
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (/ (fma a2 a2 (* a1 a1)) (sqrt 2.0))))
double code(double a1, double a2, double th) {
return cos(th) * (fma(a2, a2, (a1 * a1)) / sqrt(2.0));
}
function code(a1, a2, th) return Float64(cos(th) * Float64(fma(a2, a2, Float64(a1 * a1)) / sqrt(2.0))) end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(N[(a2 * a2 + N[(a1 * a1), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \frac{\mathsf{fma}\left(a2, a2, a1 \cdot a1\right)}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.7%
associate-/l*99.6%
cos-neg99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
(FPCore (a1 a2 th)
:precision binary64
(let* ((t_1 (+ (* a1 a1) (* a2 a2))))
(if (<= (cos th) 0.68)
(* t_1 (* (cos th) 0.5))
(* t_1 (/ 1.0 (sqrt 2.0))))))
double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (cos(th) <= 0.68) {
tmp = t_1 * (cos(th) * 0.5);
} else {
tmp = t_1 * (1.0 / sqrt(2.0));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: tmp
t_1 = (a1 * a1) + (a2 * a2)
if (cos(th) <= 0.68d0) then
tmp = t_1 * (cos(th) * 0.5d0)
else
tmp = t_1 * (1.0d0 / sqrt(2.0d0))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (Math.cos(th) <= 0.68) {
tmp = t_1 * (Math.cos(th) * 0.5);
} else {
tmp = t_1 * (1.0 / Math.sqrt(2.0));
}
return tmp;
}
def code(a1, a2, th): t_1 = (a1 * a1) + (a2 * a2) tmp = 0 if math.cos(th) <= 0.68: tmp = t_1 * (math.cos(th) * 0.5) else: tmp = t_1 * (1.0 / math.sqrt(2.0)) return tmp
function code(a1, a2, th) t_1 = Float64(Float64(a1 * a1) + Float64(a2 * a2)) tmp = 0.0 if (cos(th) <= 0.68) tmp = Float64(t_1 * Float64(cos(th) * 0.5)); else tmp = Float64(t_1 * Float64(1.0 / sqrt(2.0))); end return tmp end
function tmp_2 = code(a1, a2, th) t_1 = (a1 * a1) + (a2 * a2); tmp = 0.0; if (cos(th) <= 0.68) tmp = t_1 * (cos(th) * 0.5); else tmp = t_1 * (1.0 / sqrt(2.0)); end tmp_2 = tmp; end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[Cos[th], $MachinePrecision], 0.68], N[(t$95$1 * N[(N[Cos[th], $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision], N[(t$95$1 * N[(1.0 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a1 \cdot a1 + a2 \cdot a2\\
\mathbf{if}\;\cos th \leq 0.68:\\
\;\;\;\;t\_1 \cdot \left(\cos th \cdot 0.5\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1 \cdot \frac{1}{\sqrt{2}}\\
\end{array}
\end{array}
if (cos.f64 th) < 0.680000000000000049Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
frac-2neg99.5%
div-inv99.5%
Applied egg-rr99.5%
Applied egg-rr60.2%
Taylor expanded in th around inf 60.2%
if 0.680000000000000049 < (cos.f64 th) Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 93.0%
Final simplification80.7%
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (+ (* a1 a1) (* a2 a2)))) (if (<= (cos th) 0.68) (* t_1 (* (cos th) 0.5)) (* t_1 (sqrt 0.5)))))
double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (cos(th) <= 0.68) {
tmp = t_1 * (cos(th) * 0.5);
} else {
tmp = t_1 * sqrt(0.5);
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: tmp
t_1 = (a1 * a1) + (a2 * a2)
if (cos(th) <= 0.68d0) then
tmp = t_1 * (cos(th) * 0.5d0)
else
tmp = t_1 * sqrt(0.5d0)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (Math.cos(th) <= 0.68) {
tmp = t_1 * (Math.cos(th) * 0.5);
} else {
tmp = t_1 * Math.sqrt(0.5);
}
return tmp;
}
def code(a1, a2, th): t_1 = (a1 * a1) + (a2 * a2) tmp = 0 if math.cos(th) <= 0.68: tmp = t_1 * (math.cos(th) * 0.5) else: tmp = t_1 * math.sqrt(0.5) return tmp
function code(a1, a2, th) t_1 = Float64(Float64(a1 * a1) + Float64(a2 * a2)) tmp = 0.0 if (cos(th) <= 0.68) tmp = Float64(t_1 * Float64(cos(th) * 0.5)); else tmp = Float64(t_1 * sqrt(0.5)); end return tmp end
function tmp_2 = code(a1, a2, th) t_1 = (a1 * a1) + (a2 * a2); tmp = 0.0; if (cos(th) <= 0.68) tmp = t_1 * (cos(th) * 0.5); else tmp = t_1 * sqrt(0.5); end tmp_2 = tmp; end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[Cos[th], $MachinePrecision], 0.68], N[(t$95$1 * N[(N[Cos[th], $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision], N[(t$95$1 * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a1 \cdot a1 + a2 \cdot a2\\
\mathbf{if}\;\cos th \leq 0.68:\\
\;\;\;\;t\_1 \cdot \left(\cos th \cdot 0.5\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1 \cdot \sqrt{0.5}\\
\end{array}
\end{array}
if (cos.f64 th) < 0.680000000000000049Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
frac-2neg99.5%
div-inv99.5%
Applied egg-rr99.5%
Applied egg-rr60.2%
Taylor expanded in th around inf 60.2%
if 0.680000000000000049 < (cos.f64 th) Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.6%
associate-/r/99.6%
pow1/299.6%
pow-flip99.5%
metadata-eval99.5%
Applied egg-rr99.5%
Taylor expanded in th around 0 92.9%
Final simplification80.6%
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (+ (* a1 a1) (* a2 a2)))) (if (<= (cos th) 0.68) (* (cos th) t_1) (* t_1 (sqrt 0.5)))))
double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (cos(th) <= 0.68) {
tmp = cos(th) * t_1;
} else {
tmp = t_1 * sqrt(0.5);
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: tmp
t_1 = (a1 * a1) + (a2 * a2)
if (cos(th) <= 0.68d0) then
tmp = cos(th) * t_1
else
tmp = t_1 * sqrt(0.5d0)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (Math.cos(th) <= 0.68) {
tmp = Math.cos(th) * t_1;
} else {
tmp = t_1 * Math.sqrt(0.5);
}
return tmp;
}
def code(a1, a2, th): t_1 = (a1 * a1) + (a2 * a2) tmp = 0 if math.cos(th) <= 0.68: tmp = math.cos(th) * t_1 else: tmp = t_1 * math.sqrt(0.5) return tmp
function code(a1, a2, th) t_1 = Float64(Float64(a1 * a1) + Float64(a2 * a2)) tmp = 0.0 if (cos(th) <= 0.68) tmp = Float64(cos(th) * t_1); else tmp = Float64(t_1 * sqrt(0.5)); end return tmp end
function tmp_2 = code(a1, a2, th) t_1 = (a1 * a1) + (a2 * a2); tmp = 0.0; if (cos(th) <= 0.68) tmp = cos(th) * t_1; else tmp = t_1 * sqrt(0.5); end tmp_2 = tmp; end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[Cos[th], $MachinePrecision], 0.68], N[(N[Cos[th], $MachinePrecision] * t$95$1), $MachinePrecision], N[(t$95$1 * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a1 \cdot a1 + a2 \cdot a2\\
\mathbf{if}\;\cos th \leq 0.68:\\
\;\;\;\;\cos th \cdot t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_1 \cdot \sqrt{0.5}\\
\end{array}
\end{array}
if (cos.f64 th) < 0.680000000000000049Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
frac-2neg99.5%
div-inv99.5%
Applied egg-rr99.5%
Applied egg-rr60.2%
+-lft-identity60.2%
Simplified60.2%
if 0.680000000000000049 < (cos.f64 th) Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.6%
associate-/r/99.6%
pow1/299.6%
pow-flip99.5%
metadata-eval99.5%
Applied egg-rr99.5%
Taylor expanded in th around 0 92.9%
Final simplification80.6%
(FPCore (a1 a2 th) :precision binary64 (* (/ (cos th) (sqrt 2.0)) (+ (* a1 a1) (* a2 a2))))
double code(double a1, double a2, double th) {
return (cos(th) / sqrt(2.0)) * ((a1 * a1) + (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (cos(th) / sqrt(2.0d0)) * ((a1 * a1) + (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
return (Math.cos(th) / Math.sqrt(2.0)) * ((a1 * a1) + (a2 * a2));
}
def code(a1, a2, th): return (math.cos(th) / math.sqrt(2.0)) * ((a1 * a1) + (a2 * a2))
function code(a1, a2, th) return Float64(Float64(cos(th) / sqrt(2.0)) * Float64(Float64(a1 * a1) + Float64(a2 * a2))) end
function tmp = code(a1, a2, th) tmp = (cos(th) / sqrt(2.0)) * ((a1 * a1) + (a2 * a2)); end
code[a1_, a2_, th_] := N[(N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
(FPCore (a1 a2 th) :precision binary64 (* (+ (* a1 a1) (* a2 a2)) (* (cos th) (sqrt 0.5))))
double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) * (cos(th) * sqrt(0.5));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a1 * a1) + (a2 * a2)) * (cos(th) * sqrt(0.5d0))
end function
public static double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) * (Math.cos(th) * Math.sqrt(0.5));
}
def code(a1, a2, th): return ((a1 * a1) + (a2 * a2)) * (math.cos(th) * math.sqrt(0.5))
function code(a1, a2, th) return Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) * Float64(cos(th) * sqrt(0.5))) end
function tmp = code(a1, a2, th) tmp = ((a1 * a1) + (a2 * a2)) * (cos(th) * sqrt(0.5)); end
code[a1_, a2_, th_] := N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] * N[(N[Cos[th], $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(a1 \cdot a1 + a2 \cdot a2\right) \cdot \left(\cos th \cdot \sqrt{0.5}\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.6%
associate-/r/99.6%
pow1/299.6%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Taylor expanded in th around inf 99.6%
Final simplification99.6%
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (* (* a2 a2) (sqrt 0.5))))
double code(double a1, double a2, double th) {
return cos(th) * ((a2 * a2) * sqrt(0.5));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = cos(th) * ((a2 * a2) * sqrt(0.5d0))
end function
public static double code(double a1, double a2, double th) {
return Math.cos(th) * ((a2 * a2) * Math.sqrt(0.5));
}
def code(a1, a2, th): return math.cos(th) * ((a2 * a2) * math.sqrt(0.5))
function code(a1, a2, th) return Float64(cos(th) * Float64(Float64(a2 * a2) * sqrt(0.5))) end
function tmp = code(a1, a2, th) tmp = cos(th) * ((a2 * a2) * sqrt(0.5)); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(N[(a2 * a2), $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \left(\left(a2 \cdot a2\right) \cdot \sqrt{0.5}\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.7%
associate-/l*99.6%
cos-neg99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
add-sqr-sqrt99.5%
sqrt-unprod78.2%
frac-times78.1%
pow278.1%
add-sqr-sqrt78.1%
pow278.1%
fma-undefine78.1%
hypot-define78.1%
rem-square-sqrt78.3%
Applied egg-rr78.3%
unpow278.3%
pow-sqr78.3%
hypot-undefine78.3%
unpow278.3%
unpow278.3%
+-commutative78.3%
unpow278.3%
unpow278.3%
hypot-define78.3%
metadata-eval78.3%
Simplified78.3%
Taylor expanded in a1 around 0 58.4%
*-commutative58.4%
associate-*l*58.4%
*-commutative58.4%
Simplified58.4%
pow258.4%
Applied egg-rr58.4%
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (+ (* a1 a1) (* a2 a2))))
double code(double a1, double a2, double th) {
return cos(th) * ((a1 * a1) + (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = cos(th) * ((a1 * a1) + (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
return Math.cos(th) * ((a1 * a1) + (a2 * a2));
}
def code(a1, a2, th): return math.cos(th) * ((a1 * a1) + (a2 * a2))
function code(a1, a2, th) return Float64(cos(th) * Float64(Float64(a1 * a1) + Float64(a2 * a2))) end
function tmp = code(a1, a2, th) tmp = cos(th) * ((a1 * a1) + (a2 * a2)); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
frac-2neg99.6%
div-inv99.6%
Applied egg-rr99.6%
Applied egg-rr59.8%
+-lft-identity59.8%
Simplified59.8%
(FPCore (a1 a2 th) :precision binary64 (* (+ (* a1 a1) (* a2 a2)) 0.5))
double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) * 0.5;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a1 * a1) + (a2 * a2)) * 0.5d0
end function
public static double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) * 0.5;
}
def code(a1, a2, th): return ((a1 * a1) + (a2 * a2)) * 0.5
function code(a1, a2, th) return Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) * 0.5) end
function tmp = code(a1, a2, th) tmp = ((a1 * a1) + (a2 * a2)) * 0.5; end
code[a1_, a2_, th_] := N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] * 0.5), $MachinePrecision]
\begin{array}{l}
\\
\left(a1 \cdot a1 + a2 \cdot a2\right) \cdot 0.5
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
frac-2neg99.6%
div-inv99.6%
Applied egg-rr99.6%
Applied egg-rr59.9%
Taylor expanded in th around 0 48.2%
Final simplification48.2%
(FPCore (a1 a2 th) :precision binary64 (* a2 a2))
double code(double a1, double a2, double th) {
return a2 * a2;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * a2
end function
public static double code(double a1, double a2, double th) {
return a2 * a2;
}
def code(a1, a2, th): return a2 * a2
function code(a1, a2, th) return Float64(a2 * a2) end
function tmp = code(a1, a2, th) tmp = a2 * a2; end
code[a1_, a2_, th_] := N[(a2 * a2), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot a2
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
frac-2neg99.6%
div-inv99.6%
Applied egg-rr99.6%
Applied egg-rr48.0%
*-inverses48.0%
Simplified48.0%
Taylor expanded in a1 around 0 28.4%
pow258.4%
Applied egg-rr28.4%
(FPCore (a1 a2 th) :precision binary64 (* a2 4.0))
double code(double a1, double a2, double th) {
return a2 * 4.0;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * 4.0d0
end function
public static double code(double a1, double a2, double th) {
return a2 * 4.0;
}
def code(a1, a2, th): return a2 * 4.0
function code(a1, a2, th) return Float64(a2 * 4.0) end
function tmp = code(a1, a2, th) tmp = a2 * 4.0; end
code[a1_, a2_, th_] := N[(a2 * 4.0), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot 4
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.7%
associate-/l*99.6%
cos-neg99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
add-sqr-sqrt99.5%
sqrt-unprod78.2%
frac-times78.1%
pow278.1%
add-sqr-sqrt78.1%
pow278.1%
fma-undefine78.1%
hypot-define78.1%
rem-square-sqrt78.3%
Applied egg-rr78.3%
unpow278.3%
pow-sqr78.3%
hypot-undefine78.3%
unpow278.3%
unpow278.3%
+-commutative78.3%
unpow278.3%
unpow278.3%
hypot-define78.3%
metadata-eval78.3%
Simplified78.3%
Applied egg-rr3.8%
fmm-undef3.8%
*-commutative3.8%
associate-+l-3.8%
fma-undefine3.8%
distribute-lft-neg-in3.8%
distribute-rgt-neg-in3.8%
metadata-eval3.8%
distribute-lft-out3.8%
metadata-eval3.8%
distribute-lft-out--3.8%
metadata-eval3.8%
distribute-rgt-out--3.8%
Simplified3.8%
Taylor expanded in th around 0 4.3%
Taylor expanded in a1 around 0 3.9%
*-commutative3.9%
Simplified3.9%
(FPCore (a1 a2 th) :precision binary64 (* a1 -4.0))
double code(double a1, double a2, double th) {
return a1 * -4.0;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a1 * (-4.0d0)
end function
public static double code(double a1, double a2, double th) {
return a1 * -4.0;
}
def code(a1, a2, th): return a1 * -4.0
function code(a1, a2, th) return Float64(a1 * -4.0) end
function tmp = code(a1, a2, th) tmp = a1 * -4.0; end
code[a1_, a2_, th_] := N[(a1 * -4.0), $MachinePrecision]
\begin{array}{l}
\\
a1 \cdot -4
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.7%
associate-/l*99.6%
cos-neg99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
add-sqr-sqrt99.5%
sqrt-unprod78.2%
frac-times78.1%
pow278.1%
add-sqr-sqrt78.1%
pow278.1%
fma-undefine78.1%
hypot-define78.1%
rem-square-sqrt78.3%
Applied egg-rr78.3%
unpow278.3%
pow-sqr78.3%
hypot-undefine78.3%
unpow278.3%
unpow278.3%
+-commutative78.3%
unpow278.3%
unpow278.3%
hypot-define78.3%
metadata-eval78.3%
Simplified78.3%
Applied egg-rr3.8%
fmm-undef3.8%
*-commutative3.8%
associate-+l-3.8%
fma-undefine3.8%
distribute-lft-neg-in3.8%
distribute-rgt-neg-in3.8%
metadata-eval3.8%
distribute-lft-out3.8%
metadata-eval3.8%
distribute-lft-out--3.8%
metadata-eval3.8%
distribute-rgt-out--3.8%
Simplified3.8%
Taylor expanded in th around 0 4.3%
Taylor expanded in a1 around inf 3.4%
*-commutative3.4%
Simplified3.4%
herbie shell --seed 2024158
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))