
(FPCore (x y z) :precision binary64 (* (/ 1.0 2.0) (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / 2.0d0) * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return (1.0 / 2.0) * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(Float64(1.0 / 2.0) * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = (1.0 / 2.0) * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (/ 1.0 2.0) (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / 2.0d0) * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return (1.0 / 2.0) * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(Float64(1.0 / 2.0) * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = (1.0 / 2.0) * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
(FPCore (x y z) :precision binary64 (* 0.5 (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return 0.5 * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.5d0 * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return 0.5 * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return 0.5 * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(0.5 * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = 0.5 * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(0.5 * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
Initial program 99.8%
*-lowering-*.f64N/A
metadata-evalN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.8%
Simplified99.8%
(FPCore (x y z) :precision binary64 (if (<= x -5e-93) (* 0.5 x) (if (<= x 1.95e-138) (/ (* 0.5 y) (pow z -0.5)) (* 0.5 x))))
double code(double x, double y, double z) {
double tmp;
if (x <= -5e-93) {
tmp = 0.5 * x;
} else if (x <= 1.95e-138) {
tmp = (0.5 * y) / pow(z, -0.5);
} else {
tmp = 0.5 * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-5d-93)) then
tmp = 0.5d0 * x
else if (x <= 1.95d-138) then
tmp = (0.5d0 * y) / (z ** (-0.5d0))
else
tmp = 0.5d0 * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -5e-93) {
tmp = 0.5 * x;
} else if (x <= 1.95e-138) {
tmp = (0.5 * y) / Math.pow(z, -0.5);
} else {
tmp = 0.5 * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -5e-93: tmp = 0.5 * x elif x <= 1.95e-138: tmp = (0.5 * y) / math.pow(z, -0.5) else: tmp = 0.5 * x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -5e-93) tmp = Float64(0.5 * x); elseif (x <= 1.95e-138) tmp = Float64(Float64(0.5 * y) / (z ^ -0.5)); else tmp = Float64(0.5 * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -5e-93) tmp = 0.5 * x; elseif (x <= 1.95e-138) tmp = (0.5 * y) / (z ^ -0.5); else tmp = 0.5 * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -5e-93], N[(0.5 * x), $MachinePrecision], If[LessEqual[x, 1.95e-138], N[(N[(0.5 * y), $MachinePrecision] / N[Power[z, -0.5], $MachinePrecision]), $MachinePrecision], N[(0.5 * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5 \cdot 10^{-93}:\\
\;\;\;\;0.5 \cdot x\\
\mathbf{elif}\;x \leq 1.95 \cdot 10^{-138}:\\
\;\;\;\;\frac{0.5 \cdot y}{{z}^{-0.5}}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot x\\
\end{array}
\end{array}
if x < -4.99999999999999994e-93 or 1.95e-138 < x Initial program 99.9%
*-lowering-*.f64N/A
metadata-evalN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.9%
Simplified99.9%
Taylor expanded in x around inf
*-lowering-*.f6469.9%
Simplified69.9%
if -4.99999999999999994e-93 < x < 1.95e-138Initial program 99.7%
*-lowering-*.f64N/A
metadata-evalN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.7%
Simplified99.7%
Taylor expanded in x around 0
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6488.4%
Simplified88.4%
*-commutativeN/A
metadata-evalN/A
associate-/r/N/A
pow1/2N/A
pow-flipN/A
metadata-evalN/A
metadata-evalN/A
pow-prod-upN/A
pow1/2N/A
inv-powN/A
associate-*l/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
pow1/2N/A
inv-powN/A
pow-prod-upN/A
metadata-evalN/A
metadata-evalN/A
pow-lowering-pow.f64N/A
metadata-eval88.4%
Applied egg-rr88.4%
(FPCore (x y z) :precision binary64 (if (<= x -5e-93) (* 0.5 x) (if (<= x 1.95e-138) (* y (* 0.5 (sqrt z))) (* 0.5 x))))
double code(double x, double y, double z) {
double tmp;
if (x <= -5e-93) {
tmp = 0.5 * x;
} else if (x <= 1.95e-138) {
tmp = y * (0.5 * sqrt(z));
} else {
tmp = 0.5 * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-5d-93)) then
tmp = 0.5d0 * x
else if (x <= 1.95d-138) then
tmp = y * (0.5d0 * sqrt(z))
else
tmp = 0.5d0 * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -5e-93) {
tmp = 0.5 * x;
} else if (x <= 1.95e-138) {
tmp = y * (0.5 * Math.sqrt(z));
} else {
tmp = 0.5 * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -5e-93: tmp = 0.5 * x elif x <= 1.95e-138: tmp = y * (0.5 * math.sqrt(z)) else: tmp = 0.5 * x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -5e-93) tmp = Float64(0.5 * x); elseif (x <= 1.95e-138) tmp = Float64(y * Float64(0.5 * sqrt(z))); else tmp = Float64(0.5 * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -5e-93) tmp = 0.5 * x; elseif (x <= 1.95e-138) tmp = y * (0.5 * sqrt(z)); else tmp = 0.5 * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -5e-93], N[(0.5 * x), $MachinePrecision], If[LessEqual[x, 1.95e-138], N[(y * N[(0.5 * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5 \cdot 10^{-93}:\\
\;\;\;\;0.5 \cdot x\\
\mathbf{elif}\;x \leq 1.95 \cdot 10^{-138}:\\
\;\;\;\;y \cdot \left(0.5 \cdot \sqrt{z}\right)\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot x\\
\end{array}
\end{array}
if x < -4.99999999999999994e-93 or 1.95e-138 < x Initial program 99.9%
*-lowering-*.f64N/A
metadata-evalN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.9%
Simplified99.9%
Taylor expanded in x around inf
*-lowering-*.f6469.9%
Simplified69.9%
if -4.99999999999999994e-93 < x < 1.95e-138Initial program 99.7%
*-lowering-*.f64N/A
metadata-evalN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.7%
Simplified99.7%
Taylor expanded in x around 0
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6488.4%
Simplified88.4%
(FPCore (x y z) :precision binary64 (* 0.5 x))
double code(double x, double y, double z) {
return 0.5 * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.5d0 * x
end function
public static double code(double x, double y, double z) {
return 0.5 * x;
}
def code(x, y, z): return 0.5 * x
function code(x, y, z) return Float64(0.5 * x) end
function tmp = code(x, y, z) tmp = 0.5 * x; end
code[x_, y_, z_] := N[(0.5 * x), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot x
\end{array}
Initial program 99.8%
*-lowering-*.f64N/A
metadata-evalN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.8%
Simplified99.8%
Taylor expanded in x around inf
*-lowering-*.f6453.3%
Simplified53.3%
herbie shell --seed 2024158
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, B"
:precision binary64
(* (/ 1.0 2.0) (+ x (* y (sqrt z)))))