
(FPCore (x y z) :precision binary64 (+ (* x 0.5) (* y (+ (- 1.0 z) (log z)))))
double code(double x, double y, double z) {
return (x * 0.5) + (y * ((1.0 - z) + log(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * 0.5d0) + (y * ((1.0d0 - z) + log(z)))
end function
public static double code(double x, double y, double z) {
return (x * 0.5) + (y * ((1.0 - z) + Math.log(z)));
}
def code(x, y, z): return (x * 0.5) + (y * ((1.0 - z) + math.log(z)))
function code(x, y, z) return Float64(Float64(x * 0.5) + Float64(y * Float64(Float64(1.0 - z) + log(z)))) end
function tmp = code(x, y, z) tmp = (x * 0.5) + (y * ((1.0 - z) + log(z))); end
code[x_, y_, z_] := N[(N[(x * 0.5), $MachinePrecision] + N[(y * N[(N[(1.0 - z), $MachinePrecision] + N[Log[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5 + y \cdot \left(\left(1 - z\right) + \log z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x 0.5) (* y (+ (- 1.0 z) (log z)))))
double code(double x, double y, double z) {
return (x * 0.5) + (y * ((1.0 - z) + log(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * 0.5d0) + (y * ((1.0d0 - z) + log(z)))
end function
public static double code(double x, double y, double z) {
return (x * 0.5) + (y * ((1.0 - z) + Math.log(z)));
}
def code(x, y, z): return (x * 0.5) + (y * ((1.0 - z) + math.log(z)))
function code(x, y, z) return Float64(Float64(x * 0.5) + Float64(y * Float64(Float64(1.0 - z) + log(z)))) end
function tmp = code(x, y, z) tmp = (x * 0.5) + (y * ((1.0 - z) + log(z))); end
code[x_, y_, z_] := N[(N[(x * 0.5), $MachinePrecision] + N[(y * N[(N[(1.0 - z), $MachinePrecision] + N[Log[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5 + y \cdot \left(\left(1 - z\right) + \log z\right)
\end{array}
(FPCore (x y z) :precision binary64 (+ (* x 0.5) (* y (+ (- 1.0 z) (log z)))))
double code(double x, double y, double z) {
return (x * 0.5) + (y * ((1.0 - z) + log(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * 0.5d0) + (y * ((1.0d0 - z) + log(z)))
end function
public static double code(double x, double y, double z) {
return (x * 0.5) + (y * ((1.0 - z) + Math.log(z)));
}
def code(x, y, z): return (x * 0.5) + (y * ((1.0 - z) + math.log(z)))
function code(x, y, z) return Float64(Float64(x * 0.5) + Float64(y * Float64(Float64(1.0 - z) + log(z)))) end
function tmp = code(x, y, z) tmp = (x * 0.5) + (y * ((1.0 - z) + log(z))); end
code[x_, y_, z_] := N[(N[(x * 0.5), $MachinePrecision] + N[(y * N[(N[(1.0 - z), $MachinePrecision] + N[Log[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5 + y \cdot \left(\left(1 - z\right) + \log z\right)
\end{array}
Initial program 99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- (* x 0.5) (* y z))))
(if (<= (* x 0.5) -1e-41)
t_0
(if (<= (* x 0.5) 5e-175) (* y (+ (- (log z) z) 1.0)) t_0))))
double code(double x, double y, double z) {
double t_0 = (x * 0.5) - (y * z);
double tmp;
if ((x * 0.5) <= -1e-41) {
tmp = t_0;
} else if ((x * 0.5) <= 5e-175) {
tmp = y * ((log(z) - z) + 1.0);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x * 0.5d0) - (y * z)
if ((x * 0.5d0) <= (-1d-41)) then
tmp = t_0
else if ((x * 0.5d0) <= 5d-175) then
tmp = y * ((log(z) - z) + 1.0d0)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x * 0.5) - (y * z);
double tmp;
if ((x * 0.5) <= -1e-41) {
tmp = t_0;
} else if ((x * 0.5) <= 5e-175) {
tmp = y * ((Math.log(z) - z) + 1.0);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (x * 0.5) - (y * z) tmp = 0 if (x * 0.5) <= -1e-41: tmp = t_0 elif (x * 0.5) <= 5e-175: tmp = y * ((math.log(z) - z) + 1.0) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(x * 0.5) - Float64(y * z)) tmp = 0.0 if (Float64(x * 0.5) <= -1e-41) tmp = t_0; elseif (Float64(x * 0.5) <= 5e-175) tmp = Float64(y * Float64(Float64(log(z) - z) + 1.0)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x * 0.5) - (y * z); tmp = 0.0; if ((x * 0.5) <= -1e-41) tmp = t_0; elseif ((x * 0.5) <= 5e-175) tmp = y * ((log(z) - z) + 1.0); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x * 0.5), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * 0.5), $MachinePrecision], -1e-41], t$95$0, If[LessEqual[N[(x * 0.5), $MachinePrecision], 5e-175], N[(y * N[(N[(N[Log[z], $MachinePrecision] - z), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot 0.5 - y \cdot z\\
\mathbf{if}\;x \cdot 0.5 \leq -1 \cdot 10^{-41}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \cdot 0.5 \leq 5 \cdot 10^{-175}:\\
\;\;\;\;y \cdot \left(\left(\log z - z\right) + 1\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (*.f64 x #s(literal 1/2 binary64)) < -1.00000000000000001e-41 or 5e-175 < (*.f64 x #s(literal 1/2 binary64)) Initial program 99.9%
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
+-commutativeN/A
associate-+r-N/A
--lowering--.f64N/A
+-commutativeN/A
+-lowering-+.f64N/A
log-lowering-log.f6499.9%
Simplified99.9%
flip--N/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
clear-numN/A
flip--N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
+-lowering-+.f64N/A
log-lowering-log.f6499.9%
Applied egg-rr99.9%
Taylor expanded in z around inf
/-lowering-/.f6487.1%
Simplified87.1%
Taylor expanded in x around 0
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
--lowering--.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6487.2%
Simplified87.2%
if -1.00000000000000001e-41 < (*.f64 x #s(literal 1/2 binary64)) < 5e-175Initial program 99.8%
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
+-commutativeN/A
associate-+r-N/A
--lowering--.f64N/A
+-commutativeN/A
+-lowering-+.f64N/A
log-lowering-log.f6499.8%
Simplified99.8%
Taylor expanded in x around 0
*-lowering-*.f64N/A
associate--l+N/A
sub-negN/A
mul-1-negN/A
*-lft-identityN/A
metadata-evalN/A
cancel-sign-sub-invN/A
neg-mul-1N/A
--lowering--.f64N/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
sub-negN/A
--lowering--.f64N/A
log-lowering-log.f6487.8%
Simplified87.8%
Final simplification87.4%
(FPCore (x y z) :precision binary64 (if (<= z 0.27) (+ (* x 0.5) (* y (+ (log z) 1.0))) (- (* x 0.5) (* y z))))
double code(double x, double y, double z) {
double tmp;
if (z <= 0.27) {
tmp = (x * 0.5) + (y * (log(z) + 1.0));
} else {
tmp = (x * 0.5) - (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 0.27d0) then
tmp = (x * 0.5d0) + (y * (log(z) + 1.0d0))
else
tmp = (x * 0.5d0) - (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= 0.27) {
tmp = (x * 0.5) + (y * (Math.log(z) + 1.0));
} else {
tmp = (x * 0.5) - (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= 0.27: tmp = (x * 0.5) + (y * (math.log(z) + 1.0)) else: tmp = (x * 0.5) - (y * z) return tmp
function code(x, y, z) tmp = 0.0 if (z <= 0.27) tmp = Float64(Float64(x * 0.5) + Float64(y * Float64(log(z) + 1.0))); else tmp = Float64(Float64(x * 0.5) - Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= 0.27) tmp = (x * 0.5) + (y * (log(z) + 1.0)); else tmp = (x * 0.5) - (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, 0.27], N[(N[(x * 0.5), $MachinePrecision] + N[(y * N[(N[Log[z], $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x * 0.5), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 0.27:\\
\;\;\;\;x \cdot 0.5 + y \cdot \left(\log z + 1\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot 0.5 - y \cdot z\\
\end{array}
\end{array}
if z < 0.27000000000000002Initial program 99.8%
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
+-commutativeN/A
associate-+r-N/A
--lowering--.f64N/A
+-commutativeN/A
+-lowering-+.f64N/A
log-lowering-log.f6499.8%
Simplified99.8%
Taylor expanded in z around 0
*-lowering-*.f64N/A
+-lowering-+.f64N/A
log-lowering-log.f6499.1%
Simplified99.1%
if 0.27000000000000002 < z Initial program 100.0%
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
+-commutativeN/A
associate-+r-N/A
--lowering--.f64N/A
+-commutativeN/A
+-lowering-+.f64N/A
log-lowering-log.f64100.0%
Simplified100.0%
flip--N/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
clear-numN/A
flip--N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
+-lowering-+.f64N/A
log-lowering-log.f6499.9%
Applied egg-rr99.9%
Taylor expanded in z around inf
/-lowering-/.f6498.4%
Simplified98.4%
Taylor expanded in x around 0
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
--lowering--.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6498.6%
Simplified98.6%
Final simplification98.8%
(FPCore (x y z) :precision binary64 (if (<= z 6.2e+72) (* x 0.5) (* y (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if (z <= 6.2e+72) {
tmp = x * 0.5;
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 6.2d+72) then
tmp = x * 0.5d0
else
tmp = y * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= 6.2e+72) {
tmp = x * 0.5;
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= 6.2e+72: tmp = x * 0.5 else: tmp = y * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if (z <= 6.2e+72) tmp = Float64(x * 0.5); else tmp = Float64(y * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= 6.2e+72) tmp = x * 0.5; else tmp = y * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, 6.2e+72], N[(x * 0.5), $MachinePrecision], N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 6.2 \cdot 10^{+72}:\\
\;\;\;\;x \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if z < 6.19999999999999977e72Initial program 99.8%
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
+-commutativeN/A
associate-+r-N/A
--lowering--.f64N/A
+-commutativeN/A
+-lowering-+.f64N/A
log-lowering-log.f6499.8%
Simplified99.8%
Taylor expanded in x around inf
*-lowering-*.f6454.7%
Simplified54.7%
if 6.19999999999999977e72 < z Initial program 100.0%
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
+-commutativeN/A
associate-+r-N/A
--lowering--.f64N/A
+-commutativeN/A
+-lowering-+.f64N/A
log-lowering-log.f64100.0%
Simplified100.0%
Taylor expanded in x around 0
*-lowering-*.f64N/A
associate--l+N/A
sub-negN/A
mul-1-negN/A
*-lft-identityN/A
metadata-evalN/A
cancel-sign-sub-invN/A
neg-mul-1N/A
--lowering--.f64N/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
sub-negN/A
--lowering--.f64N/A
log-lowering-log.f6468.1%
Simplified68.1%
Taylor expanded in z around inf
Simplified68.1%
Final simplification59.5%
(FPCore (x y z) :precision binary64 (- (* x 0.5) (* y z)))
double code(double x, double y, double z) {
return (x * 0.5) - (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * 0.5d0) - (y * z)
end function
public static double code(double x, double y, double z) {
return (x * 0.5) - (y * z);
}
def code(x, y, z): return (x * 0.5) - (y * z)
function code(x, y, z) return Float64(Float64(x * 0.5) - Float64(y * z)) end
function tmp = code(x, y, z) tmp = (x * 0.5) - (y * z); end
code[x_, y_, z_] := N[(N[(x * 0.5), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5 - y \cdot z
\end{array}
Initial program 99.9%
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
+-commutativeN/A
associate-+r-N/A
--lowering--.f64N/A
+-commutativeN/A
+-lowering-+.f64N/A
log-lowering-log.f6499.9%
Simplified99.9%
flip--N/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
clear-numN/A
flip--N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
+-lowering-+.f64N/A
log-lowering-log.f6499.9%
Applied egg-rr99.9%
Taylor expanded in z around inf
/-lowering-/.f6476.7%
Simplified76.7%
Taylor expanded in x around 0
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
--lowering--.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6476.8%
Simplified76.8%
Final simplification76.8%
(FPCore (x y z) :precision binary64 (* x 0.5))
double code(double x, double y, double z) {
return x * 0.5;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * 0.5d0
end function
public static double code(double x, double y, double z) {
return x * 0.5;
}
def code(x, y, z): return x * 0.5
function code(x, y, z) return Float64(x * 0.5) end
function tmp = code(x, y, z) tmp = x * 0.5; end
code[x_, y_, z_] := N[(x * 0.5), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5
\end{array}
Initial program 99.9%
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
+-commutativeN/A
associate-+r-N/A
--lowering--.f64N/A
+-commutativeN/A
+-lowering-+.f64N/A
log-lowering-log.f6499.9%
Simplified99.9%
Taylor expanded in x around inf
*-lowering-*.f6447.1%
Simplified47.1%
Final simplification47.1%
(FPCore (x y z) :precision binary64 y)
double code(double x, double y, double z) {
return y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y
end function
public static double code(double x, double y, double z) {
return y;
}
def code(x, y, z): return y
function code(x, y, z) return y end
function tmp = code(x, y, z) tmp = y; end
code[x_, y_, z_] := y
\begin{array}{l}
\\
y
\end{array}
Initial program 99.9%
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
+-commutativeN/A
associate-+r-N/A
--lowering--.f64N/A
+-commutativeN/A
+-lowering-+.f64N/A
log-lowering-log.f6499.9%
Simplified99.9%
Taylor expanded in x around 0
*-lowering-*.f64N/A
associate--l+N/A
sub-negN/A
mul-1-negN/A
*-lft-identityN/A
metadata-evalN/A
cancel-sign-sub-invN/A
neg-mul-1N/A
--lowering--.f64N/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
sub-negN/A
--lowering--.f64N/A
log-lowering-log.f6453.8%
Simplified53.8%
Taylor expanded in z around inf
Simplified31.4%
Taylor expanded in z around 0
Simplified2.1%
(FPCore (x y z) :precision binary64 (- (+ y (* 0.5 x)) (* y (- z (log z)))))
double code(double x, double y, double z) {
return (y + (0.5 * x)) - (y * (z - log(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y + (0.5d0 * x)) - (y * (z - log(z)))
end function
public static double code(double x, double y, double z) {
return (y + (0.5 * x)) - (y * (z - Math.log(z)));
}
def code(x, y, z): return (y + (0.5 * x)) - (y * (z - math.log(z)))
function code(x, y, z) return Float64(Float64(y + Float64(0.5 * x)) - Float64(y * Float64(z - log(z)))) end
function tmp = code(x, y, z) tmp = (y + (0.5 * x)) - (y * (z - log(z))); end
code[x_, y_, z_] := N[(N[(y + N[(0.5 * x), $MachinePrecision]), $MachinePrecision] - N[(y * N[(z - N[Log[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(y + 0.5 \cdot x\right) - y \cdot \left(z - \log z\right)
\end{array}
herbie shell --seed 2024158
(FPCore (x y z)
:name "System.Random.MWC.Distributions:gamma from mwc-random-0.13.3.2"
:precision binary64
:alt
(! :herbie-platform default (- (+ y (* 1/2 x)) (* y (- z (log z)))))
(+ (* x 0.5) (* y (+ (- 1.0 z) (log z)))))