
(FPCore (x y z t) :precision binary64 (* (/ 1.0 3.0) (acos (* (/ (* 3.0 (/ x (* y 27.0))) (* z 2.0)) (sqrt t)))))
double code(double x, double y, double z, double t) {
return (1.0 / 3.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (1.0d0 / 3.0d0) * acos((((3.0d0 * (x / (y * 27.0d0))) / (z * 2.0d0)) * sqrt(t)))
end function
public static double code(double x, double y, double z, double t) {
return (1.0 / 3.0) * Math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * Math.sqrt(t)));
}
def code(x, y, z, t): return (1.0 / 3.0) * math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * math.sqrt(t)))
function code(x, y, z, t) return Float64(Float64(1.0 / 3.0) * acos(Float64(Float64(Float64(3.0 * Float64(x / Float64(y * 27.0))) / Float64(z * 2.0)) * sqrt(t)))) end
function tmp = code(x, y, z, t) tmp = (1.0 / 3.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t))); end
code[x_, y_, z_, t_] := N[(N[(1.0 / 3.0), $MachinePrecision] * N[ArcCos[N[(N[(N[(3.0 * N[(x / N[(y * 27.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * 2.0), $MachinePrecision]), $MachinePrecision] * N[Sqrt[t], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{3} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 2 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (* (/ 1.0 3.0) (acos (* (/ (* 3.0 (/ x (* y 27.0))) (* z 2.0)) (sqrt t)))))
double code(double x, double y, double z, double t) {
return (1.0 / 3.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (1.0d0 / 3.0d0) * acos((((3.0d0 * (x / (y * 27.0d0))) / (z * 2.0d0)) * sqrt(t)))
end function
public static double code(double x, double y, double z, double t) {
return (1.0 / 3.0) * Math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * Math.sqrt(t)));
}
def code(x, y, z, t): return (1.0 / 3.0) * math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * math.sqrt(t)))
function code(x, y, z, t) return Float64(Float64(1.0 / 3.0) * acos(Float64(Float64(Float64(3.0 * Float64(x / Float64(y * 27.0))) / Float64(z * 2.0)) * sqrt(t)))) end
function tmp = code(x, y, z, t) tmp = (1.0 / 3.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t))); end
code[x_, y_, z_, t_] := N[(N[(1.0 / 3.0), $MachinePrecision] * N[ArcCos[N[(N[(N[(3.0 * N[(x / N[(y * 27.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * 2.0), $MachinePrecision]), $MachinePrecision] * N[Sqrt[t], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{3} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right)
\end{array}
(FPCore (x y z t) :precision binary64 (* 0.3333333333333333 (pow (pow (acos (* (* 0.05555555555555555 x) (/ (sqrt t) (* z y)))) 0.25) 4.0)))
double code(double x, double y, double z, double t) {
return 0.3333333333333333 * pow(pow(acos(((0.05555555555555555 * x) * (sqrt(t) / (z * y)))), 0.25), 4.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 0.3333333333333333d0 * ((acos(((0.05555555555555555d0 * x) * (sqrt(t) / (z * y)))) ** 0.25d0) ** 4.0d0)
end function
public static double code(double x, double y, double z, double t) {
return 0.3333333333333333 * Math.pow(Math.pow(Math.acos(((0.05555555555555555 * x) * (Math.sqrt(t) / (z * y)))), 0.25), 4.0);
}
def code(x, y, z, t): return 0.3333333333333333 * math.pow(math.pow(math.acos(((0.05555555555555555 * x) * (math.sqrt(t) / (z * y)))), 0.25), 4.0)
function code(x, y, z, t) return Float64(0.3333333333333333 * ((acos(Float64(Float64(0.05555555555555555 * x) * Float64(sqrt(t) / Float64(z * y)))) ^ 0.25) ^ 4.0)) end
function tmp = code(x, y, z, t) tmp = 0.3333333333333333 * ((acos(((0.05555555555555555 * x) * (sqrt(t) / (z * y)))) ^ 0.25) ^ 4.0); end
code[x_, y_, z_, t_] := N[(0.3333333333333333 * N[Power[N[Power[N[ArcCos[N[(N[(0.05555555555555555 * x), $MachinePrecision] * N[(N[Sqrt[t], $MachinePrecision] / N[(z * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 0.25], $MachinePrecision], 4.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.3333333333333333 \cdot {\left({\cos^{-1} \left(\left(0.05555555555555555 \cdot x\right) \cdot \frac{\sqrt{t}}{z \cdot y}\right)}^{0.25}\right)}^{4}
\end{array}
Initial program 98.0%
*-lowering-*.f64N/A
metadata-evalN/A
acos-lowering-acos.f64N/A
associate-*l/N/A
*-commutativeN/A
associate-*r/N/A
*-commutativeN/A
times-fracN/A
associate-*l*N/A
times-fracN/A
associate-*r/N/A
*-lowering-*.f64N/A
metadata-evalN/A
metadata-evalN/A
associate-*l/N/A
associate-/l*N/A
*-commutativeN/A
associate-*r/N/A
Simplified98.1%
*-commutativeN/A
div-invN/A
associate-*l*N/A
*-commutativeN/A
associate-/l*N/A
associate-*l*N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
associate-*l/N/A
metadata-evalN/A
/-lowering-/.f6498.1%
Applied egg-rr98.1%
Applied egg-rr95.8%
sqr-powN/A
unpow-prod-downN/A
pow-prod-upN/A
metadata-evalN/A
pow-lowering-pow.f64N/A
Applied egg-rr98.1%
associate-/r/N/A
associate-/l*N/A
associate-/l/N/A
frac-timesN/A
div-invN/A
pow-flipN/A
metadata-evalN/A
pow1/2N/A
associate-*r*N/A
*-commutativeN/A
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f64N/A
*-commutativeN/A
*-lowering-*.f6499.9%
Applied egg-rr99.9%
(FPCore (x y z t) :precision binary64 (* 0.3333333333333333 (acos (* 0.05555555555555555 (/ (/ (* x (sqrt t)) z) y)))))
double code(double x, double y, double z, double t) {
return 0.3333333333333333 * acos((0.05555555555555555 * (((x * sqrt(t)) / z) / y)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 0.3333333333333333d0 * acos((0.05555555555555555d0 * (((x * sqrt(t)) / z) / y)))
end function
public static double code(double x, double y, double z, double t) {
return 0.3333333333333333 * Math.acos((0.05555555555555555 * (((x * Math.sqrt(t)) / z) / y)));
}
def code(x, y, z, t): return 0.3333333333333333 * math.acos((0.05555555555555555 * (((x * math.sqrt(t)) / z) / y)))
function code(x, y, z, t) return Float64(0.3333333333333333 * acos(Float64(0.05555555555555555 * Float64(Float64(Float64(x * sqrt(t)) / z) / y)))) end
function tmp = code(x, y, z, t) tmp = 0.3333333333333333 * acos((0.05555555555555555 * (((x * sqrt(t)) / z) / y))); end
code[x_, y_, z_, t_] := N[(0.3333333333333333 * N[ArcCos[N[(0.05555555555555555 * N[(N[(N[(x * N[Sqrt[t], $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.3333333333333333 \cdot \cos^{-1} \left(0.05555555555555555 \cdot \frac{\frac{x \cdot \sqrt{t}}{z}}{y}\right)
\end{array}
Initial program 98.0%
*-lowering-*.f64N/A
metadata-evalN/A
acos-lowering-acos.f64N/A
associate-*l/N/A
*-commutativeN/A
associate-*r/N/A
*-commutativeN/A
times-fracN/A
associate-*l*N/A
times-fracN/A
associate-*r/N/A
*-lowering-*.f64N/A
metadata-evalN/A
metadata-evalN/A
associate-*l/N/A
associate-/l*N/A
*-commutativeN/A
associate-*r/N/A
Simplified98.1%
(FPCore (x y z t) :precision binary64 (/ (acos (* (/ (/ x 27.0) (* y z)) (/ (sqrt t) (/ 2.0 3.0)))) 3.0))
double code(double x, double y, double z, double t) {
return acos((((x / 27.0) / (y * z)) * (sqrt(t) / (2.0 / 3.0)))) / 3.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = acos((((x / 27.0d0) / (y * z)) * (sqrt(t) / (2.0d0 / 3.0d0)))) / 3.0d0
end function
public static double code(double x, double y, double z, double t) {
return Math.acos((((x / 27.0) / (y * z)) * (Math.sqrt(t) / (2.0 / 3.0)))) / 3.0;
}
def code(x, y, z, t): return math.acos((((x / 27.0) / (y * z)) * (math.sqrt(t) / (2.0 / 3.0)))) / 3.0
function code(x, y, z, t) return Float64(acos(Float64(Float64(Float64(x / 27.0) / Float64(y * z)) * Float64(sqrt(t) / Float64(2.0 / 3.0)))) / 3.0) end
function tmp = code(x, y, z, t) tmp = acos((((x / 27.0) / (y * z)) * (sqrt(t) / (2.0 / 3.0)))) / 3.0; end
code[x_, y_, z_, t_] := N[(N[ArcCos[N[(N[(N[(x / 27.0), $MachinePrecision] / N[(y * z), $MachinePrecision]), $MachinePrecision] * N[(N[Sqrt[t], $MachinePrecision] / N[(2.0 / 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / 3.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cos^{-1} \left(\frac{\frac{x}{27}}{y \cdot z} \cdot \frac{\sqrt{t}}{\frac{2}{3}}\right)}{3}
\end{array}
herbie shell --seed 2024158
(FPCore (x y z t)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, D"
:precision binary64
:alt
(! :herbie-platform default (/ (acos (* (/ (/ x 27) (* y z)) (/ (sqrt t) (/ 2 3)))) 3))
(* (/ 1.0 3.0) (acos (* (/ (* 3.0 (/ x (* y 27.0))) (* z 2.0)) (sqrt t)))))