
(FPCore (x y z) :precision binary64 (+ x (* y (+ z x))))
double code(double x, double y, double z) {
return x + (y * (z + x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z + x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z + x));
}
def code(x, y, z): return x + (y * (z + x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z + x))) end
function tmp = code(x, y, z) tmp = x + (y * (z + x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z + x\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* y (+ z x))))
double code(double x, double y, double z) {
return x + (y * (z + x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z + x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z + x));
}
def code(x, y, z): return x + (y * (z + x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z + x))) end
function tmp = code(x, y, z) tmp = x + (y * (z + x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z + x\right)
\end{array}
(FPCore (x y z) :precision binary64 (+ x (* y (+ x z))))
double code(double x, double y, double z) {
return x + (y * (x + z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (x + z))
end function
public static double code(double x, double y, double z) {
return x + (y * (x + z));
}
def code(x, y, z): return x + (y * (x + z))
function code(x, y, z) return Float64(x + Float64(y * Float64(x + z))) end
function tmp = code(x, y, z) tmp = x + (y * (x + z)); end
code[x_, y_, z_] := N[(x + N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(x + z\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* y (+ x z)))) (if (<= y -3.55e+21) t_0 (if (<= y 1.0) (+ x (* y z)) t_0))))
double code(double x, double y, double z) {
double t_0 = y * (x + z);
double tmp;
if (y <= -3.55e+21) {
tmp = t_0;
} else if (y <= 1.0) {
tmp = x + (y * z);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * (x + z)
if (y <= (-3.55d+21)) then
tmp = t_0
else if (y <= 1.0d0) then
tmp = x + (y * z)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * (x + z);
double tmp;
if (y <= -3.55e+21) {
tmp = t_0;
} else if (y <= 1.0) {
tmp = x + (y * z);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = y * (x + z) tmp = 0 if y <= -3.55e+21: tmp = t_0 elif y <= 1.0: tmp = x + (y * z) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(y * Float64(x + z)) tmp = 0.0 if (y <= -3.55e+21) tmp = t_0; elseif (y <= 1.0) tmp = Float64(x + Float64(y * z)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * (x + z); tmp = 0.0; if (y <= -3.55e+21) tmp = t_0; elseif (y <= 1.0) tmp = x + (y * z); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -3.55e+21], t$95$0, If[LessEqual[y, 1.0], N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(x + z\right)\\
\mathbf{if}\;y \leq -3.55 \cdot 10^{+21}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;x + y \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -3.55e21 or 1 < y Initial program 100.0%
Taylor expanded in y around inf
*-lowering-*.f64N/A
+-commutativeN/A
+-lowering-+.f64100.0%
Simplified100.0%
if -3.55e21 < y < 1Initial program 100.0%
Taylor expanded in z around inf
*-lowering-*.f6499.6%
Simplified99.6%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* y (+ x z)))) (if (<= y -0.0023) t_0 (if (<= y 1.5e-35) (+ x (* x y)) t_0))))
double code(double x, double y, double z) {
double t_0 = y * (x + z);
double tmp;
if (y <= -0.0023) {
tmp = t_0;
} else if (y <= 1.5e-35) {
tmp = x + (x * y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * (x + z)
if (y <= (-0.0023d0)) then
tmp = t_0
else if (y <= 1.5d-35) then
tmp = x + (x * y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * (x + z);
double tmp;
if (y <= -0.0023) {
tmp = t_0;
} else if (y <= 1.5e-35) {
tmp = x + (x * y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = y * (x + z) tmp = 0 if y <= -0.0023: tmp = t_0 elif y <= 1.5e-35: tmp = x + (x * y) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(y * Float64(x + z)) tmp = 0.0 if (y <= -0.0023) tmp = t_0; elseif (y <= 1.5e-35) tmp = Float64(x + Float64(x * y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * (x + z); tmp = 0.0; if (y <= -0.0023) tmp = t_0; elseif (y <= 1.5e-35) tmp = x + (x * y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -0.0023], t$95$0, If[LessEqual[y, 1.5e-35], N[(x + N[(x * y), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(x + z\right)\\
\mathbf{if}\;y \leq -0.0023:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1.5 \cdot 10^{-35}:\\
\;\;\;\;x + x \cdot y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -0.0023 or 1.49999999999999994e-35 < y Initial program 100.0%
Taylor expanded in y around inf
*-lowering-*.f64N/A
+-commutativeN/A
+-lowering-+.f6498.6%
Simplified98.6%
if -0.0023 < y < 1.49999999999999994e-35Initial program 100.0%
Taylor expanded in z around 0
*-commutativeN/A
*-lowering-*.f6475.2%
Simplified75.2%
Final simplification87.3%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* y (+ x z)))) (if (<= y -5.8e-21) t_0 (if (<= y 7.6e-36) x t_0))))
double code(double x, double y, double z) {
double t_0 = y * (x + z);
double tmp;
if (y <= -5.8e-21) {
tmp = t_0;
} else if (y <= 7.6e-36) {
tmp = x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * (x + z)
if (y <= (-5.8d-21)) then
tmp = t_0
else if (y <= 7.6d-36) then
tmp = x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * (x + z);
double tmp;
if (y <= -5.8e-21) {
tmp = t_0;
} else if (y <= 7.6e-36) {
tmp = x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = y * (x + z) tmp = 0 if y <= -5.8e-21: tmp = t_0 elif y <= 7.6e-36: tmp = x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(y * Float64(x + z)) tmp = 0.0 if (y <= -5.8e-21) tmp = t_0; elseif (y <= 7.6e-36) tmp = x; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * (x + z); tmp = 0.0; if (y <= -5.8e-21) tmp = t_0; elseif (y <= 7.6e-36) tmp = x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -5.8e-21], t$95$0, If[LessEqual[y, 7.6e-36], x, t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(x + z\right)\\
\mathbf{if}\;y \leq -5.8 \cdot 10^{-21}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 7.6 \cdot 10^{-36}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -5.8e-21 or 7.59999999999999942e-36 < y Initial program 100.0%
Taylor expanded in y around inf
*-lowering-*.f64N/A
+-commutativeN/A
+-lowering-+.f6497.9%
Simplified97.9%
if -5.8e-21 < y < 7.59999999999999942e-36Initial program 100.0%
Taylor expanded in y around 0
Simplified75.6%
Final simplification87.3%
(FPCore (x y z) :precision binary64 (if (<= y -2.9e-23) (* y z) (if (<= y 3.8e-35) x (* y z))))
double code(double x, double y, double z) {
double tmp;
if (y <= -2.9e-23) {
tmp = y * z;
} else if (y <= 3.8e-35) {
tmp = x;
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-2.9d-23)) then
tmp = y * z
else if (y <= 3.8d-35) then
tmp = x
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -2.9e-23) {
tmp = y * z;
} else if (y <= 3.8e-35) {
tmp = x;
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -2.9e-23: tmp = y * z elif y <= 3.8e-35: tmp = x else: tmp = y * z return tmp
function code(x, y, z) tmp = 0.0 if (y <= -2.9e-23) tmp = Float64(y * z); elseif (y <= 3.8e-35) tmp = x; else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -2.9e-23) tmp = y * z; elseif (y <= 3.8e-35) tmp = x; else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -2.9e-23], N[(y * z), $MachinePrecision], If[LessEqual[y, 3.8e-35], x, N[(y * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.9 \cdot 10^{-23}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;y \leq 3.8 \cdot 10^{-35}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if y < -2.9000000000000002e-23 or 3.8000000000000001e-35 < y Initial program 100.0%
Taylor expanded in x around 0
*-lowering-*.f6458.1%
Simplified58.1%
if -2.9000000000000002e-23 < y < 3.8000000000000001e-35Initial program 100.0%
Taylor expanded in y around 0
Simplified75.6%
(FPCore (x y z) :precision binary64 (if (<= y -0.55) (* x y) (if (<= y 2.5e+16) x (* x y))))
double code(double x, double y, double z) {
double tmp;
if (y <= -0.55) {
tmp = x * y;
} else if (y <= 2.5e+16) {
tmp = x;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-0.55d0)) then
tmp = x * y
else if (y <= 2.5d+16) then
tmp = x
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -0.55) {
tmp = x * y;
} else if (y <= 2.5e+16) {
tmp = x;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -0.55: tmp = x * y elif y <= 2.5e+16: tmp = x else: tmp = x * y return tmp
function code(x, y, z) tmp = 0.0 if (y <= -0.55) tmp = Float64(x * y); elseif (y <= 2.5e+16) tmp = x; else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -0.55) tmp = x * y; elseif (y <= 2.5e+16) tmp = x; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -0.55], N[(x * y), $MachinePrecision], If[LessEqual[y, 2.5e+16], x, N[(x * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.55:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;y \leq 2.5 \cdot 10^{+16}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if y < -0.55000000000000004 or 2.5e16 < y Initial program 100.0%
Taylor expanded in y around inf
*-lowering-*.f64N/A
+-commutativeN/A
+-lowering-+.f64100.0%
Simplified100.0%
Taylor expanded in z around 0
*-commutativeN/A
*-lowering-*.f6450.5%
Simplified50.5%
if -0.55000000000000004 < y < 2.5e16Initial program 100.0%
Taylor expanded in y around 0
Simplified70.8%
Final simplification61.1%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in y around 0
Simplified38.1%
herbie shell --seed 2024160
(FPCore (x y z)
:name "Main:bigenough2 from A"
:precision binary64
(+ x (* y (+ z x))))