
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (* (- 1.0 u) (- 1.0 u)))
(t_1 (* u (+ -1.0 (* u u))))
(t_2 (* n0_i (- 1.0 u))))
(fma
u
n1_i
(+
t_2
(*
(* normAngle normAngle)
(+
(*
(+
(*
0.008333333333333333
(+ (* n0_i (pow (- 1.0 u) 5.0)) (* n1_i (pow u 5.0))))
(+
(*
-0.027777777777777776
(+ (* n0_i (* (- 1.0 u) (+ t_0 -1.0))) (* n1_i t_1)))
(* (+ t_2 (* u n1_i)) -0.008333333333333333)))
(* normAngle normAngle))
(+
(* n1_i (* t_1 -0.16666666666666666))
(*
(+ -0.16666666666666666 (* u 0.16666666666666666))
(- (* n0_i t_0) n0_i)))))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = (1.0f - u) * (1.0f - u);
float t_1 = u * (-1.0f + (u * u));
float t_2 = n0_i * (1.0f - u);
return fmaf(u, n1_i, (t_2 + ((normAngle * normAngle) * ((((0.008333333333333333f * ((n0_i * powf((1.0f - u), 5.0f)) + (n1_i * powf(u, 5.0f)))) + ((-0.027777777777777776f * ((n0_i * ((1.0f - u) * (t_0 + -1.0f))) + (n1_i * t_1))) + ((t_2 + (u * n1_i)) * -0.008333333333333333f))) * (normAngle * normAngle)) + ((n1_i * (t_1 * -0.16666666666666666f)) + ((-0.16666666666666666f + (u * 0.16666666666666666f)) * ((n0_i * t_0) - n0_i)))))));
}
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(Float32(1.0) - u) * Float32(Float32(1.0) - u)) t_1 = Float32(u * Float32(Float32(-1.0) + Float32(u * u))) t_2 = Float32(n0_i * Float32(Float32(1.0) - u)) return fma(u, n1_i, Float32(t_2 + Float32(Float32(normAngle * normAngle) * Float32(Float32(Float32(Float32(Float32(0.008333333333333333) * Float32(Float32(n0_i * (Float32(Float32(1.0) - u) ^ Float32(5.0))) + Float32(n1_i * (u ^ Float32(5.0))))) + Float32(Float32(Float32(-0.027777777777777776) * Float32(Float32(n0_i * Float32(Float32(Float32(1.0) - u) * Float32(t_0 + Float32(-1.0)))) + Float32(n1_i * t_1))) + Float32(Float32(t_2 + Float32(u * n1_i)) * Float32(-0.008333333333333333)))) * Float32(normAngle * normAngle)) + Float32(Float32(n1_i * Float32(t_1 * Float32(-0.16666666666666666))) + Float32(Float32(Float32(-0.16666666666666666) + Float32(u * Float32(0.16666666666666666))) * Float32(Float32(n0_i * t_0) - n0_i))))))) end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 - u\right) \cdot \left(1 - u\right)\\
t_1 := u \cdot \left(-1 + u \cdot u\right)\\
t_2 := n0\_i \cdot \left(1 - u\right)\\
\mathsf{fma}\left(u, n1\_i, t\_2 + \left(normAngle \cdot normAngle\right) \cdot \left(\left(0.008333333333333333 \cdot \left(n0\_i \cdot {\left(1 - u\right)}^{5} + n1\_i \cdot {u}^{5}\right) + \left(-0.027777777777777776 \cdot \left(n0\_i \cdot \left(\left(1 - u\right) \cdot \left(t\_0 + -1\right)\right) + n1\_i \cdot t\_1\right) + \left(t\_2 + u \cdot n1\_i\right) \cdot -0.008333333333333333\right)\right) \cdot \left(normAngle \cdot normAngle\right) + \left(n1\_i \cdot \left(t\_1 \cdot -0.16666666666666666\right) + \left(-0.16666666666666666 + u \cdot 0.16666666666666666\right) \cdot \left(n0\_i \cdot t\_0 - n0\_i\right)\right)\right)\right)
\end{array}
\end{array}
Initial program 97.3%
Taylor expanded in normAngle around 0
Simplified99.1%
Applied egg-rr99.2%
Final simplification99.2%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
(+ (* n0_i (- 1.0 u)) (* u n1_i))
(*
normAngle
(*
normAngle
(*
u
(+
(+
(+ (* n1_i 0.16666666666666666) (* n0_i 0.5))
(+
(*
(* normAngle normAngle)
(+
(* n0_i -0.041666666666666664)
(-
(* 0.008333333333333333 (- n0_i n1_i))
(+ (* n0_i -0.05555555555555555) (* n1_i -0.027777777777777776)))))
(*
u
(+
(* n0_i -0.5)
(*
u
(+
(* n1_i -0.16666666666666666)
(+
(+
(* (* n0_i (* u (* normAngle normAngle))) 0.041666666666666664)
(* n0_i 0.16666666666666666))
(*
(* normAngle normAngle)
(+
(* n1_i -0.027777777777777776)
(+
(* n0_i -0.08333333333333333)
(* n0_i 0.027777777777777776)))))))))))
(* n0_i -0.16666666666666666)))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return ((n0_i * (1.0f - u)) + (u * n1_i)) + (normAngle * (normAngle * (u * ((((n1_i * 0.16666666666666666f) + (n0_i * 0.5f)) + (((normAngle * normAngle) * ((n0_i * -0.041666666666666664f) + ((0.008333333333333333f * (n0_i - n1_i)) - ((n0_i * -0.05555555555555555f) + (n1_i * -0.027777777777777776f))))) + (u * ((n0_i * -0.5f) + (u * ((n1_i * -0.16666666666666666f) + ((((n0_i * (u * (normAngle * normAngle))) * 0.041666666666666664f) + (n0_i * 0.16666666666666666f)) + ((normAngle * normAngle) * ((n1_i * -0.027777777777777776f) + ((n0_i * -0.08333333333333333f) + (n0_i * 0.027777777777777776f))))))))))) + (n0_i * -0.16666666666666666f)))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = ((n0_i * (1.0e0 - u)) + (u * n1_i)) + (normangle * (normangle * (u * ((((n1_i * 0.16666666666666666e0) + (n0_i * 0.5e0)) + (((normangle * normangle) * ((n0_i * (-0.041666666666666664e0)) + ((0.008333333333333333e0 * (n0_i - n1_i)) - ((n0_i * (-0.05555555555555555e0)) + (n1_i * (-0.027777777777777776e0)))))) + (u * ((n0_i * (-0.5e0)) + (u * ((n1_i * (-0.16666666666666666e0)) + ((((n0_i * (u * (normangle * normangle))) * 0.041666666666666664e0) + (n0_i * 0.16666666666666666e0)) + ((normangle * normangle) * ((n1_i * (-0.027777777777777776e0)) + ((n0_i * (-0.08333333333333333e0)) + (n0_i * 0.027777777777777776e0))))))))))) + (n0_i * (-0.16666666666666666e0))))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(Float32(n0_i * Float32(Float32(1.0) - u)) + Float32(u * n1_i)) + Float32(normAngle * Float32(normAngle * Float32(u * Float32(Float32(Float32(Float32(n1_i * Float32(0.16666666666666666)) + Float32(n0_i * Float32(0.5))) + Float32(Float32(Float32(normAngle * normAngle) * Float32(Float32(n0_i * Float32(-0.041666666666666664)) + Float32(Float32(Float32(0.008333333333333333) * Float32(n0_i - n1_i)) - Float32(Float32(n0_i * Float32(-0.05555555555555555)) + Float32(n1_i * Float32(-0.027777777777777776)))))) + Float32(u * Float32(Float32(n0_i * Float32(-0.5)) + Float32(u * Float32(Float32(n1_i * Float32(-0.16666666666666666)) + Float32(Float32(Float32(Float32(n0_i * Float32(u * Float32(normAngle * normAngle))) * Float32(0.041666666666666664)) + Float32(n0_i * Float32(0.16666666666666666))) + Float32(Float32(normAngle * normAngle) * Float32(Float32(n1_i * Float32(-0.027777777777777776)) + Float32(Float32(n0_i * Float32(-0.08333333333333333)) + Float32(n0_i * Float32(0.027777777777777776)))))))))))) + Float32(n0_i * Float32(-0.16666666666666666))))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = ((n0_i * (single(1.0) - u)) + (u * n1_i)) + (normAngle * (normAngle * (u * ((((n1_i * single(0.16666666666666666)) + (n0_i * single(0.5))) + (((normAngle * normAngle) * ((n0_i * single(-0.041666666666666664)) + ((single(0.008333333333333333) * (n0_i - n1_i)) - ((n0_i * single(-0.05555555555555555)) + (n1_i * single(-0.027777777777777776)))))) + (u * ((n0_i * single(-0.5)) + (u * ((n1_i * single(-0.16666666666666666)) + ((((n0_i * (u * (normAngle * normAngle))) * single(0.041666666666666664)) + (n0_i * single(0.16666666666666666))) + ((normAngle * normAngle) * ((n1_i * single(-0.027777777777777776)) + ((n0_i * single(-0.08333333333333333)) + (n0_i * single(0.027777777777777776)))))))))))) + (n0_i * single(-0.16666666666666666)))))); end
\begin{array}{l}
\\
\left(n0\_i \cdot \left(1 - u\right) + u \cdot n1\_i\right) + normAngle \cdot \left(normAngle \cdot \left(u \cdot \left(\left(\left(n1\_i \cdot 0.16666666666666666 + n0\_i \cdot 0.5\right) + \left(\left(normAngle \cdot normAngle\right) \cdot \left(n0\_i \cdot -0.041666666666666664 + \left(0.008333333333333333 \cdot \left(n0\_i - n1\_i\right) - \left(n0\_i \cdot -0.05555555555555555 + n1\_i \cdot -0.027777777777777776\right)\right)\right) + u \cdot \left(n0\_i \cdot -0.5 + u \cdot \left(n1\_i \cdot -0.16666666666666666 + \left(\left(\left(n0\_i \cdot \left(u \cdot \left(normAngle \cdot normAngle\right)\right)\right) \cdot 0.041666666666666664 + n0\_i \cdot 0.16666666666666666\right) + \left(normAngle \cdot normAngle\right) \cdot \left(n1\_i \cdot -0.027777777777777776 + \left(n0\_i \cdot -0.08333333333333333 + n0\_i \cdot 0.027777777777777776\right)\right)\right)\right)\right)\right)\right) + n0\_i \cdot -0.16666666666666666\right)\right)\right)
\end{array}
Initial program 97.3%
Taylor expanded in normAngle around 0
Simplified99.1%
Taylor expanded in u around 0
Simplified99.1%
Final simplification99.1%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(*
u
(+
(- n1_i n0_i)
(*
(* normAngle normAngle)
(+
(* n0_i -0.16666666666666666)
(+
(+ (* n1_i 0.16666666666666666) (* n0_i 0.5))
(*
(* normAngle normAngle)
(+
(* n0_i -0.041666666666666664)
(-
(* 0.008333333333333333 (- n0_i n1_i))
(+
(* n0_i -0.05555555555555555)
(* n1_i -0.027777777777777776))))))))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * ((n1_i - n0_i) + ((normAngle * normAngle) * ((n0_i * -0.16666666666666666f) + (((n1_i * 0.16666666666666666f) + (n0_i * 0.5f)) + ((normAngle * normAngle) * ((n0_i * -0.041666666666666664f) + ((0.008333333333333333f * (n0_i - n1_i)) - ((n0_i * -0.05555555555555555f) + (n1_i * -0.027777777777777776f))))))))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * ((n1_i - n0_i) + ((normangle * normangle) * ((n0_i * (-0.16666666666666666e0)) + (((n1_i * 0.16666666666666666e0) + (n0_i * 0.5e0)) + ((normangle * normangle) * ((n0_i * (-0.041666666666666664e0)) + ((0.008333333333333333e0 * (n0_i - n1_i)) - ((n0_i * (-0.05555555555555555e0)) + (n1_i * (-0.027777777777777776e0)))))))))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(n1_i - n0_i) + Float32(Float32(normAngle * normAngle) * Float32(Float32(n0_i * Float32(-0.16666666666666666)) + Float32(Float32(Float32(n1_i * Float32(0.16666666666666666)) + Float32(n0_i * Float32(0.5))) + Float32(Float32(normAngle * normAngle) * Float32(Float32(n0_i * Float32(-0.041666666666666664)) + Float32(Float32(Float32(0.008333333333333333) * Float32(n0_i - n1_i)) - Float32(Float32(n0_i * Float32(-0.05555555555555555)) + Float32(n1_i * Float32(-0.027777777777777776)))))))))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * ((n1_i - n0_i) + ((normAngle * normAngle) * ((n0_i * single(-0.16666666666666666)) + (((n1_i * single(0.16666666666666666)) + (n0_i * single(0.5))) + ((normAngle * normAngle) * ((n0_i * single(-0.041666666666666664)) + ((single(0.008333333333333333) * (n0_i - n1_i)) - ((n0_i * single(-0.05555555555555555)) + (n1_i * single(-0.027777777777777776))))))))))); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(\left(n1\_i - n0\_i\right) + \left(normAngle \cdot normAngle\right) \cdot \left(n0\_i \cdot -0.16666666666666666 + \left(\left(n1\_i \cdot 0.16666666666666666 + n0\_i \cdot 0.5\right) + \left(normAngle \cdot normAngle\right) \cdot \left(n0\_i \cdot -0.041666666666666664 + \left(0.008333333333333333 \cdot \left(n0\_i - n1\_i\right) - \left(n0\_i \cdot -0.05555555555555555 + n1\_i \cdot -0.027777777777777776\right)\right)\right)\right)\right)\right)
\end{array}
Initial program 97.3%
Taylor expanded in normAngle around 0
Simplified99.1%
Taylor expanded in u around 0
Simplified99.1%
Final simplification99.1%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(*
u
(+
(- n1_i n0_i)
(*
(* normAngle normAngle)
(+
(* n0_i -0.16666666666666666)
(+
(+ (* n1_i 0.16666666666666666) (* n0_i 0.5))
(*
(* normAngle normAngle)
(-
(* n0_i -0.041666666666666664)
(+
(+ (* n0_i -0.05555555555555555) (* n1_i -0.027777777777777776))
(* n0_i -0.008333333333333333)))))))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * ((n1_i - n0_i) + ((normAngle * normAngle) * ((n0_i * -0.16666666666666666f) + (((n1_i * 0.16666666666666666f) + (n0_i * 0.5f)) + ((normAngle * normAngle) * ((n0_i * -0.041666666666666664f) - (((n0_i * -0.05555555555555555f) + (n1_i * -0.027777777777777776f)) + (n0_i * -0.008333333333333333f)))))))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * ((n1_i - n0_i) + ((normangle * normangle) * ((n0_i * (-0.16666666666666666e0)) + (((n1_i * 0.16666666666666666e0) + (n0_i * 0.5e0)) + ((normangle * normangle) * ((n0_i * (-0.041666666666666664e0)) - (((n0_i * (-0.05555555555555555e0)) + (n1_i * (-0.027777777777777776e0))) + (n0_i * (-0.008333333333333333e0))))))))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(n1_i - n0_i) + Float32(Float32(normAngle * normAngle) * Float32(Float32(n0_i * Float32(-0.16666666666666666)) + Float32(Float32(Float32(n1_i * Float32(0.16666666666666666)) + Float32(n0_i * Float32(0.5))) + Float32(Float32(normAngle * normAngle) * Float32(Float32(n0_i * Float32(-0.041666666666666664)) - Float32(Float32(Float32(n0_i * Float32(-0.05555555555555555)) + Float32(n1_i * Float32(-0.027777777777777776))) + Float32(n0_i * Float32(-0.008333333333333333))))))))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * ((n1_i - n0_i) + ((normAngle * normAngle) * ((n0_i * single(-0.16666666666666666)) + (((n1_i * single(0.16666666666666666)) + (n0_i * single(0.5))) + ((normAngle * normAngle) * ((n0_i * single(-0.041666666666666664)) - (((n0_i * single(-0.05555555555555555)) + (n1_i * single(-0.027777777777777776))) + (n0_i * single(-0.008333333333333333)))))))))); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(\left(n1\_i - n0\_i\right) + \left(normAngle \cdot normAngle\right) \cdot \left(n0\_i \cdot -0.16666666666666666 + \left(\left(n1\_i \cdot 0.16666666666666666 + n0\_i \cdot 0.5\right) + \left(normAngle \cdot normAngle\right) \cdot \left(n0\_i \cdot -0.041666666666666664 - \left(\left(n0\_i \cdot -0.05555555555555555 + n1\_i \cdot -0.027777777777777776\right) + n0\_i \cdot -0.008333333333333333\right)\right)\right)\right)\right)
\end{array}
Initial program 97.3%
Taylor expanded in normAngle around 0
Simplified99.1%
Taylor expanded in u around 0
Simplified99.1%
Taylor expanded in n1_i around 0
*-commutativeN/A
*-lowering-*.f3299.0%
Simplified99.0%
Final simplification99.0%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(*
u
(+
(- n1_i n0_i)
(*
(* normAngle normAngle)
(*
n1_i
(+
0.16666666666666666
(* (* normAngle normAngle) 0.019444444444444445))))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * ((n1_i - n0_i) + ((normAngle * normAngle) * (n1_i * (0.16666666666666666f + ((normAngle * normAngle) * 0.019444444444444445f))))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * ((n1_i - n0_i) + ((normangle * normangle) * (n1_i * (0.16666666666666666e0 + ((normangle * normangle) * 0.019444444444444445e0))))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(n1_i - n0_i) + Float32(Float32(normAngle * normAngle) * Float32(n1_i * Float32(Float32(0.16666666666666666) + Float32(Float32(normAngle * normAngle) * Float32(0.019444444444444445)))))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * ((n1_i - n0_i) + ((normAngle * normAngle) * (n1_i * (single(0.16666666666666666) + ((normAngle * normAngle) * single(0.019444444444444445))))))); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(\left(n1\_i - n0\_i\right) + \left(normAngle \cdot normAngle\right) \cdot \left(n1\_i \cdot \left(0.16666666666666666 + \left(normAngle \cdot normAngle\right) \cdot 0.019444444444444445\right)\right)\right)
\end{array}
Initial program 97.3%
Taylor expanded in normAngle around 0
Simplified99.1%
Taylor expanded in u around 0
Simplified99.1%
Taylor expanded in n1_i around inf
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f32N/A
unpow2N/A
*-lowering-*.f3299.0%
Simplified99.0%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (- n0_i (* u n0_i))))
(if (<= n0_i -2.0000000390829628e-24)
t_0
(if (<= n0_i 5.000000015855384e-31) (* u n1_i) t_0))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = n0_i - (u * n0_i);
float tmp;
if (n0_i <= -2.0000000390829628e-24f) {
tmp = t_0;
} else if (n0_i <= 5.000000015855384e-31f) {
tmp = u * n1_i;
} else {
tmp = t_0;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
real(4) :: tmp
t_0 = n0_i - (u * n0_i)
if (n0_i <= (-2.0000000390829628e-24)) then
tmp = t_0
else if (n0_i <= 5.000000015855384e-31) then
tmp = u * n1_i
else
tmp = t_0
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(n0_i - Float32(u * n0_i)) tmp = Float32(0.0) if (n0_i <= Float32(-2.0000000390829628e-24)) tmp = t_0; elseif (n0_i <= Float32(5.000000015855384e-31)) tmp = Float32(u * n1_i); else tmp = t_0; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) t_0 = n0_i - (u * n0_i); tmp = single(0.0); if (n0_i <= single(-2.0000000390829628e-24)) tmp = t_0; elseif (n0_i <= single(5.000000015855384e-31)) tmp = u * n1_i; else tmp = t_0; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := n0\_i - u \cdot n0\_i\\
\mathbf{if}\;n0\_i \leq -2.0000000390829628 \cdot 10^{-24}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;n0\_i \leq 5.000000015855384 \cdot 10^{-31}:\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if n0_i < -2.00000004e-24 or 5e-31 < n0_i Initial program 97.9%
+-commutativeN/A
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
distribute-rgt-outN/A
associate-*l/N/A
*-lft-identityN/A
/-lowering-/.f32N/A
Simplified75.6%
Taylor expanded in n0_i around inf
*-lowering-*.f32N/A
sin-lowering-sin.f32N/A
*-lowering-*.f32N/A
--lowering--.f3261.7%
Simplified61.7%
Taylor expanded in normAngle around 0
*-lowering-*.f32N/A
--lowering--.f3276.7%
Simplified76.7%
sub-negN/A
distribute-rgt-inN/A
distribute-lft-neg-inN/A
*-commutativeN/A
unsub-negN/A
*-lft-identityN/A
--lowering--.f32N/A
*-commutativeN/A
*-lowering-*.f3276.8%
Applied egg-rr76.8%
if -2.00000004e-24 < n0_i < 5e-31Initial program 95.8%
+-commutativeN/A
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
distribute-rgt-outN/A
associate-*l/N/A
*-lft-identityN/A
/-lowering-/.f32N/A
Simplified61.0%
Taylor expanded in n0_i around 0
*-lowering-*.f32N/A
sin-lowering-sin.f32N/A
*-commutativeN/A
*-lowering-*.f3253.3%
Simplified53.3%
Taylor expanded in normAngle around 0
*-lowering-*.f3270.5%
Simplified70.5%
Final simplification74.9%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (* n0_i (- 1.0 u))))
(if (<= n0_i -2.0000000390829628e-24)
t_0
(if (<= n0_i 5.000000015855384e-31) (* u n1_i) t_0))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = n0_i * (1.0f - u);
float tmp;
if (n0_i <= -2.0000000390829628e-24f) {
tmp = t_0;
} else if (n0_i <= 5.000000015855384e-31f) {
tmp = u * n1_i;
} else {
tmp = t_0;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
real(4) :: tmp
t_0 = n0_i * (1.0e0 - u)
if (n0_i <= (-2.0000000390829628e-24)) then
tmp = t_0
else if (n0_i <= 5.000000015855384e-31) then
tmp = u * n1_i
else
tmp = t_0
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(n0_i * Float32(Float32(1.0) - u)) tmp = Float32(0.0) if (n0_i <= Float32(-2.0000000390829628e-24)) tmp = t_0; elseif (n0_i <= Float32(5.000000015855384e-31)) tmp = Float32(u * n1_i); else tmp = t_0; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) t_0 = n0_i * (single(1.0) - u); tmp = single(0.0); if (n0_i <= single(-2.0000000390829628e-24)) tmp = t_0; elseif (n0_i <= single(5.000000015855384e-31)) tmp = u * n1_i; else tmp = t_0; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := n0\_i \cdot \left(1 - u\right)\\
\mathbf{if}\;n0\_i \leq -2.0000000390829628 \cdot 10^{-24}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;n0\_i \leq 5.000000015855384 \cdot 10^{-31}:\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if n0_i < -2.00000004e-24 or 5e-31 < n0_i Initial program 97.9%
+-commutativeN/A
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
distribute-rgt-outN/A
associate-*l/N/A
*-lft-identityN/A
/-lowering-/.f32N/A
Simplified75.6%
Taylor expanded in n0_i around inf
*-lowering-*.f32N/A
sin-lowering-sin.f32N/A
*-lowering-*.f32N/A
--lowering--.f3261.7%
Simplified61.7%
Taylor expanded in normAngle around 0
*-lowering-*.f32N/A
--lowering--.f3276.7%
Simplified76.7%
if -2.00000004e-24 < n0_i < 5e-31Initial program 95.8%
+-commutativeN/A
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
distribute-rgt-outN/A
associate-*l/N/A
*-lft-identityN/A
/-lowering-/.f32N/A
Simplified61.0%
Taylor expanded in n0_i around 0
*-lowering-*.f32N/A
sin-lowering-sin.f32N/A
*-commutativeN/A
*-lowering-*.f3253.3%
Simplified53.3%
Taylor expanded in normAngle around 0
*-lowering-*.f3270.5%
Simplified70.5%
Final simplification74.8%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i -2.0000000390829628e-24) n0_i (if (<= n0_i 1.4999999800084155e-24) (* u n1_i) n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= -2.0000000390829628e-24f) {
tmp = n0_i;
} else if (n0_i <= 1.4999999800084155e-24f) {
tmp = u * n1_i;
} else {
tmp = n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= (-2.0000000390829628e-24)) then
tmp = n0_i
else if (n0_i <= 1.4999999800084155e-24) then
tmp = u * n1_i
else
tmp = n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(-2.0000000390829628e-24)) tmp = n0_i; elseif (n0_i <= Float32(1.4999999800084155e-24)) tmp = Float32(u * n1_i); else tmp = n0_i; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(-2.0000000390829628e-24)) tmp = n0_i; elseif (n0_i <= single(1.4999999800084155e-24)) tmp = u * n1_i; else tmp = n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -2.0000000390829628 \cdot 10^{-24}:\\
\;\;\;\;n0\_i\\
\mathbf{elif}\;n0\_i \leq 1.4999999800084155 \cdot 10^{-24}:\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i\\
\end{array}
\end{array}
if n0_i < -2.00000004e-24 or 1.49999998e-24 < n0_i Initial program 98.5%
Taylor expanded in u around 0
Simplified63.0%
if -2.00000004e-24 < n0_i < 1.49999998e-24Initial program 95.5%
+-commutativeN/A
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
distribute-rgt-outN/A
associate-*l/N/A
*-lft-identityN/A
/-lowering-/.f32N/A
Simplified54.7%
Taylor expanded in n0_i around 0
*-lowering-*.f32N/A
sin-lowering-sin.f32N/A
*-commutativeN/A
*-lowering-*.f3246.7%
Simplified46.7%
Taylor expanded in normAngle around 0
*-lowering-*.f3264.5%
Simplified64.5%
Final simplification63.6%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(n1\_i - n0\_i\right)
\end{array}
Initial program 97.3%
Taylor expanded in normAngle around 0
Simplified99.1%
Taylor expanded in u around 0
Simplified99.1%
Taylor expanded in normAngle around 0
+-lowering-+.f32N/A
sub-negN/A
mul-1-negN/A
*-lowering-*.f32N/A
mul-1-negN/A
sub-negN/A
--lowering--.f3298.4%
Simplified98.4%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0\_i
\end{array}
Initial program 97.3%
Taylor expanded in u around 0
Simplified48.5%
herbie shell --seed 2024159
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))