269168371305534464478777571651222204465790151517816444445650545021209011632002935604597533337723926189038370816 binary64)) (+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle (*.f64 angle a)) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) |
(if (<=.f64 a #s(literal 19000000000000000181005370498015285132882136182579457833963151908416447342987542462029133188756644381934627180380018273942664818992593125167385318260736 binary64)) (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle a)) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(if (<=.f64 a #s(literal 15999999999999999995734448065970459917688624305894986980573443008389914872358780186766716153033074535098710061184459360326281505506064483522128253756112896 binary64)) (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 a (*.f64 (*.f64 a (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))))) |
(if (<=.f64 a #s(literal 40000000000000001477901827522329061639236719319370753807691114208602174637388878388866052438821633309786047014748930669257348013398293616684184769793097728 binary64)) (*.f64 b b) (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))) |
(*.f64 b b) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 2 binary64)) (*.f64 b b)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b)) |
(+.f64 (*.f64 b b) (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 6189700196426901/309485009821345068724781056 binary64)) (+.f64 (pow.f64 (*.f64 angle (*.f64 a (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b)) (+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b b))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 6189700196426901/309485009821345068724781056 binary64)) (+.f64 (*.f64 b b) (pow.f64 (*.f64 angle (*.f64 a (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) #s(literal 2 binary64)))))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 6189700196426901/309485009821345068724781056 binary64)) (+.f64 (pow.f64 (*.f64 angle (*.f64 a (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b)) (+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) (*.f64 b b))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 6189700196426901/309485009821345068724781056 binary64)) (+.f64 (*.f64 b b) (pow.f64 (*.f64 angle (*.f64 a (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))))) |
(if (<=.f64 a #s(literal 8573876548335439/2521728396569246669585858566409191283525103313309788586748690777871726193375821479130513040312634601011624191379636224 binary64)) (*.f64 b b) (+.f64 (pow.f64 (*.f64 angle (*.f64 a (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) |
(if (<=.f64 a #s(literal 8573876548335439/2521728396569246669585858566409191283525103313309788586748690777871726193375821479130513040312634601011624191379636224 binary64)) (*.f64 b b) (+.f64 (*.f64 b b) (pow.f64 (*.f64 angle (*.f64 a (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(if (<=.f64 a #s(literal 5043456793138493/1260864198284623334792929283204595641762551656654894293374345388935863096687910739565256520156317300505812095689818112 binary64)) (*.f64 b b) (+.f64 (*.f64 b b) (*.f64 (*.f64 (+.f64 (/.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/180 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64)) (*.f64 a angle)) (*.f64 (+.f64 (/.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/180 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1/180 binary64)) (*.f64 a angle))))) |
(if (<=.f64 a #s(literal 5043456793138493/1260864198284623334792929283204595641762551656654894293374345388935863096687910739565256520156317300505812095689818112 binary64)) (*.f64 b b) (+.f64 (*.f64 b b) (*.f64 (*.f64 (+.f64 #s(literal -1/180 binary64) (/.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/180 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64)))) (*.f64 angle a)) (*.f64 (+.f64 #s(literal -1/180 binary64) (/.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/180 binary64)) (+.f64 (PI.f64) #s(literal -1 binary64)))) (*.f64 angle a))))) |
(if (<=.f64 a #s(literal 6859101238668351/5043456793138493339171717132818382567050206626619577173497381555743452386751642958261026080625269202023248382759272448 binary64)) (*.f64 b b) (if (<=.f64 a #s(literal 4500000000000000091835670228391873842163372995697545485552375014086375273881652422649967796555486398748966696069865586869369439025651411483027579831582720 binary64)) (+.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))) (*.f64 (*.f64 angle (*.f64 angle a)) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) |
(if (<=.f64 a #s(literal 8674745684198209/5043456793138493339171717132818382567050206626619577173497381555743452386751642958261026080625269202023248382759272448 binary64)) (*.f64 b b) (if (<=.f64 a #s(literal 13199999999999999773196063550815192655340841269168371305534464478777571651222204465790151517816444445650545021209011632002935604597533337723926189038370816 binary64)) (+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle (*.f64 angle a)) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) |
(if (<=.f64 a #s(literal 8674745684198209/5043456793138493339171717132818382567050206626619577173497381555743452386751642958261026080625269202023248382759272448 binary64)) (*.f64 b b) (if (<=.f64 a #s(literal 13199999999999999773196063550815192655340841269168371305534464478777571651222204465790151517816444445650545021209011632002935604597533337723926189038370816 binary64)) (+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))))) (*.f64 (*.f64 angle (*.f64 angle a)) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) |
(if (<=.f64 a #s(literal 19000000000000000181005370498015285132882136182579457833963151908416447342987542462029133188756644381934627180380018273942664818992593125167385318260736 binary64)) (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle a)) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(if (<=.f64 a #s(literal 15999999999999999995734448065970459917688624305894986980573443008389914872358780186766716153033074535098710061184459360326281505506064483522128253756112896 binary64)) (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 a (*.f64 (*.f64 a (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))))) |
(if (<=.f64 a #s(literal 40000000000000001477901827522329061639236719319370753807691114208602174637388878388866052438821633309786047014748930669257348013398293616684184769793097728 binary64)) (*.f64 b b) (*.f64 (*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))) |
(*.f64 b b) |
| 7972× | *-lowering-*.f32 |
| 7972× | *-lowering-*.f64 |
| 6588× | *-lowering-*.f32 |
| 6588× | *-lowering-*.f64 |
| 6116× | *-lowering-*.f32 |
Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 383 | 7853 |
| 1 | 1262 | 6817 |
| 2 | 5342 | 6570 |
| 0 | 8629 | 6570 |
| 0 | 385 | 6875 |
| 1 | 1247 | 5969 |
| 2 | 5313 | 5410 |
| 0 | 8377 | 5410 |
| 0 | 59 | 303 |
| 1 | 356 | 241 |
| 2 | 2798 | 230 |
| 0 | 8497 | 230 |
| 0 | 46 | 235 |
| 1 | 280 | 182 |
| 2 | 2292 | 133 |
| 0 | 10528 | 133 |
| 0 | 179 | 3504 |
| 1 | 596 | 3032 |
| 2 | 2601 | 2874 |
| 3 | 5223 | 2872 |
| 4 | 5925 | 2872 |
| 5 | 6313 | 2872 |
| 6 | 7428 | 2872 |
| 0 | 8041 | 2872 |
| 0 | 381 | 7073 |
| 1 | 1305 | 5992 |
| 2 | 5638 | 5709 |
| 0 | 8339 | 5709 |
| 0 | 45 | 251 |
| 1 | 274 | 220 |
| 2 | 2231 | 218 |
| 0 | 8455 | 218 |
| 0 | 15 | 21 |
| 1 | 23 | 13 |
| 2 | 56 | 13 |
| 3 | 91 | 13 |
| 0 | 91 | 13 |
| 1× | fuel |
| 1× | iter limit |
| 1× | saturated |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
Compiled 1145 to 724 computations (36.8% saved)
(abs b)
(abs a)
Compiled 1360 to 664 computations (51.2% saved)
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