
(FPCore (x y z t) :precision binary64 (- x (/ (* (* y 2.0) z) (- (* (* z 2.0) z) (* y t)))))
double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - (((y * 2.0d0) * z) / (((z * 2.0d0) * z) - (y * t)))
end function
public static double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
def code(x, y, z, t): return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)))
function code(x, y, z, t) return Float64(x - Float64(Float64(Float64(y * 2.0) * z) / Float64(Float64(Float64(z * 2.0) * z) - Float64(y * t)))) end
function tmp = code(x, y, z, t) tmp = x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t))); end
code[x_, y_, z_, t_] := N[(x - N[(N[(N[(y * 2.0), $MachinePrecision] * z), $MachinePrecision] / N[(N[(N[(z * 2.0), $MachinePrecision] * z), $MachinePrecision] - N[(y * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{\left(y \cdot 2\right) \cdot z}{\left(z \cdot 2\right) \cdot z - y \cdot t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- x (/ (* (* y 2.0) z) (- (* (* z 2.0) z) (* y t)))))
double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - (((y * 2.0d0) * z) / (((z * 2.0d0) * z) - (y * t)))
end function
public static double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
def code(x, y, z, t): return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)))
function code(x, y, z, t) return Float64(x - Float64(Float64(Float64(y * 2.0) * z) / Float64(Float64(Float64(z * 2.0) * z) - Float64(y * t)))) end
function tmp = code(x, y, z, t) tmp = x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t))); end
code[x_, y_, z_, t_] := N[(x - N[(N[(N[(y * 2.0), $MachinePrecision] * z), $MachinePrecision] / N[(N[(N[(z * 2.0), $MachinePrecision] * z), $MachinePrecision] - N[(y * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{\left(y \cdot 2\right) \cdot z}{\left(z \cdot 2\right) \cdot z - y \cdot t}
\end{array}
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* z (* 2.0 z))))
(if (<= (/ (* (* y 2.0) z) (- t_1 (* y t))) 1e+100)
(+ x (* z (/ (* y 2.0) (- (* y t) t_1))))
(- x (/ y z)))))
double code(double x, double y, double z, double t) {
double t_1 = z * (2.0 * z);
double tmp;
if ((((y * 2.0) * z) / (t_1 - (y * t))) <= 1e+100) {
tmp = x + (z * ((y * 2.0) / ((y * t) - t_1)));
} else {
tmp = x - (y / z);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = z * (2.0d0 * z)
if ((((y * 2.0d0) * z) / (t_1 - (y * t))) <= 1d+100) then
tmp = x + (z * ((y * 2.0d0) / ((y * t) - t_1)))
else
tmp = x - (y / z)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = z * (2.0 * z);
double tmp;
if ((((y * 2.0) * z) / (t_1 - (y * t))) <= 1e+100) {
tmp = x + (z * ((y * 2.0) / ((y * t) - t_1)));
} else {
tmp = x - (y / z);
}
return tmp;
}
def code(x, y, z, t): t_1 = z * (2.0 * z) tmp = 0 if (((y * 2.0) * z) / (t_1 - (y * t))) <= 1e+100: tmp = x + (z * ((y * 2.0) / ((y * t) - t_1))) else: tmp = x - (y / z) return tmp
function code(x, y, z, t) t_1 = Float64(z * Float64(2.0 * z)) tmp = 0.0 if (Float64(Float64(Float64(y * 2.0) * z) / Float64(t_1 - Float64(y * t))) <= 1e+100) tmp = Float64(x + Float64(z * Float64(Float64(y * 2.0) / Float64(Float64(y * t) - t_1)))); else tmp = Float64(x - Float64(y / z)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = z * (2.0 * z); tmp = 0.0; if ((((y * 2.0) * z) / (t_1 - (y * t))) <= 1e+100) tmp = x + (z * ((y * 2.0) / ((y * t) - t_1))); else tmp = x - (y / z); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(z * N[(2.0 * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(N[(y * 2.0), $MachinePrecision] * z), $MachinePrecision] / N[(t$95$1 - N[(y * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 1e+100], N[(x + N[(z * N[(N[(y * 2.0), $MachinePrecision] / N[(N[(y * t), $MachinePrecision] - t$95$1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x - N[(y / z), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot \left(2 \cdot z\right)\\
\mathbf{if}\;\frac{\left(y \cdot 2\right) \cdot z}{t\_1 - y \cdot t} \leq 10^{+100}:\\
\;\;\;\;x + z \cdot \frac{y \cdot 2}{y \cdot t - t\_1}\\
\mathbf{else}:\\
\;\;\;\;x - \frac{y}{z}\\
\end{array}
\end{array}
if (/.f64 (*.f64 (*.f64 y #s(literal 2 binary64)) z) (-.f64 (*.f64 (*.f64 z #s(literal 2 binary64)) z) (*.f64 y t))) < 1.00000000000000002e100Initial program 93.8%
clear-numN/A
associate-/r*N/A
associate-/r/N/A
clear-numN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f6496.5%
Applied egg-rr96.5%
if 1.00000000000000002e100 < (/.f64 (*.f64 (*.f64 y #s(literal 2 binary64)) z) (-.f64 (*.f64 (*.f64 z #s(literal 2 binary64)) z) (*.f64 y t))) Initial program 5.0%
Taylor expanded in y around 0
mul-1-negN/A
sub-negN/A
--lowering--.f64N/A
/-lowering-/.f6485.7%
Simplified85.7%
Final simplification94.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- x (/ y z))))
(if (<= z -1.8e+125)
t_1
(if (<= z 4e+126)
(+ x (* (* y 2.0) (/ z (- (* y t) (* z (* 2.0 z))))))
t_1))))
double code(double x, double y, double z, double t) {
double t_1 = x - (y / z);
double tmp;
if (z <= -1.8e+125) {
tmp = t_1;
} else if (z <= 4e+126) {
tmp = x + ((y * 2.0) * (z / ((y * t) - (z * (2.0 * z)))));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x - (y / z)
if (z <= (-1.8d+125)) then
tmp = t_1
else if (z <= 4d+126) then
tmp = x + ((y * 2.0d0) * (z / ((y * t) - (z * (2.0d0 * z)))))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x - (y / z);
double tmp;
if (z <= -1.8e+125) {
tmp = t_1;
} else if (z <= 4e+126) {
tmp = x + ((y * 2.0) * (z / ((y * t) - (z * (2.0 * z)))));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = x - (y / z) tmp = 0 if z <= -1.8e+125: tmp = t_1 elif z <= 4e+126: tmp = x + ((y * 2.0) * (z / ((y * t) - (z * (2.0 * z))))) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(x - Float64(y / z)) tmp = 0.0 if (z <= -1.8e+125) tmp = t_1; elseif (z <= 4e+126) tmp = Float64(x + Float64(Float64(y * 2.0) * Float64(z / Float64(Float64(y * t) - Float64(z * Float64(2.0 * z)))))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x - (y / z); tmp = 0.0; if (z <= -1.8e+125) tmp = t_1; elseif (z <= 4e+126) tmp = x + ((y * 2.0) * (z / ((y * t) - (z * (2.0 * z))))); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x - N[(y / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -1.8e+125], t$95$1, If[LessEqual[z, 4e+126], N[(x + N[(N[(y * 2.0), $MachinePrecision] * N[(z / N[(N[(y * t), $MachinePrecision] - N[(z * N[(2.0 * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x - \frac{y}{z}\\
\mathbf{if}\;z \leq -1.8 \cdot 10^{+125}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 4 \cdot 10^{+126}:\\
\;\;\;\;x + \left(y \cdot 2\right) \cdot \frac{z}{y \cdot t - z \cdot \left(2 \cdot z\right)}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -1.8000000000000002e125 or 3.9999999999999997e126 < z Initial program 62.2%
Taylor expanded in y around 0
mul-1-negN/A
sub-negN/A
--lowering--.f64N/A
/-lowering-/.f6498.8%
Simplified98.8%
if -1.8000000000000002e125 < z < 3.9999999999999997e126Initial program 88.1%
associate-/l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6491.5%
Applied egg-rr91.5%
Final simplification93.9%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (- x (/ y z)))) (if (<= z -1e-26) t_1 (if (<= z 8e+48) (- x (/ (* z -2.0) t)) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = x - (y / z);
double tmp;
if (z <= -1e-26) {
tmp = t_1;
} else if (z <= 8e+48) {
tmp = x - ((z * -2.0) / t);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x - (y / z)
if (z <= (-1d-26)) then
tmp = t_1
else if (z <= 8d+48) then
tmp = x - ((z * (-2.0d0)) / t)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x - (y / z);
double tmp;
if (z <= -1e-26) {
tmp = t_1;
} else if (z <= 8e+48) {
tmp = x - ((z * -2.0) / t);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = x - (y / z) tmp = 0 if z <= -1e-26: tmp = t_1 elif z <= 8e+48: tmp = x - ((z * -2.0) / t) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(x - Float64(y / z)) tmp = 0.0 if (z <= -1e-26) tmp = t_1; elseif (z <= 8e+48) tmp = Float64(x - Float64(Float64(z * -2.0) / t)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x - (y / z); tmp = 0.0; if (z <= -1e-26) tmp = t_1; elseif (z <= 8e+48) tmp = x - ((z * -2.0) / t); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x - N[(y / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -1e-26], t$95$1, If[LessEqual[z, 8e+48], N[(x - N[(N[(z * -2.0), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x - \frac{y}{z}\\
\mathbf{if}\;z \leq -1 \cdot 10^{-26}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 8 \cdot 10^{+48}:\\
\;\;\;\;x - \frac{z \cdot -2}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -1e-26 or 8.00000000000000035e48 < z Initial program 71.2%
Taylor expanded in y around 0
mul-1-negN/A
sub-negN/A
--lowering--.f64N/A
/-lowering-/.f6492.7%
Simplified92.7%
if -1e-26 < z < 8.00000000000000035e48Initial program 88.7%
Taylor expanded in y around inf
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f6487.5%
Simplified87.5%
Final simplification90.2%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (- x (/ y z)))) (if (<= z -130000000000.0) t_1 (if (<= z 1.8e-84) x t_1))))
double code(double x, double y, double z, double t) {
double t_1 = x - (y / z);
double tmp;
if (z <= -130000000000.0) {
tmp = t_1;
} else if (z <= 1.8e-84) {
tmp = x;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x - (y / z)
if (z <= (-130000000000.0d0)) then
tmp = t_1
else if (z <= 1.8d-84) then
tmp = x
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x - (y / z);
double tmp;
if (z <= -130000000000.0) {
tmp = t_1;
} else if (z <= 1.8e-84) {
tmp = x;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = x - (y / z) tmp = 0 if z <= -130000000000.0: tmp = t_1 elif z <= 1.8e-84: tmp = x else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(x - Float64(y / z)) tmp = 0.0 if (z <= -130000000000.0) tmp = t_1; elseif (z <= 1.8e-84) tmp = x; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x - (y / z); tmp = 0.0; if (z <= -130000000000.0) tmp = t_1; elseif (z <= 1.8e-84) tmp = x; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x - N[(y / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -130000000000.0], t$95$1, If[LessEqual[z, 1.8e-84], x, t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x - \frac{y}{z}\\
\mathbf{if}\;z \leq -130000000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 1.8 \cdot 10^{-84}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -1.3e11 or 1.80000000000000002e-84 < z Initial program 73.9%
Taylor expanded in y around 0
mul-1-negN/A
sub-negN/A
--lowering--.f64N/A
/-lowering-/.f6485.9%
Simplified85.9%
if -1.3e11 < z < 1.80000000000000002e-84Initial program 88.3%
Taylor expanded in x around inf
Simplified80.5%
(FPCore (x y z t) :precision binary64 x)
double code(double x, double y, double z, double t) {
return x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x
end function
public static double code(double x, double y, double z, double t) {
return x;
}
def code(x, y, z, t): return x
function code(x, y, z, t) return x end
function tmp = code(x, y, z, t) tmp = x; end
code[x_, y_, z_, t_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 79.6%
Taylor expanded in x around inf
Simplified75.8%
(FPCore (x y z t) :precision binary64 (- x (/ 1.0 (- (/ z y) (/ (/ t 2.0) z)))))
double code(double x, double y, double z, double t) {
return x - (1.0 / ((z / y) - ((t / 2.0) / z)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - (1.0d0 / ((z / y) - ((t / 2.0d0) / z)))
end function
public static double code(double x, double y, double z, double t) {
return x - (1.0 / ((z / y) - ((t / 2.0) / z)));
}
def code(x, y, z, t): return x - (1.0 / ((z / y) - ((t / 2.0) / z)))
function code(x, y, z, t) return Float64(x - Float64(1.0 / Float64(Float64(z / y) - Float64(Float64(t / 2.0) / z)))) end
function tmp = code(x, y, z, t) tmp = x - (1.0 / ((z / y) - ((t / 2.0) / z))); end
code[x_, y_, z_, t_] := N[(x - N[(1.0 / N[(N[(z / y), $MachinePrecision] - N[(N[(t / 2.0), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{1}{\frac{z}{y} - \frac{\frac{t}{2}}{z}}
\end{array}
herbie shell --seed 2024160
(FPCore (x y z t)
:name "Numeric.AD.Rank1.Halley:findZero from ad-4.2.4"
:precision binary64
:alt
(! :herbie-platform default (- x (/ 1 (- (/ z y) (/ (/ t 2) z)))))
(- x (/ (* (* y 2.0) z) (- (* (* z 2.0) z) (* y t)))))