
(FPCore (x y z) :precision binary64 (- x (* (* y 4.0) z)))
double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - ((y * 4.0d0) * z)
end function
public static double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
def code(x, y, z): return x - ((y * 4.0) * z)
function code(x, y, z) return Float64(x - Float64(Float64(y * 4.0) * z)) end
function tmp = code(x, y, z) tmp = x - ((y * 4.0) * z); end
code[x_, y_, z_] := N[(x - N[(N[(y * 4.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \left(y \cdot 4\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- x (* (* y 4.0) z)))
double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - ((y * 4.0d0) * z)
end function
public static double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
def code(x, y, z): return x - ((y * 4.0) * z)
function code(x, y, z) return Float64(x - Float64(Float64(y * 4.0) * z)) end
function tmp = code(x, y, z) tmp = x - ((y * 4.0) * z); end
code[x_, y_, z_] := N[(x - N[(N[(y * 4.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \left(y \cdot 4\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma (* y -4.0) z x))
double code(double x, double y, double z) {
return fma((y * -4.0), z, x);
}
function code(x, y, z) return fma(Float64(y * -4.0), z, x) end
code[x_, y_, z_] := N[(N[(y * -4.0), $MachinePrecision] * z + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y \cdot -4, z, x\right)
\end{array}
Initial program 100.0%
sub-negN/A
+-commutativeN/A
distribute-lft-neg-inN/A
fma-defineN/A
fma-lowering-fma.f64N/A
distribute-rgt-neg-inN/A
*-lowering-*.f64N/A
metadata-eval100.0%
Applied egg-rr100.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* -4.0 (* y z)))) (if (<= y -2.3e+14) t_0 (if (<= y 7.6e-103) x t_0))))
double code(double x, double y, double z) {
double t_0 = -4.0 * (y * z);
double tmp;
if (y <= -2.3e+14) {
tmp = t_0;
} else if (y <= 7.6e-103) {
tmp = x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (-4.0d0) * (y * z)
if (y <= (-2.3d+14)) then
tmp = t_0
else if (y <= 7.6d-103) then
tmp = x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -4.0 * (y * z);
double tmp;
if (y <= -2.3e+14) {
tmp = t_0;
} else if (y <= 7.6e-103) {
tmp = x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -4.0 * (y * z) tmp = 0 if y <= -2.3e+14: tmp = t_0 elif y <= 7.6e-103: tmp = x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(-4.0 * Float64(y * z)) tmp = 0.0 if (y <= -2.3e+14) tmp = t_0; elseif (y <= 7.6e-103) tmp = x; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -4.0 * (y * z); tmp = 0.0; if (y <= -2.3e+14) tmp = t_0; elseif (y <= 7.6e-103) tmp = x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(-4.0 * N[(y * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -2.3e+14], t$95$0, If[LessEqual[y, 7.6e-103], x, t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := -4 \cdot \left(y \cdot z\right)\\
\mathbf{if}\;y \leq -2.3 \cdot 10^{+14}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 7.6 \cdot 10^{-103}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -2.3e14 or 7.6000000000000001e-103 < y Initial program 100.0%
Taylor expanded in x around 0
*-lowering-*.f64N/A
*-lowering-*.f6474.3%
Simplified74.3%
if -2.3e14 < y < 7.6000000000000001e-103Initial program 100.0%
Taylor expanded in x around inf
Simplified79.3%
(FPCore (x y z) :precision binary64 (- x (* z (* y 4.0))))
double code(double x, double y, double z) {
return x - (z * (y * 4.0));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (z * (y * 4.0d0))
end function
public static double code(double x, double y, double z) {
return x - (z * (y * 4.0));
}
def code(x, y, z): return x - (z * (y * 4.0))
function code(x, y, z) return Float64(x - Float64(z * Float64(y * 4.0))) end
function tmp = code(x, y, z) tmp = x - (z * (y * 4.0)); end
code[x_, y_, z_] := N[(x - N[(z * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - z \cdot \left(y \cdot 4\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf
Simplified50.3%
herbie shell --seed 2024158
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4.0) z)))