
(FPCore (x y z) :precision binary64 (+ x (* y (+ z x))))
double code(double x, double y, double z) {
return x + (y * (z + x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z + x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z + x));
}
def code(x, y, z): return x + (y * (z + x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z + x))) end
function tmp = code(x, y, z) tmp = x + (y * (z + x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z + x\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* y (+ z x))))
double code(double x, double y, double z) {
return x + (y * (z + x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z + x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z + x));
}
def code(x, y, z): return x + (y * (z + x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z + x))) end
function tmp = code(x, y, z) tmp = x + (y * (z + x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z + x\right)
\end{array}
(FPCore (x y z) :precision binary64 (+ x (* y (+ x z))))
double code(double x, double y, double z) {
return x + (y * (x + z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (x + z))
end function
public static double code(double x, double y, double z) {
return x + (y * (x + z));
}
def code(x, y, z): return x + (y * (x + z))
function code(x, y, z) return Float64(x + Float64(y * Float64(x + z))) end
function tmp = code(x, y, z) tmp = x + (y * (x + z)); end
code[x_, y_, z_] := N[(x + N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(x + z\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* y (+ x z)))) (if (<= y -48.0) t_0 (if (<= y 1.0) (+ x (* y z)) t_0))))
double code(double x, double y, double z) {
double t_0 = y * (x + z);
double tmp;
if (y <= -48.0) {
tmp = t_0;
} else if (y <= 1.0) {
tmp = x + (y * z);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * (x + z)
if (y <= (-48.0d0)) then
tmp = t_0
else if (y <= 1.0d0) then
tmp = x + (y * z)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * (x + z);
double tmp;
if (y <= -48.0) {
tmp = t_0;
} else if (y <= 1.0) {
tmp = x + (y * z);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = y * (x + z) tmp = 0 if y <= -48.0: tmp = t_0 elif y <= 1.0: tmp = x + (y * z) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(y * Float64(x + z)) tmp = 0.0 if (y <= -48.0) tmp = t_0; elseif (y <= 1.0) tmp = Float64(x + Float64(y * z)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * (x + z); tmp = 0.0; if (y <= -48.0) tmp = t_0; elseif (y <= 1.0) tmp = x + (y * z); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -48.0], t$95$0, If[LessEqual[y, 1.0], N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(x + z\right)\\
\mathbf{if}\;y \leq -48:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;x + y \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -48 or 1 < y Initial program 100.0%
Taylor expanded in y around inf
*-lowering-*.f64N/A
+-commutativeN/A
+-lowering-+.f6498.6%
Simplified98.6%
if -48 < y < 1Initial program 100.0%
Taylor expanded in z around inf
*-lowering-*.f6499.1%
Simplified99.1%
Final simplification98.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* y (+ x z)))) (if (<= y -6.8e-23) t_0 (if (<= y 6.2e-13) (* x (+ y 1.0)) t_0))))
double code(double x, double y, double z) {
double t_0 = y * (x + z);
double tmp;
if (y <= -6.8e-23) {
tmp = t_0;
} else if (y <= 6.2e-13) {
tmp = x * (y + 1.0);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * (x + z)
if (y <= (-6.8d-23)) then
tmp = t_0
else if (y <= 6.2d-13) then
tmp = x * (y + 1.0d0)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * (x + z);
double tmp;
if (y <= -6.8e-23) {
tmp = t_0;
} else if (y <= 6.2e-13) {
tmp = x * (y + 1.0);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = y * (x + z) tmp = 0 if y <= -6.8e-23: tmp = t_0 elif y <= 6.2e-13: tmp = x * (y + 1.0) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(y * Float64(x + z)) tmp = 0.0 if (y <= -6.8e-23) tmp = t_0; elseif (y <= 6.2e-13) tmp = Float64(x * Float64(y + 1.0)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * (x + z); tmp = 0.0; if (y <= -6.8e-23) tmp = t_0; elseif (y <= 6.2e-13) tmp = x * (y + 1.0); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -6.8e-23], t$95$0, If[LessEqual[y, 6.2e-13], N[(x * N[(y + 1.0), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(x + z\right)\\
\mathbf{if}\;y \leq -6.8 \cdot 10^{-23}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 6.2 \cdot 10^{-13}:\\
\;\;\;\;x \cdot \left(y + 1\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -6.8000000000000001e-23 or 6.1999999999999998e-13 < y Initial program 100.0%
Taylor expanded in y around inf
*-lowering-*.f64N/A
+-commutativeN/A
+-lowering-+.f6497.3%
Simplified97.3%
if -6.8000000000000001e-23 < y < 6.1999999999999998e-13Initial program 100.0%
Taylor expanded in x around inf
*-lowering-*.f64N/A
+-commutativeN/A
+-lowering-+.f6477.1%
Simplified77.1%
Final simplification87.7%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* x (+ y 1.0)))) (if (<= x -9e-57) t_0 (if (<= x 9.6e-141) (* y z) t_0))))
double code(double x, double y, double z) {
double t_0 = x * (y + 1.0);
double tmp;
if (x <= -9e-57) {
tmp = t_0;
} else if (x <= 9.6e-141) {
tmp = y * z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * (y + 1.0d0)
if (x <= (-9d-57)) then
tmp = t_0
else if (x <= 9.6d-141) then
tmp = y * z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (y + 1.0);
double tmp;
if (x <= -9e-57) {
tmp = t_0;
} else if (x <= 9.6e-141) {
tmp = y * z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * (y + 1.0) tmp = 0 if x <= -9e-57: tmp = t_0 elif x <= 9.6e-141: tmp = y * z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(y + 1.0)) tmp = 0.0 if (x <= -9e-57) tmp = t_0; elseif (x <= 9.6e-141) tmp = Float64(y * z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (y + 1.0); tmp = 0.0; if (x <= -9e-57) tmp = t_0; elseif (x <= 9.6e-141) tmp = y * z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(y + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -9e-57], t$95$0, If[LessEqual[x, 9.6e-141], N[(y * z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(y + 1\right)\\
\mathbf{if}\;x \leq -9 \cdot 10^{-57}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 9.6 \cdot 10^{-141}:\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -8.99999999999999945e-57 or 9.6000000000000004e-141 < x Initial program 100.0%
Taylor expanded in x around inf
*-lowering-*.f64N/A
+-commutativeN/A
+-lowering-+.f6479.2%
Simplified79.2%
if -8.99999999999999945e-57 < x < 9.6000000000000004e-141Initial program 100.0%
Taylor expanded in x around 0
*-lowering-*.f6475.5%
Simplified75.5%
(FPCore (x y z) :precision binary64 (if (<= y -1.9e-23) (* y z) (if (<= y 7.8e-10) x (* y z))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.9e-23) {
tmp = y * z;
} else if (y <= 7.8e-10) {
tmp = x;
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.9d-23)) then
tmp = y * z
else if (y <= 7.8d-10) then
tmp = x
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.9e-23) {
tmp = y * z;
} else if (y <= 7.8e-10) {
tmp = x;
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1.9e-23: tmp = y * z elif y <= 7.8e-10: tmp = x else: tmp = y * z return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1.9e-23) tmp = Float64(y * z); elseif (y <= 7.8e-10) tmp = x; else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1.9e-23) tmp = y * z; elseif (y <= 7.8e-10) tmp = x; else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1.9e-23], N[(y * z), $MachinePrecision], If[LessEqual[y, 7.8e-10], x, N[(y * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.9 \cdot 10^{-23}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;y \leq 7.8 \cdot 10^{-10}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if y < -1.90000000000000006e-23 or 7.7999999999999999e-10 < y Initial program 100.0%
Taylor expanded in x around 0
*-lowering-*.f6459.1%
Simplified59.1%
if -1.90000000000000006e-23 < y < 7.7999999999999999e-10Initial program 100.0%
Taylor expanded in y around 0
Simplified77.1%
(FPCore (x y z) :precision binary64 (if (<= y -1.0) (* x y) (if (<= y 1.0) x (* x y))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.0) {
tmp = x * y;
} else if (y <= 1.0) {
tmp = x;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.0d0)) then
tmp = x * y
else if (y <= 1.0d0) then
tmp = x
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.0) {
tmp = x * y;
} else if (y <= 1.0) {
tmp = x;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1.0: tmp = x * y elif y <= 1.0: tmp = x else: tmp = x * y return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1.0) tmp = Float64(x * y); elseif (y <= 1.0) tmp = x; else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1.0) tmp = x * y; elseif (y <= 1.0) tmp = x; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1.0], N[(x * y), $MachinePrecision], If[LessEqual[y, 1.0], x, N[(x * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 100.0%
Taylor expanded in x around inf
*-lowering-*.f64N/A
+-commutativeN/A
+-lowering-+.f6446.3%
Simplified46.3%
Taylor expanded in y around inf
*-commutativeN/A
*-lowering-*.f6444.9%
Simplified44.9%
if -1 < y < 1Initial program 100.0%
Taylor expanded in y around 0
Simplified74.3%
Final simplification59.6%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in y around 0
Simplified38.7%
herbie shell --seed 2024158
(FPCore (x y z)
:name "Main:bigenough2 from A"
:precision binary64
(+ x (* y (+ z x))))