
(FPCore (x y) :precision binary64 (+ (+ (* x x) y) y))
double code(double x, double y) {
return ((x * x) + y) + y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * x) + y) + y
end function
public static double code(double x, double y) {
return ((x * x) + y) + y;
}
def code(x, y): return ((x * x) + y) + y
function code(x, y) return Float64(Float64(Float64(x * x) + y) + y) end
function tmp = code(x, y) tmp = ((x * x) + y) + y; end
code[x_, y_] := N[(N[(N[(x * x), $MachinePrecision] + y), $MachinePrecision] + y), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot x + y\right) + y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ (+ (* x x) y) y))
double code(double x, double y) {
return ((x * x) + y) + y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * x) + y) + y
end function
public static double code(double x, double y) {
return ((x * x) + y) + y;
}
def code(x, y): return ((x * x) + y) + y
function code(x, y) return Float64(Float64(Float64(x * x) + y) + y) end
function tmp = code(x, y) tmp = ((x * x) + y) + y; end
code[x_, y_] := N[(N[(N[(x * x), $MachinePrecision] + y), $MachinePrecision] + y), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot x + y\right) + y
\end{array}
(FPCore (x y) :precision binary64 (+ (* x x) (* y 2.0)))
double code(double x, double y) {
return (x * x) + (y * 2.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * x) + (y * 2.0d0)
end function
public static double code(double x, double y) {
return (x * x) + (y * 2.0);
}
def code(x, y): return (x * x) + (y * 2.0)
function code(x, y) return Float64(Float64(x * x) + Float64(y * 2.0)) end
function tmp = code(x, y) tmp = (x * x) + (y * 2.0); end
code[x_, y_] := N[(N[(x * x), $MachinePrecision] + N[(y * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x + y \cdot 2
\end{array}
Initial program 100.0%
associate-+l+N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
count-2N/A
*-commutativeN/A
*-lowering-*.f64100.0%
Simplified100.0%
(FPCore (x y) :precision binary64 (if (<= (* x x) 6.1e-69) (+ y y) (+ (* x x) y)))
double code(double x, double y) {
double tmp;
if ((x * x) <= 6.1e-69) {
tmp = y + y;
} else {
tmp = (x * x) + y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x * x) <= 6.1d-69) then
tmp = y + y
else
tmp = (x * x) + y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x * x) <= 6.1e-69) {
tmp = y + y;
} else {
tmp = (x * x) + y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x * x) <= 6.1e-69: tmp = y + y else: tmp = (x * x) + y return tmp
function code(x, y) tmp = 0.0 if (Float64(x * x) <= 6.1e-69) tmp = Float64(y + y); else tmp = Float64(Float64(x * x) + y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x * x) <= 6.1e-69) tmp = y + y; else tmp = (x * x) + y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(x * x), $MachinePrecision], 6.1e-69], N[(y + y), $MachinePrecision], N[(N[(x * x), $MachinePrecision] + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 6.1 \cdot 10^{-69}:\\
\;\;\;\;y + y\\
\mathbf{else}:\\
\;\;\;\;x \cdot x + y\\
\end{array}
\end{array}
if (*.f64 x x) < 6.1000000000000003e-69Initial program 100.0%
Taylor expanded in x around 0
Simplified89.2%
if 6.1000000000000003e-69 < (*.f64 x x) Initial program 100.0%
Taylor expanded in x around inf
unpow2N/A
*-lowering-*.f6488.5%
Simplified88.5%
(FPCore (x y) :precision binary64 (if (<= (* x x) 6.5e-69) (+ y y) (* x x)))
double code(double x, double y) {
double tmp;
if ((x * x) <= 6.5e-69) {
tmp = y + y;
} else {
tmp = x * x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x * x) <= 6.5d-69) then
tmp = y + y
else
tmp = x * x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x * x) <= 6.5e-69) {
tmp = y + y;
} else {
tmp = x * x;
}
return tmp;
}
def code(x, y): tmp = 0 if (x * x) <= 6.5e-69: tmp = y + y else: tmp = x * x return tmp
function code(x, y) tmp = 0.0 if (Float64(x * x) <= 6.5e-69) tmp = Float64(y + y); else tmp = Float64(x * x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x * x) <= 6.5e-69) tmp = y + y; else tmp = x * x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(x * x), $MachinePrecision], 6.5e-69], N[(y + y), $MachinePrecision], N[(x * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 6.5 \cdot 10^{-69}:\\
\;\;\;\;y + y\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if (*.f64 x x) < 6.49999999999999951e-69Initial program 100.0%
Taylor expanded in x around 0
Simplified89.2%
if 6.49999999999999951e-69 < (*.f64 x x) Initial program 100.0%
associate-+l+N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
count-2N/A
*-commutativeN/A
*-lowering-*.f64100.0%
Simplified100.0%
Taylor expanded in x around inf
unpow2N/A
*-lowering-*.f6486.7%
Simplified86.7%
(FPCore (x y) :precision binary64 (if (<= (* x x) 1.25e-212) y (* x x)))
double code(double x, double y) {
double tmp;
if ((x * x) <= 1.25e-212) {
tmp = y;
} else {
tmp = x * x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x * x) <= 1.25d-212) then
tmp = y
else
tmp = x * x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x * x) <= 1.25e-212) {
tmp = y;
} else {
tmp = x * x;
}
return tmp;
}
def code(x, y): tmp = 0 if (x * x) <= 1.25e-212: tmp = y else: tmp = x * x return tmp
function code(x, y) tmp = 0.0 if (Float64(x * x) <= 1.25e-212) tmp = y; else tmp = Float64(x * x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x * x) <= 1.25e-212) tmp = y; else tmp = x * x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(x * x), $MachinePrecision], 1.25e-212], y, N[(x * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 1.25 \cdot 10^{-212}:\\
\;\;\;\;y\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if (*.f64 x x) < 1.25000000000000011e-212Initial program 100.0%
Taylor expanded in x around inf
unpow2N/A
*-lowering-*.f6419.6%
Simplified19.6%
Taylor expanded in x around 0
Simplified18.6%
if 1.25000000000000011e-212 < (*.f64 x x) Initial program 100.0%
associate-+l+N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
count-2N/A
*-commutativeN/A
*-lowering-*.f64100.0%
Simplified100.0%
Taylor expanded in x around inf
unpow2N/A
*-lowering-*.f6475.1%
Simplified75.1%
(FPCore (x y) :precision binary64 y)
double code(double x, double y) {
return y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y
end function
public static double code(double x, double y) {
return y;
}
def code(x, y): return y
function code(x, y) return y end
function tmp = code(x, y) tmp = y; end
code[x_, y_] := y
\begin{array}{l}
\\
y
\end{array}
Initial program 100.0%
Taylor expanded in x around inf
unpow2N/A
*-lowering-*.f6457.1%
Simplified57.1%
Taylor expanded in x around 0
Simplified11.1%
(FPCore (x y) :precision binary64 (+ (+ y y) (* x x)))
double code(double x, double y) {
return (y + y) + (x * x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y + y) + (x * x)
end function
public static double code(double x, double y) {
return (y + y) + (x * x);
}
def code(x, y): return (y + y) + (x * x)
function code(x, y) return Float64(Float64(y + y) + Float64(x * x)) end
function tmp = code(x, y) tmp = (y + y) + (x * x); end
code[x_, y_] := N[(N[(y + y), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(y + y\right) + x \cdot x
\end{array}
herbie shell --seed 2024160
(FPCore (x y)
:name "Data.Random.Distribution.Normal:normalTail from random-fu-0.2.6.2"
:precision binary64
:alt
(! :herbie-platform default (+ (+ y y) (* x x)))
(+ (+ (* x x) y) y))