
(FPCore (x y z) :precision binary64 (/ (+ x (* y (- z x))) z))
double code(double x, double y, double z) {
return (x + (y * (z - x))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + (y * (z - x))) / z
end function
public static double code(double x, double y, double z) {
return (x + (y * (z - x))) / z;
}
def code(x, y, z): return (x + (y * (z - x))) / z
function code(x, y, z) return Float64(Float64(x + Float64(y * Float64(z - x))) / z) end
function tmp = code(x, y, z) tmp = (x + (y * (z - x))) / z; end
code[x_, y_, z_] := N[(N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y \cdot \left(z - x\right)}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (+ x (* y (- z x))) z))
double code(double x, double y, double z) {
return (x + (y * (z - x))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + (y * (z - x))) / z
end function
public static double code(double x, double y, double z) {
return (x + (y * (z - x))) / z;
}
def code(x, y, z): return (x + (y * (z - x))) / z
function code(x, y, z) return Float64(Float64(x + Float64(y * Float64(z - x))) / z) end
function tmp = code(x, y, z) tmp = (x + (y * (z - x))) / z; end
code[x_, y_, z_] := N[(N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y \cdot \left(z - x\right)}{z}
\end{array}
(FPCore (x y z) :precision binary64 (+ y (* (- 1.0 y) (/ x z))))
double code(double x, double y, double z) {
return y + ((1.0 - y) * (x / z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y + ((1.0d0 - y) * (x / z))
end function
public static double code(double x, double y, double z) {
return y + ((1.0 - y) * (x / z));
}
def code(x, y, z): return y + ((1.0 - y) * (x / z))
function code(x, y, z) return Float64(y + Float64(Float64(1.0 - y) * Float64(x / z))) end
function tmp = code(x, y, z) tmp = y + ((1.0 - y) * (x / z)); end
code[x_, y_, z_] := N[(y + N[(N[(1.0 - y), $MachinePrecision] * N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y + \left(1 - y\right) \cdot \frac{x}{z}
\end{array}
Initial program 87.5%
+-commutativeN/A
distribute-rgt-out--N/A
associate-+l-N/A
div-subN/A
*-commutativeN/A
associate-/l*N/A
fmm-defN/A
*-inversesN/A
fma-defineN/A
*-rgt-identityN/A
+-lowering-+.f64N/A
distribute-neg-fracN/A
sub0-negN/A
associate-+l-N/A
neg-sub0N/A
distribute-lft-neg-outN/A
*-commutativeN/A
neg-mul-1N/A
associate-*r*N/A
distribute-lft1-inN/A
associate-/l*N/A
*-lowering-*.f64N/A
Simplified100.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* y (- 1.0 (/ x z))))) (if (<= y -2.6e+28) t_0 (if (<= y 1.0) (+ y (/ x z)) t_0))))
double code(double x, double y, double z) {
double t_0 = y * (1.0 - (x / z));
double tmp;
if (y <= -2.6e+28) {
tmp = t_0;
} else if (y <= 1.0) {
tmp = y + (x / z);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * (1.0d0 - (x / z))
if (y <= (-2.6d+28)) then
tmp = t_0
else if (y <= 1.0d0) then
tmp = y + (x / z)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * (1.0 - (x / z));
double tmp;
if (y <= -2.6e+28) {
tmp = t_0;
} else if (y <= 1.0) {
tmp = y + (x / z);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = y * (1.0 - (x / z)) tmp = 0 if y <= -2.6e+28: tmp = t_0 elif y <= 1.0: tmp = y + (x / z) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(y * Float64(1.0 - Float64(x / z))) tmp = 0.0 if (y <= -2.6e+28) tmp = t_0; elseif (y <= 1.0) tmp = Float64(y + Float64(x / z)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * (1.0 - (x / z)); tmp = 0.0; if (y <= -2.6e+28) tmp = t_0; elseif (y <= 1.0) tmp = y + (x / z); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[(1.0 - N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -2.6e+28], t$95$0, If[LessEqual[y, 1.0], N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(1 - \frac{x}{z}\right)\\
\mathbf{if}\;y \leq -2.6 \cdot 10^{+28}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;y + \frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -2.6000000000000002e28 or 1 < y Initial program 75.3%
+-commutativeN/A
distribute-rgt-out--N/A
associate-+l-N/A
div-subN/A
*-commutativeN/A
associate-/l*N/A
fmm-defN/A
*-inversesN/A
fma-defineN/A
*-rgt-identityN/A
+-lowering-+.f64N/A
distribute-neg-fracN/A
sub0-negN/A
associate-+l-N/A
neg-sub0N/A
distribute-lft-neg-outN/A
*-commutativeN/A
neg-mul-1N/A
associate-*r*N/A
distribute-lft1-inN/A
associate-/l*N/A
*-lowering-*.f64N/A
Simplified99.9%
Taylor expanded in y around inf
mul-1-negN/A
*-inversesN/A
sub-negN/A
div-subN/A
*-lowering-*.f64N/A
div-subN/A
*-inversesN/A
--lowering--.f64N/A
/-lowering-/.f6497.7%
Simplified97.7%
if -2.6000000000000002e28 < y < 1Initial program 98.5%
+-commutativeN/A
distribute-rgt-out--N/A
associate-+l-N/A
div-subN/A
*-commutativeN/A
associate-/l*N/A
fmm-defN/A
*-inversesN/A
fma-defineN/A
*-rgt-identityN/A
+-lowering-+.f64N/A
distribute-neg-fracN/A
sub0-negN/A
associate-+l-N/A
neg-sub0N/A
distribute-lft-neg-outN/A
*-commutativeN/A
neg-mul-1N/A
associate-*r*N/A
distribute-lft1-inN/A
associate-/l*N/A
*-lowering-*.f64N/A
Simplified100.0%
Taylor expanded in y around 0
/-lowering-/.f6498.7%
Simplified98.7%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* z (/ y z)))) (if (<= y -3e-16) t_0 (if (<= y 7.5e-54) (/ x z) t_0))))
double code(double x, double y, double z) {
double t_0 = z * (y / z);
double tmp;
if (y <= -3e-16) {
tmp = t_0;
} else if (y <= 7.5e-54) {
tmp = x / z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * (y / z)
if (y <= (-3d-16)) then
tmp = t_0
else if (y <= 7.5d-54) then
tmp = x / z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * (y / z);
double tmp;
if (y <= -3e-16) {
tmp = t_0;
} else if (y <= 7.5e-54) {
tmp = x / z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * (y / z) tmp = 0 if y <= -3e-16: tmp = t_0 elif y <= 7.5e-54: tmp = x / z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * Float64(y / z)) tmp = 0.0 if (y <= -3e-16) tmp = t_0; elseif (y <= 7.5e-54) tmp = Float64(x / z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * (y / z); tmp = 0.0; if (y <= -3e-16) tmp = t_0; elseif (y <= 7.5e-54) tmp = x / z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[(y / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -3e-16], t$95$0, If[LessEqual[y, 7.5e-54], N[(x / z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \frac{y}{z}\\
\mathbf{if}\;y \leq -3 \cdot 10^{-16}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 7.5 \cdot 10^{-54}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -2.99999999999999994e-16 or 7.5000000000000005e-54 < y Initial program 77.5%
Taylor expanded in x around 0
*-commutativeN/A
*-lowering-*.f6434.6%
Simplified34.6%
associate-/l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f6452.7%
Applied egg-rr52.7%
if -2.99999999999999994e-16 < y < 7.5000000000000005e-54Initial program 99.9%
+-commutativeN/A
distribute-rgt-out--N/A
associate-+l-N/A
div-subN/A
*-commutativeN/A
associate-/l*N/A
fmm-defN/A
*-inversesN/A
fma-defineN/A
*-rgt-identityN/A
+-lowering-+.f64N/A
distribute-neg-fracN/A
sub0-negN/A
associate-+l-N/A
neg-sub0N/A
distribute-lft-neg-outN/A
*-commutativeN/A
neg-mul-1N/A
associate-*r*N/A
distribute-lft1-inN/A
associate-/l*N/A
*-lowering-*.f64N/A
Simplified100.0%
Taylor expanded in y around 0
/-lowering-/.f6474.4%
Simplified74.4%
Final simplification62.4%
(FPCore (x y z) :precision binary64 (if (<= y -3.1e-16) y (if (<= y 3.9e-54) (/ x z) y)))
double code(double x, double y, double z) {
double tmp;
if (y <= -3.1e-16) {
tmp = y;
} else if (y <= 3.9e-54) {
tmp = x / z;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-3.1d-16)) then
tmp = y
else if (y <= 3.9d-54) then
tmp = x / z
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -3.1e-16) {
tmp = y;
} else if (y <= 3.9e-54) {
tmp = x / z;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -3.1e-16: tmp = y elif y <= 3.9e-54: tmp = x / z else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if (y <= -3.1e-16) tmp = y; elseif (y <= 3.9e-54) tmp = Float64(x / z); else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -3.1e-16) tmp = y; elseif (y <= 3.9e-54) tmp = x / z; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -3.1e-16], y, If[LessEqual[y, 3.9e-54], N[(x / z), $MachinePrecision], y]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.1 \cdot 10^{-16}:\\
\;\;\;\;y\\
\mathbf{elif}\;y \leq 3.9 \cdot 10^{-54}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if y < -3.1000000000000001e-16 or 3.9e-54 < y Initial program 77.5%
+-commutativeN/A
distribute-rgt-out--N/A
associate-+l-N/A
div-subN/A
*-commutativeN/A
associate-/l*N/A
fmm-defN/A
*-inversesN/A
fma-defineN/A
*-rgt-identityN/A
+-lowering-+.f64N/A
distribute-neg-fracN/A
sub0-negN/A
associate-+l-N/A
neg-sub0N/A
distribute-lft-neg-outN/A
*-commutativeN/A
neg-mul-1N/A
associate-*r*N/A
distribute-lft1-inN/A
associate-/l*N/A
*-lowering-*.f64N/A
Simplified99.9%
Taylor expanded in x around 0
Simplified51.1%
if -3.1000000000000001e-16 < y < 3.9e-54Initial program 99.9%
+-commutativeN/A
distribute-rgt-out--N/A
associate-+l-N/A
div-subN/A
*-commutativeN/A
associate-/l*N/A
fmm-defN/A
*-inversesN/A
fma-defineN/A
*-rgt-identityN/A
+-lowering-+.f64N/A
distribute-neg-fracN/A
sub0-negN/A
associate-+l-N/A
neg-sub0N/A
distribute-lft-neg-outN/A
*-commutativeN/A
neg-mul-1N/A
associate-*r*N/A
distribute-lft1-inN/A
associate-/l*N/A
*-lowering-*.f64N/A
Simplified100.0%
Taylor expanded in y around 0
/-lowering-/.f6474.4%
Simplified74.4%
(FPCore (x y z) :precision binary64 (+ y (/ x z)))
double code(double x, double y, double z) {
return y + (x / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y + (x / z)
end function
public static double code(double x, double y, double z) {
return y + (x / z);
}
def code(x, y, z): return y + (x / z)
function code(x, y, z) return Float64(y + Float64(x / z)) end
function tmp = code(x, y, z) tmp = y + (x / z); end
code[x_, y_, z_] := N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y + \frac{x}{z}
\end{array}
Initial program 87.5%
+-commutativeN/A
distribute-rgt-out--N/A
associate-+l-N/A
div-subN/A
*-commutativeN/A
associate-/l*N/A
fmm-defN/A
*-inversesN/A
fma-defineN/A
*-rgt-identityN/A
+-lowering-+.f64N/A
distribute-neg-fracN/A
sub0-negN/A
associate-+l-N/A
neg-sub0N/A
distribute-lft-neg-outN/A
*-commutativeN/A
neg-mul-1N/A
associate-*r*N/A
distribute-lft1-inN/A
associate-/l*N/A
*-lowering-*.f64N/A
Simplified100.0%
Taylor expanded in y around 0
/-lowering-/.f6477.5%
Simplified77.5%
(FPCore (x y z) :precision binary64 y)
double code(double x, double y, double z) {
return y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y
end function
public static double code(double x, double y, double z) {
return y;
}
def code(x, y, z): return y
function code(x, y, z) return y end
function tmp = code(x, y, z) tmp = y; end
code[x_, y_, z_] := y
\begin{array}{l}
\\
y
\end{array}
Initial program 87.5%
+-commutativeN/A
distribute-rgt-out--N/A
associate-+l-N/A
div-subN/A
*-commutativeN/A
associate-/l*N/A
fmm-defN/A
*-inversesN/A
fma-defineN/A
*-rgt-identityN/A
+-lowering-+.f64N/A
distribute-neg-fracN/A
sub0-negN/A
associate-+l-N/A
neg-sub0N/A
distribute-lft-neg-outN/A
*-commutativeN/A
neg-mul-1N/A
associate-*r*N/A
distribute-lft1-inN/A
associate-/l*N/A
*-lowering-*.f64N/A
Simplified100.0%
Taylor expanded in x around 0
Simplified40.4%
(FPCore (x y z) :precision binary64 (- (+ y (/ x z)) (/ y (/ z x))))
double code(double x, double y, double z) {
return (y + (x / z)) - (y / (z / x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y + (x / z)) - (y / (z / x))
end function
public static double code(double x, double y, double z) {
return (y + (x / z)) - (y / (z / x));
}
def code(x, y, z): return (y + (x / z)) - (y / (z / x))
function code(x, y, z) return Float64(Float64(y + Float64(x / z)) - Float64(y / Float64(z / x))) end
function tmp = code(x, y, z) tmp = (y + (x / z)) - (y / (z / x)); end
code[x_, y_, z_] := N[(N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision] - N[(y / N[(z / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(y + \frac{x}{z}\right) - \frac{y}{\frac{z}{x}}
\end{array}
herbie shell --seed 2024158
(FPCore (x y z)
:name "Diagrams.Backend.Rasterific:rasterificRadialGradient from diagrams-rasterific-1.3.1.3"
:precision binary64
:alt
(! :herbie-platform default (- (+ y (/ x z)) (/ y (/ z x))))
(/ (+ x (* y (- z x))) z))