
(FPCore (x y z t a b) :precision binary64 (* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))
double code(double x, double y, double z, double t, double a, double b) {
return (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos((((((a * 2.0d0) + 1.0d0) * b) * t) / 16.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
def code(x, y, z, t, a, b): return (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0))
function code(x, y, z, t, a, b) return Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(Float64(Float64(Float64(a * 2.0) + 1.0) * b) * t) / 16.0))) end
function tmp = code(x, y, z, t, a, b) tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(N[(N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))
double code(double x, double y, double z, double t, double a, double b) {
return (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos((((((a * 2.0d0) + 1.0d0) * b) * t) / 16.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
def code(x, y, z, t, a, b): return (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0))
function code(x, y, z, t, a, b) return Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(Float64(Float64(Float64(a * 2.0) + 1.0) * b) * t) / 16.0))) end
function tmp = code(x, y, z, t, a, b) tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(N[(N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)
\end{array}
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* z (/ t 16.0)))
(t_2 (* z (* t (* y 0.125))))
(t_3 (* (cos t_1) (cos t_2)))
(t_4 (* (sin t_1) (sin t_2))))
(if (<=
(*
(* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
(cos (/ (* t (* (+ 1.0 (* 2.0 a)) b)) 16.0)))
5e+306)
(*
(/
(- (pow t_3 3.0) (pow t_4 3.0))
(+ (* t_3 t_3) (+ (* t_4 t_4) (* t_3 t_4))))
(* x (cos (* (* t b) (+ 0.0625 (* a 0.125))))))
x)))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = z * (t / 16.0);
double t_2 = z * (t * (y * 0.125));
double t_3 = cos(t_1) * cos(t_2);
double t_4 = sin(t_1) * sin(t_2);
double tmp;
if (((x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 5e+306) {
tmp = ((pow(t_3, 3.0) - pow(t_4, 3.0)) / ((t_3 * t_3) + ((t_4 * t_4) + (t_3 * t_4)))) * (x * cos(((t * b) * (0.0625 + (a * 0.125)))));
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: t_4
real(8) :: tmp
t_1 = z * (t / 16.0d0)
t_2 = z * (t * (y * 0.125d0))
t_3 = cos(t_1) * cos(t_2)
t_4 = sin(t_1) * sin(t_2)
if (((x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos(((t * ((1.0d0 + (2.0d0 * a)) * b)) / 16.0d0))) <= 5d+306) then
tmp = (((t_3 ** 3.0d0) - (t_4 ** 3.0d0)) / ((t_3 * t_3) + ((t_4 * t_4) + (t_3 * t_4)))) * (x * cos(((t * b) * (0.0625d0 + (a * 0.125d0)))))
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = z * (t / 16.0);
double t_2 = z * (t * (y * 0.125));
double t_3 = Math.cos(t_1) * Math.cos(t_2);
double t_4 = Math.sin(t_1) * Math.sin(t_2);
double tmp;
if (((x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 5e+306) {
tmp = ((Math.pow(t_3, 3.0) - Math.pow(t_4, 3.0)) / ((t_3 * t_3) + ((t_4 * t_4) + (t_3 * t_4)))) * (x * Math.cos(((t * b) * (0.0625 + (a * 0.125)))));
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = z * (t / 16.0) t_2 = z * (t * (y * 0.125)) t_3 = math.cos(t_1) * math.cos(t_2) t_4 = math.sin(t_1) * math.sin(t_2) tmp = 0 if ((x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 5e+306: tmp = ((math.pow(t_3, 3.0) - math.pow(t_4, 3.0)) / ((t_3 * t_3) + ((t_4 * t_4) + (t_3 * t_4)))) * (x * math.cos(((t * b) * (0.0625 + (a * 0.125))))) else: tmp = x return tmp
function code(x, y, z, t, a, b) t_1 = Float64(z * Float64(t / 16.0)) t_2 = Float64(z * Float64(t * Float64(y * 0.125))) t_3 = Float64(cos(t_1) * cos(t_2)) t_4 = Float64(sin(t_1) * sin(t_2)) tmp = 0.0 if (Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(t * Float64(Float64(1.0 + Float64(2.0 * a)) * b)) / 16.0))) <= 5e+306) tmp = Float64(Float64(Float64((t_3 ^ 3.0) - (t_4 ^ 3.0)) / Float64(Float64(t_3 * t_3) + Float64(Float64(t_4 * t_4) + Float64(t_3 * t_4)))) * Float64(x * cos(Float64(Float64(t * b) * Float64(0.0625 + Float64(a * 0.125)))))); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = z * (t / 16.0); t_2 = z * (t * (y * 0.125)); t_3 = cos(t_1) * cos(t_2); t_4 = sin(t_1) * sin(t_2); tmp = 0.0; if (((x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 5e+306) tmp = (((t_3 ^ 3.0) - (t_4 ^ 3.0)) / ((t_3 * t_3) + ((t_4 * t_4) + (t_3 * t_4)))) * (x * cos(((t * b) * (0.0625 + (a * 0.125))))); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(z * N[(t / 16.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(z * N[(t * N[(y * 0.125), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[Cos[t$95$1], $MachinePrecision] * N[Cos[t$95$2], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[(N[Sin[t$95$1], $MachinePrecision] * N[Sin[t$95$2], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(t * N[(N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 5e+306], N[(N[(N[(N[Power[t$95$3, 3.0], $MachinePrecision] - N[Power[t$95$4, 3.0], $MachinePrecision]), $MachinePrecision] / N[(N[(t$95$3 * t$95$3), $MachinePrecision] + N[(N[(t$95$4 * t$95$4), $MachinePrecision] + N[(t$95$3 * t$95$4), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(x * N[Cos[N[(N[(t * b), $MachinePrecision] * N[(0.0625 + N[(a * 0.125), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], x]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot \frac{t}{16}\\
t_2 := z \cdot \left(t \cdot \left(y \cdot 0.125\right)\right)\\
t_3 := \cos t\_1 \cdot \cos t\_2\\
t_4 := \sin t\_1 \cdot \sin t\_2\\
\mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 5 \cdot 10^{+306}:\\
\;\;\;\;\frac{{t\_3}^{3} - {t\_4}^{3}}{t\_3 \cdot t\_3 + \left(t\_4 \cdot t\_4 + t\_3 \cdot t\_4\right)} \cdot \left(x \cdot \cos \left(\left(t \cdot b\right) \cdot \left(0.0625 + a \cdot 0.125\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) < 4.99999999999999993e306Initial program 50.4%
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
Simplified50.9%
Applied egg-rr51.7%
if 4.99999999999999993e306 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) Initial program 0.0%
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
Simplified2.1%
Taylor expanded in t around 0
Simplified10.6%
Final simplification35.0%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* z (/ t 16.0))) (t_2 (* z (* t (* y 0.125)))))
(if (<=
(*
(* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
(cos (/ (* t (* (+ 1.0 (* 2.0 a)) b)) 16.0)))
5e+306)
(*
(* x (cos (* (* t b) (+ 0.0625 (* a 0.125)))))
(- (* (cos t_1) (cos t_2)) (* (sin t_1) (sin t_2))))
x)))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = z * (t / 16.0);
double t_2 = z * (t * (y * 0.125));
double tmp;
if (((x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 5e+306) {
tmp = (x * cos(((t * b) * (0.0625 + (a * 0.125))))) * ((cos(t_1) * cos(t_2)) - (sin(t_1) * sin(t_2)));
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = z * (t / 16.0d0)
t_2 = z * (t * (y * 0.125d0))
if (((x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos(((t * ((1.0d0 + (2.0d0 * a)) * b)) / 16.0d0))) <= 5d+306) then
tmp = (x * cos(((t * b) * (0.0625d0 + (a * 0.125d0))))) * ((cos(t_1) * cos(t_2)) - (sin(t_1) * sin(t_2)))
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = z * (t / 16.0);
double t_2 = z * (t * (y * 0.125));
double tmp;
if (((x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 5e+306) {
tmp = (x * Math.cos(((t * b) * (0.0625 + (a * 0.125))))) * ((Math.cos(t_1) * Math.cos(t_2)) - (Math.sin(t_1) * Math.sin(t_2)));
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = z * (t / 16.0) t_2 = z * (t * (y * 0.125)) tmp = 0 if ((x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 5e+306: tmp = (x * math.cos(((t * b) * (0.0625 + (a * 0.125))))) * ((math.cos(t_1) * math.cos(t_2)) - (math.sin(t_1) * math.sin(t_2))) else: tmp = x return tmp
function code(x, y, z, t, a, b) t_1 = Float64(z * Float64(t / 16.0)) t_2 = Float64(z * Float64(t * Float64(y * 0.125))) tmp = 0.0 if (Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(t * Float64(Float64(1.0 + Float64(2.0 * a)) * b)) / 16.0))) <= 5e+306) tmp = Float64(Float64(x * cos(Float64(Float64(t * b) * Float64(0.0625 + Float64(a * 0.125))))) * Float64(Float64(cos(t_1) * cos(t_2)) - Float64(sin(t_1) * sin(t_2)))); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = z * (t / 16.0); t_2 = z * (t * (y * 0.125)); tmp = 0.0; if (((x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 5e+306) tmp = (x * cos(((t * b) * (0.0625 + (a * 0.125))))) * ((cos(t_1) * cos(t_2)) - (sin(t_1) * sin(t_2))); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(z * N[(t / 16.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(z * N[(t * N[(y * 0.125), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(t * N[(N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 5e+306], N[(N[(x * N[Cos[N[(N[(t * b), $MachinePrecision] * N[(0.0625 + N[(a * 0.125), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(N[(N[Cos[t$95$1], $MachinePrecision] * N[Cos[t$95$2], $MachinePrecision]), $MachinePrecision] - N[(N[Sin[t$95$1], $MachinePrecision] * N[Sin[t$95$2], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], x]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot \frac{t}{16}\\
t_2 := z \cdot \left(t \cdot \left(y \cdot 0.125\right)\right)\\
\mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 5 \cdot 10^{+306}:\\
\;\;\;\;\left(x \cdot \cos \left(\left(t \cdot b\right) \cdot \left(0.0625 + a \cdot 0.125\right)\right)\right) \cdot \left(\cos t\_1 \cdot \cos t\_2 - \sin t\_1 \cdot \sin t\_2\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) < 4.99999999999999993e306Initial program 50.4%
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
Simplified50.9%
distribute-lft-inN/A
cos-sumN/A
--lowering--.f64N/A
Applied egg-rr51.7%
if 4.99999999999999993e306 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) Initial program 0.0%
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
Simplified2.1%
Taylor expanded in t around 0
Simplified10.6%
Final simplification35.0%
(FPCore (x y z t a b)
:precision binary64
(if (<=
(*
(* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
(cos (/ (* t (* (+ 1.0 (* 2.0 a)) b)) 16.0)))
5e+306)
(*
(* x (cos (* (* t b) (+ 0.0625 (* a 0.125)))))
(cos (* (/ (* z t) -1.0) (* y (- 0.0 (+ 0.125 (/ 0.0625 y)))))))
x))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 5e+306) {
tmp = (x * cos(((t * b) * (0.0625 + (a * 0.125))))) * cos((((z * t) / -1.0) * (y * (0.0 - (0.125 + (0.0625 / y))))));
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (((x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos(((t * ((1.0d0 + (2.0d0 * a)) * b)) / 16.0d0))) <= 5d+306) then
tmp = (x * cos(((t * b) * (0.0625d0 + (a * 0.125d0))))) * cos((((z * t) / (-1.0d0)) * (y * (0.0d0 - (0.125d0 + (0.0625d0 / y))))))
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 5e+306) {
tmp = (x * Math.cos(((t * b) * (0.0625 + (a * 0.125))))) * Math.cos((((z * t) / -1.0) * (y * (0.0 - (0.125 + (0.0625 / y))))));
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if ((x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 5e+306: tmp = (x * math.cos(((t * b) * (0.0625 + (a * 0.125))))) * math.cos((((z * t) / -1.0) * (y * (0.0 - (0.125 + (0.0625 / y)))))) else: tmp = x return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(t * Float64(Float64(1.0 + Float64(2.0 * a)) * b)) / 16.0))) <= 5e+306) tmp = Float64(Float64(x * cos(Float64(Float64(t * b) * Float64(0.0625 + Float64(a * 0.125))))) * cos(Float64(Float64(Float64(z * t) / -1.0) * Float64(y * Float64(0.0 - Float64(0.125 + Float64(0.0625 / y))))))); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (((x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 5e+306) tmp = (x * cos(((t * b) * (0.0625 + (a * 0.125))))) * cos((((z * t) / -1.0) * (y * (0.0 - (0.125 + (0.0625 / y)))))); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(t * N[(N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 5e+306], N[(N[(x * N[Cos[N[(N[(t * b), $MachinePrecision] * N[(0.0625 + N[(a * 0.125), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(N[(z * t), $MachinePrecision] / -1.0), $MachinePrecision] * N[(y * N[(0.0 - N[(0.125 + N[(0.0625 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 5 \cdot 10^{+306}:\\
\;\;\;\;\left(x \cdot \cos \left(\left(t \cdot b\right) \cdot \left(0.0625 + a \cdot 0.125\right)\right)\right) \cdot \cos \left(\frac{z \cdot t}{-1} \cdot \left(y \cdot \left(0 - \left(0.125 + \frac{0.0625}{y}\right)\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) < 4.99999999999999993e306Initial program 50.4%
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
Simplified50.9%
flip3-+N/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
clear-numN/A
flip3-+N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f6450.8%
Applied egg-rr50.8%
div-invN/A
associate-*r/N/A
frac-2negN/A
metadata-evalN/A
div-invN/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
frac-2negN/A
times-fracN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
frac-2negN/A
metadata-evalN/A
*-commutativeN/A
distribute-neg-fracN/A
Applied egg-rr50.9%
Taylor expanded in y around inf
mul-1-negN/A
*-commutativeN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f64N/A
mul-1-negN/A
neg-lowering-neg.f6451.2%
Simplified51.2%
if 4.99999999999999993e306 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) Initial program 0.0%
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
Simplified2.1%
Taylor expanded in t around 0
Simplified10.6%
Final simplification34.7%
(FPCore (x y z t a b)
:precision binary64
(if (<=
(*
(* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
(cos (/ (* t (* (+ 1.0 (* 2.0 a)) b)) 16.0)))
5e+306)
(*
(* x (cos (* (* t b) (+ 0.0625 (* a 0.125)))))
(cos (* (* z t) (+ (* y 0.125) 0.0625))))
x))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 5e+306) {
tmp = (x * cos(((t * b) * (0.0625 + (a * 0.125))))) * cos(((z * t) * ((y * 0.125) + 0.0625)));
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (((x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos(((t * ((1.0d0 + (2.0d0 * a)) * b)) / 16.0d0))) <= 5d+306) then
tmp = (x * cos(((t * b) * (0.0625d0 + (a * 0.125d0))))) * cos(((z * t) * ((y * 0.125d0) + 0.0625d0)))
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 5e+306) {
tmp = (x * Math.cos(((t * b) * (0.0625 + (a * 0.125))))) * Math.cos(((z * t) * ((y * 0.125) + 0.0625)));
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if ((x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 5e+306: tmp = (x * math.cos(((t * b) * (0.0625 + (a * 0.125))))) * math.cos(((z * t) * ((y * 0.125) + 0.0625))) else: tmp = x return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(t * Float64(Float64(1.0 + Float64(2.0 * a)) * b)) / 16.0))) <= 5e+306) tmp = Float64(Float64(x * cos(Float64(Float64(t * b) * Float64(0.0625 + Float64(a * 0.125))))) * cos(Float64(Float64(z * t) * Float64(Float64(y * 0.125) + 0.0625)))); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (((x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 5e+306) tmp = (x * cos(((t * b) * (0.0625 + (a * 0.125))))) * cos(((z * t) * ((y * 0.125) + 0.0625))); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(t * N[(N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 5e+306], N[(N[(x * N[Cos[N[(N[(t * b), $MachinePrecision] * N[(0.0625 + N[(a * 0.125), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(z * t), $MachinePrecision] * N[(N[(y * 0.125), $MachinePrecision] + 0.0625), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 5 \cdot 10^{+306}:\\
\;\;\;\;\left(x \cdot \cos \left(\left(t \cdot b\right) \cdot \left(0.0625 + a \cdot 0.125\right)\right)\right) \cdot \cos \left(\left(z \cdot t\right) \cdot \left(y \cdot 0.125 + 0.0625\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) < 4.99999999999999993e306Initial program 50.4%
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
Simplified50.9%
if 4.99999999999999993e306 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) Initial program 0.0%
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
Simplified2.1%
Taylor expanded in t around 0
Simplified10.6%
Final simplification34.5%
(FPCore (x y z t a b) :precision binary64 x)
double code(double x, double y, double z, double t, double a, double b) {
return x;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = x
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return x;
}
def code(x, y, z, t, a, b): return x
function code(x, y, z, t, a, b) return x end
function tmp = code(x, y, z, t, a, b) tmp = x; end
code[x_, y_, z_, t_, a_, b_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 29.9%
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
Simplified31.1%
Taylor expanded in t around 0
Simplified32.4%
(FPCore (x y z t a b) :precision binary64 (* x (cos (* (/ b 16.0) (/ t (+ (- 1.0 (* a 2.0)) (pow (* a 2.0) 2.0)))))))
double code(double x, double y, double z, double t, double a, double b) {
return x * cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + pow((a * 2.0), 2.0)))));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = x * cos(((b / 16.0d0) * (t / ((1.0d0 - (a * 2.0d0)) + ((a * 2.0d0) ** 2.0d0)))))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return x * Math.cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + Math.pow((a * 2.0), 2.0)))));
}
def code(x, y, z, t, a, b): return x * math.cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + math.pow((a * 2.0), 2.0)))))
function code(x, y, z, t, a, b) return Float64(x * cos(Float64(Float64(b / 16.0) * Float64(t / Float64(Float64(1.0 - Float64(a * 2.0)) + (Float64(a * 2.0) ^ 2.0)))))) end
function tmp = code(x, y, z, t, a, b) tmp = x * cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + ((a * 2.0) ^ 2.0))))); end
code[x_, y_, z_, t_, a_, b_] := N[(x * N[Cos[N[(N[(b / 16.0), $MachinePrecision] * N[(t / N[(N[(1.0 - N[(a * 2.0), $MachinePrecision]), $MachinePrecision] + N[Power[N[(a * 2.0), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos \left(\frac{b}{16} \cdot \frac{t}{\left(1 - a \cdot 2\right) + {\left(a \cdot 2\right)}^{2}}\right)
\end{array}
herbie shell --seed 2024158
(FPCore (x y z t a b)
:name "Codec.Picture.Jpg.FastDct:referenceDct from JuicyPixels-3.2.6.1"
:precision binary64
:alt
(! :herbie-platform default (* x (cos (* (/ b 16) (/ t (+ (- 1 (* a 2)) (pow (* a 2) 2)))))))
(* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))