
(FPCore (x y) :precision binary64 (* 500.0 (- x y)))
double code(double x, double y) {
return 500.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 500.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 500.0 * (x - y);
}
def code(x, y): return 500.0 * (x - y)
function code(x, y) return Float64(500.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 500.0 * (x - y); end
code[x_, y_] := N[(500.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
500 \cdot \left(x - y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* 500.0 (- x y)))
double code(double x, double y) {
return 500.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 500.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 500.0 * (x - y);
}
def code(x, y): return 500.0 * (x - y)
function code(x, y) return Float64(500.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 500.0 * (x - y); end
code[x_, y_] := N[(500.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
500 \cdot \left(x - y\right)
\end{array}
(FPCore (x y) :precision binary64 (/ (* (+ x y) -500.0) (/ (+ x y) (- y x))))
double code(double x, double y) {
return ((x + y) * -500.0) / ((x + y) / (y - x));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x + y) * (-500.0d0)) / ((x + y) / (y - x))
end function
public static double code(double x, double y) {
return ((x + y) * -500.0) / ((x + y) / (y - x));
}
def code(x, y): return ((x + y) * -500.0) / ((x + y) / (y - x))
function code(x, y) return Float64(Float64(Float64(x + y) * -500.0) / Float64(Float64(x + y) / Float64(y - x))) end
function tmp = code(x, y) tmp = ((x + y) * -500.0) / ((x + y) / (y - x)); end
code[x_, y_] := N[(N[(N[(x + y), $MachinePrecision] * -500.0), $MachinePrecision] / N[(N[(x + y), $MachinePrecision] / N[(y - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x + y\right) \cdot -500}{\frac{x + y}{y - x}}
\end{array}
Initial program 100.0%
sub-negN/A
distribute-rgt-inN/A
fma-defineN/A
distribute-lft-neg-outN/A
fmm-undefN/A
--lowering--.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f64100.0%
Applied egg-rr100.0%
*-commutativeN/A
distribute-lft-out--N/A
metadata-evalN/A
*-inversesN/A
flip--N/A
times-fracN/A
difference-of-squaresN/A
associate-*r*N/A
distribute-lft-outN/A
*-commutativeN/A
times-fracN/A
*-inversesN/A
*-lowering-*.f64N/A
Applied egg-rr100.0%
associate-/r/N/A
clear-numN/A
frac-2negN/A
neg-mul-1N/A
metadata-evalN/A
/-lowering-/.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
metadata-evalN/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
metadata-evalN/A
neg-mul-1N/A
distribute-neg-frac2N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
sub-negN/A
--lowering--.f64100.0%
Applied egg-rr100.0%
(FPCore (x y) :precision binary64 (if (<= x -3e-93) (* x 500.0) (if (<= x 1.75e+31) (* y -500.0) (* x 500.0))))
double code(double x, double y) {
double tmp;
if (x <= -3e-93) {
tmp = x * 500.0;
} else if (x <= 1.75e+31) {
tmp = y * -500.0;
} else {
tmp = x * 500.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-3d-93)) then
tmp = x * 500.0d0
else if (x <= 1.75d+31) then
tmp = y * (-500.0d0)
else
tmp = x * 500.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -3e-93) {
tmp = x * 500.0;
} else if (x <= 1.75e+31) {
tmp = y * -500.0;
} else {
tmp = x * 500.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -3e-93: tmp = x * 500.0 elif x <= 1.75e+31: tmp = y * -500.0 else: tmp = x * 500.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -3e-93) tmp = Float64(x * 500.0); elseif (x <= 1.75e+31) tmp = Float64(y * -500.0); else tmp = Float64(x * 500.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -3e-93) tmp = x * 500.0; elseif (x <= 1.75e+31) tmp = y * -500.0; else tmp = x * 500.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -3e-93], N[(x * 500.0), $MachinePrecision], If[LessEqual[x, 1.75e+31], N[(y * -500.0), $MachinePrecision], N[(x * 500.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3 \cdot 10^{-93}:\\
\;\;\;\;x \cdot 500\\
\mathbf{elif}\;x \leq 1.75 \cdot 10^{+31}:\\
\;\;\;\;y \cdot -500\\
\mathbf{else}:\\
\;\;\;\;x \cdot 500\\
\end{array}
\end{array}
if x < -3.0000000000000001e-93 or 1.75e31 < x Initial program 100.0%
Taylor expanded in x around inf
*-lowering-*.f6478.6%
Simplified78.6%
if -3.0000000000000001e-93 < x < 1.75e31Initial program 100.0%
Taylor expanded in x around 0
*-lowering-*.f6482.0%
Simplified82.0%
Final simplification80.2%
(FPCore (x y) :precision binary64 (* 500.0 (- x y)))
double code(double x, double y) {
return 500.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 500.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 500.0 * (x - y);
}
def code(x, y): return 500.0 * (x - y)
function code(x, y) return Float64(500.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 500.0 * (x - y); end
code[x_, y_] := N[(500.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
500 \cdot \left(x - y\right)
\end{array}
Initial program 100.0%
(FPCore (x y) :precision binary64 (* y -500.0))
double code(double x, double y) {
return y * -500.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y * (-500.0d0)
end function
public static double code(double x, double y) {
return y * -500.0;
}
def code(x, y): return y * -500.0
function code(x, y) return Float64(y * -500.0) end
function tmp = code(x, y) tmp = y * -500.0; end
code[x_, y_] := N[(y * -500.0), $MachinePrecision]
\begin{array}{l}
\\
y \cdot -500
\end{array}
Initial program 100.0%
Taylor expanded in x around 0
*-lowering-*.f6450.8%
Simplified50.8%
Final simplification50.8%
herbie shell --seed 2024160
(FPCore (x y)
:name "Data.Colour.CIE:cieLABView from colour-2.3.3, B"
:precision binary64
(* 500.0 (- x y)))