
(FPCore (x y z) :precision binary64 (+ x (* y (- z x))))
double code(double x, double y, double z) {
return x + (y * (z - x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z - x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z - x));
}
def code(x, y, z): return x + (y * (z - x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z - x))) end
function tmp = code(x, y, z) tmp = x + (y * (z - x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z - x\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* y (- z x))))
double code(double x, double y, double z) {
return x + (y * (z - x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z - x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z - x));
}
def code(x, y, z): return x + (y * (z - x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z - x))) end
function tmp = code(x, y, z) tmp = x + (y * (z - x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z - x\right)
\end{array}
(FPCore (x y z) :precision binary64 (+ x (* y (- z x))))
double code(double x, double y, double z) {
return x + (y * (z - x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z - x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z - x));
}
def code(x, y, z): return x + (y * (z - x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z - x))) end
function tmp = code(x, y, z) tmp = x + (y * (z - x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z - x\right)
\end{array}
Initial program 100.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* y (- z x)))) (if (<= y -48.0) t_0 (if (<= y 1.0) (+ x (* y z)) t_0))))
double code(double x, double y, double z) {
double t_0 = y * (z - x);
double tmp;
if (y <= -48.0) {
tmp = t_0;
} else if (y <= 1.0) {
tmp = x + (y * z);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * (z - x)
if (y <= (-48.0d0)) then
tmp = t_0
else if (y <= 1.0d0) then
tmp = x + (y * z)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * (z - x);
double tmp;
if (y <= -48.0) {
tmp = t_0;
} else if (y <= 1.0) {
tmp = x + (y * z);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = y * (z - x) tmp = 0 if y <= -48.0: tmp = t_0 elif y <= 1.0: tmp = x + (y * z) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(y * Float64(z - x)) tmp = 0.0 if (y <= -48.0) tmp = t_0; elseif (y <= 1.0) tmp = Float64(x + Float64(y * z)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * (z - x); tmp = 0.0; if (y <= -48.0) tmp = t_0; elseif (y <= 1.0) tmp = x + (y * z); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -48.0], t$95$0, If[LessEqual[y, 1.0], N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(z - x\right)\\
\mathbf{if}\;y \leq -48:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;x + y \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -48 or 1 < y Initial program 100.0%
Taylor expanded in y around inf
*-lowering-*.f64N/A
--lowering--.f6498.6%
Simplified98.6%
if -48 < y < 1Initial program 100.0%
Taylor expanded in z around inf
*-lowering-*.f6499.1%
Simplified99.1%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* y (- z x)))) (if (<= y -1.3e-23) t_0 (if (<= y 0.94) (* x (- 1.0 y)) t_0))))
double code(double x, double y, double z) {
double t_0 = y * (z - x);
double tmp;
if (y <= -1.3e-23) {
tmp = t_0;
} else if (y <= 0.94) {
tmp = x * (1.0 - y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * (z - x)
if (y <= (-1.3d-23)) then
tmp = t_0
else if (y <= 0.94d0) then
tmp = x * (1.0d0 - y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * (z - x);
double tmp;
if (y <= -1.3e-23) {
tmp = t_0;
} else if (y <= 0.94) {
tmp = x * (1.0 - y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = y * (z - x) tmp = 0 if y <= -1.3e-23: tmp = t_0 elif y <= 0.94: tmp = x * (1.0 - y) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(y * Float64(z - x)) tmp = 0.0 if (y <= -1.3e-23) tmp = t_0; elseif (y <= 0.94) tmp = Float64(x * Float64(1.0 - y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * (z - x); tmp = 0.0; if (y <= -1.3e-23) tmp = t_0; elseif (y <= 0.94) tmp = x * (1.0 - y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.3e-23], t$95$0, If[LessEqual[y, 0.94], N[(x * N[(1.0 - y), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(z - x\right)\\
\mathbf{if}\;y \leq -1.3 \cdot 10^{-23}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 0.94:\\
\;\;\;\;x \cdot \left(1 - y\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1.3e-23 or 0.93999999999999995 < y Initial program 100.0%
Taylor expanded in y around inf
*-lowering-*.f64N/A
--lowering--.f6498.0%
Simplified98.0%
if -1.3e-23 < y < 0.93999999999999995Initial program 100.0%
Taylor expanded in x around inf
*-lowering-*.f64N/A
mul-1-negN/A
unsub-negN/A
--lowering--.f6476.7%
Simplified76.7%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* x (- 1.0 y)))) (if (<= x -1.6e-54) t_0 (if (<= x 2.1e-136) (* y z) t_0))))
double code(double x, double y, double z) {
double t_0 = x * (1.0 - y);
double tmp;
if (x <= -1.6e-54) {
tmp = t_0;
} else if (x <= 2.1e-136) {
tmp = y * z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * (1.0d0 - y)
if (x <= (-1.6d-54)) then
tmp = t_0
else if (x <= 2.1d-136) then
tmp = y * z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (1.0 - y);
double tmp;
if (x <= -1.6e-54) {
tmp = t_0;
} else if (x <= 2.1e-136) {
tmp = y * z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * (1.0 - y) tmp = 0 if x <= -1.6e-54: tmp = t_0 elif x <= 2.1e-136: tmp = y * z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(1.0 - y)) tmp = 0.0 if (x <= -1.6e-54) tmp = t_0; elseif (x <= 2.1e-136) tmp = Float64(y * z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (1.0 - y); tmp = 0.0; if (x <= -1.6e-54) tmp = t_0; elseif (x <= 2.1e-136) tmp = y * z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -1.6e-54], t$95$0, If[LessEqual[x, 2.1e-136], N[(y * z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(1 - y\right)\\
\mathbf{if}\;x \leq -1.6 \cdot 10^{-54}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 2.1 \cdot 10^{-136}:\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1.59999999999999999e-54 or 2.0999999999999999e-136 < x Initial program 100.0%
Taylor expanded in x around inf
*-lowering-*.f64N/A
mul-1-negN/A
unsub-negN/A
--lowering--.f6481.2%
Simplified81.2%
if -1.59999999999999999e-54 < x < 2.0999999999999999e-136Initial program 100.0%
Taylor expanded in x around 0
*-lowering-*.f6475.2%
Simplified75.2%
(FPCore (x y z) :precision binary64 (if (<= y -2.4e-22) (* y z) (if (<= y 1.35e-13) x (* y z))))
double code(double x, double y, double z) {
double tmp;
if (y <= -2.4e-22) {
tmp = y * z;
} else if (y <= 1.35e-13) {
tmp = x;
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-2.4d-22)) then
tmp = y * z
else if (y <= 1.35d-13) then
tmp = x
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -2.4e-22) {
tmp = y * z;
} else if (y <= 1.35e-13) {
tmp = x;
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -2.4e-22: tmp = y * z elif y <= 1.35e-13: tmp = x else: tmp = y * z return tmp
function code(x, y, z) tmp = 0.0 if (y <= -2.4e-22) tmp = Float64(y * z); elseif (y <= 1.35e-13) tmp = x; else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -2.4e-22) tmp = y * z; elseif (y <= 1.35e-13) tmp = x; else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -2.4e-22], N[(y * z), $MachinePrecision], If[LessEqual[y, 1.35e-13], x, N[(y * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.4 \cdot 10^{-22}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;y \leq 1.35 \cdot 10^{-13}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if y < -2.40000000000000002e-22 or 1.35000000000000005e-13 < y Initial program 100.0%
Taylor expanded in x around 0
*-lowering-*.f6462.6%
Simplified62.6%
if -2.40000000000000002e-22 < y < 1.35000000000000005e-13Initial program 100.0%
Taylor expanded in y around 0
Simplified77.1%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in y around 0
Simplified38.6%
herbie shell --seed 2024158
(FPCore (x y z)
:name "SynthBasics:oscSampleBasedAux from YampaSynth-0.2"
:precision binary64
(+ x (* y (- z x))))