
(FPCore (x y z) :precision binary64 (- x (* (* y 4.0) z)))
double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - ((y * 4.0d0) * z)
end function
public static double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
def code(x, y, z): return x - ((y * 4.0) * z)
function code(x, y, z) return Float64(x - Float64(Float64(y * 4.0) * z)) end
function tmp = code(x, y, z) tmp = x - ((y * 4.0) * z); end
code[x_, y_, z_] := N[(x - N[(N[(y * 4.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \left(y \cdot 4\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- x (* (* y 4.0) z)))
double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - ((y * 4.0d0) * z)
end function
public static double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
def code(x, y, z): return x - ((y * 4.0) * z)
function code(x, y, z) return Float64(x - Float64(Float64(y * 4.0) * z)) end
function tmp = code(x, y, z) tmp = x - ((y * 4.0) * z); end
code[x_, y_, z_] := N[(x - N[(N[(y * 4.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \left(y \cdot 4\right) \cdot z
\end{array}
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (fma (* -4.0 z) y x))
assert(x < y && y < z);
double code(double x, double y, double z) {
return fma((-4.0 * z), y, x);
}
x, y, z = sort([x, y, z]) function code(x, y, z) return fma(Float64(-4.0 * z), y, x) end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(N[(-4.0 * z), $MachinePrecision] * y + x), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\mathsf{fma}\left(-4 \cdot z, y, x\right)
\end{array}
Initial program 100.0%
sub-negN/A
+-lowering-+.f64N/A
*-commutativeN/A
associate-*l*N/A
distribute-lft-neg-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
metadata-evalN/A
*-commutativeN/A
*-lowering-*.f64100.0%
Simplified100.0%
+-commutativeN/A
*-commutativeN/A
associate-*r*N/A
fma-defineN/A
fma-lowering-fma.f64N/A
*-lowering-*.f6499.6%
Applied egg-rr99.6%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (let* ((t_0 (* -4.0 (* z y)))) (if (<= z -1.56e-21) t_0 (if (<= z 4.6e-44) x t_0))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double t_0 = -4.0 * (z * y);
double tmp;
if (z <= -1.56e-21) {
tmp = t_0;
} else if (z <= 4.6e-44) {
tmp = x;
} else {
tmp = t_0;
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (-4.0d0) * (z * y)
if (z <= (-1.56d-21)) then
tmp = t_0
else if (z <= 4.6d-44) then
tmp = x
else
tmp = t_0
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double t_0 = -4.0 * (z * y);
double tmp;
if (z <= -1.56e-21) {
tmp = t_0;
} else if (z <= 4.6e-44) {
tmp = x;
} else {
tmp = t_0;
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): t_0 = -4.0 * (z * y) tmp = 0 if z <= -1.56e-21: tmp = t_0 elif z <= 4.6e-44: tmp = x else: tmp = t_0 return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) t_0 = Float64(-4.0 * Float64(z * y)) tmp = 0.0 if (z <= -1.56e-21) tmp = t_0; elseif (z <= 4.6e-44) tmp = x; else tmp = t_0; end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
t_0 = -4.0 * (z * y);
tmp = 0.0;
if (z <= -1.56e-21)
tmp = t_0;
elseif (z <= 4.6e-44)
tmp = x;
else
tmp = t_0;
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function.
code[x_, y_, z_] := Block[{t$95$0 = N[(-4.0 * N[(z * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -1.56e-21], t$95$0, If[LessEqual[z, 4.6e-44], x, t$95$0]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
t_0 := -4 \cdot \left(z \cdot y\right)\\
\mathbf{if}\;z \leq -1.56 \cdot 10^{-21}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 4.6 \cdot 10^{-44}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -1.55999999999999999e-21 or 4.59999999999999996e-44 < z Initial program 100.0%
sub-negN/A
+-lowering-+.f64N/A
*-commutativeN/A
associate-*l*N/A
distribute-lft-neg-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
metadata-evalN/A
*-commutativeN/A
*-lowering-*.f64100.0%
Simplified100.0%
Taylor expanded in x around 0
*-lowering-*.f64N/A
*-lowering-*.f6468.7%
Simplified68.7%
if -1.55999999999999999e-21 < z < 4.59999999999999996e-44Initial program 100.0%
sub-negN/A
+-lowering-+.f64N/A
*-commutativeN/A
associate-*l*N/A
distribute-lft-neg-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
metadata-evalN/A
*-commutativeN/A
*-lowering-*.f64100.0%
Simplified100.0%
Taylor expanded in x around inf
Simplified76.4%
Final simplification71.8%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (+ x (* -4.0 (* z y))))
assert(x < y && y < z);
double code(double x, double y, double z) {
return x + (-4.0 * (z * y));
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((-4.0d0) * (z * y))
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return x + (-4.0 * (z * y));
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return x + (-4.0 * (z * y))
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(x + Float64(-4.0 * Float64(z * y))) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = x + (-4.0 * (z * y));
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(x + N[(-4.0 * N[(z * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
x + -4 \cdot \left(z \cdot y\right)
\end{array}
Initial program 100.0%
sub-negN/A
+-lowering-+.f64N/A
*-commutativeN/A
associate-*l*N/A
distribute-lft-neg-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
metadata-evalN/A
*-commutativeN/A
*-lowering-*.f64100.0%
Simplified100.0%
Final simplification100.0%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 x)
assert(x < y && y < z);
double code(double x, double y, double z) {
return x;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return x;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return x
x, y, z = sort([x, y, z]) function code(x, y, z) return x end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = x;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := x
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
x
\end{array}
Initial program 100.0%
sub-negN/A
+-lowering-+.f64N/A
*-commutativeN/A
associate-*l*N/A
distribute-lft-neg-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
metadata-evalN/A
*-commutativeN/A
*-lowering-*.f64100.0%
Simplified100.0%
Taylor expanded in x around inf
Simplified49.8%
herbie shell --seed 2024160
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4.0) z)))