
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log (- 1.0 u1)))) (sin (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-logf((1.0f - u1))) * sinf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * sin(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(-log((single(1.0) - u1))) * sin(((single(2.0) * single(pi)) * u2)); end
\begin{array}{l}
\\
\sqrt{-\log \left(1 - u1\right)} \cdot \sin \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log (- 1.0 u1)))) (sin (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-logf((1.0f - u1))) * sinf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * sin(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(-log((single(1.0) - u1))) * sin(((single(2.0) * single(pi)) * u2)); end
\begin{array}{l}
\\
\sqrt{-\log \left(1 - u1\right)} \cdot \sin \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (let* ((t_0 (sqrt (* 2.0 PI)))) (* (sqrt (- (log1p (- u1)))) (sin (* t_0 (* u2 t_0))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = sqrtf((2.0f * ((float) M_PI)));
return sqrtf(-log1pf(-u1)) * sinf((t_0 * (u2 * t_0)));
}
function code(cosTheta_i, u1, u2) t_0 = sqrt(Float32(Float32(2.0) * Float32(pi))) return Float32(sqrt(Float32(-log1p(Float32(-u1)))) * sin(Float32(t_0 * Float32(u2 * t_0)))) end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{2 \cdot \pi}\\
\sqrt{-\mathsf{log1p}\left(-u1\right)} \cdot \sin \left(t\_0 \cdot \left(u2 \cdot t\_0\right)\right)
\end{array}
\end{array}
Initial program 58.0%
sub-neg58.0%
log1p-define98.2%
Simplified98.2%
add-exp-log95.4%
*-commutative95.4%
associate-*r*95.4%
Applied egg-rr95.4%
rem-exp-log98.2%
associate-*l*98.2%
add-sqr-sqrt98.2%
associate-*r*98.4%
Applied egg-rr98.4%
Final simplification98.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (cbrt (* (pow (sin (* 2.0 (* u2 PI))) 3.0) (pow (- (log1p (- u1))) 1.5))))
float code(float cosTheta_i, float u1, float u2) {
return cbrtf((powf(sinf((2.0f * (u2 * ((float) M_PI)))), 3.0f) * powf(-log1pf(-u1), 1.5f)));
}
function code(cosTheta_i, u1, u2) return cbrt(Float32((sin(Float32(Float32(2.0) * Float32(u2 * Float32(pi)))) ^ Float32(3.0)) * (Float32(-log1p(Float32(-u1))) ^ Float32(1.5)))) end
\begin{array}{l}
\\
\sqrt[3]{{\sin \left(2 \cdot \left(u2 \cdot \pi\right)\right)}^{3} \cdot {\left(-\mathsf{log1p}\left(-u1\right)\right)}^{1.5}}
\end{array}
Initial program 58.0%
sub-neg58.0%
log1p-define98.2%
Simplified98.2%
expm1-log1p-u98.3%
*-commutative98.3%
associate-*r*98.3%
Applied egg-rr98.3%
*-commutative98.3%
expm1-log1p-u98.2%
associate-*l*98.2%
add-sqr-sqrt98.2%
associate-*l*98.4%
add-cbrt-cube98.4%
add-cbrt-cube98.3%
cbrt-unprod98.2%
Applied egg-rr98.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log1p (- u1)))) (* 2.0 (* (sin (* u2 PI)) (cos (* u2 PI))))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-log1pf(-u1)) * (2.0f * (sinf((u2 * ((float) M_PI))) * cosf((u2 * ((float) M_PI)))));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log1p(Float32(-u1)))) * Float32(Float32(2.0) * Float32(sin(Float32(u2 * Float32(pi))) * cos(Float32(u2 * Float32(pi)))))) end
\begin{array}{l}
\\
\sqrt{-\mathsf{log1p}\left(-u1\right)} \cdot \left(2 \cdot \left(\sin \left(u2 \cdot \pi\right) \cdot \cos \left(u2 \cdot \pi\right)\right)\right)
\end{array}
Initial program 58.0%
sub-neg58.0%
log1p-define98.2%
Simplified98.2%
associate-*l*98.2%
sin-298.3%
Applied egg-rr98.3%
Final simplification98.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log1p (- u1)))) (sin (* u2 (* 2.0 PI)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-log1pf(-u1)) * sinf((u2 * (2.0f * ((float) M_PI))));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log1p(Float32(-u1)))) * sin(Float32(u2 * Float32(Float32(2.0) * Float32(pi))))) end
\begin{array}{l}
\\
\sqrt{-\mathsf{log1p}\left(-u1\right)} \cdot \sin \left(u2 \cdot \left(2 \cdot \pi\right)\right)
\end{array}
Initial program 58.0%
sub-neg58.0%
log1p-define98.2%
Simplified98.2%
Final simplification98.2%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (* u2 (* 2.0 PI))))
(if (<= t_0 0.0006000000284984708)
(* (sqrt (- (log1p (- u1)))) (* 2.0 (* u2 PI)))
(*
(sin t_0)
(sqrt (* u1 (+ 1.0 (* u1 (+ 0.5 (* u1 0.3333333333333333))))))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = u2 * (2.0f * ((float) M_PI));
float tmp;
if (t_0 <= 0.0006000000284984708f) {
tmp = sqrtf(-log1pf(-u1)) * (2.0f * (u2 * ((float) M_PI)));
} else {
tmp = sinf(t_0) * sqrtf((u1 * (1.0f + (u1 * (0.5f + (u1 * 0.3333333333333333f))))));
}
return tmp;
}
function code(cosTheta_i, u1, u2) t_0 = Float32(u2 * Float32(Float32(2.0) * Float32(pi))) tmp = Float32(0.0) if (t_0 <= Float32(0.0006000000284984708)) tmp = Float32(sqrt(Float32(-log1p(Float32(-u1)))) * Float32(Float32(2.0) * Float32(u2 * Float32(pi)))); else tmp = Float32(sin(t_0) * sqrt(Float32(u1 * Float32(Float32(1.0) + Float32(u1 * Float32(Float32(0.5) + Float32(u1 * Float32(0.3333333333333333)))))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := u2 \cdot \left(2 \cdot \pi\right)\\
\mathbf{if}\;t\_0 \leq 0.0006000000284984708:\\
\;\;\;\;\sqrt{-\mathsf{log1p}\left(-u1\right)} \cdot \left(2 \cdot \left(u2 \cdot \pi\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\sin t\_0 \cdot \sqrt{u1 \cdot \left(1 + u1 \cdot \left(0.5 + u1 \cdot 0.3333333333333333\right)\right)}\\
\end{array}
\end{array}
if (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2) < 6.00000028e-4Initial program 55.3%
sub-neg55.3%
log1p-define98.6%
Simplified98.6%
add-exp-log94.1%
*-commutative94.1%
associate-*r*94.1%
Applied egg-rr94.1%
Taylor expanded in u2 around 0 98.6%
if 6.00000028e-4 < (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2) Initial program 61.5%
Taylor expanded in u1 around 0 90.8%
*-commutative90.8%
Simplified90.8%
Final simplification95.1%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (* u2 (* 2.0 PI))))
(if (<= t_0 0.0006000000284984708)
(* (sqrt (- (log1p (- u1)))) (* 2.0 (* u2 PI)))
(* (sin t_0) (sqrt (* u1 (+ 1.0 (* u1 0.5))))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = u2 * (2.0f * ((float) M_PI));
float tmp;
if (t_0 <= 0.0006000000284984708f) {
tmp = sqrtf(-log1pf(-u1)) * (2.0f * (u2 * ((float) M_PI)));
} else {
tmp = sinf(t_0) * sqrtf((u1 * (1.0f + (u1 * 0.5f))));
}
return tmp;
}
function code(cosTheta_i, u1, u2) t_0 = Float32(u2 * Float32(Float32(2.0) * Float32(pi))) tmp = Float32(0.0) if (t_0 <= Float32(0.0006000000284984708)) tmp = Float32(sqrt(Float32(-log1p(Float32(-u1)))) * Float32(Float32(2.0) * Float32(u2 * Float32(pi)))); else tmp = Float32(sin(t_0) * sqrt(Float32(u1 * Float32(Float32(1.0) + Float32(u1 * Float32(0.5)))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := u2 \cdot \left(2 \cdot \pi\right)\\
\mathbf{if}\;t\_0 \leq 0.0006000000284984708:\\
\;\;\;\;\sqrt{-\mathsf{log1p}\left(-u1\right)} \cdot \left(2 \cdot \left(u2 \cdot \pi\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\sin t\_0 \cdot \sqrt{u1 \cdot \left(1 + u1 \cdot 0.5\right)}\\
\end{array}
\end{array}
if (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2) < 6.00000028e-4Initial program 55.3%
sub-neg55.3%
log1p-define98.6%
Simplified98.6%
add-exp-log94.1%
*-commutative94.1%
associate-*r*94.1%
Applied egg-rr94.1%
Taylor expanded in u2 around 0 98.6%
if 6.00000028e-4 < (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2) Initial program 61.5%
Taylor expanded in u1 around 0 87.0%
*-commutative87.0%
Simplified87.0%
Final simplification93.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sin (* u2 (* 2.0 PI))) (sqrt (* u1 (+ 1.0 (* u1 (+ 0.5 (* u1 (+ 0.3333333333333333 (* u1 0.25))))))))))
float code(float cosTheta_i, float u1, float u2) {
return sinf((u2 * (2.0f * ((float) M_PI)))) * sqrtf((u1 * (1.0f + (u1 * (0.5f + (u1 * (0.3333333333333333f + (u1 * 0.25f))))))));
}
function code(cosTheta_i, u1, u2) return Float32(sin(Float32(u2 * Float32(Float32(2.0) * Float32(pi)))) * sqrt(Float32(u1 * Float32(Float32(1.0) + Float32(u1 * Float32(Float32(0.5) + Float32(u1 * Float32(Float32(0.3333333333333333) + Float32(u1 * Float32(0.25)))))))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sin((u2 * (single(2.0) * single(pi)))) * sqrt((u1 * (single(1.0) + (u1 * (single(0.5) + (u1 * (single(0.3333333333333333) + (u1 * single(0.25))))))))); end
\begin{array}{l}
\\
\sin \left(u2 \cdot \left(2 \cdot \pi\right)\right) \cdot \sqrt{u1 \cdot \left(1 + u1 \cdot \left(0.5 + u1 \cdot \left(0.3333333333333333 + u1 \cdot 0.25\right)\right)\right)}
\end{array}
Initial program 58.0%
Taylor expanded in u1 around 0 93.4%
*-commutative93.4%
Simplified93.4%
Final simplification93.4%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (* u2 (* 2.0 PI))))
(if (<= t_0 0.0044999998062849045)
(* (sqrt (- (log1p (- u1)))) (* 2.0 (* u2 PI)))
(* (sin t_0) (pow u1 0.5)))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = u2 * (2.0f * ((float) M_PI));
float tmp;
if (t_0 <= 0.0044999998062849045f) {
tmp = sqrtf(-log1pf(-u1)) * (2.0f * (u2 * ((float) M_PI)));
} else {
tmp = sinf(t_0) * powf(u1, 0.5f);
}
return tmp;
}
function code(cosTheta_i, u1, u2) t_0 = Float32(u2 * Float32(Float32(2.0) * Float32(pi))) tmp = Float32(0.0) if (t_0 <= Float32(0.0044999998062849045)) tmp = Float32(sqrt(Float32(-log1p(Float32(-u1)))) * Float32(Float32(2.0) * Float32(u2 * Float32(pi)))); else tmp = Float32(sin(t_0) * (u1 ^ Float32(0.5))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := u2 \cdot \left(2 \cdot \pi\right)\\
\mathbf{if}\;t\_0 \leq 0.0044999998062849045:\\
\;\;\;\;\sqrt{-\mathsf{log1p}\left(-u1\right)} \cdot \left(2 \cdot \left(u2 \cdot \pi\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\sin t\_0 \cdot {u1}^{0.5}\\
\end{array}
\end{array}
if (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2) < 0.00449999981Initial program 55.0%
sub-neg55.0%
log1p-define98.6%
Simplified98.6%
add-exp-log94.4%
*-commutative94.4%
associate-*r*94.4%
Applied egg-rr94.4%
Taylor expanded in u2 around 0 97.8%
if 0.00449999981 < (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2) Initial program 62.8%
Taylor expanded in u1 around 0 73.5%
pow1/273.5%
Applied egg-rr73.5%
Final simplification88.4%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (* u2 (* 2.0 PI))))
(if (<= t_0 0.0044999998062849045)
(*
2.0
(*
(* u2 PI)
(sqrt (* u1 (+ 1.0 (* u1 (+ 0.5 (* u1 0.3333333333333333))))))))
(* (sin t_0) (pow u1 0.5)))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = u2 * (2.0f * ((float) M_PI));
float tmp;
if (t_0 <= 0.0044999998062849045f) {
tmp = 2.0f * ((u2 * ((float) M_PI)) * sqrtf((u1 * (1.0f + (u1 * (0.5f + (u1 * 0.3333333333333333f)))))));
} else {
tmp = sinf(t_0) * powf(u1, 0.5f);
}
return tmp;
}
function code(cosTheta_i, u1, u2) t_0 = Float32(u2 * Float32(Float32(2.0) * Float32(pi))) tmp = Float32(0.0) if (t_0 <= Float32(0.0044999998062849045)) tmp = Float32(Float32(2.0) * Float32(Float32(u2 * Float32(pi)) * sqrt(Float32(u1 * Float32(Float32(1.0) + Float32(u1 * Float32(Float32(0.5) + Float32(u1 * Float32(0.3333333333333333))))))))); else tmp = Float32(sin(t_0) * (u1 ^ Float32(0.5))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) t_0 = u2 * (single(2.0) * single(pi)); tmp = single(0.0); if (t_0 <= single(0.0044999998062849045)) tmp = single(2.0) * ((u2 * single(pi)) * sqrt((u1 * (single(1.0) + (u1 * (single(0.5) + (u1 * single(0.3333333333333333)))))))); else tmp = sin(t_0) * (u1 ^ single(0.5)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := u2 \cdot \left(2 \cdot \pi\right)\\
\mathbf{if}\;t\_0 \leq 0.0044999998062849045:\\
\;\;\;\;2 \cdot \left(\left(u2 \cdot \pi\right) \cdot \sqrt{u1 \cdot \left(1 + u1 \cdot \left(0.5 + u1 \cdot 0.3333333333333333\right)\right)}\right)\\
\mathbf{else}:\\
\;\;\;\;\sin t\_0 \cdot {u1}^{0.5}\\
\end{array}
\end{array}
if (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2) < 0.00449999981Initial program 55.0%
Taylor expanded in u1 around 0 91.9%
*-commutative91.9%
Simplified91.9%
Taylor expanded in u2 around 0 91.3%
if 0.00449999981 < (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2) Initial program 62.8%
Taylor expanded in u1 around 0 73.5%
pow1/273.5%
Applied egg-rr73.5%
Final simplification84.4%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (* u2 (* 2.0 PI))))
(if (<= t_0 0.0044999998062849045)
(*
2.0
(*
(* u2 PI)
(sqrt (* u1 (+ 1.0 (* u1 (+ 0.5 (* u1 0.3333333333333333))))))))
(* (sin t_0) (sqrt u1)))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = u2 * (2.0f * ((float) M_PI));
float tmp;
if (t_0 <= 0.0044999998062849045f) {
tmp = 2.0f * ((u2 * ((float) M_PI)) * sqrtf((u1 * (1.0f + (u1 * (0.5f + (u1 * 0.3333333333333333f)))))));
} else {
tmp = sinf(t_0) * sqrtf(u1);
}
return tmp;
}
function code(cosTheta_i, u1, u2) t_0 = Float32(u2 * Float32(Float32(2.0) * Float32(pi))) tmp = Float32(0.0) if (t_0 <= Float32(0.0044999998062849045)) tmp = Float32(Float32(2.0) * Float32(Float32(u2 * Float32(pi)) * sqrt(Float32(u1 * Float32(Float32(1.0) + Float32(u1 * Float32(Float32(0.5) + Float32(u1 * Float32(0.3333333333333333))))))))); else tmp = Float32(sin(t_0) * sqrt(u1)); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) t_0 = u2 * (single(2.0) * single(pi)); tmp = single(0.0); if (t_0 <= single(0.0044999998062849045)) tmp = single(2.0) * ((u2 * single(pi)) * sqrt((u1 * (single(1.0) + (u1 * (single(0.5) + (u1 * single(0.3333333333333333)))))))); else tmp = sin(t_0) * sqrt(u1); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := u2 \cdot \left(2 \cdot \pi\right)\\
\mathbf{if}\;t\_0 \leq 0.0044999998062849045:\\
\;\;\;\;2 \cdot \left(\left(u2 \cdot \pi\right) \cdot \sqrt{u1 \cdot \left(1 + u1 \cdot \left(0.5 + u1 \cdot 0.3333333333333333\right)\right)}\right)\\
\mathbf{else}:\\
\;\;\;\;\sin t\_0 \cdot \sqrt{u1}\\
\end{array}
\end{array}
if (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2) < 0.00449999981Initial program 55.0%
Taylor expanded in u1 around 0 91.9%
*-commutative91.9%
Simplified91.9%
Taylor expanded in u2 around 0 91.3%
if 0.00449999981 < (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2) Initial program 62.8%
Taylor expanded in u1 around 0 73.5%
Final simplification84.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 2.0 (* (* u2 PI) (sqrt (* u1 (+ 1.0 (* u1 (+ 0.5 (* u1 0.3333333333333333)))))))))
float code(float cosTheta_i, float u1, float u2) {
return 2.0f * ((u2 * ((float) M_PI)) * sqrtf((u1 * (1.0f + (u1 * (0.5f + (u1 * 0.3333333333333333f)))))));
}
function code(cosTheta_i, u1, u2) return Float32(Float32(2.0) * Float32(Float32(u2 * Float32(pi)) * sqrt(Float32(u1 * Float32(Float32(1.0) + Float32(u1 * Float32(Float32(0.5) + Float32(u1 * Float32(0.3333333333333333))))))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(2.0) * ((u2 * single(pi)) * sqrt((u1 * (single(1.0) + (u1 * (single(0.5) + (u1 * single(0.3333333333333333)))))))); end
\begin{array}{l}
\\
2 \cdot \left(\left(u2 \cdot \pi\right) \cdot \sqrt{u1 \cdot \left(1 + u1 \cdot \left(0.5 + u1 \cdot 0.3333333333333333\right)\right)}\right)
\end{array}
Initial program 58.0%
Taylor expanded in u1 around 0 91.2%
*-commutative91.2%
Simplified91.2%
Taylor expanded in u2 around 0 74.8%
Final simplification74.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (* u1 (+ 1.0 (* u1 0.5)))) (* PI (* u2 2.0))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 * (1.0f + (u1 * 0.5f)))) * (((float) M_PI) * (u2 * 2.0f));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 * Float32(Float32(1.0) + Float32(u1 * Float32(0.5))))) * Float32(Float32(pi) * Float32(u2 * Float32(2.0)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 * (single(1.0) + (u1 * single(0.5))))) * (single(pi) * (u2 * single(2.0))); end
\begin{array}{l}
\\
\sqrt{u1 \cdot \left(1 + u1 \cdot 0.5\right)} \cdot \left(\pi \cdot \left(u2 \cdot 2\right)\right)
\end{array}
Initial program 58.0%
sub-neg58.0%
log1p-define98.2%
Simplified98.2%
add-exp-log95.4%
*-commutative95.4%
associate-*r*95.4%
Applied egg-rr95.4%
rem-exp-log98.2%
associate-*l*98.2%
add-sqr-sqrt98.2%
associate-*r*98.4%
Applied egg-rr98.4%
Taylor expanded in u1 around 0 87.7%
Taylor expanded in u2 around 0 72.5%
associate-*r*72.3%
*-commutative72.3%
unpow272.3%
rem-square-sqrt72.6%
associate-*r*72.6%
Simplified72.6%
Final simplification72.6%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 2.0 (* PI (* u2 (sqrt u1)))))
float code(float cosTheta_i, float u1, float u2) {
return 2.0f * (((float) M_PI) * (u2 * sqrtf(u1)));
}
function code(cosTheta_i, u1, u2) return Float32(Float32(2.0) * Float32(Float32(pi) * Float32(u2 * sqrt(u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(2.0) * (single(pi) * (u2 * sqrt(u1))); end
\begin{array}{l}
\\
2 \cdot \left(\pi \cdot \left(u2 \cdot \sqrt{u1}\right)\right)
\end{array}
Initial program 58.0%
Taylor expanded in u1 around 0 76.8%
Taylor expanded in u2 around 0 66.4%
pow1/276.8%
Applied egg-rr66.4%
Taylor expanded in u1 around 0 66.4%
associate-*r*66.4%
Simplified66.4%
Final simplification66.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 2.0 (* (* u2 PI) (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
return 2.0f * ((u2 * ((float) M_PI)) * sqrtf(u1));
}
function code(cosTheta_i, u1, u2) return Float32(Float32(2.0) * Float32(Float32(u2 * Float32(pi)) * sqrt(u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(2.0) * ((u2 * single(pi)) * sqrt(u1)); end
\begin{array}{l}
\\
2 \cdot \left(\left(u2 \cdot \pi\right) \cdot \sqrt{u1}\right)
\end{array}
Initial program 58.0%
Taylor expanded in u1 around 0 76.8%
Taylor expanded in u2 around 0 66.4%
Final simplification66.4%
herbie shell --seed 2024158
(FPCore (cosTheta_i u1 u2)
:name "Beckmann Sample, near normal, slope_y"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (- (log (- 1.0 u1)))) (sin (* (* 2.0 PI) u2))))