
(FPCore (x y z) :precision binary64 (* (+ x y) (+ z 1.0)))
double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (z + 1.0d0)
end function
public static double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
def code(x, y, z): return (x + y) * (z + 1.0)
function code(x, y, z) return Float64(Float64(x + y) * Float64(z + 1.0)) end
function tmp = code(x, y, z) tmp = (x + y) * (z + 1.0); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(z + 1\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (+ z 1.0)))
double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (z + 1.0d0)
end function
public static double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
def code(x, y, z): return (x + y) * (z + 1.0)
function code(x, y, z) return Float64(Float64(x + y) * Float64(z + 1.0)) end
function tmp = code(x, y, z) tmp = (x + y) * (z + 1.0); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(z + 1\right)
\end{array}
(FPCore (x y z) :precision binary64 (* (+ z 1.0) (+ x y)))
double code(double x, double y, double z) {
return (z + 1.0) * (x + y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z + 1.0d0) * (x + y)
end function
public static double code(double x, double y, double z) {
return (z + 1.0) * (x + y);
}
def code(x, y, z): return (z + 1.0) * (x + y)
function code(x, y, z) return Float64(Float64(z + 1.0) * Float64(x + y)) end
function tmp = code(x, y, z) tmp = (z + 1.0) * (x + y); end
code[x_, y_, z_] := N[(N[(z + 1.0), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(z + 1\right) \cdot \left(x + y\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (<= z -3.3e+25)
(* y z)
(if (<= z -1.0)
(* x z)
(if (<= z 2.7e-230) y (if (<= z 7e-83) x (if (<= z 1.0) y (* y z)))))))
double code(double x, double y, double z) {
double tmp;
if (z <= -3.3e+25) {
tmp = y * z;
} else if (z <= -1.0) {
tmp = x * z;
} else if (z <= 2.7e-230) {
tmp = y;
} else if (z <= 7e-83) {
tmp = x;
} else if (z <= 1.0) {
tmp = y;
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-3.3d+25)) then
tmp = y * z
else if (z <= (-1.0d0)) then
tmp = x * z
else if (z <= 2.7d-230) then
tmp = y
else if (z <= 7d-83) then
tmp = x
else if (z <= 1.0d0) then
tmp = y
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -3.3e+25) {
tmp = y * z;
} else if (z <= -1.0) {
tmp = x * z;
} else if (z <= 2.7e-230) {
tmp = y;
} else if (z <= 7e-83) {
tmp = x;
} else if (z <= 1.0) {
tmp = y;
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -3.3e+25: tmp = y * z elif z <= -1.0: tmp = x * z elif z <= 2.7e-230: tmp = y elif z <= 7e-83: tmp = x elif z <= 1.0: tmp = y else: tmp = y * z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -3.3e+25) tmp = Float64(y * z); elseif (z <= -1.0) tmp = Float64(x * z); elseif (z <= 2.7e-230) tmp = y; elseif (z <= 7e-83) tmp = x; elseif (z <= 1.0) tmp = y; else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -3.3e+25) tmp = y * z; elseif (z <= -1.0) tmp = x * z; elseif (z <= 2.7e-230) tmp = y; elseif (z <= 7e-83) tmp = x; elseif (z <= 1.0) tmp = y; else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -3.3e+25], N[(y * z), $MachinePrecision], If[LessEqual[z, -1.0], N[(x * z), $MachinePrecision], If[LessEqual[z, 2.7e-230], y, If[LessEqual[z, 7e-83], x, If[LessEqual[z, 1.0], y, N[(y * z), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3.3 \cdot 10^{+25}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;z \leq -1:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;z \leq 2.7 \cdot 10^{-230}:\\
\;\;\;\;y\\
\mathbf{elif}\;z \leq 7 \cdot 10^{-83}:\\
\;\;\;\;x\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;y\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if z < -3.3000000000000001e25 or 1 < z Initial program 100.0%
Taylor expanded in x around 0
Simplified54.1%
Taylor expanded in z around inf
Simplified53.4%
if -3.3000000000000001e25 < z < -1Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
*-lowering-*.f64N/A
+-lowering-+.f6422.1%
Simplified22.1%
Taylor expanded in z around inf
Simplified12.1%
if -1 < z < 2.70000000000000011e-230 or 7.00000000000000061e-83 < z < 1Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6498.1%
Simplified98.1%
Taylor expanded in y around inf
Simplified51.5%
if 2.70000000000000011e-230 < z < 7.00000000000000061e-83Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f64100.0%
Simplified100.0%
Taylor expanded in y around 0
Simplified52.4%
Final simplification51.8%
(FPCore (x y z)
:precision binary64
(if (<= (+ z 1.0) -5e+25)
(* y z)
(if (<= (+ z 1.0) -1000000.0)
(* x z)
(if (<= (+ z 1.0) 1.0) (+ x y) (* y (+ z 1.0))))))
double code(double x, double y, double z) {
double tmp;
if ((z + 1.0) <= -5e+25) {
tmp = y * z;
} else if ((z + 1.0) <= -1000000.0) {
tmp = x * z;
} else if ((z + 1.0) <= 1.0) {
tmp = x + y;
} else {
tmp = y * (z + 1.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z + 1.0d0) <= (-5d+25)) then
tmp = y * z
else if ((z + 1.0d0) <= (-1000000.0d0)) then
tmp = x * z
else if ((z + 1.0d0) <= 1.0d0) then
tmp = x + y
else
tmp = y * (z + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z + 1.0) <= -5e+25) {
tmp = y * z;
} else if ((z + 1.0) <= -1000000.0) {
tmp = x * z;
} else if ((z + 1.0) <= 1.0) {
tmp = x + y;
} else {
tmp = y * (z + 1.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z + 1.0) <= -5e+25: tmp = y * z elif (z + 1.0) <= -1000000.0: tmp = x * z elif (z + 1.0) <= 1.0: tmp = x + y else: tmp = y * (z + 1.0) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z + 1.0) <= -5e+25) tmp = Float64(y * z); elseif (Float64(z + 1.0) <= -1000000.0) tmp = Float64(x * z); elseif (Float64(z + 1.0) <= 1.0) tmp = Float64(x + y); else tmp = Float64(y * Float64(z + 1.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z + 1.0) <= -5e+25) tmp = y * z; elseif ((z + 1.0) <= -1000000.0) tmp = x * z; elseif ((z + 1.0) <= 1.0) tmp = x + y; else tmp = y * (z + 1.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z + 1.0), $MachinePrecision], -5e+25], N[(y * z), $MachinePrecision], If[LessEqual[N[(z + 1.0), $MachinePrecision], -1000000.0], N[(x * z), $MachinePrecision], If[LessEqual[N[(z + 1.0), $MachinePrecision], 1.0], N[(x + y), $MachinePrecision], N[(y * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z + 1 \leq -5 \cdot 10^{+25}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;z + 1 \leq -1000000:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;z + 1 \leq 1:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(z + 1\right)\\
\end{array}
\end{array}
if (+.f64 z #s(literal 1 binary64)) < -5.00000000000000024e25Initial program 100.0%
Taylor expanded in x around 0
Simplified56.2%
Taylor expanded in z around inf
Simplified56.2%
if -5.00000000000000024e25 < (+.f64 z #s(literal 1 binary64)) < -1e6Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
*-lowering-*.f64N/A
+-lowering-+.f6422.1%
Simplified22.1%
Taylor expanded in z around inf
Simplified12.1%
if -1e6 < (+.f64 z #s(literal 1 binary64)) < 1Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6499.6%
Simplified99.6%
if 1 < (+.f64 z #s(literal 1 binary64)) Initial program 100.0%
Taylor expanded in x around 0
Simplified52.9%
Final simplification75.0%
(FPCore (x y z) :precision binary64 (if (<= z -1.0) (* y z) (if (<= z 6.8e-230) y (if (<= z 6.2e-83) x (if (<= z 1.0) y (* y z))))))
double code(double x, double y, double z) {
double tmp;
if (z <= -1.0) {
tmp = y * z;
} else if (z <= 6.8e-230) {
tmp = y;
} else if (z <= 6.2e-83) {
tmp = x;
} else if (z <= 1.0) {
tmp = y;
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.0d0)) then
tmp = y * z
else if (z <= 6.8d-230) then
tmp = y
else if (z <= 6.2d-83) then
tmp = x
else if (z <= 1.0d0) then
tmp = y
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -1.0) {
tmp = y * z;
} else if (z <= 6.8e-230) {
tmp = y;
} else if (z <= 6.2e-83) {
tmp = x;
} else if (z <= 1.0) {
tmp = y;
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -1.0: tmp = y * z elif z <= 6.8e-230: tmp = y elif z <= 6.2e-83: tmp = x elif z <= 1.0: tmp = y else: tmp = y * z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -1.0) tmp = Float64(y * z); elseif (z <= 6.8e-230) tmp = y; elseif (z <= 6.2e-83) tmp = x; elseif (z <= 1.0) tmp = y; else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -1.0) tmp = y * z; elseif (z <= 6.8e-230) tmp = y; elseif (z <= 6.2e-83) tmp = x; elseif (z <= 1.0) tmp = y; else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -1.0], N[(y * z), $MachinePrecision], If[LessEqual[z, 6.8e-230], y, If[LessEqual[z, 6.2e-83], x, If[LessEqual[z, 1.0], y, N[(y * z), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;z \leq 6.8 \cdot 10^{-230}:\\
\;\;\;\;y\\
\mathbf{elif}\;z \leq 6.2 \cdot 10^{-83}:\\
\;\;\;\;x\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;y\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if z < -1 or 1 < z Initial program 100.0%
Taylor expanded in x around 0
Simplified55.2%
Taylor expanded in z around inf
Simplified54.4%
if -1 < z < 6.8e-230 or 6.19999999999999985e-83 < z < 1Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6498.1%
Simplified98.1%
Taylor expanded in y around inf
Simplified51.5%
if 6.8e-230 < z < 6.19999999999999985e-83Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f64100.0%
Simplified100.0%
Taylor expanded in y around 0
Simplified52.4%
(FPCore (x y z) :precision binary64 (if (<= z -6e+24) (* y z) (if (<= z -1.0) (* x z) (if (<= z 40000000.0) (+ x y) (* y z)))))
double code(double x, double y, double z) {
double tmp;
if (z <= -6e+24) {
tmp = y * z;
} else if (z <= -1.0) {
tmp = x * z;
} else if (z <= 40000000.0) {
tmp = x + y;
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-6d+24)) then
tmp = y * z
else if (z <= (-1.0d0)) then
tmp = x * z
else if (z <= 40000000.0d0) then
tmp = x + y
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -6e+24) {
tmp = y * z;
} else if (z <= -1.0) {
tmp = x * z;
} else if (z <= 40000000.0) {
tmp = x + y;
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -6e+24: tmp = y * z elif z <= -1.0: tmp = x * z elif z <= 40000000.0: tmp = x + y else: tmp = y * z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -6e+24) tmp = Float64(y * z); elseif (z <= -1.0) tmp = Float64(x * z); elseif (z <= 40000000.0) tmp = Float64(x + y); else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -6e+24) tmp = y * z; elseif (z <= -1.0) tmp = x * z; elseif (z <= 40000000.0) tmp = x + y; else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -6e+24], N[(y * z), $MachinePrecision], If[LessEqual[z, -1.0], N[(x * z), $MachinePrecision], If[LessEqual[z, 40000000.0], N[(x + y), $MachinePrecision], N[(y * z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -6 \cdot 10^{+24}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;z \leq -1:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;z \leq 40000000:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if z < -5.9999999999999999e24 or 4e7 < z Initial program 100.0%
Taylor expanded in x around 0
Simplified55.0%
Taylor expanded in z around inf
Simplified54.6%
if -5.9999999999999999e24 < z < -1Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
*-lowering-*.f64N/A
+-lowering-+.f6422.1%
Simplified22.1%
Taylor expanded in z around inf
Simplified12.1%
if -1 < z < 4e7Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6495.9%
Simplified95.9%
Final simplification74.4%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -1e-226) (* x (+ z 1.0)) (* y (+ z 1.0))))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -1e-226) {
tmp = x * (z + 1.0);
} else {
tmp = y * (z + 1.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x + y) <= (-1d-226)) then
tmp = x * (z + 1.0d0)
else
tmp = y * (z + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -1e-226) {
tmp = x * (z + 1.0);
} else {
tmp = y * (z + 1.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x + y) <= -1e-226: tmp = x * (z + 1.0) else: tmp = y * (z + 1.0) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -1e-226) tmp = Float64(x * Float64(z + 1.0)); else tmp = Float64(y * Float64(z + 1.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x + y) <= -1e-226) tmp = x * (z + 1.0); else tmp = y * (z + 1.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -1e-226], N[(x * N[(z + 1.0), $MachinePrecision]), $MachinePrecision], N[(y * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -1 \cdot 10^{-226}:\\
\;\;\;\;x \cdot \left(z + 1\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(z + 1\right)\\
\end{array}
\end{array}
if (+.f64 x y) < -9.99999999999999921e-227Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
*-lowering-*.f64N/A
+-lowering-+.f6446.1%
Simplified46.1%
if -9.99999999999999921e-227 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
Simplified51.3%
Final simplification48.8%
(FPCore (x y z) :precision binary64 (if (<= x -4e-51) x y))
double code(double x, double y, double z) {
double tmp;
if (x <= -4e-51) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-4d-51)) then
tmp = x
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -4e-51) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -4e-51: tmp = x else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if (x <= -4e-51) tmp = x; else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -4e-51) tmp = x; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -4e-51], x, y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4 \cdot 10^{-51}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if x < -4e-51Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6458.9%
Simplified58.9%
Taylor expanded in y around 0
Simplified45.1%
if -4e-51 < x Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6446.6%
Simplified46.6%
Taylor expanded in y around inf
Simplified29.6%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6449.6%
Simplified49.6%
Taylor expanded in y around 0
Simplified25.6%
herbie shell --seed 2024158
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, G"
:precision binary64
(* (+ x y) (+ z 1.0)))