
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ a (* 3.0 b))) (t_2 (* 2.0 (sqrt x))))
(if (<= (- (* t_2 (cos (- y (/ (* z t) 3.0)))) t_1) 1e+271)
(-
(*
t_2
(fma
(sin (* t (/ z 3.0)))
(sin y)
(* (cos y) (cos (* (* z t) 0.3333333333333333)))))
t_1)
(- (* 2.0 (pow (pow x 0.25) 2.0)) (/ (/ a b) 3.0)))))assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double t_2 = 2.0 * sqrt(x);
double tmp;
if (((t_2 * cos((y - ((z * t) / 3.0)))) - t_1) <= 1e+271) {
tmp = (t_2 * fma(sin((t * (z / 3.0))), sin(y), (cos(y) * cos(((z * t) * 0.3333333333333333))))) - t_1;
} else {
tmp = (2.0 * pow(pow(x, 0.25), 2.0)) - ((a / b) / 3.0);
}
return tmp;
}
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) t_1 = Float64(a / Float64(3.0 * b)) t_2 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (Float64(Float64(t_2 * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - t_1) <= 1e+271) tmp = Float64(Float64(t_2 * fma(sin(Float64(t * Float64(z / 3.0))), sin(y), Float64(cos(y) * cos(Float64(Float64(z * t) * 0.3333333333333333))))) - t_1); else tmp = Float64(Float64(2.0 * ((x ^ 0.25) ^ 2.0)) - Float64(Float64(a / b) / 3.0)); end return tmp end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(t$95$2 * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$1), $MachinePrecision], 1e+271], N[(N[(t$95$2 * N[(N[Sin[N[(t * N[(z / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Sin[y], $MachinePrecision] + N[(N[Cos[y], $MachinePrecision] * N[Cos[N[(N[(z * t), $MachinePrecision] * 0.3333333333333333), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - t$95$1), $MachinePrecision], N[(N[(2.0 * N[Power[N[Power[x, 0.25], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\begin{array}{l}
t_1 := \frac{a}{3 \cdot b}\\
t_2 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;t\_2 \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - t\_1 \leq 10^{+271}:\\
\;\;\;\;t\_2 \cdot \mathsf{fma}\left(\sin \left(t \cdot \frac{z}{3}\right), \sin y, \cos y \cdot \cos \left(\left(z \cdot t\right) \cdot 0.3333333333333333\right)\right) - t\_1\\
\mathbf{else}:\\
\;\;\;\;2 \cdot {\left({x}^{0.25}\right)}^{2} - \frac{\frac{a}{b}}{3}\\
\end{array}
\end{array}
if (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) (/.f64 a (*.f64 b #s(literal 3 binary64)))) < 9.99999999999999953e270Initial program 75.9%
cos-diffN/A
+-commutativeN/A
*-commutativeN/A
fma-defineN/A
fma-lowering-fma.f64N/A
sin-lowering-sin.f64N/A
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
sin-lowering-sin.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
cos-lowering-cos.f64N/A
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f6478.2%
Applied egg-rr78.2%
Taylor expanded in t around inf
cos-lowering-cos.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6478.4%
Simplified78.4%
if 9.99999999999999953e270 < (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) (/.f64 a (*.f64 b #s(literal 3 binary64)))) Initial program 31.7%
Taylor expanded in z around 0
cos-lowering-cos.f6463.5%
Simplified63.5%
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f6463.5%
Applied egg-rr63.5%
pow1/2N/A
rem-exp-logN/A
sqr-powN/A
pow2N/A
pow-lowering-pow.f64N/A
rem-square-sqrtN/A
rem-exp-logN/A
rem-exp-logN/A
pow-lowering-pow.f64N/A
rem-exp-logN/A
rem-exp-logN/A
rem-square-sqrtN/A
rem-exp-logN/A
metadata-eval63.5%
Applied egg-rr63.5%
Taylor expanded in y around 0
Simplified65.1%
Final simplification76.1%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ a (* 3.0 b))) (t_2 (* 2.0 (sqrt x))) (t_3 (* t (/ z 3.0))))
(if (<= (- (* t_2 (cos (- y (/ (* z t) 3.0)))) t_1) 1e+271)
(- (* t_2 (fma (cos t_3) (cos y) (* (sin t_3) (sin y)))) t_1)
(- (* 2.0 (pow (pow x 0.25) 2.0)) (/ (/ a b) 3.0)))))assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double t_2 = 2.0 * sqrt(x);
double t_3 = t * (z / 3.0);
double tmp;
if (((t_2 * cos((y - ((z * t) / 3.0)))) - t_1) <= 1e+271) {
tmp = (t_2 * fma(cos(t_3), cos(y), (sin(t_3) * sin(y)))) - t_1;
} else {
tmp = (2.0 * pow(pow(x, 0.25), 2.0)) - ((a / b) / 3.0);
}
return tmp;
}
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) t_1 = Float64(a / Float64(3.0 * b)) t_2 = Float64(2.0 * sqrt(x)) t_3 = Float64(t * Float64(z / 3.0)) tmp = 0.0 if (Float64(Float64(t_2 * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - t_1) <= 1e+271) tmp = Float64(Float64(t_2 * fma(cos(t_3), cos(y), Float64(sin(t_3) * sin(y)))) - t_1); else tmp = Float64(Float64(2.0 * ((x ^ 0.25) ^ 2.0)) - Float64(Float64(a / b) / 3.0)); end return tmp end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(t * N[(z / 3.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(t$95$2 * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$1), $MachinePrecision], 1e+271], N[(N[(t$95$2 * N[(N[Cos[t$95$3], $MachinePrecision] * N[Cos[y], $MachinePrecision] + N[(N[Sin[t$95$3], $MachinePrecision] * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - t$95$1), $MachinePrecision], N[(N[(2.0 * N[Power[N[Power[x, 0.25], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\begin{array}{l}
t_1 := \frac{a}{3 \cdot b}\\
t_2 := 2 \cdot \sqrt{x}\\
t_3 := t \cdot \frac{z}{3}\\
\mathbf{if}\;t\_2 \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - t\_1 \leq 10^{+271}:\\
\;\;\;\;t\_2 \cdot \mathsf{fma}\left(\cos t\_3, \cos y, \sin t\_3 \cdot \sin y\right) - t\_1\\
\mathbf{else}:\\
\;\;\;\;2 \cdot {\left({x}^{0.25}\right)}^{2} - \frac{\frac{a}{b}}{3}\\
\end{array}
\end{array}
if (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) (/.f64 a (*.f64 b #s(literal 3 binary64)))) < 9.99999999999999953e270Initial program 75.9%
cos-diffN/A
*-commutativeN/A
fma-defineN/A
fma-lowering-fma.f64N/A
cos-lowering-cos.f64N/A
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
cos-lowering-cos.f64N/A
*-lowering-*.f64N/A
sin-lowering-sin.f64N/A
sin-lowering-sin.f64N/A
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f6478.2%
Applied egg-rr78.2%
if 9.99999999999999953e270 < (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) (/.f64 a (*.f64 b #s(literal 3 binary64)))) Initial program 31.7%
Taylor expanded in z around 0
cos-lowering-cos.f6463.5%
Simplified63.5%
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f6463.5%
Applied egg-rr63.5%
pow1/2N/A
rem-exp-logN/A
sqr-powN/A
pow2N/A
pow-lowering-pow.f64N/A
rem-square-sqrtN/A
rem-exp-logN/A
rem-exp-logN/A
pow-lowering-pow.f64N/A
rem-exp-logN/A
rem-exp-logN/A
rem-square-sqrtN/A
rem-exp-logN/A
metadata-eval63.5%
Applied egg-rr63.5%
Taylor expanded in y around 0
Simplified65.1%
Final simplification75.9%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* t (/ z 3.0))) (t_2 (/ a (* 3.0 b))) (t_3 (* 2.0 (sqrt x))))
(if (<= (- (* t_3 (cos (- y (/ (* z t) 3.0)))) t_2) 1e+271)
(- (* t_3 (+ (* (sin t_1) (sin y)) (* (cos y) (cos t_1)))) t_2)
(- (* 2.0 (pow (pow x 0.25) 2.0)) (/ (/ a b) 3.0)))))assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = t * (z / 3.0);
double t_2 = a / (3.0 * b);
double t_3 = 2.0 * sqrt(x);
double tmp;
if (((t_3 * cos((y - ((z * t) / 3.0)))) - t_2) <= 1e+271) {
tmp = (t_3 * ((sin(t_1) * sin(y)) + (cos(y) * cos(t_1)))) - t_2;
} else {
tmp = (2.0 * pow(pow(x, 0.25), 2.0)) - ((a / b) / 3.0);
}
return tmp;
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = t * (z / 3.0d0)
t_2 = a / (3.0d0 * b)
t_3 = 2.0d0 * sqrt(x)
if (((t_3 * cos((y - ((z * t) / 3.0d0)))) - t_2) <= 1d+271) then
tmp = (t_3 * ((sin(t_1) * sin(y)) + (cos(y) * cos(t_1)))) - t_2
else
tmp = (2.0d0 * ((x ** 0.25d0) ** 2.0d0)) - ((a / b) / 3.0d0)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = t * (z / 3.0);
double t_2 = a / (3.0 * b);
double t_3 = 2.0 * Math.sqrt(x);
double tmp;
if (((t_3 * Math.cos((y - ((z * t) / 3.0)))) - t_2) <= 1e+271) {
tmp = (t_3 * ((Math.sin(t_1) * Math.sin(y)) + (Math.cos(y) * Math.cos(t_1)))) - t_2;
} else {
tmp = (2.0 * Math.pow(Math.pow(x, 0.25), 2.0)) - ((a / b) / 3.0);
}
return tmp;
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): t_1 = t * (z / 3.0) t_2 = a / (3.0 * b) t_3 = 2.0 * math.sqrt(x) tmp = 0 if ((t_3 * math.cos((y - ((z * t) / 3.0)))) - t_2) <= 1e+271: tmp = (t_3 * ((math.sin(t_1) * math.sin(y)) + (math.cos(y) * math.cos(t_1)))) - t_2 else: tmp = (2.0 * math.pow(math.pow(x, 0.25), 2.0)) - ((a / b) / 3.0) return tmp
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) t_1 = Float64(t * Float64(z / 3.0)) t_2 = Float64(a / Float64(3.0 * b)) t_3 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (Float64(Float64(t_3 * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - t_2) <= 1e+271) tmp = Float64(Float64(t_3 * Float64(Float64(sin(t_1) * sin(y)) + Float64(cos(y) * cos(t_1)))) - t_2); else tmp = Float64(Float64(2.0 * ((x ^ 0.25) ^ 2.0)) - Float64(Float64(a / b) / 3.0)); end return tmp end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp_2 = code(x, y, z, t, a, b)
t_1 = t * (z / 3.0);
t_2 = a / (3.0 * b);
t_3 = 2.0 * sqrt(x);
tmp = 0.0;
if (((t_3 * cos((y - ((z * t) / 3.0)))) - t_2) <= 1e+271)
tmp = (t_3 * ((sin(t_1) * sin(y)) + (cos(y) * cos(t_1)))) - t_2;
else
tmp = (2.0 * ((x ^ 0.25) ^ 2.0)) - ((a / b) / 3.0);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(t * N[(z / 3.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(t$95$3 * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], 1e+271], N[(N[(t$95$3 * N[(N[(N[Sin[t$95$1], $MachinePrecision] * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(N[Cos[y], $MachinePrecision] * N[Cos[t$95$1], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(2.0 * N[Power[N[Power[x, 0.25], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\begin{array}{l}
t_1 := t \cdot \frac{z}{3}\\
t_2 := \frac{a}{3 \cdot b}\\
t_3 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;t\_3 \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - t\_2 \leq 10^{+271}:\\
\;\;\;\;t\_3 \cdot \left(\sin t\_1 \cdot \sin y + \cos y \cdot \cos t\_1\right) - t\_2\\
\mathbf{else}:\\
\;\;\;\;2 \cdot {\left({x}^{0.25}\right)}^{2} - \frac{\frac{a}{b}}{3}\\
\end{array}
\end{array}
if (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) (/.f64 a (*.f64 b #s(literal 3 binary64)))) < 9.99999999999999953e270Initial program 75.9%
cos-diffN/A
+-commutativeN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
sin-lowering-sin.f64N/A
sin-lowering-sin.f64N/A
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
cos-lowering-cos.f64N/A
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f6478.2%
Applied egg-rr78.2%
if 9.99999999999999953e270 < (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) (/.f64 a (*.f64 b #s(literal 3 binary64)))) Initial program 31.7%
Taylor expanded in z around 0
cos-lowering-cos.f6463.5%
Simplified63.5%
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f6463.5%
Applied egg-rr63.5%
pow1/2N/A
rem-exp-logN/A
sqr-powN/A
pow2N/A
pow-lowering-pow.f64N/A
rem-square-sqrtN/A
rem-exp-logN/A
rem-exp-logN/A
pow-lowering-pow.f64N/A
rem-exp-logN/A
rem-exp-logN/A
rem-square-sqrtN/A
rem-exp-logN/A
metadata-eval63.5%
Applied egg-rr63.5%
Taylor expanded in y around 0
Simplified65.1%
Final simplification75.9%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ a (* 3.0 b))) (t_2 (- (* 2.0 (sqrt x)) t_1)))
(if (<= t_1 -4e-67)
t_2
(if (<= t_1 5e-142)
(* 2.0 (* (sqrt x) (cos (- (* t (* z 0.3333333333333333)) y))))
t_2))))assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double t_2 = (2.0 * sqrt(x)) - t_1;
double tmp;
if (t_1 <= -4e-67) {
tmp = t_2;
} else if (t_1 <= 5e-142) {
tmp = 2.0 * (sqrt(x) * cos(((t * (z * 0.3333333333333333)) - y)));
} else {
tmp = t_2;
}
return tmp;
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = a / (3.0d0 * b)
t_2 = (2.0d0 * sqrt(x)) - t_1
if (t_1 <= (-4d-67)) then
tmp = t_2
else if (t_1 <= 5d-142) then
tmp = 2.0d0 * (sqrt(x) * cos(((t * (z * 0.3333333333333333d0)) - y)))
else
tmp = t_2
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double t_2 = (2.0 * Math.sqrt(x)) - t_1;
double tmp;
if (t_1 <= -4e-67) {
tmp = t_2;
} else if (t_1 <= 5e-142) {
tmp = 2.0 * (Math.sqrt(x) * Math.cos(((t * (z * 0.3333333333333333)) - y)));
} else {
tmp = t_2;
}
return tmp;
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): t_1 = a / (3.0 * b) t_2 = (2.0 * math.sqrt(x)) - t_1 tmp = 0 if t_1 <= -4e-67: tmp = t_2 elif t_1 <= 5e-142: tmp = 2.0 * (math.sqrt(x) * math.cos(((t * (z * 0.3333333333333333)) - y))) else: tmp = t_2 return tmp
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) t_1 = Float64(a / Float64(3.0 * b)) t_2 = Float64(Float64(2.0 * sqrt(x)) - t_1) tmp = 0.0 if (t_1 <= -4e-67) tmp = t_2; elseif (t_1 <= 5e-142) tmp = Float64(2.0 * Float64(sqrt(x) * cos(Float64(Float64(t * Float64(z * 0.3333333333333333)) - y)))); else tmp = t_2; end return tmp end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp_2 = code(x, y, z, t, a, b)
t_1 = a / (3.0 * b);
t_2 = (2.0 * sqrt(x)) - t_1;
tmp = 0.0;
if (t_1 <= -4e-67)
tmp = t_2;
elseif (t_1 <= 5e-142)
tmp = 2.0 * (sqrt(x) * cos(((t * (z * 0.3333333333333333)) - y)));
else
tmp = t_2;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - t$95$1), $MachinePrecision]}, If[LessEqual[t$95$1, -4e-67], t$95$2, If[LessEqual[t$95$1, 5e-142], N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * N[Cos[N[(N[(t * N[(z * 0.3333333333333333), $MachinePrecision]), $MachinePrecision] - y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\begin{array}{l}
t_1 := \frac{a}{3 \cdot b}\\
t_2 := 2 \cdot \sqrt{x} - t\_1\\
\mathbf{if}\;t\_1 \leq -4 \cdot 10^{-67}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-142}:\\
\;\;\;\;2 \cdot \left(\sqrt{x} \cdot \cos \left(t \cdot \left(z \cdot 0.3333333333333333\right) - y\right)\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -3.99999999999999977e-67 or 5.0000000000000002e-142 < (/.f64 a (*.f64 b #s(literal 3 binary64))) Initial program 74.4%
Taylor expanded in z around 0
cos-lowering-cos.f6483.2%
Simplified83.2%
Taylor expanded in y around 0
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6478.1%
Simplified78.1%
if -3.99999999999999977e-67 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 5.0000000000000002e-142Initial program 58.3%
Taylor expanded in x around inf
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
sub-negN/A
remove-double-negN/A
mul-1-negN/A
distribute-neg-inN/A
cos-negN/A
cos-lowering-cos.f64N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
--lowering--.f64N/A
*-commutativeN/A
associate-*l*N/A
metadata-evalN/A
distribute-rgt-neg-inN/A
*-commutativeN/A
distribute-lft-neg-inN/A
metadata-evalN/A
*-lowering-*.f64N/A
*-lowering-*.f6457.3%
Simplified57.3%
Final simplification70.2%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ a (* 3.0 b))) (t_2 (- (* 2.0 (sqrt x)) t_1)))
(if (<= t_1 -5e-66)
t_2
(if (<= t_1 5e-110) (* (sqrt x) (* 2.0 (cos y))) t_2))))assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double t_2 = (2.0 * sqrt(x)) - t_1;
double tmp;
if (t_1 <= -5e-66) {
tmp = t_2;
} else if (t_1 <= 5e-110) {
tmp = sqrt(x) * (2.0 * cos(y));
} else {
tmp = t_2;
}
return tmp;
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = a / (3.0d0 * b)
t_2 = (2.0d0 * sqrt(x)) - t_1
if (t_1 <= (-5d-66)) then
tmp = t_2
else if (t_1 <= 5d-110) then
tmp = sqrt(x) * (2.0d0 * cos(y))
else
tmp = t_2
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double t_2 = (2.0 * Math.sqrt(x)) - t_1;
double tmp;
if (t_1 <= -5e-66) {
tmp = t_2;
} else if (t_1 <= 5e-110) {
tmp = Math.sqrt(x) * (2.0 * Math.cos(y));
} else {
tmp = t_2;
}
return tmp;
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): t_1 = a / (3.0 * b) t_2 = (2.0 * math.sqrt(x)) - t_1 tmp = 0 if t_1 <= -5e-66: tmp = t_2 elif t_1 <= 5e-110: tmp = math.sqrt(x) * (2.0 * math.cos(y)) else: tmp = t_2 return tmp
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) t_1 = Float64(a / Float64(3.0 * b)) t_2 = Float64(Float64(2.0 * sqrt(x)) - t_1) tmp = 0.0 if (t_1 <= -5e-66) tmp = t_2; elseif (t_1 <= 5e-110) tmp = Float64(sqrt(x) * Float64(2.0 * cos(y))); else tmp = t_2; end return tmp end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp_2 = code(x, y, z, t, a, b)
t_1 = a / (3.0 * b);
t_2 = (2.0 * sqrt(x)) - t_1;
tmp = 0.0;
if (t_1 <= -5e-66)
tmp = t_2;
elseif (t_1 <= 5e-110)
tmp = sqrt(x) * (2.0 * cos(y));
else
tmp = t_2;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - t$95$1), $MachinePrecision]}, If[LessEqual[t$95$1, -5e-66], t$95$2, If[LessEqual[t$95$1, 5e-110], N[(N[Sqrt[x], $MachinePrecision] * N[(2.0 * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\begin{array}{l}
t_1 := \frac{a}{3 \cdot b}\\
t_2 := 2 \cdot \sqrt{x} - t\_1\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{-66}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-110}:\\
\;\;\;\;\sqrt{x} \cdot \left(2 \cdot \cos y\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -4.99999999999999962e-66 or 5e-110 < (/.f64 a (*.f64 b #s(literal 3 binary64))) Initial program 75.4%
Taylor expanded in z around 0
cos-lowering-cos.f6484.3%
Simplified84.3%
Taylor expanded in y around 0
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6479.0%
Simplified79.0%
if -4.99999999999999962e-66 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 5e-110Initial program 57.9%
Taylor expanded in z around 0
cos-lowering-cos.f6457.6%
Simplified57.6%
Taylor expanded in x around inf
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f6456.3%
Simplified56.3%
Final simplification69.9%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos y)) (/ a (* 3.0 b))))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos(y)) - (a / (3.0 * b));
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos(y)) - (a / (3.0d0 * b))
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos(y)) - (a / (3.0 * b));
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos(y)) - (a / (3.0 * b))
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(y)) - Float64(a / Float64(3.0 * b))) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = ((2.0 * sqrt(x)) * cos(y)) - (a / (3.0 * b));
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{3 \cdot b}
\end{array}
Initial program 68.3%
Taylor expanded in z around 0
cos-lowering-cos.f6473.5%
Simplified73.5%
Final simplification73.5%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ a (* 3.0 b))))
(if (<= t_1 -1e-101)
(* (/ a b) -0.3333333333333333)
(if (<= t_1 2e-42)
(* (sqrt x) (- 2.0 (* y y)))
(* a (/ -0.3333333333333333 b))))))assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double tmp;
if (t_1 <= -1e-101) {
tmp = (a / b) * -0.3333333333333333;
} else if (t_1 <= 2e-42) {
tmp = sqrt(x) * (2.0 - (y * y));
} else {
tmp = a * (-0.3333333333333333 / b);
}
return tmp;
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = a / (3.0d0 * b)
if (t_1 <= (-1d-101)) then
tmp = (a / b) * (-0.3333333333333333d0)
else if (t_1 <= 2d-42) then
tmp = sqrt(x) * (2.0d0 - (y * y))
else
tmp = a * ((-0.3333333333333333d0) / b)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double tmp;
if (t_1 <= -1e-101) {
tmp = (a / b) * -0.3333333333333333;
} else if (t_1 <= 2e-42) {
tmp = Math.sqrt(x) * (2.0 - (y * y));
} else {
tmp = a * (-0.3333333333333333 / b);
}
return tmp;
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): t_1 = a / (3.0 * b) tmp = 0 if t_1 <= -1e-101: tmp = (a / b) * -0.3333333333333333 elif t_1 <= 2e-42: tmp = math.sqrt(x) * (2.0 - (y * y)) else: tmp = a * (-0.3333333333333333 / b) return tmp
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) t_1 = Float64(a / Float64(3.0 * b)) tmp = 0.0 if (t_1 <= -1e-101) tmp = Float64(Float64(a / b) * -0.3333333333333333); elseif (t_1 <= 2e-42) tmp = Float64(sqrt(x) * Float64(2.0 - Float64(y * y))); else tmp = Float64(a * Float64(-0.3333333333333333 / b)); end return tmp end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp_2 = code(x, y, z, t, a, b)
t_1 = a / (3.0 * b);
tmp = 0.0;
if (t_1 <= -1e-101)
tmp = (a / b) * -0.3333333333333333;
elseif (t_1 <= 2e-42)
tmp = sqrt(x) * (2.0 - (y * y));
else
tmp = a * (-0.3333333333333333 / b);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-101], N[(N[(a / b), $MachinePrecision] * -0.3333333333333333), $MachinePrecision], If[LessEqual[t$95$1, 2e-42], N[(N[Sqrt[x], $MachinePrecision] * N[(2.0 - N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(a * N[(-0.3333333333333333 / b), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\begin{array}{l}
t_1 := \frac{a}{3 \cdot b}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-101}:\\
\;\;\;\;\frac{a}{b} \cdot -0.3333333333333333\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-42}:\\
\;\;\;\;\sqrt{x} \cdot \left(2 - y \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;a \cdot \frac{-0.3333333333333333}{b}\\
\end{array}
\end{array}
if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -1.00000000000000005e-101Initial program 71.9%
Taylor expanded in a around inf
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f6468.8%
Simplified68.8%
if -1.00000000000000005e-101 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 2.00000000000000008e-42Initial program 57.2%
Taylor expanded in z around 0
cos-lowering-cos.f6457.2%
Simplified57.2%
Taylor expanded in y around 0
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
--lowering--.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
*-commutativeN/A
unpow2N/A
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6436.7%
Simplified36.7%
Taylor expanded in a around 0
*-commutativeN/A
distribute-lft-out--N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
--lowering--.f64N/A
unpow2N/A
*-lowering-*.f6434.8%
Simplified34.8%
if 2.00000000000000008e-42 < (/.f64 a (*.f64 b #s(literal 3 binary64))) Initial program 81.2%
Taylor expanded in a around inf
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f6478.5%
Simplified78.5%
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f6478.5%
Applied egg-rr78.5%
Final simplification57.4%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (- (* 2.0 (sqrt x)) (/ a (* 3.0 b))))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * sqrt(x)) - (a / (3.0 * b));
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (2.0d0 * sqrt(x)) - (a / (3.0d0 * b))
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * Math.sqrt(x)) - (a / (3.0 * b));
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return (2.0 * math.sqrt(x)) - (a / (3.0 * b))
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(Float64(2.0 * sqrt(x)) - Float64(a / Float64(3.0 * b))) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = (2.0 * sqrt(x)) - (a / (3.0 * b));
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
2 \cdot \sqrt{x} - \frac{a}{3 \cdot b}
\end{array}
Initial program 68.3%
Taylor expanded in z around 0
cos-lowering-cos.f6473.5%
Simplified73.5%
Taylor expanded in y around 0
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6462.0%
Simplified62.0%
Final simplification62.0%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (/ a (* b -3.0)))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return a / (b * -3.0);
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = a / (b * (-3.0d0))
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return a / (b * -3.0);
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return a / (b * -3.0)
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(a / Float64(b * -3.0)) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = a / (b * -3.0);
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(a / N[(b * -3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\frac{a}{b \cdot -3}
\end{array}
Initial program 68.3%
Taylor expanded in a around inf
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f6445.2%
Simplified45.2%
*-commutativeN/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f6445.2%
Applied egg-rr45.2%
clear-numN/A
associate-/r/N/A
clear-numN/A
metadata-evalN/A
distribute-rgt-neg-inN/A
metadata-evalN/A
div-invN/A
associate-/r*N/A
distribute-neg-frac2N/A
/-lowering-/.f64N/A
distribute-rgt-neg-inN/A
*-lowering-*.f64N/A
metadata-eval45.2%
Applied egg-rr45.2%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (* (/ a b) -0.3333333333333333))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return (a / b) * -0.3333333333333333;
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (a / b) * (-0.3333333333333333d0)
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return (a / b) * -0.3333333333333333;
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return (a / b) * -0.3333333333333333
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(Float64(a / b) * -0.3333333333333333) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = (a / b) * -0.3333333333333333;
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(a / b), $MachinePrecision] * -0.3333333333333333), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\frac{a}{b} \cdot -0.3333333333333333
\end{array}
Initial program 68.3%
Taylor expanded in a around inf
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f6445.2%
Simplified45.2%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (* a (/ -0.3333333333333333 b)))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return a * (-0.3333333333333333 / b);
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = a * ((-0.3333333333333333d0) / b)
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return a * (-0.3333333333333333 / b);
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return a * (-0.3333333333333333 / b)
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(a * Float64(-0.3333333333333333 / b)) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = a * (-0.3333333333333333 / b);
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(a * N[(-0.3333333333333333 / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
a \cdot \frac{-0.3333333333333333}{b}
\end{array}
Initial program 68.3%
Taylor expanded in a around inf
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f6445.2%
Simplified45.2%
associate-*l/N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f6445.2%
Applied egg-rr45.2%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (/ 0.3333333333333333 z) t))
(t_2 (/ (/ a 3.0) b))
(t_3 (* 2.0 (sqrt x))))
(if (< z -1.3793337487235141e+129)
(- (* t_3 (cos (- (/ 1.0 y) t_1))) t_2)
(if (< z 3.516290613555987e+106)
(- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) t_2)
(- (* (cos (- y t_1)) t_3) (/ (/ a b) 3.0))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (0.3333333333333333d0 / z) / t
t_2 = (a / 3.0d0) / b
t_3 = 2.0d0 * sqrt(x)
if (z < (-1.3793337487235141d+129)) then
tmp = (t_3 * cos(((1.0d0 / y) - t_1))) - t_2
else if (z < 3.516290613555987d+106) then
tmp = ((sqrt(x) * 2.0d0) * cos((y - ((t / 3.0d0) * z)))) - t_2
else
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * Math.sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * Math.cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((Math.sqrt(x) * 2.0) * Math.cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (Math.cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (0.3333333333333333 / z) / t t_2 = (a / 3.0) / b t_3 = 2.0 * math.sqrt(x) tmp = 0 if z < -1.3793337487235141e+129: tmp = (t_3 * math.cos(((1.0 / y) - t_1))) - t_2 elif z < 3.516290613555987e+106: tmp = ((math.sqrt(x) * 2.0) * math.cos((y - ((t / 3.0) * z)))) - t_2 else: tmp = (math.cos((y - t_1)) * t_3) - ((a / b) / 3.0) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(0.3333333333333333 / z) / t) t_2 = Float64(Float64(a / 3.0) / b) t_3 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (z < -1.3793337487235141e+129) tmp = Float64(Float64(t_3 * cos(Float64(Float64(1.0 / y) - t_1))) - t_2); elseif (z < 3.516290613555987e+106) tmp = Float64(Float64(Float64(sqrt(x) * 2.0) * cos(Float64(y - Float64(Float64(t / 3.0) * z)))) - t_2); else tmp = Float64(Float64(cos(Float64(y - t_1)) * t_3) - Float64(Float64(a / b) / 3.0)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (0.3333333333333333 / z) / t; t_2 = (a / 3.0) / b; t_3 = 2.0 * sqrt(x); tmp = 0.0; if (z < -1.3793337487235141e+129) tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2; elseif (z < 3.516290613555987e+106) tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2; else tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(0.3333333333333333 / z), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]}, Block[{t$95$3 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[Less[z, -1.3793337487235141e+129], N[(N[(t$95$3 * N[Cos[N[(N[(1.0 / y), $MachinePrecision] - t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], If[Less[z, 3.516290613555987e+106], N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[N[(y - N[(N[(t / 3.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(N[Cos[N[(y - t$95$1), $MachinePrecision]], $MachinePrecision] * t$95$3), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\
t_2 := \frac{\frac{a}{3}}{b}\\
t_3 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\
\;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\
\mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\
\;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\
\mathbf{else}:\\
\;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\
\end{array}
\end{array}
herbie shell --seed 2024160
(FPCore (x y z t a b)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, K"
:precision binary64
:alt
(! :herbie-platform default (if (< z -1379333748723514100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* 2 (sqrt x)) (cos (- (/ 1 y) (/ (/ 3333333333333333/10000000000000000 z) t)))) (/ (/ a 3) b)) (if (< z 35162906135559870000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* (sqrt x) 2) (cos (- y (* (/ t 3) z)))) (/ (/ a 3) b)) (- (* (cos (- y (/ (/ 3333333333333333/10000000000000000 z) t))) (* 2 (sqrt x))) (/ (/ a b) 3)))))
(- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))