
(FPCore (x y) :precision binary64 (- (* x 2.0) y))
double code(double x, double y) {
return (x * 2.0) - y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 2.0d0) - y
end function
public static double code(double x, double y) {
return (x * 2.0) - y;
}
def code(x, y): return (x * 2.0) - y
function code(x, y) return Float64(Float64(x * 2.0) - y) end
function tmp = code(x, y) tmp = (x * 2.0) - y; end
code[x_, y_] := N[(N[(x * 2.0), $MachinePrecision] - y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 2 - y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- (* x 2.0) y))
double code(double x, double y) {
return (x * 2.0) - y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 2.0d0) - y
end function
public static double code(double x, double y) {
return (x * 2.0) - y;
}
def code(x, y): return (x * 2.0) - y
function code(x, y) return Float64(Float64(x * 2.0) - y) end
function tmp = code(x, y) tmp = (x * 2.0) - y; end
code[x_, y_] := N[(N[(x * 2.0), $MachinePrecision] - y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 2 - y
\end{array}
(FPCore (x y) :precision binary64 (- (* x 2.0) y))
double code(double x, double y) {
return (x * 2.0) - y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 2.0d0) - y
end function
public static double code(double x, double y) {
return (x * 2.0) - y;
}
def code(x, y): return (x * 2.0) - y
function code(x, y) return Float64(Float64(x * 2.0) - y) end
function tmp = code(x, y) tmp = (x * 2.0) - y; end
code[x_, y_] := N[(N[(x * 2.0), $MachinePrecision] - y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 2 - y
\end{array}
Initial program 100.0%
(FPCore (x y) :precision binary64 (if (<= x -4.7e+55) (* x 2.0) (if (<= x 1.25e+82) (- 0.0 y) (* x 2.0))))
double code(double x, double y) {
double tmp;
if (x <= -4.7e+55) {
tmp = x * 2.0;
} else if (x <= 1.25e+82) {
tmp = 0.0 - y;
} else {
tmp = x * 2.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-4.7d+55)) then
tmp = x * 2.0d0
else if (x <= 1.25d+82) then
tmp = 0.0d0 - y
else
tmp = x * 2.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -4.7e+55) {
tmp = x * 2.0;
} else if (x <= 1.25e+82) {
tmp = 0.0 - y;
} else {
tmp = x * 2.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -4.7e+55: tmp = x * 2.0 elif x <= 1.25e+82: tmp = 0.0 - y else: tmp = x * 2.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -4.7e+55) tmp = Float64(x * 2.0); elseif (x <= 1.25e+82) tmp = Float64(0.0 - y); else tmp = Float64(x * 2.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -4.7e+55) tmp = x * 2.0; elseif (x <= 1.25e+82) tmp = 0.0 - y; else tmp = x * 2.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -4.7e+55], N[(x * 2.0), $MachinePrecision], If[LessEqual[x, 1.25e+82], N[(0.0 - y), $MachinePrecision], N[(x * 2.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.7 \cdot 10^{+55}:\\
\;\;\;\;x \cdot 2\\
\mathbf{elif}\;x \leq 1.25 \cdot 10^{+82}:\\
\;\;\;\;0 - y\\
\mathbf{else}:\\
\;\;\;\;x \cdot 2\\
\end{array}
\end{array}
if x < -4.7000000000000001e55 or 1.25000000000000004e82 < x Initial program 100.0%
Taylor expanded in x around inf
*-lowering-*.f6482.8%
Simplified82.8%
if -4.7000000000000001e55 < x < 1.25000000000000004e82Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
neg-sub0N/A
--lowering--.f6476.2%
Simplified76.2%
sub0-negN/A
neg-lowering-neg.f6476.2%
Applied egg-rr76.2%
Final simplification78.6%
(FPCore (x y) :precision binary64 (- 0.0 y))
double code(double x, double y) {
return 0.0 - y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 0.0d0 - y
end function
public static double code(double x, double y) {
return 0.0 - y;
}
def code(x, y): return 0.0 - y
function code(x, y) return Float64(0.0 - y) end
function tmp = code(x, y) tmp = 0.0 - y; end
code[x_, y_] := N[(0.0 - y), $MachinePrecision]
\begin{array}{l}
\\
0 - y
\end{array}
Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
neg-sub0N/A
--lowering--.f6454.3%
Simplified54.3%
sub0-negN/A
neg-lowering-neg.f6454.3%
Applied egg-rr54.3%
Final simplification54.3%
herbie shell --seed 2024158
(FPCore (x y)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, C"
:precision binary64
(- (* x 2.0) y))