
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* 2.0 (sqrt x))))
(if (<= (cos (- y (/ (* z t) 3.0))) 0.9996)
(-
(fma
t_1
(* (cos y) (cos (* t (/ z 3.0))))
(* 2.0 (* (* (sqrt x) (sin y)) (sin (/ t (/ 3.0 z))))))
(/ a (* 3.0 b)))
(- t_1 (/ (/ a b) 3.0)))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 2.0 * sqrt(x);
double tmp;
if (cos((y - ((z * t) / 3.0))) <= 0.9996) {
tmp = fma(t_1, (cos(y) * cos((t * (z / 3.0)))), (2.0 * ((sqrt(x) * sin(y)) * sin((t / (3.0 / z)))))) - (a / (3.0 * b));
} else {
tmp = t_1 - ((a / b) / 3.0);
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (cos(Float64(y - Float64(Float64(z * t) / 3.0))) <= 0.9996) tmp = Float64(fma(t_1, Float64(cos(y) * cos(Float64(t * Float64(z / 3.0)))), Float64(2.0 * Float64(Float64(sqrt(x) * sin(y)) * sin(Float64(t / Float64(3.0 / z)))))) - Float64(a / Float64(3.0 * b))); else tmp = Float64(t_1 - Float64(Float64(a / b) / 3.0)); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 0.9996], N[(N[(t$95$1 * N[(N[Cos[y], $MachinePrecision] * N[Cos[N[(t * N[(z / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] + N[(2.0 * N[(N[(N[Sqrt[x], $MachinePrecision] * N[Sin[y], $MachinePrecision]), $MachinePrecision] * N[Sin[N[(t / N[(3.0 / z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t$95$1 - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;\cos \left(y - \frac{z \cdot t}{3}\right) \leq 0.9996:\\
\;\;\;\;\mathsf{fma}\left(t\_1, \cos y \cdot \cos \left(t \cdot \frac{z}{3}\right), 2 \cdot \left(\left(\sqrt{x} \cdot \sin y\right) \cdot \sin \left(\frac{t}{\frac{3}{z}}\right)\right)\right) - \frac{a}{3 \cdot b}\\
\mathbf{else}:\\
\;\;\;\;t\_1 - \frac{\frac{a}{b}}{3}\\
\end{array}
\end{array}
if (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64)))) < 0.99960000000000004Initial program 70.5%
cos-diffN/A
distribute-lft-inN/A
fma-defineN/A
fma-lowering-fma.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
cos-lowering-cos.f64N/A
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
Applied egg-rr72.5%
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
sin-lowering-sin.f64N/A
associate-*r/N/A
*-commutativeN/A
sin-lowering-sin.f64N/A
*-commutativeN/A
associate-*r/N/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f6472.8%
Applied egg-rr72.8%
if 0.99960000000000004 < (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64)))) Initial program 62.6%
Taylor expanded in z around 0
cos-lowering-cos.f6480.8%
Simplified80.8%
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f6480.8%
Applied egg-rr80.8%
Taylor expanded in y around 0
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6481.6%
Simplified81.6%
Final simplification76.0%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* 2.0 (sqrt x)))
(t_2 (* (* z t) 0.3333333333333333))
(t_3 (/ a (* 3.0 b))))
(if (<= (- (* (cos (- y (/ (* z t) 3.0))) t_1) t_3) 2e+149)
(+
(* (/ a b) -0.3333333333333333)
(* t_1 (+ (* (cos y) (cos t_2)) (* (sin y) (sin t_2)))))
(- t_1 t_3))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 2.0 * sqrt(x);
double t_2 = (z * t) * 0.3333333333333333;
double t_3 = a / (3.0 * b);
double tmp;
if (((cos((y - ((z * t) / 3.0))) * t_1) - t_3) <= 2e+149) {
tmp = ((a / b) * -0.3333333333333333) + (t_1 * ((cos(y) * cos(t_2)) + (sin(y) * sin(t_2))));
} else {
tmp = t_1 - t_3;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = 2.0d0 * sqrt(x)
t_2 = (z * t) * 0.3333333333333333d0
t_3 = a / (3.0d0 * b)
if (((cos((y - ((z * t) / 3.0d0))) * t_1) - t_3) <= 2d+149) then
tmp = ((a / b) * (-0.3333333333333333d0)) + (t_1 * ((cos(y) * cos(t_2)) + (sin(y) * sin(t_2))))
else
tmp = t_1 - t_3
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 2.0 * Math.sqrt(x);
double t_2 = (z * t) * 0.3333333333333333;
double t_3 = a / (3.0 * b);
double tmp;
if (((Math.cos((y - ((z * t) / 3.0))) * t_1) - t_3) <= 2e+149) {
tmp = ((a / b) * -0.3333333333333333) + (t_1 * ((Math.cos(y) * Math.cos(t_2)) + (Math.sin(y) * Math.sin(t_2))));
} else {
tmp = t_1 - t_3;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = 2.0 * math.sqrt(x) t_2 = (z * t) * 0.3333333333333333 t_3 = a / (3.0 * b) tmp = 0 if ((math.cos((y - ((z * t) / 3.0))) * t_1) - t_3) <= 2e+149: tmp = ((a / b) * -0.3333333333333333) + (t_1 * ((math.cos(y) * math.cos(t_2)) + (math.sin(y) * math.sin(t_2)))) else: tmp = t_1 - t_3 return tmp
function code(x, y, z, t, a, b) t_1 = Float64(2.0 * sqrt(x)) t_2 = Float64(Float64(z * t) * 0.3333333333333333) t_3 = Float64(a / Float64(3.0 * b)) tmp = 0.0 if (Float64(Float64(cos(Float64(y - Float64(Float64(z * t) / 3.0))) * t_1) - t_3) <= 2e+149) tmp = Float64(Float64(Float64(a / b) * -0.3333333333333333) + Float64(t_1 * Float64(Float64(cos(y) * cos(t_2)) + Float64(sin(y) * sin(t_2))))); else tmp = Float64(t_1 - t_3); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = 2.0 * sqrt(x); t_2 = (z * t) * 0.3333333333333333; t_3 = a / (3.0 * b); tmp = 0.0; if (((cos((y - ((z * t) / 3.0))) * t_1) - t_3) <= 2e+149) tmp = ((a / b) * -0.3333333333333333) + (t_1 * ((cos(y) * cos(t_2)) + (sin(y) * sin(t_2)))); else tmp = t_1 - t_3; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(z * t), $MachinePrecision] * 0.3333333333333333), $MachinePrecision]}, Block[{t$95$3 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * t$95$1), $MachinePrecision] - t$95$3), $MachinePrecision], 2e+149], N[(N[(N[(a / b), $MachinePrecision] * -0.3333333333333333), $MachinePrecision] + N[(t$95$1 * N[(N[(N[Cos[y], $MachinePrecision] * N[Cos[t$95$2], $MachinePrecision]), $MachinePrecision] + N[(N[Sin[y], $MachinePrecision] * N[Sin[t$95$2], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t$95$1 - t$95$3), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 2 \cdot \sqrt{x}\\
t_2 := \left(z \cdot t\right) \cdot 0.3333333333333333\\
t_3 := \frac{a}{3 \cdot b}\\
\mathbf{if}\;\cos \left(y - \frac{z \cdot t}{3}\right) \cdot t\_1 - t\_3 \leq 2 \cdot 10^{+149}:\\
\;\;\;\;\frac{a}{b} \cdot -0.3333333333333333 + t\_1 \cdot \left(\cos y \cdot \cos t\_2 + \sin y \cdot \sin t\_2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1 - t\_3\\
\end{array}
\end{array}
if (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) (/.f64 a (*.f64 b #s(literal 3 binary64)))) < 2.0000000000000001e149Initial program 74.1%
cos-diffN/A
distribute-lft-inN/A
fma-defineN/A
fma-lowering-fma.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
cos-lowering-cos.f64N/A
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
Applied egg-rr76.0%
Taylor expanded in x around 0
cancel-sign-sub-invN/A
metadata-evalN/A
+-commutativeN/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
associate-*r*N/A
associate-*r*N/A
Simplified75.8%
if 2.0000000000000001e149 < (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) (/.f64 a (*.f64 b #s(literal 3 binary64)))) Initial program 51.5%
Taylor expanded in z around 0
cos-lowering-cos.f6474.3%
Simplified74.3%
Taylor expanded in y around 0
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6475.5%
Simplified75.5%
Final simplification75.7%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* 2.0 (sqrt x))) (t_2 (/ a (* 3.0 b))))
(if (<= (* (cos (- y (/ (* z t) 3.0))) t_1) 2e+149)
(-
(*
t_1
(-
(* (cos y) (cos (* t (/ z 3.0))))
(* (sin y) (sin (/ (* z t) -3.0)))))
t_2)
(- t_1 t_2))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 2.0 * sqrt(x);
double t_2 = a / (3.0 * b);
double tmp;
if ((cos((y - ((z * t) / 3.0))) * t_1) <= 2e+149) {
tmp = (t_1 * ((cos(y) * cos((t * (z / 3.0)))) - (sin(y) * sin(((z * t) / -3.0))))) - t_2;
} else {
tmp = t_1 - t_2;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = 2.0d0 * sqrt(x)
t_2 = a / (3.0d0 * b)
if ((cos((y - ((z * t) / 3.0d0))) * t_1) <= 2d+149) then
tmp = (t_1 * ((cos(y) * cos((t * (z / 3.0d0)))) - (sin(y) * sin(((z * t) / (-3.0d0)))))) - t_2
else
tmp = t_1 - t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 2.0 * Math.sqrt(x);
double t_2 = a / (3.0 * b);
double tmp;
if ((Math.cos((y - ((z * t) / 3.0))) * t_1) <= 2e+149) {
tmp = (t_1 * ((Math.cos(y) * Math.cos((t * (z / 3.0)))) - (Math.sin(y) * Math.sin(((z * t) / -3.0))))) - t_2;
} else {
tmp = t_1 - t_2;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = 2.0 * math.sqrt(x) t_2 = a / (3.0 * b) tmp = 0 if (math.cos((y - ((z * t) / 3.0))) * t_1) <= 2e+149: tmp = (t_1 * ((math.cos(y) * math.cos((t * (z / 3.0)))) - (math.sin(y) * math.sin(((z * t) / -3.0))))) - t_2 else: tmp = t_1 - t_2 return tmp
function code(x, y, z, t, a, b) t_1 = Float64(2.0 * sqrt(x)) t_2 = Float64(a / Float64(3.0 * b)) tmp = 0.0 if (Float64(cos(Float64(y - Float64(Float64(z * t) / 3.0))) * t_1) <= 2e+149) tmp = Float64(Float64(t_1 * Float64(Float64(cos(y) * cos(Float64(t * Float64(z / 3.0)))) - Float64(sin(y) * sin(Float64(Float64(z * t) / -3.0))))) - t_2); else tmp = Float64(t_1 - t_2); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = 2.0 * sqrt(x); t_2 = a / (3.0 * b); tmp = 0.0; if ((cos((y - ((z * t) / 3.0))) * t_1) <= 2e+149) tmp = (t_1 * ((cos(y) * cos((t * (z / 3.0)))) - (sin(y) * sin(((z * t) / -3.0))))) - t_2; else tmp = t_1 - t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * t$95$1), $MachinePrecision], 2e+149], N[(N[(t$95$1 * N[(N[(N[Cos[y], $MachinePrecision] * N[Cos[N[(t * N[(z / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(N[Sin[y], $MachinePrecision] * N[Sin[N[(N[(z * t), $MachinePrecision] / -3.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(t$95$1 - t$95$2), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 2 \cdot \sqrt{x}\\
t_2 := \frac{a}{3 \cdot b}\\
\mathbf{if}\;\cos \left(y - \frac{z \cdot t}{3}\right) \cdot t\_1 \leq 2 \cdot 10^{+149}:\\
\;\;\;\;t\_1 \cdot \left(\cos y \cdot \cos \left(t \cdot \frac{z}{3}\right) - \sin y \cdot \sin \left(\frac{z \cdot t}{-3}\right)\right) - t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_1 - t\_2\\
\end{array}
\end{array}
if (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) < 2.0000000000000001e149Initial program 78.3%
sub-negN/A
+-commutativeN/A
cos-sumN/A
cos-negN/A
*-commutativeN/A
--lowering--.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
cos-lowering-cos.f64N/A
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
Applied egg-rr79.9%
if 2.0000000000000001e149 < (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) Initial program 8.1%
Taylor expanded in z around 0
cos-lowering-cos.f6451.5%
Simplified51.5%
Taylor expanded in y around 0
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6453.7%
Simplified53.7%
Final simplification75.9%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ t (/ 3.0 z))))
(if (<= (cos (- y (/ (* z t) 3.0))) 0.9996)
(-
(*
2.0
(+
(* (* (sqrt x) (sin y)) (sin t_1))
(* (* (sqrt x) (cos y)) (cos t_1))))
(/ a (* 3.0 b)))
(- (* 2.0 (sqrt x)) (/ (/ a b) 3.0)))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = t / (3.0 / z);
double tmp;
if (cos((y - ((z * t) / 3.0))) <= 0.9996) {
tmp = (2.0 * (((sqrt(x) * sin(y)) * sin(t_1)) + ((sqrt(x) * cos(y)) * cos(t_1)))) - (a / (3.0 * b));
} else {
tmp = (2.0 * sqrt(x)) - ((a / b) / 3.0);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = t / (3.0d0 / z)
if (cos((y - ((z * t) / 3.0d0))) <= 0.9996d0) then
tmp = (2.0d0 * (((sqrt(x) * sin(y)) * sin(t_1)) + ((sqrt(x) * cos(y)) * cos(t_1)))) - (a / (3.0d0 * b))
else
tmp = (2.0d0 * sqrt(x)) - ((a / b) / 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = t / (3.0 / z);
double tmp;
if (Math.cos((y - ((z * t) / 3.0))) <= 0.9996) {
tmp = (2.0 * (((Math.sqrt(x) * Math.sin(y)) * Math.sin(t_1)) + ((Math.sqrt(x) * Math.cos(y)) * Math.cos(t_1)))) - (a / (3.0 * b));
} else {
tmp = (2.0 * Math.sqrt(x)) - ((a / b) / 3.0);
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = t / (3.0 / z) tmp = 0 if math.cos((y - ((z * t) / 3.0))) <= 0.9996: tmp = (2.0 * (((math.sqrt(x) * math.sin(y)) * math.sin(t_1)) + ((math.sqrt(x) * math.cos(y)) * math.cos(t_1)))) - (a / (3.0 * b)) else: tmp = (2.0 * math.sqrt(x)) - ((a / b) / 3.0) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(t / Float64(3.0 / z)) tmp = 0.0 if (cos(Float64(y - Float64(Float64(z * t) / 3.0))) <= 0.9996) tmp = Float64(Float64(2.0 * Float64(Float64(Float64(sqrt(x) * sin(y)) * sin(t_1)) + Float64(Float64(sqrt(x) * cos(y)) * cos(t_1)))) - Float64(a / Float64(3.0 * b))); else tmp = Float64(Float64(2.0 * sqrt(x)) - Float64(Float64(a / b) / 3.0)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = t / (3.0 / z); tmp = 0.0; if (cos((y - ((z * t) / 3.0))) <= 0.9996) tmp = (2.0 * (((sqrt(x) * sin(y)) * sin(t_1)) + ((sqrt(x) * cos(y)) * cos(t_1)))) - (a / (3.0 * b)); else tmp = (2.0 * sqrt(x)) - ((a / b) / 3.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(t / N[(3.0 / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 0.9996], N[(N[(2.0 * N[(N[(N[(N[Sqrt[x], $MachinePrecision] * N[Sin[y], $MachinePrecision]), $MachinePrecision] * N[Sin[t$95$1], $MachinePrecision]), $MachinePrecision] + N[(N[(N[Sqrt[x], $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] * N[Cos[t$95$1], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{t}{\frac{3}{z}}\\
\mathbf{if}\;\cos \left(y - \frac{z \cdot t}{3}\right) \leq 0.9996:\\
\;\;\;\;2 \cdot \left(\left(\sqrt{x} \cdot \sin y\right) \cdot \sin t\_1 + \left(\sqrt{x} \cdot \cos y\right) \cdot \cos t\_1\right) - \frac{a}{3 \cdot b}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{x} - \frac{\frac{a}{b}}{3}\\
\end{array}
\end{array}
if (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64)))) < 0.99960000000000004Initial program 70.5%
cos-diffN/A
distribute-lft-inN/A
fma-defineN/A
fma-lowering-fma.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
cos-lowering-cos.f64N/A
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
Applied egg-rr72.5%
+-commutativeN/A
associate-*l*N/A
associate-*l*N/A
distribute-lft-outN/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
Applied egg-rr72.4%
if 0.99960000000000004 < (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64)))) Initial program 62.6%
Taylor expanded in z around 0
cos-lowering-cos.f6480.8%
Simplified80.8%
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f6480.8%
Applied egg-rr80.8%
Taylor expanded in y around 0
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6481.6%
Simplified81.6%
Final simplification75.8%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ a (* 3.0 b))) (t_2 (* 2.0 (sqrt x))))
(if (<= t_1 -2e-206)
(+ t_2 (/ (* a -0.3333333333333333) b))
(if (<= t_1 2e-41)
(* 2.0 (* (sqrt x) (cos (- (* t (* z 0.3333333333333333)) y))))
(- t_2 t_1)))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double t_2 = 2.0 * sqrt(x);
double tmp;
if (t_1 <= -2e-206) {
tmp = t_2 + ((a * -0.3333333333333333) / b);
} else if (t_1 <= 2e-41) {
tmp = 2.0 * (sqrt(x) * cos(((t * (z * 0.3333333333333333)) - y)));
} else {
tmp = t_2 - t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = a / (3.0d0 * b)
t_2 = 2.0d0 * sqrt(x)
if (t_1 <= (-2d-206)) then
tmp = t_2 + ((a * (-0.3333333333333333d0)) / b)
else if (t_1 <= 2d-41) then
tmp = 2.0d0 * (sqrt(x) * cos(((t * (z * 0.3333333333333333d0)) - y)))
else
tmp = t_2 - t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double t_2 = 2.0 * Math.sqrt(x);
double tmp;
if (t_1 <= -2e-206) {
tmp = t_2 + ((a * -0.3333333333333333) / b);
} else if (t_1 <= 2e-41) {
tmp = 2.0 * (Math.sqrt(x) * Math.cos(((t * (z * 0.3333333333333333)) - y)));
} else {
tmp = t_2 - t_1;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = a / (3.0 * b) t_2 = 2.0 * math.sqrt(x) tmp = 0 if t_1 <= -2e-206: tmp = t_2 + ((a * -0.3333333333333333) / b) elif t_1 <= 2e-41: tmp = 2.0 * (math.sqrt(x) * math.cos(((t * (z * 0.3333333333333333)) - y))) else: tmp = t_2 - t_1 return tmp
function code(x, y, z, t, a, b) t_1 = Float64(a / Float64(3.0 * b)) t_2 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (t_1 <= -2e-206) tmp = Float64(t_2 + Float64(Float64(a * -0.3333333333333333) / b)); elseif (t_1 <= 2e-41) tmp = Float64(2.0 * Float64(sqrt(x) * cos(Float64(Float64(t * Float64(z * 0.3333333333333333)) - y)))); else tmp = Float64(t_2 - t_1); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = a / (3.0 * b); t_2 = 2.0 * sqrt(x); tmp = 0.0; if (t_1 <= -2e-206) tmp = t_2 + ((a * -0.3333333333333333) / b); elseif (t_1 <= 2e-41) tmp = 2.0 * (sqrt(x) * cos(((t * (z * 0.3333333333333333)) - y))); else tmp = t_2 - t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e-206], N[(t$95$2 + N[(N[(a * -0.3333333333333333), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e-41], N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * N[Cos[N[(N[(t * N[(z * 0.3333333333333333), $MachinePrecision]), $MachinePrecision] - y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t$95$2 - t$95$1), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{a}{3 \cdot b}\\
t_2 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{-206}:\\
\;\;\;\;t\_2 + \frac{a \cdot -0.3333333333333333}{b}\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-41}:\\
\;\;\;\;2 \cdot \left(\sqrt{x} \cdot \cos \left(t \cdot \left(z \cdot 0.3333333333333333\right) - y\right)\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2 - t\_1\\
\end{array}
\end{array}
if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -2.00000000000000006e-206Initial program 67.2%
flip--N/A
clear-numN/A
/-lowering-/.f64N/A
clear-numN/A
Applied egg-rr67.1%
Taylor expanded in t around 0
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
cos-lowering-cos.f6477.2%
Simplified77.2%
Taylor expanded in y around 0
+-commutativeN/A
metadata-evalN/A
distribute-lft-neg-inN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
distribute-lft-neg-inN/A
metadata-evalN/A
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f6470.4%
Simplified70.4%
if -2.00000000000000006e-206 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 2.00000000000000001e-41Initial program 61.8%
Taylor expanded in x around inf
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
sub-negN/A
remove-double-negN/A
mul-1-negN/A
distribute-neg-inN/A
cos-negN/A
cos-lowering-cos.f64N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
--lowering--.f64N/A
*-commutativeN/A
associate-*l*N/A
metadata-evalN/A
distribute-rgt-neg-inN/A
*-commutativeN/A
distribute-lft-neg-inN/A
metadata-evalN/A
*-lowering-*.f64N/A
*-lowering-*.f6460.7%
Simplified60.7%
if 2.00000000000000001e-41 < (/.f64 a (*.f64 b #s(literal 3 binary64))) Initial program 78.3%
Taylor expanded in z around 0
cos-lowering-cos.f6488.6%
Simplified88.6%
Taylor expanded in y around 0
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6484.8%
Simplified84.8%
Final simplification69.9%
(FPCore (x y z t a b) :precision binary64 (let* ((t_1 (/ a (* 3.0 b))) (t_2 (* 2.0 (sqrt x))) (t_3 (- t_2 t_1))) (if (<= t_1 -4e-20) t_3 (if (<= t_1 2e-41) (* t_2 (cos y)) t_3))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double t_2 = 2.0 * sqrt(x);
double t_3 = t_2 - t_1;
double tmp;
if (t_1 <= -4e-20) {
tmp = t_3;
} else if (t_1 <= 2e-41) {
tmp = t_2 * cos(y);
} else {
tmp = t_3;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = a / (3.0d0 * b)
t_2 = 2.0d0 * sqrt(x)
t_3 = t_2 - t_1
if (t_1 <= (-4d-20)) then
tmp = t_3
else if (t_1 <= 2d-41) then
tmp = t_2 * cos(y)
else
tmp = t_3
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double t_2 = 2.0 * Math.sqrt(x);
double t_3 = t_2 - t_1;
double tmp;
if (t_1 <= -4e-20) {
tmp = t_3;
} else if (t_1 <= 2e-41) {
tmp = t_2 * Math.cos(y);
} else {
tmp = t_3;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = a / (3.0 * b) t_2 = 2.0 * math.sqrt(x) t_3 = t_2 - t_1 tmp = 0 if t_1 <= -4e-20: tmp = t_3 elif t_1 <= 2e-41: tmp = t_2 * math.cos(y) else: tmp = t_3 return tmp
function code(x, y, z, t, a, b) t_1 = Float64(a / Float64(3.0 * b)) t_2 = Float64(2.0 * sqrt(x)) t_3 = Float64(t_2 - t_1) tmp = 0.0 if (t_1 <= -4e-20) tmp = t_3; elseif (t_1 <= 2e-41) tmp = Float64(t_2 * cos(y)); else tmp = t_3; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = a / (3.0 * b); t_2 = 2.0 * sqrt(x); t_3 = t_2 - t_1; tmp = 0.0; if (t_1 <= -4e-20) tmp = t_3; elseif (t_1 <= 2e-41) tmp = t_2 * cos(y); else tmp = t_3; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(t$95$2 - t$95$1), $MachinePrecision]}, If[LessEqual[t$95$1, -4e-20], t$95$3, If[LessEqual[t$95$1, 2e-41], N[(t$95$2 * N[Cos[y], $MachinePrecision]), $MachinePrecision], t$95$3]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{a}{3 \cdot b}\\
t_2 := 2 \cdot \sqrt{x}\\
t_3 := t\_2 - t\_1\\
\mathbf{if}\;t\_1 \leq -4 \cdot 10^{-20}:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-41}:\\
\;\;\;\;t\_2 \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;t\_3\\
\end{array}
\end{array}
if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -3.99999999999999978e-20 or 2.00000000000000001e-41 < (/.f64 a (*.f64 b #s(literal 3 binary64))) Initial program 77.3%
Taylor expanded in z around 0
cos-lowering-cos.f6489.0%
Simplified89.0%
Taylor expanded in y around 0
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6484.9%
Simplified84.9%
if -3.99999999999999978e-20 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 2.00000000000000001e-41Initial program 57.8%
Taylor expanded in z around 0
cos-lowering-cos.f6458.8%
Simplified58.8%
Taylor expanded in x around inf
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
cos-lowering-cos.f6454.7%
Simplified54.7%
Final simplification69.8%
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos y)) (/ a (* 3.0 b))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos(y)) - (a / (3.0 * b));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos(y)) - (a / (3.0d0 * b))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos(y)) - (a / (3.0 * b));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos(y)) - (a / (3.0 * b))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(y)) - Float64(a / Float64(3.0 * b))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos(y)) - (a / (3.0 * b)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{3 \cdot b}
\end{array}
Initial program 67.6%
Taylor expanded in z around 0
cos-lowering-cos.f6473.9%
Simplified73.9%
Final simplification73.9%
(FPCore (x y z t a b) :precision binary64 (- (* 2.0 (sqrt x)) (/ a (* 3.0 b))))
double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * sqrt(x)) - (a / (3.0 * b));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (2.0d0 * sqrt(x)) - (a / (3.0d0 * b))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * Math.sqrt(x)) - (a / (3.0 * b));
}
def code(x, y, z, t, a, b): return (2.0 * math.sqrt(x)) - (a / (3.0 * b))
function code(x, y, z, t, a, b) return Float64(Float64(2.0 * sqrt(x)) - Float64(a / Float64(3.0 * b))) end
function tmp = code(x, y, z, t, a, b) tmp = (2.0 * sqrt(x)) - (a / (3.0 * b)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{x} - \frac{a}{3 \cdot b}
\end{array}
Initial program 67.6%
Taylor expanded in z around 0
cos-lowering-cos.f6473.9%
Simplified73.9%
Taylor expanded in y around 0
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6460.3%
Simplified60.3%
Final simplification60.3%
(FPCore (x y z t a b) :precision binary64 (+ (* 2.0 (sqrt x)) (/ (* a -0.3333333333333333) b)))
double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * sqrt(x)) + ((a * -0.3333333333333333) / b);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (2.0d0 * sqrt(x)) + ((a * (-0.3333333333333333d0)) / b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * Math.sqrt(x)) + ((a * -0.3333333333333333) / b);
}
def code(x, y, z, t, a, b): return (2.0 * math.sqrt(x)) + ((a * -0.3333333333333333) / b)
function code(x, y, z, t, a, b) return Float64(Float64(2.0 * sqrt(x)) + Float64(Float64(a * -0.3333333333333333) / b)) end
function tmp = code(x, y, z, t, a, b) tmp = (2.0 * sqrt(x)) + ((a * -0.3333333333333333) / b); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[(a * -0.3333333333333333), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{x} + \frac{a \cdot -0.3333333333333333}{b}
\end{array}
Initial program 67.6%
flip--N/A
clear-numN/A
/-lowering-/.f64N/A
clear-numN/A
Applied egg-rr67.5%
Taylor expanded in t around 0
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
cos-lowering-cos.f6473.9%
Simplified73.9%
Taylor expanded in y around 0
+-commutativeN/A
metadata-evalN/A
distribute-lft-neg-inN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
distribute-lft-neg-inN/A
metadata-evalN/A
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f6460.3%
Simplified60.3%
Final simplification60.3%
(FPCore (x y z t a b) :precision binary64 (/ (/ a -3.0) b))
double code(double x, double y, double z, double t, double a, double b) {
return (a / -3.0) / b;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (a / (-3.0d0)) / b
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (a / -3.0) / b;
}
def code(x, y, z, t, a, b): return (a / -3.0) / b
function code(x, y, z, t, a, b) return Float64(Float64(a / -3.0) / b) end
function tmp = code(x, y, z, t, a, b) tmp = (a / -3.0) / b; end
code[x_, y_, z_, t_, a_, b_] := N[(N[(a / -3.0), $MachinePrecision] / b), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{a}{-3}}{b}
\end{array}
Initial program 67.6%
Taylor expanded in a around inf
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f6444.6%
Simplified44.6%
metadata-evalN/A
div-invN/A
associate-/l/N/A
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f6445.0%
Applied egg-rr45.0%
(FPCore (x y z t a b) :precision binary64 (/ a (* b -3.0)))
double code(double x, double y, double z, double t, double a, double b) {
return a / (b * -3.0);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = a / (b * (-3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return a / (b * -3.0);
}
def code(x, y, z, t, a, b): return a / (b * -3.0)
function code(x, y, z, t, a, b) return Float64(a / Float64(b * -3.0)) end
function tmp = code(x, y, z, t, a, b) tmp = a / (b * -3.0); end
code[x_, y_, z_, t_, a_, b_] := N[(a / N[(b * -3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a}{b \cdot -3}
\end{array}
Initial program 67.6%
Taylor expanded in a around inf
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f6444.6%
Simplified44.6%
metadata-evalN/A
div-invN/A
associate-/r*N/A
/-lowering-/.f64N/A
*-lowering-*.f6444.9%
Applied egg-rr44.9%
(FPCore (x y z t a b) :precision binary64 (* a (/ -0.3333333333333333 b)))
double code(double x, double y, double z, double t, double a, double b) {
return a * (-0.3333333333333333 / b);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = a * ((-0.3333333333333333d0) / b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return a * (-0.3333333333333333 / b);
}
def code(x, y, z, t, a, b): return a * (-0.3333333333333333 / b)
function code(x, y, z, t, a, b) return Float64(a * Float64(-0.3333333333333333 / b)) end
function tmp = code(x, y, z, t, a, b) tmp = a * (-0.3333333333333333 / b); end
code[x_, y_, z_, t_, a_, b_] := N[(a * N[(-0.3333333333333333 / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a \cdot \frac{-0.3333333333333333}{b}
\end{array}
Initial program 67.6%
Taylor expanded in a around inf
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f6444.6%
Simplified44.6%
metadata-evalN/A
div-invN/A
associate-/r*N/A
clear-numN/A
associate-/r/N/A
*-lowering-*.f64N/A
*-commutativeN/A
associate-/r*N/A
metadata-evalN/A
/-lowering-/.f6444.9%
Applied egg-rr44.9%
Final simplification44.9%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (/ 0.3333333333333333 z) t))
(t_2 (/ (/ a 3.0) b))
(t_3 (* 2.0 (sqrt x))))
(if (< z -1.3793337487235141e+129)
(- (* t_3 (cos (- (/ 1.0 y) t_1))) t_2)
(if (< z 3.516290613555987e+106)
(- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) t_2)
(- (* (cos (- y t_1)) t_3) (/ (/ a b) 3.0))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (0.3333333333333333d0 / z) / t
t_2 = (a / 3.0d0) / b
t_3 = 2.0d0 * sqrt(x)
if (z < (-1.3793337487235141d+129)) then
tmp = (t_3 * cos(((1.0d0 / y) - t_1))) - t_2
else if (z < 3.516290613555987d+106) then
tmp = ((sqrt(x) * 2.0d0) * cos((y - ((t / 3.0d0) * z)))) - t_2
else
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * Math.sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * Math.cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((Math.sqrt(x) * 2.0) * Math.cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (Math.cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (0.3333333333333333 / z) / t t_2 = (a / 3.0) / b t_3 = 2.0 * math.sqrt(x) tmp = 0 if z < -1.3793337487235141e+129: tmp = (t_3 * math.cos(((1.0 / y) - t_1))) - t_2 elif z < 3.516290613555987e+106: tmp = ((math.sqrt(x) * 2.0) * math.cos((y - ((t / 3.0) * z)))) - t_2 else: tmp = (math.cos((y - t_1)) * t_3) - ((a / b) / 3.0) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(0.3333333333333333 / z) / t) t_2 = Float64(Float64(a / 3.0) / b) t_3 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (z < -1.3793337487235141e+129) tmp = Float64(Float64(t_3 * cos(Float64(Float64(1.0 / y) - t_1))) - t_2); elseif (z < 3.516290613555987e+106) tmp = Float64(Float64(Float64(sqrt(x) * 2.0) * cos(Float64(y - Float64(Float64(t / 3.0) * z)))) - t_2); else tmp = Float64(Float64(cos(Float64(y - t_1)) * t_3) - Float64(Float64(a / b) / 3.0)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (0.3333333333333333 / z) / t; t_2 = (a / 3.0) / b; t_3 = 2.0 * sqrt(x); tmp = 0.0; if (z < -1.3793337487235141e+129) tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2; elseif (z < 3.516290613555987e+106) tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2; else tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(0.3333333333333333 / z), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]}, Block[{t$95$3 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[Less[z, -1.3793337487235141e+129], N[(N[(t$95$3 * N[Cos[N[(N[(1.0 / y), $MachinePrecision] - t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], If[Less[z, 3.516290613555987e+106], N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[N[(y - N[(N[(t / 3.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(N[Cos[N[(y - t$95$1), $MachinePrecision]], $MachinePrecision] * t$95$3), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\
t_2 := \frac{\frac{a}{3}}{b}\\
t_3 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\
\;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\
\mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\
\;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\
\mathbf{else}:\\
\;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\
\end{array}
\end{array}
herbie shell --seed 2024158
(FPCore (x y z t a b)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, K"
:precision binary64
:alt
(! :herbie-platform default (if (< z -1379333748723514100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* 2 (sqrt x)) (cos (- (/ 1 y) (/ (/ 3333333333333333/10000000000000000 z) t)))) (/ (/ a 3) b)) (if (< z 35162906135559870000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* (sqrt x) 2) (cos (- y (* (/ t 3) z)))) (/ (/ a 3) b)) (- (* (cos (- y (/ (/ 3333333333333333/10000000000000000 z) t))) (* 2 (sqrt x))) (/ (/ a b) 3)))))
(- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))