
(FPCore (x y z) :precision binary64 (+ x (* (* y z) z)))
double code(double x, double y, double z) {
return x + ((y * z) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y * z) * z)
end function
public static double code(double x, double y, double z) {
return x + ((y * z) * z);
}
def code(x, y, z): return x + ((y * z) * z)
function code(x, y, z) return Float64(x + Float64(Float64(y * z) * z)) end
function tmp = code(x, y, z) tmp = x + ((y * z) * z); end
code[x_, y_, z_] := N[(x + N[(N[(y * z), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y \cdot z\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* (* y z) z)))
double code(double x, double y, double z) {
return x + ((y * z) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y * z) * z)
end function
public static double code(double x, double y, double z) {
return x + ((y * z) * z);
}
def code(x, y, z): return x + ((y * z) * z)
function code(x, y, z) return Float64(x + Float64(Float64(y * z) * z)) end
function tmp = code(x, y, z) tmp = x + ((y * z) * z); end
code[x_, y_, z_] := N[(x + N[(N[(y * z), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y \cdot z\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (+ x (* z (* y z))))
double code(double x, double y, double z) {
return x + (z * (y * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (z * (y * z))
end function
public static double code(double x, double y, double z) {
return x + (z * (y * z));
}
def code(x, y, z): return x + (z * (y * z))
function code(x, y, z) return Float64(x + Float64(z * Float64(y * z))) end
function tmp = code(x, y, z) tmp = x + (z * (y * z)); end
code[x_, y_, z_] := N[(x + N[(z * N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + z \cdot \left(y \cdot z\right)
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* z (* y z)))) (if (<= t_0 -0.002) t_0 (if (<= t_0 2e-13) x (* z (/ z (/ 1.0 y)))))))
double code(double x, double y, double z) {
double t_0 = z * (y * z);
double tmp;
if (t_0 <= -0.002) {
tmp = t_0;
} else if (t_0 <= 2e-13) {
tmp = x;
} else {
tmp = z * (z / (1.0 / y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * (y * z)
if (t_0 <= (-0.002d0)) then
tmp = t_0
else if (t_0 <= 2d-13) then
tmp = x
else
tmp = z * (z / (1.0d0 / y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * (y * z);
double tmp;
if (t_0 <= -0.002) {
tmp = t_0;
} else if (t_0 <= 2e-13) {
tmp = x;
} else {
tmp = z * (z / (1.0 / y));
}
return tmp;
}
def code(x, y, z): t_0 = z * (y * z) tmp = 0 if t_0 <= -0.002: tmp = t_0 elif t_0 <= 2e-13: tmp = x else: tmp = z * (z / (1.0 / y)) return tmp
function code(x, y, z) t_0 = Float64(z * Float64(y * z)) tmp = 0.0 if (t_0 <= -0.002) tmp = t_0; elseif (t_0 <= 2e-13) tmp = x; else tmp = Float64(z * Float64(z / Float64(1.0 / y))); end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * (y * z); tmp = 0.0; if (t_0 <= -0.002) tmp = t_0; elseif (t_0 <= 2e-13) tmp = x; else tmp = z * (z / (1.0 / y)); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[(y * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -0.002], t$95$0, If[LessEqual[t$95$0, 2e-13], x, N[(z * N[(z / N[(1.0 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \left(y \cdot z\right)\\
\mathbf{if}\;t\_0 \leq -0.002:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{-13}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;z \cdot \frac{z}{\frac{1}{y}}\\
\end{array}
\end{array}
if (*.f64 (*.f64 y z) z) < -2e-3Initial program 99.9%
+-lowering-+.f64N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f6488.4%
Simplified88.4%
Taylor expanded in x around 0
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6483.5%
Simplified83.5%
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f6491.5%
Applied egg-rr91.5%
if -2e-3 < (*.f64 (*.f64 y z) z) < 2.0000000000000001e-13Initial program 99.9%
+-lowering-+.f64N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f6497.5%
Simplified97.5%
Taylor expanded in x around inf
Simplified91.6%
if 2.0000000000000001e-13 < (*.f64 (*.f64 y z) z) Initial program 99.8%
+-lowering-+.f64N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f6489.1%
Simplified89.1%
Taylor expanded in x around 0
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6483.6%
Simplified83.6%
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f6487.7%
Applied egg-rr87.7%
associate-*r*N/A
remove-double-negN/A
neg-lowering-neg.f64N/A
remove-double-divN/A
metadata-evalN/A
frac-2negN/A
associate-/r*N/A
clear-numN/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f6483.6%
Applied egg-rr83.6%
distribute-neg-fracN/A
div-invN/A
mul-1-negN/A
frac-2negN/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
metadata-evalN/A
/-lowering-/.f64N/A
metadata-eval87.7%
Applied egg-rr87.7%
Final simplification90.5%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* z (* y z)))) (if (<= t_0 -0.002) t_0 (if (<= t_0 2e-13) x t_0))))
double code(double x, double y, double z) {
double t_0 = z * (y * z);
double tmp;
if (t_0 <= -0.002) {
tmp = t_0;
} else if (t_0 <= 2e-13) {
tmp = x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * (y * z)
if (t_0 <= (-0.002d0)) then
tmp = t_0
else if (t_0 <= 2d-13) then
tmp = x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * (y * z);
double tmp;
if (t_0 <= -0.002) {
tmp = t_0;
} else if (t_0 <= 2e-13) {
tmp = x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * (y * z) tmp = 0 if t_0 <= -0.002: tmp = t_0 elif t_0 <= 2e-13: tmp = x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * Float64(y * z)) tmp = 0.0 if (t_0 <= -0.002) tmp = t_0; elseif (t_0 <= 2e-13) tmp = x; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * (y * z); tmp = 0.0; if (t_0 <= -0.002) tmp = t_0; elseif (t_0 <= 2e-13) tmp = x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[(y * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -0.002], t$95$0, If[LessEqual[t$95$0, 2e-13], x, t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \left(y \cdot z\right)\\
\mathbf{if}\;t\_0 \leq -0.002:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{-13}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (*.f64 (*.f64 y z) z) < -2e-3 or 2.0000000000000001e-13 < (*.f64 (*.f64 y z) z) Initial program 99.9%
+-lowering-+.f64N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f6488.8%
Simplified88.8%
Taylor expanded in x around 0
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6483.5%
Simplified83.5%
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f6489.4%
Applied egg-rr89.4%
if -2e-3 < (*.f64 (*.f64 y z) z) < 2.0000000000000001e-13Initial program 99.9%
+-lowering-+.f64N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f6497.5%
Simplified97.5%
Taylor expanded in x around inf
Simplified91.6%
Final simplification90.5%
(FPCore (x y z) :precision binary64 (if (<= z 1.2e+133) (+ x (* y (* z z))) (* z (/ z (/ 1.0 y)))))
double code(double x, double y, double z) {
double tmp;
if (z <= 1.2e+133) {
tmp = x + (y * (z * z));
} else {
tmp = z * (z / (1.0 / y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 1.2d+133) then
tmp = x + (y * (z * z))
else
tmp = z * (z / (1.0d0 / y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= 1.2e+133) {
tmp = x + (y * (z * z));
} else {
tmp = z * (z / (1.0 / y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= 1.2e+133: tmp = x + (y * (z * z)) else: tmp = z * (z / (1.0 / y)) return tmp
function code(x, y, z) tmp = 0.0 if (z <= 1.2e+133) tmp = Float64(x + Float64(y * Float64(z * z))); else tmp = Float64(z * Float64(z / Float64(1.0 / y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= 1.2e+133) tmp = x + (y * (z * z)); else tmp = z * (z / (1.0 / y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, 1.2e+133], N[(x + N[(y * N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z * N[(z / N[(1.0 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 1.2 \cdot 10^{+133}:\\
\;\;\;\;x + y \cdot \left(z \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \frac{z}{\frac{1}{y}}\\
\end{array}
\end{array}
if z < 1.1999999999999999e133Initial program 99.9%
+-lowering-+.f64N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f6495.5%
Simplified95.5%
if 1.1999999999999999e133 < z Initial program 99.9%
+-lowering-+.f64N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f6480.2%
Simplified80.2%
Taylor expanded in x around 0
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6480.2%
Simplified80.2%
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f6492.4%
Applied egg-rr92.4%
associate-*r*N/A
remove-double-negN/A
neg-lowering-neg.f64N/A
remove-double-divN/A
metadata-evalN/A
frac-2negN/A
associate-/r*N/A
clear-numN/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f6480.2%
Applied egg-rr80.2%
distribute-neg-fracN/A
div-invN/A
mul-1-negN/A
frac-2negN/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
metadata-evalN/A
/-lowering-/.f64N/A
metadata-eval92.4%
Applied egg-rr92.4%
(FPCore (x y z) :precision binary64 (if (<= z 7900000.0) x (* y (* z z))))
double code(double x, double y, double z) {
double tmp;
if (z <= 7900000.0) {
tmp = x;
} else {
tmp = y * (z * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 7900000.0d0) then
tmp = x
else
tmp = y * (z * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= 7900000.0) {
tmp = x;
} else {
tmp = y * (z * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= 7900000.0: tmp = x else: tmp = y * (z * z) return tmp
function code(x, y, z) tmp = 0.0 if (z <= 7900000.0) tmp = x; else tmp = Float64(y * Float64(z * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= 7900000.0) tmp = x; else tmp = y * (z * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, 7900000.0], x, N[(y * N[(z * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 7900000:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(z \cdot z\right)\\
\end{array}
\end{array}
if z < 7.9e6Initial program 99.9%
+-lowering-+.f64N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f6494.9%
Simplified94.9%
Taylor expanded in x around inf
Simplified62.9%
if 7.9e6 < z Initial program 99.9%
+-lowering-+.f64N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f6488.2%
Simplified88.2%
Taylor expanded in x around 0
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6474.6%
Simplified74.6%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.9%
+-lowering-+.f64N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f6493.2%
Simplified93.2%
Taylor expanded in x around inf
Simplified51.8%
herbie shell --seed 2024158
(FPCore (x y z)
:name "Statistics.Sample:robustSumVarWeighted from math-functions-0.1.5.2"
:precision binary64
(+ x (* (* y z) z)))