
(FPCore (x y z t) :precision binary64 (* (* (- (* x 0.5) y) (sqrt (* z 2.0))) (exp (/ (* t t) 2.0))))
double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * sqrt((z * 2.0))) * exp(((t * t) / 2.0));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((x * 0.5d0) - y) * sqrt((z * 2.0d0))) * exp(((t * t) / 2.0d0))
end function
public static double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * Math.sqrt((z * 2.0))) * Math.exp(((t * t) / 2.0));
}
def code(x, y, z, t): return (((x * 0.5) - y) * math.sqrt((z * 2.0))) * math.exp(((t * t) / 2.0))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(x * 0.5) - y) * sqrt(Float64(z * 2.0))) * exp(Float64(Float64(t * t) / 2.0))) end
function tmp = code(x, y, z, t) tmp = (((x * 0.5) - y) * sqrt((z * 2.0))) * exp(((t * t) / 2.0)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(z * 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Exp[N[(N[(t * t), $MachinePrecision] / 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot 0.5 - y\right) \cdot \sqrt{z \cdot 2}\right) \cdot e^{\frac{t \cdot t}{2}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 16 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (* (* (- (* x 0.5) y) (sqrt (* z 2.0))) (exp (/ (* t t) 2.0))))
double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * sqrt((z * 2.0))) * exp(((t * t) / 2.0));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((x * 0.5d0) - y) * sqrt((z * 2.0d0))) * exp(((t * t) / 2.0d0))
end function
public static double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * Math.sqrt((z * 2.0))) * Math.exp(((t * t) / 2.0));
}
def code(x, y, z, t): return (((x * 0.5) - y) * math.sqrt((z * 2.0))) * math.exp(((t * t) / 2.0))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(x * 0.5) - y) * sqrt(Float64(z * 2.0))) * exp(Float64(Float64(t * t) / 2.0))) end
function tmp = code(x, y, z, t) tmp = (((x * 0.5) - y) * sqrt((z * 2.0))) * exp(((t * t) / 2.0)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(z * 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Exp[N[(N[(t * t), $MachinePrecision] / 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot 0.5 - y\right) \cdot \sqrt{z \cdot 2}\right) \cdot e^{\frac{t \cdot t}{2}}
\end{array}
(FPCore (x y z t) :precision binary64 (* (- (* x 0.5) y) (sqrt (* (exp (* t t)) (* z 2.0)))))
double code(double x, double y, double z, double t) {
return ((x * 0.5) - y) * sqrt((exp((t * t)) * (z * 2.0)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * 0.5d0) - y) * sqrt((exp((t * t)) * (z * 2.0d0)))
end function
public static double code(double x, double y, double z, double t) {
return ((x * 0.5) - y) * Math.sqrt((Math.exp((t * t)) * (z * 2.0)));
}
def code(x, y, z, t): return ((x * 0.5) - y) * math.sqrt((math.exp((t * t)) * (z * 2.0)))
function code(x, y, z, t) return Float64(Float64(Float64(x * 0.5) - y) * sqrt(Float64(exp(Float64(t * t)) * Float64(z * 2.0)))) end
function tmp = code(x, y, z, t) tmp = ((x * 0.5) - y) * sqrt((exp((t * t)) * (z * 2.0))); end
code[x_, y_, z_, t_] := N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(N[Exp[N[(t * t), $MachinePrecision]], $MachinePrecision] * N[(z * 2.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 0.5 - y\right) \cdot \sqrt{e^{t \cdot t} \cdot \left(z \cdot 2\right)}
\end{array}
Initial program 99.9%
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
*-lowering-*.f64N/A
exp-lowering-exp.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6499.9%
Simplified99.9%
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
*-lowering-*.f64N/A
*-commutativeN/A
exp-sqrtN/A
sqrt-unprodN/A
sqrt-lowering-sqrt.f64N/A
*-lowering-*.f64N/A
exp-lowering-exp.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6499.9%
Applied egg-rr99.9%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (* x 0.5) y))
(t_2 (* t (* t (+ 0.5 (* (* t t) 0.16666666666666666)))))
(t_3 (* (* t t) (- -1.0 t_2))))
(if (<= (* t t) 2e+99)
(*
t_1
(sqrt
(/ (* (* z 2.0) (+ 1.0 (* (* (* t t) (+ 1.0 t_2)) t_3))) (+ 1.0 t_3))))
(*
(sqrt (* z 2.0))
(*
t_1
(+
1.0
(*
(* t t)
(+ 0.5 (* t (* t (+ 0.125 (* (* t t) 0.020833333333333332))))))))))))
double code(double x, double y, double z, double t) {
double t_1 = (x * 0.5) - y;
double t_2 = t * (t * (0.5 + ((t * t) * 0.16666666666666666)));
double t_3 = (t * t) * (-1.0 - t_2);
double tmp;
if ((t * t) <= 2e+99) {
tmp = t_1 * sqrt((((z * 2.0) * (1.0 + (((t * t) * (1.0 + t_2)) * t_3))) / (1.0 + t_3)));
} else {
tmp = sqrt((z * 2.0)) * (t_1 * (1.0 + ((t * t) * (0.5 + (t * (t * (0.125 + ((t * t) * 0.020833333333333332))))))));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (x * 0.5d0) - y
t_2 = t * (t * (0.5d0 + ((t * t) * 0.16666666666666666d0)))
t_3 = (t * t) * ((-1.0d0) - t_2)
if ((t * t) <= 2d+99) then
tmp = t_1 * sqrt((((z * 2.0d0) * (1.0d0 + (((t * t) * (1.0d0 + t_2)) * t_3))) / (1.0d0 + t_3)))
else
tmp = sqrt((z * 2.0d0)) * (t_1 * (1.0d0 + ((t * t) * (0.5d0 + (t * (t * (0.125d0 + ((t * t) * 0.020833333333333332d0))))))))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x * 0.5) - y;
double t_2 = t * (t * (0.5 + ((t * t) * 0.16666666666666666)));
double t_3 = (t * t) * (-1.0 - t_2);
double tmp;
if ((t * t) <= 2e+99) {
tmp = t_1 * Math.sqrt((((z * 2.0) * (1.0 + (((t * t) * (1.0 + t_2)) * t_3))) / (1.0 + t_3)));
} else {
tmp = Math.sqrt((z * 2.0)) * (t_1 * (1.0 + ((t * t) * (0.5 + (t * (t * (0.125 + ((t * t) * 0.020833333333333332))))))));
}
return tmp;
}
def code(x, y, z, t): t_1 = (x * 0.5) - y t_2 = t * (t * (0.5 + ((t * t) * 0.16666666666666666))) t_3 = (t * t) * (-1.0 - t_2) tmp = 0 if (t * t) <= 2e+99: tmp = t_1 * math.sqrt((((z * 2.0) * (1.0 + (((t * t) * (1.0 + t_2)) * t_3))) / (1.0 + t_3))) else: tmp = math.sqrt((z * 2.0)) * (t_1 * (1.0 + ((t * t) * (0.5 + (t * (t * (0.125 + ((t * t) * 0.020833333333333332)))))))) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x * 0.5) - y) t_2 = Float64(t * Float64(t * Float64(0.5 + Float64(Float64(t * t) * 0.16666666666666666)))) t_3 = Float64(Float64(t * t) * Float64(-1.0 - t_2)) tmp = 0.0 if (Float64(t * t) <= 2e+99) tmp = Float64(t_1 * sqrt(Float64(Float64(Float64(z * 2.0) * Float64(1.0 + Float64(Float64(Float64(t * t) * Float64(1.0 + t_2)) * t_3))) / Float64(1.0 + t_3)))); else tmp = Float64(sqrt(Float64(z * 2.0)) * Float64(t_1 * Float64(1.0 + Float64(Float64(t * t) * Float64(0.5 + Float64(t * Float64(t * Float64(0.125 + Float64(Float64(t * t) * 0.020833333333333332))))))))); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x * 0.5) - y; t_2 = t * (t * (0.5 + ((t * t) * 0.16666666666666666))); t_3 = (t * t) * (-1.0 - t_2); tmp = 0.0; if ((t * t) <= 2e+99) tmp = t_1 * sqrt((((z * 2.0) * (1.0 + (((t * t) * (1.0 + t_2)) * t_3))) / (1.0 + t_3))); else tmp = sqrt((z * 2.0)) * (t_1 * (1.0 + ((t * t) * (0.5 + (t * (t * (0.125 + ((t * t) * 0.020833333333333332)))))))); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision]}, Block[{t$95$2 = N[(t * N[(t * N[(0.5 + N[(N[(t * t), $MachinePrecision] * 0.16666666666666666), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(t * t), $MachinePrecision] * N[(-1.0 - t$95$2), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(t * t), $MachinePrecision], 2e+99], N[(t$95$1 * N[Sqrt[N[(N[(N[(z * 2.0), $MachinePrecision] * N[(1.0 + N[(N[(N[(t * t), $MachinePrecision] * N[(1.0 + t$95$2), $MachinePrecision]), $MachinePrecision] * t$95$3), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(1.0 + t$95$3), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[N[(z * 2.0), $MachinePrecision]], $MachinePrecision] * N[(t$95$1 * N[(1.0 + N[(N[(t * t), $MachinePrecision] * N[(0.5 + N[(t * N[(t * N[(0.125 + N[(N[(t * t), $MachinePrecision] * 0.020833333333333332), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot 0.5 - y\\
t_2 := t \cdot \left(t \cdot \left(0.5 + \left(t \cdot t\right) \cdot 0.16666666666666666\right)\right)\\
t_3 := \left(t \cdot t\right) \cdot \left(-1 - t\_2\right)\\
\mathbf{if}\;t \cdot t \leq 2 \cdot 10^{+99}:\\
\;\;\;\;t\_1 \cdot \sqrt{\frac{\left(z \cdot 2\right) \cdot \left(1 + \left(\left(t \cdot t\right) \cdot \left(1 + t\_2\right)\right) \cdot t\_3\right)}{1 + t\_3}}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{z \cdot 2} \cdot \left(t\_1 \cdot \left(1 + \left(t \cdot t\right) \cdot \left(0.5 + t \cdot \left(t \cdot \left(0.125 + \left(t \cdot t\right) \cdot 0.020833333333333332\right)\right)\right)\right)\right)\\
\end{array}
\end{array}
if (*.f64 t t) < 1.9999999999999999e99Initial program 99.8%
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
*-lowering-*.f64N/A
exp-lowering-exp.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6499.8%
Simplified99.8%
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
*-lowering-*.f64N/A
*-commutativeN/A
exp-sqrtN/A
sqrt-unprodN/A
sqrt-lowering-sqrt.f64N/A
*-lowering-*.f64N/A
exp-lowering-exp.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6499.8%
Applied egg-rr99.8%
Taylor expanded in t around 0
+-lowering-+.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
unpow2N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6489.7%
Simplified89.7%
flip-+N/A
associate-*l/N/A
/-lowering-/.f64N/A
Applied egg-rr97.0%
if 1.9999999999999999e99 < (*.f64 t t) Initial program 100.0%
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
*-lowering-*.f64N/A
exp-lowering-exp.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64100.0%
Simplified100.0%
Taylor expanded in t around 0
+-lowering-+.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
unpow2N/A
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64100.0%
Simplified100.0%
Final simplification98.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (* x 0.5) y)))
(*
(sqrt (* z 2.0))
(+
t_1
(/
(*
t_1
(* t (* t (+ 0.125 (* (* t t) (* t (* (* t (* t t)) 0.001953125)))))))
0.25)))))
double code(double x, double y, double z, double t) {
double t_1 = (x * 0.5) - y;
return sqrt((z * 2.0)) * (t_1 + ((t_1 * (t * (t * (0.125 + ((t * t) * (t * ((t * (t * t)) * 0.001953125))))))) / 0.25));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
t_1 = (x * 0.5d0) - y
code = sqrt((z * 2.0d0)) * (t_1 + ((t_1 * (t * (t * (0.125d0 + ((t * t) * (t * ((t * (t * t)) * 0.001953125d0))))))) / 0.25d0))
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x * 0.5) - y;
return Math.sqrt((z * 2.0)) * (t_1 + ((t_1 * (t * (t * (0.125 + ((t * t) * (t * ((t * (t * t)) * 0.001953125))))))) / 0.25));
}
def code(x, y, z, t): t_1 = (x * 0.5) - y return math.sqrt((z * 2.0)) * (t_1 + ((t_1 * (t * (t * (0.125 + ((t * t) * (t * ((t * (t * t)) * 0.001953125))))))) / 0.25))
function code(x, y, z, t) t_1 = Float64(Float64(x * 0.5) - y) return Float64(sqrt(Float64(z * 2.0)) * Float64(t_1 + Float64(Float64(t_1 * Float64(t * Float64(t * Float64(0.125 + Float64(Float64(t * t) * Float64(t * Float64(Float64(t * Float64(t * t)) * 0.001953125))))))) / 0.25))) end
function tmp = code(x, y, z, t) t_1 = (x * 0.5) - y; tmp = sqrt((z * 2.0)) * (t_1 + ((t_1 * (t * (t * (0.125 + ((t * t) * (t * ((t * (t * t)) * 0.001953125))))))) / 0.25)); end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision]}, N[(N[Sqrt[N[(z * 2.0), $MachinePrecision]], $MachinePrecision] * N[(t$95$1 + N[(N[(t$95$1 * N[(t * N[(t * N[(0.125 + N[(N[(t * t), $MachinePrecision] * N[(t * N[(N[(t * N[(t * t), $MachinePrecision]), $MachinePrecision] * 0.001953125), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 0.25), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot 0.5 - y\\
\sqrt{z \cdot 2} \cdot \left(t\_1 + \frac{t\_1 \cdot \left(t \cdot \left(t \cdot \left(0.125 + \left(t \cdot t\right) \cdot \left(t \cdot \left(\left(t \cdot \left(t \cdot t\right)\right) \cdot 0.001953125\right)\right)\right)\right)\right)}{0.25}\right)
\end{array}
\end{array}
Initial program 99.9%
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
*-lowering-*.f64N/A
exp-lowering-exp.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6499.9%
Simplified99.9%
Taylor expanded in t around 0
+-commutativeN/A
associate--l+N/A
+-commutativeN/A
+-lowering-+.f64N/A
--lowering--.f64N/A
*-lowering-*.f64N/A
+-commutativeN/A
distribute-lft-inN/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
associate-*r*N/A
Simplified90.1%
*-commutativeN/A
flip3-+N/A
associate-*l/N/A
/-lowering-/.f64N/A
Applied egg-rr66.4%
Taylor expanded in t around 0
Simplified94.9%
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
*-lowering-*.f64N/A
Applied egg-rr95.3%
Final simplification95.3%
(FPCore (x y z t)
:precision binary64
(*
(sqrt (* z 2.0))
(*
(- (* x 0.5) y)
(+
1.0
(*
(* t t)
(+ 0.5 (* t (* t (+ 0.125 (* (* t t) 0.020833333333333332))))))))))
double code(double x, double y, double z, double t) {
return sqrt((z * 2.0)) * (((x * 0.5) - y) * (1.0 + ((t * t) * (0.5 + (t * (t * (0.125 + ((t * t) * 0.020833333333333332))))))));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = sqrt((z * 2.0d0)) * (((x * 0.5d0) - y) * (1.0d0 + ((t * t) * (0.5d0 + (t * (t * (0.125d0 + ((t * t) * 0.020833333333333332d0))))))))
end function
public static double code(double x, double y, double z, double t) {
return Math.sqrt((z * 2.0)) * (((x * 0.5) - y) * (1.0 + ((t * t) * (0.5 + (t * (t * (0.125 + ((t * t) * 0.020833333333333332))))))));
}
def code(x, y, z, t): return math.sqrt((z * 2.0)) * (((x * 0.5) - y) * (1.0 + ((t * t) * (0.5 + (t * (t * (0.125 + ((t * t) * 0.020833333333333332))))))))
function code(x, y, z, t) return Float64(sqrt(Float64(z * 2.0)) * Float64(Float64(Float64(x * 0.5) - y) * Float64(1.0 + Float64(Float64(t * t) * Float64(0.5 + Float64(t * Float64(t * Float64(0.125 + Float64(Float64(t * t) * 0.020833333333333332))))))))) end
function tmp = code(x, y, z, t) tmp = sqrt((z * 2.0)) * (((x * 0.5) - y) * (1.0 + ((t * t) * (0.5 + (t * (t * (0.125 + ((t * t) * 0.020833333333333332)))))))); end
code[x_, y_, z_, t_] := N[(N[Sqrt[N[(z * 2.0), $MachinePrecision]], $MachinePrecision] * N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[(1.0 + N[(N[(t * t), $MachinePrecision] * N[(0.5 + N[(t * N[(t * N[(0.125 + N[(N[(t * t), $MachinePrecision] * 0.020833333333333332), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{z \cdot 2} \cdot \left(\left(x \cdot 0.5 - y\right) \cdot \left(1 + \left(t \cdot t\right) \cdot \left(0.5 + t \cdot \left(t \cdot \left(0.125 + \left(t \cdot t\right) \cdot 0.020833333333333332\right)\right)\right)\right)\right)
\end{array}
Initial program 99.9%
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
*-lowering-*.f64N/A
exp-lowering-exp.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6499.9%
Simplified99.9%
Taylor expanded in t around 0
+-lowering-+.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
unpow2N/A
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6493.9%
Simplified93.9%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (* z 2.0))))
(if (<= t 1200000.0)
(* (- (* x 0.5) y) t_1)
(if (<= t 1.1e+206)
(/ (* t_1 (* y y)) (- 0.0 y))
(* t_1 (* y (+ -1.0 (/ (* x 0.5) y))))))))
double code(double x, double y, double z, double t) {
double t_1 = sqrt((z * 2.0));
double tmp;
if (t <= 1200000.0) {
tmp = ((x * 0.5) - y) * t_1;
} else if (t <= 1.1e+206) {
tmp = (t_1 * (y * y)) / (0.0 - y);
} else {
tmp = t_1 * (y * (-1.0 + ((x * 0.5) / y)));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = sqrt((z * 2.0d0))
if (t <= 1200000.0d0) then
tmp = ((x * 0.5d0) - y) * t_1
else if (t <= 1.1d+206) then
tmp = (t_1 * (y * y)) / (0.0d0 - y)
else
tmp = t_1 * (y * ((-1.0d0) + ((x * 0.5d0) / y)))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = Math.sqrt((z * 2.0));
double tmp;
if (t <= 1200000.0) {
tmp = ((x * 0.5) - y) * t_1;
} else if (t <= 1.1e+206) {
tmp = (t_1 * (y * y)) / (0.0 - y);
} else {
tmp = t_1 * (y * (-1.0 + ((x * 0.5) / y)));
}
return tmp;
}
def code(x, y, z, t): t_1 = math.sqrt((z * 2.0)) tmp = 0 if t <= 1200000.0: tmp = ((x * 0.5) - y) * t_1 elif t <= 1.1e+206: tmp = (t_1 * (y * y)) / (0.0 - y) else: tmp = t_1 * (y * (-1.0 + ((x * 0.5) / y))) return tmp
function code(x, y, z, t) t_1 = sqrt(Float64(z * 2.0)) tmp = 0.0 if (t <= 1200000.0) tmp = Float64(Float64(Float64(x * 0.5) - y) * t_1); elseif (t <= 1.1e+206) tmp = Float64(Float64(t_1 * Float64(y * y)) / Float64(0.0 - y)); else tmp = Float64(t_1 * Float64(y * Float64(-1.0 + Float64(Float64(x * 0.5) / y)))); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = sqrt((z * 2.0)); tmp = 0.0; if (t <= 1200000.0) tmp = ((x * 0.5) - y) * t_1; elseif (t <= 1.1e+206) tmp = (t_1 * (y * y)) / (0.0 - y); else tmp = t_1 * (y * (-1.0 + ((x * 0.5) / y))); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(z * 2.0), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[t, 1200000.0], N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * t$95$1), $MachinePrecision], If[LessEqual[t, 1.1e+206], N[(N[(t$95$1 * N[(y * y), $MachinePrecision]), $MachinePrecision] / N[(0.0 - y), $MachinePrecision]), $MachinePrecision], N[(t$95$1 * N[(y * N[(-1.0 + N[(N[(x * 0.5), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \sqrt{z \cdot 2}\\
\mathbf{if}\;t \leq 1200000:\\
\;\;\;\;\left(x \cdot 0.5 - y\right) \cdot t\_1\\
\mathbf{elif}\;t \leq 1.1 \cdot 10^{+206}:\\
\;\;\;\;\frac{t\_1 \cdot \left(y \cdot y\right)}{0 - y}\\
\mathbf{else}:\\
\;\;\;\;t\_1 \cdot \left(y \cdot \left(-1 + \frac{x \cdot 0.5}{y}\right)\right)\\
\end{array}
\end{array}
if t < 1.2e6Initial program 99.8%
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
*-lowering-*.f64N/A
exp-lowering-exp.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6499.8%
Simplified99.8%
Taylor expanded in t around 0
--lowering--.f64N/A
*-lowering-*.f6473.8%
Simplified73.8%
if 1.2e6 < t < 1.10000000000000001e206Initial program 100.0%
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
*-lowering-*.f64N/A
exp-lowering-exp.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64100.0%
Simplified100.0%
Taylor expanded in t around 0
--lowering--.f64N/A
*-lowering-*.f6410.1%
Simplified10.1%
Taylor expanded in x around 0
mul-1-negN/A
neg-sub0N/A
--lowering--.f646.0%
Simplified6.0%
sub0-negN/A
*-commutativeN/A
sub0-negN/A
flip--N/A
+-lft-identityN/A
associate-*l/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
metadata-evalN/A
--lowering--.f64N/A
*-lowering-*.f64N/A
*-commutativeN/A
sqrt-lowering-sqrt.f64N/A
*-commutativeN/A
*-lowering-*.f6430.8%
Applied egg-rr30.8%
if 1.10000000000000001e206 < t Initial program 100.0%
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
*-lowering-*.f64N/A
exp-lowering-exp.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64100.0%
Simplified100.0%
Taylor expanded in t around 0
--lowering--.f64N/A
*-lowering-*.f644.5%
Simplified4.5%
Taylor expanded in y around inf
*-lowering-*.f64N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
+-lowering-+.f64N/A
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f6432.2%
Simplified32.2%
Final simplification65.3%
(FPCore (x y z t) :precision binary64 (* (sqrt (* z 2.0)) (* (- (* x 0.5) y) (+ 1.0 (* t (* t (+ 0.5 (* (* t t) 0.125))))))))
double code(double x, double y, double z, double t) {
return sqrt((z * 2.0)) * (((x * 0.5) - y) * (1.0 + (t * (t * (0.5 + ((t * t) * 0.125))))));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = sqrt((z * 2.0d0)) * (((x * 0.5d0) - y) * (1.0d0 + (t * (t * (0.5d0 + ((t * t) * 0.125d0))))))
end function
public static double code(double x, double y, double z, double t) {
return Math.sqrt((z * 2.0)) * (((x * 0.5) - y) * (1.0 + (t * (t * (0.5 + ((t * t) * 0.125))))));
}
def code(x, y, z, t): return math.sqrt((z * 2.0)) * (((x * 0.5) - y) * (1.0 + (t * (t * (0.5 + ((t * t) * 0.125))))))
function code(x, y, z, t) return Float64(sqrt(Float64(z * 2.0)) * Float64(Float64(Float64(x * 0.5) - y) * Float64(1.0 + Float64(t * Float64(t * Float64(0.5 + Float64(Float64(t * t) * 0.125))))))) end
function tmp = code(x, y, z, t) tmp = sqrt((z * 2.0)) * (((x * 0.5) - y) * (1.0 + (t * (t * (0.5 + ((t * t) * 0.125)))))); end
code[x_, y_, z_, t_] := N[(N[Sqrt[N[(z * 2.0), $MachinePrecision]], $MachinePrecision] * N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[(1.0 + N[(t * N[(t * N[(0.5 + N[(N[(t * t), $MachinePrecision] * 0.125), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{z \cdot 2} \cdot \left(\left(x \cdot 0.5 - y\right) \cdot \left(1 + t \cdot \left(t \cdot \left(0.5 + \left(t \cdot t\right) \cdot 0.125\right)\right)\right)\right)
\end{array}
Initial program 99.9%
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
*-lowering-*.f64N/A
exp-lowering-exp.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6499.9%
Simplified99.9%
Taylor expanded in t around 0
+-lowering-+.f64N/A
unpow2N/A
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6490.9%
Simplified90.9%
(FPCore (x y z t) :precision binary64 (* (sqrt (* z 2.0)) (* (- (* x 0.5) y) (+ 1.0 (* t (* 0.125 (* t (* t t))))))))
double code(double x, double y, double z, double t) {
return sqrt((z * 2.0)) * (((x * 0.5) - y) * (1.0 + (t * (0.125 * (t * (t * t))))));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = sqrt((z * 2.0d0)) * (((x * 0.5d0) - y) * (1.0d0 + (t * (0.125d0 * (t * (t * t))))))
end function
public static double code(double x, double y, double z, double t) {
return Math.sqrt((z * 2.0)) * (((x * 0.5) - y) * (1.0 + (t * (0.125 * (t * (t * t))))));
}
def code(x, y, z, t): return math.sqrt((z * 2.0)) * (((x * 0.5) - y) * (1.0 + (t * (0.125 * (t * (t * t))))))
function code(x, y, z, t) return Float64(sqrt(Float64(z * 2.0)) * Float64(Float64(Float64(x * 0.5) - y) * Float64(1.0 + Float64(t * Float64(0.125 * Float64(t * Float64(t * t))))))) end
function tmp = code(x, y, z, t) tmp = sqrt((z * 2.0)) * (((x * 0.5) - y) * (1.0 + (t * (0.125 * (t * (t * t)))))); end
code[x_, y_, z_, t_] := N[(N[Sqrt[N[(z * 2.0), $MachinePrecision]], $MachinePrecision] * N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[(1.0 + N[(t * N[(0.125 * N[(t * N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{z \cdot 2} \cdot \left(\left(x \cdot 0.5 - y\right) \cdot \left(1 + t \cdot \left(0.125 \cdot \left(t \cdot \left(t \cdot t\right)\right)\right)\right)\right)
\end{array}
Initial program 99.9%
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
*-lowering-*.f64N/A
exp-lowering-exp.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6499.9%
Simplified99.9%
Taylor expanded in t around 0
+-lowering-+.f64N/A
unpow2N/A
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6490.9%
Simplified90.9%
Taylor expanded in t around inf
*-lowering-*.f64N/A
cube-multN/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6490.6%
Simplified90.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (* x 0.5) y)))
(if (<= t 0.025)
(* t_1 (sqrt (* z 2.0)))
(* t_1 (pow (* (* z 2.0) (* z 2.0)) 0.25)))))
double code(double x, double y, double z, double t) {
double t_1 = (x * 0.5) - y;
double tmp;
if (t <= 0.025) {
tmp = t_1 * sqrt((z * 2.0));
} else {
tmp = t_1 * pow(((z * 2.0) * (z * 2.0)), 0.25);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x * 0.5d0) - y
if (t <= 0.025d0) then
tmp = t_1 * sqrt((z * 2.0d0))
else
tmp = t_1 * (((z * 2.0d0) * (z * 2.0d0)) ** 0.25d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x * 0.5) - y;
double tmp;
if (t <= 0.025) {
tmp = t_1 * Math.sqrt((z * 2.0));
} else {
tmp = t_1 * Math.pow(((z * 2.0) * (z * 2.0)), 0.25);
}
return tmp;
}
def code(x, y, z, t): t_1 = (x * 0.5) - y tmp = 0 if t <= 0.025: tmp = t_1 * math.sqrt((z * 2.0)) else: tmp = t_1 * math.pow(((z * 2.0) * (z * 2.0)), 0.25) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x * 0.5) - y) tmp = 0.0 if (t <= 0.025) tmp = Float64(t_1 * sqrt(Float64(z * 2.0))); else tmp = Float64(t_1 * (Float64(Float64(z * 2.0) * Float64(z * 2.0)) ^ 0.25)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x * 0.5) - y; tmp = 0.0; if (t <= 0.025) tmp = t_1 * sqrt((z * 2.0)); else tmp = t_1 * (((z * 2.0) * (z * 2.0)) ^ 0.25); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision]}, If[LessEqual[t, 0.025], N[(t$95$1 * N[Sqrt[N[(z * 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(t$95$1 * N[Power[N[(N[(z * 2.0), $MachinePrecision] * N[(z * 2.0), $MachinePrecision]), $MachinePrecision], 0.25], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot 0.5 - y\\
\mathbf{if}\;t \leq 0.025:\\
\;\;\;\;t\_1 \cdot \sqrt{z \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;t\_1 \cdot {\left(\left(z \cdot 2\right) \cdot \left(z \cdot 2\right)\right)}^{0.25}\\
\end{array}
\end{array}
if t < 0.025000000000000001Initial program 99.8%
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
*-lowering-*.f64N/A
exp-lowering-exp.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6499.8%
Simplified99.8%
Taylor expanded in t around 0
--lowering--.f64N/A
*-lowering-*.f6473.9%
Simplified73.9%
if 0.025000000000000001 < t Initial program 100.0%
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
*-lowering-*.f64N/A
exp-lowering-exp.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64100.0%
Simplified100.0%
Taylor expanded in t around 0
--lowering--.f64N/A
*-lowering-*.f6411.6%
Simplified11.6%
pow1/2N/A
metadata-evalN/A
pow-prod-upN/A
pow-prod-downN/A
pow-lowering-pow.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6423.4%
Applied egg-rr23.4%
Final simplification63.2%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (sqrt (* z 2.0))) (t_2 (* t_1 (* x 0.5)))) (if (<= x -1.18e+48) t_2 (if (<= x 1.25e-26) (* t_1 (- 0.0 y)) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = sqrt((z * 2.0));
double t_2 = t_1 * (x * 0.5);
double tmp;
if (x <= -1.18e+48) {
tmp = t_2;
} else if (x <= 1.25e-26) {
tmp = t_1 * (0.0 - y);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = sqrt((z * 2.0d0))
t_2 = t_1 * (x * 0.5d0)
if (x <= (-1.18d+48)) then
tmp = t_2
else if (x <= 1.25d-26) then
tmp = t_1 * (0.0d0 - y)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = Math.sqrt((z * 2.0));
double t_2 = t_1 * (x * 0.5);
double tmp;
if (x <= -1.18e+48) {
tmp = t_2;
} else if (x <= 1.25e-26) {
tmp = t_1 * (0.0 - y);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = math.sqrt((z * 2.0)) t_2 = t_1 * (x * 0.5) tmp = 0 if x <= -1.18e+48: tmp = t_2 elif x <= 1.25e-26: tmp = t_1 * (0.0 - y) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = sqrt(Float64(z * 2.0)) t_2 = Float64(t_1 * Float64(x * 0.5)) tmp = 0.0 if (x <= -1.18e+48) tmp = t_2; elseif (x <= 1.25e-26) tmp = Float64(t_1 * Float64(0.0 - y)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = sqrt((z * 2.0)); t_2 = t_1 * (x * 0.5); tmp = 0.0; if (x <= -1.18e+48) tmp = t_2; elseif (x <= 1.25e-26) tmp = t_1 * (0.0 - y); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(z * 2.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[(t$95$1 * N[(x * 0.5), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -1.18e+48], t$95$2, If[LessEqual[x, 1.25e-26], N[(t$95$1 * N[(0.0 - y), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \sqrt{z \cdot 2}\\
t_2 := t\_1 \cdot \left(x \cdot 0.5\right)\\
\mathbf{if}\;x \leq -1.18 \cdot 10^{+48}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;x \leq 1.25 \cdot 10^{-26}:\\
\;\;\;\;t\_1 \cdot \left(0 - y\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if x < -1.18000000000000007e48 or 1.25000000000000005e-26 < x Initial program 99.8%
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
*-lowering-*.f64N/A
exp-lowering-exp.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6499.8%
Simplified99.8%
Taylor expanded in t around 0
--lowering--.f64N/A
*-lowering-*.f6459.5%
Simplified59.5%
Taylor expanded in x around inf
*-lowering-*.f6446.0%
Simplified46.0%
if -1.18000000000000007e48 < x < 1.25000000000000005e-26Initial program 99.9%
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
*-lowering-*.f64N/A
exp-lowering-exp.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6499.9%
Simplified99.9%
Taylor expanded in t around 0
--lowering--.f64N/A
*-lowering-*.f6461.8%
Simplified61.8%
Taylor expanded in x around 0
mul-1-negN/A
neg-sub0N/A
--lowering--.f6448.0%
Simplified48.0%
sub0-negN/A
neg-lowering-neg.f6448.0%
Applied egg-rr48.0%
Final simplification47.1%
(FPCore (x y z t) :precision binary64 (* (sqrt (* z 2.0)) (* (- (* x 0.5) y) (+ 1.0 (* 0.5 (* t t))))))
double code(double x, double y, double z, double t) {
return sqrt((z * 2.0)) * (((x * 0.5) - y) * (1.0 + (0.5 * (t * t))));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = sqrt((z * 2.0d0)) * (((x * 0.5d0) - y) * (1.0d0 + (0.5d0 * (t * t))))
end function
public static double code(double x, double y, double z, double t) {
return Math.sqrt((z * 2.0)) * (((x * 0.5) - y) * (1.0 + (0.5 * (t * t))));
}
def code(x, y, z, t): return math.sqrt((z * 2.0)) * (((x * 0.5) - y) * (1.0 + (0.5 * (t * t))))
function code(x, y, z, t) return Float64(sqrt(Float64(z * 2.0)) * Float64(Float64(Float64(x * 0.5) - y) * Float64(1.0 + Float64(0.5 * Float64(t * t))))) end
function tmp = code(x, y, z, t) tmp = sqrt((z * 2.0)) * (((x * 0.5) - y) * (1.0 + (0.5 * (t * t)))); end
code[x_, y_, z_, t_] := N[(N[Sqrt[N[(z * 2.0), $MachinePrecision]], $MachinePrecision] * N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[(1.0 + N[(0.5 * N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{z \cdot 2} \cdot \left(\left(x \cdot 0.5 - y\right) \cdot \left(1 + 0.5 \cdot \left(t \cdot t\right)\right)\right)
\end{array}
Initial program 99.9%
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
*-lowering-*.f64N/A
exp-lowering-exp.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6499.9%
Simplified99.9%
Taylor expanded in t around 0
+-commutativeN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6485.5%
Simplified85.5%
Final simplification85.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (* z 2.0))))
(if (<= t 1250000.0)
(* (- (* x 0.5) y) t_1)
(/ (* t_1 (* y y)) (- 0.0 y)))))
double code(double x, double y, double z, double t) {
double t_1 = sqrt((z * 2.0));
double tmp;
if (t <= 1250000.0) {
tmp = ((x * 0.5) - y) * t_1;
} else {
tmp = (t_1 * (y * y)) / (0.0 - y);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = sqrt((z * 2.0d0))
if (t <= 1250000.0d0) then
tmp = ((x * 0.5d0) - y) * t_1
else
tmp = (t_1 * (y * y)) / (0.0d0 - y)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = Math.sqrt((z * 2.0));
double tmp;
if (t <= 1250000.0) {
tmp = ((x * 0.5) - y) * t_1;
} else {
tmp = (t_1 * (y * y)) / (0.0 - y);
}
return tmp;
}
def code(x, y, z, t): t_1 = math.sqrt((z * 2.0)) tmp = 0 if t <= 1250000.0: tmp = ((x * 0.5) - y) * t_1 else: tmp = (t_1 * (y * y)) / (0.0 - y) return tmp
function code(x, y, z, t) t_1 = sqrt(Float64(z * 2.0)) tmp = 0.0 if (t <= 1250000.0) tmp = Float64(Float64(Float64(x * 0.5) - y) * t_1); else tmp = Float64(Float64(t_1 * Float64(y * y)) / Float64(0.0 - y)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = sqrt((z * 2.0)); tmp = 0.0; if (t <= 1250000.0) tmp = ((x * 0.5) - y) * t_1; else tmp = (t_1 * (y * y)) / (0.0 - y); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(z * 2.0), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[t, 1250000.0], N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * t$95$1), $MachinePrecision], N[(N[(t$95$1 * N[(y * y), $MachinePrecision]), $MachinePrecision] / N[(0.0 - y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \sqrt{z \cdot 2}\\
\mathbf{if}\;t \leq 1250000:\\
\;\;\;\;\left(x \cdot 0.5 - y\right) \cdot t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_1 \cdot \left(y \cdot y\right)}{0 - y}\\
\end{array}
\end{array}
if t < 1.25e6Initial program 99.8%
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
*-lowering-*.f64N/A
exp-lowering-exp.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6499.8%
Simplified99.8%
Taylor expanded in t around 0
--lowering--.f64N/A
*-lowering-*.f6473.8%
Simplified73.8%
if 1.25e6 < t Initial program 100.0%
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
*-lowering-*.f64N/A
exp-lowering-exp.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64100.0%
Simplified100.0%
Taylor expanded in t around 0
--lowering--.f64N/A
*-lowering-*.f648.3%
Simplified8.3%
Taylor expanded in x around 0
mul-1-negN/A
neg-sub0N/A
--lowering--.f644.9%
Simplified4.9%
sub0-negN/A
*-commutativeN/A
sub0-negN/A
flip--N/A
+-lft-identityN/A
associate-*l/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
metadata-evalN/A
--lowering--.f64N/A
*-lowering-*.f64N/A
*-commutativeN/A
sqrt-lowering-sqrt.f64N/A
*-commutativeN/A
*-lowering-*.f6423.2%
Applied egg-rr23.2%
Final simplification63.7%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (* z 2.0))))
(if (<= t 1200000.0)
(* (- (* x 0.5) y) t_1)
(* t_1 (/ (* y y) (- 0.0 y))))))
double code(double x, double y, double z, double t) {
double t_1 = sqrt((z * 2.0));
double tmp;
if (t <= 1200000.0) {
tmp = ((x * 0.5) - y) * t_1;
} else {
tmp = t_1 * ((y * y) / (0.0 - y));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = sqrt((z * 2.0d0))
if (t <= 1200000.0d0) then
tmp = ((x * 0.5d0) - y) * t_1
else
tmp = t_1 * ((y * y) / (0.0d0 - y))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = Math.sqrt((z * 2.0));
double tmp;
if (t <= 1200000.0) {
tmp = ((x * 0.5) - y) * t_1;
} else {
tmp = t_1 * ((y * y) / (0.0 - y));
}
return tmp;
}
def code(x, y, z, t): t_1 = math.sqrt((z * 2.0)) tmp = 0 if t <= 1200000.0: tmp = ((x * 0.5) - y) * t_1 else: tmp = t_1 * ((y * y) / (0.0 - y)) return tmp
function code(x, y, z, t) t_1 = sqrt(Float64(z * 2.0)) tmp = 0.0 if (t <= 1200000.0) tmp = Float64(Float64(Float64(x * 0.5) - y) * t_1); else tmp = Float64(t_1 * Float64(Float64(y * y) / Float64(0.0 - y))); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = sqrt((z * 2.0)); tmp = 0.0; if (t <= 1200000.0) tmp = ((x * 0.5) - y) * t_1; else tmp = t_1 * ((y * y) / (0.0 - y)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(z * 2.0), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[t, 1200000.0], N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * t$95$1), $MachinePrecision], N[(t$95$1 * N[(N[(y * y), $MachinePrecision] / N[(0.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \sqrt{z \cdot 2}\\
\mathbf{if}\;t \leq 1200000:\\
\;\;\;\;\left(x \cdot 0.5 - y\right) \cdot t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_1 \cdot \frac{y \cdot y}{0 - y}\\
\end{array}
\end{array}
if t < 1.2e6Initial program 99.8%
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
*-lowering-*.f64N/A
exp-lowering-exp.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6499.8%
Simplified99.8%
Taylor expanded in t around 0
--lowering--.f64N/A
*-lowering-*.f6473.8%
Simplified73.8%
if 1.2e6 < t Initial program 100.0%
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
*-lowering-*.f64N/A
exp-lowering-exp.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64100.0%
Simplified100.0%
Taylor expanded in t around 0
--lowering--.f64N/A
*-lowering-*.f648.3%
Simplified8.3%
Taylor expanded in x around 0
mul-1-negN/A
neg-sub0N/A
--lowering--.f644.9%
Simplified4.9%
flip--N/A
+-lft-identityN/A
/-lowering-/.f64N/A
metadata-evalN/A
--lowering--.f64N/A
*-lowering-*.f6423.2%
Applied egg-rr23.2%
Final simplification63.7%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (sqrt (* z 2.0)))) (if (<= t 5.5e-14) (* (- (* x 0.5) y) t_1) (* t_1 (* x (- 0.5 (/ y x)))))))
double code(double x, double y, double z, double t) {
double t_1 = sqrt((z * 2.0));
double tmp;
if (t <= 5.5e-14) {
tmp = ((x * 0.5) - y) * t_1;
} else {
tmp = t_1 * (x * (0.5 - (y / x)));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = sqrt((z * 2.0d0))
if (t <= 5.5d-14) then
tmp = ((x * 0.5d0) - y) * t_1
else
tmp = t_1 * (x * (0.5d0 - (y / x)))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = Math.sqrt((z * 2.0));
double tmp;
if (t <= 5.5e-14) {
tmp = ((x * 0.5) - y) * t_1;
} else {
tmp = t_1 * (x * (0.5 - (y / x)));
}
return tmp;
}
def code(x, y, z, t): t_1 = math.sqrt((z * 2.0)) tmp = 0 if t <= 5.5e-14: tmp = ((x * 0.5) - y) * t_1 else: tmp = t_1 * (x * (0.5 - (y / x))) return tmp
function code(x, y, z, t) t_1 = sqrt(Float64(z * 2.0)) tmp = 0.0 if (t <= 5.5e-14) tmp = Float64(Float64(Float64(x * 0.5) - y) * t_1); else tmp = Float64(t_1 * Float64(x * Float64(0.5 - Float64(y / x)))); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = sqrt((z * 2.0)); tmp = 0.0; if (t <= 5.5e-14) tmp = ((x * 0.5) - y) * t_1; else tmp = t_1 * (x * (0.5 - (y / x))); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(z * 2.0), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[t, 5.5e-14], N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * t$95$1), $MachinePrecision], N[(t$95$1 * N[(x * N[(0.5 - N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \sqrt{z \cdot 2}\\
\mathbf{if}\;t \leq 5.5 \cdot 10^{-14}:\\
\;\;\;\;\left(x \cdot 0.5 - y\right) \cdot t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_1 \cdot \left(x \cdot \left(0.5 - \frac{y}{x}\right)\right)\\
\end{array}
\end{array}
if t < 5.49999999999999991e-14Initial program 99.8%
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
*-lowering-*.f64N/A
exp-lowering-exp.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6499.8%
Simplified99.8%
Taylor expanded in t around 0
--lowering--.f64N/A
*-lowering-*.f6473.6%
Simplified73.6%
if 5.49999999999999991e-14 < t Initial program 100.0%
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
*-lowering-*.f64N/A
exp-lowering-exp.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64100.0%
Simplified100.0%
Taylor expanded in t around 0
--lowering--.f64N/A
*-lowering-*.f6417.6%
Simplified17.6%
Taylor expanded in x around inf
*-lowering-*.f64N/A
mul-1-negN/A
unsub-negN/A
--lowering--.f64N/A
/-lowering-/.f6420.8%
Simplified20.8%
Final simplification61.5%
(FPCore (x y z t) :precision binary64 (* (- (* x 0.5) y) (sqrt (* (* z 2.0) (+ (* t t) 1.0)))))
double code(double x, double y, double z, double t) {
return ((x * 0.5) - y) * sqrt(((z * 2.0) * ((t * t) + 1.0)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * 0.5d0) - y) * sqrt(((z * 2.0d0) * ((t * t) + 1.0d0)))
end function
public static double code(double x, double y, double z, double t) {
return ((x * 0.5) - y) * Math.sqrt(((z * 2.0) * ((t * t) + 1.0)));
}
def code(x, y, z, t): return ((x * 0.5) - y) * math.sqrt(((z * 2.0) * ((t * t) + 1.0)))
function code(x, y, z, t) return Float64(Float64(Float64(x * 0.5) - y) * sqrt(Float64(Float64(z * 2.0) * Float64(Float64(t * t) + 1.0)))) end
function tmp = code(x, y, z, t) tmp = ((x * 0.5) - y) * sqrt(((z * 2.0) * ((t * t) + 1.0))); end
code[x_, y_, z_, t_] := N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(N[(z * 2.0), $MachinePrecision] * N[(N[(t * t), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 0.5 - y\right) \cdot \sqrt{\left(z \cdot 2\right) \cdot \left(t \cdot t + 1\right)}
\end{array}
Initial program 99.9%
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
*-lowering-*.f64N/A
exp-lowering-exp.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6499.9%
Simplified99.9%
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
*-lowering-*.f64N/A
*-commutativeN/A
exp-sqrtN/A
sqrt-unprodN/A
sqrt-lowering-sqrt.f64N/A
*-lowering-*.f64N/A
exp-lowering-exp.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6499.9%
Applied egg-rr99.9%
Taylor expanded in t around 0
+-commutativeN/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f6482.2%
Simplified82.2%
Final simplification82.2%
(FPCore (x y z t) :precision binary64 (* (- (* x 0.5) y) (sqrt (* z 2.0))))
double code(double x, double y, double z, double t) {
return ((x * 0.5) - y) * sqrt((z * 2.0));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * 0.5d0) - y) * sqrt((z * 2.0d0))
end function
public static double code(double x, double y, double z, double t) {
return ((x * 0.5) - y) * Math.sqrt((z * 2.0));
}
def code(x, y, z, t): return ((x * 0.5) - y) * math.sqrt((z * 2.0))
function code(x, y, z, t) return Float64(Float64(Float64(x * 0.5) - y) * sqrt(Float64(z * 2.0))) end
function tmp = code(x, y, z, t) tmp = ((x * 0.5) - y) * sqrt((z * 2.0)); end
code[x_, y_, z_, t_] := N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(z * 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 0.5 - y\right) \cdot \sqrt{z \cdot 2}
\end{array}
Initial program 99.9%
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
*-lowering-*.f64N/A
exp-lowering-exp.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6499.9%
Simplified99.9%
Taylor expanded in t around 0
--lowering--.f64N/A
*-lowering-*.f6460.7%
Simplified60.7%
Final simplification60.7%
(FPCore (x y z t) :precision binary64 (* (sqrt (* z 2.0)) (- 0.0 y)))
double code(double x, double y, double z, double t) {
return sqrt((z * 2.0)) * (0.0 - y);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = sqrt((z * 2.0d0)) * (0.0d0 - y)
end function
public static double code(double x, double y, double z, double t) {
return Math.sqrt((z * 2.0)) * (0.0 - y);
}
def code(x, y, z, t): return math.sqrt((z * 2.0)) * (0.0 - y)
function code(x, y, z, t) return Float64(sqrt(Float64(z * 2.0)) * Float64(0.0 - y)) end
function tmp = code(x, y, z, t) tmp = sqrt((z * 2.0)) * (0.0 - y); end
code[x_, y_, z_, t_] := N[(N[Sqrt[N[(z * 2.0), $MachinePrecision]], $MachinePrecision] * N[(0.0 - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{z \cdot 2} \cdot \left(0 - y\right)
\end{array}
Initial program 99.9%
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
*-lowering-*.f64N/A
exp-lowering-exp.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6499.9%
Simplified99.9%
Taylor expanded in t around 0
--lowering--.f64N/A
*-lowering-*.f6460.7%
Simplified60.7%
Taylor expanded in x around 0
mul-1-negN/A
neg-sub0N/A
--lowering--.f6433.4%
Simplified33.4%
sub0-negN/A
neg-lowering-neg.f6433.4%
Applied egg-rr33.4%
Final simplification33.4%
(FPCore (x y z t) :precision binary64 (* (* (- (* x 0.5) y) (sqrt (* z 2.0))) (pow (exp 1.0) (/ (* t t) 2.0))))
double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * sqrt((z * 2.0))) * pow(exp(1.0), ((t * t) / 2.0));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((x * 0.5d0) - y) * sqrt((z * 2.0d0))) * (exp(1.0d0) ** ((t * t) / 2.0d0))
end function
public static double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * Math.sqrt((z * 2.0))) * Math.pow(Math.exp(1.0), ((t * t) / 2.0));
}
def code(x, y, z, t): return (((x * 0.5) - y) * math.sqrt((z * 2.0))) * math.pow(math.exp(1.0), ((t * t) / 2.0))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(x * 0.5) - y) * sqrt(Float64(z * 2.0))) * (exp(1.0) ^ Float64(Float64(t * t) / 2.0))) end
function tmp = code(x, y, z, t) tmp = (((x * 0.5) - y) * sqrt((z * 2.0))) * (exp(1.0) ^ ((t * t) / 2.0)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(z * 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Power[N[Exp[1.0], $MachinePrecision], N[(N[(t * t), $MachinePrecision] / 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot 0.5 - y\right) \cdot \sqrt{z \cdot 2}\right) \cdot {\left(e^{1}\right)}^{\left(\frac{t \cdot t}{2}\right)}
\end{array}
herbie shell --seed 2024158
(FPCore (x y z t)
:name "Data.Number.Erf:$cinvnormcdf from erf-2.0.0.0, A"
:precision binary64
:alt
(! :herbie-platform default (* (* (- (* x 1/2) y) (sqrt (* z 2))) (pow (exp 1) (/ (* t t) 2))))
(* (* (- (* x 0.5) y) (sqrt (* z 2.0))) (exp (/ (* t t) 2.0))))