
Time bar (total: 17.3s)
| 1× | search |
| Probability | Valid | Unknown | Precondition | Infinite | Domain | Can't | Iter |
|---|---|---|---|---|---|---|---|
| 0% | 0% | 99.9% | 0.1% | 0% | 0% | 0% | 0 |
| 100% | 99.9% | 0% | 0.1% | 0% | 0% | 0% | 1 |
Compiled 25 to 16 computations (36% saved)
ival-pi: 0.0ms (0% of total)ival-div: 0.0ms (0% of total)ival-add: 0.0ms (0% of total)ival-mult: 0.0ms (0% of total)ival-sin: 0.0ms (0% of total)ival-cos: 0.0ms (0% of total)const: 0.0ms (0% of total)backward-pass: 0.0ms (0% of total)ival-pow: 0.0ms (0% of total)| 2.1s | 3644× | 1 | valid |
| 601.0ms | 4612× | 0 | valid |
ival-mult: 473.0ms (22.6% of total)ival-cos: 400.0ms (19.1% of total)ival-div: 376.0ms (17.9% of total)ival-sin: 366.0ms (17.5% of total)ival-pow: 255.0ms (12.2% of total)backward-pass: 96.0ms (4.6% of total)ival-add: 59.0ms (2.8% of total)ival-pi: 55.0ms (2.6% of total)const: 17.0ms (0.8% of total)| 2× | egg-herbie |
| 1934× | fma-define |
| 1876× | fnmadd-define |
| 1066× | sum3-define |
| 944× | sum4-define |
| 920× | fmsub-define |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 59 | 216 |
| 1 | 128 | 193 |
| 2 | 382 | 130 |
| 3 | 1407 | 130 |
| 4 | 2746 | 130 |
| 5 | 5436 | 130 |
| 0 | 15 | 21 |
| 1 | 23 | 19 |
| 2 | 53 | 13 |
| 3 | 90 | 13 |
| 4 | 91 | 13 |
| 0 | 91 | 13 |
| 1× | iter limit |
| 1× | saturated |
| 1× | node limit |
| Inputs |
|---|
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
| Outputs |
|---|
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| Inputs |
|---|
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
(+ (pow (* (neg a) (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* (neg b) (sin (* (PI) (/ angle 180)))) 2)) |
(+ (pow (* a (cos (* (PI) (/ (neg angle) 180)))) 2) (pow (* b (sin (* (PI) (/ (neg angle) 180)))) 2)) |
(neg (+ (pow (* (neg a) (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))) |
(neg (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* (neg b) (sin (* (PI) (/ angle 180)))) 2))) |
(neg (+ (pow (* a (cos (* (PI) (/ (neg angle) 180)))) 2) (pow (* b (sin (* (PI) (/ (neg angle) 180)))) 2))) |
(+ (pow (* b (cos (* (PI) (/ angle 180)))) 2) (pow (* a (sin (* (PI) (/ angle 180)))) 2)) |
(+ (pow (* angle (cos (* (PI) (/ a 180)))) 2) (pow (* b (sin (* (PI) (/ a 180)))) 2)) |
(+ (pow (* a (cos (* (PI) (/ b 180)))) 2) (pow (* angle (sin (* (PI) (/ b 180)))) 2)) |
| Outputs |
|---|
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
(+ (square (* a (cos (deg2rad angle)))) (square (* b (sin (deg2rad angle))))) |
(+ (pow (* (neg a) (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
(+ (square (* a (cos (deg2rad angle)))) (square (* b (sin (deg2rad angle))))) |
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* (neg b) (sin (* (PI) (/ angle 180)))) 2)) |
(+ (square (* a (cos (deg2rad angle)))) (square (* b (sin (deg2rad angle))))) |
(+ (pow (* a (cos (* (PI) (/ (neg angle) 180)))) 2) (pow (* b (sin (* (PI) (/ (neg angle) 180)))) 2)) |
(+ (square (* a (cos (deg2rad angle)))) (square (* b (sin (deg2rad angle))))) |
(neg (+ (pow (* (neg a) (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))) |
(fnmsub (square (cos (deg2rad angle))) (square a) (square (* b (sin (deg2rad angle))))) |
(neg (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* (neg b) (sin (* (PI) (/ angle 180)))) 2))) |
(fnmsub (square (cos (deg2rad angle))) (square a) (square (* b (sin (deg2rad angle))))) |
(neg (+ (pow (* a (cos (* (PI) (/ (neg angle) 180)))) 2) (pow (* b (sin (* (PI) (/ (neg angle) 180)))) 2))) |
(fnmsub (square (cos (deg2rad angle))) (square a) (square (* b (sin (deg2rad angle))))) |
(+ (pow (* b (cos (* (PI) (/ angle 180)))) 2) (pow (* a (sin (* (PI) (/ angle 180)))) 2)) |
(+ (square (* (cos (deg2rad angle)) b)) (square (* a (sin (deg2rad angle))))) |
(+ (pow (* angle (cos (* (PI) (/ a 180)))) 2) (pow (* b (sin (* (PI) (/ a 180)))) 2)) |
(fma (square b) (square (sin (deg2rad a))) (square (* angle (cos (deg2rad a))))) |
(+ (pow (* a (cos (* (PI) (/ b 180)))) 2) (pow (* angle (sin (* (PI) (/ b 180)))) 2)) |
(+ (square (* a (cos (deg2rad b)))) (square (* angle (sin (deg2rad b))))) |
(abs a)
(abs b)
(abs angle)
| Ground Truth | Overpredictions | Example | Underpredictions | Example | Subexpression |
|---|---|---|---|---|---|
| 131 | 0 | - | 0 | - | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 131 | 0 | - | 0 | - | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 1 | 0 | - | 1 | (6.65902322804035e-68 8.056078030379966e+151 4.559585805468562e-308) | (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 0 | 0 | - | 0 | - | (PI.f64) |
| 0 | 0 | - | 0 | - | (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 0 | 0 | - | 0 | - | b |
| 0 | 0 | - | 0 | - | #s(literal 2 binary64) |
| 0 | 0 | - | 0 | - | angle |
| 0 | 0 | - | 0 | - | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 0 | 0 | - | 0 | - | #s(literal 180 binary64) |
| 0 | 0 | - | 0 | - | a |
| 0 | 89 | (4.2162175457754826e+63 8.619403022179646e+63 3.4585707599243223e-90) | 0 | - | (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
| 0 | 0 | - | 0 | - | (/.f64 angle #s(literal 180 binary64)) |
| 0 | 0 | - | 0 | - | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 0 | 71 | (4.2162175457754826e+63 8.619403022179646e+63 3.4585707599243223e-90) | 0 | - | (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
| 173.0ms | 252× | 1 | valid |
| 52.0ms | 260× | 0 | valid |
Compiled 198 to 47 computations (76.3% saved)
ival-cos: 23.0ms (22.4% of total)ival-sin: 20.0ms (19.5% of total)ival-mult: 19.0ms (18.5% of total)ival-pow: 16.0ms (15.6% of total)backward-pass: 9.0ms (8.8% of total)ival-div: 6.0ms (5.8% of total)ival-pi: 4.0ms (3.9% of total)ival-add: 4.0ms (3.9% of total)const: 1.0ms (1% of total)Compiled 24 to 15 computations (37.5% saved)
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 81.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| ▶ | 81.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
Compiled 48 to 30 computations (37.5% saved)
| 1× | egg-herbie |
Found 8 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | cost-diff | 0 | (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
| ✓ | cost-diff | 0 | (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 0 | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | cost-diff | 0 | (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 88× | *-lowering-*.f32 |
| 88× | *-lowering-*.f64 |
| 32× | associate-*r* |
| 28× | fma-lowering-fma.f32 |
| 28× | fma-define |
Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 24 | 166 |
| 1 | 38 | 104 |
| 2 | 69 | 104 |
| 3 | 103 | 104 |
| 0 | 103 | 104 |
| 1× | iter limit |
| 1× | saturated |
| Inputs |
|---|
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
(pow (* a (cos (* (PI) (/ angle 180)))) 2) |
(* a (cos (* (PI) (/ angle 180)))) |
a |
(cos (* (PI) (/ angle 180))) |
(* (PI) (/ angle 180)) |
(PI) |
(/ angle 180) |
angle |
180 |
2 |
(pow (* b (sin (* (PI) (/ angle 180)))) 2) |
(* b (sin (* (PI) (/ angle 180)))) |
b |
(sin (* (PI) (/ angle 180))) |
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) |
(pow (* a (cos (/ (* (PI) angle) 180))) 2) |
(* a (cos (/ (* (PI) angle) 180))) |
a |
(cos (/ (* (PI) angle) 180)) |
(/ (* (PI) angle) 180) |
(* (PI) angle) |
(PI) |
angle |
180 |
2 |
(pow (* b (sin (/ (* (PI) angle) 180))) 2) |
(* b (sin (/ (* (PI) angle) 180))) |
b |
(sin (/ (* (PI) angle) 180)) |
| Outputs |
|---|
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow (* a (cos (* (PI) (/ angle 180)))) 2) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(* a (cos (* (PI) (/ angle 180)))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
a |
(cos (* (PI) (/ angle 180))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(* (PI) (/ angle 180)) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI) |
(PI.f64) |
(/ angle 180) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
180 |
#s(literal 180 binary64) |
2 |
#s(literal 2 binary64) |
(pow (* b (sin (* (PI) (/ angle 180)))) 2) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(* b (sin (* (PI) (/ angle 180)))) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
b |
(sin (* (PI) (/ angle 180))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow (* a (cos (/ (* (PI) angle) 180))) 2) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(* a (cos (/ (* (PI) angle) 180))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
a |
(cos (/ (* (PI) angle) 180)) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(/ (* (PI) angle) 180) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(* (PI) angle) |
(*.f64 (PI.f64) angle) |
(PI) |
(PI.f64) |
angle |
180 |
#s(literal 180 binary64) |
2 |
#s(literal 2 binary64) |
(pow (* b (sin (/ (* (PI) angle) 180))) 2) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(* b (sin (/ (* (PI) angle) 180))) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
b |
(sin (/ (* (PI) angle) 180)) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
Found 8 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 99.6% | (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
| ✓ | accuracy | 99.5% | (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
| ✓ | accuracy | 56.0% | (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
| ✓ | accuracy | 55.9% | (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
| ✓ | accuracy | 99.6% | (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | accuracy | 99.5% | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| ✓ | accuracy | 56.0% | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 55.9% | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 126.0ms | 126× | 1 | valid |
| 42.0ms | 130× | 0 | valid |
Compiled 170 to 25 computations (85.3% saved)
ival-cos: 22.0ms (22.3% of total)ival-mult: 19.0ms (19.3% of total)ival-sin: 18.0ms (18.3% of total)ival-pow: 15.0ms (15.2% of total)backward-pass: 13.0ms (13.2% of total)ival-div: 6.0ms (6.1% of total)ival-add: 4.0ms (4.1% of total)ival-pi: 2.0ms (2% of total)const: 1.0ms (1% of total)| Inputs |
|---|
#<alt (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))> |
#<alt (pow (* a (cos (* (PI) (/ angle 180)))) 2)> |
#<alt (* a (cos (* (PI) (/ angle 180))))> |
#<alt (cos (* (PI) (/ angle 180)))> |
#<alt (+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2))> |
#<alt (pow (* a (cos (/ (* (PI) angle) 180))) 2)> |
#<alt (* a (cos (/ (* (PI) angle) 180)))> |
#<alt (cos (/ (* (PI) angle) 180))> |
#<alt (sin (* (PI) (/ angle 180)))> |
#<alt (* (PI) (/ angle 180))> |
#<alt (* b (sin (* (PI) (/ angle 180))))> |
#<alt (sin (/ (* (PI) angle) 180))> |
#<alt (/ (* (PI) angle) 180)> |
#<alt (* b (sin (/ (* (PI) angle) 180)))> |
| Outputs |
|---|
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (pow a 2)> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
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#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
72 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 2.0ms | a | @ | 0 | (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
| 2.0ms | b | @ | 0 | (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
| 2.0ms | angle | @ | 0 | (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
| 1.0ms | angle | @ | inf | (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
| 1.0ms | angle | @ | -inf | (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
| 1× | batch-egg-rewrite |
| 3956× | *-lowering-*.f32 |
| 3956× | *-lowering-*.f64 |
| 1852× | sum3-define |
| 1534× | +-lowering-+.f64 |
| 1534× | +-lowering-+.f32 |
Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 24 | 128 |
| 1 | 135 | 74 |
| 2 | 618 | 74 |
| 3 | 5904 | 74 |
| 0 | 8285 | 74 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
(pow (* a (cos (* (PI) (/ angle 180)))) 2) |
(* a (cos (* (PI) (/ angle 180)))) |
(cos (* (PI) (/ angle 180))) |
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) |
(pow (* a (cos (/ (* (PI) angle) 180))) 2) |
(* a (cos (/ (* (PI) angle) 180))) |
(cos (/ (* (PI) angle) 180)) |
(sin (* (PI) (/ angle 180))) |
(* (PI) (/ angle 180)) |
(* b (sin (* (PI) (/ angle 180)))) |
(sin (/ (* (PI) angle) 180)) |
(/ (* (PI) angle) 180) |
(* b (sin (/ (* (PI) angle) 180))) |
| Outputs |
|---|
(+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(+.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(+.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))) |
(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) |
(-.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (/.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) |
(fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(fma.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a a)) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(fma.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(fma.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(fma.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(fma.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(fma.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(fma.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) b (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(fma.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(fma.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(neg.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (-.f64 #s(literal 0 binary64) (+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))))) |
(neg.f64 (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 #s(literal 0 binary64) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))) |
(neg.f64 (/.f64 (-.f64 #s(literal 0 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))) |
(neg.f64 (/.f64 (-.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) #s(literal 1 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (-.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))) |
(/.f64 (-.f64 #s(literal 0 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))) (-.f64 #s(literal 0 binary64) (+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))) |
(/.f64 (-.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) (-.f64 #s(literal 0 binary64) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) |
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(*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a a))) |
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(*.f64 (exp.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (exp.f64 (log.f64 a))) |
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(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
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(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64))) |
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(*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (*.f64 angle (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) #s(literal 1 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1/3 binary64))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/3 binary64))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) #s(literal 1 binary64)) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) |
(*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (-.f64 #s(literal 0 binary64) angle)) |
(exp.f64 (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)) |
(pow.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) #s(literal 1/2 binary64)) |
(pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) |
(*.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64))) |
(*.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (exp.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (exp.f64 (log.f64 b))) |
(exp.f64 (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64))) |
(-.f64 (*.f64 (sin.f64 #s(literal 0 binary64)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (cos.f64 #s(literal 0 binary64)) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) |
(-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) |
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(neg.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))) |
(neg.f64 (sin.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64)) |
(*.f64 (pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/2 binary64)) (pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/2 binary64))) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))) |
(-.f64 #s(literal 0 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
(-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))) |
(neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
(neg.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) |
(neg.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) |
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) |
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 angle (*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) #s(literal -1/180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) #s(literal 1 binary64)) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64)))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64))) |
(*.f64 (sqrt.f64 (PI.f64)) (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64))) |
(*.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)) |
(*.f64 (-.f64 #s(literal 0 binary64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))) |
(*.f64 (-.f64 #s(literal 0 binary64) angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))) |
(*.f64 (-.f64 #s(literal 0 binary64) angle) (/.f64 (PI.f64) #s(literal -180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))) |
(*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) |
(*.f64 #s(literal -1/180 binary64) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 angle #s(literal -180 binary64))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))) |
(*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) |
(*.f64 (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 angle (cbrt.f64 (PI.f64)))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (*.f64 angle (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) #s(literal 1 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1/3 binary64))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/3 binary64))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) #s(literal 1 binary64)) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) |
(*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (-.f64 #s(literal 0 binary64) angle)) |
(exp.f64 (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)) |
(pow.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) #s(literal 1/2 binary64)) |
(pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) |
(*.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64))) |
(*.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (exp.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (exp.f64 (log.f64 b))) |
| 1× | egg-herbie |
| 5208× | *-lowering-*.f32 |
| 5208× | *-lowering-*.f64 |
| 3648× | +-lowering-+.f64 |
| 3648× | +-lowering-+.f32 |
| 1240× | /-lowering-/.f32 |
Useful iterations: 3 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 188 | 3890 |
| 1 | 629 | 3404 |
| 2 | 2734 | 3246 |
| 3 | 5570 | 3244 |
| 4 | 6217 | 3244 |
| 5 | 6572 | 3244 |
| 6 | 7614 | 3244 |
| 0 | 8021 | 3244 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(pow a 2) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
a |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(pow a 2) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
a |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* angle (* b (PI)))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* angle (* b (PI)))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
| Outputs |
|---|
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a))))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (+.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 a a)) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b)))))))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow a 2) |
(*.f64 a a) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(*.f64 (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1 binary64)) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))))) (*.f64 angle angle)))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
a |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(+.f64 a (*.f64 (*.f64 angle angle) (*.f64 a (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))) |
(+.f64 a (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a #s(literal -1/64800 binary64))) (*.f64 (*.f64 angle angle) (*.f64 a (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a))))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (+.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 a a)) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b)))))))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow a 2) |
(*.f64 a a) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(*.f64 (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1 binary64)) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))))) (*.f64 angle angle)))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* a (cos (* 1/180 (* angle (PI))))) |
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(* a (cos (* 1/180 (* angle (PI))))) |
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(* a (cos (* 1/180 (* angle (PI))))) |
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(* a (cos (* 1/180 (* angle (PI))))) |
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(* a (cos (* 1/180 (* angle (PI))))) |
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(* a (cos (* 1/180 (* angle (PI))))) |
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(* a (cos (* 1/180 (* angle (PI))))) |
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(* a (cos (* 1/180 (* angle (PI))))) |
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(* a (cos (* 1/180 (* angle (PI))))) |
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(* a (cos (* 1/180 (* angle (PI))))) |
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(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
a |
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(*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64))))) |
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(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))) |
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(* a (cos (* 1/180 (* angle (PI))))) |
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(* a (cos (* 1/180 (* angle (PI))))) |
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(* a (cos (* 1/180 (* angle (PI))))) |
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(* a (cos (* 1/180 (* angle (PI))))) |
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(* a (cos (* 1/180 (* angle (PI))))) |
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1 |
#s(literal 1 binary64) |
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(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
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(cos (* 1/180 (* angle (PI)))) |
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(cos (* 1/180 (* angle (PI)))) |
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(cos (* 1/180 (* angle (PI)))) |
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(cos (* 1/180 (* angle (PI)))) |
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(cos (* 1/180 (* angle (PI)))) |
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(cos (* 1/180 (* angle (PI)))) |
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(cos (* 1/180 (* angle (PI)))) |
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
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(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))) |
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(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))) |
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
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(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* 1/180 (* angle (* b (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))) |
(*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 b (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64)))))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))) |
(*.f64 angle (+.f64 (*.f64 (*.f64 b (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)))))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
Compiled 27793 to 1413 computations (94.9% saved)
49 alts after pruning (49 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 761 | 49 | 810 |
| Fresh | 0 | 0 | 0 |
| Picked | 2 | 0 | 2 |
| Done | 0 | 0 | 0 |
| Total | 763 | 49 | 812 |
| Status | Accuracy | Program |
|---|---|---|
| 67.4% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) | |
| ▶ | 75.7% | (fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
| 58.2% | (/.f64 (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (+.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (-.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) | |
| 15.6% | (/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) | |
| 15.6% | (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (-.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))))) | |
| 70.0% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) | |
| 74.8% | (+.f64 (pow.f64 (+.f64 a (*.f64 (*.f64 angle angle) (*.f64 a (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 81.3% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 75.0% | (+.f64 (pow.f64 (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 70.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) #s(literal 1/2 binary64)) #s(literal 2 binary64))) | |
| 64.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64))) | |
| 81.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64))) | |
| 63.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (exp.f64 (log.f64 b))) #s(literal 2 binary64))) | |
| 81.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 81.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) | |
| 81.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) | |
| 81.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))) | |
| ▶ | 81.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| ▶ | 81.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
| 81.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 80.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64))) | |
| 63.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (exp.f64 (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)))) #s(literal 2 binary64))) | |
| ▶ | 75.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
| 76.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))) #s(literal 2 binary64))) | |
| 63.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 2 binary64))) | |
| 81.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 81.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 81.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 81.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 81.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 76.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))) #s(literal 2 binary64))) | |
| 81.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 81.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 61.2% | (+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 63.6% | (+.f64 (+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 81.2% | (+.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a a)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 70.0% | (+.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) | |
| 80.5% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 80.4% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 42.7% | (+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) | |
| 31.1% | (+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a))))))))) | |
| 61.1% | (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 8.3% | (*.f64 (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))) | |
| 14.0% | (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) | |
| 34.3% | (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 58.0% | (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| ▶ | 57.3% | (*.f64 a a) |
Compiled 3218 to 1980 computations (38.5% saved)
| 1× | egg-herbie |
Found 17 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | cost-diff | 12928 | (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))) |
| ✓ | cost-diff | 12928 | (*.f64 b (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) |
| ✓ | cost-diff | 12928 | (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 12928 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 128 | (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
| ✓ | cost-diff | 128 | (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
| ✓ | cost-diff | 128 | (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
| ✓ | cost-diff | 6848 | (fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
| ✓ | cost-diff | 0 | (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 5312 | (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 5312 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 0 | (*.f64 a a) |
| ✓ | cost-diff | 12928 | (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))) |
| ✓ | cost-diff | 12928 | (*.f64 b (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) |
| ✓ | cost-diff | 12928 | (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 12928 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
| 4540× | *-lowering-*.f32 |
| 4540× | *-lowering-*.f64 |
| 3232× | +-lowering-+.f64 |
| 3232× | +-lowering-+.f32 |
| 2256× | sum4-define |
Useful iterations: 3 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 52 | 509 |
| 1 | 125 | 400 |
| 2 | 384 | 355 |
| 3 | 1406 | 348 |
| 4 | 3261 | 348 |
| 5 | 4817 | 348 |
| 6 | 6524 | 348 |
| 7 | 6921 | 348 |
| 8 | 7268 | 348 |
| 9 | 7628 | 348 |
| 10 | 7693 | 348 |
| 11 | 7732 | 348 |
| 0 | 8444 | 348 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180)))) 2)) |
(pow (* a (cos (/ (* (PI) angle) 180))) 2) |
(* a (cos (/ (* (PI) angle) 180))) |
a |
(cos (/ (* (PI) angle) 180)) |
(/ (* (PI) angle) 180) |
(* (PI) angle) |
(PI) |
angle |
180 |
2 |
(pow (* b (sin (* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180)))) 2) |
(* b (sin (* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180)))) |
b |
(sin (* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180))) |
(* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180)) |
(* angle (sqrt (PI))) |
(sqrt (PI)) |
(* (sqrt (PI)) 1/180) |
1/180 |
(* a a) |
a |
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* angle (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2)) |
(pow (* a (cos (/ (* (PI) angle) 180))) 2) |
(* a (cos (/ (* (PI) angle) 180))) |
a |
(cos (/ (* (PI) angle) 180)) |
(/ (* (PI) angle) 180) |
(* (PI) angle) |
(PI) |
angle |
180 |
2 |
(pow (* angle (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2) |
(* angle (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) |
(* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI)))))) |
b |
(* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))) |
(+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI)))) |
1/180 |
(* (* (* angle angle) -1/34992000) (* (PI) (PI))) |
(* (* angle angle) -1/34992000) |
(* angle angle) |
-1/34992000 |
(* (PI) (PI)) |
(+ (* (* (sin (/ (PI) (/ 180 angle))) (* b b)) (sin (/ (PI) (/ 180 angle)))) (* a (* a (+ 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))))) |
(* (sin (/ (PI) (/ 180 angle))) (* b b)) |
(sin (/ (PI) (/ 180 angle))) |
(/ (PI) (/ 180 angle)) |
(PI) |
(/ 180 angle) |
180 |
angle |
(* b b) |
b |
(* a (* a (+ 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))))) |
a |
(* a (+ 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) |
(+ 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) |
1/2 |
(* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))) |
(cos (* 2 (/ (PI) (/ 180 angle)))) |
(* 2 (/ (PI) (/ 180 angle))) |
2 |
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (* (* angle (sqrt (PI))) (/ (sqrt (PI)) 180)))) 2)) |
(pow (* a (cos (/ (* (PI) angle) 180))) 2) |
(* a (cos (/ (* (PI) angle) 180))) |
a |
(cos (/ (* (PI) angle) 180)) |
(/ (* (PI) angle) 180) |
(* (PI) angle) |
(PI) |
angle |
180 |
2 |
(pow (* b (sin (* (* angle (sqrt (PI))) (/ (sqrt (PI)) 180)))) 2) |
(* b (sin (* (* angle (sqrt (PI))) (/ (sqrt (PI)) 180)))) |
b |
(sin (* (* angle (sqrt (PI))) (/ (sqrt (PI)) 180))) |
(* (* angle (sqrt (PI))) (/ (sqrt (PI)) 180)) |
(* angle (sqrt (PI))) |
(sqrt (PI)) |
(/ (sqrt (PI)) 180) |
| Outputs |
|---|
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180)))) 2)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(pow (* a (cos (/ (* (PI) angle) 180))) 2) |
(pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(* a (cos (/ (* (PI) angle) 180))) |
(*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
a |
(cos (/ (* (PI) angle) 180)) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
(/ (* (PI) angle) 180) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(* (PI) angle) |
(*.f64 (PI.f64) angle) |
(PI) |
(PI.f64) |
angle |
180 |
#s(literal 180 binary64) |
2 |
#s(literal 2 binary64) |
(pow (* b (sin (* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180)))) 2) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(* b (sin (* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180)))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
b |
(sin (* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* angle (sqrt (PI))) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(sqrt (PI)) |
(sqrt.f64 (PI.f64)) |
(* (sqrt (PI)) 1/180) |
(*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) |
1/180 |
#s(literal 1/180 binary64) |
(* a a) |
(*.f64 a a) |
a |
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* angle (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))))))) (*.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))))))) (*.f64 angle (*.f64 b (*.f64 angle b)))))) |
(pow (* a (cos (/ (* (PI) angle) 180))) 2) |
(pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(* a (cos (/ (* (PI) angle) 180))) |
(*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
a |
(cos (/ (* (PI) angle) 180)) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
(/ (* (PI) angle) 180) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(* (PI) angle) |
(*.f64 (PI.f64) angle) |
(PI) |
(PI.f64) |
angle |
180 |
#s(literal 180 binary64) |
2 |
#s(literal 2 binary64) |
(pow (* angle (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2) |
(*.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))))))) (*.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))))))) (*.f64 angle (*.f64 b (*.f64 angle b))))) |
(* angle (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) |
(*.f64 (PI.f64) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))) (*.f64 angle b))) |
(* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI)))))) |
(*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))))) |
b |
(* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))) |
(*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))))))) |
(+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI)))) |
(+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))) |
1/180 |
#s(literal 1/180 binary64) |
(* (* (* angle angle) -1/34992000) (* (PI) (PI))) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))))) |
(* (* angle angle) -1/34992000) |
(*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) |
(* angle angle) |
(*.f64 angle angle) |
-1/34992000 |
#s(literal -1/34992000 binary64) |
(* (PI) (PI)) |
(*.f64 (PI.f64) (PI.f64)) |
(+ (* (* (sin (/ (PI) (/ 180 angle))) (* b b)) (sin (/ (PI) (/ 180 angle)))) (* a (* a (+ 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))))) |
(+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (+.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1 binary64))))) |
(* (sin (/ (PI) (/ 180 angle))) (* b b)) |
(*.f64 (*.f64 b b) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
(sin (/ (PI) (/ 180 angle))) |
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
(/ (PI) (/ 180 angle)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(PI) |
(PI.f64) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
180 |
#s(literal 180 binary64) |
angle |
(* b b) |
(*.f64 b b) |
b |
(* a (* a (+ 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))))) |
(*.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (+.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1 binary64)))) |
a |
(* a (+ 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) |
(*.f64 (*.f64 a #s(literal 1/2 binary64)) (+.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1 binary64))) |
(+ 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
1/2 |
#s(literal 1/2 binary64) |
(* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) |
(cos (* 2 (/ (PI) (/ 180 angle)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) |
(* 2 (/ (PI) (/ 180 angle))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) |
2 |
#s(literal 2 binary64) |
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (* (* angle (sqrt (PI))) (/ (sqrt (PI)) 180)))) 2)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(pow (* a (cos (/ (* (PI) angle) 180))) 2) |
(pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(* a (cos (/ (* (PI) angle) 180))) |
(*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
a |
(cos (/ (* (PI) angle) 180)) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
(/ (* (PI) angle) 180) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(* (PI) angle) |
(*.f64 (PI.f64) angle) |
(PI) |
(PI.f64) |
angle |
180 |
#s(literal 180 binary64) |
2 |
#s(literal 2 binary64) |
(pow (* b (sin (* (* angle (sqrt (PI))) (/ (sqrt (PI)) 180)))) 2) |
(pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(* b (sin (* (* angle (sqrt (PI))) (/ (sqrt (PI)) 180)))) |
(*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
b |
(sin (* (* angle (sqrt (PI))) (/ (sqrt (PI)) 180))) |
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
(* (* angle (sqrt (PI))) (/ (sqrt (PI)) 180)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(* angle (sqrt (PI))) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(sqrt (PI)) |
(sqrt.f64 (PI.f64)) |
(/ (sqrt (PI)) 180) |
(/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) |
Found 17 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 99.5% | (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
| ✓ | accuracy | 98.4% | (sqrt.f64 (PI.f64)) |
| ✓ | accuracy | 56.0% | (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
| ✓ | accuracy | 55.9% | (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))) |
| ✓ | accuracy | 97.7% | (fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
| ✓ | accuracy | 96.1% | (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) |
| ✓ | accuracy | 56.3% | (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
| ✓ | accuracy | 55.9% | (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
| ✓ | accuracy | 99.5% | (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
| ✓ | accuracy | 99.0% | (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) |
| ✓ | accuracy | 94.7% | (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)))))) |
| ✓ | accuracy | 56.0% | (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
| ✓ | accuracy | 100.0% | (*.f64 a a) |
| ✓ | accuracy | 99.5% | (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
| ✓ | accuracy | 98.4% | (sqrt.f64 (PI.f64)) |
| ✓ | accuracy | 56.0% | (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
| ✓ | accuracy | 55.9% | (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))) |
| 259.0ms | 126× | 1 | valid |
| 103.0ms | 130× | 0 | valid |
Compiled 544 to 52 computations (90.4% saved)
ival-mult: 62.0ms (31.9% of total)ival-sin: 25.0ms (12.8% of total)backward-pass: 21.0ms (10.8% of total)ival-pow: 20.0ms (10.3% of total)ival-cos: 19.0ms (9.8% of total)...c/correct-round.rkt:119:19: 13.0ms (6.7% of total)ival-add: 11.0ms (5.7% of total)ival-div: 10.0ms (5.1% of total)compiled-spec: 7.0ms (3.6% of total)ival-sqrt: 4.0ms (2.1% of total)ival-pi: 2.0ms (1% of total)const: 1.0ms (0.5% of total)| Inputs |
|---|
#<alt (+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180)))) 2))> |
#<alt (pow (* b (sin (* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180)))) 2)> |
#<alt (* b (sin (* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180))))> |
#<alt (sin (* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180)))> |
#<alt (* a a)> |
#<alt (+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* angle (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2))> |
#<alt (pow (* angle (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2)> |
#<alt (pow (* a (cos (/ (* (PI) angle) 180))) 2)> |
#<alt (* a (cos (/ (* (PI) angle) 180)))> |
#<alt (+ (* (* (sin (/ (PI) (/ 180 angle))) (* b b)) (sin (/ (PI) (/ 180 angle)))) (* a (* a (+ 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))))))> |
#<alt (* a (* a (+ 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))))> |
#<alt (* a (+ 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))))> |
#<alt (+ 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))> |
#<alt (+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (* (* angle (sqrt (PI))) (/ (sqrt (PI)) 180)))) 2))> |
#<alt (pow (* b (sin (* (* angle (sqrt (PI))) (/ (sqrt (PI)) 180)))) 2)> |
#<alt (* b (sin (* (* angle (sqrt (PI))) (/ (sqrt (PI)) 180))))> |
#<alt (sin (* (* angle (sqrt (PI))) (/ (sqrt (PI)) 180)))> |
#<alt (cos (/ (* (PI) angle) 180))> |
#<alt (sqrt (PI))> |
#<alt (/ (* (PI) angle) 180)> |
#<alt (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))> |
#<alt (* (* angle angle) -1/34992000)> |
#<alt (sin (/ (PI) (/ 180 angle)))> |
#<alt (cos (* 2 (/ (PI) (/ 180 angle))))> |
#<alt (* (sin (/ (PI) (/ 180 angle))) (* b b))> |
| Outputs |
|---|
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (pow a 2)> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* 1/180 (* angle (* b (PI))))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))> |
#<alt (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))> |
#<alt (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (pow a 2)> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (pow a 2))> |
#<alt (* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6))))> |
#<alt (* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6)))))> |
#<alt (* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))))))> |
#<alt (* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 6))))))> |
#<alt (* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6))))> |
#<alt (* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6)))))> |
#<alt (* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))))))> |
#<alt (* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 6))))))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))))> |
#<alt (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))> |
#<alt (* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))> |
#<alt (* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))> |
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#<alt (pow a 2)> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* 1/180 (* angle (* b (PI))))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))> |
#<alt (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))> |
#<alt (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* 1/180 (* b (PI)))> |
#<alt (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))> |
#<alt (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))> |
#<alt (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))> |
#<alt (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3))))> |
#<alt (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2)))))> |
#<alt (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2)))))> |
#<alt (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2)))))> |
#<alt (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3))))> |
#<alt (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2)))))> |
#<alt (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2)))))> |
#<alt (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2)))))> |
#<alt (* -1/34992000 (pow angle 2))> |
#<alt (* -1/34992000 (pow angle 2))> |
#<alt (* -1/34992000 (pow angle 2))> |
#<alt (* -1/34992000 (pow angle 2))> |
#<alt (* -1/34992000 (pow angle 2))> |
#<alt (* -1/34992000 (pow angle 2))> |
#<alt (* -1/34992000 (pow angle 2))> |
#<alt (* -1/34992000 (pow angle 2))> |
#<alt (* -1/34992000 (pow angle 2))> |
#<alt (* -1/34992000 (pow angle 2))> |
#<alt (* -1/34992000 (pow angle 2))> |
#<alt (* -1/34992000 (pow angle 2))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt 1> |
#<alt (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (* 1/180 (* angle (* (pow b 2) (PI))))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/180 (* (pow b 2) (PI)))))> |
#<alt (* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow b 2) (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 5))))))))> |
#<alt (* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow b 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 7)))) (* 1/22674816000000 (* (pow b 2) (pow (PI) 5)))))))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
129 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 4.0ms | a | @ | 0 | (+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* angle (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2)) |
| 4.0ms | b | @ | 0 | (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI)))))) |
| 1.0ms | b | @ | 0 | (+ (* (* (sin (/ (PI) (/ 180 angle))) (* b b)) (sin (/ (PI) (/ 180 angle)))) (* a (* a (+ 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))))) |
| 1.0ms | angle | @ | inf | (+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* angle (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2)) |
| 1.0ms | angle | @ | 0 | (+ (* (* (sin (/ (PI) (/ 180 angle))) (* b b)) (sin (/ (PI) (/ 180 angle)))) (* a (* a (+ 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))))) |
| 1× | batch-egg-rewrite |
| 4752× | *-lowering-*.f32 |
| 4752× | *-lowering-*.f64 |
| 2484× | /-lowering-/.f32 |
| 2484× | /-lowering-/.f64 |
| 1738× | fma-lowering-fma.f32 |
Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 52 | 305 |
| 1 | 281 | 170 |
| 2 | 2152 | 170 |
| 0 | 9067 | 170 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180)))) 2)) |
(pow (* b (sin (* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180)))) 2) |
(* b (sin (* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180)))) |
(sin (* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180))) |
(* a a) |
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* angle (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2)) |
(pow (* angle (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2) |
(pow (* a (cos (/ (* (PI) angle) 180))) 2) |
(* a (cos (/ (* (PI) angle) 180))) |
(+ (* (* (sin (/ (PI) (/ 180 angle))) (* b b)) (sin (/ (PI) (/ 180 angle)))) (* a (* a (+ 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))))) |
(* a (* a (+ 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))))) |
(* a (+ 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))) |
(+ 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))) |
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (* (* angle (sqrt (PI))) (/ (sqrt (PI)) 180)))) 2)) |
(pow (* b (sin (* (* angle (sqrt (PI))) (/ (sqrt (PI)) 180)))) 2) |
(* b (sin (* (* angle (sqrt (PI))) (/ (sqrt (PI)) 180)))) |
(sin (* (* angle (sqrt (PI))) (/ (sqrt (PI)) 180))) |
(cos (/ (* (PI) angle) 180)) |
(sqrt (PI)) |
(/ (* (PI) angle) 180) |
(* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI)))))) |
(* (* angle angle) -1/34992000) |
(sin (/ (PI) (/ 180 angle))) |
(cos (* 2 (/ (PI) (/ 180 angle)))) |
(* (sin (/ (PI) (/ 180 angle))) (* b b)) |
| Outputs |
|---|
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))))) |
(+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))) |
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(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64))) |
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(pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
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(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b))) |
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(*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) b) |
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(*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
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(*.f64 (exp.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (exp.f64 (log.f64 b))) |
(*.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
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(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 (*.f64 a a) #s(literal 1 binary64)) |
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(*.f64 a a) |
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a))) |
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(+.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a)) (*.f64 #s(literal 1/2 binary64) (*.f64 a a))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64))) |
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(fma.f64 #s(literal 1/2 binary64) (*.f64 a a) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a))) |
(fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (*.f64 a a))) |
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(pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
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(*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
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(*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
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(*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))) a) |
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(pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)) |
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(pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
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(*.f64 (exp.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (exp.f64 (log.f64 a))) |
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(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))))))) |
(-.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)))) (/.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))))) |
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(fma.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))) |
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(fma.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))) a (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))))) |
(fma.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))) |
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(fma.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))) |
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(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))))))))) |
(*.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))))))) |
(*.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))))) |
(+.f64 (*.f64 a (*.f64 a #s(literal 1/2 binary64))) (*.f64 a (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a #s(literal 1/2 binary64))))) |
(+.f64 (*.f64 (*.f64 a a) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))) |
(+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) |
(+.f64 (*.f64 (*.f64 a #s(literal 1/2 binary64)) a) (*.f64 (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a #s(literal 1/2 binary64))) a)) |
(+.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 a a)) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a))) |
(+.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a)) (*.f64 #s(literal 1/2 binary64) (*.f64 a a))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64))) |
(exp.f64 (+.f64 (*.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
(exp.f64 (+.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)) (*.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))) |
(fma.f64 a (*.f64 a #s(literal 1/2 binary64)) (*.f64 a (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a #s(literal 1/2 binary64))))) |
(fma.f64 #s(literal 1/2 binary64) (*.f64 a a) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a))) |
(fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (*.f64 a a))) |
(fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))) |
(fma.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) |
(fma.f64 (*.f64 a #s(literal 1/2 binary64)) a (*.f64 (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a #s(literal 1/2 binary64))) a)) |
(/.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 3 binary64)))) (+.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1/2 binary64))))) |
(/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))) |
(pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) #s(literal 1 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))) |
(*.f64 a (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 a (pow.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))) #s(literal 1 binary64))) |
(*.f64 a (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64))) |
(*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (pow.f64 (*.f64 a (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64))) |
(*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) |
(*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))) a) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))) |
(*.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) |
(*.f64 (pow.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))) #s(literal 1 binary64)) a) |
(*.f64 (pow.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) #s(literal 1 binary64)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (pow.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)) a) |
(+.f64 (*.f64 a #s(literal 1/2 binary64)) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a #s(literal 1/2 binary64)))) |
(+.f64 (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a #s(literal 1/2 binary64))) (*.f64 a #s(literal 1/2 binary64))) |
(fma.f64 a #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a #s(literal 1/2 binary64)))) |
(fma.f64 a (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a #s(literal 1/2 binary64))) |
(fma.f64 #s(literal 1/2 binary64) a (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a #s(literal 1/2 binary64)))) |
(fma.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) a) (*.f64 a #s(literal 1/2 binary64))) |
(fma.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a #s(literal 1/2 binary64)) (*.f64 a #s(literal 1/2 binary64))) |
(fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) a (*.f64 a #s(literal 1/2 binary64))) |
(fma.f64 (*.f64 a #s(literal 1/2 binary64)) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a #s(literal 1/2 binary64))) |
(fma.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) |
(/.f64 (+.f64 (*.f64 #s(literal 1/8 binary64) (*.f64 a (*.f64 a a))) (pow.f64 (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a #s(literal 1/2 binary64))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 a #s(literal 1/2 binary64)) (*.f64 a #s(literal 1/2 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a #s(literal 1/2 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 a #s(literal 1/2 binary64)) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a #s(literal 1/2 binary64))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 a #s(literal 1/2 binary64)) (*.f64 a #s(literal 1/2 binary64))) (pow.f64 (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a #s(literal 1/2 binary64))) #s(literal 2 binary64))) (-.f64 (*.f64 a #s(literal 1/2 binary64)) (*.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a #s(literal 1/2 binary64))))) |
(/.f64 (*.f64 a (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 3 binary64)))) (+.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1/2 binary64))))) |
(/.f64 (*.f64 a (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))) |
(/.f64 (*.f64 (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 3 binary64))) a) (+.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1/2 binary64))))) |
(/.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))))) a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))) |
(*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))) |
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) a) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) |
(+.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1/2 binary64)) |
(exp.f64 (*.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) |
(-.f64 (/.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))) (/.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64)) |
(fma.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) |
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(pow.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 2 binary64)) |
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(pow.f64 (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))))) #s(literal -1 binary64)) |
(pow.f64 (exp.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) |
(*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
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(*.f64 (+.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) |
(*.f64 (exp.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (exp.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
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(-.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)))) (/.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))))) |
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(fma.f64 a (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))))) |
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(fma.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))))) |
(fma.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))) a (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))))) |
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(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64))) |
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(pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
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(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b))) |
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(*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
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(*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b) |
(*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) b) |
(*.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64)) b) |
(*.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) #s(literal 1 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (pow.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)) b) |
(exp.f64 (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)) |
(pow.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))) #s(literal 1/2 binary64)) |
(pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) |
(*.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64))) |
(*.f64 (exp.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (exp.f64 (log.f64 b))) |
(*.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(exp.f64 (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64))) |
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(neg.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle)))) |
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(pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64)) |
(exp.f64 (*.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
(cos.f64 (/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) |
(pow.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64)) |
(exp.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64)))) |
(exp.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 1 binary64))) |
(fabs.f64 (sqrt.f64 (PI.f64))) |
(fabs.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64)))) |
(sqrt.f64 (PI.f64)) |
(pow.f64 (PI.f64) #s(literal 1/2 binary64)) |
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/4 binary64)) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3/2 binary64)) |
(pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/6 binary64)) |
(pow.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) #s(literal 2 binary64)) |
(*.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))) |
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 1 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) (fabs.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (cbrt.f64 (PI.f64))) |
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(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) #s(literal 1 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))) |
(neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
(neg.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
(neg.f64 (/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (PI.f64) (*.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64)))) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(/.f64 (sqrt.f64 (PI.f64)) (*.f64 (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle))) |
(/.f64 (sqrt.f64 (PI.f64)) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) angle))) |
(/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64))) |
(/.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) |
(/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) (*.f64 (neg.f64 (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) angle))) |
(/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(/.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle))) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (PI.f64))) (/.f64 #s(literal 180 binary64) angle)) |
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(/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64)))) #s(literal -180 binary64)) |
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(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal -180 binary64)) |
(/.f64 (*.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) angle)) |
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(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64)) #s(literal -1 binary64)) |
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(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
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(*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) |
(*.f64 (sqrt.f64 (PI.f64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) |
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)) #s(literal -1 binary64))) |
(*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 angle (sqrt.f64 (PI.f64)))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (sqrt.f64 (PI.f64))) #s(literal -1 binary64))) |
(*.f64 #s(literal 1 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
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(/.f64 (-.f64 (*.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))) #s(literal 1/4 binary64)) #s(literal 2 binary64)) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1/2 binary64)) (-.f64 #s(literal 1 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1/2 binary64)) #s(literal 2 binary64))) |
(/.f64 (-.f64 (*.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))) #s(literal 1/4 binary64)) (+.f64 #s(literal 1/4 binary64) (+.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))) (*.f64 #s(literal 1/4 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1/2 binary64)) (-.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 3 binary64))))) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1/2 binary64)) (+.f64 #s(literal 1/4 binary64) (+.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))) (*.f64 #s(literal 1/4 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))))) |
(*.f64 (+.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 b (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) |
(*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b) |
(*.f64 (*.f64 b b) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
| 1× | egg-herbie |
| 6238× | *-lowering-*.f32 |
| 6238× | *-lowering-*.f64 |
| 2714× | +-lowering-+.f64 |
| 2714× | +-lowering-+.f32 |
| 1800× | distribute-lft-in |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 390 | 8699 |
| 1 | 1379 | 7278 |
| 2 | 5914 | 6946 |
| 0 | 8734 | 6946 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* angle (* b (PI)))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6)))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 6)))))) |
(* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6)))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 6)))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/1224440064000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/1224440064000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))))))) |
(* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6)))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
(* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6)))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(pow a 2) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
a |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/3149280000 (* (pow a 2) (pow (PI) 4)))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow a 2) (pow (PI) 6))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(pow a 2) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))) (* 1/3149280000 (* (pow a 2) (pow (PI) 4))))))) (pow a 2)) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
a |
(+ a (* -1/32400 (* a (* (pow angle 2) (pow (PI) 2))))) |
(+ a (* (pow angle 2) (+ (* -1/32400 (* a (pow (PI) 2))) (* 1/3149280000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(+ a (* (pow angle 2) (+ (* -1/32400 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/765275040000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/3149280000 (* a (pow (PI) 4)))))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
1 |
(+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4))))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* angle (* b (PI)))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* 1/180 (* b (PI))) |
(+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))) |
(+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))) |
(+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))) |
(* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) |
(* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2))))) |
(* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2))))) |
(* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2))))) |
(* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) |
(* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2))))) |
(* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2))))) |
(* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2))))) |
(* -1/34992000 (pow angle 2)) |
(* -1/34992000 (pow angle 2)) |
(* -1/34992000 (pow angle 2)) |
(* -1/34992000 (pow angle 2)) |
(* -1/34992000 (pow angle 2)) |
(* -1/34992000 (pow angle 2)) |
(* -1/34992000 (pow angle 2)) |
(* -1/34992000 (pow angle 2)) |
(* -1/34992000 (pow angle 2)) |
(* -1/34992000 (pow angle 2)) |
(* -1/34992000 (pow angle 2)) |
(* -1/34992000 (pow angle 2)) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
1 |
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(* 1/180 (* angle (* (pow b 2) (PI)))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/180 (* (pow b 2) (PI))))) |
(* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow b 2) (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow b 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 7)))) (* 1/22674816000000 (* (pow b 2) (pow (PI) 5))))))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
| Outputs |
|---|
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 a a) #s(literal 1/3149280000 binary64)))))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 a a) #s(literal 1/3149280000 binary64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 a (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)))) (*.f64 b (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))))))))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
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(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
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(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
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(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
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(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
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(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
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(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* b (sin (* 1/180 (* angle (PI))))) |
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(* b (sin (* 1/180 (* angle (PI))))) |
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(* b (sin (* 1/180 (* angle (PI))))) |
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(* b (sin (* 1/180 (* angle (PI))))) |
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(* 1/180 (* angle (* b (PI)))) |
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(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))) |
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(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))) |
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(* b (sin (* 1/180 (* angle (PI))))) |
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(* b (sin (* 1/180 (* angle (PI))))) |
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(* b (sin (* 1/180 (* angle (PI))))) |
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(* b (sin (* 1/180 (* angle (PI))))) |
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(* b (sin (* 1/180 (* angle (PI))))) |
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(* b (sin (* 1/180 (* angle (PI))))) |
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(* 1/180 (* angle (PI))) |
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(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (/.f64 (*.f64 angle angle) (*.f64 a a))))) |
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (/.f64 (*.f64 angle angle) (*.f64 a a))))) |
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (/.f64 (*.f64 angle angle) (*.f64 a a))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (/.f64 (*.f64 angle angle) (*.f64 a a))))) |
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (/.f64 (*.f64 angle angle) (*.f64 a a))))) |
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (/.f64 (*.f64 angle angle) (*.f64 a a))))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 a a) #s(literal 1/3149280000 binary64)))))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 a a) #s(literal 1/3149280000 binary64)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 a (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)))) (*.f64 b (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64))))))))))))) |
(* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6)))) |
(*.f64 (*.f64 b (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64)))) (pow.f64 angle #s(literal 6 binary64))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))))) |
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (*.f64 b (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64)))) (*.f64 (/.f64 (*.f64 b b) angle) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) angle)))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (*.f64 b (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64)))) (+.f64 (*.f64 (/.f64 (*.f64 b b) angle) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) angle)) (/.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 6)))))) |
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (+.f64 (*.f64 b (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64)))) (*.f64 (/.f64 (*.f64 b b) angle) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) angle))) (+.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (pow.f64 angle #s(literal 6 binary64))))))) |
(* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6)))) |
(*.f64 (*.f64 b (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64)))) (pow.f64 angle #s(literal 6 binary64))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))))) |
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (*.f64 b (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64)))) (*.f64 (/.f64 (*.f64 b b) angle) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) angle)))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (*.f64 b (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64)))) (+.f64 (*.f64 (/.f64 (*.f64 b b) angle) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) angle)) (/.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 6)))))) |
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (+.f64 (*.f64 b (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64)))) (*.f64 (/.f64 (*.f64 b b) angle) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) angle))) (+.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (pow.f64 angle #s(literal 6 binary64))))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 b (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/1224440064000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64)))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/1224440064000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64)))))))))) |
(* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6)))) |
(*.f64 (*.f64 b (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64)))) (pow.f64 angle #s(literal 6 binary64))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))))) |
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (*.f64 b (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64)))) (*.f64 (/.f64 (*.f64 b b) angle) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) angle)))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (*.f64 b (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64)))) (+.f64 (*.f64 (/.f64 (*.f64 b b) angle) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) angle)) (/.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (*.f64 b (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64)))) (+.f64 (*.f64 (/.f64 (*.f64 b b) angle) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) angle)) (/.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))))) |
(* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6)))) |
(*.f64 (*.f64 b (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64)))) (pow.f64 angle #s(literal 6 binary64))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))))) |
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (*.f64 b (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64)))) (*.f64 (/.f64 (*.f64 b b) angle) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) angle)))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (*.f64 b (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64)))) (+.f64 (*.f64 (/.f64 (*.f64 b b) angle) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) angle)) (/.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (*.f64 b (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64)))) (+.f64 (*.f64 (/.f64 (*.f64 b b) angle) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) angle)) (/.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow a 2) |
(*.f64 a a) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 a (*.f64 (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal 1/3149280000 binary64)))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)))))))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
a |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(+.f64 a (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(+.f64 a (*.f64 angle (*.f64 angle (+.f64 (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))) |
(+.f64 a (*.f64 (*.f64 angle angle) (+.f64 (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 a #s(literal -1/24488801280000000 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/3149280000 (* (pow a 2) (pow (PI) 4)))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 a a) #s(literal 1/3149280000 binary64)))))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow a 2) (pow (PI) 6))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 a a) #s(literal 1/3149280000 binary64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 a (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)))) (*.f64 b (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))))))))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(pow a 2) |
(*.f64 a a) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 a (*.f64 (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal 1/3149280000 binary64)))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))) (* 1/3149280000 (* (pow a 2) (pow (PI) 4))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)))))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
a |
(+ a (* -1/32400 (* a (* (pow angle 2) (pow (PI) 2))))) |
(+.f64 a (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64)))) |
(+ a (* (pow angle 2) (+ (* -1/32400 (* a (pow (PI) 2))) (* 1/3149280000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(+.f64 a (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a #s(literal -1/32400 binary64))) (*.f64 angle (*.f64 angle (*.f64 (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal 1/3149280000 binary64))))))) |
(+ a (* (pow angle 2) (+ (* -1/32400 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/765275040000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/3149280000 (* a (pow (PI) 4)))))))) |
(+.f64 a (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a #s(literal -1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 a (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)))))))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)))) |
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)))))))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 a a) #s(literal 1/3149280000 binary64)))))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 a a) #s(literal 1/3149280000 binary64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 a (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)))) (*.f64 b (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))))))))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 b (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 (*.f64 b b) (*.f64 angle angle))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 b (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 angle angle))))))))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
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1 |
#s(literal 1 binary64) |
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))) |
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64))))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/382637520000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64))))))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(* 1/180 (* angle (* (pow b 2) (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (*.f64 b b) angle))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/180 (* (pow b 2) (PI))))) |
(*.f64 angle (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/34992000 binary64)) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))))) |
(* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow b 2) (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/34992000 binary64)) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (*.f64 b b)))))) |
(* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow b 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 7)))) (* 1/22674816000000 (* (pow b 2) (pow (PI) 5))))))))) |
(*.f64 angle (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/34992000 binary64)) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 7 binary64)))))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
Compiled 61668 to 3017 computations (95.1% saved)
69 alts after pruning (68 fresh and 1 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 1529 | 42 | 1571 |
| Fresh | 18 | 26 | 44 |
| Picked | 4 | 1 | 5 |
| Done | 0 | 0 | 0 |
| Total | 1551 | 69 | 1620 |
| Status | Accuracy | Program |
|---|---|---|
| 33.3% | (fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))) | |
| 66.3% | (fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64)))) | |
| 33.3% | (fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (-.f64 (/.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))) (/.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))))))) | |
| 74.7% | (fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (+.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (+.f64 (*.f64 (neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))))))))) | |
| 75.7% | (fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 6 binary64)) (pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 6 binary64))) (+.f64 (pow.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 4 binary64)) (+.f64 (pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 4 binary64)) (/.f64 (*.f64 (+.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)) (-.f64 #s(literal 1 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 4 binary64)))))))))) | |
| 75.7% | (fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (+.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)) (-.f64 #s(literal 1 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64))))))) | |
| 75.8% | (fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) | |
| 75.0% | (fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a a)) | |
| 73.6% | (fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (neg.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) | |
| 15.6% | (/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)))) | |
| 8.2% | (/.f64 (-.f64 (*.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)))) (*.f64 (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))) (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) (*.f64 (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))))) | |
| 16.2% | (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (*.f64 (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b))) (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b))))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b))) (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))) (*.f64 (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b))) (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))))) | |
| 70.0% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) | |
| 74.8% | (+.f64 (pow.f64 (+.f64 a (*.f64 (*.f64 angle angle) (*.f64 a (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 74.8% | (+.f64 (pow.f64 (+.f64 a (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| ▶ | 81.3% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| 75.0% | (+.f64 (pow.f64 (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| ▶ | 64.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64))) |
| 76.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) b) #s(literal 2 binary64))) | |
| 63.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (exp.f64 (log.f64 b))) #s(literal 2 binary64))) | |
| 81.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 81.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))) | |
| 81.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/4 binary64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 81.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 80.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64))) | |
| 63.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) | |
| 75.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64))))))) | |
| 67.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b))) | |
| ▶ | 74.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
| ▶ | 80.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b)) |
| 75.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b))) (*.f64 angle b)) (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64))))))) | |
| 63.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) | |
| 81.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 81.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal -1 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (cbrt.f64 (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 75.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 angle (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) | |
| 75.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) | |
| 81.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 76.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))) #s(literal 2 binary64))) | |
| 81.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 75.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) | |
| 81.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 75.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) | |
| 58.4% | (+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) | |
| 27.5% | (+.f64 (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) | |
| 66.1% | (+.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) | |
| 48.9% | (+.f64 (+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 a (*.f64 (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal 1/3149280000 binary64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 63.6% | (+.f64 (+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 75.5% | (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (*.f64 (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b))) (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b))))) | |
| 70.0% | (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))))) | |
| 75.5% | (+.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) | |
| 70.0% | (+.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) | |
| 80.5% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 80.3% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 80.6% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 80.4% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 74.7% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) | |
| ▶ | 42.7% | (+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) |
| 31.1% | (+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a))))))))) | |
| 61.1% | (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 58.4% | (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) | |
| 15.6% | (*.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))))) | |
| 34.3% | (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 36.5% | (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) | |
| 58.0% | (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 58.0% | (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) | |
| ✓ | 57.3% | (*.f64 a a) |
| 55.5% | (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
Compiled 5396 to 3078 computations (43% saved)
| 1× | egg-herbie |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 12864 | (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 12864 | (pow.f64 (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64)) |
| ✓ | cost-diff | 12864 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64))) |
| ✓ | cost-diff | 0 | (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 448 | (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b) |
| ✓ | cost-diff | 448 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b)) |
| ✓ | cost-diff | 0 | (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
| ✓ | cost-diff | 0 | (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
| ✓ | cost-diff | 0 | (*.f64 angle angle) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) |
| ✓ | cost-diff | 0 | (*.f64 a a) |
| ✓ | cost-diff | 0 | (+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) |
| ✓ | cost-diff | 0 | (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | cost-diff | 0 | (*.f64 a (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| 8152× | +-lowering-+.f64 |
| 8152× | +-lowering-+.f32 |
| 5280× | *-lowering-*.f32 |
| 5280× | *-lowering-*.f64 |
| 1574× | distribute-lft-in |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 63 | 713 |
| 1 | 152 | 545 |
| 2 | 501 | 536 |
| 3 | 2072 | 536 |
| 4 | 5639 | 536 |
| 0 | 8983 | 536 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(+ (pow (* a (+ (* (cos (/ (+ (PI) 1) (/ 180 angle))) (cos (/ angle 180))) (* (sin (/ (+ (PI) 1) (/ 180 angle))) (sin (/ angle 180))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) |
(pow (* a (+ (* (cos (/ (+ (PI) 1) (/ 180 angle))) (cos (/ angle 180))) (* (sin (/ (+ (PI) 1) (/ 180 angle))) (sin (/ angle 180))))) 2) |
(* a (+ (* (cos (/ (+ (PI) 1) (/ 180 angle))) (cos (/ angle 180))) (* (sin (/ (+ (PI) 1) (/ 180 angle))) (sin (/ angle 180))))) |
a |
(+ (* (cos (/ (+ (PI) 1) (/ 180 angle))) (cos (/ angle 180))) (* (sin (/ (+ (PI) 1) (/ 180 angle))) (sin (/ angle 180)))) |
(* (cos (/ (+ (PI) 1) (/ 180 angle))) (cos (/ angle 180))) |
(cos (/ (+ (PI) 1) (/ 180 angle))) |
(/ (+ (PI) 1) (/ 180 angle)) |
(+ (PI) 1) |
(PI) |
1 |
(/ 180 angle) |
180 |
angle |
(cos (/ angle 180)) |
(/ angle 180) |
(* (sin (/ (+ (PI) 1) (/ 180 angle))) (sin (/ angle 180))) |
(sin (/ (+ (PI) 1) (/ 180 angle))) |
(sin (/ angle 180)) |
2 |
(pow (* b (sin (/ (* (PI) angle) 180))) 2) |
(* b (sin (/ (* (PI) angle) 180))) |
b |
(sin (/ (* (PI) angle) 180)) |
(/ (* (PI) angle) 180) |
(* (PI) angle) |
(+ (* a a) (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) 1/32400) (* (* a a) -1/32400))))) |
(* a a) |
a |
(* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) 1/32400) (* (* a a) -1/32400)))) |
(* angle angle) |
angle |
(* (* (PI) (PI)) (+ (* (* b b) 1/32400) (* (* a a) -1/32400))) |
(* (PI) (PI)) |
(PI) |
(+ (* (* b b) 1/32400) (* (* a a) -1/32400)) |
(* (* b b) 1/32400) |
(* b b) |
b |
1/32400 |
(* (* a a) -1/32400) |
-1/32400 |
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (* (* (+ 1/180 (* (* angle (* angle -1/34992000)) (* (PI) (PI)))) (* (PI) b)) (* angle (* angle (* (+ 1/180 (* (* angle (* angle -1/34992000)) (* (PI) (PI)))) (* (PI) b)))))) |
(pow (* a (cos (/ (* (PI) angle) 180))) 2) |
(* a (cos (/ (* (PI) angle) 180))) |
a |
(cos (/ (* (PI) angle) 180)) |
(/ (* (PI) angle) 180) |
(* (PI) angle) |
(PI) |
angle |
180 |
2 |
(* (* (+ 1/180 (* (* angle (* angle -1/34992000)) (* (PI) (PI)))) (* (PI) b)) (* angle (* angle (* (+ 1/180 (* (* angle (* angle -1/34992000)) (* (PI) (PI)))) (* (PI) b))))) |
(* (+ 1/180 (* (* angle (* angle -1/34992000)) (* (PI) (PI)))) (* (PI) b)) |
(+ 1/180 (* (* angle (* angle -1/34992000)) (* (PI) (PI)))) |
1/180 |
(* (* angle (* angle -1/34992000)) (* (PI) (PI))) |
(* angle (* angle -1/34992000)) |
(* angle -1/34992000) |
-1/34992000 |
(* (PI) (PI)) |
(* (PI) b) |
b |
(* angle (* angle (* (+ 1/180 (* (* angle (* angle -1/34992000)) (* (PI) (PI)))) (* (PI) b)))) |
(* angle (* (+ 1/180 (* (* angle (* angle -1/34992000)) (* (PI) (PI)))) (* (PI) b))) |
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (* (* (* b (sin (/ (PI) (/ 180 angle)))) (sin (/ (PI) (/ 180 angle)))) b)) |
(pow (* a (cos (/ (* (PI) angle) 180))) 2) |
(* a (cos (/ (* (PI) angle) 180))) |
a |
(cos (/ (* (PI) angle) 180)) |
(/ (* (PI) angle) 180) |
(* (PI) angle) |
(PI) |
angle |
180 |
2 |
(* (* (* b (sin (/ (PI) (/ 180 angle)))) (sin (/ (PI) (/ 180 angle)))) b) |
(* (* b (sin (/ (PI) (/ 180 angle)))) (sin (/ (PI) (/ 180 angle)))) |
(* b (sin (/ (PI) (/ 180 angle)))) |
b |
(sin (/ (PI) (/ 180 angle))) |
(/ (PI) (/ 180 angle)) |
(/ 180 angle) |
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (pow (sqrt (* b (sin (/ (PI) (/ 180 angle))))) 2) 2)) |
(pow (* a (cos (/ (* (PI) angle) 180))) 2) |
(* a (cos (/ (* (PI) angle) 180))) |
a |
(cos (/ (* (PI) angle) 180)) |
(/ (* (PI) angle) 180) |
(* (PI) angle) |
(PI) |
angle |
180 |
2 |
(pow (pow (sqrt (* b (sin (/ (PI) (/ 180 angle))))) 2) 2) |
(pow (sqrt (* b (sin (/ (PI) (/ 180 angle))))) 2) |
(sqrt (* b (sin (/ (PI) (/ 180 angle))))) |
(* b (sin (/ (PI) (/ 180 angle)))) |
b |
(sin (/ (PI) (/ 180 angle))) |
(/ (PI) (/ 180 angle)) |
(/ 180 angle) |
| Outputs |
|---|
(+ (pow (* a (+ (* (cos (/ (+ (PI) 1) (/ 180 angle))) (cos (/ angle 180))) (* (sin (/ (+ (PI) 1) (/ 180 angle))) (sin (/ angle 180))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) |
(+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) |
(pow (* a (+ (* (cos (/ (+ (PI) 1) (/ 180 angle))) (cos (/ angle 180))) (* (sin (/ (+ (PI) 1) (/ 180 angle))) (sin (/ angle 180))))) 2) |
(pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) |
(* a (+ (* (cos (/ (+ (PI) 1) (/ 180 angle))) (cos (/ angle 180))) (* (sin (/ (+ (PI) 1) (/ 180 angle))) (sin (/ angle 180))))) |
(*.f64 a (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) |
a |
(+ (* (cos (/ (+ (PI) 1) (/ 180 angle))) (cos (/ angle 180))) (* (sin (/ (+ (PI) 1) (/ 180 angle))) (sin (/ angle 180)))) |
(+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) |
(* (cos (/ (+ (PI) 1) (/ 180 angle))) (cos (/ angle 180))) |
(*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) |
(cos (/ (+ (PI) 1) (/ 180 angle))) |
(cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) |
(/ (+ (PI) 1) (/ 180 angle)) |
(/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) |
(+ (PI) 1) |
(+.f64 (PI.f64) #s(literal 1 binary64)) |
(PI) |
(PI.f64) |
1 |
#s(literal 1 binary64) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
180 |
#s(literal 180 binary64) |
angle |
(cos (/ angle 180)) |
(cos.f64 (/.f64 angle #s(literal 180 binary64))) |
(/ angle 180) |
(/.f64 angle #s(literal 180 binary64)) |
(* (sin (/ (+ (PI) 1) (/ 180 angle))) (sin (/ angle 180))) |
(*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) |
(sin (/ (+ (PI) 1) (/ 180 angle))) |
(sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) |
(sin (/ angle 180)) |
(sin.f64 (/.f64 angle #s(literal 180 binary64))) |
2 |
#s(literal 2 binary64) |
(pow (* b (sin (/ (* (PI) angle) 180))) 2) |
(pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
(* b (sin (/ (* (PI) angle) 180))) |
(*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
b |
(sin (/ (* (PI) angle) 180)) |
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(/ (* (PI) angle) 180) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(* (PI) angle) |
(*.f64 (PI.f64) angle) |
(+ (* a a) (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) 1/32400) (* (* a a) -1/32400))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) angle) (+.f64 (*.f64 b (*.f64 b #s(literal 1/32400 binary64))) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) |
(* a a) |
(*.f64 a a) |
a |
(* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) 1/32400) (* (* a a) -1/32400)))) |
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) angle) (+.f64 (*.f64 b (*.f64 b #s(literal 1/32400 binary64))) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) |
(* angle angle) |
(*.f64 angle angle) |
angle |
(* (* (PI) (PI)) (+ (* (* b b) 1/32400) (* (* a a) -1/32400))) |
(*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 b (*.f64 b #s(literal 1/32400 binary64))) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) |
(* (PI) (PI)) |
(*.f64 (PI.f64) (PI.f64)) |
(PI) |
(PI.f64) |
(+ (* (* b b) 1/32400) (* (* a a) -1/32400)) |
(+.f64 (*.f64 b (*.f64 b #s(literal 1/32400 binary64))) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) |
(* (* b b) 1/32400) |
(*.f64 b (*.f64 b #s(literal 1/32400 binary64))) |
(* b b) |
(*.f64 b b) |
b |
1/32400 |
#s(literal 1/32400 binary64) |
(* (* a a) -1/32400) |
(*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) |
-1/32400 |
#s(literal -1/32400 binary64) |
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (* (* (+ 1/180 (* (* angle (* angle -1/34992000)) (* (PI) (PI)))) (* (PI) b)) (* angle (* angle (* (+ 1/180 (* (* angle (* angle -1/34992000)) (* (PI) (PI)))) (* (PI) b)))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b)))))) |
(pow (* a (cos (/ (* (PI) angle) 180))) 2) |
(pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
(* a (cos (/ (* (PI) angle) 180))) |
(*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
a |
(cos (/ (* (PI) angle) 180)) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(/ (* (PI) angle) 180) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(* (PI) angle) |
(*.f64 (PI.f64) angle) |
(PI) |
(PI.f64) |
angle |
180 |
#s(literal 180 binary64) |
2 |
#s(literal 2 binary64) |
(* (* (+ 1/180 (* (* angle (* angle -1/34992000)) (* (PI) (PI)))) (* (PI) b)) (* angle (* angle (* (+ 1/180 (* (* angle (* angle -1/34992000)) (* (PI) (PI)))) (* (PI) b))))) |
(*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b))))) |
(* (+ 1/180 (* (* angle (* angle -1/34992000)) (* (PI) (PI)))) (* (PI) b)) |
(*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b)) |
(+ 1/180 (* (* angle (* angle -1/34992000)) (* (PI) (PI)))) |
(+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) |
1/180 |
#s(literal 1/180 binary64) |
(* (* angle (* angle -1/34992000)) (* (PI) (PI))) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))) |
(* angle (* angle -1/34992000)) |
(*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) |
(* angle -1/34992000) |
(*.f64 angle #s(literal -1/34992000 binary64)) |
-1/34992000 |
#s(literal -1/34992000 binary64) |
(* (PI) (PI)) |
(*.f64 (PI.f64) (PI.f64)) |
(* (PI) b) |
(*.f64 (PI.f64) b) |
b |
(* angle (* angle (* (+ 1/180 (* (* angle (* angle -1/34992000)) (* (PI) (PI)))) (* (PI) b)))) |
(*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b)))) |
(* angle (* (+ 1/180 (* (* angle (* angle -1/34992000)) (* (PI) (PI)))) (* (PI) b))) |
(*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b))) |
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (* (* (* b (sin (/ (PI) (/ 180 angle)))) (sin (/ (PI) (/ 180 angle)))) b)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) |
(pow (* a (cos (/ (* (PI) angle) 180))) 2) |
(pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
(* a (cos (/ (* (PI) angle) 180))) |
(*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
a |
(cos (/ (* (PI) angle) 180)) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(/ (* (PI) angle) 180) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(* (PI) angle) |
(*.f64 (PI.f64) angle) |
(PI) |
(PI.f64) |
angle |
180 |
#s(literal 180 binary64) |
2 |
#s(literal 2 binary64) |
(* (* (* b (sin (/ (PI) (/ 180 angle)))) (sin (/ (PI) (/ 180 angle)))) b) |
(pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
(* (* b (sin (/ (PI) (/ 180 angle)))) (sin (/ (PI) (/ 180 angle)))) |
(*.f64 b (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(* b (sin (/ (PI) (/ 180 angle)))) |
(*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
b |
(sin (/ (PI) (/ 180 angle))) |
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(/ (PI) (/ 180 angle)) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (pow (sqrt (* b (sin (/ (PI) (/ 180 angle))))) 2) 2)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) |
(pow (* a (cos (/ (* (PI) angle) 180))) 2) |
(pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
(* a (cos (/ (* (PI) angle) 180))) |
(*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
a |
(cos (/ (* (PI) angle) 180)) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(/ (* (PI) angle) 180) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(* (PI) angle) |
(*.f64 (PI.f64) angle) |
(PI) |
(PI.f64) |
angle |
180 |
#s(literal 180 binary64) |
2 |
#s(literal 2 binary64) |
(pow (pow (sqrt (* b (sin (/ (PI) (/ 180 angle))))) 2) 2) |
(pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
(pow (sqrt (* b (sin (/ (PI) (/ 180 angle))))) 2) |
(*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(sqrt (* b (sin (/ (PI) (/ 180 angle))))) |
(sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(* b (sin (/ (PI) (/ 180 angle)))) |
(*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
b |
(sin (/ (PI) (/ 180 angle))) |
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(/ (PI) (/ 180 angle)) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 87.5% | (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
| ✓ | accuracy | 78.9% | (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
| ✓ | accuracy | 78.8% | (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
| ✓ | accuracy | 74.3% | (PI.f64) |
| ✓ | accuracy | 97.5% | (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b) |
| ✓ | accuracy | 78.9% | (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
| ✓ | accuracy | 78.8% | (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
| ✓ | accuracy | 74.3% | (PI.f64) |
| ✓ | accuracy | 98.2% | (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) |
| ✓ | accuracy | 97.5% | (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b))))) |
| ✓ | accuracy | 78.9% | (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
| ✓ | accuracy | 74.3% | (PI.f64) |
| ✓ | accuracy | 98.3% | (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) |
| ✓ | accuracy | 93.7% | (+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) |
| ✓ | accuracy | 78.8% | (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) |
| ✓ | accuracy | 74.3% | (PI.f64) |
| ✓ | accuracy | 79.0% | (cos.f64 (/.f64 angle #s(literal 180 binary64))) |
| ✓ | accuracy | 79.0% | (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) |
| ✓ | accuracy | 78.8% | (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
| ✓ | accuracy | 74.3% | (PI.f64) |
| 185.0ms | 60× | 1 | invalid |
| 158.0ms | 60× | 1 | valid |
| 145.0ms | 128× | 0 | valid |
| 22.0ms | 1× | 5 | exit |
| 7.0ms | 7× | 0 | invalid |
Compiled 777 to 64 computations (91.8% saved)
ival-mult: 66.0ms (25.3% of total)ival-sin: 54.0ms (20.7% of total)ival-cos: 34.0ms (13% of total)backward-pass: 27.0ms (10.4% of total)...c/correct-round.rkt:119:19: 23.0ms (8.8% of total)ival-pow: 22.0ms (8.4% of total)ival-add: 16.0ms (6.1% of total)ival-div: 13.0ms (5% of total)ival-sqrt: 3.0ms (1.2% of total)ival-pi: 2.0ms (0.8% of total)const: 1.0ms (0.4% of total)| Inputs |
|---|
#<alt (+ (pow (* a (+ (* (cos (/ (+ (PI) 1) (/ 180 angle))) (cos (/ angle 180))) (* (sin (/ (+ (PI) 1) (/ 180 angle))) (sin (/ angle 180))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2))> |
#<alt (pow (* a (+ (* (cos (/ (+ (PI) 1) (/ 180 angle))) (cos (/ angle 180))) (* (sin (/ (+ (PI) 1) (/ 180 angle))) (sin (/ angle 180))))) 2)> |
#<alt (* a (+ (* (cos (/ (+ (PI) 1) (/ 180 angle))) (cos (/ angle 180))) (* (sin (/ (+ (PI) 1) (/ 180 angle))) (sin (/ angle 180)))))> |
#<alt (+ (* (cos (/ (+ (PI) 1) (/ 180 angle))) (cos (/ angle 180))) (* (sin (/ (+ (PI) 1) (/ 180 angle))) (sin (/ angle 180))))> |
#<alt (+ (* a a) (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) 1/32400) (* (* a a) -1/32400)))))> |
#<alt (* a a)> |
#<alt (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) 1/32400) (* (* a a) -1/32400))))> |
#<alt (* angle angle)> |
#<alt (+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (* (* (+ 1/180 (* (* angle (* angle -1/34992000)) (* (PI) (PI)))) (* (PI) b)) (* angle (* angle (* (+ 1/180 (* (* angle (* angle -1/34992000)) (* (PI) (PI)))) (* (PI) b))))))> |
#<alt (pow (* a (cos (/ (* (PI) angle) 180))) 2)> |
#<alt (* a (cos (/ (* (PI) angle) 180)))> |
#<alt (cos (/ (* (PI) angle) 180))> |
#<alt (+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (* (* (* b (sin (/ (PI) (/ 180 angle)))) (sin (/ (PI) (/ 180 angle)))) b))> |
#<alt (* (* (* b (sin (/ (PI) (/ 180 angle)))) (sin (/ (PI) (/ 180 angle)))) b)> |
#<alt (+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (pow (sqrt (* b (sin (/ (PI) (/ 180 angle))))) 2) 2))> |
#<alt (pow (pow (sqrt (* b (sin (/ (PI) (/ 180 angle))))) 2) 2)> |
#<alt (pow (sqrt (* b (sin (/ (PI) (/ 180 angle))))) 2)> |
#<alt (PI)> |
#<alt (sin (/ (* (PI) angle) 180))> |
#<alt (cos (/ (+ (PI) 1) (/ 180 angle)))> |
#<alt (cos (/ angle 180))> |
#<alt (+ (* (* b b) 1/32400) (* (* a a) -1/32400))> |
#<alt (* (* (+ 1/180 (* (* angle (* angle -1/34992000)) (* (PI) (PI)))) (* (PI) b)) (* angle (* angle (* (+ 1/180 (* (* angle (* angle -1/34992000)) (* (PI) (PI)))) (* (PI) b)))))> |
#<alt (* (+ 1/180 (* (* angle (* angle -1/34992000)) (* (PI) (PI)))) (* (PI) b))> |
#<alt (sin (/ (PI) (/ 180 angle)))> |
#<alt (sqrt (* b (sin (/ (PI) (/ 180 angle)))))> |
| Outputs |
|---|
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))> |
#<alt (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))> |
#<alt (pow a 2)> |
#<alt (+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (- (+ (* -1/32400 (pow (+ 1 (PI)) 2)) (* 1/16200 (+ 1 (PI)))) 1/32400)))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (- (+ (* -1/32400 (pow (+ 1 (PI)) 2)) (* 1/16200 (+ 1 (PI)))) 1/32400)) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ 1/12597120000 (+ (* -1/3149280000 (+ 1 (PI))) (+ (* -1/3149280000 (pow (+ 1 (PI)) 3)) (+ (* 1/12597120000 (pow (+ 1 (PI)) 4)) (+ (* 1/2099520000 (pow (+ 1 (PI)) 2)) (pow (- (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* 1/32400 (+ 1 (PI)))) 1/64800) 2)))))))))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (- (+ (* -1/32400 (pow (+ 1 (PI)) 2)) (* 1/16200 (+ 1 (PI)))) 1/32400)) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ 1/12597120000 (+ (* -1/3149280000 (+ 1 (PI))) (+ (* -1/3149280000 (pow (+ 1 (PI)) 3)) (+ (* 1/12597120000 (pow (+ 1 (PI)) 4)) (+ (* 1/2099520000 (pow (+ 1 (PI)) 2)) (pow (- (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* 1/32400 (+ 1 (PI)))) 1/64800) 2))))))) (* (pow angle 2) (+ (* (pow a 2) (- (+ (* -1/816293376000000 (pow (+ 1 (PI)) 2)) (+ (* -1/816293376000000 (pow (+ 1 (PI)) 4)) (+ (* -1/12244400640000000 (pow (+ 1 (PI)) 6)) (+ (* 1/2040733440000000 (+ 1 (PI))) (+ (* 1/2040733440000000 (pow (+ 1 (PI)) 5)) (+ (* 1/612220032000000 (pow (+ 1 (PI)) 3)) (* 2 (* (+ 1/25194240000 (+ (* -1/6298560000 (+ 1 (PI))) (+ (* -1/6298560000 (pow (+ 1 (PI)) 3)) (+ (* 1/25194240000 (pow (+ 1 (PI)) 4)) (* 1/4199040000 (pow (+ 1 (PI)) 2)))))) (- (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* 1/32400 (+ 1 (PI)))) 1/64800))))))))) 1/12244400640000000)) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))> |
#<alt (+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))> |
#<alt (+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))> |
#<alt (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))> |
#<alt (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))> |
#<alt (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))> |
#<alt (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))> |
#<alt (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))> |
#<alt (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))> |
#<alt (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))> |
#<alt (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))> |
#<alt (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))> |
#<alt (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))> |
#<alt (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))> |
#<alt (pow a 2)> |
#<alt (+ (* (pow a 2) (* (pow angle 2) (- (+ (* -1/32400 (pow (+ 1 (PI)) 2)) (* 1/16200 (+ 1 (PI)))) 1/32400))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ 1/12597120000 (+ (* -1/3149280000 (+ 1 (PI))) (+ (* -1/3149280000 (pow (+ 1 (PI)) 3)) (+ (* 1/12597120000 (pow (+ 1 (PI)) 4)) (+ (* 1/2099520000 (pow (+ 1 (PI)) 2)) (pow (- (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* 1/32400 (+ 1 (PI)))) 1/64800) 2)))))))) (* (pow a 2) (- (+ (* -1/32400 (pow (+ 1 (PI)) 2)) (* 1/16200 (+ 1 (PI)))) 1/32400)))) (pow a 2))> |
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#<alt (pow angle 2)> |
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#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
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#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))> |
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#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
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#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
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#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* -1 (* b (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))))> |
#<alt (* -1 (* b (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))))> |
#<alt (* -1 (* b (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))))> |
#<alt (* -1 (* b (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))))> |
#<alt (* 1/180 (* angle (* b (PI))))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))> |
#<alt (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))> |
#<alt (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b (sin (* 1/180 (* angle (PI)))))> |
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#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
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#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (+ 1 (PI)) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* 1/25194240000 (* (pow angle 2) (pow (+ 1 (PI)) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (+ 1 (PI)) 6))) (* 1/25194240000 (pow (+ 1 (PI)) 4)))))))> |
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#<alt (cos (* 1/180 (* angle (+ 1 (PI)))))> |
#<alt (cos (* 1/180 (* angle (+ 1 (PI)))))> |
#<alt (cos (* 1/180 (* angle (+ 1 (PI)))))> |
#<alt (cos (* 1/180 (* angle (+ 1 (PI)))))> |
#<alt (cos (* 1/180 (* angle (+ 1 (PI)))))> |
#<alt (cos (* 1/180 (* angle (+ 1 (PI)))))> |
#<alt (cos (* 1/180 (* angle (+ 1 (PI)))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (pow angle 2)))> |
#<alt (+ 1 (* (pow angle 2) (- (* 1/25194240000 (pow angle 2)) 1/64800)))> |
#<alt (+ 1 (* (pow angle 2) (- (* (pow angle 2) (+ 1/25194240000 (* -1/24488801280000000 (pow angle 2)))) 1/64800)))> |
#<alt (cos (* 1/180 angle))> |
#<alt (cos (* 1/180 angle))> |
#<alt (cos (* 1/180 angle))> |
#<alt (cos (* 1/180 angle))> |
#<alt (cos (* 1/180 angle))> |
#<alt (cos (* 1/180 angle))> |
#<alt (cos (* 1/180 angle))> |
#<alt (cos (* 1/180 angle))> |
#<alt (* -1/32400 (pow a 2))> |
#<alt (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))> |
#<alt (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))> |
#<alt (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))> |
#<alt (* 1/32400 (pow b 2))> |
#<alt (* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2)))))> |
#<alt (* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2)))))> |
#<alt (* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2)))))> |
#<alt (* 1/32400 (pow b 2))> |
#<alt (* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2)))))> |
#<alt (* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2)))))> |
#<alt (* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2)))))> |
#<alt (* 1/32400 (pow b 2))> |
#<alt (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))> |
#<alt (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))> |
#<alt (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))> |
#<alt (* -1/32400 (pow a 2))> |
#<alt (* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400))> |
#<alt (* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400))> |
#<alt (* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400))> |
#<alt (* -1/32400 (pow a 2))> |
#<alt (* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400))> |
#<alt (* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400))> |
#<alt (* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
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#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/1224440064000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6))))))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/1224440064000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6))))))))> |
#<alt (* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6))))> |
#<alt (* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6)))))> |
#<alt (* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))))))> |
#<alt (* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))))))> |
#<alt (* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6))))> |
#<alt (* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6)))))> |
#<alt (* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))))))> |
#<alt (* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))))))> |
#<alt (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))> |
#<alt (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))> |
#<alt (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))> |
#<alt (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))> |
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#<alt (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))> |
#<alt (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))> |
#<alt (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))> |
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#<alt (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))> |
#<alt (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))> |
#<alt (* 1/180 (* b (PI)))> |
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#<alt (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))> |
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#<alt (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3))))> |
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#<alt (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2)))))> |
#<alt (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2)))))> |
#<alt (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3))))> |
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#<alt (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2)))))> |
#<alt (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2)))))> |
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#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sqrt (* b (sin (* 1/180 (* angle (PI))))))> |
#<alt (sqrt (* b (sin (* 1/180 (* angle (PI))))))> |
#<alt (sqrt (* b (sin (* 1/180 (* angle (PI))))))> |
#<alt (sqrt (* b (sin (* 1/180 (* angle (PI))))))> |
#<alt (sqrt (* b (sin (* 1/180 (* angle (PI))))))> |
#<alt (sqrt (* b (sin (* 1/180 (* angle (PI))))))> |
#<alt (sqrt (* b (sin (* 1/180 (* angle (PI))))))> |
#<alt (sqrt (* b (sin (* 1/180 (* angle (PI))))))> |
#<alt (* -1 (* (sqrt (* b (sin (* 1/180 (* angle (PI)))))) (pow (sqrt -1) 2)))> |
#<alt (* -1 (* (sqrt (* b (sin (* 1/180 (* angle (PI)))))) (pow (sqrt -1) 2)))> |
#<alt (* -1 (* (sqrt (* b (sin (* 1/180 (* angle (PI)))))) (pow (sqrt -1) 2)))> |
#<alt (* -1 (* (sqrt (* b (sin (* 1/180 (* angle (PI)))))) (pow (sqrt -1) 2)))> |
#<alt (* (sqrt (* angle (* b (PI)))) (sqrt 1/180))> |
#<alt (+ (* -1/69984000 (* (sqrt (* (pow angle 5) (* b (pow (PI) 5)))) (/ 1 (sqrt 1/180)))) (* (sqrt (* angle (* b (PI)))) (sqrt 1/180)))> |
#<alt (+ (* (sqrt (* angle (* b (PI)))) (sqrt 1/180)) (* (pow angle 3) (+ (* -1/69984000 (* (sqrt (/ (* b (pow (PI) 5)) angle)) (/ 1 (sqrt 1/180)))) (* 1/45349632000000 (* (sqrt (* (pow angle 3) (* b (pow (PI) 9)))) (/ 1 (sqrt 1/180)))))))> |
#<alt (+ (* (sqrt (* angle (* b (PI)))) (sqrt 1/180)) (* (pow angle 3) (+ (* -1/69984000 (* (sqrt (/ (* b (pow (PI) 5)) angle)) (/ 1 (sqrt 1/180)))) (* (pow angle 2) (+ (* -1/9795520512000000 (* (sqrt (/ (* b (pow (PI) 9)) angle)) (/ 1 (pow (sqrt 1/180) 3)))) (* 1/45349632000000 (* (sqrt (/ (* b (pow (PI) 9)) angle)) (/ 1 (sqrt 1/180)))))))))> |
#<alt (sqrt (* b (sin (* 1/180 (* angle (PI))))))> |
#<alt (sqrt (* b (sin (* 1/180 (* angle (PI))))))> |
#<alt (sqrt (* b (sin (* 1/180 (* angle (PI))))))> |
#<alt (sqrt (* b (sin (* 1/180 (* angle (PI))))))> |
#<alt (sqrt (* b (sin (* 1/180 (* angle (PI))))))> |
#<alt (sqrt (* b (sin (* 1/180 (* angle (PI))))))> |
#<alt (sqrt (* b (sin (* 1/180 (* angle (PI))))))> |
#<alt (sqrt (* b (sin (* 1/180 (* angle (PI))))))> |
144 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 6.0ms | a | @ | inf | (+ (pow (* a (+ (* (cos (/ (+ (PI) 1) (/ 180 angle))) (cos (/ angle 180))) (* (sin (/ (+ (PI) 1) (/ 180 angle))) (sin (/ angle 180))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) |
| 6.0ms | angle | @ | 0 | (+ (pow (* a (+ (* (cos (/ (+ (PI) 1) (/ 180 angle))) (cos (/ angle 180))) (* (sin (/ (+ (PI) 1) (/ 180 angle))) (sin (/ angle 180))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) |
| 3.0ms | b | @ | -inf | (+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (pow (sqrt (* b (sin (/ (PI) (/ 180 angle))))) 2) 2)) |
| 2.0ms | a | @ | 0 | (+ (pow (* a (+ (* (cos (/ (+ (PI) 1) (/ 180 angle))) (cos (/ angle 180))) (* (sin (/ (+ (PI) 1) (/ 180 angle))) (sin (/ angle 180))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) |
| 2.0ms | angle | @ | -inf | (+ (pow (* a (+ (* (cos (/ (+ (PI) 1) (/ 180 angle))) (cos (/ angle 180))) (* (sin (/ (+ (PI) 1) (/ 180 angle))) (sin (/ angle 180))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) |
| 1× | batch-egg-rewrite |
| 4334× | *-lowering-*.f32 |
| 4334× | *-lowering-*.f64 |
| 2224× | pow-lowering-pow.f64 |
| 2224× | pow-lowering-pow.f32 |
| 1766× | unpow-prod-down |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 63 | 382 |
| 1 | 369 | 228 |
| 2 | 3103 | 226 |
| 0 | 8494 | 226 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(+ (pow (* a (+ (* (cos (/ (+ (PI) 1) (/ 180 angle))) (cos (/ angle 180))) (* (sin (/ (+ (PI) 1) (/ 180 angle))) (sin (/ angle 180))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) |
(pow (* a (+ (* (cos (/ (+ (PI) 1) (/ 180 angle))) (cos (/ angle 180))) (* (sin (/ (+ (PI) 1) (/ 180 angle))) (sin (/ angle 180))))) 2) |
(* a (+ (* (cos (/ (+ (PI) 1) (/ 180 angle))) (cos (/ angle 180))) (* (sin (/ (+ (PI) 1) (/ 180 angle))) (sin (/ angle 180))))) |
(+ (* (cos (/ (+ (PI) 1) (/ 180 angle))) (cos (/ angle 180))) (* (sin (/ (+ (PI) 1) (/ 180 angle))) (sin (/ angle 180)))) |
(+ (* a a) (* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) 1/32400) (* (* a a) -1/32400))))) |
(* a a) |
(* (* angle angle) (* (* (PI) (PI)) (+ (* (* b b) 1/32400) (* (* a a) -1/32400)))) |
(* angle angle) |
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (* (* (+ 1/180 (* (* angle (* angle -1/34992000)) (* (PI) (PI)))) (* (PI) b)) (* angle (* angle (* (+ 1/180 (* (* angle (* angle -1/34992000)) (* (PI) (PI)))) (* (PI) b)))))) |
(pow (* a (cos (/ (* (PI) angle) 180))) 2) |
(* a (cos (/ (* (PI) angle) 180))) |
(cos (/ (* (PI) angle) 180)) |
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (* (* (* b (sin (/ (PI) (/ 180 angle)))) (sin (/ (PI) (/ 180 angle)))) b)) |
(* (* (* b (sin (/ (PI) (/ 180 angle)))) (sin (/ (PI) (/ 180 angle)))) b) |
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (pow (sqrt (* b (sin (/ (PI) (/ 180 angle))))) 2) 2)) |
(pow (pow (sqrt (* b (sin (/ (PI) (/ 180 angle))))) 2) 2) |
(pow (sqrt (* b (sin (/ (PI) (/ 180 angle))))) 2) |
(PI) |
(sin (/ (* (PI) angle) 180)) |
(cos (/ (+ (PI) 1) (/ 180 angle))) |
(cos (/ angle 180)) |
(+ (* (* b b) 1/32400) (* (* a a) -1/32400)) |
(* (* (+ 1/180 (* (* angle (* angle -1/34992000)) (* (PI) (PI)))) (* (PI) b)) (* angle (* angle (* (+ 1/180 (* (* angle (* angle -1/34992000)) (* (PI) (PI)))) (* (PI) b))))) |
(* (+ 1/180 (* (* angle (* angle -1/34992000)) (* (PI) (PI)))) (* (PI) b)) |
(sin (/ (PI) (/ 180 angle))) |
(sqrt (* b (sin (/ (PI) (/ 180 angle))))) |
| Outputs |
|---|
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))))) |
(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(fma.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) b (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))))))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))))))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))))) |
(pow.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))))))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) #s(literal -1 binary64)) |
(*.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))))))))) |
(*.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(+.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (cos.f64 (/.f64 angle #s(literal 180 binary64))) a))) (*.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (sin.f64 (/.f64 angle #s(literal 180 binary64))) a)))) |
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(/.f64 (*.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) a) (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))))))) |
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(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle #s(literal 180 binary64))))))) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 (cos.f64 (/.f64 angle #s(literal 180 binary64))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))))))) |
(/.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64))))) |
(/.f64 (+.f64 (*.f64 (+.f64 (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (-.f64 (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64))))))) #s(literal 4 binary64)) |
(/.f64 (+.f64 (*.f64 (-.f64 (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (+.f64 (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64))))))) #s(literal 4 binary64)) |
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(/.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64)))))) (neg.f64 (cos.f64 (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64)))))) |
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(pow.f64 (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64)) |
(pow.f64 (/.f64 (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64))))))) (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)))) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (cos.f64 (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal -1 binary64)) |
(*.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64))))))))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64))))) (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (pow.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) #s(literal 1 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64))) |
(+.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))) (*.f64 angle angle)))) |
(+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))) (*.f64 angle angle))) (*.f64 a a)) |
(-.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (-.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))) (*.f64 angle angle))))) (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))) (*.f64 angle angle))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))) (*.f64 angle angle)))) (-.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))) (*.f64 angle angle)))))) |
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(/.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))) (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))) (*.f64 angle angle))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))) (*.f64 angle angle)))))) (+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))) (*.f64 angle angle))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))) (*.f64 angle angle)))) (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64)))))))) |
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(/.f64 (neg.f64 (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))) (*.f64 angle angle))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))) (*.f64 angle angle)))))) (neg.f64 (-.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))) (*.f64 angle angle)))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))) (*.f64 angle angle))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))) (*.f64 angle angle)))) (*.f64 a (*.f64 a (*.f64 a a)))) (-.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))) (*.f64 angle angle))) (*.f64 a a))) |
(pow.f64 (/.f64 (+.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))) (*.f64 angle angle))) (-.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))) (*.f64 angle angle))) (*.f64 a a)))) (+.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))) (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))) (*.f64 angle angle))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))) (*.f64 angle angle))))))) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (-.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))) (*.f64 angle angle)))) (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))) (*.f64 angle angle))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))) (*.f64 angle angle)))))) #s(literal -1 binary64)) |
(*.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))) (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))) (*.f64 angle angle))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))) (*.f64 angle angle)))))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))) (*.f64 angle angle))) (-.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))) (*.f64 angle angle))) (*.f64 a a)))))) |
(*.f64 (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))) (*.f64 angle angle))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))) (*.f64 angle angle))))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))) (*.f64 angle angle)))))) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 (*.f64 a a) #s(literal 1 binary64)) |
(*.f64 a a) |
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))))) |
(+.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))) |
(+.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))) (*.f64 angle angle))) |
(+.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) |
(+.f64 (*.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) |
(/.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 (*.f64 b b) b) #s(literal 1/34012224000000 binary64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) #s(literal -1/34012224000000 binary64)))) (+.f64 (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 b b) (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (-.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))) |
(/.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (-.f64 (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 b b) (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) #s(literal 1/1049760000 binary64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) |
(*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))) (*.f64 angle angle))) |
(*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64)))))))) |
(*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))))) |
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64)))) (*.f64 angle angle))) |
(*.f64 (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64)))))) (*.f64 angle angle)) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))))) angle) |
(*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64)))))) |
(*.f64 (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))) (*.f64 (PI.f64) (PI.f64))) |
(exp.f64 (*.f64 (log.f64 angle) #s(literal 2 binary64))) |
(pow.f64 angle #s(literal 2 binary64)) |
(pow.f64 (*.f64 angle angle) #s(literal 1 binary64)) |
(*.f64 angle angle) |
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(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (log.f64 (exp.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 2 binary64))) |
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(exp.f64 (+.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)) (*.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))) |
(exp.f64 (+.f64 (*.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64)) (*.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64)))) |
(exp.f64 (+.f64 (*.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
(pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) #s(literal 1 binary64)) |
(pow.f64 (exp.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 2 binary64)) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(*.f64 a (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 a (pow.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1 binary64))) |
(*.f64 a (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (pow.f64 (*.f64 a (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64))) |
(*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) |
(*.f64 (exp.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (exp.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(*.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) |
(*.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) #s(literal 1 binary64)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (pow.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)) a) |
(exp.f64 (*.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64)) #s(literal 1 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)) |
(pow.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) #s(literal 1/2 binary64)) |
(pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) |
(*.f64 (sqrt.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (sqrt.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
(cos.f64 (/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) |
(pow.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64)) |
(+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(fma.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(fma.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(fma.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) b (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(fma.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(pow.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))) #s(literal -1 binary64)) |
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(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))) |
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(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b)) |
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(*.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 3/2 binary64))) |
(*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
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(*.f64 (*.f64 b (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
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(*.f64 (pow.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b) #s(literal 1 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(exp.f64 (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
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(exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1/2 binary64)) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64)) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64)) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 4 binary64)) #s(literal 1/2 binary64))) |
(exp.f64 (+.f64 (*.f64 (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1/2 binary64)) (*.f64 (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1/2 binary64)))) |
(exp.f64 (+.f64 (*.f64 (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64)))) |
(exp.f64 (+.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64)) (*.f64 (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1/2 binary64)))) |
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(pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)) |
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(pow.f64 (exp.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
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(*.f64 (sqrt.f64 b) (pow.f64 (pow.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1/2 binary64)) #s(literal 1 binary64))) |
(*.f64 (sqrt.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (pow.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b) #s(literal 1/2 binary64))) |
(*.f64 (sqrt.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (pow.f64 (*.f64 b (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1/2 binary64))) |
(*.f64 (exp.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (exp.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
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(*.f64 (pow.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b) #s(literal 1/2 binary64)) (sqrt.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
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(*.f64 (pow.f64 (pow.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b) #s(literal 1/2 binary64)) #s(literal 1 binary64)) (sqrt.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (pow.f64 (*.f64 b (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1/2 binary64)) (sqrt.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (pow.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 3/2 binary64)) #s(literal 1/2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1/4 binary64))) |
(PI.f64) |
(log.f64 (exp.f64 (PI.f64))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (PI.f64)))) |
(exp.f64 (log.f64 (PI.f64))) |
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))) #s(literal 3 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/3 binary64))) |
(exp.f64 (*.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1 binary64)) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (PI.f64))) #s(literal 1 binary64)) |
(sqrt.f64 (*.f64 (PI.f64) (PI.f64))) |
(cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) |
(expm1.f64 (log1p.f64 (PI.f64))) |
(log1p.f64 (expm1.f64 (PI.f64))) |
(pow.f64 (PI.f64) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/2 binary64)) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3 binary64)) |
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3 binary64)) |
(*.f64 (PI.f64) #s(literal 1 binary64)) |
(*.f64 (PI.f64) (log.f64 (exp.f64 #s(literal 1 binary64)))) |
(*.f64 #s(literal 1 binary64) (PI.f64)) |
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) (log.f64 (exp.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64))))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (cbrt.f64 (PI.f64))) |
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(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) |
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(*.f64 (sqrt.f64 (PI.f64)) (log.f64 (exp.f64 (sqrt.f64 (PI.f64))))) |
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(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (PI.f64)) |
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(*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) |
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(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) |
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(exp.f64 (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64))) |
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(neg.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle)))) |
(neg.f64 (sin.f64 (/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle)))) |
(pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64)) |
(pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1/2 binary64)) |
(pow.f64 (sqrt.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
(*.f64 (sqrt.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sqrt.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) |
(cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal -180 binary64) angle))) |
(cos.f64 (/.f64 (+.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))) |
(cos.f64 (/.f64 angle #s(literal 180 binary64))) |
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(+.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))) |
(-.f64 (/.f64 (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 b b) (*.f64 b b))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) (/.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) #s(literal 1/1049760000 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))))) |
(fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))) |
(fma.f64 b (*.f64 b #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64)))) |
(fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))) |
(fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 a (*.f64 a #s(literal -1/32400 binary64)))) |
(fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 a (*.f64 a #s(literal -1/32400 binary64)))) |
(fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 b b) (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (-.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (+.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 (*.f64 b b) b) #s(literal 1/34012224000000 binary64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) #s(literal -1/34012224000000 binary64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) (-.f64 (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 b b) (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) #s(literal 1/1049760000 binary64))))) |
(/.f64 (+.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 (*.f64 b b) b) #s(literal 1/34012224000000 binary64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) #s(literal -1/34012224000000 binary64))) (+.f64 (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 b b) (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (-.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))) |
(/.f64 (+.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 (*.f64 b b) b) #s(literal 1/34012224000000 binary64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) #s(literal -1/34012224000000 binary64))) (+.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) #s(literal 1/1049760000 binary64)) (-.f64 (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 b b) (*.f64 b b))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 a #s(literal -1/32400 binary64)))))))) |
(/.f64 (-.f64 (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 b b) (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) #s(literal 1/1049760000 binary64))) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) |
(/.f64 (neg.f64 (+.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 (*.f64 b b) b) #s(literal 1/34012224000000 binary64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) #s(literal -1/34012224000000 binary64)))) (neg.f64 (+.f64 (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 b b) (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (-.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))))) |
(/.f64 (neg.f64 (-.f64 (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 b b) (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) #s(literal 1/1049760000 binary64)))) (neg.f64 (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))))) |
(/.f64 (-.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) #s(literal 1/1049760000 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 b b) (*.f64 b b)))) (-.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) |
(pow.f64 (/.f64 (+.f64 (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 b b) (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (-.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (+.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 (*.f64 b b) b) #s(literal 1/34012224000000 binary64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) #s(literal -1/34012224000000 binary64)))) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))) (-.f64 (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 b b) (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) #s(literal 1/1049760000 binary64)))) #s(literal -1 binary64)) |
(*.f64 (+.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 (*.f64 b b) b) #s(literal 1/34012224000000 binary64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) #s(literal -1/34012224000000 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 b b) (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (-.f64 (*.f64 a (*.f64 a #s(literal -1/32400 binary64))) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))))) |
(*.f64 (-.f64 (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 b b) (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) #s(literal 1/1049760000 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (*.f64 (*.f64 (PI.f64) b) angle))) #s(literal 2 binary64))) |
(/.f64 (*.f64 (+.f64 #s(literal 1/5832000 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) angle) (*.f64 (*.f64 angle angle) angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) #s(literal -1/42845606719488000000000 binary64))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (*.f64 (*.f64 (PI.f64) b) angle)))) (+.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))) #s(literal 1/180 binary64))))) |
(/.f64 (*.f64 (-.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/1224440064000000 binary64))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (*.f64 (*.f64 (PI.f64) b) angle)))) (-.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))) |
(pow.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (*.f64 (*.f64 (PI.f64) b) angle)) #s(literal 2 binary64)) |
(*.f64 angle (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b)) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (*.f64 (*.f64 (PI.f64) b) angle)))) |
(*.f64 angle (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (*.f64 (*.f64 (PI.f64) b) angle)) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b)) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b)))) |
(*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (*.f64 (*.f64 (PI.f64) b) angle)))) |
(*.f64 (*.f64 (PI.f64) b) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) b)) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))))) |
(*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) b)) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))))) |
(*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (*.f64 (*.f64 (PI.f64) b) angle)) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (*.f64 (*.f64 (PI.f64) b) angle))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) b)) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b))) |
(*.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))) (*.f64 (*.f64 (PI.f64) b) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (*.f64 (*.f64 (PI.f64) b) angle)))) |
(*.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))) (*.f64 b (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) b)) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (*.f64 (*.f64 (PI.f64) b) angle))) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))) |
(*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))) (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b)) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b))) (*.f64 angle angle)) |
(*.f64 (*.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))) (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (*.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))) (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))))) |
(*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b)) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (*.f64 (*.f64 (PI.f64) b) angle))) angle) |
(*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (*.f64 (*.f64 (PI.f64) b) angle)) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b))) angle) |
(*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (*.f64 (*.f64 (PI.f64) b) angle)) (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))))) (*.f64 (PI.f64) b)) |
(*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) b)) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))) (*.f64 (PI.f64) b)) |
(*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) b)) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))) (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))))) b) |
(*.f64 (pow.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) b)) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))))) |
(*.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))))) #s(literal 2 binary64)) (*.f64 b b)) |
(*.f64 (pow.f64 (*.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))) (PI.f64)) #s(literal 2 binary64)) (*.f64 b b)) |
(*.f64 (pow.f64 (*.f64 (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))) b) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) |
(+.f64 (*.f64 (*.f64 (PI.f64) b) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))) |
(+.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (*.f64 (*.f64 (PI.f64) b) #s(literal 1/180 binary64))) |
(+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))) (*.f64 (PI.f64) b))) |
(+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))) (*.f64 (PI.f64) b)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) b))) |
(/.f64 (*.f64 (*.f64 (PI.f64) b) (+.f64 #s(literal 1/5832000 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) angle) (*.f64 (*.f64 angle angle) angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) #s(literal -1/42845606719488000000000 binary64)))) (+.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))) #s(literal 1/180 binary64))))) |
(/.f64 (*.f64 (*.f64 (PI.f64) b) (-.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/1224440064000000 binary64)))) (-.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))) |
(/.f64 (*.f64 (+.f64 #s(literal 1/5832000 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) angle) (*.f64 (*.f64 angle angle) angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) #s(literal -1/42845606719488000000000 binary64))) (*.f64 (PI.f64) b)) (+.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))) #s(literal 1/180 binary64))))) |
(/.f64 (*.f64 (-.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/1224440064000000 binary64))) (*.f64 (PI.f64) b)) (-.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))) |
(*.f64 (PI.f64) (*.f64 b (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))))) |
(*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))))) |
(*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) b)) |
(*.f64 (*.f64 (PI.f64) b) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))) |
(*.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))) b) |
(*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) b) (PI.f64)) |
(exp.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64))) |
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(neg.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle)))) |
(neg.f64 (sin.f64 (/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle)))) |
(pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64)) |
(pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1/2 binary64)) |
(pow.f64 (sqrt.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
(*.f64 (sqrt.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sqrt.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(exp.f64 (*.f64 (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1/2 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1/2 binary64)) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64)) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64)) #s(literal 1/2 binary64))) |
(sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1/2 binary64)) |
(pow.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1/4 binary64)) |
(pow.f64 (exp.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1 binary64)) |
(pow.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1/4 binary64)) #s(literal 2 binary64)) |
(*.f64 (sqrt.f64 b) (sqrt.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (sqrt.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sqrt.f64 b)) |
(*.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1/4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1/4 binary64))) |
(*.f64 (pow.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1/4 binary64)) #s(literal 1 binary64)) (pow.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1/4 binary64)) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (sqrt.f64 b) #s(literal 1/2 binary64)) (pow.f64 (pow.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64))) |
(*.f64 (pow.f64 (pow.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (pow.f64 (sqrt.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1/2 binary64))) |
| 1× | egg-herbie |
| 6746× | *-lowering-*.f32 |
| 6746× | *-lowering-*.f64 |
| 3206× | +-lowering-+.f64 |
| 3206× | +-lowering-+.f32 |
| 1698× | fma-define |
Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 545 | 12316 |
| 1 | 1862 | 10362 |
| 0 | 8442 | 10362 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (- (+ (* -1/32400 (pow (+ 1 (PI)) 2)) (* 1/16200 (+ 1 (PI)))) 1/32400)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (- (+ (* -1/32400 (pow (+ 1 (PI)) 2)) (* 1/16200 (+ 1 (PI)))) 1/32400)) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ 1/12597120000 (+ (* -1/3149280000 (+ 1 (PI))) (+ (* -1/3149280000 (pow (+ 1 (PI)) 3)) (+ (* 1/12597120000 (pow (+ 1 (PI)) 4)) (+ (* 1/2099520000 (pow (+ 1 (PI)) 2)) (pow (- (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* 1/32400 (+ 1 (PI)))) 1/64800) 2)))))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (- (+ (* -1/32400 (pow (+ 1 (PI)) 2)) (* 1/16200 (+ 1 (PI)))) 1/32400)) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ 1/12597120000 (+ (* -1/3149280000 (+ 1 (PI))) (+ (* -1/3149280000 (pow (+ 1 (PI)) 3)) (+ (* 1/12597120000 (pow (+ 1 (PI)) 4)) (+ (* 1/2099520000 (pow (+ 1 (PI)) 2)) (pow (- (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* 1/32400 (+ 1 (PI)))) 1/64800) 2))))))) (* (pow angle 2) (+ (* (pow a 2) (- (+ (* -1/816293376000000 (pow (+ 1 (PI)) 2)) (+ (* -1/816293376000000 (pow (+ 1 (PI)) 4)) (+ (* -1/12244400640000000 (pow (+ 1 (PI)) 6)) (+ (* 1/2040733440000000 (+ 1 (PI))) (+ (* 1/2040733440000000 (pow (+ 1 (PI)) 5)) (+ (* 1/612220032000000 (pow (+ 1 (PI)) 3)) (* 2 (* (+ 1/25194240000 (+ (* -1/6298560000 (+ 1 (PI))) (+ (* -1/6298560000 (pow (+ 1 (PI)) 3)) (+ (* 1/25194240000 (pow (+ 1 (PI)) 4)) (* 1/4199040000 (pow (+ 1 (PI)) 2)))))) (- (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* 1/32400 (+ 1 (PI)))) 1/64800))))))))) 1/12244400640000000)) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(pow a 2) |
(+ (* (pow a 2) (* (pow angle 2) (- (+ (* -1/32400 (pow (+ 1 (PI)) 2)) (* 1/16200 (+ 1 (PI)))) 1/32400))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ 1/12597120000 (+ (* -1/3149280000 (+ 1 (PI))) (+ (* -1/3149280000 (pow (+ 1 (PI)) 3)) (+ (* 1/12597120000 (pow (+ 1 (PI)) 4)) (+ (* 1/2099520000 (pow (+ 1 (PI)) 2)) (pow (- (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* 1/32400 (+ 1 (PI)))) 1/64800) 2)))))))) (* (pow a 2) (- (+ (* -1/32400 (pow (+ 1 (PI)) 2)) (* 1/16200 (+ 1 (PI)))) 1/32400)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* (pow a 2) (- (+ (* -1/32400 (pow (+ 1 (PI)) 2)) (* 1/16200 (+ 1 (PI)))) 1/32400)) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (- (+ (* -1/816293376000000 (pow (+ 1 (PI)) 2)) (+ (* -1/816293376000000 (pow (+ 1 (PI)) 4)) (+ (* -1/12244400640000000 (pow (+ 1 (PI)) 6)) (+ (* 1/2040733440000000 (+ 1 (PI))) (+ (* 1/2040733440000000 (pow (+ 1 (PI)) 5)) (+ (* 1/612220032000000 (pow (+ 1 (PI)) 3)) (* 2 (* (+ 1/25194240000 (+ (* -1/6298560000 (+ 1 (PI))) (+ (* -1/6298560000 (pow (+ 1 (PI)) 3)) (+ (* 1/25194240000 (pow (+ 1 (PI)) 4)) (* 1/4199040000 (pow (+ 1 (PI)) 2)))))) (- (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* 1/32400 (+ 1 (PI)))) 1/64800))))))))) 1/12244400640000000))) (* (pow a 2) (+ 1/12597120000 (+ (* -1/3149280000 (+ 1 (PI))) (+ (* -1/3149280000 (pow (+ 1 (PI)) 3)) (+ (* 1/12597120000 (pow (+ 1 (PI)) 4)) (+ (* 1/2099520000 (pow (+ 1 (PI)) 2)) (pow (- (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* 1/32400 (+ 1 (PI)))) 1/64800) 2))))))))))) (pow a 2)) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
a |
(+ a (* a (* (pow angle 2) (- (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* 1/32400 (+ 1 (PI)))) 1/64800)))) |
(+ a (* (pow angle 2) (+ (* a (* (pow angle 2) (+ 1/25194240000 (+ (* -1/6298560000 (+ 1 (PI))) (+ (* -1/6298560000 (pow (+ 1 (PI)) 3)) (+ (* 1/25194240000 (pow (+ 1 (PI)) 4)) (* 1/4199040000 (pow (+ 1 (PI)) 2)))))))) (* a (- (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* 1/32400 (+ 1 (PI)))) 1/64800))))) |
(+ a (* (pow angle 2) (+ (* a (- (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* 1/32400 (+ 1 (PI)))) 1/64800)) (* (pow angle 2) (+ (* a (* (pow angle 2) (- (+ (* -1/1632586752000000 (pow (+ 1 (PI)) 2)) (+ (* -1/1632586752000000 (pow (+ 1 (PI)) 4)) (+ (* -1/24488801280000000 (pow (+ 1 (PI)) 6)) (+ (* 1/4081466880000000 (+ 1 (PI))) (+ (* 1/4081466880000000 (pow (+ 1 (PI)) 5)) (* 1/1224440064000000 (pow (+ 1 (PI)) 3))))))) 1/24488801280000000))) (* a (+ 1/25194240000 (+ (* -1/6298560000 (+ 1 (PI))) (+ (* -1/6298560000 (pow (+ 1 (PI)) 3)) (+ (* 1/25194240000 (pow (+ 1 (PI)) 4)) (* 1/4199040000 (pow (+ 1 (PI)) 2)))))))))))) |
(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
1 |
(+ 1 (* (pow angle 2) (- (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* 1/32400 (+ 1 (PI)))) 1/64800))) |
(+ 1 (* (pow angle 2) (- (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (+ (* 1/32400 (+ 1 (PI))) (* (pow angle 2) (+ 1/25194240000 (+ (* -1/6298560000 (+ 1 (PI))) (+ (* -1/6298560000 (pow (+ 1 (PI)) 3)) (+ (* 1/25194240000 (pow (+ 1 (PI)) 4)) (* 1/4199040000 (pow (+ 1 (PI)) 2))))))))) 1/64800))) |
(+ 1 (* (pow angle 2) (- (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (+ (* 1/32400 (+ 1 (PI))) (* (pow angle 2) (+ 1/25194240000 (+ (* -1/6298560000 (+ 1 (PI))) (+ (* -1/6298560000 (pow (+ 1 (PI)) 3)) (+ (* 1/25194240000 (pow (+ 1 (PI)) 4)) (+ (* 1/4199040000 (pow (+ 1 (PI)) 2)) (* (pow angle 2) (- (+ (* -1/1632586752000000 (pow (+ 1 (PI)) 2)) (+ (* -1/1632586752000000 (pow (+ 1 (PI)) 4)) (+ (* -1/24488801280000000 (pow (+ 1 (PI)) 6)) (+ (* 1/4081466880000000 (+ 1 (PI))) (+ (* 1/4081466880000000 (pow (+ 1 (PI)) 5)) (* 1/1224440064000000 (pow (+ 1 (PI)) 3))))))) 1/24488801280000000)))))))))) 1/64800))) |
(+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) |
(+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) |
(+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) |
(+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) |
(+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) |
(+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) |
(+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) |
(+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
(* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))) |
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))) |
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))) |
(* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))) |
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))) |
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))) |
(pow a 2) |
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2)) |
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2)) |
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2)) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2)))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2)))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2)))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2)))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2)))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2)))) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (* 1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (* 1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (* 1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (* 1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (* 1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (* 1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))) |
(* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow a 2) (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))) |
(* (pow a 2) (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))) |
(* (pow a 2) (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))) |
(* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow a 2) (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))) |
(* (pow a 2) (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))) |
(* (pow a 2) (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6)))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 6)))))) |
(* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6)))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 6)))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(pow a 2) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
a |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (* (pow (sin (* 1/180 (* angle (PI)))) 2) (pow (sqrt -1) 4))) |
(* (pow b 2) (+ (* (pow (sin (* 1/180 (* angle (PI)))) 2) (pow (sqrt -1) 4)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ (* (pow (sin (* 1/180 (* angle (PI)))) 2) (pow (sqrt -1) 4)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ (* (pow (sin (* 1/180 (* angle (PI)))) 2) (pow (sqrt -1) 4)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (* (pow (sin (* 1/180 (* angle (PI)))) 2) (pow (sqrt -1) 4))) |
(* (pow b 2) (* (pow (sin (* 1/180 (* angle (PI)))) 2) (pow (sqrt -1) 4))) |
(* (pow b 2) (* (pow (sin (* 1/180 (* angle (PI)))) 2) (pow (sqrt -1) 4))) |
(* (pow b 2) (* (pow (sin (* 1/180 (* angle (PI)))) 2) (pow (sqrt -1) 4))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* -1 (* b (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2)))) |
(* -1 (* b (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2)))) |
(* -1 (* b (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2)))) |
(* -1 (* b (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2)))) |
(* 1/180 (* angle (* b (PI)))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (+ 1 (PI)) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* 1/25194240000 (* (pow angle 2) (pow (+ 1 (PI)) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (+ 1 (PI)) 6))) (* 1/25194240000 (pow (+ 1 (PI)) 4))))))) |
(cos (* 1/180 (* angle (+ 1 (PI))))) |
(cos (* 1/180 (* angle (+ 1 (PI))))) |
(cos (* 1/180 (* angle (+ 1 (PI))))) |
(cos (* 1/180 (* angle (+ 1 (PI))))) |
(cos (* 1/180 (* angle (+ 1 (PI))))) |
(cos (* 1/180 (* angle (+ 1 (PI))))) |
(cos (* 1/180 (* angle (+ 1 (PI))))) |
(cos (* 1/180 (* angle (+ 1 (PI))))) |
1 |
(+ 1 (* -1/64800 (pow angle 2))) |
(+ 1 (* (pow angle 2) (- (* 1/25194240000 (pow angle 2)) 1/64800))) |
(+ 1 (* (pow angle 2) (- (* (pow angle 2) (+ 1/25194240000 (* -1/24488801280000000 (pow angle 2)))) 1/64800))) |
(cos (* 1/180 angle)) |
(cos (* 1/180 angle)) |
(cos (* 1/180 angle)) |
(cos (* 1/180 angle)) |
(cos (* 1/180 angle)) |
(cos (* 1/180 angle)) |
(cos (* 1/180 angle)) |
(cos (* 1/180 angle)) |
(* -1/32400 (pow a 2)) |
(+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))) |
(+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))) |
(+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))) |
(* 1/32400 (pow b 2)) |
(* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2))))) |
(* 1/32400 (pow b 2)) |
(* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2))))) |
(* 1/32400 (pow b 2)) |
(+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))) |
(+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))) |
(+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))) |
(* -1/32400 (pow a 2)) |
(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400)) |
(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400)) |
(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400)) |
(* -1/32400 (pow a 2)) |
(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400)) |
(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400)) |
(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400)) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/1224440064000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/1224440064000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))))))) |
(* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6)))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
(* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6)))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* 1/180 (* b (PI))) |
(+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))) |
(+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))) |
(+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))) |
(* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) |
(* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2))))) |
(* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2))))) |
(* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2))))) |
(* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) |
(* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2))))) |
(* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2))))) |
(* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sqrt (* b (sin (* 1/180 (* angle (PI)))))) |
(sqrt (* b (sin (* 1/180 (* angle (PI)))))) |
(sqrt (* b (sin (* 1/180 (* angle (PI)))))) |
(sqrt (* b (sin (* 1/180 (* angle (PI)))))) |
(sqrt (* b (sin (* 1/180 (* angle (PI)))))) |
(sqrt (* b (sin (* 1/180 (* angle (PI)))))) |
(sqrt (* b (sin (* 1/180 (* angle (PI)))))) |
(sqrt (* b (sin (* 1/180 (* angle (PI)))))) |
(* -1 (* (sqrt (* b (sin (* 1/180 (* angle (PI)))))) (pow (sqrt -1) 2))) |
(* -1 (* (sqrt (* b (sin (* 1/180 (* angle (PI)))))) (pow (sqrt -1) 2))) |
(* -1 (* (sqrt (* b (sin (* 1/180 (* angle (PI)))))) (pow (sqrt -1) 2))) |
(* -1 (* (sqrt (* b (sin (* 1/180 (* angle (PI)))))) (pow (sqrt -1) 2))) |
(* (sqrt (* angle (* b (PI)))) (sqrt 1/180)) |
(+ (* -1/69984000 (* (sqrt (* (pow angle 5) (* b (pow (PI) 5)))) (/ 1 (sqrt 1/180)))) (* (sqrt (* angle (* b (PI)))) (sqrt 1/180))) |
(+ (* (sqrt (* angle (* b (PI)))) (sqrt 1/180)) (* (pow angle 3) (+ (* -1/69984000 (* (sqrt (/ (* b (pow (PI) 5)) angle)) (/ 1 (sqrt 1/180)))) (* 1/45349632000000 (* (sqrt (* (pow angle 3) (* b (pow (PI) 9)))) (/ 1 (sqrt 1/180))))))) |
(+ (* (sqrt (* angle (* b (PI)))) (sqrt 1/180)) (* (pow angle 3) (+ (* -1/69984000 (* (sqrt (/ (* b (pow (PI) 5)) angle)) (/ 1 (sqrt 1/180)))) (* (pow angle 2) (+ (* -1/9795520512000000 (* (sqrt (/ (* b (pow (PI) 9)) angle)) (/ 1 (pow (sqrt 1/180) 3)))) (* 1/45349632000000 (* (sqrt (/ (* b (pow (PI) 9)) angle)) (/ 1 (sqrt 1/180))))))))) |
(sqrt (* b (sin (* 1/180 (* angle (PI)))))) |
(sqrt (* b (sin (* 1/180 (* angle (PI)))))) |
(sqrt (* b (sin (* 1/180 (* angle (PI)))))) |
(sqrt (* b (sin (* 1/180 (* angle (PI)))))) |
(sqrt (* b (sin (* 1/180 (* angle (PI)))))) |
(sqrt (* b (sin (* 1/180 (* angle (PI)))))) |
(sqrt (* b (sin (* 1/180 (* angle (PI)))))) |
(sqrt (* b (sin (* 1/180 (* angle (PI)))))) |
| Outputs |
|---|
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (- (+ (* -1/32400 (pow (+ 1 (PI)) 2)) (* 1/16200 (+ 1 (PI)))) 1/32400)))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 a (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1/32400 binary64))) (+.f64 (+.f64 #s(literal 1/16200 binary64) (*.f64 (PI.f64) #s(literal 1/16200 binary64))) #s(literal -1/32400 binary64)))))))) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (- (+ (* -1/32400 (pow (+ 1 (PI)) 2)) (* 1/16200 (+ 1 (PI)))) 1/32400)) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ 1/12597120000 (+ (* -1/3149280000 (+ 1 (PI))) (+ (* -1/3149280000 (pow (+ 1 (PI)) 3)) (+ (* 1/12597120000 (pow (+ 1 (PI)) 4)) (+ (* 1/2099520000 (pow (+ 1 (PI)) 2)) (pow (- (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* 1/32400 (+ 1 (PI)))) 1/64800) 2)))))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 a (*.f64 a (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1/32400 binary64))) (+.f64 (+.f64 #s(literal 1/16200 binary64) (*.f64 (PI.f64) #s(literal 1/16200 binary64))) #s(literal -1/32400 binary64))))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 (*.f64 a a) (+.f64 (+.f64 (+.f64 #s(literal -1/4199040000 binary64) (*.f64 (PI.f64) #s(literal -1/3149280000 binary64))) (+.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 4 binary64))))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1/2099520000 binary64))) (*.f64 (+.f64 #s(literal -1/64800 binary64) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1/64800 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1/32400 binary64)))) (+.f64 #s(literal -1/64800 binary64) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1/64800 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1/32400 binary64))))))))))))))) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (- (+ (* -1/32400 (pow (+ 1 (PI)) 2)) (* 1/16200 (+ 1 (PI)))) 1/32400)) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ 1/12597120000 (+ (* -1/3149280000 (+ 1 (PI))) (+ (* -1/3149280000 (pow (+ 1 (PI)) 3)) (+ (* 1/12597120000 (pow (+ 1 (PI)) 4)) (+ (* 1/2099520000 (pow (+ 1 (PI)) 2)) (pow (- (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* 1/32400 (+ 1 (PI)))) 1/64800) 2))))))) (* (pow angle 2) (+ (* (pow a 2) (- (+ (* -1/816293376000000 (pow (+ 1 (PI)) 2)) (+ (* -1/816293376000000 (pow (+ 1 (PI)) 4)) (+ (* -1/12244400640000000 (pow (+ 1 (PI)) 6)) (+ (* 1/2040733440000000 (+ 1 (PI))) (+ (* 1/2040733440000000 (pow (+ 1 (PI)) 5)) (+ (* 1/612220032000000 (pow (+ 1 (PI)) 3)) (* 2 (* (+ 1/25194240000 (+ (* -1/6298560000 (+ 1 (PI))) (+ (* -1/6298560000 (pow (+ 1 (PI)) 3)) (+ (* 1/25194240000 (pow (+ 1 (PI)) 4)) (* 1/4199040000 (pow (+ 1 (PI)) 2)))))) (- (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* 1/32400 (+ 1 (PI)))) 1/64800))))))))) 1/12244400640000000)) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 a (*.f64 a (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1/32400 binary64))) (+.f64 (+.f64 #s(literal 1/16200 binary64) (*.f64 (PI.f64) #s(literal 1/16200 binary64))) #s(literal -1/32400 binary64))))) (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (+.f64 (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 (*.f64 a a) (+.f64 (+.f64 (+.f64 #s(literal -1/4199040000 binary64) (*.f64 (PI.f64) #s(literal -1/3149280000 binary64))) (+.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 4 binary64))))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1/2099520000 binary64))) (*.f64 (+.f64 #s(literal -1/64800 binary64) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1/64800 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1/32400 binary64)))) (+.f64 #s(literal -1/64800 binary64) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1/64800 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1/32400 binary64))))))))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal -1/12244400640000000 binary64) (+.f64 (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (pow.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 4 binary64)))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 6 binary64)))) (+.f64 (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (pow.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 5 binary64)))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1/612220032000000 binary64)))) (*.f64 (+.f64 #s(literal -1/64800 binary64) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1/64800 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1/32400 binary64)))) (*.f64 #s(literal 2 binary64) (+.f64 (+.f64 (+.f64 #s(literal -1/8398080000 binary64) (*.f64 (PI.f64) #s(literal -1/6298560000 binary64))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1/6298560000 binary64)))) (+.f64 (*.f64 (pow.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1/4199040000 binary64))))))))))) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))))))))))) |
(+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
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(+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
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(+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
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(+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
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(+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
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(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
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(+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
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(+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
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(+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow a 2) (* (pow angle 2) (- (+ (* -1/32400 (pow (+ 1 (PI)) 2)) (* 1/16200 (+ 1 (PI)))) 1/32400))) (pow a 2)) |
(*.f64 (+.f64 (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1/32400 binary64))) (+.f64 (+.f64 #s(literal 1/16200 binary64) (*.f64 (PI.f64) #s(literal 1/16200 binary64))) #s(literal -1/32400 binary64)))) #s(literal 1 binary64)) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ 1/12597120000 (+ (* -1/3149280000 (+ 1 (PI))) (+ (* -1/3149280000 (pow (+ 1 (PI)) 3)) (+ (* 1/12597120000 (pow (+ 1 (PI)) 4)) (+ (* 1/2099520000 (pow (+ 1 (PI)) 2)) (pow (- (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* 1/32400 (+ 1 (PI)))) 1/64800) 2)))))))) (* (pow a 2) (- (+ (* -1/32400 (pow (+ 1 (PI)) 2)) (* 1/16200 (+ 1 (PI)))) 1/32400)))) (pow a 2)) |
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(+ (* (pow angle 2) (+ (* (pow a 2) (- (+ (* -1/32400 (pow (+ 1 (PI)) 2)) (* 1/16200 (+ 1 (PI)))) 1/32400)) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (- (+ (* -1/816293376000000 (pow (+ 1 (PI)) 2)) (+ (* -1/816293376000000 (pow (+ 1 (PI)) 4)) (+ (* -1/12244400640000000 (pow (+ 1 (PI)) 6)) (+ (* 1/2040733440000000 (+ 1 (PI))) (+ (* 1/2040733440000000 (pow (+ 1 (PI)) 5)) (+ (* 1/612220032000000 (pow (+ 1 (PI)) 3)) (* 2 (* (+ 1/25194240000 (+ (* -1/6298560000 (+ 1 (PI))) (+ (* -1/6298560000 (pow (+ 1 (PI)) 3)) (+ (* 1/25194240000 (pow (+ 1 (PI)) 4)) (* 1/4199040000 (pow (+ 1 (PI)) 2)))))) (- (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* 1/32400 (+ 1 (PI)))) 1/64800))))))))) 1/12244400640000000))) (* (pow a 2) (+ 1/12597120000 (+ (* -1/3149280000 (+ 1 (PI))) (+ (* -1/3149280000 (pow (+ 1 (PI)) 3)) (+ (* 1/12597120000 (pow (+ 1 (PI)) 4)) (+ (* 1/2099520000 (pow (+ 1 (PI)) 2)) (pow (- (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* 1/32400 (+ 1 (PI)))) 1/64800) 2))))))))))) (pow a 2)) |
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(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64))) |
(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
(*.f64 a (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))))) |
(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
(*.f64 a (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))))) |
(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
(*.f64 a (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))))) |
(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
(*.f64 a (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))))) |
(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
(*.f64 a (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))))) |
(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
(*.f64 a (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))))) |
(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
(*.f64 a (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))))) |
(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
(*.f64 a (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))))) |
(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
(*.f64 a (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))))) |
(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
(*.f64 a (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))))) |
(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
(*.f64 a (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))))) |
(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
(*.f64 a (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))))) |
a |
(+ a (* a (* (pow angle 2) (- (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* 1/32400 (+ 1 (PI)))) 1/64800)))) |
(*.f64 (+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (+.f64 #s(literal -1/64800 binary64) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1/64800 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1/32400 binary64))))))) a) |
(+ a (* (pow angle 2) (+ (* a (* (pow angle 2) (+ 1/25194240000 (+ (* -1/6298560000 (+ 1 (PI))) (+ (* -1/6298560000 (pow (+ 1 (PI)) 3)) (+ (* 1/25194240000 (pow (+ 1 (PI)) 4)) (* 1/4199040000 (pow (+ 1 (PI)) 2)))))))) (* a (- (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* 1/32400 (+ 1 (PI)))) 1/64800))))) |
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(+ a (* (pow angle 2) (+ (* a (- (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* 1/32400 (+ 1 (PI)))) 1/64800)) (* (pow angle 2) (+ (* a (* (pow angle 2) (- (+ (* -1/1632586752000000 (pow (+ 1 (PI)) 2)) (+ (* -1/1632586752000000 (pow (+ 1 (PI)) 4)) (+ (* -1/24488801280000000 (pow (+ 1 (PI)) 6)) (+ (* 1/4081466880000000 (+ 1 (PI))) (+ (* 1/4081466880000000 (pow (+ 1 (PI)) 5)) (* 1/1224440064000000 (pow (+ 1 (PI)) 3))))))) 1/24488801280000000))) (* a (+ 1/25194240000 (+ (* -1/6298560000 (+ 1 (PI))) (+ (* -1/6298560000 (pow (+ 1 (PI)) 3)) (+ (* 1/25194240000 (pow (+ 1 (PI)) 4)) (* 1/4199040000 (pow (+ 1 (PI)) 2)))))))))))) |
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(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
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(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
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(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
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(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
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(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
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(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
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(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
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(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
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1 |
#s(literal 1 binary64) |
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(+ 1 (* (pow angle 2) (- (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (+ (* 1/32400 (+ 1 (PI))) (* (pow angle 2) (+ 1/25194240000 (+ (* -1/6298560000 (+ 1 (PI))) (+ (* -1/6298560000 (pow (+ 1 (PI)) 3)) (+ (* 1/25194240000 (pow (+ 1 (PI)) 4)) (+ (* 1/4199040000 (pow (+ 1 (PI)) 2)) (* (pow angle 2) (- (+ (* -1/1632586752000000 (pow (+ 1 (PI)) 2)) (+ (* -1/1632586752000000 (pow (+ 1 (PI)) 4)) (+ (* -1/24488801280000000 (pow (+ 1 (PI)) 6)) (+ (* 1/4081466880000000 (+ 1 (PI))) (+ (* 1/4081466880000000 (pow (+ 1 (PI)) 5)) (* 1/1224440064000000 (pow (+ 1 (PI)) 3))))))) 1/24488801280000000)))))))))) 1/64800))) |
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(+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) |
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(+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) |
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(+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) |
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(+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) |
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(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
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(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
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(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
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(* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))))) |
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1/32400 binary64) (*.f64 a a)))))) |
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1/32400 binary64) (*.f64 a a)))))) |
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1/32400 binary64) (*.f64 a a)))))) |
(* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))))) |
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1/32400 binary64) (*.f64 a a)))))) |
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1/32400 binary64) (*.f64 a a)))))) |
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1/32400 binary64) (*.f64 a a)))))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (/.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (/.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (/.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (/.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (/.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (+.f64 (/.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))))) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))))) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64))) (*.f64 b b)) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64))) (*.f64 b b)) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64))) (*.f64 b b)) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64))) (*.f64 b b)) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64))) (*.f64 b b)) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64))) (*.f64 b b)) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) |
(* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64))) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (* 1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64))) (*.f64 b b)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (* 1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64))) (*.f64 b b)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (* 1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64))) (*.f64 b b)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (* 1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64))) (*.f64 b b)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (* 1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64))) (*.f64 b b)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (* 1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64))) (*.f64 b b)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) |
(* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64))) |
(* (pow a 2) (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1/32400 binary64) (*.f64 a a))))) |
(* (pow a 2) (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1/32400 binary64) (*.f64 a a))))) |
(* (pow a 2) (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1/32400 binary64) (*.f64 a a))))) |
(* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 a a))) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64))) |
(* (pow a 2) (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1/32400 binary64) (*.f64 a a))))) |
(* (pow a 2) (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1/32400 binary64) (*.f64 a a))))) |
(* (pow a 2) (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1/32400 binary64) (*.f64 a a))))) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))))) (*.f64 a a)))) |
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))))) (*.f64 a a)))) |
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))))) (*.f64 a a)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))))) (*.f64 a a)))) |
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))))) (*.f64 a a)))) |
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))))) (*.f64 a a)))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a))))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a))) (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 b (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64)))) (*.f64 a (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)))))))))))))) |
(* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6)))) |
(*.f64 (*.f64 b (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 angle #s(literal 6 binary64)))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))))) |
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (*.f64 b (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64)))) (*.f64 (*.f64 b b) (*.f64 (/.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (+.f64 (*.f64 b (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64)))) (*.f64 (*.f64 b b) (*.f64 (/.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64)))) (/.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (pow.f64 angle #s(literal 4 binary64))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 6)))))) |
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (+.f64 (+.f64 (*.f64 b (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64)))) (*.f64 (*.f64 b b) (*.f64 (/.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64)))) (/.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (pow.f64 angle #s(literal 4 binary64)))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (pow.f64 angle #s(literal 6 binary64)))))) |
(* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6)))) |
(*.f64 (*.f64 b (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 angle #s(literal 6 binary64)))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))))) |
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (*.f64 b (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64)))) (*.f64 (*.f64 b b) (*.f64 (/.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (+.f64 (*.f64 b (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64)))) (*.f64 (*.f64 b b) (*.f64 (/.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64)))) (/.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (pow.f64 angle #s(literal 4 binary64))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 6)))))) |
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (+.f64 (+.f64 (*.f64 b (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64)))) (*.f64 (*.f64 b b) (*.f64 (/.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64)))) (/.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (pow.f64 angle #s(literal 4 binary64)))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (pow.f64 angle #s(literal 6 binary64)))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow a 2) |
(*.f64 a a) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))))))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
a |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(+.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64)) (PI.f64)) (PI.f64)))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(+.f64 a (*.f64 (*.f64 angle angle) (+.f64 (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 (*.f64 angle angle) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))) |
(+.f64 a (*.f64 (*.f64 angle angle) (+.f64 (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 a #s(literal -1/24488801280000000 binary64))) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64)) (PI.f64)) (PI.f64))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a))))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 (*.f64 angle angle) (+.f64 (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 a (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)))))))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 angle angle))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (*.f64 b b) (*.f64 angle angle))))))))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a))))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 (*.f64 angle angle) (+.f64 (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 a (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)))))))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))) |
(* (pow b 2) (* (pow (sin (* 1/180 (* angle (PI)))) 2) (pow (sqrt -1) 4))) |
(*.f64 (*.f64 b b) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal -1 binary64)) #s(literal 4 binary64)))) |
(* (pow b 2) (+ (* (pow (sin (* 1/180 (* angle (PI)))) 2) (pow (sqrt -1) 4)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal -1 binary64)) #s(literal 4 binary64))))) |
(* (pow b 2) (+ (* (pow (sin (* 1/180 (* angle (PI)))) 2) (pow (sqrt -1) 4)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal -1 binary64)) #s(literal 4 binary64))))) |
(* (pow b 2) (+ (* (pow (sin (* 1/180 (* angle (PI)))) 2) (pow (sqrt -1) 4)) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal -1 binary64)) #s(literal 4 binary64))))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (* (pow (sin (* 1/180 (* angle (PI)))) 2) (pow (sqrt -1) 4))) |
(*.f64 (*.f64 b b) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal -1 binary64)) #s(literal 4 binary64)))) |
(* (pow b 2) (* (pow (sin (* 1/180 (* angle (PI)))) 2) (pow (sqrt -1) 4))) |
(*.f64 (*.f64 b b) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal -1 binary64)) #s(literal 4 binary64)))) |
(* (pow b 2) (* (pow (sin (* 1/180 (* angle (PI)))) 2) (pow (sqrt -1) 4))) |
(*.f64 (*.f64 b b) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal -1 binary64)) #s(literal 4 binary64)))) |
(* (pow b 2) (* (pow (sin (* 1/180 (* angle (PI)))) 2) (pow (sqrt -1) 4))) |
(*.f64 (*.f64 b b) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal -1 binary64)) #s(literal 4 binary64)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 angle angle))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
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1 |
#s(literal 1 binary64) |
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1 |
#s(literal 1 binary64) |
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(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/1224440064000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))))))) |
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(* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6)))) |
(*.f64 (*.f64 b (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 angle #s(literal 6 binary64)))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))))) |
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (*.f64 b (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64)))) (*.f64 (*.f64 b b) (*.f64 (/.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
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(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
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(* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6)))) |
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(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))))) |
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(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
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(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
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(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
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(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
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(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
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(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
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(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
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(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
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(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
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(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
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(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
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(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
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(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
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(* 1/180 (* b (PI))) |
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(+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))) |
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(* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) |
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(* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2))))) |
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(* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2))))) |
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(* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2))))) |
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(* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) |
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(* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2))))) |
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(* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2))))) |
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(* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2))))) |
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(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
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(* 1/180 (* angle (PI))) |
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sqrt (* b (sin (* 1/180 (* angle (PI)))))) |
(sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(sqrt (* b (sin (* 1/180 (* angle (PI)))))) |
(sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(sqrt (* b (sin (* 1/180 (* angle (PI)))))) |
(sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(sqrt (* b (sin (* 1/180 (* angle (PI)))))) |
(sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(sqrt (* b (sin (* 1/180 (* angle (PI)))))) |
(sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(sqrt (* b (sin (* 1/180 (* angle (PI)))))) |
(sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(sqrt (* b (sin (* 1/180 (* angle (PI)))))) |
(sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(sqrt (* b (sin (* 1/180 (* angle (PI)))))) |
(sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(* -1 (* (sqrt (* b (sin (* 1/180 (* angle (PI)))))) (pow (sqrt -1) 2))) |
(*.f64 #s(literal 1 binary64) (sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(* -1 (* (sqrt (* b (sin (* 1/180 (* angle (PI)))))) (pow (sqrt -1) 2))) |
(*.f64 #s(literal 1 binary64) (sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(* -1 (* (sqrt (* b (sin (* 1/180 (* angle (PI)))))) (pow (sqrt -1) 2))) |
(*.f64 #s(literal 1 binary64) (sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(* -1 (* (sqrt (* b (sin (* 1/180 (* angle (PI)))))) (pow (sqrt -1) 2))) |
(*.f64 #s(literal 1 binary64) (sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(* (sqrt (* angle (* b (PI)))) (sqrt 1/180)) |
(*.f64 (sqrt.f64 (*.f64 b (*.f64 angle (PI.f64)))) (sqrt.f64 #s(literal 1/180 binary64))) |
(+ (* -1/69984000 (* (sqrt (* (pow angle 5) (* b (pow (PI) 5)))) (/ 1 (sqrt 1/180)))) (* (sqrt (* angle (* b (PI)))) (sqrt 1/180))) |
(+.f64 (*.f64 (sqrt.f64 (*.f64 b (*.f64 angle (PI.f64)))) (sqrt.f64 #s(literal 1/180 binary64))) (/.f64 (*.f64 #s(literal -1/69984000 binary64) (sqrt.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 b (pow.f64 angle #s(literal 5 binary64)))))) (sqrt.f64 #s(literal 1/180 binary64)))) |
(+ (* (sqrt (* angle (* b (PI)))) (sqrt 1/180)) (* (pow angle 3) (+ (* -1/69984000 (* (sqrt (/ (* b (pow (PI) 5)) angle)) (/ 1 (sqrt 1/180)))) (* 1/45349632000000 (* (sqrt (* (pow angle 3) (* b (pow (PI) 9)))) (/ 1 (sqrt 1/180))))))) |
(+.f64 (*.f64 (sqrt.f64 (*.f64 b (*.f64 angle (PI.f64)))) (sqrt.f64 #s(literal 1/180 binary64))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 #s(literal 1/180 binary64))) (+.f64 (*.f64 #s(literal -1/69984000 binary64) (sqrt.f64 (/.f64 (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))) angle))) (*.f64 #s(literal 1/45349632000000 binary64) (sqrt.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 b (pow.f64 (PI.f64) #s(literal 9 binary64)))))))))) |
(+ (* (sqrt (* angle (* b (PI)))) (sqrt 1/180)) (* (pow angle 3) (+ (* -1/69984000 (* (sqrt (/ (* b (pow (PI) 5)) angle)) (/ 1 (sqrt 1/180)))) (* (pow angle 2) (+ (* -1/9795520512000000 (* (sqrt (/ (* b (pow (PI) 9)) angle)) (/ 1 (pow (sqrt 1/180) 3)))) (* 1/45349632000000 (* (sqrt (/ (* b (pow (PI) 9)) angle)) (/ 1 (sqrt 1/180))))))))) |
(+.f64 (*.f64 (sqrt.f64 (*.f64 b (*.f64 angle (PI.f64)))) (sqrt.f64 #s(literal 1/180 binary64))) (*.f64 (*.f64 angle (*.f64 angle angle)) (+.f64 (/.f64 (*.f64 #s(literal -1/69984000 binary64) (sqrt.f64 (/.f64 (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))) angle))) (sqrt.f64 #s(literal 1/180 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/9795520512000000 binary64) (/.f64 (sqrt.f64 (*.f64 b (/.f64 (pow.f64 (PI.f64) #s(literal 9 binary64)) angle))) (*.f64 #s(literal 1/180 binary64) (sqrt.f64 #s(literal 1/180 binary64))))) (/.f64 (*.f64 #s(literal 1/45349632000000 binary64) (sqrt.f64 (*.f64 b (/.f64 (pow.f64 (PI.f64) #s(literal 9 binary64)) angle)))) (sqrt.f64 #s(literal 1/180 binary64)))))))) |
(sqrt (* b (sin (* 1/180 (* angle (PI)))))) |
(sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(sqrt (* b (sin (* 1/180 (* angle (PI)))))) |
(sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(sqrt (* b (sin (* 1/180 (* angle (PI)))))) |
(sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(sqrt (* b (sin (* 1/180 (* angle (PI)))))) |
(sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(sqrt (* b (sin (* 1/180 (* angle (PI)))))) |
(sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(sqrt (* b (sin (* 1/180 (* angle (PI)))))) |
(sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(sqrt (* b (sin (* 1/180 (* angle (PI)))))) |
(sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(sqrt (* b (sin (* 1/180 (* angle (PI)))))) |
(sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
Compiled 80809 to 5327 computations (93.4% saved)
97 alts after pruning (96 fresh and 1 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 1954 | 44 | 1998 |
| Fresh | 11 | 52 | 63 |
| Picked | 5 | 0 | 5 |
| Done | 0 | 1 | 1 |
| Total | 1970 | 97 | 2067 |
| Status | Accuracy | Program |
|---|---|---|
| 33.3% | (fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))) | |
| 66.3% | (fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64)))) | |
| 74.7% | (fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (+.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (+.f64 (*.f64 (neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))))))))) | |
| 75.7% | (fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (+.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)) (-.f64 #s(literal 1 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64))))))) | |
| ▶ | 75.8% | (fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
| 75.0% | (fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a a)) | |
| 15.6% | (/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)))) | |
| 8.2% | (/.f64 (-.f64 (*.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)))) (*.f64 (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))) (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) (*.f64 (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))))) | |
| 16.2% | (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (*.f64 (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b))) (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b))))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b))) (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))) (*.f64 (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b))) (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))))) | |
| 70.0% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) | |
| 81.3% | (+.f64 (pow.f64 (fma.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) a (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (sin.f64 (/.f64 angle #s(literal 180 binary64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 81.3% | (+.f64 (pow.f64 (+.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (sin.f64 (/.f64 angle #s(literal 180 binary64))) a)) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (cos.f64 (/.f64 angle #s(literal 180 binary64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 74.8% | (+.f64 (pow.f64 (+.f64 a (*.f64 (*.f64 angle angle) (*.f64 a (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 74.8% | (+.f64 (pow.f64 (+.f64 a (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| ▶ | 74.8% | (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
| 81.3% | (+.f64 (pow.f64 (*.f64 a (/.f64 (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle #s(literal 180 binary64)))))))) (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 81.3% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 81.2% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 81.1% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 81.2% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 76.5% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 80.8% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| ▶ | 81.3% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| 80.5% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64)) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 80.4% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 75.0% | (+.f64 (pow.f64 (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 74.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) | |
| 80.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b)) | |
| 67.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (pow.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1/4 binary64)) #s(literal 2 binary64)) #s(literal 2 binary64))) | |
| 76.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) #s(literal 1/2 binary64))) | |
| 64.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64))) | |
| 63.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64))) | |
| 76.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) b) #s(literal 2 binary64))) | |
| 63.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (exp.f64 (log.f64 b))) #s(literal 2 binary64))) | |
| 81.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 81.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))) | |
| 81.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/4 binary64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 81.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 80.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64))) | |
| 63.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) | |
| 52.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) | |
| 68.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b)) | |
| 73.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b)) | |
| 73.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b)) | |
| 73.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle)))) b)) | |
| 71.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 #s(literal 180 binary64) angle)))) b)) | |
| 75.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 #s(literal 180 binary64) angle)))) b)) | |
| 78.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (neg.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) b)) | |
| 75.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b))) (*.f64 angle b)) (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64))))))) | |
| ▶ | 63.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
| 81.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 81.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal -1 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (cbrt.f64 (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 75.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) | |
| 81.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 76.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))) #s(literal 2 binary64))) | |
| 81.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 75.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) | |
| 81.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 75.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) | |
| 58.4% | (+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) | |
| 27.5% | (+.f64 (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) | |
| 72.4% | (+.f64 (+.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (cos.f64 (/.f64 angle #s(literal 180 binary64))) a)) (*.f64 a (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (sin.f64 (/.f64 angle #s(literal 180 binary64))) a)) (*.f64 a (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 66.1% | (+.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) | |
| 48.9% | (+.f64 (+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 a (*.f64 (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal 1/3149280000 binary64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 63.6% | (+.f64 (+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 70.0% | (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))))) | |
| 74.8% | (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) | |
| 74.8% | (+.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) | |
| 74.8% | (+.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) | |
| 67.4% | (+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) | |
| 70.0% | (+.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) | |
| 63.9% | (+.f64 (*.f64 a a) (pow.f64 (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64))) | |
| 80.5% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 80.3% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 80.6% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 80.4% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 74.7% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) | |
| 73.9% | (+.f64 (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) | |
| 79.8% | (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b)) | |
| 43.1% | (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))))) | |
| 46.4% | (+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))))) angle)) | |
| 67.0% | (+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) | |
| 61.1% | (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 57.6% | (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) | |
| 15.6% | (*.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))))) | |
| 34.3% | (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 35.6% | (*.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))))) | |
| ▶ | 36.2% | (*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
| 25.4% | (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) | |
| 58.2% | (*.f64 (*.f64 a a) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64))) | |
| 58.0% | (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 34.7% | (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1/32400 binary64) (*.f64 a a)))))) | |
| 58.0% | (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) | |
| ✓ | 57.3% | (*.f64 a a) |
| 55.5% | (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
Compiled 7638 to 4410 computations (42.3% saved)
| 1× | egg-herbie |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | cost-diff | 320 | (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
| ✓ | cost-diff | 320 | (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
| ✓ | cost-diff | 512 | (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
| ✓ | cost-diff | 7232 | (fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
| ✓ | cost-diff | 0 | (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 6464 | (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
| ✓ | cost-diff | 6464 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
| ✓ | cost-diff | 0 | (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
| ✓ | cost-diff | 0 | (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
| ✓ | cost-diff | 0 | (*.f64 angle angle) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
| ✓ | cost-diff | 0 | (*.f64 b b) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
| ✓ | cost-diff | 0 | (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | cost-diff | 0 | (*.f64 a (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| 5872× | *-lowering-*.f32 |
| 5872× | *-lowering-*.f64 |
| 4480× | +-lowering-+.f64 |
| 4480× | +-lowering-+.f32 |
| 1886× | distribute-lft-in |
Useful iterations: 4 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 75 | 839 |
| 1 | 191 | 629 |
| 2 | 626 | 616 |
| 3 | 2355 | 614 |
| 4 | 6986 | 610 |
| 0 | 8154 | 610 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(+ (pow (* a (+ (* (cos (/ (+ (PI) 1) (/ 180 angle))) (cos (* 1/180 angle))) (* (sin (/ (+ (PI) 1) (/ 180 angle))) (sin (/ angle 180))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) |
(pow (* a (+ (* (cos (/ (+ (PI) 1) (/ 180 angle))) (cos (* 1/180 angle))) (* (sin (/ (+ (PI) 1) (/ 180 angle))) (sin (/ angle 180))))) 2) |
(* a (+ (* (cos (/ (+ (PI) 1) (/ 180 angle))) (cos (* 1/180 angle))) (* (sin (/ (+ (PI) 1) (/ 180 angle))) (sin (/ angle 180))))) |
a |
(+ (* (cos (/ (+ (PI) 1) (/ 180 angle))) (cos (* 1/180 angle))) (* (sin (/ (+ (PI) 1) (/ 180 angle))) (sin (/ angle 180)))) |
(* (cos (/ (+ (PI) 1) (/ 180 angle))) (cos (* 1/180 angle))) |
(cos (/ (+ (PI) 1) (/ 180 angle))) |
(/ (+ (PI) 1) (/ 180 angle)) |
(+ (PI) 1) |
(PI) |
1 |
(/ 180 angle) |
180 |
angle |
(cos (* 1/180 angle)) |
(* 1/180 angle) |
1/180 |
(* (sin (/ (+ (PI) 1) (/ 180 angle))) (sin (/ angle 180))) |
(sin (/ (+ (PI) 1) (/ 180 angle))) |
(sin (/ angle 180)) |
(/ angle 180) |
2 |
(pow (* b (sin (/ (* (PI) angle) 180))) 2) |
(* b (sin (/ (* (PI) angle) 180))) |
b |
(sin (/ (* (PI) angle) 180)) |
(/ (* (PI) angle) 180) |
(* (PI) angle) |
(* (* b b) (* (* angle angle) (* (* (PI) (PI)) 1/32400))) |
(* b b) |
b |
(* (* angle angle) (* (* (PI) (PI)) 1/32400)) |
(* angle angle) |
angle |
(* (* (PI) (PI)) 1/32400) |
(* (PI) (PI)) |
(PI) |
1/32400 |
(+ (pow (* (cos (/ (PI) (/ 180 angle))) a) 2) (* (* (+ 1/180 (* (* angle (* angle -1/34992000)) (* (PI) (PI)))) (* (PI) b)) (* angle (* angle (* (+ 1/180 (* (* angle (* angle -1/34992000)) (* (PI) (PI)))) (* (PI) b)))))) |
(pow (* (cos (/ (PI) (/ 180 angle))) a) 2) |
(* (cos (/ (PI) (/ 180 angle))) a) |
(cos (/ (PI) (/ 180 angle))) |
(/ (PI) (/ 180 angle)) |
(PI) |
(/ 180 angle) |
180 |
angle |
a |
2 |
(* (* (+ 1/180 (* (* angle (* angle -1/34992000)) (* (PI) (PI)))) (* (PI) b)) (* angle (* angle (* (+ 1/180 (* (* angle (* angle -1/34992000)) (* (PI) (PI)))) (* (PI) b))))) |
(* (+ 1/180 (* (* angle (* angle -1/34992000)) (* (PI) (PI)))) (* (PI) b)) |
(+ 1/180 (* (* angle (* angle -1/34992000)) (* (PI) (PI)))) |
1/180 |
(* (* angle (* angle -1/34992000)) (* (PI) (PI))) |
(* angle (* angle -1/34992000)) |
(* angle -1/34992000) |
-1/34992000 |
(* (PI) (PI)) |
(* (PI) b) |
b |
(* angle (* angle (* (+ 1/180 (* (* angle (* angle -1/34992000)) (* (PI) (PI)))) (* (PI) b)))) |
(* angle (* (+ 1/180 (* (* angle (* angle -1/34992000)) (* (PI) (PI)))) (* (PI) b))) |
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (exp (* 2 (log (* b (sin (/ (PI) (/ 180 angle)))))))) |
(pow (* a (cos (/ (* (PI) angle) 180))) 2) |
(* a (cos (/ (* (PI) angle) 180))) |
a |
(cos (/ (* (PI) angle) 180)) |
(/ (* (PI) angle) 180) |
(* (PI) angle) |
(PI) |
angle |
180 |
2 |
(exp (* 2 (log (* b (sin (/ (PI) (/ 180 angle))))))) |
(* 2 (log (* b (sin (/ (PI) (/ 180 angle)))))) |
(log (* b (sin (/ (PI) (/ 180 angle))))) |
(* b (sin (/ (PI) (/ 180 angle)))) |
b |
(sin (/ (PI) (/ 180 angle))) |
(/ (PI) (/ 180 angle)) |
(/ 180 angle) |
(+ (* (* (sin (/ (PI) (/ 180 angle))) (* b b)) (sin (/ (PI) (/ 180 angle)))) (* a (* a (+ 1/2 (* 1/2 (+ (+ 1/2 (* 1/2 (cos (/ 2 (/ 180 (* (PI) angle)))))) (* (neg (sin (/ (PI) (/ 180 angle)))) (sin (/ (PI) (/ 180 angle)))))))))) |
(* (sin (/ (PI) (/ 180 angle))) (* b b)) |
(sin (/ (PI) (/ 180 angle))) |
(/ (PI) (/ 180 angle)) |
(PI) |
(/ 180 angle) |
180 |
angle |
(* b b) |
b |
(* a (* a (+ 1/2 (* 1/2 (+ (+ 1/2 (* 1/2 (cos (/ 2 (/ 180 (* (PI) angle)))))) (* (neg (sin (/ (PI) (/ 180 angle)))) (sin (/ (PI) (/ 180 angle))))))))) |
a |
(* a (+ 1/2 (* 1/2 (+ (+ 1/2 (* 1/2 (cos (/ 2 (/ 180 (* (PI) angle)))))) (* (neg (sin (/ (PI) (/ 180 angle)))) (sin (/ (PI) (/ 180 angle)))))))) |
(+ 1/2 (* 1/2 (+ (+ 1/2 (* 1/2 (cos (/ 2 (/ 180 (* (PI) angle)))))) (* (neg (sin (/ (PI) (/ 180 angle)))) (sin (/ (PI) (/ 180 angle))))))) |
1/2 |
(* 1/2 (+ (+ 1/2 (* 1/2 (cos (/ 2 (/ 180 (* (PI) angle)))))) (* (neg (sin (/ (PI) (/ 180 angle)))) (sin (/ (PI) (/ 180 angle)))))) |
(+ (+ 1/2 (* 1/2 (cos (/ 2 (/ 180 (* (PI) angle)))))) (* (neg (sin (/ (PI) (/ 180 angle)))) (sin (/ (PI) (/ 180 angle))))) |
(+ 1/2 (* 1/2 (cos (/ 2 (/ 180 (* (PI) angle)))))) |
(* 1/2 (cos (/ 2 (/ 180 (* (PI) angle))))) |
(cos (/ 2 (/ 180 (* (PI) angle)))) |
(/ 2 (/ 180 (* (PI) angle))) |
2 |
(/ 180 (* (PI) angle)) |
(* (PI) angle) |
(* (neg (sin (/ (PI) (/ 180 angle)))) (sin (/ (PI) (/ 180 angle)))) |
(neg (sin (/ (PI) (/ 180 angle)))) |
| Outputs |
|---|
(+ (pow (* a (+ (* (cos (/ (+ (PI) 1) (/ 180 angle))) (cos (* 1/180 angle))) (* (sin (/ (+ (PI) 1) (/ 180 angle))) (sin (/ angle 180))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) |
(+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) |
(pow (* a (+ (* (cos (/ (+ (PI) 1) (/ 180 angle))) (cos (* 1/180 angle))) (* (sin (/ (+ (PI) 1) (/ 180 angle))) (sin (/ angle 180))))) 2) |
(pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) |
(* a (+ (* (cos (/ (+ (PI) 1) (/ 180 angle))) (cos (* 1/180 angle))) (* (sin (/ (+ (PI) 1) (/ 180 angle))) (sin (/ angle 180))))) |
(*.f64 a (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) |
a |
(+ (* (cos (/ (+ (PI) 1) (/ 180 angle))) (cos (* 1/180 angle))) (* (sin (/ (+ (PI) 1) (/ 180 angle))) (sin (/ angle 180)))) |
(+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) |
(* (cos (/ (+ (PI) 1) (/ 180 angle))) (cos (* 1/180 angle))) |
(*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (*.f64 angle #s(literal 1/180 binary64)))) |
(cos (/ (+ (PI) 1) (/ 180 angle))) |
(cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) |
(/ (+ (PI) 1) (/ 180 angle)) |
(/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) |
(+ (PI) 1) |
(+.f64 (PI.f64) #s(literal 1 binary64)) |
(PI) |
(PI.f64) |
1 |
#s(literal 1 binary64) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
180 |
#s(literal 180 binary64) |
angle |
(cos (* 1/180 angle)) |
(cos.f64 (*.f64 angle #s(literal 1/180 binary64))) |
(* 1/180 angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
1/180 |
#s(literal 1/180 binary64) |
(* (sin (/ (+ (PI) 1) (/ 180 angle))) (sin (/ angle 180))) |
(*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) |
(sin (/ (+ (PI) 1) (/ 180 angle))) |
(sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) |
(sin (/ angle 180)) |
(sin.f64 (/.f64 angle #s(literal 180 binary64))) |
(/ angle 180) |
(/.f64 angle #s(literal 180 binary64)) |
2 |
#s(literal 2 binary64) |
(pow (* b (sin (/ (* (PI) angle) 180))) 2) |
(pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
(* b (sin (/ (* (PI) angle) 180))) |
(*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
b |
(sin (/ (* (PI) angle) 180)) |
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(/ (* (PI) angle) 180) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(* (PI) angle) |
(*.f64 (PI.f64) angle) |
(* (* b b) (* (* angle angle) (* (* (PI) (PI)) 1/32400))) |
(*.f64 b (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) b))) (PI.f64)))) |
(* b b) |
(*.f64 b b) |
b |
(* (* angle angle) (* (* (PI) (PI)) 1/32400)) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(* angle angle) |
(*.f64 angle angle) |
angle |
(* (* (PI) (PI)) 1/32400) |
(*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) |
(* (PI) (PI)) |
(*.f64 (PI.f64) (PI.f64)) |
(PI) |
(PI.f64) |
1/32400 |
#s(literal 1/32400 binary64) |
(+ (pow (* (cos (/ (PI) (/ 180 angle))) a) 2) (* (* (+ 1/180 (* (* angle (* angle -1/34992000)) (* (PI) (PI)))) (* (PI) b)) (* angle (* angle (* (+ 1/180 (* (* angle (* angle -1/34992000)) (* (PI) (PI)))) (* (PI) b)))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))) (*.f64 (*.f64 (PI.f64) b) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) b))))))) |
(pow (* (cos (/ (PI) (/ 180 angle))) a) 2) |
(pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
(* (cos (/ (PI) (/ 180 angle))) a) |
(*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(cos (/ (PI) (/ 180 angle))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(/ (PI) (/ 180 angle)) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(PI) |
(PI.f64) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
180 |
#s(literal 180 binary64) |
angle |
a |
2 |
#s(literal 2 binary64) |
(* (* (+ 1/180 (* (* angle (* angle -1/34992000)) (* (PI) (PI)))) (* (PI) b)) (* angle (* angle (* (+ 1/180 (* (* angle (* angle -1/34992000)) (* (PI) (PI)))) (* (PI) b))))) |
(*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))) (*.f64 (*.f64 (PI.f64) b) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) b)))))) |
(* (+ 1/180 (* (* angle (* angle -1/34992000)) (* (PI) (PI)))) (* (PI) b)) |
(*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))) (*.f64 (PI.f64) b)) |
(+ 1/180 (* (* angle (* angle -1/34992000)) (* (PI) (PI)))) |
(+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))) |
1/180 |
#s(literal 1/180 binary64) |
(* (* angle (* angle -1/34992000)) (* (PI) (PI))) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))))) |
(* angle (* angle -1/34992000)) |
(*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) |
(* angle -1/34992000) |
(*.f64 angle #s(literal -1/34992000 binary64)) |
-1/34992000 |
#s(literal -1/34992000 binary64) |
(* (PI) (PI)) |
(*.f64 (PI.f64) (PI.f64)) |
(* (PI) b) |
(*.f64 (PI.f64) b) |
b |
(* angle (* angle (* (+ 1/180 (* (* angle (* angle -1/34992000)) (* (PI) (PI)))) (* (PI) b)))) |
(*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) b)))) |
(* angle (* (+ 1/180 (* (* angle (* angle -1/34992000)) (* (PI) (PI)))) (* (PI) b))) |
(*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))) (*.f64 (PI.f64) b))) |
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (exp (* 2 (log (* b (sin (/ (PI) (/ 180 angle)))))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) |
(pow (* a (cos (/ (* (PI) angle) 180))) 2) |
(pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
(* a (cos (/ (* (PI) angle) 180))) |
(*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
a |
(cos (/ (* (PI) angle) 180)) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(/ (* (PI) angle) 180) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(* (PI) angle) |
(*.f64 (PI.f64) angle) |
(PI) |
(PI.f64) |
angle |
180 |
#s(literal 180 binary64) |
2 |
#s(literal 2 binary64) |
(exp (* 2 (log (* b (sin (/ (PI) (/ 180 angle))))))) |
(pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
(* 2 (log (* b (sin (/ (PI) (/ 180 angle)))))) |
(*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(log (* b (sin (/ (PI) (/ 180 angle))))) |
(log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(* b (sin (/ (PI) (/ 180 angle)))) |
(*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
b |
(sin (/ (PI) (/ 180 angle))) |
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(/ (PI) (/ 180 angle)) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
(+ (* (* (sin (/ (PI) (/ 180 angle))) (* b b)) (sin (/ (PI) (/ 180 angle)))) (* a (* a (+ 1/2 (* 1/2 (+ (+ 1/2 (* 1/2 (cos (/ 2 (/ 180 (* (PI) angle)))))) (* (neg (sin (/ (PI) (/ 180 angle)))) (sin (/ (PI) (/ 180 angle)))))))))) |
(+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))))) |
(* (sin (/ (PI) (/ 180 angle))) (* b b)) |
(*.f64 (*.f64 b b) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(sin (/ (PI) (/ 180 angle))) |
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(/ (PI) (/ 180 angle)) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(PI) |
(PI.f64) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
180 |
#s(literal 180 binary64) |
angle |
(* b b) |
(*.f64 b b) |
b |
(* a (* a (+ 1/2 (* 1/2 (+ (+ 1/2 (* 1/2 (cos (/ 2 (/ 180 (* (PI) angle)))))) (* (neg (sin (/ (PI) (/ 180 angle)))) (sin (/ (PI) (/ 180 angle))))))))) |
(*.f64 #s(literal 1/2 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))) |
a |
(* a (+ 1/2 (* 1/2 (+ (+ 1/2 (* 1/2 (cos (/ 2 (/ 180 (* (PI) angle)))))) (* (neg (sin (/ (PI) (/ 180 angle)))) (sin (/ (PI) (/ 180 angle)))))))) |
(*.f64 a (+.f64 (+.f64 #s(literal 1/4 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/4 binary64))) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1/2 binary64)))) |
(+ 1/2 (* 1/2 (+ (+ 1/2 (* 1/2 (cos (/ 2 (/ 180 (* (PI) angle)))))) (* (neg (sin (/ (PI) (/ 180 angle)))) (sin (/ (PI) (/ 180 angle))))))) |
(+.f64 (+.f64 #s(literal 1/4 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/4 binary64))) (*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1/2 binary64))) |
1/2 |
#s(literal 1/2 binary64) |
(* 1/2 (+ (+ 1/2 (* 1/2 (cos (/ 2 (/ 180 (* (PI) angle)))))) (* (neg (sin (/ (PI) (/ 180 angle)))) (sin (/ (PI) (/ 180 angle)))))) |
(+.f64 (+.f64 #s(literal 1/4 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/4 binary64))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))) |
(+ (+ 1/2 (* 1/2 (cos (/ 2 (/ 180 (* (PI) angle)))))) (* (neg (sin (/ (PI) (/ 180 angle)))) (sin (/ (PI) (/ 180 angle))))) |
(+.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(+ 1/2 (* 1/2 (cos (/ 2 (/ 180 (* (PI) angle)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(* 1/2 (cos (/ 2 (/ 180 (* (PI) angle))))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(cos (/ 2 (/ 180 (* (PI) angle)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(/ 2 (/ 180 (* (PI) angle))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
2 |
#s(literal 2 binary64) |
(/ 180 (* (PI) angle)) |
(/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) |
(* (PI) angle) |
(*.f64 (PI.f64) angle) |
(* (neg (sin (/ (PI) (/ 180 angle)))) (sin (/ (PI) (/ 180 angle)))) |
(-.f64 #s(literal 0 binary64) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(neg (sin (/ (PI) (/ 180 angle)))) |
(-.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 96.2% | (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) |
| ✓ | accuracy | 79.0% | (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
| ✓ | accuracy | 78.8% | (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
| ✓ | accuracy | 74.3% | (PI.f64) |
| ✓ | accuracy | 87.4% | (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
| ✓ | accuracy | 78.9% | (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
| ✓ | accuracy | 78.8% | (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
| ✓ | accuracy | 74.3% | (PI.f64) |
| ✓ | accuracy | 98.2% | (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) |
| ✓ | accuracy | 97.5% | (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b))))) |
| ✓ | accuracy | 78.9% | (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
| ✓ | accuracy | 74.3% | (PI.f64) |
| ✓ | accuracy | 99.4% | (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
| ✓ | accuracy | 98.9% | (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) |
| ✓ | accuracy | 84.9% | (*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
| ✓ | accuracy | 74.3% | (PI.f64) |
| ✓ | accuracy | 79.0% | (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
| ✓ | accuracy | 79.0% | (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) |
| ✓ | accuracy | 78.8% | (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
| ✓ | accuracy | 74.3% | (PI.f64) |
| 189.0ms | 60× | 1 | valid |
| 178.0ms | 58× | 1 | invalid |
| 149.0ms | 128× | 0 | valid |
| 22.0ms | 1× | 5 | exit |
| 13.0ms | 9× | 0 | invalid |
Compiled 910 to 75 computations (91.8% saved)
ival-mult: 83.0ms (24.6% of total)ival-cos: 66.0ms (19.6% of total)ival-sin: 56.0ms (16.6% of total)backward-pass: 26.0ms (7.7% of total)ival-div: 23.0ms (6.8% of total)ival-add: 21.0ms (6.2% of total)...c/correct-round.rkt:119:19: 19.0ms (5.6% of total)ival-pow: 16.0ms (4.7% of total)compiled-spec: 10.0ms (3% of total)ival-log: 7.0ms (2.1% of total)ival-exp: 6.0ms (1.8% of total)ival-pi: 2.0ms (0.6% of total)ival-neg: 2.0ms (0.6% of total)const: 1.0ms (0.3% of total)| Inputs |
|---|
#<alt (+ (pow (* a (+ (* (cos (/ (+ (PI) 1) (/ 180 angle))) (cos (* 1/180 angle))) (* (sin (/ (+ (PI) 1) (/ 180 angle))) (sin (/ angle 180))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2))> |
#<alt (pow (* a (+ (* (cos (/ (+ (PI) 1) (/ 180 angle))) (cos (* 1/180 angle))) (* (sin (/ (+ (PI) 1) (/ 180 angle))) (sin (/ angle 180))))) 2)> |
#<alt (* a (+ (* (cos (/ (+ (PI) 1) (/ 180 angle))) (cos (* 1/180 angle))) (* (sin (/ (+ (PI) 1) (/ 180 angle))) (sin (/ angle 180)))))> |
#<alt (+ (* (cos (/ (+ (PI) 1) (/ 180 angle))) (cos (* 1/180 angle))) (* (sin (/ (+ (PI) 1) (/ 180 angle))) (sin (/ angle 180))))> |
#<alt (* (* b b) (* (* angle angle) (* (* (PI) (PI)) 1/32400)))> |
#<alt (* b b)> |
#<alt (* (* angle angle) (* (* (PI) (PI)) 1/32400))> |
#<alt (* angle angle)> |
#<alt (+ (pow (* (cos (/ (PI) (/ 180 angle))) a) 2) (* (* (+ 1/180 (* (* angle (* angle -1/34992000)) (* (PI) (PI)))) (* (PI) b)) (* angle (* angle (* (+ 1/180 (* (* angle (* angle -1/34992000)) (* (PI) (PI)))) (* (PI) b))))))> |
#<alt (pow (* (cos (/ (PI) (/ 180 angle))) a) 2)> |
#<alt (* (cos (/ (PI) (/ 180 angle))) a)> |
#<alt (cos (/ (PI) (/ 180 angle)))> |
#<alt (+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (exp (* 2 (log (* b (sin (/ (PI) (/ 180 angle))))))))> |
#<alt (exp (* 2 (log (* b (sin (/ (PI) (/ 180 angle)))))))> |
#<alt (pow (* a (cos (/ (* (PI) angle) 180))) 2)> |
#<alt (* a (cos (/ (* (PI) angle) 180)))> |
#<alt (+ (* (* (sin (/ (PI) (/ 180 angle))) (* b b)) (sin (/ (PI) (/ 180 angle)))) (* a (* a (+ 1/2 (* 1/2 (+ (+ 1/2 (* 1/2 (cos (/ 2 (/ 180 (* (PI) angle)))))) (* (neg (sin (/ (PI) (/ 180 angle)))) (sin (/ (PI) (/ 180 angle))))))))))> |
#<alt (* a (* a (+ 1/2 (* 1/2 (+ (+ 1/2 (* 1/2 (cos (/ 2 (/ 180 (* (PI) angle)))))) (* (neg (sin (/ (PI) (/ 180 angle)))) (sin (/ (PI) (/ 180 angle)))))))))> |
#<alt (* a (+ 1/2 (* 1/2 (+ (+ 1/2 (* 1/2 (cos (/ 2 (/ 180 (* (PI) angle)))))) (* (neg (sin (/ (PI) (/ 180 angle)))) (sin (/ (PI) (/ 180 angle))))))))> |
#<alt (+ 1/2 (* 1/2 (+ (+ 1/2 (* 1/2 (cos (/ 2 (/ 180 (* (PI) angle)))))) (* (neg (sin (/ (PI) (/ 180 angle)))) (sin (/ (PI) (/ 180 angle)))))))> |
#<alt (PI)> |
#<alt (sin (/ (* (PI) angle) 180))> |
#<alt (cos (/ (+ (PI) 1) (/ 180 angle)))> |
#<alt (cos (* 1/180 angle))> |
#<alt (* (* (PI) (PI)) 1/32400)> |
#<alt (* (* (+ 1/180 (* (* angle (* angle -1/34992000)) (* (PI) (PI)))) (* (PI) b)) (* angle (* angle (* (+ 1/180 (* (* angle (* angle -1/34992000)) (* (PI) (PI)))) (* (PI) b)))))> |
#<alt (* (+ 1/180 (* (* angle (* angle -1/34992000)) (* (PI) (PI)))) (* (PI) b))> |
#<alt (sin (/ (PI) (/ 180 angle)))> |
#<alt (cos (/ (* (PI) angle) 180))> |
#<alt (log (* b (sin (/ (PI) (/ 180 angle)))))> |
#<alt (cos (/ 2 (/ 180 (* (PI) angle))))> |
#<alt (* (sin (/ (PI) (/ 180 angle))) (* b b))> |
| Outputs |
|---|
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))> |
#<alt (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))> |
#<alt (pow a 2)> |
#<alt (+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (- (+ (* -1/32400 (pow (+ 1 (PI)) 2)) (* 1/16200 (+ 1 (PI)))) 1/32400)))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (- (+ (* -1/32400 (pow (+ 1 (PI)) 2)) (* 1/16200 (+ 1 (PI)))) 1/32400)) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ 1/12597120000 (+ (* -1/3149280000 (+ 1 (PI))) (+ (* -1/3149280000 (pow (+ 1 (PI)) 3)) (+ (* 1/12597120000 (pow (+ 1 (PI)) 4)) (+ (* 1/2099520000 (pow (+ 1 (PI)) 2)) (pow (- (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* 1/32400 (+ 1 (PI)))) 1/64800) 2)))))))))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (- (+ (* -1/32400 (pow (+ 1 (PI)) 2)) (* 1/16200 (+ 1 (PI)))) 1/32400)) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ 1/12597120000 (+ (* -1/3149280000 (+ 1 (PI))) (+ (* -1/3149280000 (pow (+ 1 (PI)) 3)) (+ (* 1/12597120000 (pow (+ 1 (PI)) 4)) (+ (* 1/2099520000 (pow (+ 1 (PI)) 2)) (pow (- (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* 1/32400 (+ 1 (PI)))) 1/64800) 2))))))) (* (pow angle 2) (+ (* (pow a 2) (- (+ (* -1/816293376000000 (pow (+ 1 (PI)) 2)) (+ (* -1/816293376000000 (pow (+ 1 (PI)) 4)) (+ (* -1/12244400640000000 (pow (+ 1 (PI)) 6)) (+ (* 1/2040733440000000 (+ 1 (PI))) (+ (* 1/2040733440000000 (pow (+ 1 (PI)) 5)) (+ (* 1/612220032000000 (pow (+ 1 (PI)) 3)) (* 2 (* (+ 1/25194240000 (+ (* -1/6298560000 (+ 1 (PI))) (+ (* -1/6298560000 (pow (+ 1 (PI)) 3)) (+ (* 1/25194240000 (pow (+ 1 (PI)) 4)) (* 1/4199040000 (pow (+ 1 (PI)) 2)))))) (- (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* 1/32400 (+ 1 (PI)))) 1/64800))))))))) 1/12244400640000000)) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))> |
#<alt (+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))> |
#<alt (+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))> |
#<alt (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))> |
#<alt (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))> |
#<alt (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))> |
#<alt (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))> |
#<alt (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))> |
#<alt (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))> |
#<alt (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))> |
#<alt (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))> |
#<alt (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))> |
#<alt (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))> |
#<alt (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))> |
#<alt (pow a 2)> |
#<alt (+ (* (pow a 2) (* (pow angle 2) (- (+ (* -1/32400 (pow (+ 1 (PI)) 2)) (* 1/16200 (+ 1 (PI)))) 1/32400))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ 1/12597120000 (+ (* -1/3149280000 (+ 1 (PI))) (+ (* -1/3149280000 (pow (+ 1 (PI)) 3)) (+ (* 1/12597120000 (pow (+ 1 (PI)) 4)) (+ (* 1/2099520000 (pow (+ 1 (PI)) 2)) (pow (- (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* 1/32400 (+ 1 (PI)))) 1/64800) 2)))))))) (* (pow a 2) (- (+ (* -1/32400 (pow (+ 1 (PI)) 2)) (* 1/16200 (+ 1 (PI)))) 1/32400)))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* (pow a 2) (- (+ (* -1/32400 (pow (+ 1 (PI)) 2)) (* 1/16200 (+ 1 (PI)))) 1/32400)) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (- (+ (* -1/816293376000000 (pow (+ 1 (PI)) 2)) (+ (* -1/816293376000000 (pow (+ 1 (PI)) 4)) (+ (* -1/12244400640000000 (pow (+ 1 (PI)) 6)) (+ (* 1/2040733440000000 (+ 1 (PI))) (+ (* 1/2040733440000000 (pow (+ 1 (PI)) 5)) (+ (* 1/612220032000000 (pow (+ 1 (PI)) 3)) (* 2 (* (+ 1/25194240000 (+ (* -1/6298560000 (+ 1 (PI))) (+ (* -1/6298560000 (pow (+ 1 (PI)) 3)) (+ (* 1/25194240000 (pow (+ 1 (PI)) 4)) (* 1/4199040000 (pow (+ 1 (PI)) 2)))))) (- (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* 1/32400 (+ 1 (PI)))) 1/64800))))))))) 1/12244400640000000))) (* (pow a 2) (+ 1/12597120000 (+ (* -1/3149280000 (+ 1 (PI))) (+ (* -1/3149280000 (pow (+ 1 (PI)) 3)) (+ (* 1/12597120000 (pow (+ 1 (PI)) 4)) (+ (* 1/2099520000 (pow (+ 1 (PI)) 2)) (pow (- (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* 1/32400 (+ 1 (PI)))) 1/64800) 2))))))))))) (pow a 2))> |
#<alt (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))> |
#<alt (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))> |
#<alt (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))> |
#<alt (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))> |
#<alt (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))> |
#<alt (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))> |
#<alt (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))> |
#<alt (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))> |
#<alt (* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))))> |
#<alt (* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))))> |
#<alt (* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))))> |
#<alt (* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))))> |
#<alt (* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))))> |
#<alt (* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))))> |
#<alt (* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))))> |
#<alt (* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))))> |
#<alt (* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))))> |
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#<alt (* a (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI))))))))))> |
#<alt (* a (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI))))))))))> |
#<alt (* a (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI))))))))))> |
#<alt (* a (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI))))))))))> |
#<alt (* a (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI))))))))))> |
#<alt (* a (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI))))))))))> |
#<alt (* a (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI))))))))))> |
#<alt (* a (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI))))))))))> |
#<alt (* a (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI))))))))))> |
#<alt (* a (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI))))))))))> |
#<alt a> |
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#<alt (+ a (* (pow angle 2) (+ (* -1/32400 (* a (pow (PI) 2))) (* 1/3149280000 (* a (* (pow angle 2) (pow (PI) 4)))))))> |
#<alt (+ a (* (pow angle 2) (+ (* -1/32400 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* 1/3149280000 (* a (pow (PI) 4))) (* 1/2 (* a (* (pow angle 2) (+ (* -1 (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* -1/765275040000000 (pow (PI) 6)))))))))))> |
#<alt (* a (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI))))))))))> |
#<alt (* a (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI))))))))))> |
#<alt (* a (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI))))))))))> |
#<alt (* a (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI))))))))))> |
#<alt (* a (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI))))))))))> |
#<alt (* a (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI))))))))))> |
#<alt (* a (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI))))))))))> |
#<alt (* a (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI))))))))))> |
#<alt 1> |
#<alt (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))> |
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#<alt (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))> |
#<alt (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))> |
#<alt (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))> |
#<alt (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))> |
#<alt (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))> |
#<alt (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))> |
#<alt (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))> |
#<alt (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (+ 1 (PI)) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* 1/25194240000 (* (pow angle 2) (pow (+ 1 (PI)) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (+ 1 (PI)) 6))) (* 1/25194240000 (pow (+ 1 (PI)) 4)))))))> |
#<alt (cos (* 1/180 (* angle (+ 1 (PI)))))> |
#<alt (cos (* 1/180 (* angle (+ 1 (PI)))))> |
#<alt (cos (* 1/180 (* angle (+ 1 (PI)))))> |
#<alt (cos (* 1/180 (* angle (+ 1 (PI)))))> |
#<alt (cos (* 1/180 (* angle (+ 1 (PI)))))> |
#<alt (cos (* 1/180 (* angle (+ 1 (PI)))))> |
#<alt (cos (* 1/180 (* angle (+ 1 (PI)))))> |
#<alt (cos (* 1/180 (* angle (+ 1 (PI)))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (pow angle 2)))> |
#<alt (+ 1 (* (pow angle 2) (- (* 1/25194240000 (pow angle 2)) 1/64800)))> |
#<alt (+ 1 (* (pow angle 2) (- (* (pow angle 2) (+ 1/25194240000 (* -1/24488801280000000 (pow angle 2)))) 1/64800)))> |
#<alt (cos (* 1/180 angle))> |
#<alt (cos (* 1/180 angle))> |
#<alt (cos (* 1/180 angle))> |
#<alt (cos (* 1/180 angle))> |
#<alt (cos (* 1/180 angle))> |
#<alt (cos (* 1/180 angle))> |
#<alt (cos (* 1/180 angle))> |
#<alt (cos (* 1/180 angle))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/1224440064000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6))))))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/1224440064000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6))))))))> |
#<alt (* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6))))> |
#<alt (* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6)))))> |
#<alt (* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))))))> |
#<alt (* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))))))> |
#<alt (* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6))))> |
#<alt (* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6)))))> |
#<alt (* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))))))> |
#<alt (* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))))))> |
#<alt (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))> |
#<alt (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))> |
#<alt (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))> |
#<alt (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))> |
#<alt (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))> |
#<alt (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))> |
#<alt (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))> |
#<alt (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))> |
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#<alt (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))> |
#<alt (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))> |
#<alt (* 1/180 (* b (PI)))> |
#<alt (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))> |
#<alt (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))> |
#<alt (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))> |
#<alt (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3))))> |
#<alt (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2)))))> |
#<alt (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2)))))> |
#<alt (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2)))))> |
#<alt (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3))))> |
#<alt (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2)))))> |
#<alt (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2)))))> |
#<alt (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2)))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (+ (log b) (log (sin (* 1/180 (* angle (PI))))))> |
#<alt (+ (log b) (log (sin (* 1/180 (* angle (PI))))))> |
#<alt (+ (log b) (log (sin (* 1/180 (* angle (PI))))))> |
#<alt (+ (log b) (log (sin (* 1/180 (* angle (PI))))))> |
#<alt (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))> |
#<alt (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))> |
#<alt (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))> |
#<alt (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))> |
#<alt (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))> |
#<alt (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))> |
#<alt (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))> |
#<alt (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))> |
#<alt (+ (log angle) (log (* 1/180 (* b (PI)))))> |
#<alt (+ (log angle) (+ (log (* 1/180 (* b (PI)))) (* -1/194400 (* (pow angle 2) (pow (PI) 2)))))> |
#<alt (+ (log angle) (+ (log (* 1/180 (* b (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))> |
#<alt (+ (log angle) (+ (log (* 1/180 (* b (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))> |
#<alt (log (* b (sin (* 1/180 (* angle (PI))))))> |
#<alt (log (* b (sin (* 1/180 (* angle (PI))))))> |
#<alt (log (* b (sin (* 1/180 (* angle (PI))))))> |
#<alt (log (* b (sin (* 1/180 (* angle (PI))))))> |
#<alt (log (* b (sin (* 1/180 (* angle (PI))))))> |
#<alt (log (* b (sin (* 1/180 (* angle (PI))))))> |
#<alt (log (* b (sin (* 1/180 (* angle (PI))))))> |
#<alt (log (* b (sin (* 1/180 (* angle (PI))))))> |
#<alt 1> |
#<alt (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (* 1/180 (* angle (* (pow b 2) (PI))))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/180 (* (pow b 2) (PI)))))> |
#<alt (* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow b 2) (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 5))))))))> |
#<alt (* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow b 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 7)))) (* 1/22674816000000 (* (pow b 2) (pow (PI) 5)))))))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))> |
156 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 58.0ms | b | @ | 0 | (log (* b (sin (/ (PI) (/ 180 angle))))) |
| 46.0ms | b | @ | -inf | (log (* b (sin (/ (PI) (/ 180 angle))))) |
| 17.0ms | angle | @ | -inf | (log (* b (sin (/ (PI) (/ 180 angle))))) |
| 17.0ms | angle | @ | inf | (log (* b (sin (/ (PI) (/ 180 angle))))) |
| 6.0ms | b | @ | inf | (log (* b (sin (/ (PI) (/ 180 angle))))) |
| 1× | batch-egg-rewrite |
| 4162× | *-lowering-*.f32 |
| 4162× | *-lowering-*.f64 |
| 1858× | pow-lowering-pow.f64 |
| 1858× | pow-lowering-pow.f32 |
| 1646× | unpow-prod-down |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 75 | 451 |
| 1 | 433 | 265 |
| 2 | 3595 | 235 |
| 0 | 8522 | 235 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(+ (pow (* a (+ (* (cos (/ (+ (PI) 1) (/ 180 angle))) (cos (* 1/180 angle))) (* (sin (/ (+ (PI) 1) (/ 180 angle))) (sin (/ angle 180))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) |
(pow (* a (+ (* (cos (/ (+ (PI) 1) (/ 180 angle))) (cos (* 1/180 angle))) (* (sin (/ (+ (PI) 1) (/ 180 angle))) (sin (/ angle 180))))) 2) |
(* a (+ (* (cos (/ (+ (PI) 1) (/ 180 angle))) (cos (* 1/180 angle))) (* (sin (/ (+ (PI) 1) (/ 180 angle))) (sin (/ angle 180))))) |
(+ (* (cos (/ (+ (PI) 1) (/ 180 angle))) (cos (* 1/180 angle))) (* (sin (/ (+ (PI) 1) (/ 180 angle))) (sin (/ angle 180)))) |
(* (* b b) (* (* angle angle) (* (* (PI) (PI)) 1/32400))) |
(* b b) |
(* (* angle angle) (* (* (PI) (PI)) 1/32400)) |
(* angle angle) |
(+ (pow (* (cos (/ (PI) (/ 180 angle))) a) 2) (* (* (+ 1/180 (* (* angle (* angle -1/34992000)) (* (PI) (PI)))) (* (PI) b)) (* angle (* angle (* (+ 1/180 (* (* angle (* angle -1/34992000)) (* (PI) (PI)))) (* (PI) b)))))) |
(pow (* (cos (/ (PI) (/ 180 angle))) a) 2) |
(* (cos (/ (PI) (/ 180 angle))) a) |
(cos (/ (PI) (/ 180 angle))) |
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (exp (* 2 (log (* b (sin (/ (PI) (/ 180 angle)))))))) |
(exp (* 2 (log (* b (sin (/ (PI) (/ 180 angle))))))) |
(pow (* a (cos (/ (* (PI) angle) 180))) 2) |
(* a (cos (/ (* (PI) angle) 180))) |
(+ (* (* (sin (/ (PI) (/ 180 angle))) (* b b)) (sin (/ (PI) (/ 180 angle)))) (* a (* a (+ 1/2 (* 1/2 (+ (+ 1/2 (* 1/2 (cos (/ 2 (/ 180 (* (PI) angle)))))) (* (neg (sin (/ (PI) (/ 180 angle)))) (sin (/ (PI) (/ 180 angle)))))))))) |
(* a (* a (+ 1/2 (* 1/2 (+ (+ 1/2 (* 1/2 (cos (/ 2 (/ 180 (* (PI) angle)))))) (* (neg (sin (/ (PI) (/ 180 angle)))) (sin (/ (PI) (/ 180 angle))))))))) |
(* a (+ 1/2 (* 1/2 (+ (+ 1/2 (* 1/2 (cos (/ 2 (/ 180 (* (PI) angle)))))) (* (neg (sin (/ (PI) (/ 180 angle)))) (sin (/ (PI) (/ 180 angle)))))))) |
(+ 1/2 (* 1/2 (+ (+ 1/2 (* 1/2 (cos (/ 2 (/ 180 (* (PI) angle)))))) (* (neg (sin (/ (PI) (/ 180 angle)))) (sin (/ (PI) (/ 180 angle))))))) |
(PI) |
(sin (/ (* (PI) angle) 180)) |
(cos (/ (+ (PI) 1) (/ 180 angle))) |
(cos (* 1/180 angle)) |
(* (* (PI) (PI)) 1/32400) |
(* (* (+ 1/180 (* (* angle (* angle -1/34992000)) (* (PI) (PI)))) (* (PI) b)) (* angle (* angle (* (+ 1/180 (* (* angle (* angle -1/34992000)) (* (PI) (PI)))) (* (PI) b))))) |
(* (+ 1/180 (* (* angle (* angle -1/34992000)) (* (PI) (PI)))) (* (PI) b)) |
(sin (/ (PI) (/ 180 angle))) |
(cos (/ (* (PI) angle) 180)) |
(log (* b (sin (/ (PI) (/ 180 angle))))) |
(cos (/ 2 (/ 180 (* (PI) angle)))) |
(* (sin (/ (PI) (/ 180 angle))) (* b b)) |
| Outputs |
|---|
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))))) |
(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))) |
(fma.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(fma.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))))) |
(fma.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))))))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) |
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))))))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))))) |
(pow.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))))))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) #s(literal -1 binary64)) |
(*.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))))))))) |
(*.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))) |
(+.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))))) (*.f64 (*.f64 a (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))))) |
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(*.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))) (*.f64 (*.f64 (PI.f64) b) angle)) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))) (*.f64 (*.f64 (PI.f64) b) angle))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))) (*.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))) (*.f64 (*.f64 (PI.f64) b) angle)))) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))) (*.f64 (*.f64 (PI.f64) b) angle)) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))) (*.f64 (*.f64 (PI.f64) b) angle))))))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))) (*.f64 (*.f64 (PI.f64) b) angle)) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))) (*.f64 (*.f64 (PI.f64) b) angle))) (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))) (*.f64 (*.f64 (PI.f64) b) angle)) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))) (*.f64 (*.f64 (PI.f64) b) angle))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a))))))) |
(*.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))) (*.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))) (*.f64 (*.f64 (PI.f64) b) angle)))) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))) (*.f64 (*.f64 (PI.f64) b) angle)) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))) (*.f64 (*.f64 (PI.f64) b) angle)))))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))) (*.f64 (*.f64 (PI.f64) b) angle)) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))) (*.f64 (*.f64 (PI.f64) b) angle)))))) |
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(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (log.f64 (exp.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 2 binary64))) |
(/.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 3 binary64)))) (+.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))) |
(/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) #s(literal 1 binary64)) |
(pow.f64 (exp.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 2 binary64)) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(*.f64 a (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) |
(*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) a) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64)) (pow.f64 (*.f64 a (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64))) |
(*.f64 (exp.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (exp.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(*.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) |
(*.f64 (pow.f64 (pow.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (pow.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64)) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (pow.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (pow.f64 a #s(literal 1 binary64)) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) (pow.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1/2 binary64)) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (*.f64 a a) #s(literal 1 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #s(literal 1 binary64)) (pow.f64 (*.f64 a a) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) #s(literal 1 binary64)) (pow.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)) |
(*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) |
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64))) |
(*.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1/2 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1/2 binary64))) |
(*.f64 (pow.f64 (pow.f64 a #s(literal 1 binary64)) #s(literal 1 binary64)) (pow.f64 (pow.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64)) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (pow.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64)) #s(literal 1 binary64)) (pow.f64 (pow.f64 a #s(literal 1 binary64)) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1/2 binary64)) #s(literal 1 binary64)) (pow.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1/2 binary64)) #s(literal 1 binary64))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
(cos.f64 (/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) |
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a))) |
(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))) |
(-.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)))) (/.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a))))) |
(fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(fma.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a))) |
(fma.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a))) |
(fma.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(fma.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 b b) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a))) |
(fma.f64 (*.f64 (*.f64 b b) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(fma.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(fma.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a))))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a))) (-.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) |
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(+.f64 (*.f64 (*.f64 a a) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) |
(+.f64 (*.f64 (*.f64 a #s(literal 1/2 binary64)) a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 a #s(literal 1/2 binary64))) a)) |
(+.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 a a)) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 a a))) |
(+.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 a a)) (*.f64 #s(literal 1/2 binary64) (*.f64 a a))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (log.f64 (exp.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 2 binary64))) |
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(pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) #s(literal 1 binary64)) |
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(*.f64 a (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) |
(*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) a) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
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(*.f64 (pow.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64)) (pow.f64 (*.f64 a (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64))) |
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(*.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) |
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(*.f64 (pow.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) (pow.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1/2 binary64)) #s(literal 2 binary64))) |
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(*.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64))) |
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(*.f64 (pow.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)) |
(*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
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(*.f64 (pow.f64 (pow.f64 a #s(literal 1 binary64)) #s(literal 1 binary64)) (pow.f64 (pow.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64)) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (pow.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64)) #s(literal 1 binary64)) (pow.f64 (pow.f64 a #s(literal 1 binary64)) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1/2 binary64)) #s(literal 1 binary64)) (pow.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1/2 binary64)) #s(literal 1 binary64))) |
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(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a))) |
(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))) |
(-.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)))) (/.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a))))) |
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(fma.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a))) |
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(fma.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(fma.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 b b) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a))) |
(fma.f64 (*.f64 (*.f64 b b) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a))) |
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(fma.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(fma.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
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(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))))) |
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(*.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a))))) |
(*.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))) |
(+.f64 (*.f64 a (*.f64 a #s(literal 1/2 binary64))) (*.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 a #s(literal 1/2 binary64))))) |
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(+.f64 (*.f64 (*.f64 a #s(literal 1/2 binary64)) a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 a #s(literal 1/2 binary64))) a)) |
(+.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 a a)) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 a a))) |
(+.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 a a)) (*.f64 #s(literal 1/2 binary64) (*.f64 a a))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (log.f64 (exp.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 2 binary64))) |
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(pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) |
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(pow.f64 (exp.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 2 binary64)) |
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(*.f64 a (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
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(*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) a) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64)) (pow.f64 (*.f64 a (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64))) |
(*.f64 (exp.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (exp.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(*.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) |
(*.f64 (pow.f64 (pow.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (pow.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64)) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (pow.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (pow.f64 a #s(literal 1 binary64)) #s(literal 2 binary64))) |
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(*.f64 (pow.f64 (*.f64 a a) #s(literal 1 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #s(literal 1 binary64)) (pow.f64 (*.f64 a a) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) #s(literal 1 binary64)) (pow.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64))) |
(+.f64 (*.f64 a #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 a #s(literal 1/2 binary64)))) |
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 a #s(literal 1/2 binary64))) (*.f64 a #s(literal 1/2 binary64))) |
(fma.f64 a #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 a #s(literal 1/2 binary64)))) |
(fma.f64 #s(literal 1/2 binary64) a (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 a #s(literal 1/2 binary64)))) |
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(/.f64 (*.f64 (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 3 binary64))) a) (+.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))) |
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(exp.f64 (*.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) |
(-.f64 (/.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (/.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) |
(fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) |
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(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))))) |
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(/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(/.f64 (neg.f64 (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 3 binary64)))) (neg.f64 (+.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))))) |
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(/.f64 (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (cos.f64 (-.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) |
(pow.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 2 binary64)) |
(pow.f64 (/.f64 (+.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 3 binary64)))) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))) #s(literal -1 binary64)) |
(*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
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(*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(*.f64 (pow.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64)) (pow.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64))) |
(*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) |
(PI.f64) |
(log.f64 (exp.f64 (PI.f64))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (PI.f64)))) |
(exp.f64 (log.f64 (PI.f64))) |
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))) #s(literal 3 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/3 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (PI.f64))) #s(literal 1 binary64)) |
(sqrt.f64 (*.f64 (PI.f64) (PI.f64))) |
(cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) |
(expm1.f64 (log1p.f64 (PI.f64))) |
(log1p.f64 (expm1.f64 (PI.f64))) |
(pow.f64 (PI.f64) #s(literal 1 binary64)) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3 binary64)) |
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3 binary64)) |
(*.f64 (PI.f64) #s(literal 1 binary64)) |
(*.f64 (PI.f64) (log.f64 (exp.f64 #s(literal 1 binary64)))) |
(*.f64 #s(literal 1 binary64) (PI.f64)) |
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) (log.f64 (exp.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64))))) |
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/3 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (pow.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64)) #s(literal 1 binary64))) |
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64))) |
(*.f64 (sqrt.f64 (PI.f64)) (log.f64 (exp.f64 (sqrt.f64 (PI.f64))))) |
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(*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) |
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(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (PI.f64)) |
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(cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) |
(cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal -180 binary64) angle))) |
(cos.f64 (/.f64 (+.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))) |
(cos.f64 (/.f64 angle #s(literal 180 binary64))) |
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(/.f64 (-.f64 (*.f64 (log.f64 b) (log.f64 b)) (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (log.f64 (/.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 #s(literal 1 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(+.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(+.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 #s(literal 1/2 binary64) (-.f64 #s(literal 0 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) |
(+.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (-.f64 #s(literal 0 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(+.f64 (-.f64 #s(literal 0 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(+.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) #s(literal 1/2 binary64)) |
(+.f64 (+.f64 (-.f64 #s(literal 0 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) #s(literal 1/2 binary64)) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(cos.f64 (+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(cos.f64 (/.f64 #s(literal -2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(-.f64 (/.f64 (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #s(literal 2 binary64)) (cos.f64 (-.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (/.f64 (pow.f64 (-.f64 #s(literal 0 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) #s(literal 2 binary64)) (cos.f64 (-.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(fma.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 #s(literal 0 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(fma.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (-.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(fma.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(fma.f64 (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 3 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))) (-.f64 #s(literal 0 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(fma.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (-.f64 #s(literal 0 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(fma.f64 (pow.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64)) (pow.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64)) (-.f64 #s(literal 0 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(fma.f64 (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) #s(literal 1/2 binary64) (-.f64 #s(literal 0 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 0 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (-.f64 (-.f64 #s(literal 0 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (+.f64 (pow.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 6 binary64)) (neg.f64 (pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 6 binary64)))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (cos.f64 (-.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (cos.f64 (-.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(/.f64 (+.f64 (pow.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 6 binary64)) (neg.f64 (pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 6 binary64)))) (+.f64 (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 0 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (-.f64 (-.f64 #s(literal 0 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))) |
(/.f64 (+.f64 (pow.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 6 binary64)) (neg.f64 (pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 6 binary64)))) (+.f64 (pow.f64 (-.f64 #s(literal 0 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (-.f64 #s(literal 0 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))))) |
(/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (cos.f64 (-.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (-.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(/.f64 (neg.f64 (+.f64 (pow.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 6 binary64)) (neg.f64 (pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 6 binary64))))) (neg.f64 (+.f64 (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 0 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (-.f64 (-.f64 #s(literal 0 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))))) |
(/.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (cos.f64 (-.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (neg.f64 (cos.f64 (-.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(/.f64 (+.f64 #s(literal 1/8 binary64) (pow.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) #s(literal 3 binary64))) (+.f64 #s(literal 1/4 binary64) (-.f64 (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))))) |
(/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (-.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) |
(/.f64 (-.f64 (pow.f64 (-.f64 #s(literal 0 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) #s(literal 2 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #s(literal 2 binary64))) (-.f64 (-.f64 #s(literal 0 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
(pow.f64 (/.f64 (+.f64 (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 0 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (-.f64 (-.f64 #s(literal 0 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (+.f64 (pow.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 6 binary64)) (neg.f64 (pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 6 binary64))))) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (cos.f64 (-.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (cos.f64 (-.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal -1 binary64)) |
(*.f64 (+.f64 (pow.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 6 binary64)) (neg.f64 (pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 6 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 0 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (-.f64 (-.f64 #s(literal 0 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (cos.f64 (-.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (/.f64 #s(literal 1 binary64) (cos.f64 (-.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) |
(*.f64 b (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b) |
(*.f64 (*.f64 b b) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) |
| 1× | egg-herbie |
| 7790× | *-lowering-*.f32 |
| 7790× | *-lowering-*.f64 |
| 4668× | +-lowering-+.f64 |
| 4668× | +-lowering-+.f32 |
| 1972× | fma-define |
Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 615 | 13153 |
| 1 | 2139 | 11210 |
| 0 | 9534 | 11210 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (- (+ (* -1/32400 (pow (+ 1 (PI)) 2)) (* 1/16200 (+ 1 (PI)))) 1/32400)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (- (+ (* -1/32400 (pow (+ 1 (PI)) 2)) (* 1/16200 (+ 1 (PI)))) 1/32400)) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ 1/12597120000 (+ (* -1/3149280000 (+ 1 (PI))) (+ (* -1/3149280000 (pow (+ 1 (PI)) 3)) (+ (* 1/12597120000 (pow (+ 1 (PI)) 4)) (+ (* 1/2099520000 (pow (+ 1 (PI)) 2)) (pow (- (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* 1/32400 (+ 1 (PI)))) 1/64800) 2)))))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (- (+ (* -1/32400 (pow (+ 1 (PI)) 2)) (* 1/16200 (+ 1 (PI)))) 1/32400)) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ 1/12597120000 (+ (* -1/3149280000 (+ 1 (PI))) (+ (* -1/3149280000 (pow (+ 1 (PI)) 3)) (+ (* 1/12597120000 (pow (+ 1 (PI)) 4)) (+ (* 1/2099520000 (pow (+ 1 (PI)) 2)) (pow (- (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* 1/32400 (+ 1 (PI)))) 1/64800) 2))))))) (* (pow angle 2) (+ (* (pow a 2) (- (+ (* -1/816293376000000 (pow (+ 1 (PI)) 2)) (+ (* -1/816293376000000 (pow (+ 1 (PI)) 4)) (+ (* -1/12244400640000000 (pow (+ 1 (PI)) 6)) (+ (* 1/2040733440000000 (+ 1 (PI))) (+ (* 1/2040733440000000 (pow (+ 1 (PI)) 5)) (+ (* 1/612220032000000 (pow (+ 1 (PI)) 3)) (* 2 (* (+ 1/25194240000 (+ (* -1/6298560000 (+ 1 (PI))) (+ (* -1/6298560000 (pow (+ 1 (PI)) 3)) (+ (* 1/25194240000 (pow (+ 1 (PI)) 4)) (* 1/4199040000 (pow (+ 1 (PI)) 2)))))) (- (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* 1/32400 (+ 1 (PI)))) 1/64800))))))))) 1/12244400640000000)) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(pow a 2) |
(+ (* (pow a 2) (* (pow angle 2) (- (+ (* -1/32400 (pow (+ 1 (PI)) 2)) (* 1/16200 (+ 1 (PI)))) 1/32400))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ 1/12597120000 (+ (* -1/3149280000 (+ 1 (PI))) (+ (* -1/3149280000 (pow (+ 1 (PI)) 3)) (+ (* 1/12597120000 (pow (+ 1 (PI)) 4)) (+ (* 1/2099520000 (pow (+ 1 (PI)) 2)) (pow (- (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* 1/32400 (+ 1 (PI)))) 1/64800) 2)))))))) (* (pow a 2) (- (+ (* -1/32400 (pow (+ 1 (PI)) 2)) (* 1/16200 (+ 1 (PI)))) 1/32400)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* (pow a 2) (- (+ (* -1/32400 (pow (+ 1 (PI)) 2)) (* 1/16200 (+ 1 (PI)))) 1/32400)) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (- (+ (* -1/816293376000000 (pow (+ 1 (PI)) 2)) (+ (* -1/816293376000000 (pow (+ 1 (PI)) 4)) (+ (* -1/12244400640000000 (pow (+ 1 (PI)) 6)) (+ (* 1/2040733440000000 (+ 1 (PI))) (+ (* 1/2040733440000000 (pow (+ 1 (PI)) 5)) (+ (* 1/612220032000000 (pow (+ 1 (PI)) 3)) (* 2 (* (+ 1/25194240000 (+ (* -1/6298560000 (+ 1 (PI))) (+ (* -1/6298560000 (pow (+ 1 (PI)) 3)) (+ (* 1/25194240000 (pow (+ 1 (PI)) 4)) (* 1/4199040000 (pow (+ 1 (PI)) 2)))))) (- (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* 1/32400 (+ 1 (PI)))) 1/64800))))))))) 1/12244400640000000))) (* (pow a 2) (+ 1/12597120000 (+ (* -1/3149280000 (+ 1 (PI))) (+ (* -1/3149280000 (pow (+ 1 (PI)) 3)) (+ (* 1/12597120000 (pow (+ 1 (PI)) 4)) (+ (* 1/2099520000 (pow (+ 1 (PI)) 2)) (pow (- (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* 1/32400 (+ 1 (PI)))) 1/64800) 2))))))))))) (pow a 2)) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
a |
(+ a (* a (* (pow angle 2) (- (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* 1/32400 (+ 1 (PI)))) 1/64800)))) |
(+ a (* (pow angle 2) (+ (* a (* (pow angle 2) (+ 1/25194240000 (+ (* -1/6298560000 (+ 1 (PI))) (+ (* -1/6298560000 (pow (+ 1 (PI)) 3)) (+ (* 1/25194240000 (pow (+ 1 (PI)) 4)) (* 1/4199040000 (pow (+ 1 (PI)) 2)))))))) (* a (- (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* 1/32400 (+ 1 (PI)))) 1/64800))))) |
(+ a (* (pow angle 2) (+ (* a (- (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* 1/32400 (+ 1 (PI)))) 1/64800)) (* (pow angle 2) (+ (* a (* (pow angle 2) (- (+ (* -1/1632586752000000 (pow (+ 1 (PI)) 2)) (+ (* -1/1632586752000000 (pow (+ 1 (PI)) 4)) (+ (* -1/24488801280000000 (pow (+ 1 (PI)) 6)) (+ (* 1/4081466880000000 (+ 1 (PI))) (+ (* 1/4081466880000000 (pow (+ 1 (PI)) 5)) (* 1/1224440064000000 (pow (+ 1 (PI)) 3))))))) 1/24488801280000000))) (* a (+ 1/25194240000 (+ (* -1/6298560000 (+ 1 (PI))) (+ (* -1/6298560000 (pow (+ 1 (PI)) 3)) (+ (* 1/25194240000 (pow (+ 1 (PI)) 4)) (* 1/4199040000 (pow (+ 1 (PI)) 2)))))))))))) |
(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
1 |
(+ 1 (* (pow angle 2) (- (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* 1/32400 (+ 1 (PI)))) 1/64800))) |
(+ 1 (* (pow angle 2) (- (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (+ (* 1/32400 (+ 1 (PI))) (* (pow angle 2) (+ 1/25194240000 (+ (* -1/6298560000 (+ 1 (PI))) (+ (* -1/6298560000 (pow (+ 1 (PI)) 3)) (+ (* 1/25194240000 (pow (+ 1 (PI)) 4)) (* 1/4199040000 (pow (+ 1 (PI)) 2))))))))) 1/64800))) |
(+ 1 (* (pow angle 2) (- (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (+ (* 1/32400 (+ 1 (PI))) (* (pow angle 2) (+ 1/25194240000 (+ (* -1/6298560000 (+ 1 (PI))) (+ (* -1/6298560000 (pow (+ 1 (PI)) 3)) (+ (* 1/25194240000 (pow (+ 1 (PI)) 4)) (+ (* 1/4199040000 (pow (+ 1 (PI)) 2)) (* (pow angle 2) (- (+ (* -1/1632586752000000 (pow (+ 1 (PI)) 2)) (+ (* -1/1632586752000000 (pow (+ 1 (PI)) 4)) (+ (* -1/24488801280000000 (pow (+ 1 (PI)) 6)) (+ (* 1/4081466880000000 (+ 1 (PI))) (+ (* 1/4081466880000000 (pow (+ 1 (PI)) 5)) (* 1/1224440064000000 (pow (+ 1 (PI)) 3))))))) 1/24488801280000000)))))))))) 1/64800))) |
(+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) |
(+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) |
(+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) |
(+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) |
(+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) |
(+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) |
(+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) |
(+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6)))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 6)))))) |
(* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6)))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 6)))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(pow a 2) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
a |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(pow a 2) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
a |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/3149280000 (* (pow a 2) (pow (PI) 4)))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* 1/2 (* (pow a 2) (+ (* -1 (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* -1/765275040000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(pow a 2) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* 1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/2 (* (pow a 2) (* (pow angle 2) (+ (* -1 (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* -1/765275040000000 (pow (PI) 6)))))))))) (pow a 2)) |
(* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(* a (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(* a (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(* a (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(* a (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(* a (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(* a (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(* a (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(* a (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(* a (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(* a (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(* a (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(* a (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
a |
(+ a (* -1/32400 (* a (* (pow angle 2) (pow (PI) 2))))) |
(+ a (* (pow angle 2) (+ (* -1/32400 (* a (pow (PI) 2))) (* 1/3149280000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(+ a (* (pow angle 2) (+ (* -1/32400 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* 1/3149280000 (* a (pow (PI) 4))) (* 1/2 (* a (* (pow angle 2) (+ (* -1 (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* -1/765275040000000 (pow (PI) 6))))))))))) |
(* a (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(* a (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(* a (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(* a (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(* a (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(* a (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(* a (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(* a (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
1 |
(+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/3149280000 (pow (PI) 4)) (* 1/2 (* (pow angle 2) (+ (* -1 (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* -1/765275040000000 (pow (PI) 6)))))))))) |
(+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
(+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
(+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
(+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
(+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
(+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
(+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
(+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (+ 1 (PI)) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* 1/25194240000 (* (pow angle 2) (pow (+ 1 (PI)) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (+ 1 (PI)) 6))) (* 1/25194240000 (pow (+ 1 (PI)) 4))))))) |
(cos (* 1/180 (* angle (+ 1 (PI))))) |
(cos (* 1/180 (* angle (+ 1 (PI))))) |
(cos (* 1/180 (* angle (+ 1 (PI))))) |
(cos (* 1/180 (* angle (+ 1 (PI))))) |
(cos (* 1/180 (* angle (+ 1 (PI))))) |
(cos (* 1/180 (* angle (+ 1 (PI))))) |
(cos (* 1/180 (* angle (+ 1 (PI))))) |
(cos (* 1/180 (* angle (+ 1 (PI))))) |
1 |
(+ 1 (* -1/64800 (pow angle 2))) |
(+ 1 (* (pow angle 2) (- (* 1/25194240000 (pow angle 2)) 1/64800))) |
(+ 1 (* (pow angle 2) (- (* (pow angle 2) (+ 1/25194240000 (* -1/24488801280000000 (pow angle 2)))) 1/64800))) |
(cos (* 1/180 angle)) |
(cos (* 1/180 angle)) |
(cos (* 1/180 angle)) |
(cos (* 1/180 angle)) |
(cos (* 1/180 angle)) |
(cos (* 1/180 angle)) |
(cos (* 1/180 angle)) |
(cos (* 1/180 angle)) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/1224440064000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/1224440064000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))))))) |
(* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6)))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
(* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6)))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(* 1/180 (* b (PI))) |
(+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))) |
(+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))) |
(+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))) |
(* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) |
(* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2))))) |
(* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2))))) |
(* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2))))) |
(* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) |
(* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2))))) |
(* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2))))) |
(* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(+ (log b) (log (sin (* 1/180 (* angle (PI)))))) |
(+ (log b) (log (sin (* 1/180 (* angle (PI)))))) |
(+ (log b) (log (sin (* 1/180 (* angle (PI)))))) |
(+ (log b) (log (sin (* 1/180 (* angle (PI)))))) |
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b)))) |
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b)))) |
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b)))) |
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b)))) |
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b)))) |
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b)))) |
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b)))) |
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b)))) |
(+ (log angle) (log (* 1/180 (* b (PI))))) |
(+ (log angle) (+ (log (* 1/180 (* b (PI)))) (* -1/194400 (* (pow angle 2) (pow (PI) 2))))) |
(+ (log angle) (+ (log (* 1/180 (* b (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))) |
(+ (log angle) (+ (log (* 1/180 (* b (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))) |
(log (* b (sin (* 1/180 (* angle (PI)))))) |
(log (* b (sin (* 1/180 (* angle (PI)))))) |
(log (* b (sin (* 1/180 (* angle (PI)))))) |
(log (* b (sin (* 1/180 (* angle (PI)))))) |
(log (* b (sin (* 1/180 (* angle (PI)))))) |
(log (* b (sin (* 1/180 (* angle (PI)))))) |
(log (* b (sin (* 1/180 (* angle (PI)))))) |
(log (* b (sin (* 1/180 (* angle (PI)))))) |
1 |
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(* 1/180 (* angle (* (pow b 2) (PI)))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/180 (* (pow b 2) (PI))))) |
(* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow b 2) (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow b 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 7)))) (* 1/22674816000000 (* (pow b 2) (pow (PI) 5))))))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
| Outputs |
|---|
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)))) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (- (+ (* -1/32400 (pow (+ 1 (PI)) 2)) (* 1/16200 (+ 1 (PI)))) 1/32400)))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a (*.f64 a (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1/32400 binary64))) (+.f64 #s(literal 1/16200 binary64) (-.f64 (*.f64 #s(literal 1/16200 binary64) (PI.f64)) #s(literal 1/32400 binary64))))))))) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (- (+ (* -1/32400 (pow (+ 1 (PI)) 2)) (* 1/16200 (+ 1 (PI)))) 1/32400)) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ 1/12597120000 (+ (* -1/3149280000 (+ 1 (PI))) (+ (* -1/3149280000 (pow (+ 1 (PI)) 3)) (+ (* 1/12597120000 (pow (+ 1 (PI)) 4)) (+ (* 1/2099520000 (pow (+ 1 (PI)) 2)) (pow (- (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* 1/32400 (+ 1 (PI)))) 1/64800) 2)))))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a (*.f64 a (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1/32400 binary64))) (+.f64 #s(literal 1/16200 binary64) (-.f64 (*.f64 #s(literal 1/16200 binary64) (PI.f64)) #s(literal 1/32400 binary64))))))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/12597120000 binary64) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1/2099520000 binary64))) (+.f64 (*.f64 (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1/64800 binary64))) (+.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 #s(literal 1/32400 binary64) (PI.f64)) #s(literal 1/64800 binary64)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1/64800 binary64))) (+.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 #s(literal 1/32400 binary64) (PI.f64)) #s(literal 1/64800 binary64))))) (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 4 binary64))))))))))))))) |
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(+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
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(+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
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(+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
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(+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
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(+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
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(+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
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(+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
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(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
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(+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
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(+ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
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(* (pow b 2) (+ (/ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64))) (*.f64 b b)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64))) (*.f64 b b)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
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(* (pow b 2) (+ (/ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
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(* (pow b 2) (+ (/ (* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
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(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow a 2) (* (pow angle 2) (- (+ (* -1/32400 (pow (+ 1 (PI)) 2)) (* 1/16200 (+ 1 (PI)))) 1/32400))) (pow a 2)) |
(*.f64 (+.f64 (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1/32400 binary64))) (+.f64 #s(literal 1/16200 binary64) (-.f64 (*.f64 #s(literal 1/16200 binary64) (PI.f64)) #s(literal 1/32400 binary64))))) #s(literal 1 binary64)) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ 1/12597120000 (+ (* -1/3149280000 (+ 1 (PI))) (+ (* -1/3149280000 (pow (+ 1 (PI)) 3)) (+ (* 1/12597120000 (pow (+ 1 (PI)) 4)) (+ (* 1/2099520000 (pow (+ 1 (PI)) 2)) (pow (- (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* 1/32400 (+ 1 (PI)))) 1/64800) 2)))))))) (* (pow a 2) (- (+ (* -1/32400 (pow (+ 1 (PI)) 2)) (* 1/16200 (+ 1 (PI)))) 1/32400)))) (pow a 2)) |
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(+ (* (pow angle 2) (+ (* (pow a 2) (- (+ (* -1/32400 (pow (+ 1 (PI)) 2)) (* 1/16200 (+ 1 (PI)))) 1/32400)) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (- (+ (* -1/816293376000000 (pow (+ 1 (PI)) 2)) (+ (* -1/816293376000000 (pow (+ 1 (PI)) 4)) (+ (* -1/12244400640000000 (pow (+ 1 (PI)) 6)) (+ (* 1/2040733440000000 (+ 1 (PI))) (+ (* 1/2040733440000000 (pow (+ 1 (PI)) 5)) (+ (* 1/612220032000000 (pow (+ 1 (PI)) 3)) (* 2 (* (+ 1/25194240000 (+ (* -1/6298560000 (+ 1 (PI))) (+ (* -1/6298560000 (pow (+ 1 (PI)) 3)) (+ (* 1/25194240000 (pow (+ 1 (PI)) 4)) (* 1/4199040000 (pow (+ 1 (PI)) 2)))))) (- (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* 1/32400 (+ 1 (PI)))) 1/64800))))))))) 1/12244400640000000))) (* (pow a 2) (+ 1/12597120000 (+ (* -1/3149280000 (+ 1 (PI))) (+ (* -1/3149280000 (pow (+ 1 (PI)) 3)) (+ (* 1/12597120000 (pow (+ 1 (PI)) 4)) (+ (* 1/2099520000 (pow (+ 1 (PI)) 2)) (pow (- (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* 1/32400 (+ 1 (PI)))) 1/64800) 2))))))))))) (pow a 2)) |
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(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64))) |
(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
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(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
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(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
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(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
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(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
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(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
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(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
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(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
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(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
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(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
(*.f64 a (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))))) |
a |
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(*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1/64800 binary64))) (+.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 #s(literal 1/32400 binary64) (PI.f64)) #s(literal 1/64800 binary64)))))) a) |
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(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
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(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
(*.f64 a (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))))) |
(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
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(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
(*.f64 a (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))))) |
(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
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(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
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(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
(*.f64 a (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))))) |
(* a (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI)))))))) |
(*.f64 a (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* (pow angle 2) (- (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* 1/32400 (+ 1 (PI)))) 1/64800))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1/64800 binary64))) (+.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 #s(literal 1/32400 binary64) (PI.f64)) #s(literal 1/64800 binary64)))))) |
(+ 1 (* (pow angle 2) (- (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (+ (* 1/32400 (+ 1 (PI))) (* (pow angle 2) (+ 1/25194240000 (+ (* -1/6298560000 (+ 1 (PI))) (+ (* -1/6298560000 (pow (+ 1 (PI)) 3)) (+ (* 1/25194240000 (pow (+ 1 (PI)) 4)) (* 1/4199040000 (pow (+ 1 (PI)) 2))))))))) 1/64800))) |
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(+ 1 (* (pow angle 2) (- (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (+ (* 1/32400 (+ 1 (PI))) (* (pow angle 2) (+ 1/25194240000 (+ (* -1/6298560000 (+ 1 (PI))) (+ (* -1/6298560000 (pow (+ 1 (PI)) 3)) (+ (* 1/25194240000 (pow (+ 1 (PI)) 4)) (+ (* 1/4199040000 (pow (+ 1 (PI)) 2)) (* (pow angle 2) (- (+ (* -1/1632586752000000 (pow (+ 1 (PI)) 2)) (+ (* -1/1632586752000000 (pow (+ 1 (PI)) 4)) (+ (* -1/24488801280000000 (pow (+ 1 (PI)) 6)) (+ (* 1/4081466880000000 (+ 1 (PI))) (+ (* 1/4081466880000000 (pow (+ 1 (PI)) 5)) (* 1/1224440064000000 (pow (+ 1 (PI)) 3))))))) 1/24488801280000000)))))))))) 1/64800))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (+.f64 (+.f64 #s(literal 1/32400 binary64) (*.f64 #s(literal 1/32400 binary64) (PI.f64))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1/64800 binary64))) (*.f64 (*.f64 angle angle) (+.f64 #s(literal 1/25194240000 binary64) (+.f64 (+.f64 (*.f64 #s(literal -1/6298560000 binary64) (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))))) (+.f64 (*.f64 (pow.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1/4199040000 binary64))))) (*.f64 (*.f64 angle angle) (+.f64 (+.f64 (*.f64 #s(literal -1/1632586752000000 binary64) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (pow.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 4 binary64)))) (+.f64 (*.f64 #s(literal 1/4081466880000000 binary64) (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (pow.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 5 binary64)))) (+.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1/1224440064000000 binary64))) (*.f64 (pow.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))))) #s(literal -1/24488801280000000 binary64)))))))) #s(literal -1/64800 binary64)))) |
(+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) |
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) |
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(* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6)))) |
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(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))))) |
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(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
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(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 6)))))) |
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(* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6)))) |
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(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))))) |
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (*.f64 b (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64)))) (/.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle)))) |
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
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(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 6)))))) |
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(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))))) (*.f64 a a)))) |
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))))) (*.f64 a a)))) |
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))))) (*.f64 a a)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))))) (*.f64 a a)))) |
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))))) (*.f64 a a)))) |
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))))) (*.f64 a a)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))) |
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))) |
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))) |
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))) |
(pow a 2) |
(*.f64 a a) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 angle angle))))))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
a |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(+.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64)) (PI.f64)) (PI.f64)))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(+.f64 a (*.f64 (*.f64 angle angle) (+.f64 (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 (*.f64 angle angle) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))) |
(+.f64 a (*.f64 (*.f64 angle angle) (+.f64 (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 a #s(literal -1/24488801280000000 binary64))) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64)) (PI.f64)) (PI.f64))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (+.f64 (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a))))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))))))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 angle angle))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b))) (*.f64 (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 angle angle)))))))))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(pow a 2) |
(*.f64 a a) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 angle angle))))))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
a |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(+.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64)) (PI.f64)) (PI.f64)))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(+.f64 a (*.f64 (*.f64 angle angle) (+.f64 (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 (*.f64 angle angle) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))) |
(+.f64 a (*.f64 (*.f64 angle angle) (+.f64 (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 a #s(literal -1/24488801280000000 binary64))) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/3149280000 (* (pow a 2) (pow (PI) 4)))))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a))))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* 1/2 (* (pow a 2) (+ (* -1 (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* -1/765275040000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
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(+ (* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
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(+ (* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
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(+ (* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
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(* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
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(+ (* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
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(+ (* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
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(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
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(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
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(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
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(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
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(+ (* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
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(+ (* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
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(* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
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(* (pow a 2) (+ 1/2 (+ (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
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(* (pow a 2) (+ 1/2 (+ (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
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(* (pow a 2) (+ 1/2 (+ (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
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(* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
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(* (pow a 2) (+ 1/2 (+ (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
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(* (pow a 2) (+ 1/2 (+ (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
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(* (pow a 2) (+ 1/2 (+ (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(*.f64 (*.f64 a a) (+.f64 (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)) (+.f64 #s(literal 3/4 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
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(* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 3/4 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 3/4 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 3/4 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 3/4 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 3/4 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 3/4 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 3/4 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 3/4 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 3/4 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 3/4 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 3/4 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))))) |
(pow a 2) |
(*.f64 a a) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))))) (pow a 2)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* 1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/2 (* (pow a 2) (* (pow angle 2) (+ (* -1 (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* -1/765275040000000 (pow (PI) 6)))))))))) (pow a 2)) |
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(* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 3/4 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 3/4 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 3/4 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 3/4 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 3/4 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 3/4 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 3/4 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 3/4 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))))) |
(* a (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(*.f64 a (+.f64 #s(literal 3/4 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))))) |
(* a (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(*.f64 a (+.f64 #s(literal 3/4 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))))) |
(* a (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(*.f64 a (+.f64 #s(literal 3/4 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))))) |
(* a (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(*.f64 a (+.f64 #s(literal 3/4 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))))) |
(* a (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(*.f64 a (+.f64 #s(literal 3/4 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))))) |
(* a (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
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(* a (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(*.f64 a (+.f64 #s(literal 3/4 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))))) |
(* a (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(*.f64 a (+.f64 #s(literal 3/4 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))))) |
(* a (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(*.f64 a (+.f64 #s(literal 3/4 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))))) |
(* a (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(*.f64 a (+.f64 #s(literal 3/4 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))))) |
(* a (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(*.f64 a (+.f64 #s(literal 3/4 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))))) |
(* a (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(*.f64 a (+.f64 #s(literal 3/4 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))))) |
a |
(+ a (* -1/32400 (* a (* (pow angle 2) (pow (PI) 2))))) |
(+.f64 a (*.f64 angle (*.f64 angle (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)))))) |
(+ a (* (pow angle 2) (+ (* -1/32400 (* a (pow (PI) 2))) (* 1/3149280000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(+.f64 a (*.f64 (*.f64 angle angle) (+.f64 (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))))) |
(+ a (* (pow angle 2) (+ (* -1/32400 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* 1/3149280000 (* a (pow (PI) 4))) (* 1/2 (* a (* (pow angle 2) (+ (* -1 (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* -1/765275040000000 (pow (PI) 6))))))))))) |
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(* a (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
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(* a (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
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(* a (+ 1/2 (* 1/2 (+ 1/2 (+ (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
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#s(literal 1 binary64) |
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(* 1/180 (* angle (PI))) |
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1 |
#s(literal 1 binary64) |
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1 |
#s(literal 1 binary64) |
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(cos (* 1/180 angle)) |
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(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
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(* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6)))) |
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(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
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(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4)))))) |
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(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
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(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
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(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
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(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
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(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
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(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
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(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
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(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
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(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
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(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
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(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
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(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) |
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(* 1/180 (* b (PI))) |
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(* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) |
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(* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2))))) |
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(* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2))))) |
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(* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2))))) |
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(* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) |
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(* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2))))) |
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(* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2))))) |
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(* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2))))) |
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(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))))) |
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(* 1/180 (* angle (PI))) |
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(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
1 |
#s(literal 1 binary64) |
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(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
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(cos (* 1/180 (* angle (PI)))) |
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(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
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(+ (log b) (log (sin (* 1/180 (* angle (PI)))))) |
(+.f64 (log.f64 b) (log.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) |
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b)))) |
(+.f64 (log.f64 b) (log.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) |
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b)))) |
(+.f64 (log.f64 b) (log.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) |
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b)))) |
(+.f64 (log.f64 b) (log.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) |
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b)))) |
(+.f64 (log.f64 b) (log.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) |
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b)))) |
(-.f64 (log.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (log.f64 (/.f64 #s(literal -1 binary64) b))) |
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b)))) |
(-.f64 (log.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (log.f64 (/.f64 #s(literal -1 binary64) b))) |
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b)))) |
(-.f64 (log.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (log.f64 (/.f64 #s(literal -1 binary64) b))) |
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b)))) |
(-.f64 (log.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (log.f64 (/.f64 #s(literal -1 binary64) b))) |
(+ (log angle) (log (* 1/180 (* b (PI))))) |
(+.f64 (log.f64 angle) (log.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(+ (log angle) (+ (log (* 1/180 (* b (PI)))) (* -1/194400 (* (pow angle 2) (pow (PI) 2))))) |
(+.f64 (+.f64 (log.f64 angle) (log.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/194400 binary64))))) |
(+ (log angle) (+ (log (* 1/180 (* b (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))) |
(+.f64 (log.f64 angle) (+.f64 (log.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/194400 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/188956800000 binary64)))))))) |
(+ (log angle) (+ (log (* 1/180 (* b (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))) |
(+.f64 (log.f64 angle) (+.f64 (log.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/194400 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/133923132000000 binary64)) #s(literal 1/720 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/188956800000 binary64)))))))) |
(log (* b (sin (* 1/180 (* angle (PI)))))) |
(log.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) |
(log (* b (sin (* 1/180 (* angle (PI)))))) |
(log.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) |
(log (* b (sin (* 1/180 (* angle (PI)))))) |
(log.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) |
(log (* b (sin (* 1/180 (* angle (PI)))))) |
(log.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) |
(log (* b (sin (* 1/180 (* angle (PI)))))) |
(log.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) |
(log (* b (sin (* 1/180 (* angle (PI)))))) |
(log.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) |
(log (* b (sin (* 1/180 (* angle (PI)))))) |
(log.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) |
(log (* b (sin (* 1/180 (* angle (PI)))))) |
(log.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64)))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64))))))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64)) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/382637520000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64)))))))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(* 1/180 (* angle (* (pow b 2) (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (*.f64 (*.f64 b b) #s(literal 1/180 binary64)))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/180 (* (pow b 2) (PI))))) |
(*.f64 angle (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 b b) #s(literal 1/180 binary64))) (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle))))) |
(* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow b 2) (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 5)))))))) |
(*.f64 angle (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 b b) #s(literal 1/180 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 b b) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))) |
(* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow b 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 7)))) (* 1/22674816000000 (* (pow b 2) (pow (PI) 5))))))))) |
(*.f64 angle (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 b b) #s(literal 1/180 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 b b) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle (*.f64 angle (*.f64 b b))) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
Compiled 91345 to 6727 computations (92.6% saved)
117 alts after pruning (114 fresh and 3 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 1993 | 37 | 2030 |
| Fresh | 14 | 77 | 91 |
| Picked | 3 | 2 | 5 |
| Done | 0 | 1 | 1 |
| Total | 2010 | 117 | 2127 |
| Status | Accuracy | Program |
|---|---|---|
| 64.9% | (fma.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) | |
| 67.1% | (fma.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) | |
| 66.3% | (fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64)))) | |
| 33.3% | (fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (/.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) | |
| 75.7% | (fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (+.f64 (+.f64 #s(literal 1/2 binary64) (+.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (*.f64 #s(literal 1/2 binary64) (-.f64 #s(literal 0 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))))) | |
| 75.7% | (fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (+.f64 #s(literal 3/4 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))))))) | |
| 74.7% | (fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (+.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (+.f64 (*.f64 (neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))))))))) | |
| 74.1% | (fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (+.f64 (pow.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 6 binary64)) (neg.f64 (pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 6 binary64)))) (+.f64 (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 0 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (-.f64 (-.f64 #s(literal 0 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))))) (*.f64 (neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) | |
| 75.8% | (fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) angle)))))) (*.f64 (neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) | |
| 75.8% | (fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle)))))) (*.f64 (neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) | |
| 64.6% | (fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (neg.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) | |
| 75.8% | (fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (neg.f64 (sin.f64 (/.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) | |
| 75.9% | (fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (neg.f64 (sin.f64 (/.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) | |
| 75.8% | (fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (neg.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))))))) | |
| 75.8% | (fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 (neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) | |
| 75.1% | (fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))) (*.f64 (neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) | |
| 75.0% | (fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a a)) | |
| 75.3% | (fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) | |
| 13.4% | (/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)))) | |
| 15.6% | (/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)))) | |
| 16.3% | (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))) (*.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))) (*.f64 (*.f64 (PI.f64) b) angle)))) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))) (*.f64 (*.f64 (PI.f64) b) angle)) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))) (*.f64 (*.f64 (PI.f64) b) angle)))))) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))) (*.f64 (*.f64 (PI.f64) b) angle)) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))) (*.f64 (*.f64 (PI.f64) b) angle))))) | |
| 8.2% | (/.f64 (-.f64 (*.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)))) (*.f64 (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))) (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) (*.f64 (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))))) | |
| 16.2% | (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))) (*.f64 (*.f64 (PI.f64) b) angle)) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))) (*.f64 (*.f64 (PI.f64) b) angle)))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))) (*.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))) (*.f64 (*.f64 (PI.f64) b) angle)))) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))) (*.f64 (*.f64 (PI.f64) b) angle)) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64)))))) (*.f64 (*.f64 (PI.f64) b) angle)))))))) | |
| 13.4% | (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))))) | |
| 70.0% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) | |
| 81.3% | (+.f64 (pow.f64 (fma.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) a (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (sin.f64 (/.f64 angle #s(literal 180 binary64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 81.3% | (+.f64 (pow.f64 (+.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (sin.f64 (/.f64 angle #s(literal 180 binary64))) a)) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (cos.f64 (/.f64 angle #s(literal 180 binary64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 74.8% | (+.f64 (pow.f64 (+.f64 a (*.f64 (*.f64 angle angle) (*.f64 a (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 74.8% | (+.f64 (pow.f64 (+.f64 a (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 52.3% | (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) | |
| 67.8% | (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) | |
| 81.3% | (+.f64 (pow.f64 (*.f64 a (/.f64 (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle #s(literal 180 binary64)))))))) (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 81.0% | (+.f64 (pow.f64 (*.f64 a (-.f64 (/.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle #s(literal 180 binary64))))))) (cos.f64 (*.f64 angle (+.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) #s(literal 1/180 binary64))))) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 angle #s(literal 180 binary64))))))) (cos.f64 (*.f64 angle (+.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 81.3% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 81.1% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 81.2% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 76.5% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 80.8% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| ✓ | 81.3% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| 80.5% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64)) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 80.4% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 75.0% | (+.f64 (pow.f64 (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 74.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) | |
| 80.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b)) | |
| 67.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (pow.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1/4 binary64)) #s(literal 2 binary64)) #s(literal 2 binary64))) | |
| 76.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) #s(literal 1/2 binary64))) | |
| 64.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64))) | |
| 76.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) b) #s(literal 2 binary64))) | |
| 63.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (exp.f64 (log.f64 b))) #s(literal 2 binary64))) | |
| 81.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 81.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))) | |
| 81.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/4 binary64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 81.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 80.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64))) | |
| 63.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) | |
| 56.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)))) | |
| 67.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b))) | |
| 68.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b)) | |
| 73.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b)) | |
| 73.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b)) | |
| 73.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle)))) b)) | |
| 71.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 #s(literal 180 binary64) angle)))) b)) | |
| 75.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 #s(literal 180 binary64) angle)))) b)) | |
| 78.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (neg.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) b)) | |
| 75.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b))) (*.f64 angle b)) (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64))))))) | |
| 63.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 (pow.f64 (log.f64 b) #s(literal 3 binary64)) (pow.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 3 binary64))) (+.f64 (*.f64 (log.f64 b) (log.f64 b)) (-.f64 (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (log.f64 b) (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) | |
| 64.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle)))))))) | |
| 63.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 #s(literal 180 binary64) angle)))))))) | |
| 64.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 #s(literal 180 binary64) angle)))))))) | |
| 81.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 81.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal -1 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (cbrt.f64 (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 76.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))) #s(literal 2 binary64))) | |
| 81.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 75.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) | |
| 81.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 75.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) | |
| 58.4% | (+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) | |
| 27.5% | (+.f64 (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) | |
| 72.4% | (+.f64 (+.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (cos.f64 (/.f64 angle #s(literal 180 binary64))) a)) (*.f64 a (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (sin.f64 (/.f64 angle #s(literal 180 binary64))) a)) (*.f64 a (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 66.1% | (+.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) | |
| 65.4% | (+.f64 (+.f64 (*.f64 (*.f64 a #s(literal 1/2 binary64)) a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 a #s(literal 1/2 binary64))) a)) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) | |
| 48.9% | (+.f64 (+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 a (*.f64 (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal 1/3149280000 binary64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 63.6% | (+.f64 (+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 70.0% | (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))))) | |
| 74.8% | (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) | |
| 67.4% | (+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) | |
| 74.7% | (+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) a) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) | |
| 70.0% | (+.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) | |
| 63.9% | (+.f64 (*.f64 a a) (pow.f64 (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64))) | |
| 80.5% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 80.3% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 80.6% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 80.4% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 74.7% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) | |
| 73.9% | (+.f64 (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) | |
| 79.8% | (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b)) | |
| 46.4% | (+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))))) angle)) | |
| 67.0% | (+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) | |
| 63.3% | (+.f64 (*.f64 a a) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) | |
| 61.1% | (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 57.6% | (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) | |
| 15.6% | (*.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))))) | |
| 37.6% | (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) | |
| 38.4% | (*.f64 (*.f64 (*.f64 b b) angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) | |
| 34.2% | (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) | |
| 34.3% | (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 35.6% | (*.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))))) | |
| ✓ | 36.2% | (*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
| 58.2% | (*.f64 (*.f64 a a) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64))) | |
| 58.0% | (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) | |
| 58.0% | (*.f64 (*.f64 a a) (+.f64 #s(literal 3/4 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))))) | |
| 58.0% | (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) | |
| 38.4% | (*.f64 angle (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 b b))) | |
| ✓ | 57.3% | (*.f64 a a) |
| 55.5% | (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
Compiled 11692 to 3713 computations (68.2% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 angle (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 b b))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 b b) angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) |
(*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))))) angle)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1/32400 binary64) (*.f64 a a)))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a))))))))) |
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(*.f64 (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (+.f64 (pow.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 6 binary64)) (neg.f64 (pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 6 binary64)))) (+.f64 (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 0 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (-.f64 (-.f64 #s(literal 0 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))))) (*.f64 (neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 (pow.f64 (log.f64 b) #s(literal 3 binary64)) (pow.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 3 binary64))) (+.f64 (*.f64 (log.f64 b) (log.f64 b)) (-.f64 (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (log.f64 b) (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
6 calls:
| 53.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 49.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 48.0ms | b |
| 48.0ms | a |
| 48.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 81.3% | 1 | a |
| 81.3% | 1 | b |
| 81.3% | 1 | angle |
| 81.3% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 81.3% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 81.3% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 50 to 36 computations (28% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 angle (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 b b))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 b b) angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) |
(*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))))) angle)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1/32400 binary64) (*.f64 a a)))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a))))))))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) a) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (*.f64 (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b))) (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b))))) |
(+.f64 (+.f64 (*.f64 (*.f64 a #s(literal 1/2 binary64)) a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 a #s(literal 1/2 binary64))) a)) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b)) |
(+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(+.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) |
(+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) |
(+.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b))) (*.f64 angle b)) (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64))))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(+.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(+.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(+.f64 (*.f64 a a) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a a)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 3/4 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))))) |
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(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(*.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a))))) |
(*.f64 (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (-.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))))) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (-.f64 (/.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))) (/.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle)))))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
6 calls:
| 63.0ms | angle |
| 48.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 47.0ms | a |
| 42.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 42.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 81.3% | 1 | b |
| 81.3% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 81.3% | 1 | a |
| 81.3% | 1 | angle |
| 81.3% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 81.3% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 50 to 36 computations (28% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 angle (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 b b))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 b b) angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) |
(*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))))) angle)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1/32400 binary64) (*.f64 a a)))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a))))))))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) a) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (*.f64 (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b))) (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b))))) |
(+.f64 (+.f64 (*.f64 (*.f64 a #s(literal 1/2 binary64)) a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 a #s(literal 1/2 binary64))) a)) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b)) |
(+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(+.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) |
(+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) |
(+.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b))) (*.f64 angle b)) (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64))))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(+.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(+.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(+.f64 (*.f64 a a) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))) #s(literal 2 binary64))) |
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(+.f64 (pow.f64 (+.f64 a (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) #s(literal 1/2 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 #s(literal 180 binary64) angle)))) b)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 angle (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))) (*.f64 (neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(+.f64 (+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 a (*.f64 (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal 1/3149280000 binary64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (+.f64 (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)) (-.f64 #s(literal 1 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64))))))) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (+.f64 (+.f64 #s(literal 1/2 binary64) (+.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (*.f64 #s(literal 1/2 binary64) (-.f64 #s(literal 0 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))))) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (/.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (neg.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(fma.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))) |
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (exp.f64 (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) |
6 calls:
| 38.0ms | b |
| 33.0ms | a |
| 33.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 32.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 31.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 81.3% | 1 | b |
| 81.3% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 81.3% | 1 | a |
| 81.3% | 1 | angle |
| 81.3% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 81.3% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 50 to 36 computations (28% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 angle (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 b b))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 b b) angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) |
(*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))))) angle)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1/32400 binary64) (*.f64 a a)))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a))))))))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) a) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (*.f64 (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b))) (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b))))) |
(+.f64 (+.f64 (*.f64 (*.f64 a #s(literal 1/2 binary64)) a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 a #s(literal 1/2 binary64))) a)) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b)) |
(+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(+.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) |
(+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) |
(+.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b))) (*.f64 angle b)) (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64))))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(+.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(+.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(+.f64 (*.f64 a a) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a a)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 3/4 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(+.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64))))))) |
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(+.f64 (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
6 calls:
| 28.0ms | a |
| 22.0ms | b |
| 22.0ms | angle |
| 21.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 20.0ms | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 81.2% | 1 | b |
| 81.2% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 81.2% | 1 | angle |
| 81.2% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 81.2% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 81.2% | 1 | a |
Compiled 50 to 36 computations (28% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 angle (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 b b))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 b b) angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) |
(*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))))) angle)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1/32400 binary64) (*.f64 a a)))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))))) |
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(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
6 calls:
| 25.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 21.0ms | angle |
| 21.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 20.0ms | b |
| 19.0ms | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 81.2% | 1 | b |
| 81.2% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 81.2% | 1 | angle |
| 81.2% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 81.2% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 81.2% | 1 | a |
Compiled 50 to 36 computations (28% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 angle (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 b b))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 b b) angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) |
(*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))))) angle)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1/32400 binary64) (*.f64 a a)))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a))))))))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) a) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (*.f64 (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b))) (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b))))) |
(+.f64 (+.f64 (*.f64 (*.f64 a #s(literal 1/2 binary64)) a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 a #s(literal 1/2 binary64))) a)) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b)) |
(+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(+.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) |
(+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) |
(+.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b))) (*.f64 angle b)) (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64))))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(+.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(+.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(+.f64 (*.f64 a a) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a a)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 3/4 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(+.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64))))))) |
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(+.f64 (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
6 calls:
| 26.0ms | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 21.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 20.0ms | angle |
| 20.0ms | a |
| 20.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 81.1% | 1 | b |
| 81.1% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 81.1% | 1 | a |
| 81.1% | 1 | angle |
| 81.1% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 81.1% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 50 to 36 computations (28% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 angle (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 b b))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 b b) angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) |
(*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))))) angle)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1/32400 binary64) (*.f64 a a)))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a))))))))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) a) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (*.f64 (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b))) (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b))))) |
(+.f64 (+.f64 (*.f64 (*.f64 a #s(literal 1/2 binary64)) a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 a #s(literal 1/2 binary64))) a)) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b)) |
(+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(+.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) |
(+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) |
(+.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b))) (*.f64 angle b)) (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64))))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(+.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(+.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(+.f64 (*.f64 a a) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a a)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 3/4 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(+.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64))))))) |
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(+.f64 (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
5 calls:
| 26.0ms | b |
| 25.0ms | angle |
| 20.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 19.0ms | a |
| 19.0ms | (/.f64 angle #s(literal 180 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 80.6% | 1 | b |
| 80.6% | 1 | a |
| 80.6% | 1 | angle |
| 80.6% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 80.6% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 26 to 21 computations (19.2% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 angle (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 b b))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 b b) angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) |
(*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))))) angle)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1/32400 binary64) (*.f64 a a)))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a))))))))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) a) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (*.f64 (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b))) (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b))))) |
(+.f64 (+.f64 (*.f64 (*.f64 a #s(literal 1/2 binary64)) a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 a #s(literal 1/2 binary64))) a)) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b)) |
(+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(+.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) |
(+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) |
(+.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b))) (*.f64 angle b)) (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64))))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(+.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(+.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(+.f64 (*.f64 a a) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a a)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 3/4 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(+.f64 (*.f64 (*.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64))))))) |
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(+.f64 (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
5 calls:
| 20.0ms | b |
| 19.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 18.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 18.0ms | a |
| 17.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 80.5% | 1 | b |
| 80.5% | 1 | a |
| 80.5% | 1 | angle |
| 80.5% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 80.5% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 26 to 21 computations (19.2% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 angle (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 b b))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 b b) angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) |
(*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))))) angle)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1/32400 binary64) (*.f64 a a)))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a))))))))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) a) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (*.f64 (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b))) (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b))))) |
(+.f64 (+.f64 (*.f64 (*.f64 a #s(literal 1/2 binary64)) a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 a #s(literal 1/2 binary64))) a)) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
5 calls:
| 9.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 9.0ms | a |
| 8.0ms | angle |
| 8.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 8.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 80.4% | 1 | b |
| 80.4% | 1 | a |
| 80.4% | 1 | angle |
| 80.4% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 80.4% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 26 to 21 computations (19.2% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 angle (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 b b))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 b b) angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) |
(*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))))) angle)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1/32400 binary64) (*.f64 a a)))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a))))))))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) a) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (*.f64 (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b))) (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b))))) |
(+.f64 (+.f64 (*.f64 (*.f64 a #s(literal 1/2 binary64)) a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 a #s(literal 1/2 binary64))) a)) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
| Outputs |
|---|
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (*.f64 (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b))) (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b))))) |
3 calls:
| 14.0ms | angle |
| 9.0ms | b |
| 8.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 79.0% | 2 | b |
| 75.5% | 1 | a |
| 75.5% | 1 | angle |
Compiled 12 to 9 computations (25% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 angle (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 b b))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 b b) angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) |
(*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))))) angle)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1/32400 binary64) (*.f64 a a)))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a))))))))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) a) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (*.f64 (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b))) (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b))))) |
(+.f64 (+.f64 (*.f64 (*.f64 a #s(literal 1/2 binary64)) a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 a #s(literal 1/2 binary64))) a)) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
| Outputs |
|---|
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (*.f64 (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b))) (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b))))) |
1 calls:
| 7.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 78.9% | 2 | b |
Compiled 4 to 3 computations (25% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 angle (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 b b))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 b b) angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) |
(*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))))) angle)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1/32400 binary64) (*.f64 a a)))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a))))))))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) a) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (*.f64 (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b))) (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b))))) |
(+.f64 (+.f64 (*.f64 (*.f64 a #s(literal 1/2 binary64)) a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 a #s(literal 1/2 binary64))) a)) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
| Outputs |
|---|
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (*.f64 (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b))) (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b))))) |
1 calls:
| 7.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 78.9% | 2 | b |
Compiled 4 to 3 computations (25% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 angle (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 b b))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 b b) angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) |
(*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))))) angle)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1/32400 binary64) (*.f64 a a)))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a))))))))) |
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) a) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
| Outputs |
|---|
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))) |
1 calls:
| 7.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 78.7% | 2 | b |
Compiled 4 to 3 computations (25% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 angle (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 b b))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 b b) angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) |
(*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))))) angle)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1/32400 binary64) (*.f64 a a)))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
| Outputs |
|---|
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
1 calls:
| 5.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 78.0% | 2 | b |
Compiled 4 to 3 computations (25% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 angle (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 b b))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 b b) angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) |
(*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))))) angle)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1/32400 binary64) (*.f64 a a)))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
| Outputs |
|---|
(*.f64 a a) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
1 calls:
| 6.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 77.5% | 2 | b |
Compiled 4 to 3 computations (25% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 angle (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 b b))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 b b) angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) |
(*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))))) angle)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))))) |
(*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1/32400 binary64) (*.f64 a a)))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))))) |
| Outputs |
|---|
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))))) angle)) |
(*.f64 a a) |
3 calls:
| 5.0ms | angle |
| 4.0ms | b |
| 4.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 70.8% | 3 | angle |
| 72.3% | 2 | a |
| 71.0% | 2 | b |
Compiled 12 to 9 computations (25% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 angle (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 b b))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 b b) angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) |
(*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) |
| Outputs |
|---|
(*.f64 a a) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) |
2 calls:
| 3.0ms | a |
| 3.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 71.0% | 2 | b |
| 72.6% | 3 | a |
Compiled 8 to 6 computations (25% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 angle (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 b b))) |
(*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(*.f64 (*.f64 (*.f64 b b) angle) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) |
(*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) |
| Outputs |
|---|
(*.f64 a a) |
(*.f64 angle (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 b b))) |
3 calls:
| 2.0ms | a |
| 2.0ms | angle |
| 2.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 61.8% | 2 | angle |
| 66.2% | 2 | a |
| 68.9% | 2 | b |
Compiled 12 to 9 computations (25% saved)
Total -0.0b remaining (-0%)
Threshold costs -0b (-0%)
| Inputs |
|---|
(*.f64 a a) |
| Outputs |
|---|
(*.f64 a a) |
3 calls:
| 1.0ms | b |
| 1.0ms | a |
| 1.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 57.3% | 1 | angle |
| 57.3% | 1 | a |
| 57.3% | 1 | b |
Compiled 12 to 9 computations (25% saved)
| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 21.0ms | 3.556797725403232e-71 | 7.800667512237933e-71 |
| 13.0ms | 37× | 1 | valid |
| 5.0ms | 43× | 0 | valid |
Compiled 390 to 225 computations (42.3% saved)
ival-mult: 3.0ms (22.4% of total)ival-cos: 3.0ms (22.4% of total)ival-pow: 2.0ms (15% of total)ival-sin: 2.0ms (15% of total)ival-div: 1.0ms (7.5% of total)ival-pi: 1.0ms (7.5% of total)backward-pass: 1.0ms (7.5% of total)ival-add: 1.0ms (7.5% of total)const: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 24.0ms | 3.556797725403232e-71 | 7.800667512237933e-71 |
| 17.0ms | 47× | 1 | valid |
| 4.0ms | 33× | 0 | valid |
Compiled 390 to 225 computations (42.3% saved)
ival-mult: 4.0ms (25.4% of total)ival-pow: 3.0ms (19.1% of total)ival-cos: 3.0ms (19.1% of total)ival-sin: 2.0ms (12.7% of total)ival-div: 1.0ms (6.4% of total)ival-pi: 1.0ms (6.4% of total)backward-pass: 1.0ms (6.4% of total)ival-add: 1.0ms (6.4% of total)const: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 23.0ms | 3.556797725403232e-71 | 7.800667512237933e-71 |
| 16.0ms | 44× | 1 | valid |
| 4.0ms | 36× | 0 | valid |
Compiled 400 to 230 computations (42.5% saved)
ival-mult: 4.0ms (26.8% of total)ival-pow: 3.0ms (20.1% of total)ival-cos: 3.0ms (20.1% of total)ival-sin: 2.0ms (13.4% of total)ival-div: 1.0ms (6.7% of total)ival-pi: 1.0ms (6.7% of total)backward-pass: 1.0ms (6.7% of total)ival-add: 1.0ms (6.7% of total)const: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 22.0ms | 3.556797725403232e-71 | 7.800667512237933e-71 |
| 13.0ms | 41× | 1 | valid |
| 6.0ms | 39× | 0 | valid |
Compiled 255 to 185 computations (27.5% saved)
ival-sin: 4.0ms (27.3% of total)ival-mult: 3.0ms (20.5% of total)ival-pow: 3.0ms (20.5% of total)ival-cos: 3.0ms (20.5% of total)ival-div: 1.0ms (6.8% of total)ival-pi: 1.0ms (6.8% of total)backward-pass: 1.0ms (6.8% of total)ival-add: 1.0ms (6.8% of total)const: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 23.0ms | 3.556797725403232e-71 | 7.800667512237933e-71 |
| 15.0ms | 44× | 1 | valid |
| 5.0ms | 36× | 0 | valid |
Compiled 335 to 185 computations (44.8% saved)
ival-cos: 4.0ms (25.8% of total)ival-mult: 3.0ms (19.3% of total)ival-sin: 3.0ms (19.3% of total)ival-pow: 2.0ms (12.9% of total)ival-div: 1.0ms (6.4% of total)ival-pi: 1.0ms (6.4% of total)backward-pass: 1.0ms (6.4% of total)ival-add: 1.0ms (6.4% of total)const: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 23.0ms | 3.556797725403232e-71 | 7.800667512237933e-71 |
| 15.0ms | 41× | 1 | valid |
| 5.0ms | 39× | 0 | valid |
Compiled 280 to 140 computations (50% saved)
ival-cos: 4.0ms (25.4% of total)ival-mult: 3.0ms (19.1% of total)ival-pow: 3.0ms (19.1% of total)ival-sin: 3.0ms (19.1% of total)ival-div: 1.0ms (6.4% of total)ival-pi: 1.0ms (6.4% of total)backward-pass: 1.0ms (6.4% of total)ival-add: 1.0ms (6.4% of total)const: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 61.0ms | 1.6076171238508078e+39 | 1.9990665826692994e+42 |
| 35.0ms | 71× | 1 | valid |
| 7.0ms | 57× | 0 | valid |
Compiled 302 to 204 computations (32.5% saved)
ival-sin: 16.0ms (46.8% of total)ival-cos: 5.0ms (14.6% of total)ival-mult: 4.0ms (11.7% of total)ival-pow: 4.0ms (11.7% of total)ival-div: 2.0ms (5.8% of total)backward-pass: 2.0ms (5.8% of total)ival-pi: 1.0ms (2.9% of total)ival-add: 1.0ms (2.9% of total)const: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 23.0ms | 3.556797725403232e-71 | 7.800667512237933e-71 |
| 17.0ms | 50× | 1 | valid |
| 3.0ms | 30× | 0 | valid |
Compiled 170 to 115 computations (32.4% saved)
ival-cos: 4.0ms (26.6% of total)ival-mult: 3.0ms (20% of total)ival-pow: 3.0ms (20% of total)ival-sin: 2.0ms (13.3% of total)ival-div: 1.0ms (6.7% of total)ival-pi: 1.0ms (6.7% of total)backward-pass: 1.0ms (6.7% of total)ival-add: 1.0ms (6.7% of total)const: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 35.0ms | 2.8382373074546194e+170 | 1.2629243608613866e+172 |
| 23.0ms | 52× | 1 | valid |
| 7.0ms | 60× | 0 | valid |
Compiled 198 to 139 computations (29.8% saved)
ival-cos: 8.0ms (32.8% of total)ival-sin: 5.0ms (20.5% of total)ival-mult: 4.0ms (16.4% of total)ival-pow: 4.0ms (16.4% of total)ival-div: 1.0ms (4.1% of total)backward-pass: 1.0ms (4.1% of total)ival-pi: 1.0ms (4.1% of total)ival-add: 1.0ms (4.1% of total)const: 0.0ms (0% of total)| 1× | egg-herbie |
| 112× | *-commutative_binary64 |
| 42× | +-commutative_binary64 |
| 2× | 1-exp_binary64 |
| 2× | 1-exp_binary32 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 162 | 628 |
| 1 | 243 | 628 |
| 1× | saturated |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(if (<=.f64 b #s(literal 2673112395702603/62165404551223330269422781018352605012557018849668464680057997111644937126566671941632 binary64)) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (*.f64 (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b))) (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(if (<=.f64 b #s(literal 2331202670670875/31082702275611665134711390509176302506278509424834232340028998555822468563283335970816 binary64)) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (*.f64 (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b))) (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(if (<=.f64 b #s(literal 4165082104931963/62165404551223330269422781018352605012557018849668464680057997111644937126566671941632 binary64)) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (*.f64 (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b))) (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(if (<=.f64 b #s(literal 8081502591659033/124330809102446660538845562036705210025114037699336929360115994223289874253133343883264 binary64)) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)))) |
(if (<=.f64 b #s(literal 5470555600507653/124330809102446660538845562036705210025114037699336929360115994223289874253133343883264 binary64)) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (+.f64 (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b))))))) |
(if (<=.f64 b #s(literal 3792089677624623/62165404551223330269422781018352605012557018849668464680057997111644937126566671941632 binary64)) (*.f64 a a) (+.f64 (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b))))))) |
(if (<=.f64 a #s(literal 260000000000000005480585099872836989747200 binary64)) (+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))))) angle)) (*.f64 a a)) |
(if (<=.f64 b #s(literal 4351578318585633/62165404551223330269422781018352605012557018849668464680057997111644937126566671941632 binary64)) (*.f64 a a) (+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))) |
(if (<=.f64 b #s(literal 290000000000000005959183370717832184789162434400757629421201832079970770774562764789758361840695906183079529896856498146716154535560341060839573238966899948636463536537600 binary64)) (*.f64 a a) (*.f64 angle (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 b b)))) |
(*.f64 a a) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (*.f64 a a)) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a)) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 a a)) |
(if (<=.f64 b #s(literal 2673112395702603/62165404551223330269422781018352605012557018849668464680057997111644937126566671941632 binary64)) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (*.f64 (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b))) (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(if (<=.f64 b #s(literal 2673112395702603/62165404551223330269422781018352605012557018849668464680057997111644937126566671941632 binary64)) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b))) (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(if (<=.f64 b #s(literal 2331202670670875/31082702275611665134711390509176302506278509424834232340028998555822468563283335970816 binary64)) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (*.f64 (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b))) (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(if (<=.f64 b #s(literal 2331202670670875/31082702275611665134711390509176302506278509424834232340028998555822468563283335970816 binary64)) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b))) (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(if (<=.f64 b #s(literal 4165082104931963/62165404551223330269422781018352605012557018849668464680057997111644937126566671941632 binary64)) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) (*.f64 (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b))) (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(if (<=.f64 b #s(literal 4165082104931963/62165404551223330269422781018352605012557018849668464680057997111644937126566671941632 binary64)) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b))) (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)))))) |
(if (<=.f64 b #s(literal 8081502591659033/124330809102446660538845562036705210025114037699336929360115994223289874253133343883264 binary64)) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)))) |
(if (<=.f64 b #s(literal 8081502591659033/124330809102446660538845562036705210025114037699336929360115994223289874253133343883264 binary64)) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle))))))) #s(literal 2 binary64)))) |
(if (<=.f64 b #s(literal 5470555600507653/124330809102446660538845562036705210025114037699336929360115994223289874253133343883264 binary64)) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (+.f64 (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b))))))) |
(if (<=.f64 b #s(literal 5470555600507653/124330809102446660538845562036705210025114037699336929360115994223289874253133343883264 binary64)) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) (+.f64 (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b))))))) |
(if (<=.f64 b #s(literal 3792089677624623/62165404551223330269422781018352605012557018849668464680057997111644937126566671941632 binary64)) (*.f64 a a) (+.f64 (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b)) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (*.f64 angle #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) b))))))) |
(if (<=.f64 a #s(literal 260000000000000005480585099872836989747200 binary64)) (+.f64 (*.f64 a a) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))))) angle)) (*.f64 a a)) |
(if (<=.f64 a #s(literal 260000000000000005480585099872836989747200 binary64)) (+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))))))) (*.f64 a a)) |
(if (<=.f64 b #s(literal 4351578318585633/62165404551223330269422781018352605012557018849668464680057997111644937126566671941632 binary64)) (*.f64 a a) (+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))) |
(if (<=.f64 b #s(literal 290000000000000005959183370717832184789162434400757629421201832079970770774562764789758361840695906183079529896856498146716154535560341060839573238966899948636463536537600 binary64)) (*.f64 a a) (*.f64 angle (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 b b)))) |
(if (<=.f64 b #s(literal 290000000000000005959183370717832184789162434400757629421201832079970770774562764789758361840695906183079529896856498146716154535560341060839573238966899948636463536537600 binary64)) (*.f64 a a) (*.f64 angle (*.f64 (*.f64 b b) (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))) |
(*.f64 a a) |
| 7790× | *-lowering-*.f32 |
| 7790× | *-lowering-*.f64 |
| 6746× | *-lowering-*.f32 |
| 6746× | *-lowering-*.f64 |
| 6238× | *-lowering-*.f32 |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 390 | 8699 |
| 1 | 1379 | 7278 |
| 2 | 5914 | 6946 |
| 0 | 8734 | 6946 |
| 0 | 15 | 21 |
| 1 | 23 | 19 |
| 2 | 53 | 13 |
| 3 | 90 | 13 |
| 4 | 91 | 13 |
| 0 | 91 | 13 |
| 0 | 63 | 382 |
| 1 | 369 | 228 |
| 2 | 3103 | 226 |
| 0 | 8494 | 226 |
| 0 | 75 | 451 |
| 1 | 433 | 265 |
| 2 | 3595 | 235 |
| 0 | 8522 | 235 |
| 0 | 188 | 3890 |
| 1 | 629 | 3404 |
| 2 | 2734 | 3246 |
| 3 | 5570 | 3244 |
| 4 | 6217 | 3244 |
| 5 | 6572 | 3244 |
| 6 | 7614 | 3244 |
| 0 | 8021 | 3244 |
| 0 | 24 | 128 |
| 1 | 135 | 74 |
| 2 | 618 | 74 |
| 3 | 5904 | 74 |
| 0 | 8285 | 74 |
| 0 | 545 | 12316 |
| 1 | 1862 | 10362 |
| 0 | 8442 | 10362 |
| 0 | 615 | 13153 |
| 1 | 2139 | 11210 |
| 0 | 9534 | 11210 |
| 0 | 52 | 305 |
| 1 | 281 | 170 |
| 2 | 2152 | 170 |
| 0 | 9067 | 170 |
| 1× | fuel |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | saturated |
| 1× | iter limit |
| 1× | node limit |
Compiled 1290 to 627 computations (51.4% saved)
(abs angle)
(abs b)
(abs a)
Compiled 3740 to 1864 computations (50.2% saved)
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