
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
(FPCore (x y z t) :precision binary64 (+ x (/ (- y x) (/ t z))))
double code(double x, double y, double z, double t) {
return x + ((y - x) / (t / z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) / (t / z))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) / (t / z));
}
def code(x, y, z, t): return x + ((y - x) / (t / z))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) / Float64(t / z))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) / (t / z)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y - x}{\frac{t}{z}}
\end{array}
Initial program 97.9%
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
--lowering--.f64N/A
/-lowering-/.f6498.4%
Applied egg-rr98.4%
(FPCore (x y z t) :precision binary64 (if (<= (/ z t) -200000000.0) (/ (* (- y x) z) t) (if (<= (/ z t) 4e-9) (+ x (/ y (/ t z))) (* z (/ (- y x) t)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -200000000.0) {
tmp = ((y - x) * z) / t;
} else if ((z / t) <= 4e-9) {
tmp = x + (y / (t / z));
} else {
tmp = z * ((y - x) / t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z / t) <= (-200000000.0d0)) then
tmp = ((y - x) * z) / t
else if ((z / t) <= 4d-9) then
tmp = x + (y / (t / z))
else
tmp = z * ((y - x) / t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -200000000.0) {
tmp = ((y - x) * z) / t;
} else if ((z / t) <= 4e-9) {
tmp = x + (y / (t / z));
} else {
tmp = z * ((y - x) / t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z / t) <= -200000000.0: tmp = ((y - x) * z) / t elif (z / t) <= 4e-9: tmp = x + (y / (t / z)) else: tmp = z * ((y - x) / t) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(z / t) <= -200000000.0) tmp = Float64(Float64(Float64(y - x) * z) / t); elseif (Float64(z / t) <= 4e-9) tmp = Float64(x + Float64(y / Float64(t / z))); else tmp = Float64(z * Float64(Float64(y - x) / t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z / t) <= -200000000.0) tmp = ((y - x) * z) / t; elseif ((z / t) <= 4e-9) tmp = x + (y / (t / z)); else tmp = z * ((y - x) / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(z / t), $MachinePrecision], -200000000.0], N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision], If[LessEqual[N[(z / t), $MachinePrecision], 4e-9], N[(x + N[(y / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z * N[(N[(y - x), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -200000000:\\
\;\;\;\;\frac{\left(y - x\right) \cdot z}{t}\\
\mathbf{elif}\;\frac{z}{t} \leq 4 \cdot 10^{-9}:\\
\;\;\;\;x + \frac{y}{\frac{t}{z}}\\
\mathbf{else}:\\
\;\;\;\;z \cdot \frac{y - x}{t}\\
\end{array}
\end{array}
if (/.f64 z t) < -2e8Initial program 95.4%
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
--lowering--.f64N/A
/-lowering-/.f6496.2%
Applied egg-rr96.2%
Taylor expanded in t around 0
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f6495.5%
Simplified95.5%
if -2e8 < (/.f64 z t) < 4.00000000000000025e-9Initial program 99.6%
Taylor expanded in y around inf
Simplified98.8%
+-commutativeN/A
+-lowering-+.f64N/A
clear-numN/A
div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f6498.8%
Applied egg-rr98.8%
if 4.00000000000000025e-9 < (/.f64 z t) Initial program 96.9%
Taylor expanded in z around inf
div-subN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6496.1%
Simplified96.1%
Final simplification97.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* z (/ (- y x) t))))
(if (<= (/ z t) -200000000.0)
t_1
(if (<= (/ z t) 4e-9) (+ x (/ y (/ t z))) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = z * ((y - x) / t);
double tmp;
if ((z / t) <= -200000000.0) {
tmp = t_1;
} else if ((z / t) <= 4e-9) {
tmp = x + (y / (t / z));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = z * ((y - x) / t)
if ((z / t) <= (-200000000.0d0)) then
tmp = t_1
else if ((z / t) <= 4d-9) then
tmp = x + (y / (t / z))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = z * ((y - x) / t);
double tmp;
if ((z / t) <= -200000000.0) {
tmp = t_1;
} else if ((z / t) <= 4e-9) {
tmp = x + (y / (t / z));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = z * ((y - x) / t) tmp = 0 if (z / t) <= -200000000.0: tmp = t_1 elif (z / t) <= 4e-9: tmp = x + (y / (t / z)) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(z * Float64(Float64(y - x) / t)) tmp = 0.0 if (Float64(z / t) <= -200000000.0) tmp = t_1; elseif (Float64(z / t) <= 4e-9) tmp = Float64(x + Float64(y / Float64(t / z))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = z * ((y - x) / t); tmp = 0.0; if ((z / t) <= -200000000.0) tmp = t_1; elseif ((z / t) <= 4e-9) tmp = x + (y / (t / z)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(z * N[(N[(y - x), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -200000000.0], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 4e-9], N[(x + N[(y / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot \frac{y - x}{t}\\
\mathbf{if}\;\frac{z}{t} \leq -200000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 4 \cdot 10^{-9}:\\
\;\;\;\;x + \frac{y}{\frac{t}{z}}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -2e8 or 4.00000000000000025e-9 < (/.f64 z t) Initial program 96.2%
Taylor expanded in z around inf
div-subN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6494.1%
Simplified94.1%
if -2e8 < (/.f64 z t) < 4.00000000000000025e-9Initial program 99.6%
Taylor expanded in y around inf
Simplified98.8%
+-commutativeN/A
+-lowering-+.f64N/A
clear-numN/A
div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f6498.8%
Applied egg-rr98.8%
Final simplification96.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* z (/ (- y x) t))))
(if (<= (/ z t) -200000000.0)
t_1
(if (<= (/ z t) 4e-9) (+ x (* y (/ z t))) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = z * ((y - x) / t);
double tmp;
if ((z / t) <= -200000000.0) {
tmp = t_1;
} else if ((z / t) <= 4e-9) {
tmp = x + (y * (z / t));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = z * ((y - x) / t)
if ((z / t) <= (-200000000.0d0)) then
tmp = t_1
else if ((z / t) <= 4d-9) then
tmp = x + (y * (z / t))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = z * ((y - x) / t);
double tmp;
if ((z / t) <= -200000000.0) {
tmp = t_1;
} else if ((z / t) <= 4e-9) {
tmp = x + (y * (z / t));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = z * ((y - x) / t) tmp = 0 if (z / t) <= -200000000.0: tmp = t_1 elif (z / t) <= 4e-9: tmp = x + (y * (z / t)) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(z * Float64(Float64(y - x) / t)) tmp = 0.0 if (Float64(z / t) <= -200000000.0) tmp = t_1; elseif (Float64(z / t) <= 4e-9) tmp = Float64(x + Float64(y * Float64(z / t))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = z * ((y - x) / t); tmp = 0.0; if ((z / t) <= -200000000.0) tmp = t_1; elseif ((z / t) <= 4e-9) tmp = x + (y * (z / t)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(z * N[(N[(y - x), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -200000000.0], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 4e-9], N[(x + N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot \frac{y - x}{t}\\
\mathbf{if}\;\frac{z}{t} \leq -200000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 4 \cdot 10^{-9}:\\
\;\;\;\;x + y \cdot \frac{z}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -2e8 or 4.00000000000000025e-9 < (/.f64 z t) Initial program 96.2%
Taylor expanded in z around inf
div-subN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6494.1%
Simplified94.1%
if -2e8 < (/.f64 z t) < 4.00000000000000025e-9Initial program 99.6%
Taylor expanded in y around inf
Simplified98.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* z (/ (- y x) t))))
(if (<= (/ z t) -1e-68)
t_1
(if (<= (/ z t) 4e-9) (* x (- 1.0 (/ z t))) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = z * ((y - x) / t);
double tmp;
if ((z / t) <= -1e-68) {
tmp = t_1;
} else if ((z / t) <= 4e-9) {
tmp = x * (1.0 - (z / t));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = z * ((y - x) / t)
if ((z / t) <= (-1d-68)) then
tmp = t_1
else if ((z / t) <= 4d-9) then
tmp = x * (1.0d0 - (z / t))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = z * ((y - x) / t);
double tmp;
if ((z / t) <= -1e-68) {
tmp = t_1;
} else if ((z / t) <= 4e-9) {
tmp = x * (1.0 - (z / t));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = z * ((y - x) / t) tmp = 0 if (z / t) <= -1e-68: tmp = t_1 elif (z / t) <= 4e-9: tmp = x * (1.0 - (z / t)) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(z * Float64(Float64(y - x) / t)) tmp = 0.0 if (Float64(z / t) <= -1e-68) tmp = t_1; elseif (Float64(z / t) <= 4e-9) tmp = Float64(x * Float64(1.0 - Float64(z / t))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = z * ((y - x) / t); tmp = 0.0; if ((z / t) <= -1e-68) tmp = t_1; elseif ((z / t) <= 4e-9) tmp = x * (1.0 - (z / t)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(z * N[(N[(y - x), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -1e-68], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 4e-9], N[(x * N[(1.0 - N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot \frac{y - x}{t}\\
\mathbf{if}\;\frac{z}{t} \leq -1 \cdot 10^{-68}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 4 \cdot 10^{-9}:\\
\;\;\;\;x \cdot \left(1 - \frac{z}{t}\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -1.00000000000000007e-68 or 4.00000000000000025e-9 < (/.f64 z t) Initial program 96.5%
Taylor expanded in z around inf
div-subN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6491.1%
Simplified91.1%
if -1.00000000000000007e-68 < (/.f64 z t) < 4.00000000000000025e-9Initial program 99.5%
Taylor expanded in x around inf
*-lowering-*.f64N/A
mul-1-negN/A
unsub-negN/A
--lowering--.f64N/A
/-lowering-/.f6485.7%
Simplified85.7%
(FPCore (x y z t) :precision binary64 (if (<= (/ z t) -1e-68) (* y (/ z t)) (if (<= (/ z t) 2e-13) x (/ y (/ t z)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -1e-68) {
tmp = y * (z / t);
} else if ((z / t) <= 2e-13) {
tmp = x;
} else {
tmp = y / (t / z);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z / t) <= (-1d-68)) then
tmp = y * (z / t)
else if ((z / t) <= 2d-13) then
tmp = x
else
tmp = y / (t / z)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -1e-68) {
tmp = y * (z / t);
} else if ((z / t) <= 2e-13) {
tmp = x;
} else {
tmp = y / (t / z);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z / t) <= -1e-68: tmp = y * (z / t) elif (z / t) <= 2e-13: tmp = x else: tmp = y / (t / z) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(z / t) <= -1e-68) tmp = Float64(y * Float64(z / t)); elseif (Float64(z / t) <= 2e-13) tmp = x; else tmp = Float64(y / Float64(t / z)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z / t) <= -1e-68) tmp = y * (z / t); elseif ((z / t) <= 2e-13) tmp = x; else tmp = y / (t / z); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(z / t), $MachinePrecision], -1e-68], N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(z / t), $MachinePrecision], 2e-13], x, N[(y / N[(t / z), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -1 \cdot 10^{-68}:\\
\;\;\;\;y \cdot \frac{z}{t}\\
\mathbf{elif}\;\frac{z}{t} \leq 2 \cdot 10^{-13}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{\frac{t}{z}}\\
\end{array}
\end{array}
if (/.f64 z t) < -1.00000000000000007e-68Initial program 96.0%
Taylor expanded in x around 0
/-lowering-/.f64N/A
*-lowering-*.f6452.6%
Simplified52.6%
associate-/l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f6452.8%
Applied egg-rr52.8%
if -1.00000000000000007e-68 < (/.f64 z t) < 2.0000000000000001e-13Initial program 99.5%
Taylor expanded in z around 0
Simplified86.1%
if 2.0000000000000001e-13 < (/.f64 z t) Initial program 97.0%
Taylor expanded in x around 0
/-lowering-/.f64N/A
*-lowering-*.f6463.1%
Simplified63.1%
associate-*l/N/A
associate-/r/N/A
/-lowering-/.f64N/A
/-lowering-/.f6464.5%
Applied egg-rr64.5%
Final simplification71.0%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* y (/ z t)))) (if (<= (/ z t) -1e-68) t_1 (if (<= (/ z t) 2e-13) x t_1))))
double code(double x, double y, double z, double t) {
double t_1 = y * (z / t);
double tmp;
if ((z / t) <= -1e-68) {
tmp = t_1;
} else if ((z / t) <= 2e-13) {
tmp = x;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = y * (z / t)
if ((z / t) <= (-1d-68)) then
tmp = t_1
else if ((z / t) <= 2d-13) then
tmp = x
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = y * (z / t);
double tmp;
if ((z / t) <= -1e-68) {
tmp = t_1;
} else if ((z / t) <= 2e-13) {
tmp = x;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = y * (z / t) tmp = 0 if (z / t) <= -1e-68: tmp = t_1 elif (z / t) <= 2e-13: tmp = x else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(y * Float64(z / t)) tmp = 0.0 if (Float64(z / t) <= -1e-68) tmp = t_1; elseif (Float64(z / t) <= 2e-13) tmp = x; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = y * (z / t); tmp = 0.0; if ((z / t) <= -1e-68) tmp = t_1; elseif ((z / t) <= 2e-13) tmp = x; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -1e-68], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 2e-13], x, t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := y \cdot \frac{z}{t}\\
\mathbf{if}\;\frac{z}{t} \leq -1 \cdot 10^{-68}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 2 \cdot 10^{-13}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -1.00000000000000007e-68 or 2.0000000000000001e-13 < (/.f64 z t) Initial program 96.5%
Taylor expanded in x around 0
/-lowering-/.f64N/A
*-lowering-*.f6457.7%
Simplified57.7%
associate-/l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f6458.4%
Applied egg-rr58.4%
if -1.00000000000000007e-68 < (/.f64 z t) < 2.0000000000000001e-13Initial program 99.5%
Taylor expanded in z around 0
Simplified86.1%
Final simplification71.0%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* x (- 1.0 (/ z t))))) (if (<= x -3.1e-89) t_1 (if (<= x 1.15e-149) (/ y (/ t z)) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = x * (1.0 - (z / t));
double tmp;
if (x <= -3.1e-89) {
tmp = t_1;
} else if (x <= 1.15e-149) {
tmp = y / (t / z);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x * (1.0d0 - (z / t))
if (x <= (-3.1d-89)) then
tmp = t_1
else if (x <= 1.15d-149) then
tmp = y / (t / z)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x * (1.0 - (z / t));
double tmp;
if (x <= -3.1e-89) {
tmp = t_1;
} else if (x <= 1.15e-149) {
tmp = y / (t / z);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = x * (1.0 - (z / t)) tmp = 0 if x <= -3.1e-89: tmp = t_1 elif x <= 1.15e-149: tmp = y / (t / z) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(x * Float64(1.0 - Float64(z / t))) tmp = 0.0 if (x <= -3.1e-89) tmp = t_1; elseif (x <= 1.15e-149) tmp = Float64(y / Float64(t / z)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x * (1.0 - (z / t)); tmp = 0.0; if (x <= -3.1e-89) tmp = t_1; elseif (x <= 1.15e-149) tmp = y / (t / z); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x * N[(1.0 - N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -3.1e-89], t$95$1, If[LessEqual[x, 1.15e-149], N[(y / N[(t / z), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot \left(1 - \frac{z}{t}\right)\\
\mathbf{if}\;x \leq -3.1 \cdot 10^{-89}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \leq 1.15 \cdot 10^{-149}:\\
\;\;\;\;\frac{y}{\frac{t}{z}}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if x < -3.09999999999999996e-89 or 1.15e-149 < x Initial program 98.7%
Taylor expanded in x around inf
*-lowering-*.f64N/A
mul-1-negN/A
unsub-negN/A
--lowering--.f64N/A
/-lowering-/.f6481.5%
Simplified81.5%
if -3.09999999999999996e-89 < x < 1.15e-149Initial program 95.3%
Taylor expanded in x around 0
/-lowering-/.f64N/A
*-lowering-*.f6477.4%
Simplified77.4%
associate-*l/N/A
associate-/r/N/A
/-lowering-/.f64N/A
/-lowering-/.f6477.5%
Applied egg-rr77.5%
(FPCore (x y z t) :precision binary64 (if (<= t -2.6e+22) x (if (<= t 1.22e+17) (* z (/ y t)) x)))
double code(double x, double y, double z, double t) {
double tmp;
if (t <= -2.6e+22) {
tmp = x;
} else if (t <= 1.22e+17) {
tmp = z * (y / t);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (t <= (-2.6d+22)) then
tmp = x
else if (t <= 1.22d+17) then
tmp = z * (y / t)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (t <= -2.6e+22) {
tmp = x;
} else if (t <= 1.22e+17) {
tmp = z * (y / t);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if t <= -2.6e+22: tmp = x elif t <= 1.22e+17: tmp = z * (y / t) else: tmp = x return tmp
function code(x, y, z, t) tmp = 0.0 if (t <= -2.6e+22) tmp = x; elseif (t <= 1.22e+17) tmp = Float64(z * Float64(y / t)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (t <= -2.6e+22) tmp = x; elseif (t <= 1.22e+17) tmp = z * (y / t); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[t, -2.6e+22], x, If[LessEqual[t, 1.22e+17], N[(z * N[(y / t), $MachinePrecision]), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq -2.6 \cdot 10^{+22}:\\
\;\;\;\;x\\
\mathbf{elif}\;t \leq 1.22 \cdot 10^{+17}:\\
\;\;\;\;z \cdot \frac{y}{t}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if t < -2.6e22 or 1.22e17 < t Initial program 99.5%
Taylor expanded in z around 0
Simplified70.6%
if -2.6e22 < t < 1.22e17Initial program 96.3%
Taylor expanded in x around 0
/-lowering-/.f64N/A
*-lowering-*.f6455.1%
Simplified55.1%
associate-*l/N/A
*-lowering-*.f64N/A
/-lowering-/.f6449.4%
Applied egg-rr49.4%
Final simplification59.5%
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
Initial program 97.9%
(FPCore (x y z t) :precision binary64 x)
double code(double x, double y, double z, double t) {
return x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x
end function
public static double code(double x, double y, double z, double t) {
return x;
}
def code(x, y, z, t): return x
function code(x, y, z, t) return x end
function tmp = code(x, y, z, t) tmp = x; end
code[x_, y_, z_, t_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 97.9%
Taylor expanded in z around 0
Simplified41.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (- y x) (/ z t))) (t_2 (+ x (/ (- y x) (/ t z)))))
(if (< t_1 -1013646692435.8867)
t_2
(if (< t_1 0.0) (+ x (/ (* (- y x) z) t)) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (y - x) * (z / t)
t_2 = x + ((y - x) / (t / z))
if (t_1 < (-1013646692435.8867d0)) then
tmp = t_2
else if (t_1 < 0.0d0) then
tmp = x + (((y - x) * z) / t)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y - x) * (z / t) t_2 = x + ((y - x) / (t / z)) tmp = 0 if t_1 < -1013646692435.8867: tmp = t_2 elif t_1 < 0.0: tmp = x + (((y - x) * z) / t) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y - x) * Float64(z / t)) t_2 = Float64(x + Float64(Float64(y - x) / Float64(t / z))) tmp = 0.0 if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = Float64(x + Float64(Float64(Float64(y - x) * z) / t)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y - x) * (z / t); t_2 = x + ((y - x) / (t / z)); tmp = 0.0; if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = x + (((y - x) * z) / t); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x + N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, -1013646692435.8867], t$95$2, If[Less[t$95$1, 0.0], N[(x + N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
t_2 := x + \frac{y - x}{\frac{t}{z}}\\
\mathbf{if}\;t\_1 < -1013646692435.8867:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 < 0:\\
\;\;\;\;x + \frac{\left(y - x\right) \cdot z}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024160
(FPCore (x y z t)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:tickPosition from plot-0.2.3.4"
:precision binary64
:alt
(! :herbie-platform default (if (< (* (- y x) (/ z t)) -10136466924358867/10000) (+ x (/ (- y x) (/ t z))) (if (< (* (- y x) (/ z t)) 0) (+ x (/ (* (- y x) z) t)) (+ x (/ (- y x) (/ t z))))))
(+ x (* (- y x) (/ z t))))