
(FPCore (x y) :precision binary64 (- (+ x y) (* x y)))
double code(double x, double y) {
return (x + y) - (x * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) - (x * y)
end function
public static double code(double x, double y) {
return (x + y) - (x * y);
}
def code(x, y): return (x + y) - (x * y)
function code(x, y) return Float64(Float64(x + y) - Float64(x * y)) end
function tmp = code(x, y) tmp = (x + y) - (x * y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) - x \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- (+ x y) (* x y)))
double code(double x, double y) {
return (x + y) - (x * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) - (x * y)
end function
public static double code(double x, double y) {
return (x + y) - (x * y);
}
def code(x, y): return (x + y) - (x * y)
function code(x, y) return Float64(Float64(x + y) - Float64(x * y)) end
function tmp = code(x, y) tmp = (x + y) - (x * y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) - x \cdot y
\end{array}
(FPCore (x y) :precision binary64 (- (+ x y) (* x y)))
double code(double x, double y) {
return (x + y) - (x * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) - (x * y)
end function
public static double code(double x, double y) {
return (x + y) - (x * y);
}
def code(x, y): return (x + y) - (x * y)
function code(x, y) return Float64(Float64(x + y) - Float64(x * y)) end
function tmp = code(x, y) tmp = (x + y) - (x * y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) - x \cdot y
\end{array}
Initial program 100.0%
(FPCore (x y) :precision binary64 (let* ((t_0 (* y (- 1.0 x)))) (if (<= y -3.4e-9) t_0 (if (<= y 3.6e-78) x t_0))))
double code(double x, double y) {
double t_0 = y * (1.0 - x);
double tmp;
if (y <= -3.4e-9) {
tmp = t_0;
} else if (y <= 3.6e-78) {
tmp = x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = y * (1.0d0 - x)
if (y <= (-3.4d-9)) then
tmp = t_0
else if (y <= 3.6d-78) then
tmp = x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = y * (1.0 - x);
double tmp;
if (y <= -3.4e-9) {
tmp = t_0;
} else if (y <= 3.6e-78) {
tmp = x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = y * (1.0 - x) tmp = 0 if y <= -3.4e-9: tmp = t_0 elif y <= 3.6e-78: tmp = x else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(y * Float64(1.0 - x)) tmp = 0.0 if (y <= -3.4e-9) tmp = t_0; elseif (y <= 3.6e-78) tmp = x; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = y * (1.0 - x); tmp = 0.0; if (y <= -3.4e-9) tmp = t_0; elseif (y <= 3.6e-78) tmp = x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(y * N[(1.0 - x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -3.4e-9], t$95$0, If[LessEqual[y, 3.6e-78], x, t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(1 - x\right)\\
\mathbf{if}\;y \leq -3.4 \cdot 10^{-9}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 3.6 \cdot 10^{-78}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -3.3999999999999998e-9 or 3.6000000000000002e-78 < y Initial program 100.0%
Taylor expanded in y around inf
sub-negN/A
mul-1-negN/A
*-lowering-*.f64N/A
mul-1-negN/A
sub-negN/A
--lowering--.f6492.2%
Simplified92.2%
if -3.3999999999999998e-9 < y < 3.6000000000000002e-78Initial program 100.0%
Taylor expanded in y around 0
Simplified75.1%
(FPCore (x y) :precision binary64 (if (<= y 3.2e-78) (- x (* x y)) (- y (* x y))))
double code(double x, double y) {
double tmp;
if (y <= 3.2e-78) {
tmp = x - (x * y);
} else {
tmp = y - (x * y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 3.2d-78) then
tmp = x - (x * y)
else
tmp = y - (x * y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 3.2e-78) {
tmp = x - (x * y);
} else {
tmp = y - (x * y);
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 3.2e-78: tmp = x - (x * y) else: tmp = y - (x * y) return tmp
function code(x, y) tmp = 0.0 if (y <= 3.2e-78) tmp = Float64(x - Float64(x * y)); else tmp = Float64(y - Float64(x * y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 3.2e-78) tmp = x - (x * y); else tmp = y - (x * y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 3.2e-78], N[(x - N[(x * y), $MachinePrecision]), $MachinePrecision], N[(y - N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 3.2 \cdot 10^{-78}:\\
\;\;\;\;x - x \cdot y\\
\mathbf{else}:\\
\;\;\;\;y - x \cdot y\\
\end{array}
\end{array}
if y < 3.2e-78Initial program 100.0%
Taylor expanded in x around inf
Simplified64.8%
if 3.2e-78 < y Initial program 100.0%
Taylor expanded in x around 0
Simplified87.2%
(FPCore (x y) :precision binary64 (if (<= y 3.6e-78) (- x (* x y)) (* y (- 1.0 x))))
double code(double x, double y) {
double tmp;
if (y <= 3.6e-78) {
tmp = x - (x * y);
} else {
tmp = y * (1.0 - x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 3.6d-78) then
tmp = x - (x * y)
else
tmp = y * (1.0d0 - x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 3.6e-78) {
tmp = x - (x * y);
} else {
tmp = y * (1.0 - x);
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 3.6e-78: tmp = x - (x * y) else: tmp = y * (1.0 - x) return tmp
function code(x, y) tmp = 0.0 if (y <= 3.6e-78) tmp = Float64(x - Float64(x * y)); else tmp = Float64(y * Float64(1.0 - x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 3.6e-78) tmp = x - (x * y); else tmp = y * (1.0 - x); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 3.6e-78], N[(x - N[(x * y), $MachinePrecision]), $MachinePrecision], N[(y * N[(1.0 - x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 3.6 \cdot 10^{-78}:\\
\;\;\;\;x - x \cdot y\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - x\right)\\
\end{array}
\end{array}
if y < 3.6000000000000002e-78Initial program 100.0%
Taylor expanded in x around inf
Simplified64.8%
if 3.6000000000000002e-78 < y Initial program 100.0%
Taylor expanded in y around inf
sub-negN/A
mul-1-negN/A
*-lowering-*.f64N/A
mul-1-negN/A
sub-negN/A
--lowering--.f6487.2%
Simplified87.2%
(FPCore (x y) :precision binary64 (if (<= y 3.6e-78) x y))
double code(double x, double y) {
double tmp;
if (y <= 3.6e-78) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 3.6d-78) then
tmp = x
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 3.6e-78) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 3.6e-78: tmp = x else: tmp = y return tmp
function code(x, y) tmp = 0.0 if (y <= 3.6e-78) tmp = x; else tmp = y; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 3.6e-78) tmp = x; else tmp = y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 3.6e-78], x, y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 3.6 \cdot 10^{-78}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if y < 3.6000000000000002e-78Initial program 100.0%
Taylor expanded in y around 0
Simplified53.9%
if 3.6000000000000002e-78 < y Initial program 100.0%
Taylor expanded in x around 0
Simplified52.8%
(FPCore (x y) :precision binary64 x)
double code(double x, double y) {
return x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x
end function
public static double code(double x, double y) {
return x;
}
def code(x, y): return x
function code(x, y) return x end
function tmp = code(x, y) tmp = x; end
code[x_, y_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in y around 0
Simplified40.1%
herbie shell --seed 2024160
(FPCore (x y)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, A"
:precision binary64
(- (+ x y) (* x y)))